Finished Judgment, yeah that finale was just nonsense tune out like FFXII or the many other game/movie/book stories that just lose the plot in the end.
They really couldn’t decide whether they wanted a satisfying courtroom finale without the punching or a punch punch shoot shoot over the top Yakuza finale and it just kinda zig-zags between both unsatisfyingly. Same with the main antagonist. When you can’t just punch some of these bad people it struggled figuring out who the actual antagonist is and kept jumping around between a few people instead of having a strong antagonist.
Lots of other stupid stuff like the courtroom stuff is so unrealistically nonsense, the mole has a million chances to shoot Yagami and never does, etc…
The first 70% is one of the stronger Yakuza stories as a detective murder mystery procedural and Yagami is pretty solid and decently smart. But the last 30% is a real mess and worse than pretty much every Yakuza game I’ve played. Just very weak.
That being said it’s a fun & good game. It has legit flaws like the Keihin Gang and the whole dual stance & ex mode system isn’t that great of a combat system, but lots to do in the city, fun sidequests, fun characters, good plot for most of it, nice visuals, and I actually enjoy tailing surprisingly.
It’s a good game and I’m down for another Yagami adventure. Hopefully with better combat, no Keihin Gang thing and maybe next time they’ll figure out the identity struggle between courtroom stuff and punch punch stuff and make it work. Might be better to just ditch the court legal procedural stuff and just make it a punch punch Yakuza story as a punch punch detective.