Author Topic: How did Nintendo manage to make a game like Mario Galaxy?  (Read 9001 times)

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Howard Alan Treesong

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How did Nintendo manage to make a game like Mario Galaxy?
« on: November 18, 2007, 05:52:59 PM »
The last 10 years show us that it certainly wasn't by nurturing internal talent.
乱学者

demi

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #1 on: November 18, 2007, 05:59:16 PM »
They do it on purpose so you think they've still got it and latch on for the next 10 years.
fat

brawndolicious

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #2 on: November 18, 2007, 06:07:16 PM »
I just started it up.  probably the best platformer I've ever played.  it takes the hub gameplay of mario 64 and refines that.  then it takes the waterpack gameplay from sms and kind of puts that into the shooting star bits part.

I'm not even a big mario fan and I love it.

drohne

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #3 on: November 18, 2007, 06:19:49 PM »
devil knows. it's more or less the same team that did sunshine and jungle beat, iirc -- you won't find any clues there

Howard Alan Treesong

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #4 on: November 18, 2007, 06:42:13 PM »
But it has tight, focused levels with a wide variety of unique objectives! Challenging platforming mechanics! A large number of creative boss battles!

WHAT GIVES
乱学者

The Sceneman

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #5 on: November 18, 2007, 07:37:21 PM »
devil knows. it's more or less the same team that did sunshine and jungle beat, iirc -- you won't find any clues there

Jungle Beat was the best platformer of last gen
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CajoleJuice

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #6 on: November 18, 2007, 08:27:51 PM »
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]
AMC

TVC15

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #7 on: November 18, 2007, 08:31:02 PM »
It's like they actually learned something about game design in the past decade.  I'm at a loss.  Short, tightly focused levels, a cromulent amount of challenge, forgiving checkpoints, variety (without annoyance), non intrusive use of waggle, graphics designed around the system's limitations, a fuckton of unique content, a new idea just about every 30 seconds, JESUS.  I have put over 14 hours into the game so far, I have 30 stars, and I apparently have a whole fuckton more game to go through.  Not only has Nintendo delivered after years and years of whiffing at the home market, but they've done struck themselves a dinger that might might be their single best game to date (at 14+ hours in, I think I am qualified to make that claim right now, unless something goes horribly, insanely wrong, and I doubt they would have let that happen if the first half is this god-damned polished).
serge

drohne

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #8 on: November 18, 2007, 08:35:34 PM »
the thing about jungle beat is that you play it with fucking bongos. that's the sort of thing you expect from nintendo -- galaxy on the other hand is a marvel of good taste and clever design. maybe they secretly outsourced it

CajoleJuice

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #9 on: November 18, 2007, 08:36:17 PM »
the thing about jungle beat is that you play it with fucking bongos. that's the sort of thing you expect from nintendo -- galaxy on the other hand is a marvel of good taste and clever design. maybe they secretly outsourced it

But to whom?
AMC

drohne

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #10 on: November 18, 2007, 08:38:29 PM »
i'm thinking tose. brilliance like galaxy could only be the work of chinese ninjas

y2kev

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #11 on: November 18, 2007, 08:38:53 PM »
the thing about jungle beat is that you play it with fucking bongos. that's the sort of thing you expect from nintendo -- galaxy on the other hand is a marvel of good taste and clever design. maybe they secretly outsourced it

But to whom?

TOSE.

edit: jesus christ, drohne
haw

CajoleJuice

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #12 on: November 18, 2007, 08:40:21 PM »
I just went to the Wikipedia entry for TOSE

Quote
TOSE has gained a reputation for being a secretive "Ninja" developer.

:lol :lol
AMC

drohne

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #13 on: November 18, 2007, 08:40:36 PM »
SEE, IT MUST BE TRUE

TVC15

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #14 on: November 18, 2007, 08:45:14 PM »
Yellow comet action is always welcome on EB.  IN MY ASS!
serge

Madrun Badrun

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #15 on: November 18, 2007, 08:47:06 PM »
Yellow comet action is always welcome on EB.  IN MY ASS!

what the hell does that mean!?

TakingBackSunday

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #16 on: November 18, 2007, 09:10:18 PM »
It's like they actually learned something about game design in the past decade.  I'm at a loss.  Short, tightly focused levels, a cromulent amount of challenge, forgiving checkpoints, variety (without annoyance), non intrusive use of waggle, graphics designed around the system's limitations, a fuckton of unique content, a new idea just about every 30 seconds, JESUS.  I have put over 14 hours into the game so far, I have 30 stars, and I apparently have a whole fuckton more game to go through.  Not only has Nintendo delivered after years and years of whiffing at the home market, but they've done struck themselves a dinger that might might be their single best game to date (at 14+ hours in, I think I am qualified to make that claim right now, unless something goes horribly, insanely wrong, and I doubt they would have let that happen if the first half is this god-damned polished).

The only thing that may annoy you and potentially make your love for the game slightly decrease is that some ideas ARE, unfortunately, recycled in the later stages of the game.  Not a lot, but one or two instances.  And then there's the last couple of stars that I hear are total fuckhard bullshit.  But maybe these are just weaksuace gamers I'm hearing from.
püp

TVC15

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #17 on: November 18, 2007, 09:13:51 PM »
It's like they actually learned something about game design in the past decade.  I'm at a loss.  Short, tightly focused levels, a cromulent amount of challenge, forgiving checkpoints, variety (without annoyance), non intrusive use of waggle, graphics designed around the system's limitations, a fuckton of unique content, a new idea just about every 30 seconds, JESUS.  I have put over 14 hours into the game so far, I have 30 stars, and I apparently have a whole fuckton more game to go through.  Not only has Nintendo delivered after years and years of whiffing at the home market, but they've done struck themselves a dinger that might might be their single best game to date (at 14+ hours in, I think I am qualified to make that claim right now, unless something goes horribly, insanely wrong, and I doubt they would have let that happen if the first half is this god-damned polished).

The only thing that may annoy you and potentially make your love for the game slightly decrease is that some ideas ARE, unfortunately, recycled in the later stages of the game.  Not a lot, but one or two instances.  And then there's the last couple of stars that I hear are total fuckhard bullshit.  But maybe these are just weaksuace gamers I'm hearing from.

Eh, that wouldn't bug me so much.  I'm actually expecting that to happen.  Not everything has to be unique.  Like I said, even if it went totally F- bad from this point on, it would still easily be the best thing Nintendo has done since at least Mario 64.
serge

etiolate

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #18 on: November 18, 2007, 09:17:37 PM »
Nintendo is still and always has been of a quality higher than everyone else. People have tried to imagine them as less to deal with the fact they won't ever make non-family games, but they just know gaming better than others.  Their games have tighter controls, more well thought out controls, better level design, better boss design and just greater overall game design. Even while continually refining, they expirement(especially on the gamecube) with their franchises. Even though their series are decades old, they don't feel stale to me because they try new things often enough. Hell, the rest of developers gave up on making a real 3d platformer for they couldn't figure it out. 

drohne

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #19 on: November 18, 2007, 09:38:36 PM »
...and the bad thing about nintendo's shocking recovery of their design sense is that it'll reconfirm the etiolates of the world in their delusions. but even nintendo fans understand the fundamental difference between galaxy and the rest of nintendo's output over the last decade -- having already praised the wind wakers and mario sunshines as if they were accomplishments on galaxy's order, they now have nowhere to go but crazy. maybe the nicest thing i can say about galaxy is that its gaf thread can't ruin it for me

tiesto

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #20 on: November 18, 2007, 09:45:09 PM »
Best 3D platformer ever and easily one of the best Nintendo games in a long while (and I liked Twilight Princess!). I've got 75/120 stars, missed a few of the secret ones along the way... But yeah, the game for the most part doesn't repeat very much, and throws in all sorts of new challenges at you, even at the stage I'm in. The difficulty has been ramping up pretty nicely, too. About to get the 5th Grand Star, but I want to go and get a few secret stars first.

spoiler (click to show/hide)
OMG the second Bowser level (to get the 4th Grand Star) with the gravity going crazy...
[close]

spoiler (click to show/hide)
The waggle minigames aren't too bad but then you have to do the 3 Trial Galaxies, featuring the 3 waggle minigames... manta ray race, bubble blowing, and marble rolling... and those are REALLY tough!
[close]
^_^

Oblivion

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #21 on: November 19, 2007, 12:43:59 AM »
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]

OoT came out in 98. So it was roughly 9 years since they lost their ability to make something as fantastic again.

I know people may hate Miyamoto for focusing on shit like Nintendogs and whatnot nowadays, but Galaxy is bonafide proof that he's still the best designer (aside from Takashi Tezuka <3 <3) at Nintendo. :bow :bow

CajoleJuice

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #22 on: November 19, 2007, 02:56:27 AM »
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]

OoT came out in 98. So it was roughly 9 years since they lost their ability to make something as fantastic again.

I can do arithmetic. I was saying they had me until 2005. Gamecube :-\
AMC

bagofeyes

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #23 on: November 19, 2007, 03:09:21 AM »
Man, mario sunshine was soooo bad. Remember there was one stage where you just had to clean up all this shit off the beach? Took for fucking ever.

The Sceneman

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #24 on: November 19, 2007, 03:45:56 AM »
that was every stage  :-\ What a shit game!
#1

bagofeyes

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #25 on: November 19, 2007, 03:49:03 AM »
Who came up with the bright idea 'hey, cleaning is fun, right?' ?

The Sceneman

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #26 on: November 19, 2007, 03:49:57 AM »
the same cunts that thought up cooking mama and tamagotchis
#1

Oblivion

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #27 on: November 19, 2007, 03:53:09 AM »
They do it on purpose so you think they've still got it and latch on for the next 10 years.

They had me for 7 years or so with OOT.

spoiler (click to show/hide)
PREEMPTIVE FUCK YOU TO OOT HATERS
[close]

OoT came out in 98. So it was roughly 9 years since they lost their ability to make something as fantastic again.

I can do arithmetic. I was saying they had me until 2005. Gamecube :-\

Oh, my bad. And yeah, I'll agree further. Gamecube.  :-\

Quote
Who came up with the bright idea 'hey, cleaning is fun, right?' ?

The director of Galaxy ironically enough. Though the awesomo gravity system wasn't his idea (shocking, i know).

The Sceneman

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #28 on: November 19, 2007, 03:55:31 AM »
:bow Gamecube :bow

:piss N64
#1

brawndolicious

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #29 on: November 19, 2007, 04:00:41 AM »
I don't think miyamoto directed sunshine.  he was obviously looking over every decision though.

Oblivion

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #30 on: November 19, 2007, 04:08:06 AM »
I don't think miyamoto directed sunshine.  he was obviously looking over every decision though.

Who said he directed Sunshine?  ???

brawndolicious

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #31 on: November 19, 2007, 04:19:31 AM »
I'm just saying you can blame somebody else.

Oblivion

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #32 on: November 19, 2007, 04:23:54 AM »
I'm just saying you can blame somebody else.

So who's blaming who exactly?

Valcrist

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #33 on: November 19, 2007, 04:24:38 AM »
Who came up with the bright idea 'hey, cleaning is fun, right?' ?

Actually that reminds me, from that interview with Miyamoto, forget from where, didn't he want to put some kind of lessons in the gamelike to be respectful of your elders or something?

brawndolicious

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #34 on: November 19, 2007, 04:31:39 AM »
I'm just saying you can blame somebody else.
So who's blaming who exactly?
I'm saying it was probably a miyamoto protege that made the game mostly suck so that explains why there was such a long gap between galaxy and a good console mario.

Bloodwake

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #35 on: November 19, 2007, 11:25:53 AM »
Funny irony:

Whenever Nintendo was trying to make a game machine only with the GameCube, they couldn't produce anything worthwhile.

Now that Nintendo has made a non-game machine, they've regained their ability to make games. Twilight Princess, and now this.

Mario Galaxy is my GOTY choice so far. It's easily the best thing Nintendo has done since Ocarina of Time. Even I couldn't have expected it to be this good.
HLR

Rman

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #36 on: November 19, 2007, 12:10:59 PM »
I'm thoroughly impressed with Galaxy.  While I enjoyed sunshine, some of the mechanics were grating--cleaning crap and collecting blue coins.  Thank god EAD Tokyo eschewed the collectathon route that Rare abused in the N64 days.

I agree with the following prevailing opinion.

SMB1--->SMB3
SM64--->SMG

Galaxy takes everything great from the previous 3D Marios and refines its beautifully.  It removes all the filler and expands and the genius of the previous titles.

Bloodwake

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #37 on: November 19, 2007, 12:23:28 PM »
Yes, definitely.

Nintendo perfected the 2D platformer with Mario 3 (and to a lesser degree, Mario World).
Nintendo perfected the 3D platformer with Mario Galaxy.
HLR

hyp

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #38 on: November 19, 2007, 01:25:37 PM »
galaxy would have been a near perfect game if they did not include swimming, waggle racing, and if the analog stick wasn't hexagonal.  and it's long as fuck, i'm actually losing some stamina playing it.  50 stars in!
pyh

Van Cruncheon

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #39 on: November 19, 2007, 02:44:45 PM »
mario 3 sucked. mario world uber alles
duc

CajoleJuice

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #40 on: November 19, 2007, 02:46:39 PM »
We know your opinion on that matter already, Prole. Play SMG.
AMC

MCD

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #41 on: November 19, 2007, 03:47:16 PM »
Super Mario World is still the best.

as for Galaxy, i will play it soon.

Synbios459

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #42 on: November 19, 2007, 03:54:27 PM »
Super Mario Bros 3 is still the best.

as for Galaxy, i will play it soon.

fixed.
...

TakingBackSunday

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #43 on: November 19, 2007, 03:57:12 PM »
Mario Bros. 3 is like the same thing and same situation as A Link to the Past.  Both incredibly overrated that were BOTH topped with the following entry in their respective series (Mario World and Ocarina of Time).  Not counting handheld entries of coruse.
püp

Himu

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #44 on: November 19, 2007, 04:01:18 PM »
How the hell is Link to the Past overrated but Ocarina isn't?
IYKYK

TakingBackSunday

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #45 on: November 19, 2007, 04:03:01 PM »
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
püp

Synbios459

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #46 on: November 19, 2007, 04:07:03 PM »
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
Personally to me it's:
ZLA>ZOOT>LTTP>ZOA/S>Z I>Z II>ZTWW>ZTP>ZMM.
...

hyp

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #47 on: November 19, 2007, 04:07:14 PM »
super mario. bros > all
pyh

TakingBackSunday

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #48 on: November 19, 2007, 04:09:56 PM »
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
Personally to me it's:
ZLA>ZOOT>LTTP>ZOA/S>Z I>Z II>ZTWW>ZTP>ZMM.

Oh man so much wrong in one post.
püp

Oblivion

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #49 on: November 20, 2007, 01:21:11 AM »
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.

Wait, this the same GAF I'm thinking of? LttP is considered as overrated as OoT there. LA seems to be the next underappreciated gem that will eventually be overrated over there.

thekavorka

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #50 on: November 20, 2007, 01:42:01 AM »
I think LTTP is the best Zelda. Am I part of the problem?

Also, I never beat Ocarina. In 6th grade, I got stuck in the water temple and had to ask a friend beat it for me. I watched him beat it.

and I was pleasently surprised by Super Mario Galaxy. What little I played of it, it was really fun.

Christopher

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #51 on: November 20, 2007, 01:50:54 AM »
Good point.  Just saying Ocarina IS better.  It just seems like the Gaf consensus is that A Link to the Past still hasn't been topped yet.  What a load of turd.
Personally to me it's:
ZLA>ZOOT>LTTP>ZOA/S>Z I>Z II>ZTWW>ZTP>ZMM.

Oh man so much wrong in one post.

Right TP should be at the end.

TakingBackSunday

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #52 on: November 20, 2007, 07:31:48 AM »
 >:(
püp

Trent Dole

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #53 on: November 20, 2007, 02:14:31 PM »
I think LTTP is the best Zelda. Am I part of the problem?
No, you're right.  :-*
Hi

The Sceneman

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #54 on: November 20, 2007, 04:59:14 PM »
TP > OoT

they are still both shit though

Wind Waker is the best 3D Zelda
#1

Polari

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #55 on: November 20, 2007, 06:56:29 PM »
Wind Waker blows chunks.

TakingBackSunday

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #56 on: November 20, 2007, 08:07:05 PM »
TP > OoT

they are still both shit though

Wind Waker is the best 3D Zelda

The correct answer is Majora's Mask.

MM>TP>OoT>WW in terms of 3D Zeldas.
püp

bluemax

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #57 on: November 20, 2007, 08:22:12 PM »
TP > OoT

they are still both shit though

Wind Waker is the best 3D Zelda

The correct answer is Majora's Mask.

MM>TP>OoT>WW in terms of 3D Zeldas.

Hell no. Ocarina of Time is so bad that it makes the flaws in WW passable.
NO

TakingBackSunday

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #58 on: November 20, 2007, 10:55:19 PM »
But the Wind Waker is just that much worse.  It's sooooo boring.  At least Ocarina felt compelling most of the time.
püp

The Sceneman

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Re: How did Nintendo manage to make a game like Mario Galaxy?
« Reply #59 on: November 20, 2007, 10:56:57 PM »
lol wut

#1