THE BORE
General => Video Game Bored => Topic started by: Howard Alan Treesong on June 19, 2008, 03:40:03 PM
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This Denis Dyack post has to be read to be believed:
One of the reasons Too Human was created to comment on the effect of technology on society with the hope of providing some insight into what it’s effects are. Society in general does not understand technology or its impacts. I will take this post and others on the thread from Chern to help point out lack of understanding of technology and hopefully we all can learn something and move on.
Most people believe that technology improves communication. The belief is founded from the notion that technologies like text messaging, forums, telephone, voip, video conferencing etc… are all great things for improving communication because they allow us to communicate in ways that were not possible before. This belief is fundamentally flawed. Each of these technologies does allow communication in ways never possible before – this is true, however, they also substantially reduce reciprocity.
The concept if reciprocity is a complex one but when focusing on communication I would sum it up as the ability for people to communicate in a reciprocal and equal ways. So when you speak to someone face to you have a high level of reciprocity as you can see facial expression, vocal tone, body posture, volume level all of which help improve levels of reciprocity for better communication. This level of reciprocity has been the foundation for human society for most of its existence. The ultimate form of reciprocity would be the ability to read some mind and feel their thoughts although of course this is not possible.
Now if you look at these new types of technological communication what people generally do not understand that reciprocity for these forms of communication as severely reduced and this reduction is challenging our ability to communicate effectively or reasonably. I can’t tell if someone is yelling in a forum, if they are happy or sarcastic, I can only guess because the limited bandwidth of forums has lost so much of its reciprocity. In fact, I don’t even know who these posters really are because they post under pseudo-names or tags. Studies have shown that this lack of reciprocity generally result in increased negativity, frustration and angry and failed communication. In fact, the US military stopped using text messaging as a forum of communication because it resulted in significant amounts of insubordination.
In this thread, people of said many things to me (and SK) that are not based on anything factual or substantive. These are things that they would unlikely ever say to anyone face to face. As example, someone here is upset because 2 player offline co-op was removed from the game. It was never planned announced or discussed in the history of the project. So how it was removed is pretty baffling.
Chern asked if we were going to reduce the price of the game because of the removal promised features. I presume he is talking about the move from 4 player co-op to 2 player co-op as I can think of nothing else. My response would be to ask the question of would he be willing to pay more if we could show that it actually improve the game? This type of banter really is all meaningless because features do not define a game but its ability to entertain is where its true value can be determined.
What really is stunning is that many people in forums (not only this) judge games from video and screen shots. People are making judgment calls from these are linear media examples without actually playing the game. Is it not true that the only way to understand a game (medium that is based on interactivity) to play it? Is it not obvious how ridiculous it is to make judgments about games before you play them? I see this behavior as yet another side effect of the reduced reciprocity that has come with our technology advances. Society needs to catch up and understand what has changed with communication.
Once over a year ago, on another forum, I got into a flame war with someone like Chern and I ended up embarrassing him in front of the entire community. I decided to never do that again as the severity and impact was something more than I ever intended. Instead, I will end with putting some of these people like Chern to the task of getting back to me and others on this board once they have actually played the game instead of making statements out of ignorance. You see, I have a great advantage as I have played the game a lot. I am looking forward to speaking to everyone here in August once you have played. I think we will see a lot of tunes changed.
Denis
In summary:
1) Society doesn't understand the far-reaching effects of technology. Fortunately, Too Human is here to explain it to them.
2) These misunderstood techological advances are responsible for the unwarranted hate directed towards Silicon Knights' games.
3) Silicon Knights feels they should be allowed to charge extra for offline co-op.
4) Denis Dyack's troll-fu is so powerful that he has sworn never to engage in negative forum posting again, lest he destroy us all.
5) blah blah Shakespeare blah Aristotle blah blah
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oh my god. that makes me want to skip too human more than any game media i've seen about it so far
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Will be buying it, Patel found playing russian roulette in the corner
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he even types like a condescending taco!
is it not true I have sucked many a dick? Is it not true that my game looks like a total failure?
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how can you judge the graphics of a game simply by looking at it! is it not true that you must first play a game before you may know what it looks like?
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high quality video is enough for me to judge the graphics.
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Dyack lives in his own world. Listen to the old EGM Live where he responds to EGM saying Too Human was terrible at E3. He is having a mental breakdown as it is going on. He is on the verge of tears saying that they were personally attacking him and other things when all they did was say the game had a shitty early showing. It was hilarious.
As example, someone here is upset because 2 player offline co-op was removed from the game. It was never planned announced or discussed in the history of the project. So how it was removed is pretty baffling.
What the hell? He himself went on gaf saying that it would have 4 player co-op. The excuse for why it was gone was because "4 player co-op was too hectic", so clearly it was planned an discussed.
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Look, Mr. Dyack.
I loved Eternal Darkness. As an MGS fan, I defended Twin Snakes from my more rabid Kojima-loving everyone-else-hating comrades. I was ready to defend Too Human, even if it was transformed from "Syphon Filter meets Deus Ex" into "Loki May Cry."
But that's just going a bit too far.
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The game is so bad it damaged his brain.
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As example, someone here is upset because 2 player offline co-op was removed from the game. It was never planned announced or discussed in the history of the project. So how it was removed is pretty baffling.
What the hell? He himself went on gaf saying that it would have 4 player co-op. The excuse for why it was gone was because "4 player co-op was too hectic", so clearly it was planned an discussed.
Sounds like Dyack has jumped on the Straight Talk Express.
Dennis Dyack? Or Dennis LIE-ack?
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My former development manager --- who fired me; after he left they offered to hire me back at 50% higher pay; he also basically forced out a friend of mine who was eventually hired back at 3X the pay; the entire remainder of the development staff also quit within a couple months of our leaving; their flagship product is a year late and nowhere near release --- had a similar form of dysgraphia. Just saying.
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was his dysgraphia caused by the incomprehensible perils of text-based communication
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I think he is saying he wants more emoticons. Someone give him a link to OA.
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oh yeah lest we forget:
I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer. When creating an original game we start by conceptualizing an entire universe. Once the universe is conceptualized we then tell a story within that world.
once more, with the crazy bolded:
I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer. When creating an original game we start by conceptualizing an entire universe. Once the universe is conceptualized we then tell a story within that world.
GUILD
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Why the hidden links? Where was this posted? PM if you cant post it public
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ign insider thread i take it?
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http://www.neogaf.com/forum/showpost.php?p=11631276&postcount=197
Denis links to:
http://boards.ign.com/xbox_360_general_board/b8266/165311984/p3/
IGN Insider content reposted at:
http://www.neogaf.com/forum/showpost.php?p=11632739&postcount=248
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The guild thing is annoying and stupid yes, but conceptualizing an in-game "universe" that further games could develop upon isn't crazy.
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sure, but he says that's where they "start"
maybe they should start with conceptualizing a fun game
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Wait a minute. This guy is talking about technology killing communication?! Well then he's clearly partaken of far too much technology in his time. His written grammar is ESL levels, at best. I stopped halfway through, and these were just the most egregious errors:
One of the reasons Too Human was created to comment on ...
I think you mean 'was created was to' here. Otherwise, this makes no sense.
The belief is founded from the notion...
Beliefs are founded on notions, not from them.
So when you speak to someone face to you have a high level of reciprocity as you can see facial expression, vocal tone, body posture, volume level...
'When you speak to someone face'? Holy christ. 'When you kick to someone groin' is next, I suppose? And since when can you see 'vocal tone' or 'volume level'. Is he playing a game with on-screen indicators of these things in his mind? Parallelism FAIL.
The ultimate form of reciprocity would be the ability to read some mind and feel their thoughts although of course this is not possible.
The ability to read some mind could be useful I guess. And also to feel the thoughts of reciprocity, which you have decided to anthropomorphize by writing 'some' instead of 'someone's'. Although of course this is not possible.
Jesus. This is a fucking train wreck. SPELL AND GRAMMAR CHECK COME WITH MICROSOFT WORD. USE THEM IF YOU WANT TO HAVE A CHANCE TO BE TAKEN SERIOUSLY.
Ugh.
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edit: double post, cut
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OMG he's discovered the fact that people on the internet act like dicks!!! :drudge
Sometimes it's good to be abstracted from the normal social constraints of face-to-face communication, with little real-world consequences for saying what's on your mind, good or bad--much like, sometimes it's good to be removed from the constraints of physical confrontation to engage in competitive activities over the net, ie multiplayer gaming. Plus, doesn't Dyack produce products that use a technology that can convey audio/vocal-tonal, facial and gestural communication ie video?
Anyway, if the only way to judge a game is to play it, in lieu of marketing either make it free / timed, or release a demo. Don't release screenshots / video, and invite journalists to play, if you're going to whine about the results.
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tbh I don't mind Dyack's pretentiousness at all, and some of his ideas are similar to mine (in before "well that says something about you doesn't it"). unfortunately (or fortunately, since it means there's still an opening for me to someday start a studio where bigthink is fused with literary refinement :drool) their expression is saddled with his total lack of taste.
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Well, maybe when some of you actually study the kind of shit he's talking about, much in the same way Mcluhan theorized, you would understand that he's not as stupid as you make him to be.
And obviously, the batshit insane comments come from posters, like the one who asks about a price redution of the game because of the removal of these so called promised features, as if SK owed anything to these motherfuckers that as far as i know, haven't bought the game, because the game isn't out.
Denis Dyack problem is that he communicates with internet distinguished mentally-challenged fellows, he should do it like Kojima, not reply to the distinguished mentally-challenged fellows on internet forums, and let the fans make up pie in the sky theories to why he's so great.
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Will be buying it, Patel found playing russian roulette in the corner
you rilly gettin it? i thin i am too... didn't know you liked diablo type games. It's gonna be fun finding all the loot
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grammar analysis proves it: denis dyack is mondain!
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Will be buying it, Patel found playing russian roulette in the corner
you rilly gettin it? i thin i am too... didn't know you liked diablo type games. It's gonna be fun finding all the loot
Yeah, it will be awesome cause all the haters will go ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH and probably blow their heads off and it will be funny
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tbh I don't mind Dyack's pretentiousness at all, and some of his ideas are similar to mine (in before "well that says something about you doesn't it"). unfortunately (or fortunately, since it means there's still an opening for me to someday start a studio where bigthink is fused with literary refinement :drool) their expression is saddled with his total lack of taste.
can i help you
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Someone should invite Denis here. He posts on IGN and NeoGAF, so I can't believe that this forum is somehow beneath him. Besides, he should welcome the idea of pissing off NeoGAF management and mods by posting here.
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(http://img249.imageshack.us/img249/2866/1213768217878un5.jpg)
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And Dyack being a six-pack of Coors Light short of a picnic is a revelation how?
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Someone should invite Denis here. He posts on IGN and NeoGAF, so I can't believe that this forum is somehow beneath him. Besides, he should welcome the idea of pissing off NeoGAF management and mods by posting here.
Someone PM him :lol
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(http://img249.imageshack.us/img249/2866/1213768217878un5.jpg)
I've seen that twice now. Is that even real? Or is that photoshopped?
Please be the later. PLLLEEEEAAASEEEE
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He needs to be invited here. So that way my jokes about him stuffing snack cakes down his gullet won't get lost in the shuffle of pro-Dyack fellatio on GAF.
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He needs to be invited here. So that way my jokes about him stuffing snack cakes down his gullet won't get lost in the shuffle of pro-Dyack fellatio on GAF.
Pro-Dyack? What? lolol
That place is always shitting on the guy.
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He needs to be invited here. So that way my jokes about him stuffing snack cakes down his gullet won't get lost in the shuffle of pro-Dyack fellatio on GAF.
Pro-Dyack? What? lolol
That place is always shitting on the guy.
One positive comment about Dyack is one positive comment too many.
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I would die if Dyack registered here... make it so, everyone with an account flank him
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Imma buy it now
yall can all lick around the edge of my purple majesty
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Eternal Darkness was the only good thing this hack ever did.
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(http://img249.imageshack.us/img249/2866/1213768217878un5.jpg)
I've seen that twice now. Is that even real? Or is that photoshopped?
Please be the later. PLLLEEEEAAASEEEE
It's real. It was on the MGSaga vol 1 dvd and Kojima said that in regards to his original plans for The Boss.
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(http://img249.imageshack.us/img249/2866/1213768217878un5.jpg)
I've seen that twice now. Is that even real? Or is that photoshopped?
Please be the later. PLLLEEEEAAASEEEE
It's real. It was on the MGSaga vol 1 dvd and Kojima said that in regards to his original plans for The Boss.
My god.
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Kojima :lol
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Eternal Darkness was the only good thing this hack ever did.
(http://i32.tinypic.com/sgkgwl.jpg)
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Eternal Darkness was the only good thing this hack ever did.
He worked on Blood Omen. At least, I think he did.
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SK original titles are actually high quality.
TTS is only considered a subpar game because it's a remake of one of the best games ever. SK is a talented studio.
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It seems the co-op issue will haunt this game forever, unless it reviews extremely well. A damn shame because 2-player co-op is nice and still a luxury in this gen, especially in an RPG. Is there even any RPG-themed games except for Phantasy Star Universe that have online 2-player co-op on 360/PS3? Fable 2 is the only one that comes to mind and that's releasing in December. Despite this fact, Too Human is getting ripped apart.
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Sacred 2 is supposed to have co-op
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Fable 2 has multi!?
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Fable 2 has multi!?
Online drop in co-op! It will be super.
They even let you dick around and kill the other person's family if you want to!
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Buying it confirmed
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Denis IS batshit insane so I have no desire to read his rant, but I'm looking forward to his game!
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why must guano be equated to insanity
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Somehow it doesn't surprise me that this dude is buds with Kojima
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The best part is that the whole rambing reply is to a question as simple and distinguished mentally-challenged as "are we gonna pay less now that there's only 2 player coop adur."
Denis Dyack is a goddamn buffoon but I'm glad he's making games. The industry needs eccentrics.
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GAF is populated by meme-tossing shitheads who blindly slap away at their keyboards like epileptic chimps, what do you expect
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I might not agree with the things he says, or even enjoy his games --- I don't know, I haven't tried --- but I think it's disgusting that such a huge anti-Dyack sentiment has been fostered willfully on GAF, while people with similar ideas, like Kojima, are put on pedestals. Dyack is not in his position by sheer luck. He must possess some skill to have stayed in the industry for 16 years+.
I think MGS is pretty blown up by japafags that aren't very concerned with good gameplay as long as a title satisfies their weeaboo glands, BUT, that being said, the MGS series just obliterates Silicon Knight's portfolio. SK has one really, really good game, and that's Eternal Darkness, and even that game is not so incredibly great. Blood Omen was a decent Zelda clone that coasts by for having a dick of a main character before it was OK for main character's to be dicks, TS was a mess, and it wasn't even really their mess.
So Kojima might also be a weird fuck with all sorts of distinguished mentally-challenged ideas about the true nature of x being explored in the interactive world, but:
1. He doesn't jump on the internet like a crazy man to argue with people about them.
2. He's got a pretty impressive resume, so even if he DID, I'd be likely to give a listen.
Anti-Dyack sentiment is very much a product of how Denis Dyack acts.
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Blood Omen is awesome enough that I'd suck his dick hard. I still think he's a pretty big hack and a tard.
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Go back and play Blood Omen again.
I bet you don't last an hour. The loading will get you.
I beat Blood Omen. I'm glad I did, because it was a pretty cool game, and at the time, when I was like, 15 or whatever, the idea that my character was this irredeemable bastard was so exciting and fresh. But seriously, it doesn't hold up. I know most games don't but BO is exceptional in it's technical assery and fuckwit game mechanics.
The last half of the game is filled with annoying armored enemies that walk right through your sword strikes, so you had to use the tonfas or clubs or whatever, cause they would stun them and knock them back. But they didn't draw blood, so you'd tonfa a dude, hit start (wait 10 seconds) equip a sword or an axe, hit start (wait 10 more seconds), slice up the man you just stunned, drink his blood, and then do it 20 more times.
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I thought Fable 2's co-op was confirmed to be only local/split-screen?
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I thought Fable 2's co-op was confirmed to be only local/split-screen?
Quite the opposite so far.
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I might not agree with the things he says, or even enjoy his games --- I don't know, I haven't tried --- but I think it's disgusting that such a huge anti-Dyack sentiment has been fostered willfully on GAF, while people with similar ideas, like Kojima, are put on pedestals. Dyack is not in his position by sheer luck. He must possess some skill to have stayed in the industry for 16 years+.
Well, he's only managed to make, what, three games for five publishers in that time period? The only thing he's good at is burning his bridges slowly, rather than all at once.
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I didn't know this dude was responsible for Blood Omen. That game was the reason why I hated the PS1 back then. I actually liked the game, but the load times were fucking ridiculous. I still remember that shit after all these years. I never wanted to play a CD based system again.
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Go back and play Blood Omen again.
I bet you don't last an hour. The loading will get you.
I beat Blood Omen. I'm glad I did, because it was a pretty cool game, and at the time, when I was like, 15 or whatever, the idea that my character was this irredeemable bastard was so exciting and fresh. But seriously, it doesn't hold up. I know most games don't but BO is exceptional in it's technical assery and fuckwit game mechanics.
The last half of the game is filled with annoying armored enemies that walk right through your sword strikes, so you had to use the tonfas or clubs or whatever, cause they would stun them and knock them back. But they didn't draw blood, so you'd tonfa a dude, hit start (wait 10 seconds) equip a sword or an axe, hit start (wait 10 more seconds), slice up the man you just stunned, drink his blood, and then do it 20 more times.
I actually played the entire Blood Omen/Soul Reaver again recently. The only game that was hard to go back to was Blood Omen 2. That game is a mess.
And you must have played the PS1 version, right?
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a. kojima doesn't talk like this at all -- his games are batshit insane, but personally he seems really restrained and down to earth
b. kojima's attitude towards plagiarism: he dropped the mgs theme when it turned out that its bridge was lifted from a russian composer. dyack's attitude towards plagiarism: eternal darkness
c. miyamoto and his increasingly underserved reputation are responsible for the whole misbegotten kojima/sk collabo. i lay it at his door
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(http://img249.imageshack.us/img249/2866/1213768217878un5.jpg)
haha sorry drohne, that third panel, the intensity. he's nuts dude
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I thought Fable 2's co-op was confirmed to be only local/split-screen?
Quite the opposite so far.
I just did some searching and can't find anything about online co-op being confirmed. Right now its just local.
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Go back and play Blood Omen again.
I bet you don't last an hour. The loading will get you.
I beat Blood Omen. I'm glad I did, because it was a pretty cool game, and at the time, when I was like, 15 or whatever, the idea that my character was this irredeemable bastard was so exciting and fresh. But seriously, it doesn't hold up. I know most games don't but BO is exceptional in it's technical assery and fuckwit game mechanics.
The last half of the game is filled with annoying armored enemies that walk right through your sword strikes, so you had to use the tonfas or clubs or whatever, cause they would stun them and knock them back. But they didn't draw blood, so you'd tonfa a dude, hit start (wait 10 seconds) equip a sword or an axe, hit start (wait 10 more seconds), slice up the man you just stunned, drink his blood, and then do it 20 more times.
I actually played the entire Blood Omen/Soul Reaver again recently. The only game that was hard to go back to was Blood Omen 2. That game is a mess.
And you must have played the PS1 version, right?
Yup, one of the first games I bought for the old PSX.
I have the PC version but I've never been able to get it to work...
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Yup, one of the first games I bought for the old PSX.
I have the PC version but I've never been able to get it to work...
PC version is much better (surprise surprise), but the PS1 version was pretty terrible, especially with the loading.
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So, has anyone PM'd Dyack yet?
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Sacred 2 is supposed to have co-op
FOUR PLAYER CO-OP! :hyper
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Sounds pretty awesome to me. I don't know, I've always argued that games could use more genuinely screwheaded scenes. Like, imagine Gears of War, duking it out against the grubs, destroyed beauty as far as the eye can see, blood everywhere... and then a gigantic purple poop-throwing monkey flies across the screen. The other stuff is great, but that would make it unforgettable.
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If it has a theme similar to MGS' in it (from what Groo said) then that would make sense since he said once that he has a lot of respect for Kojima. Personally, the theme and mythology of Too Human do interest me but I don't expect it to be some sort of world-changing masterpiece. It's mostly because I want to see what Dyack had perculating for 10 years. In Eternal Darkness (the only game of his that I played) there were some interesting ideas on how to immerse the player so I do think that Dyack has the ability to make some interesting game mechanics in Too Human that were not shown yet. It's ultimately up to how I like the demo and which side of the scale all the reviews are on (nobody's going to call a weird game with this much hype mediocre). This blog post, even with the ESL level grammar, actually make me have more faith in the game because it shows that he's willing to talk about it to the type of people who sit around with their thumbs up their asses all day whining about how weird the tits look in this game. He might sound like an uptight elitist but I think he was a little angry when he wrote that.
Compared to Kojima, I consider Dyack socially awkward and Kojima insane. They both have weird ideas on how to fuck with people's minds but Kojima has absolutely no control over his own.
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Nah, he's a fruitcake. Come on, all that stuff about Wii being a burger, PS3 being a fine piece of steak with wine.
Japanese developers all love goofy metaphors like that though
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Nah, he's a fruitcake. Come on, all that stuff about Wii being a burger, PS3 being a fine piece of steak with wine. He's lost it. And everytime he says "this is my last MGS... oh no, go on, just one more".
dunno what to tell you if you don't find a tonal difference between 'ps3 is like a steak' and 'miyamoto is like aristotle.' it would take a long time to list the unpleasant things about denis dyack, but you could start by saying that he's totally humorless
That's admirable if true, but who's to say he didn't just get tired of the piece and use that as a tidy way of cleaning up while making him sound awesome?
iirc he yanked that section of the song from soundtrack rereleases -- i remember bebpo freaking out on gaf -- so by your theory, he'd have to be REALLY FUCKING SICK of that song. and hibino didn't even work on mgs4
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Silicon Knights
1996-2008 (12 years)
Blood Omen: Legacy of Kain (1996)
Eternal Darkness: Sanity's Requiem (2002)
Metal Gear Solid: The Twin Snakes (2004)
Too Human (2008)
Shakespeare
1598-1610 (12 years)
Much Ado About Nothing (1598)
As You Like It (1599)
Julius Caesar (1599)
Henry V (1599)
Hamlet (1600)
Twelfth Night (1601)
All's Well That Ends Well (1602)
Othello (1603)
Measure for Measure (1603)
Timon of Athens (1604)
King Lear (1605)
Macbeth (1606)
Pericles (1606)
Antony and Cleopatra (1607)
Coriolanus (1608)
Cymbeline (1609)
The Winter's Tale (1609)
The Tempest (1610)
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Shakespeare didn't have to deal with middleware.
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Considering how long SK takes in making games, they really have come out pretty... average. For the record Eternal Darkness does not deserve a place on anyone's 'classics' list. It's a good game with some seriously flawed design decisions, a middle-school level plot (ROVIAS, lol), and a hella lotta Lovecraftian theft. It's worth a playthrough, but I seriously don't get the love some people shower on that game. Twin Snakes is universally considered the black sheep of the 'main series' MGSes... and a remake of MGS1 with a real director at the helm of the cut scenes and fixed continuity errors was just asking to be a home run. LoK was their best game, and that was over a decade ago. Even it has problems. Too Human is really just a game. I doubt it's going to challenge anyone's ideas of how technology shapes our communication or whatever he's saying, but I'll at least reserve my opinion as to how the game plays until I've given it a rental.
But the quote from the OP is really what this thread is about. And let's face it, folks:
PARGON Denis PARGON Dyack PARGON is PARGON batshit PARGON insane PARGON
Oh, and Dyack, if you're reading this: A hearty Fuck You! for the penny/fuse puzzle in ED.
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Shakespeare didn't have to deal with middleware.
But if he had I bet he wouldn't have sued them asking for all the profits from their previous screenplay
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Silicon Knights
1996-2008 (12 years)
Blood Omen: Legacy of Kain (1996) - actually finished by Crystal Dynamics and Amy Hennig when it became clear Dyack couldn't make a game to save his life
Eternal Darkness: Sanity's Requiem (2002) - changed systems twice, awful Lovecraft fanfic
Metal Gear Solid: The Twin Snakes (2004) - a next-gen remake of a game that somehow managed to be worse in every aspect than the original
Too Human (2008) - laughable E3 showing, 10 years overdue, downgrades-a-plenty, probably shit
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This is the best thread I've read in ages. Holy shit the humor! :lol :lol :D :lol :lol
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But if he had I bet he wouldn't have sued them asking for all the profits from their previous screenplay
shakespeare was actually kind of litigious in his years of retirement. in the course of his shakespearean career, i guess dyack is getting all the lawsuits and unproductiveness out of the way early and saving the work of preternatural genius for later
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blood omen is better than eternal darkness. the story, dialogue, and gameplay have all faired better after 12 years than eternal darkness which was released 6 years ago.
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huh.
actually, his new engine is supposed to have 4xaa but looking at the latest screenshots, looks like 2xaa.
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Bunch of hatin mongols
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Richard III > anything dennis will ever do ever
I just don't get people who defend this game. There are games that you can play on the PC for free that I can guarantee will do the same thing Too Human does with more players involved and better gameplay.
I don't even really PLAY a lot of PC games and I can see console bias here. This would get laughed out of the room on the PC. I still don't know why it's getting the Hellgate London kid-glove treatment when the media is getting ready to shit on it anyway (look at Chris Remo at gaf).
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Go back and play Blood Omen again.
I bet you don't last an hour. The loading will get you.
I beat Blood Omen. I'm glad I did, because it was a pretty cool game, and at the time, when I was like, 15 or whatever, the idea that my character was this irredeemable bastard was so exciting and fresh. But seriously, it doesn't hold up. I know most games don't but BO is exceptional in it's technical assery and fuckwit game mechanics.
The last half of the game is filled with annoying armored enemies that walk right through your sword strikes, so you had to use the tonfas or clubs or whatever, cause they would stun them and knock them back. But they didn't draw blood, so you'd tonfa a dude, hit start (wait 10 seconds) equip a sword or an axe, hit start (wait 10 more seconds), slice up the man you just stunned, drink his blood, and then do it 20 more times.
the loading times don't bother me. i'm pretty forgiving on shit like that, especially if it's a game I love. I played it a few months ago actually. One of the few games I actually care about from my ps1 collection. I also have the PC version and it's loaded on a mem card for my psp. :) I've been told that i like everything on this forum though. most technical issues don't bother me.
also, siamesedreamer, http://forums.gametrailers.com/showthread.php?p=11581067
there were some videos of him playing the game co op and the way he spoke made implied distinctly that it would be online. of course he dodged the question, but maybe microsoft has just told him not to say anything yet so it can be a mega announcement somewhere. or maybe he just learned his lesson about speaking too soon.
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Richard III > anything dennis will ever do ever
I just don't get people who defend this game. There are games that you can play on the PC for free that I can guarantee will do the same thing Too Human does with more players involved and better gameplay.
I don't even really PLAY a lot of PC games and I can see console bias here. This would get laughed out of the room on the PC. I still don't know why it's getting the Hellgate London kid-glove treatment when the media is getting ready to shit on it anyway (look at Chris Remo at gaf).
:bow y2kev :bow2
I don't get people who like SK at all, as the above lists show there is really nothing there. Even if you don't hate or dislike them, they don't do much of anything!
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I don't know why so many people get sand in their vaginas whenever this guy opens his mouth. Who honestly gives a crap?
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I can't believe he actually wrote that, what a gigantic piece of douche.
:bow y2kev is back :bow2
yeah, I had to log in so I could ignore ParticleRetardality, so while I was logged in I figure I might as well share my thoughts on dyack.
I thought Eternal Darkness was pretty good in that 6-7/10 kind of way. It was really repetitive.
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On some level, I agree with Dyack in that previews can be a bugger for everyone involved. I just don't buy him making this argument, seeing as how he himself, and I doubt this was all dictated by a contract, kept the flow of hype going pretty strong for a while there. And as said, the goalposts have moved, and I'm not sure why people are expected to simply forget the early words on the game.
And if he wants to be taken seriously, he really should be lashing out at those who then, without any first hand experience of their own, largely repeat the good things that Dyack has said about the game. If you really want to make a case against pre-release criticism, then make it count in both directions. But that won't happen, because the dude is only human. He doesn't like his games being ripped to shreds, which is understandable. But his insistence that he is somehow arguing from a higher position, that's what makes it so god damn easy to fall in line with the haters.
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On some level, I agree with Dyack in that previews can be a bugger for everyone involved. I just don't buy him making this argument, seeing as how he himself, and I doubt this was all dictated by a contract, kept the flow of hype going pretty strong for a while there. And as said, the goalposts have moved, and I'm not sure why people are expected to simply forget the early words on the game.
And if he wants to be taken seriously, he really should be lashing out at those who then, without any first hand experience of their own, largely repeat the good things that Dyack has said about the game. If you really want to make a case against pre-release criticism, then make it count in both directions. But that won't happen, because the dude is only human. He doesn't like his games being ripped to shreds, which is understandable. But his insistence that he is somehow arguing from a higher position, that's what makes it so god damn easy to fall in line with the haters.
Naw, if you ask me, The Dyack is too human.
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On some level, I agree with Dyack in that previews can be a bugger for everyone involved. I just don't buy him making this argument, seeing as how he himself, and I doubt this was all dictated by a contract, kept the flow of hype going pretty strong for a while there. And as said, the goalposts have moved, and I'm not sure why people are expected to simply forget the early words on the game.
And if he wants to be taken seriously, he really should be lashing out at those who then, without any first hand experience of their own, largely repeat the good things that Dyack has said about the game. If you really want to make a case against pre-release criticism, then make it count in both directions. But that won't happen, because the dude is only human. He doesn't like his games being ripped to shreds, which is understandable. But his insistence that he is somehow arguing from a higher position, that's what makes it so god damn easy to fall in line with the haters.
Naw, if you ask me, The Dyack is too human.
I made that same joke in my head while reading that paragraph.
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You mean Too Much Human
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Shameful confession:
I beat Eternal Darkness 4 times so I could get the real ending.
4 times, buddy.
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On some level, I agree with Dyack in that previews can be a bugger for everyone involved. I just don't buy him making this argument, seeing as how he himself, and I doubt this was all dictated by a contract, kept the flow of hype going pretty strong for a while there. And as said, the goalposts have moved, and I'm not sure why people are expected to simply forget the early words on the game.
And if he wants to be taken seriously, he really should be lashing out at those who then, without any first hand experience of their own, largely repeat the good things that Dyack has said about the game. If you really want to make a case against pre-release criticism, then make it count in both directions. But that won't happen, because the dude is only human. He doesn't like his games being ripped to shreds, which is understandable. But his insistence that he is somehow arguing from a higher position, that's what makes it so god damn easy to fall in line with the haters.
Naw, if you ask me, The Dyack is too human.
I very nearly typed that in the post, but I figured I'd give that one away as a bit of a freebie.
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Shameful confession:
I beat Eternal Darkness 4 times so I could get the real ending.
4 times, buddy.
ouch
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I didn't beat Eternal Darkness once. I played it for the supposedly crazy effects and then I played a little more trying to convince myself it was good and then I gave up.
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I didn't beat Eternal Darkness once. I played it for the supposedly crazy effects and then I played a little more trying to convince myself it was good and then I gave up.
I felt the same. I liked it at first but then the clunky gameplay mechanics and the stupid puzzles made me give up. I'm sure he wouldn't fuck those parts of TH up with MS watching over him and based on the videos, it does seem to play a lot smoother than ED.
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I didn't beat Eternal Darkness once. I played it for the supposedly crazy effects and then I played a little more trying to convince myself it was good and then I gave up.
Same. I got it for cheap and spent most of the time forcing myself to get through the game. Not because of the difficulty but its utter mediocrity and hoping that something good would happen around the corner. Finally, I got tired of beating myself up trying to force myself through this shit and quit. I then wonder why it took so long to get the game out. It looked like a higher res PlayStation game with some minor cleanup.
I never understood the SK love. I really never understood Dyack's extreme arrogance which has crossed the line to flat out delusion more than a few times.
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I didn't beat Eternal Darkness once. I played it for the supposedly crazy effects and then I played a little more trying to convince myself it was good and then I gave up.
Same here.
I was so mad, I traded in 3 games for that one based on hype. Never traded again.
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Did Dyack really refer to Miyamoto as Aristotle?
Also, I don't know how you could blame the Twin Snakes fiasco on Miyamoto either.
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Also, Groo. I think a better comparison would be David Jaffe instead of Kojima.
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I bought a Gamecube based on the potential of Eternal Darkness and Starfox Adventures.
... :lol
Anyway, I thought ED was alright. I played it once through, but I found myself playing it just to get to the next cutscene and see where I'd go next. The gameplay itself was not very engaging.
I'm hoping that Too Human is better in this regard.
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I liked Eternal Darkness, I thought it was a creepy little game going through all these eras and stuff to fight some crazy evil shit in a certain color. Didn't beat it all 3 or 4 times or whatever it took to get the "true" ending though.
Dyack sounds batshit insane. Not just regular batshit insane, Ultimate Warrior batshit insane. These game looks stupid and cliche'd ... how many sci-fi channel type B rate channel videogames need to be made? Weird boobed chicks take the cake.
I remember watching this weird ass Charlie Sheen sci-fi movie on USA at about 1 at night a while back. I think I was drunk out my ass. It has backwards walking aliens in human suits, one was a little black kid. Also weird golden balls that sucked up entire rooms. This reminds me of that. B rate weird ass sci-fi that only the creator thinks is cool and no one else gives a flying shit about.
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I just don't get people who defend this game. There are games that you can play on the PC for free that I can guarantee will do the same thing Too Human does with more players involved and better gameplay.
i've never defended this game as it has always looked disastrous but unless you've played too human you can't guarantee shit.
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You mean Too Much Human
A fat joke; that shit flies.
(http://i31.tinypic.com/259e9ac.jpg)
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I just don't get people who defend this game. There are games that you can play on the PC for free that I can guarantee will do the same thing Too Human does with more players involved and better gameplay.
i've never defended this game as it has always looked disastrous but unless you've played too human you can't guarantee shit.
Sure, you're right.
But this entire game doesn't make any sense to me. Denis, in his descriptive change from "Devil May Cry" to "Diablo II," has indicated to me that he's putting the focus of the game on collecting phat l00t; as I understand it, the combat has been described as "relaxing." I don't get the point of l00t whoring if you can't show it off. Even playing single player in Diablo II I would log onto the internet and do my own thing on my own. What's the motivation for getting better l00t if you can't show it off and trade with other players?
I just don't get it at all. This game feels like something that would have been designed on the PlayStation, like the PSX port of Diablo or something.
The story has to be really good I think to keep players hooked.
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it's kingdom under fire: circle of doom with a bigger budget and worse art.
and only 2 coop lol.
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wait, you can't trade shit with other players?
HAHAHA, even KUF:COD had it.
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Maybe you can trade with your 1 other coop partner, I dunno. Seems kind of dumb. But it depends on what game Denis lifted his loot system from.
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Loot rocks because of fashion.
You want your character to look the best in those cut scenes.
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Once over a year ago, on another forum, I got into a flame war with someone like Chern and I ended up embarrassing him in front of the entire community. I decided to never do that again as the severity and impact was something more than I ever intended.
I'm getting flashbacks of Chapelle's "wouldn't it be some funny shit if the cure for cancer was Michael Jackson sucking your dick" (http://www.youtube.com/watch?v=kxpyIbP36Pg&NR=1) skit :lol