THE BORE

General => Video Game Bored => Topic started by: Howard Alan Treesong on November 18, 2007, 05:52:59 PM

Title: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Howard Alan Treesong on November 18, 2007, 05:52:59 PM
The last 10 years show us that it certainly wasn't by nurturing internal talent.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: demi on November 18, 2007, 05:59:16 PM
They do it on purpose so you think they've still got it and latch on for the next 10 years.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: brawndolicious on November 18, 2007, 06:07:16 PM
I just started it up.  probably the best platformer I've ever played.  it takes the hub gameplay of mario 64 and refines that.  then it takes the waterpack gameplay from sms and kind of puts that into the shooting star bits part.

I'm not even a big mario fan and I love it.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: drohne on November 18, 2007, 06:19:49 PM
devil knows. it's more or less the same team that did sunshine and jungle beat, iirc -- you won't find any clues there
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Howard Alan Treesong on November 18, 2007, 06:42:13 PM
But it has tight, focused levels with a wide variety of unique objectives! Challenging platforming mechanics! A large number of creative boss battles!

WHAT GIVES
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 18, 2007, 07:37:21 PM
devil knows. it's more or less the same team that did sunshine and jungle beat, iirc -- you won't find any clues there

Jungle Beat was the best platformer of last gen
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: CajoleJuice on November 18, 2007, 08:27:51 PM
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TVC15 on November 18, 2007, 08:31:02 PM
It's like they actually learned something about game design in the past decade.  I'm at a loss.  Short, tightly focused levels, a cromulent amount of challenge, forgiving checkpoints, variety (without annoyance), non intrusive use of waggle, graphics designed around the system's limitations, a fuckton of unique content, a new idea just about every 30 seconds, JESUS.  I have put over 14 hours into the game so far, I have 30 stars, and I apparently have a whole fuckton more game to go through.  Not only has Nintendo delivered after years and years of whiffing at the home market, but they've done struck themselves a dinger that might might be their single best game to date (at 14+ hours in, I think I am qualified to make that claim right now, unless something goes horribly, insanely wrong, and I doubt they would have let that happen if the first half is this god-damned polished).
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: drohne on November 18, 2007, 08:35:34 PM
the thing about jungle beat is that you play it with fucking bongos. that's the sort of thing you expect from nintendo -- galaxy on the other hand is a marvel of good taste and clever design. maybe they secretly outsourced it
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: CajoleJuice on November 18, 2007, 08:36:17 PM
the thing about jungle beat is that you play it with fucking bongos. that's the sort of thing you expect from nintendo -- galaxy on the other hand is a marvel of good taste and clever design. maybe they secretly outsourced it

But to whom?
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: drohne on November 18, 2007, 08:38:29 PM
i'm thinking tose. brilliance like galaxy could only be the work of chinese ninjas
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: y2kev on November 18, 2007, 08:38:53 PM
the thing about jungle beat is that you play it with fucking bongos. that's the sort of thing you expect from nintendo -- galaxy on the other hand is a marvel of good taste and clever design. maybe they secretly outsourced it

But to whom?

TOSE.

edit: jesus christ, drohne
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: CajoleJuice on November 18, 2007, 08:40:21 PM
I just went to the Wikipedia entry for TOSE

Quote
TOSE has gained a reputation for being a secretive "Ninja" developer.

:lol :lol
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: drohne on November 18, 2007, 08:40:36 PM
SEE, IT MUST BE TRUE
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TVC15 on November 18, 2007, 08:45:14 PM
Yellow comet action is always welcome on EB.  IN MY ASS!
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Madrun Badrun on November 18, 2007, 08:47:06 PM
Yellow comet action is always welcome on EB.  IN MY ASS!

what the hell does that mean!?
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TakingBackSunday on November 18, 2007, 09:10:18 PM
It's like they actually learned something about game design in the past decade.  I'm at a loss.  Short, tightly focused levels, a cromulent amount of challenge, forgiving checkpoints, variety (without annoyance), non intrusive use of waggle, graphics designed around the system's limitations, a fuckton of unique content, a new idea just about every 30 seconds, JESUS.  I have put over 14 hours into the game so far, I have 30 stars, and I apparently have a whole fuckton more game to go through.  Not only has Nintendo delivered after years and years of whiffing at the home market, but they've done struck themselves a dinger that might might be their single best game to date (at 14+ hours in, I think I am qualified to make that claim right now, unless something goes horribly, insanely wrong, and I doubt they would have let that happen if the first half is this god-damned polished).

The only thing that may annoy you and potentially make your love for the game slightly decrease is that some ideas ARE, unfortunately, recycled in the later stages of the game.  Not a lot, but one or two instances.  And then there's the last couple of stars that I hear are total fuckhard bullshit.  But maybe these are just weaksuace gamers I'm hearing from.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TVC15 on November 18, 2007, 09:13:51 PM
It's like they actually learned something about game design in the past decade.  I'm at a loss.  Short, tightly focused levels, a cromulent amount of challenge, forgiving checkpoints, variety (without annoyance), non intrusive use of waggle, graphics designed around the system's limitations, a fuckton of unique content, a new idea just about every 30 seconds, JESUS.  I have put over 14 hours into the game so far, I have 30 stars, and I apparently have a whole fuckton more game to go through.  Not only has Nintendo delivered after years and years of whiffing at the home market, but they've done struck themselves a dinger that might might be their single best game to date (at 14+ hours in, I think I am qualified to make that claim right now, unless something goes horribly, insanely wrong, and I doubt they would have let that happen if the first half is this god-damned polished).

The only thing that may annoy you and potentially make your love for the game slightly decrease is that some ideas ARE, unfortunately, recycled in the later stages of the game.  Not a lot, but one or two instances.  And then there's the last couple of stars that I hear are total fuckhard bullshit.  But maybe these are just weaksuace gamers I'm hearing from.

Eh, that wouldn't bug me so much.  I'm actually expecting that to happen.  Not everything has to be unique.  Like I said, even if it went totally F- bad from this point on, it would still easily be the best thing Nintendo has done since at least Mario 64.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: etiolate on November 18, 2007, 09:17:37 PM
Nintendo is still and always has been of a quality higher than everyone else. People have tried to imagine them as less to deal with the fact they won't ever make non-family games, but they just know gaming better than others.  Their games have tighter controls, more well thought out controls, better level design, better boss design and just greater overall game design. Even while continually refining, they expirement(especially on the gamecube) with their franchises. Even though their series are decades old, they don't feel stale to me because they try new things often enough. Hell, the rest of developers gave up on making a real 3d platformer for they couldn't figure it out. 
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: drohne on November 18, 2007, 09:38:36 PM
...and the bad thing about nintendo's shocking recovery of their design sense is that it'll reconfirm the etiolates of the world in their delusions. but even nintendo fans understand the fundamental difference between galaxy and the rest of nintendo's output over the last decade -- having already praised the wind wakers and mario sunshines as if they were accomplishments on galaxy's order, they now have nowhere to go but crazy. maybe the nicest thing i can say about galaxy is that its gaf thread can't ruin it for me
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: tiesto on November 18, 2007, 09:45:09 PM
Best 3D platformer ever and easily one of the best Nintendo games in a long while (and I liked Twilight Princess!). I've got 75/120 stars, missed a few of the secret ones along the way... But yeah, the game for the most part doesn't repeat very much, and throws in all sorts of new challenges at you, even at the stage I'm in. The difficulty has been ramping up pretty nicely, too. About to get the 5th Grand Star, but I want to go and get a few secret stars first.

spoiler (click to show/hide)
OMG the second Bowser level (to get the 4th Grand Star) with the gravity going crazy...
[close]

spoiler (click to show/hide)
The waggle minigames aren't too bad but then you have to do the 3 Trial Galaxies, featuring the 3 waggle minigames... manta ray race, bubble blowing, and marble rolling... and those are REALLY tough!
[close]
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Oblivion on November 19, 2007, 12:43:59 AM
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]

OoT came out in 98. So it was roughly 9 years since they lost their ability to make something as fantastic again.

I know people may hate Miyamoto for focusing on shit like Nintendogs and whatnot nowadays, but Galaxy is bonafide proof that he's still the best designer (aside from Takashi Tezuka <3 <3) at Nintendo. :bow :bow
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: CajoleJuice on November 19, 2007, 02:56:27 AM
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]

OoT came out in 98. So it was roughly 9 years since they lost their ability to make something as fantastic again.

I can do arithmetic. I was saying they had me until 2005. Gamecube :-\
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: bagofeyes on November 19, 2007, 03:09:21 AM
Man, mario sunshine was soooo bad. Remember there was one stage where you just had to clean up all this shit off the beach? Took for fucking ever.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 19, 2007, 03:45:56 AM
that was every stage  :-\ What a shit game!
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: bagofeyes on November 19, 2007, 03:49:03 AM
Who came up with the bright idea 'hey, cleaning is fun, right?' ?
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 19, 2007, 03:49:57 AM
the same cunts that thought up cooking mama and tamagotchis
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Oblivion on November 19, 2007, 03:53:09 AM
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]

OoT came out in 98. So it was roughly 9 years since they lost their ability to make something as fantastic again.

I can do arithmetic. I was saying they had me until 2005. Gamecube :-\

Oh, my bad. And yeah, I'll agree further. Gamecube.  :-\

Quote
Who came up with the bright idea 'hey, cleaning is fun, right?' ?

The director of Galaxy ironically enough. Though the awesomo gravity system wasn't his idea (shocking, i know).
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 19, 2007, 03:55:31 AM
:bow Gamecube :bow

:piss N64
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: brawndolicious on November 19, 2007, 04:00:41 AM
I don't think miyamoto directed sunshine.  he was obviously looking over every decision though.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Oblivion on November 19, 2007, 04:08:06 AM
I don't think miyamoto directed sunshine.  he was obviously looking over every decision though.

Who said he directed Sunshine?  ???
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: brawndolicious on November 19, 2007, 04:19:31 AM
I'm just saying you can blame somebody else.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Oblivion on November 19, 2007, 04:23:54 AM
I'm just saying you can blame somebody else.

So who's blaming who exactly?
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Valcrist on November 19, 2007, 04:24:38 AM
Who came up with the bright idea 'hey, cleaning is fun, right?' ?

Actually that reminds me, from that interview with Miyamoto, forget from where, didn't he want to put some kind of lessons in the gamelike to be respectful of your elders or something?
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: brawndolicious on November 19, 2007, 04:31:39 AM
I'm just saying you can blame somebody else.
So who's blaming who exactly?
I'm saying it was probably a miyamoto protege that made the game mostly suck so that explains why there was such a long gap between galaxy and a good console mario.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Bloodwake on November 19, 2007, 11:25:53 AM
Funny irony:

Whenever Nintendo was trying to make a game machine only with the GameCube, they couldn't produce anything worthwhile.

Now that Nintendo has made a non-game machine, they've regained their ability to make games. Twilight Princess, and now this.

Mario Galaxy is my GOTY choice so far. It's easily the best thing Nintendo has done since Ocarina of Time. Even I couldn't have expected it to be this good.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Rman on November 19, 2007, 12:10:59 PM
I'm thoroughly impressed with Galaxy.  While I enjoyed sunshine, some of the mechanics were grating--cleaning crap and collecting blue coins.  Thank god EAD Tokyo eschewed the collectathon route that Rare abused in the N64 days.

I agree with the following prevailing opinion.

SMB1--->SMB3
SM64--->SMG

Galaxy takes everything great from the previous 3D Marios and refines its beautifully.  It removes all the filler and expands and the genius of the previous titles.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Bloodwake on November 19, 2007, 12:23:28 PM
Yes, definitely.

Nintendo perfected the 2D platformer with Mario 3 (and to a lesser degree, Mario World).
Nintendo perfected the 3D platformer with Mario Galaxy.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: hyp on November 19, 2007, 01:25:37 PM
galaxy would have been a near perfect game if they did not include swimming, waggle racing, and if the analog stick wasn't hexagonal.  and it's long as fuck, i'm actually losing some stamina playing it.  50 stars in!
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Van Cruncheon on November 19, 2007, 02:44:45 PM
mario 3 sucked. mario world uber alles
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: CajoleJuice on November 19, 2007, 02:46:39 PM
We know your opinion on that matter already, Prole. Play SMG.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: MCD on November 19, 2007, 03:47:16 PM
Super Mario World is still the best.

as for Galaxy, i will play it soon.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Synbios459 on November 19, 2007, 03:54:27 PM
Super Mario Bros 3 is still the best.

as for Galaxy, i will play it soon.

fixed.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TakingBackSunday on November 19, 2007, 03:57:12 PM
Mario Bros. 3 is like the same thing and same situation as A Link to the Past.  Both incredibly overrated that were BOTH topped with the following entry in their respective series (Mario World and Ocarina of Time).  Not counting handheld entries of coruse.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Himu on November 19, 2007, 04:01:18 PM
How the hell is Link to the Past overrated but Ocarina isn't?
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TakingBackSunday on November 19, 2007, 04:03:01 PM
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Synbios459 on November 19, 2007, 04:07:03 PM
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
Personally to me it's:
ZLA>ZOOT>LTTP>ZOA/S>Z I>Z II>ZTWW>ZTP>ZMM.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: hyp on November 19, 2007, 04:07:14 PM
super mario. bros > all
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TakingBackSunday on November 19, 2007, 04:09:56 PM
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
Personally to me it's:
ZLA>ZOOT>LTTP>ZOA/S>Z I>Z II>ZTWW>ZTP>ZMM.

Oh man so much wrong in one post.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Oblivion on November 20, 2007, 01:21:11 AM
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.

Wait, this the same GAF I'm thinking of? LttP is considered as overrated as OoT there. LA seems to be the next underappreciated gem that will eventually be overrated over there.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: thekavorka on November 20, 2007, 01:42:01 AM
I think LTTP is the best Zelda. Am I part of the problem?

Also, I never beat Ocarina. In 6th grade, I got stuck in the water temple and had to ask a friend beat it for me. I watched him beat it.

and I was pleasently surprised by Super Mario Galaxy. What little I played of it, it was really fun.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Christopher on November 20, 2007, 01:50:54 AM
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
Personally to me it's:
ZLA>ZOOT>LTTP>ZOA/S>Z I>Z II>ZTWW>ZTP>ZMM.

Oh man so much wrong in one post.

Right TP should be at the end.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TakingBackSunday on November 20, 2007, 07:31:48 AM
 >:(
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Trent Dole on November 20, 2007, 02:14:31 PM
I think LTTP is the best Zelda. Am I part of the problem?
No, you're right.  :-*
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 20, 2007, 04:59:14 PM
TP > OoT

they are still both shit though

Wind Waker is the best 3D Zelda
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Polari on November 20, 2007, 06:56:29 PM
Wind Waker blows chunks.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TakingBackSunday on November 20, 2007, 08:07:05 PM
TP > OoT

they are still both shit though

Wind Waker is the best 3D Zelda

The correct answer is Majora's Mask.

MM>TP>OoT>WW in terms of 3D Zeldas.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: bluemax on November 20, 2007, 08:22:12 PM
TP > OoT

they are still both shit though

Wind Waker is the best 3D Zelda

The correct answer is Majora's Mask.

MM>TP>OoT>WW in terms of 3D Zeldas.

Hell no. Ocarina of Time is so bad that it makes the flaws in WW passable.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: TakingBackSunday on November 20, 2007, 10:55:19 PM
But the Wind Waker is just that much worse.  It's sooooo boring.  At least Ocarina felt compelling most of the time.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 20, 2007, 10:56:57 PM
lol wut

Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Howard Alan Treesong on November 20, 2007, 11:00:39 PM
Would you guys mind making a thread called "Idiots argue about Zelda series in here" and stop making me think there is intelligent Mario Galaxy discussion going on everytime this thread is bumped.

/cosigned
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 20, 2007, 11:02:48 PM
lol wut
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Oblivion on November 21, 2007, 12:40:30 AM
Anyway to get back on topic, SMG is awesome and seems to singlehandedly make up for the GC.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: demi on November 21, 2007, 12:41:05 AM
Erm...
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Oblivion on November 21, 2007, 12:43:04 AM
Erm...

I said what I said. Shut up.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: drohne on November 21, 2007, 01:23:29 AM
purple coins :yuck

i'm dropping the game before this bullshit makes me forget how good it was
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Smooth Groove on November 21, 2007, 01:25:38 AM
purple coins :yuck

i'm dropping the game before this bullshit makes me forget how good it was

Are you trying to beat the game w/100% or just beat the game?  I've no clue what you're talking about since I still haven't beat R&C. 
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: drohne on November 21, 2007, 01:31:13 AM
after you beat the game, you can get the last 15 stars by revisiting old levels and collecting purple coins. which is almost completely unfun. i hate to leave the game 'unfinished,' but i've got other stuff to play
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Smooth Groove on November 21, 2007, 01:33:41 AM
I guess that probably won't ruin Mr Gay for me since I never bother to get get 100% w/item collection. 
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: demi on November 21, 2007, 01:33:49 AM
after you beat the game, you can get the last 15 stars by revisiting old levels and collecting purple coins. which is almost completely unfun. i hate to leave the game 'unfinished,' but i've got other stuff to play

You don't get a special ending or anything, just a distinguished mentally-challenged second-hand character. Don't bother. I'm just going to beat it and pitch it.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Smooth Groove on November 21, 2007, 01:41:47 AM
Either of you would agree that Mr Gay is the greatest game of all time (97.6% on GR)?
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: demi on November 21, 2007, 01:44:29 AM
Who cares
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Enl on November 21, 2007, 01:47:52 AM
after you beat the game, you can get the last 15 stars by revisiting old levels and collecting purple coins. which is almost completely unfun. i hate to leave the game 'unfinished,' but i've got other stuff to play

You don't get a special ending or anything, just a distinguished mentally-challenged second-hand character. Don't bother. I'm just going to beat it and pitch it.

Having just finished it up with a 120 stars today you do end up getting a tacked on final moment after the credits. Mostly stuff dealing with Princess What's-her-name and a glimpse of what might be the final galaxy you unlock. The purple coins seem to only be there for those who were looking for more of a challenge (and some of them are pretty fucking hard). Yes it could be quite tedious if you've already completed everything else.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Smooth Groove on November 21, 2007, 01:48:13 AM
I don't want to invest my time in such an ugly game if it's just overhyped.   
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: demi on November 21, 2007, 01:53:11 AM
I doubt it's anything substantial
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: Enl on November 21, 2007, 02:18:23 AM
I doubt it's anything substantial

But hey, like everything else in Galaxy it's a step up from what you normally get from Nintendo when you finish with a 100%. While I do think Galaxy is the best thing Nintendo has made since the SNES era (I don't have a hard on for their N64 games like most other people), it suffers a bit from Nintendo trying to pander to everyone.

 The Manta Ray levels are horrendous, some of the open Mario 64-esc worlds are pretty boring, purple coin hunts (though I liked the timed ones), underused powerups, a little too much story, and the hub world (can we please get rid of these). Thankfully, unlike the travesty that was Sunshine, these problems take up a small percentage of the game. Hopefully in the next one they'll completely cut the bullshit and stick with the mostly linear action set pieces the way a Mario game should be.
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: demi on November 21, 2007, 02:21:06 AM
Well I'm sure someone recorded the special ending on YouTube, I finished Prime with the "Good" ending, then just watched the crappy 5 second extra scene on the tube
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: The Sceneman on November 21, 2007, 02:29:12 AM
demi knows the score :bow
Title: Re: How did Nintendo manage to make a game like Mario Galaxy?
Post by: bagofeyes on November 21, 2007, 02:32:38 AM
I've finished it with about 80 stars. I can't be bothered doing all the other shit though.