THE BORE

General => Video Game Bored => Topic started by: Third on June 30, 2008, 10:27:47 AM

Title: First Too Human review
Post by: Third on June 30, 2008, 10:27:47 AM
Quote
Now, those who have enjoyed their time in the world of Too Human up through the story's conclusion will have plenty to do if they want to keep building Baldur. By the time you finish the campaign, Baldur will likely only be at level 25 of what I believe is a maximum of 50. He'll have some decent armor and weapons, but there will be lots more out there. You can begin a new campaign with the same character you finished it with, and the enemies will scale up accordingly so the challenge can continue. You can even jump into alternate versions of each level with more and different enemies and drops.

You could also, of course, pick a different character class for even more replay value. And there's the two-player online cooperative mode, which I haven't tried because there is only one of me.

But for that sort of player who enjoys playing through a game once to see the story and get the experience, Too Human will end long before its time and with not nearly enough payoff for all the story exposition. And it's an uneven ten hours, at best: Sometimes I had a great time mowing down enemies and racking up combos, but sometimes it just felt frustrating and/or repetitive.

Too Human will be available August 29. I expect that it will garner a very wide range of review scores.


Quote
But just as I came to grips with the gameplay, and just as the story seemed as if it was starting to ramp up into overdrive -- the game ended

http://blog.wired.com/games/2008/06/previe...o-hum.html#more (http://"http://blog.wired.com/games/2008/06/preview-too-hum.html#more")


10 hours of repetitive gameplay and a cliffhanger.

We'll never see a sequel. It's Advent Rising all over again.

Poor MS and SK.  :'(
Title: Re: First Too Human review
Post by: Kestastrophe on June 30, 2008, 10:30:00 AM
What a disappointment. Dyack will have some splainin' to do.
Title: Re: First Too Human review
Post by: Human Snorenado on June 30, 2008, 10:31:22 AM
So I guess the formula is for every one year in development, we get one hour of gameplay?
Title: Re: First Too Human review
Post by: Third on June 30, 2008, 10:36:57 AM
New gameplay footage:

http://www.gamevideos.com/video/id/19689 (http://www.gamevideos.com/video/id/19689)

http://www.gamevideos.com/video/id/19690 (http://www.gamevideos.com/video/id/19690)

http://www.gamevideos.com/video/id/19691 (http://www.gamevideos.com/video/id/19691)

http://www.gamevideos.com/video/id/19692 (http://www.gamevideos.com/video/id/19692)

....

AHAHAHA
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 10:37:02 AM
I thought Kohler was really into the game? Or was that just the usual preview silk glove stuff?
Title: Re: First Too Human review
Post by: WrikaWrek on June 30, 2008, 10:39:57 AM
Not a review.

Disappointing still.

And he does say "If you slam through it, you can finish in".....not that it it lasts that under normal circumstances.
Title: Re: First Too Human review
Post by: Kestastrophe on June 30, 2008, 10:43:47 AM
New gameplay footage:

Ugghh, why is the HUD so large?
Title: Re: First Too Human review
Post by: WrikaWrek on June 30, 2008, 10:49:38 AM
New gameplay footage:

http://www.gamevideos.com/video/id/19689 (http://www.gamevideos.com/video/id/19689)

http://www.gamevideos.com/video/id/19690 (http://www.gamevideos.com/video/id/19690)

http://www.gamevideos.com/video/id/19691 (http://www.gamevideos.com/video/id/19691)

http://www.gamevideos.com/video/id/19692 (http://www.gamevideos.com/video/id/19692)

....

AHAHAHA

4 years, a delay, nice budget, 120 people, and they come out with this turd looking shit?

Incompetent fools.
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 10:51:43 AM
Is the video playing at the wrong speed or something? It looks like it's going in some sort of slow motion. How very berserker.
Title: Re: First Too Human review
Post by: Third on June 30, 2008, 10:54:59 AM
Itīs because of the animation. It lacks any dynamic. Very stiff looking and incomplete.

Just terrible.
Title: Re: First Too Human review
Post by: Kestastrophe on June 30, 2008, 11:00:03 AM
Itīs because of the animation. It lacks any dynamic. Very stiff looking and incomplete.

Their idea of animation is adding blurs whenever Baldur moves. I swear the characters legs do not move in any of those videos you posted. Hideous
Title: Re: First Too Human review
Post by: Darunia on June 30, 2008, 11:01:18 AM
the animation is simply atrocious. Just look at the juggle combos and boss fights. wow.
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 11:03:11 AM
Remember when Dyack went on about how the game would feel like a complete game, as in not simply Part 1 of 3? Yeah, lol.

As for the combat, I'll avoid going into one of my dry rants about how the "we hired martial experts" crap doesn't fly when you're developing a game based on a historical culture that was anything but restrained, and instead say that swords and robots just plain don't mix. There needs to be a meaty thud and bloody splish somewhere, or there just isn't much point in wielding a sword in the first place.
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 11:33:52 AM
Oh my, look at select GAFtards rally around the rotten barnacle. Let's all look at Dyack's stats!
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 12:48:27 PM
Someone remind this guy of that time when Dyack promised that each part of Too Human would be fulfilling standalone experiences.

http://www.neogaf.com/forum/showpost.php?p=11772405&postcount=314

This trilogy bullshit is bad enough without people using it to make excuses for shortcomings of the individual parts.
Title: Re: First Too Human review
Post by: Tieno on June 30, 2008, 01:19:39 PM
Somehow I still remain hope that the loot, RPG systems and co-op will make this game fun, but it's very hard. Dyack doesn't make it easy either, it's weird how almost everything he does turns against him, the game and the company. Then again, if potential and quality was much more obvious and clear it probably wouldn't have been as much of an issue.
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 01:32:08 PM
A negative preview from Chris Kohler bodes very, very ill for this game.

no kidding
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 01:34:44 PM
I could have sworn though that the Defense Force was quoting Kohler among those who had loved Too Human. Or was that just based on some playthrough in SK's offices?
Title: Re: First Too Human review
Post by: Tabasco on June 30, 2008, 01:39:54 PM
There's no defending this game.  I don't care if you rub your copy of Halo on your nuts every night before bed, no one should defend this crap.  It's a $70 million disaster and one of the reasons Shane Kim got his "promotion" out of all games related decision making.
Title: Re: First Too Human review
Post by: y2kev on June 30, 2008, 01:41:20 PM
chris kohler LIKES eternal darkness

he LIKES eternal darkness

and he was meh on too human



edit: he just slaughtered like 50 people on gaf  :lol
Title: Re: First Too Human review
Post by: demi on June 30, 2008, 02:13:20 PM
Looks good, will be picking it up
Title: Re: First Too Human review
Post by: cool breeze on June 30, 2008, 02:19:21 PM
Dyack was modest.  This game doesn't only have combat better than DMC, it also trumps Ninja Gaiden.  And using some of the model/texture work from the last gen build to speed up dev time? GENIUS!
Title: Re: First Too Human review
Post by: Tieno on June 30, 2008, 02:27:11 PM
Looks good, will be picking it up
Of course.
Title: Re: First Too Human review
Post by: demi on June 30, 2008, 02:28:31 PM
Do your part to ruin the industry by keeping Dyack in the industry.
Title: Re: First Too Human review
Post by: demi on June 30, 2008, 02:31:51 PM
Someone ask Kohler about achievements, please.
Title: Re: First Too Human review
Post by: ToxicAdam on June 30, 2008, 02:36:14 PM
Silverfall 1.5 (except Silverfall has 4 player coop)
Title: Re: First Too Human review
Post by: CHOW CHOW on June 30, 2008, 02:40:13 PM
I remember Dyack saying that the game was 15-20 hours if you just did the main quests, yet this guy finished in 11.  It's really not a big deal because the game has a lot of replay value with the alternate levels and enemies on a second go around.

It's a $70 million disaster
That quoted $70-75 million was actually for all three games, so it's more like a $25 million disaster.
Title: Re: First Too Human review
Post by: MCD on June 30, 2008, 02:42:02 PM
trolls slain: 26
Title: Re: First Too Human review
Post by: cool breeze on June 30, 2008, 02:43:00 PM
I don't think finishing just the main quest would net you 100%.  It seems like he would have had to do all the side stuff to get that.  So basically you can ravage this entire game in 10 hours.

I probably will still buy it, but I do find this all funny.
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 02:46:16 PM
Not just 10 hours, but 100% in 10 hours. That means the base game playthrough must be like ... six. That UI also looks impossibly boring.

And using some of the model/texture work from the last gen build to speed up dev time? GENIUS!

Hey, it worked for Eternal Darkness!
Title: Re: First Too Human review
Post by: Third on June 30, 2008, 02:46:45 PM
100% in 10 hours.  :kylielaff
Title: Re: First Too Human review
Post by: Joe Molotov on June 30, 2008, 02:49:38 PM
It took me 10 hours to beat Act 1 of Titan Quest.
Title: Re: First Too Human review
Post by: Third on June 30, 2008, 02:50:08 PM
Who cares abot replay value? I'd rather play a 30+ hour rpg once instead of replaying a 10 hour rpg 3 times...
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 02:50:16 PM
man, I can't believe Kohler is so obviously negative...that thing is the most tempered "lukewarm" preview I've read in ages.

disasterton

lovers owned
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 02:56:08 PM
Positive impressions from Gamespy, currently the name to trust in gaming news!

http://xbox360.gamespy.com/xbox-360/too-human-part-1/885223p1.html

Although, it's remarkably how the Wachowski brothers totally pioneered the concept of "the dual nature of the world."  :wtf
Title: Re: First Too Human review
Post by: Third on June 30, 2008, 02:56:34 PM
10 hours really isn't much for the RPG genre. What's even worse is that the game doesn't seem to have any major side-quest considering he completed the game for 100%.
Title: Re: First Too Human review
Post by: Kestastrophe on June 30, 2008, 02:58:18 PM
Each guild quest line in Oblivion took longer than 10 hours to complete. RPG is the one genre in which 100+ hours is par for the course. 10 hours for 100% completion is a joke, imo. I realize that there are alternate enemies and classes, but it still seems well short to me.
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 02:58:33 PM
"Baldur is a tragic figure"

Agreed
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 03:08:22 PM
Has the "unskippable death cut-scene is sensible game design" argument ever worked?
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 03:10:49 PM
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random
Title: Re: First Too Human review
Post by: CHOW CHOW on June 30, 2008, 03:10:54 PM
It's not an RPG.  It's an action game with some RPG elements (character customization, skill point allotment, etc.). 
Title: Re: First Too Human review
Post by: Third on June 30, 2008, 03:13:41 PM
So it's an action rpg. Meaning it's a rpg.  :-*
Title: Re: First Too Human review
Post by: Phoenix Dark on June 30, 2008, 03:14:05 PM
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random

you don't know how to communicate!
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 03:14:56 PM
It's not an RPG.  It's an action game with some RPG elements (character customization, skill point allotment, etc.). 

That is, until someone questions the combat, then it's suddenly not really an action game, it's more of an, uh, loot collecting auto-brawler, or something. It's amazing how the main defense line for this game rests on the argument that it's somehow excused because it borrows the weaknesses of several genres and makes it into this, er, different sort of game. Complete unaccountable, on the basis of inherent mediocrity. Amazing argument.
Title: Re: First Too Human review
Post by: CHOW CHOW on June 30, 2008, 03:25:53 PM
It's become difficult to define genres in this gen since so many games these days have elements from several different genres.  It's not black and white anymore.
Title: Re: First Too Human review
Post by: AdmiralViscen on June 30, 2008, 03:41:07 PM
It's embarrassingly obvious that this game wasn't designed at all
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 03:48:29 PM
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random
It's embarrassingly obvious that this game was designed as a story first, and a game second.  This is acceptable for 14 year Naruto fans wring design docs on trapper keepers, but not multi million dollar teams.

Now I'm having flashbacks to alt.games.final-fantasy, with posters who wanted to make a game and were looking for artists, programmers, and musicians. They would do "story." Maybe that's how Dyack founded Silcon Knights?

I wouldn't hold your breath for Too Human 2 and 3.
Title: Re: First Too Human review
Post by: Great Rumbler on June 30, 2008, 03:56:08 PM
4000 enemies killed.

I am 80% done through Castlevania: Portrait of Ruin and I already have 23 000 enemy kills.

:violin Denis Dyack :violin

Also I am pretty sure Act III of Diablo 2 featured 16 000 enemies. Fucking Kurast jungle shit.

UGH, I hated Act III so much.

:bow Act II :bow2
Title: Re: First Too Human review
Post by: Smooth Groove on June 30, 2008, 03:59:47 PM
SK doesn't know anything about game design, their game systems and how they interact with each other seem to arise almost entirely at random
It's embarrassingly obvious that this game was designed as a story first, and a game second.  This is acceptable for 14 year Naruto fans wring design docs on trapper keepers, but not multi million dollar teams.

That was kinda what I thought of Eternal Darkness.  ED had very little variety in gameplay.  Aside from the spells getting more complex, there wasn't much progression in gameplay from the 1st level to the last.  
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 04:10:09 PM
It's become difficult to define genres in this gen since so many games these days have elements from several different genres.  It's not black and white anymore.

Right, but it's pretty sad when you use this as an excuse for mediocrity. Alright, so the game is not a straight up action game, but it does have an action component. So instead of saying "well, you know, it's more of an action RPG so you can't expect it to be of God of War or NG caliber", why not ask for it to excel in the areas that it ventures into? It's excuses upon excuses for this game, and it all seems to be based on accepting weaknesses. It's like an amalgam of all things unsatisfactory about each genre.

And  :lol at CowboyAstronaut @ GAF. If there was ever a time I would have wanted to drop the old "viral marketer" accusation, this would be it. But then SK has its own pronounced promoters, like the TooHuman.net people and that SPEA character, so I guess this guy just really, really wants Too Human to be great.

http://www.neogaf.com/forum/showpost.php?p=11775156&postcount=500

Title: Re: First Too Human review
Post by: TVC15 on June 30, 2008, 04:32:49 PM
Quote
I expect that it will garner a very wide range of review scores.

This is the best backhanded compliment I've heard in recent memory.  Good job, Kohler!
Title: Re: First Too Human review
Post by: demi on June 30, 2008, 04:58:55 PM
Lot of haters. Whenever you guys buy this, feel free to play some co-op with me.
Title: Re: First Too Human review
Post by: TVC15 on June 30, 2008, 05:06:27 PM
Lot of haters. Whenever you guys buy this, feel free to play some co-op with me.

It's a date  :-*
Title: Re: First Too Human review
Post by: demi on June 30, 2008, 05:18:29 PM
Gross
Title: Re: First Too Human review
Post by: Madrun Badrun on June 30, 2008, 05:31:20 PM
Lot of haters. Whenever you guys buy this, feel free to play some co-op with me.

Demi just likes the idea of hammering cyber-bears.
Title: Re: First Too Human review
Post by: TVC15 on June 30, 2008, 05:33:13 PM
Me, Arvie, Patel and Demi.  We will all play together.  It will be so sexy.
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 05:34:49 PM
Me, Arvie, Patel and Demi.  We will all play together.  It will be so sexy.

We will all play together, in two separate games.
Title: Re: First Too Human review
Post by: demi on June 30, 2008, 05:34:57 PM
Arvie is a dirty poor Silver user
Title: Re: First Too Human review
Post by: cool breeze on June 30, 2008, 05:36:09 PM
I need someone to play with.  Shit.  Dyack was right, just finding one person to play with is hard enough, having to find three more would be insanity.

Title: Re: First Too Human review
Post by: Madrun Badrun on June 30, 2008, 05:38:52 PM
Make the  Evil-anniversary broken ass contest prize some Gold then.

spoiler (click to show/hide)
and Too human too because it looks like shit
[close]
Title: Re: First Too Human review
Post by: Jabberwocky on June 30, 2008, 05:47:56 PM
10 years of development and boasting down the shitter?  :lol
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on June 30, 2008, 06:42:57 PM
Sounds like what I expected.

The only thing that will own when talking about Too Human is when Dyack owns 10 boxes of Twinkies to eat away the pain.
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 06:53:28 PM
http://www.gametrailers.com/player/35701.html

 :lol :lol :lol :lol :lol

Super-Dorkster favorite of the year!

Die like heroes, brothers! *activate helmet power!*
Title: Re: First Too Human review
Post by: drohne on June 30, 2008, 07:01:14 PM
kohler being publically ambivalent about an sk release is like a cardinal being publically ambivalent about a papal bull! what's next, even-handed criticism from matt casamassina

dyack am cryyyyyyyyy
Title: Re: First Too Human review
Post by: drohne on June 30, 2008, 07:02:30 PM
also i recommend too human's cutscenes as a salutary reference point for anyone who's insufficiently appreciative of mgs4's modeling, animation, blocking, lighting, editing, etc

lololololol
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 07:05:01 PM
Well, we'll see what Mattyboy says about it. His "interview" with the SK dudes that spearheaded the resurfacing of the game was one of the most pathetic things I've seen in gaming media.
Title: Re: First Too Human review
Post by: cool breeze on June 30, 2008, 07:10:23 PM
http://www.gametrailers.com/player/35701.html

 :rofl :rofl :rofl :rofl :rofl :rofl :rofl

Is that the actual intro? this has to be a joke by gametrailers or something.  No way anyone would green light that shit.
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 07:13:28 PM
The second video is even more hilarious. At first, it looks like he's firing a taser at the mech. But watch out, he has two tasers! :lol

And a sword!



In slow motion!
Title: Re: First Too Human review
Post by: drohne on June 30, 2008, 07:21:16 PM
i don't know -- i think dyack is missing the part of the brain responsible for self-doubt
Title: Re: First Too Human review
Post by: AdmiralViscen on June 30, 2008, 07:28:55 PM
lol @ duckman's video

fuck
Title: Re: First Too Human review
Post by: BlueTsunami on June 30, 2008, 07:30:24 PM
"DIE LIKE HEROES BROTHERS, OUR LIVES... *unintelligible*" Gaming quote of 08'
Title: Re: First Too Human review
Post by: Beezy on June 30, 2008, 07:37:53 PM
I liked Eternal Darkness. :(
Title: Re: First Too Human review
Post by: etiolate on June 30, 2008, 07:46:15 PM
i don't know -- i think dyack is missing the part of the brain responsible for self-doubt

No, I think he has doubt. It's self-honesty that may not be there.

Too Human has changed a lot. I had a fear it was doomed when I heard he was removing puzzles and other 'intimidating' factors and just dumbing it down into an action game to appease a target audience, instead of following the original vision. He had self-doubt enough to bail on his own game idea more than once. It is the honesty to say he has compromised himself and the game that I think may have been lost.   
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 07:47:37 PM
the intro ... no words
Title: Re: First Too Human review
Post by: Beezy on June 30, 2008, 07:48:43 PM
That's the same vid that duckman linked, SP.
Title: Re: First Too Human review
Post by: Sysgen on June 30, 2008, 07:53:03 PM
It took me 10 hours to beat Act 1 of Titan Quest.


Seriously I thought that was the whole game and then I found out it was just ACT 1!
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 07:54:25 PM
the intro fucking quotes NIETZSCHE

what kind of high school drama club bullshit is this
Title: Re: First Too Human review
Post by: MCD on June 30, 2008, 07:56:51 PM
terrible animations.
Title: Re: First Too Human review
Post by: BlueTsunami on June 30, 2008, 07:57:40 PM
The Nietzsche thing got me too. Dyack strikes me as big enough of a tool to quote Nietzsche in his shitty game and not see why it looks hilarious.

I really lol'ed when I read this from Dragona

Quote
The fact that SK apparently prides themselves on being "Guardians of literature" (I'm not making that up)

It all makes sense
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on June 30, 2008, 07:58:59 PM
Welp, I just got banned on GAF for two weeks for making fun of Dyack's girth.
Title: Re: First Too Human review
Post by: BlueTsunami on June 30, 2008, 08:00:29 PM
Welp, I just got banned on GAF for two weeks for making fun of Dyack's girth.

I figured that would happen :lol

After all the fat jokes used against another developer, it seems that attacks like that are even too much to even be used against Dyack.
Title: Re: First Too Human review
Post by: cool breeze on June 30, 2008, 08:01:19 PM
(http://i26.tinypic.com/1zlbvx3.gif)

This is awful  :lol
Title: Re: First Too Human review
Post by: Howard Alan Treesong on June 30, 2008, 08:03:45 PM
I was planning to do a quick run through just to see how it ended up (I mean, I saw this game on PSone at my first E3; I'm curious)

but now I'm not even sure if I could survive that
Title: Re: First Too Human review
Post by: BlueTsunami on June 30, 2008, 08:05:23 PM
(http://i26.tinypic.com/1zlbvx3.gif)

This is awful  :lol

Was this  posted on GAF? :lol That's hilarious
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 08:19:53 PM
"Its too bad too, I really like the art style."

How is that even possible? The game somehow manages to be simultaneously cluttered and barren, and Norse culture and mythology seems to be represented visually with all the subtlety and symbolic restraint of a rampaging fat person with a jackhammer and a craving for pizza. The game looks terrible, in the most overripe fashion.

Maybe it's the magical headpieces that sells it.
Title: Re: First Too Human review
Post by: TVC15 on June 30, 2008, 08:23:59 PM
The whole concept of this kind of cybernetic fantasy is just fundamentally distinguished mentally-challenged to me.
Title: Re: First Too Human review
Post by: AdmiralViscen on June 30, 2008, 08:25:33 PM
(http://i26.tinypic.com/1zlbvx3.gif)

This is awful  :lol

What the fuck is this? :rofl
Title: Re: First Too Human review
Post by: originalz on June 30, 2008, 08:28:48 PM
Eh, I'm looking at it less as a normal RPG and more of a PSO-style experience.  You could easily finish off PSO in 10 hours, but everyone knows that just beating the game wasn't the goal.  If the coop multiplayer works well, then I'll be happy with the game.

Hopefully it won't turn into another KoF:CoD.
Title: Re: First Too Human review
Post by: bud on June 30, 2008, 08:44:28 PM
why is the guy in part i of the intro walking so much? why is there so much walking at all
Title: Re: First Too Human review
Post by: Draft on June 30, 2008, 08:52:27 PM
The whole concept of this kind of cybernetic fantasy is just fundamentally distinguished mentally-challenged to me.
With the fact that cyberpunk has never been done really well in games, i'm wondering why they didn't just go that route.
Hey now, Deus Ex is solid cyberpunk.
Title: Re: First Too Human review
Post by: Draft on June 30, 2008, 08:55:06 PM
Also a lot of people carry boners for the old SNES Shadowrun, though I personally never played it.

It's an underrepresented setting, for sure.
Title: Re: First Too Human review
Post by: Hitler Stole My Potato on June 30, 2008, 09:02:21 PM
(http://i26.tinypic.com/1zlbvx3.gif)

This is awful  :lol

  :rofl
Title: Re: First Too Human review
Post by: FlameOfCallandor on June 30, 2008, 09:53:47 PM
That gameplay looked terrible, and I liked eternal darkness.  :lol
Title: Re: First Too Human review
Post by: Tucah on June 30, 2008, 09:59:04 PM
(http://i26.tinypic.com/1zlbvx3.gif)

This is awful  :lol

I didn't watch the video, but now I feel like I have to  :lol :lol

:rofl
Title: Re: First Too Human review
Post by: Eric P on June 30, 2008, 10:01:00 PM
the intro fucking quotes NIETZSCHE

what kind of high school drama club bullshit is this
xenosaga?
Title: Re: First Too Human review
Post by: Eric P on June 30, 2008, 10:02:13 PM
I liked Eternal Darkness. :(

me too

me too
Title: Re: First Too Human review
Post by: Van Cruncheon on June 30, 2008, 10:08:11 PM
no you didn't

you really didn't
Title: Re: First Too Human review
Post by: FlameOfCallandor on June 30, 2008, 10:09:55 PM
ED was a fun summer rump back in my gamecube days. I liked the different settings and the different spells. I mean I wouldnt play today or anything.
Title: Re: First Too Human review
Post by: MCD on June 30, 2008, 10:11:11 PM
holy shit.

so one of the pedo characters from Two Worlds goes to some Mass Effect place to pick up a Jesus corpse, a load of Quake soldiers are killed by a Rankor, then Zombie Nariko declares war. Then we see vaguely Assassins Creed character listening to bad dialogue.

Where do i sign up for more of this awesome?

 :lol

8/19/2008

stand and be counted.
Title: Re: First Too Human review
Post by: Madrun Badrun on June 30, 2008, 10:11:31 PM
no you didn't

you really didn't

ED was an awesome game if you can get past the actual game play.

spoiler (click to show/hide)
I did like it even though it played like a ps1 game.
[close]
Title: Re: First Too Human review
Post by: Positive Touch on June 30, 2008, 10:20:07 PM
Quote
ED was an awesome game if you can get past the actual game play.

and the story and graphics and voice acting and repetitiveness and
Title: Re: First Too Human review
Post by: Positive Touch on June 30, 2008, 10:21:56 PM
i remember i was pissed when the game ended at 12 hours because all the reviews i read said the game would last about 30.  then i caught myself and remembered how i had been wishing that the game would end only a few minutes ago.
Title: Re: First Too Human review
Post by: Madrun Badrun on June 30, 2008, 10:22:29 PM
I remember a friend hyping the fuck out of Eternal Darkness, from the cinematics, to the combat, the cameras (which were good, I will admit that), the story, voice acting, graphics, etc.  What I got was poorly crafted Lovecraft fanfic with laughable cinematics, animation, and fourth wall breaking that Dave Eggers would be embarassed by.  The game was a buggy, unbalanced, unfun mess.

You sir obviously didn't play the game while sitting in the bath tub all day like I did.  It was awesome. 
Title: Re: First Too Human review
Post by: Crushed on June 30, 2008, 10:31:33 PM
Hey hey hey ED was fucking awesome. It was unpolished, but it was fun.

(http://i26.tinypic.com/1zlbvx3.gif)
I hear Baldr shouting "Ehhhhhhhh, STOWP IIIIIIIIIT" while doing that.  :lol
Title: Re: First Too Human review
Post by: FlameOfCallandor on June 30, 2008, 10:42:17 PM
(http://i26.tinypic.com/1zlbvx3.gif)

Baldr should have a cig in his mouth while doing this. Like Italian spider-man
Title: Re: First Too Human review
Post by: Oblivion on June 30, 2008, 10:55:55 PM
goty right here. Haters prepare yourselves for oncoming ownage.
Title: Re: First Too Human review
Post by: y2kev on June 30, 2008, 11:01:45 PM
i can't post in this thread cause wickedlaharl is on to me

but OMFG LMAO :roll :roll
Title: Re: First Too Human review
Post by: Great Rumbler on June 30, 2008, 11:06:09 PM
Also a lot of people carry boners for the old SNES Shadowrun, though I personally never played it.

It's an underrepresented setting, for sure.

The gameplay isn't too hot these days [maybe not even that great back then], but it had a great look and decent music.
Title: Re: First Too Human review
Post by: T234 on June 30, 2008, 11:07:45 PM
Wait, is that actually in the game? If so, WTF
Title: Re: First Too Human review
Post by: cool breeze on June 30, 2008, 11:11:05 PM
i can't post in this thread cause wickedlaharl is on to me

but OMFG LMAO :roll :roll

Who the hell is wickedlaharl? one of Dyack's goons?
Title: Re: First Too Human review
Post by: etiolate on June 30, 2008, 11:15:54 PM
I don't recall ED being buggy at all and it actually had one of the smarter save systems at the time. While KOTORFAIL would crash if you saved in a bad spot, ED always had a safety put in to allow save state only in safe areas. The game had great atmosphere and Max Roivas was awesome. The game just needed a bit more meatiness.
Title: Re: First Too Human review
Post by: FlameOfCallandor on June 30, 2008, 11:28:47 PM
I don't recall ED being buggy at all and it actually had one of the smarter save systems at the time. While KOTORFAIL would crash if you saved in a bad spot, ED always had a safety put in to allow save state only in safe areas. The game had great atmosphere and Max Roivas was awesome. The game just needed a bit more meatiness.

Pretty dead on. What really kind of made it boring was that I never felt like mana was hard to get. You could just run around and get more of it.
Title: Re: First Too Human review
Post by: y2kev on June 30, 2008, 11:35:36 PM
(http://i32.tinypic.com/19tt9c.jpg)
Title: Re: First Too Human review
Post by: MedievalManIII on June 30, 2008, 11:41:00 PM
The opening cinematic was so crappy that my computer actually got a blue screen of death.

No, I'm not joking.

EDIT: ^ That part is where my computer got the BSOD. I'm totally serious.
Title: Re: First Too Human review
Post by: duckman2000 on June 30, 2008, 11:45:54 PM
"Too Human has been a long time coming and while it may not live up to the epic expectations it is going to be a good game. And who can argue against having another good game in the 360 library?" - IGN

Comical.

Title: Re: First Too Human review
Post by: duckman2000 on July 01, 2008, 12:06:22 AM
I'd be more interested in a game based on Norse mythology where you didn't play as a god. Give me a game like Gears, replace the cogs with a gang of savage Norsemen led through fairytalized Scandinavian environments by a burly, brutal protagonist with a special relationship to the gods and creatures of the mythology and folklore that these environments inspired. Swords and maces in place of lancers, and trolls in place of Locust, and make the story one of blood revenge. That would work. Not this god vs robot clink clonk "yes, we did hire martial arts experts to choreograph the combat" shit. SK missed the point completely.
Title: Re: First Too Human review
Post by: cool breeze on July 01, 2008, 12:58:31 AM
I like how the Too Human Defense Force on gaf consists of one very persistent person.

Wait, there are two, but one of them seems to be playing the 'everyone hates it because it's Microsoft' card.
Title: Re: First Too Human review
Post by: MCD on July 01, 2008, 01:18:36 AM
watching the combat video, there is a lot of room for 4coop.

DYAAAAAAAAAAAAAAAAAAAAAACK
Title: Re: First Too Human review
Post by: drohne on July 01, 2008, 01:42:21 AM
"yes, we did hire martial arts experts to choreograph the combat"

did they really? i was watching today's footage and wondering why they didn't spring for some fucking motion capture. maybe dyack intended to hire martial artists but accidentally spent the money on fried foodstuffs
Title: Re: First Too Human review
Post by: MCD on July 01, 2008, 01:44:07 AM
"yes, we did hire martial arts experts to choreograph the combat"

did they really? i was watching today's footage and wondering why they didn't spring for some fucking motion capture. maybe dyack intended to hire martial artists but accidentally spent the money on tacos
put up or shut up.
Title: Re: First Too Human review
Post by: cool breeze on July 01, 2008, 01:46:28 AM
did they really? i was watching today's footage and wondering why they didn't spring for some fucking motion capture. maybe dyack intended to hire martial artists but accidentally spent the money on fried foodstuffs

I'm sure it was on a check list he lost along with DMC level combat and 4 player co-op.
Title: Re: First Too Human review
Post by: drohne on July 01, 2008, 01:52:13 AM
well, i guess i wouldn't know what raw mocap looks like. it seemed to me like they were using really unnatural, short loops for all the walking and running animations
Title: Re: First Too Human review
Post by: Crushed on July 01, 2008, 01:52:59 AM
drohne, from what i can see is it looks like raw mocap footage.
Denis was probably trying to get the real experience of watching a person's movements unedited by digital trickery; just like... a play.


By Shakespeare.
Title: Re: First Too Human review
Post by: Van Cruncheon on July 01, 2008, 01:57:55 AM
i gotta say, while the rest of the scores for too human may be deservedly low, my sense of schadenfreude is a straight up gamespot 9.7, maybe even a 9.8
Title: Re: First Too Human review
Post by: cool breeze on July 01, 2008, 01:59:42 AM
I am guessing a 9.9 from IGN.  Maybe even a 10 to complete their streak of bullshit.

B- from 1up since that score is so popular.
Title: Re: First Too Human review
Post by: Crushed on July 01, 2008, 02:09:30 AM
PS drohne: I noticed on GAF you seemed to think that "Sanity's Redemption" was almost bad enough for a real SK subtitle.

Well, it sorta is real. At a certain point after finishing a chapter in ED, there's an insanity effect where it cuts to a "TO BE CONTINUED" screen that says something about, "The Battle Rages On... ETERNAL DARKNESS: SANITY'S REDEMPTION~ Coming Soon..."


I must say, the way the screen was presented was actually convincing; it was very reminiscent of the "LIKE THE DEMO? BUY OUR GAME!" screens that appeared at the end of late 90's PC demos, down the cheap fade-ins and amateur design of the text and borders next to some art. It took me half a second to remember that there was a bunch of stuff I hadn't explored yet, so there was no way it could really be finished.
Title: Re: First Too Human review
Post by: drohne on July 01, 2008, 02:19:50 AM
figures. i wonder if too human actually ends with a screen to that effect
Title: Re: First Too Human review
Post by: Bildi on July 01, 2008, 03:02:32 AM
So.... anyone else getting Too Human?
Title: Re: First Too Human review
Post by: MCD on July 01, 2008, 03:03:50 AM
So.... anyone else getting Too Human?
i will wait for demi's impressions if he gets it.
Title: Re: First Too Human review
Post by: Bildi on July 01, 2008, 03:33:36 AM
If it turns out OK I probably won't get it for a couple of months admittedly.  Got too many games to catch up on already.
Title: Re: First Too Human review
Post by: border on July 01, 2008, 05:15:49 AM
http://feeds.ign.com/~r/ignfeeds/all/~3/323829576/885448p1.html
http://xbox360.ign.com/articles/885/885448p1.html?RSSwhen2008-06-30_230900&RSSid=885448

IGN's List of Top 5 problems with Too Human.....or what they charitably call "Top 5 Quick Fixes".  For the clicking impaired it boils down to:

-Camera Problems
-No Training Mode
-Nobody knows anything about Norse mythology so none of this shit makes much sense ( Suggested Solution: Norse Encyclopedia included in game WTFLOL)
-When looting, it is difficult to tell which items will be useful to your class
-Framerate dives with 10-12 characters on the screen ("Gee I wonder why 4 player co-op got cut?")

Anyone here in development want to comment on how "quickly" these things can actually be fixed?  Especially considering that, in Dyack's own words the game was "days away" from going gold in mid-June?
Title: Re: First Too Human review
Post by: Eric P on July 01, 2008, 07:52:20 AM
no you didn't

you really didn't

i did

i played it multiple times even.

Title: Re: First Too Human review
Post by: Eel O'Brian on July 01, 2008, 07:58:39 AM
i think i'm gonna buy it just because everyone's been such a fucking douchebag towards the guy
Title: Re: First Too Human review
Post by: Third on July 01, 2008, 10:44:15 AM
Needs to be posted again:

(http://i26.tinypic.com/1zlbvx3.gif)

"Fight the haters Dyack, fight them with your fists!"

OH MY GAWD  :hehe

120+ people worked on this games? Where did Dyack/SK recruit those distinguished mentally-challenged fellows...
Title: Re: First Too Human review
Post by: duckman2000 on July 01, 2008, 10:50:23 AM
Do you think it's just a matter of solidarity and loyalty? Some animators and artists that aren't up to snuff but that have been with the company for years? Or maybe it's just a matter of poor direction. Whichever the case, I'm now going to let my human side rule for a bit, and turn against dogpiling on the efforts of the animators or other technical staff. My point of contention has always been that the combat has appeared out of tune with the source material here, and that unfortunately hasn't changed. As far as technical proficiency goes though, lacking animation seems to be the rule in games, so I don't necessarily think this stands out as being much worse than the norm.
Title: Re: First Too Human review
Post by: cool breeze on July 01, 2008, 11:07:26 AM
Needs to be posted again:

(http://i26.tinypic.com/1zlbvx3.gif)

"Fight the haters Dyack, fight them with your fists!"
(http://i30.tinypic.com/2pyoqjl.gif)

^ what the fuck is up with the animation. i mean... seriously, wtf?

and look at the guy running into the frame from the right  :lol

What is most sad about those gifs (other than the horrible everything) is that one year ago, this trailer was already shown.  A year later, hardly any improvements at all.  It was like they ignored any criticism of it and felt they were right.

http://www.gametrailers.com/player/21528.html
Title: Re: First Too Human review
Post by: Kestastrophe on July 01, 2008, 11:20:47 AM
What is most sad about those gifs (other than the horrible everything) is that one year ago, this trailer was already shown.  A year later, hardly any improvements at all.  It was like they ignored any criticism of it and felt they were right.

http://www.gametrailers.com/player/21528.html
You're right. I thought that I saw that bar scene before, and now I remember that it was from E3 last year. What is so complicated about this game and why has there been little to no improvement over the last few years? This question is especially pressing now that we know that it can be completed in its entirety in 10 hours, and nearly everything about it looks extremely subpar (i.e. animation, graphics, battle system, environments, enemy models, etc).
Title: Re: First Too Human review
Post by: bud on July 01, 2008, 11:23:51 AM
in the thread that video was posted a while ago, dyack said that the bar sequence and the nietzche quote would make more sense once you'd seen the stuff before the bar sequences.

...

i still don't get it
Title: Re: First Too Human review
Post by: Howard Alan Treesong on July 01, 2008, 11:27:10 AM
Anyone here in development want to comment on how "quickly" these things can actually be fixed?  Especially considering that, in Dyack's own words the game was "days away" from going gold in mid-June?

Well, seeing as the game went gold in mid-June...and it's now the first of July...I'd say it's too late.

Most games lock out 6-8 weeks before they hit store shelves.
Title: Re: First Too Human review
Post by: Kestastrophe on July 01, 2008, 11:30:49 AM
It's damn obvious this game was ready a year ago and they were working on the sequel already.
As ready as it were ever going to be. You better screencap that, you have 2008 posts  :o
Title: Re: First Too Human review
Post by: Bildi on July 01, 2008, 07:40:38 PM
Yeah, the bar scene was shown ages ago and I was disappointed at the extremely unexciting cinematography and lack of "weight" to any of the movements and interactions.

When they showed it a year later almost nothing had changed.  If a remember right, literally a couple of cameras angles were different and that was about it.
Title: Re: First Too Human review
Post by: Madrun Badrun on July 01, 2008, 07:56:35 PM
What is most sad about those gifs (other than the horrible everything) is that one year ago, this trailer was already shown.  A year later, hardly any improvements at all.  It was like they ignored any criticism of it and felt they were right.

http://www.gametrailers.com/player/21528.html
You're right. I thought that I saw that bar scene before, and now I remember that it was from E3 last year. What is so complicated about this game and why has there been little to no improvement over the last few years? This question is especially pressing now that we know that it can be completed in its entirety in 10 hours, and nearly everything about it looks extremely subpar (i.e. animation, graphics, battle system, environments, enemy models, etc).

They've spent the entire year modifying Unreal 3 so it looks like this

Code: [Select]
Int SKOwnedIntNumberofPlayers = 2                                                //  Totally our own int.  We own it.
Title: Re: First Too Human review
Post by: AdmiralViscen on July 01, 2008, 10:38:28 PM
That bar scene is what finally brought me to write this game off last year.

(http://i30.tinypic.com/2pyoqjl.gif)

^ what the fuck is up with the animation. i mean... seriously, wtf?

and look at the guy running into the frame from the right  :lol

This game :rofl
Title: Re: First Too Human review
Post by: duckman2000 on July 02, 2008, 03:55:37 PM
Now they are relying on Penny Arcade to carry the "it's alright" torch?  :lol
Title: Re: First Too Human review
Post by: cool breeze on July 02, 2008, 03:58:26 PM
The best thing is that the people with the balls in their mouth complain about how those against Too Human selectively read and highlight text, then they go and do the exact same thing.  Oh look, Penny arcade says Too Human isn't shit and surpassed this guy's expectations! 
Title: Re: First Too Human review
Post by: Oblivion on July 02, 2008, 05:20:00 PM
kohler being publically ambivalent about an sk release is like a cardinal being publically ambivalent about a papal bull! what's next, even-handed criticism from matt casamassina

I don't know why people think this, really. Matt actually hands out criticism that most other reviewers wouldn't care about. He still bitches about Wii not being HD til this very day. The only issues are that his scores don't really reflect that criticism, and that he actually likes Silicon Knights.
Title: Re: First Too Human review
Post by: Oblivion on July 02, 2008, 05:27:49 PM
kohler being publically ambivalent about an sk release is like a cardinal being publically ambivalent about a papal bull! what's next, even-handed criticism from matt casamassina

I don't know why people think this, really. Matt actually hands out criticism that most other reviewers wouldn't care about. He still bitches about Wii not being HD til this very day. The only issues are that his scores don't really reflect that criticism, and that he actually likes Silicon Knights.
drohne was referring to Chris Kohler and Casamassina being the most vocal SK proponents, even after the horrendous e3 showing.

Oh, okay. NM then.  :-[
Title: Re: First Too Human review
Post by: duckman2000 on July 02, 2008, 06:12:13 PM
Matt Assmass doesn't have shit on nzgamer

http://www.neogaf.com/forum/showpost.php?p=11805959&postcount=1826

Let's trust this guy
Title: Re: First Too Human review
Post by: hyp on July 02, 2008, 06:12:30 PM
too human.
Title: Re: First Too Human review
Post by: Great Rumbler on July 02, 2008, 09:14:05 PM
More human than Too Human.
Title: Re: First Too Human review
Post by: Crushed on July 03, 2008, 03:23:17 PM
(http://i31.tinypic.com/2cfwd4x.gif)
Usually I don't like photoshops, but my Too Human hate is too much :'(

:rofl
Title: Re: First Too Human review
Post by: duckman2000 on July 03, 2008, 03:59:49 PM
I guess Kohler and Tycho played co-op together

Quote
Tycho mentioned to me the concept of "serving," in which one player juggles enemies up into the air while the other one jumps into the air and attacks them while they're up there. It works. Other than that, though, the massive clusterfuck that Too Human battles so often become means that we couldn't do much in the way of division of labor -- besides one of us holding back enemies so the other could run and get some Health Orbs.

Quote
Besides the fact that we couldn't figure that out, the biggest issue that I had with co-op is that the camera, which is mostly alright in the solo mode, doesn't work quite as well here. It's hard to find the other player because you don't have total control over the camera. Our solution was to switch the cameras into Isometric mode, which pulls them back really, really far, almost as if you were looking at a game of Diablo. This kept things manageable.

"doesn't work quite as well?" It sounds like shit, really.
Title: Re: First Too Human review
Post by: The Sceneman on July 03, 2008, 04:05:56 PM
Im really looking forward to playing this
Title: Re: First Too Human review
Post by: duckman2000 on July 03, 2008, 05:50:36 PM
Did Dyack set these guys (Totilo, Kohler, etc) up with complimentary bangmaids or something? They seem to be scrambling for ways to not outright dog on the game.

And really, it's nice to see that the Dyack apologists are still pushing the whole "it's doing so many things, so it's unfair to expect any one component to be great" dumbshit argument of dumb shits.
Title: Re: First Too Human review
Post by: cool breeze on July 03, 2008, 05:59:02 PM
I think they all feel bad for Dyack.  I mean, someone who tries so hard only to fail.  It is almost a sob story, except Dyack acts like a prick so it ruins all of that.

Also, tomorrow on the 1upyours podcast, the second segment is all going to be Dyack bitching about how people are bitching.
Title: Re: First Too Human review
Post by: duckman2000 on July 03, 2008, 06:15:20 PM
I've made that argument at some point, but then I'm looking at this and wondering what this hard work went into. Not everyone is a master of his craft, and that's fine, but I don't think Dyack's outbursts affects the blatant rumpshittiness of the animation or "art". Unless of course the staff was sternly directed by Dyack to make it look this way, and I guess that's a possibility. Warhawk certainly proves that a single person can have a devastating effect on a multimillion dollar development. So, uh, I guess maybe I agree with you.
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 03, 2008, 06:19:34 PM
I would just like to know why this game got so many free passes.

Everyone smart knew this was going to be shit since 2006.  Maybe 2007 for those not aware of the 2006 debacle.  Yet people kept apologizing for Dyack, kept screaming that this game was going to be awesome (and why?  Who the fuck knows) and time and time again, less than positive impressions.  Time and time again, Dyack talking shit and not backing it up.  Yet people still rabidly defend this turd (TH or Dyack, either one)

For the other SK employees' sake, I hope this game sells well enough for Microsoft to cut them a check to work on the next game.  If Microsoft bails, Silicon Knights is done.  Dyack has burned the bridges with Nintendo and Microsoft is probably one of the more generous publishers out there, money-wise.  Nobody else will give Dyack a chance again and will be forced to work on a lot of shitty titles nobody will play, like Backyard Baseball.
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 06:33:31 PM
sega
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 03, 2008, 06:35:38 PM
sega

I thought drohne was just joking about that.  If this is true, then SK has already embraced its status as a failure.
Title: Re: First Too Human review
Post by: Kestastrophe on July 03, 2008, 06:35:46 PM
I've made that argument at some point, but then I'm looking at this and wondering what this hard work went into.
that's exactly right. The game should have made some type of visual or presentation progress over the last few years, but there has been hardly any (other than an improvement in the horrible framerate that existed in 2006).
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 06:37:36 PM
sega

I thought drohne was just joking about that.  If this is true, then SK has already embraced its status as a failure.

nope

working on a sega game

a terrrrrible video of a random game leaked last week and everyone thought it was an sk game  :lol
Title: Re: First Too Human review
Post by: Grecco on July 03, 2008, 06:41:09 PM
Why the defense. Well ED was good. And MGS Twin Snakes was fun if your not a MGS Zealot
Title: Re: First Too Human review
Post by: cool breeze on July 03, 2008, 06:43:07 PM
Why the defense. Well ED was good. And MGS Twin Snakes was fun if your not a MGS Zealot

If that was the case, Haze would have been loved.  Like, ball sack in the asshole loved.
Title: Re: First Too Human review
Post by: bachikarn on July 03, 2008, 06:48:59 PM
If Microsoft bails, Silicon Knights is done.  Dyack has burned the bridges with Nintendo and Microsoft is probably one of the more generous publishers out there, money-wise.  Nobody else will give Dyack a chance again and will be forced to work on a lot of shitty titles nobody will play, like Backyard Baseball.

Did they really burn bridges with Nintendo? I thought it was just their philosophy was different (Nintendo with Wii Fit and shit, SK is all about ridiculous cinematic experiences).
Title: Re: First Too Human review
Post by: Grecco on July 03, 2008, 06:56:58 PM
If Microsoft bails, Silicon Knights is done.  Dyack has burned the bridges with Nintendo and Microsoft is probably one of the more generous publishers out there, money-wise.  Nobody else will give Dyack a chance again and will be forced to work on a lot of shitty titles nobody will play, like Backyard Baseball.

Did they really burn bridges with Nintendo? I thought it was just their philosophy was different (Nintendo with Wii Fit and shit, SK is all about ridiculous cinematic experiences).


I seem to recall them trashing Nintendo shortly around the time they signed on with Microsoft.
Title: Re: First Too Human review
Post by: duckman2000 on July 03, 2008, 06:58:55 PM
Well, it's all but guaranteed to at least sell well. I mean, it's a 360 game, it will sell. But yeah, for all the people making excuses for its shortcomings (you'd think these people would be the ones most critical of the game, really), this is Dyack's big epic masterpiece that would firmly establish him and his company as the pioneers in excellence in regards to everything from game camera to storytelling, it had everything going for it (not just an exclusive, but one backed by Microsoft), and now it we're asked to be, er, realistic in our expectations. Something in there just doesn't mesh with the rest.

On the one hand, I think a game should be rated based on what is as opposed to what someone said it'd be, but at some point Dyack himself needs to be squeezed about him moving the goalposts so far and so frequently. Every time criticism is leveled against any component of the game, a new definition of Too Human enters. From action game with revolutionary combat controls and incredible story (telling) to, uh, well it's got loot! And for all the yapping about Dyack being poorly treated and constantly doubted, this has come mostly from forum members, not gaming news media.
Title: Re: First Too Human review
Post by: drohne on July 03, 2008, 07:06:01 PM
i really think it would be a positive step for the game media to engage in some too human schadenfreude -- it'd help them shake their habit of fawning before publishers, and at least the ziff guys have got to loathe dyack by now. evaluating the game against his loony claims would actually involve a broader view than the usual braindead categorical breakdown
Title: Re: First Too Human review
Post by: Howard Alan Treesong on July 03, 2008, 07:13:41 PM
They also fucked over their relationship with Sony.

...I just realized that this means Silicon Knights is Working Designs with fewer titles, and Dyack is Victor Ireland with crazier forum posts. That's pretty impressive.
Title: Re: First Too Human review
Post by: duckman2000 on July 03, 2008, 07:22:23 PM
Quote
His melee weapon has a sentient AI trapped inside of it, forced to aid Baldur in battle. According to Silicon Knights, "The sentient weapons were, if you will, a very early experiment in using "fire to fight fire." They are essentially the captured brains of monsters put under restraints and forced to fight for whoever wields them.

The fuck is this, Body Parts the game?  :lol
Title: Re: First Too Human review
Post by: Narag on July 03, 2008, 07:33:35 PM
Quote
His melee weapon has a sentient AI trapped inside of it, forced to aid Baldur in battle. According to Silicon Knights, "The sentient weapons were, if you will, a very early experiment in using "fire to fight fire." They are essentially the captured brains of monsters put under restraints and forced to fight for whoever wields them.

The fuck is this, Body Parts the game?  :lol


Almost sounds like a nod to the Blood Reaver/Soul Reaver.
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 09:06:05 PM
i really think it would be a positive step for the game media to engage in some too human schadenfreude -- it'd help them shake their habit of fawning before publishers, and at least the ziff guys have got to loathe dyack by now. evaluating the game against his loony claims would actually involve a broader view than the usual braindead categorical breakdown

guarantee it gets a B+ from 1up

edit: White Man said "SK is done" like months ago, when the suit was first announced...but honestly I just don't see it. Sega is already pouring money into them, they've recently expanded, and Denis is a car salesman of another breed.

SK is going to be fine. I even see MS funding the rest of this shitty trilogy. If MS does cancel it, I will sell my PS3 in support.


Title: Re: First Too Human review
Post by: cool breeze on July 03, 2008, 09:07:22 PM
Suttner will probably give it a B-

Alone in the Dark got a fucking B-
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 09:09:11 PM
I "called him out" on that on GAF and he responded by posting four shovelware games he reviewed as an intern. Xbot God Shawn Elliott also said under his breath that Nick likes everything on one of the podcasts...it's seriously true. If Alone in the Dark is a B-, then you might as well chop off the rest of the scale.
Title: Re: First Too Human review
Post by: cool breeze on July 03, 2008, 09:11:51 PM
Yet he claims that he would give Twilight Princess a 6/10.  Crazy Icelander (?).  And since when is Shawn an Xbot? I think you meant Shoe or Luke or Che.  PDZ 9/10  :lol
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 09:17:25 PM
Yet he claims that he would give Twilight Princess a 6/10.  Crazy Icelander (?).  And since when is Shawn an Xbot? I think you meant Shoe or Luke or Che.  PDZ 9/10  :lol
he's not, but he's an xbot god.

his "KEEPING SHANE IN CHECK" makes him an ally by default
Title: Re: First Too Human review
Post by: Grecco on July 03, 2008, 09:23:09 PM
Nick is from South Africa Not Iceland (And he doesnt like everything he seems to hate 99 percent of Wii games)


Shawn an Xbot? Hes a PCBot that makes him an Xbot by default? Oh and hes a million times funnyer than the man god

Shawn  :-*
Title: Re: First Too Human review
Post by: cool breeze on July 03, 2008, 09:24:25 PM
South Afrika? shit, I thought people were still guessing.

And yeah, Shawn is awesome.
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 09:48:57 PM
Nick is from South Africa Not Iceland (And he doesnt like everything he seems to hate 99 percent of Wii games)


Shawn an Xbot? Hes a PCBot that makes him an Xbot by default? Oh and hes a million times funnyer than the man god

Shawn  :-*

yeah i didn't say that

nonsense post nonsense post

nonsense  :-*

Quote
Nick is from South Africa Not Iceland (And he doesnt like everything he seems to hate 99 percent of Wii games)

He gave Boom Blox an A+.

A+
Title: Re: First Too Human review
Post by: Grecco on July 03, 2008, 09:55:13 PM
Thats why i said 99 percent.

He bitched about Okami and whined about how Mad World was on the Wii.
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 11:17:17 PM
well you're not going to believe what dyack has done now  :lol
Title: Re: First Too Human review
Post by: Narag on July 03, 2008, 11:18:29 PM
well you're not going to believe what dyack has done now  :lol

Did he call out GAF on 1up yours?
Title: Re: First Too Human review
Post by: Grecco on July 03, 2008, 11:19:10 PM
Was just about to post it.

He trully is fucking insane.


Forums are on the "Decline"? ahahaahahahahha

According to Dyack, the infamous NeoGAF thread was started as an experiment to expose the lack of accountability in online forums. "I was basically calling out people who had no way of assessing the game," Dyack says, adding, "All I wanted to point out to people is that this is so ridiculous." Near the end of the segment, he lays out exactly why he made the post:


"I went through all of this for two reasons.... If you're going to look at the NeoGAF forum as a non-profit organization, if it does not reform itself, it's eventually going to crumble. There's going to be a point where they step over the line where someone's going to shut them down. That would be a loss for everyone.... The question I have to ask the moderators of GAF: Are you going to follow your own rules? With people making GIFs of myself that are, I would say, attacking me.... Why haven't 180 people been banned now? If I wanted to move in and shut that place down, do I have grounds under their own forum policy?"


Title: Re: First Too Human review
Post by: AdmiralViscen on July 03, 2008, 11:22:52 PM
What the fuck doe sthat even mean
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 03, 2008, 11:23:27 PM
He isn't insane, just desperate.  This is supposed to be his magnum opus and it is getting shat on for being mediocre.
Title: Re: First Too Human review
Post by: Grecco on July 03, 2008, 11:25:28 PM
He wants to be this intelectual elitist giant but he sounds like a stupid poser who knows fancy words. What an idiot. He believes that Neogaf is on the decline BUT needs to be reeled in because of its negative effect on the industry. What a Moron.


I really think he suffered a head injury in the past couple of years. I remember him posting years ago at the planetgamecube forums when i scoured that in my pregaf days and he was a sane likeable developer and poster.
Title: Re: First Too Human review
Post by: y2kev on July 03, 2008, 11:32:58 PM
he was kicked in the head by one of his staffers after the e3 2k6 showing
Title: Re: First Too Human review
Post by: duckman2000 on July 04, 2008, 12:40:07 AM
He's a jilted nerd. No more, no less. Did I already tell the story of my remarkably nerdy friend, who would go to great lengths to prove that he was right about things? Of course, over time people would begin to contest his claims simply because it was fun to watch him pour time and money into researching whatever the subject was, and his revelations would be the source of much laughter. He never understood why it was so funny, or why people were really enthralled by these revelations. That's Dyack right there, trying to make a big point in a forum where everyone is simply having fun poking the self-important skinless boar.
Title: Re: First Too Human review
Post by: AdmiralViscen on July 04, 2008, 08:35:38 AM
Fat nerds, especially.
Title: Re: First Too Human review
Post by: duckman2000 on July 04, 2008, 10:51:43 AM
Fat nerds, especially.

Incidentally, the nerd friend from the story above was quite rotund.
Title: Re: First Too Human review
Post by: y2kev on July 04, 2008, 11:13:03 AM
Too Human fans have already kind of insulated themselves. Even if the demo comes out and is terrible, Dyack has provided a vast array of tools for them to use to keep their hope up. Hell, Dyack convinced 1up that his preview build is not at all representative of the final copy!
Title: Re: First Too Human review
Post by: brawndolicious on July 05, 2008, 03:53:09 PM
So the game is impressive technically, all of the writing is good, and the combat works out well except that it rerquires reading through the instruction manual.  If you go into the game expecting the crap ending, you'd probably have a lot of fun.  It sounds about as good as you could expect a game in this genre to be.

*leaves everybody back to thei anti-Dyack circle-jerk*
Title: Re: First Too Human review
Post by: Draft on July 05, 2008, 03:55:13 PM
So the game is impressive technically, all of the writing is good, and the combat works out well except that it rerquires reading through the instruction manual.  If you go into the game expecting the crap ending, you'd probably have a lot of fun.  It sounds about as good as you could expect a game in this genre to be.

*leaves everybody back to thei anti-Dyack circle-jerk*
It's not, it's not and I don't know, the combat could be fun. Maybe.

But the game is pretty wack looking and the dialog is some cheesy shit.
Title: Re: First Too Human review
Post by: duckman2000 on July 05, 2008, 03:58:00 PM
So the game is impressive technically, all of the writing is good, and the combat works out well except that it rerquires reading through the instruction manual.  If you go into the game expecting the crap ending, you'd probably have a lot of fun.  It sounds about as good as you could expect a game in this genre to be.

*leaves everybody back to thei anti-Dyack circle-jerk*

Actually, it sounds, even from the most positive previews, like pretty much everything is "alright, I guess," which is hardly what one should expect of any game, especially one that was supposed to excel in so many genres. I mean, what with its groundbreaking camera and combat system, and its incredible story and all. These positive previews seem to base the lack of spit on that it's sort of alright, if you expect crap. When in the fuck was the last time a previously hyped (by its preview- and hype-hating creator, no less) high profile game received that type of silk glove treatment?

And regardless of how little playtime we've had with the game, there's still plenty of grounds to judge it on. I know it looks bug nasty, that the character animation makes for good jokes of the "less than human" sort, and that the cut-scenes shown so far are absolutely laughable. But you know, loot and clink clonk robot fighting and stuff, that's cool rite?
Title: Re: First Too Human review
Post by: brawndolicious on July 05, 2008, 04:09:12 PM
It's not, it's not and I don't know, the combat could be fun. Maybe.
But the game is pretty wack looking and the dialog is some cheesy shit.

actually the reviewer makes it pretty clear that he thinks that the story sections and writing are interesting, that the gameplay is fun once you get used to it, and that there is no framerate drop or loading(which is what I consider technically impressive.  The only really huge flaw is that it has a cliffhanger without explaining really how the whole game world works.  If you go into a fun game with a good story and no loading times expecting the crappy ending, you'll probably LIKE it.

He also makes it very clear that it has "redeeming qualities but isn't for everyone".  He says that the game will probably get mixed reviews.  No part of the review sounded like he was being biased towards SK.  I do hope that the game has 10-20 hours of non-story advancing missions though.

duckman, it's sort of a bad idea to judge a game's animation or story before playing it.  that review does make me want to play the game more actually.
Title: Re: First Too Human review
Post by: Tieno on July 05, 2008, 04:17:25 PM
It's not, it's not and I don't know, the combat could be fun. Maybe.
But the game is pretty wack looking and the dialog is some cheesy shit.

actually the reviewer makes it pretty clear that he thinks that the story sections and writing are interesting, that the gameplay is fun once you get used to it, and that there is no framerate drop or loading(which is what I consider technically impressive.  The only really huge flaw is that it has a cliffhanger without explaining really how the whole game world works.  If you go into a fun game with a good story and no loading times expecting the crappy ending, you'll probably LIKE it.

He also makes it very clear that it has "redeeming qualities but isn't for everyone".  He says that the game will probably get mixed reviews.  No part of the review sounded like he was being biased towards SK.  I do hope that the game has 10-20 hours of non-story advancing missions though.

duckman, it's sort of a bad idea to judge a game's animation or story before playing it.  that review does make me want to play the game more actually.
You can judge the animation very well on all the videos they've put out so far. It's all very disconnected, nothing is fluid, everything is separated, no animation flows nicely into the next one. It's like the animation has horrible framerate problems.
Title: Re: First Too Human review
Post by: Grecco on July 05, 2008, 04:22:34 PM
I agree with Draft. I remember the mega hype coming with the First Fable because of the mounds of hyperoble from Peter Moleneoux (sp) and i dont remember reviewers giving it the silk treatment like they have given Too Human. A Game that according to DD would own God of War and Devil May Cry combat wise.
Title: Re: First Too Human review
Post by: duckman2000 on July 05, 2008, 04:23:29 PM
duckman, it's sort of a bad idea to judge a game's animation or story before playing it.  that review does make me want to play the game more actually.

Huh? Why? I can see how the characters move (which is to say, like shit), and I've watched one of the most excruciatingly cheesy shit cut-scenes of recent years. And what's worse, it's all bloody serious too. I'm not going to say anything about all of the cut-scenes as I've only observed a couple, but what I've seen doesn't warrant any positivity whatsoever. And even if those are the only bad cut-scenes in the game, at least the "Nine months later" scene is so outrageously shitty that it should be mentioned and scoffed at by anyone previewing, or reviewing, the game. But they won't, because editors are scrambling for ways to let this one land softly. Which is comical in itself, as Dyack has fought against these editors for the past few years. I guess he won.
Title: Re: First Too Human review
Post by: cool breeze on July 05, 2008, 04:43:44 PM
I agree with Draft. I remember the mega hype coming with the First Fable because of the mounds of hyperoble from Peter Moleneoux (sp) and i dont remember reviewers giving it the silk treatment like they have given Too Human. A Game that according to DD would own God of War and Devil May Cry combat wise.

It is the same reason people don't feel bad for someone when they don't get first place in the regular Olympics, but feel bad for all the losers in the Special Olympics.
Title: Re: First Too Human review
Post by: duckman2000 on July 05, 2008, 04:44:25 PM
Quote
The animation is what it is because of the requirements of the control scheme. Canned animations like in most hack'n'slashers don't apply here quite in the same way.

http://www.neogaf.com/forum/showpost.php?p=11839078&postcount=215

Too Human apologists are the real jokes here. This guy and hysterical Xbox-anything defender BenjaminBirdie need to get together and bone it out. Kittonwy actually seems like a well balanced character when in the company of these guys, that should say something.
Title: Re: First Too Human review
Post by: duckman2000 on July 05, 2008, 04:51:37 PM
I agree with Draft. I remember the mega hype coming with the First Fable because of the mounds of hyperoble from Peter Moleneoux (sp) and i dont remember reviewers giving it the silk treatment like they have given Too Human. A Game that according to DD would own God of War and Devil May Cry combat wise.

I argued for Fable to get a fair hearing irrespective of what failed to make it into the game, and I'd say the same for Too Human here. But I also think Dyack should be openly challenged on his words. If you've fucked up, the logical response is to either come clear about it, or simply shut up. Dyack has done neither, he has simply disowned his previous claims (and somehow managed to place accountability on those who have expected him to live up to his own talk) and moved the goal posts where and when necessary to make sure that he is always without fault, and really, just a victim of circumstance. And while Fable failed to be what is was said to be, it still excelled in quite a few ways, not least in terms of artistry (and craftsmanship) and presentation. Too Human? It gets by on the notion of being something similar to Diablo, filling the empty spot while gamers wait for the real guest of honor to appear. It doesn't seem to excel in any way, but certainly fails in some.
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 05, 2008, 05:47:29 PM
I think that in the end, Too Human will just be treated as an appetizer until Diablo 3 comes out which is not too far after Too Human.  It certainly does not show any "classic" potential.  Eternal Darkness is considered great for some reason when in reality, people liked it because there was such a game drought for the Game Cube that fanboys rushed to it en masse.  They liked Twin Snakes because it was Metal Gear on the Game Cube.  Other than Ghost Babel for GBC, there hasn't been a Metal Gear on a Nintendo machine since the late 80s.  Both games had heavy flaws but because of their novelty appeal, they have went down as good games.

I would like to think that this comes into play for TH's mediocrity.  Since people thought ED and TS were so great, that while TH might top both of those efforts, in the gaming scene in general, this barely registers as anything to be excited about.  Silicon Knights simply is not a good developer.  It is a harsh moment when you realize that if you try hard and your best just is not good enough.

In the past, Dyack had very good self PR.  That is because he was with Nintendo fanboys who hardly have premier tastes in gaming.  That or the Sony days when the PlayStation was just a pup and any good game was a very good thing.

TH is Dyack's first real serving of reality and he is handling it poorly.
Title: Re: First Too Human review
Post by: brawndolicious on July 07, 2008, 08:04:47 PM
maybe but the game sounds like it'll be good.
Title: Re: First Too Human review
Post by: archie4208 on July 07, 2008, 08:09:56 PM
As long as the cutscenes are skippable and there is phat lewt, the game can't be that bad.
Title: Re: First Too Human review
Post by: duckman2000 on July 07, 2008, 08:14:36 PM
Good doesn't cut it for this one. Or, as a standalone product, separated from its legacy, maybe good does cut it. But I've developed a personal interest in pushing Dyack's earlier claims into the light; earlier it was based squarely on what I consider a pitiful usage of culture and myth, but now it's really more of a general railing against pre-release claims. If everything goes according to plan, developers will perhaps shy away from talking up their groundbreaking trilogies until they have produced a high quality first "chapter."

And for all of Dyack's big talk about wanting to change the world, it all comes down to that he doesn't like when his game gets criticized. It's not about some greater justice here, just your common jilted nerd-rage, drummed up to seem significantly larger than it is. Maybe I'd have bought into it if Dyack addressed both sides of the coin, but that certainly hasn't happened. I have yet to see the man rage against people who talk well of his game, even if those people have never actually played it and are judging the game from the same material that the supposedly blind haters have access to.

As long as the cutscenes are skippable and there is phat lewt, the game can't be that bad.

Sounds like a great position for a high profile, Microsoft-published game.
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 07, 2008, 08:41:14 PM
As long as the cutscenes are skippable and there is phat lewt, the game can't be that bad.

Yeah but why do you want to spend your money on something that "can't be that bad"?  It isn't like the 360 has a drought of games or that Diablo 3 isn't coming shortly after it.  Why settle for mock tender steak when you can have beef tenderloin (Diablo 3) instead?
Title: Re: First Too Human review
Post by: archie4208 on July 07, 2008, 08:50:23 PM
I'll rent it.  My Gamefly queue pratically empty right now anyway.  I'm not going to drop $60 for this turd, but it'll entertain me for a few hours.  And Diablo 3 isn't coming out for a long time.
Title: Re: First Too Human review
Post by: Van Cruncheon on July 07, 2008, 09:06:06 PM

Yeah but why do you want to spend your money on something that "can't be that bad"?  It isn't like the 360 has a drought of games or that Diablo 3 isn't coming shortly after it.  Why settle for mock tender steak when you can have beef tenderloin (Diablo 3) instead?

what what
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 07, 2008, 09:18:26 PM

Yeah but why do you want to spend your money on something that "can't be that bad"?  It isn't like the 360 has a drought of games or that Diablo 3 isn't coming shortly after it.  Why settle for mock tender steak when you can have beef tenderloin (Diablo 3) instead?

what what

I thought it was coming soon, as in sometime this year.  My mistake.

Still, with something 1000x better on the horizon, why would you waste your time with crap like Too Human?  Patience is a virtue.
Title: Re: First Too Human review
Post by: Van Cruncheon on July 07, 2008, 09:28:09 PM
yeeeaaaaaaah
Title: Re: First Too Human review
Post by: Van Cruncheon on July 07, 2008, 09:28:32 PM
And Diablo 3 isn't coming out for a long time.
sept. 13th 2010

fix'd
Title: Re: First Too Human review
Post by: siamesedreamer on July 07, 2008, 09:39:23 PM
TH is Dyack's first real serving of reality and he is handling it poorly.

That's an understatement.

I wonder how others at SK view his shenanigans? Facepalm.gif?
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 07, 2008, 09:47:43 PM
TH is Dyack's first real serving of reality and he is handling it poorly.

That's an understatement.

I wonder how others at SK view his shenanigans? Facepalm.gif?

I could see a lot of them being rabidly pro Dyack.  I'm sure there's a few SK employees that have had their faces in their palms a couple times in the past few weeks.  They probably started updating their resumes.
Title: Re: First Too Human review
Post by: Great Rumbler on July 07, 2008, 10:08:15 PM
I'll rent it.  My Gamefly queue pratically empty right now anyway.  I'm not going to drop $60 for this turd, but it'll entertain me for a few hours.  And Diablo 3 isn't coming out for a long time.

Diablo 3 probably won't hit until at least late next year. So, fill in that gap with awesome Titan Quest, not "couldn't be that bad" Too Human.
Title: Re: First Too Human review
Post by: Jansen on July 07, 2008, 10:23:47 PM
after all of denis' crazy shenanigans and the horrible cutscene reveal i can't wait to play too human now. well that and i prefer to play a game before ultimately  declaring it completely, totally, and utterly shitty like some asstards.
Title: Re: First Too Human review
Post by: bork on July 07, 2008, 10:36:01 PM
Sacred 2 is coming to 360 with four-player online; fuck this shitty game.  I might have given it a chance, but then listening to Denis Dyack go insane on the last 1up Podcast pretty much sealed the deal.
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 07, 2008, 10:36:35 PM
after all of denis' crazy shenanigans and the horrible cutscene reveal i can't wait to play too human now. well that and i prefer to play a game before ultimately  declaring it completely, totally, and utterly shitty like some asstards.

Some people know that a pile of dog shit would taste nasty but some prefer to taste it themselves before making judgment.
Title: Re: First Too Human review
Post by: Jansen on July 07, 2008, 10:57:17 PM
thankfully i don't use that logic in my approach to gaming. otherwise i'd of missed out on some gems in the past.

please note that by all current indications i do not think TH will be a "gem".

dayum (http://www.neogaf.com/forum/showpost.php?p=11866816&postcount=2476)
Title: Re: First Too Human review
Post by: brawndolicious on July 08, 2008, 01:25:41 AM
Good doesn't cut it for this one. Or, as a standalone product, separated from its legacy, maybe good does cut it. But I've developed a personal interest in pushing Dyack's earlier claims into the light; earlier it was based squarely on what I consider a pitiful usage of culture and myth, but now it's really more of a general railing against pre-release claims. If everything goes according to plan, developers will perhaps shy away from talking up their groundbreaking trilogies until they have produced a high quality first "chapter."
And for all of Dyack's big talk about wanting to change the world, it all comes down to that he doesn't like when his game gets criticized. It's not about some greater justice here, just your common jilted nerd-rage, drummed up to seem significantly larger than it is. Maybe I'd have bought into it if Dyack addressed both sides of the coin, but that certainly hasn't happened. I have yet to see the man rage against people who talk well of his game, even if those people have never actually played it and are judging the game from the same material that the supposedly blind haters have access to.
yeah, I can see how you might have some issues with the setting with how it portrays technology and magic and all the claims that Dyack made about the story possibly influencing the rest of the industry, but it's still going to have less verbal diarrhea (per second) than MGS so if you try to judge the game on it's merits and not on what ONE guy has been saying, I'm sure you'd like the game.  While Dyack might think way too much of his writing skills, I think that's good that he's that confident when he's making a game since that could encourage him to try to tell the story through the actual game which is always much more interesting.  you should be open-minded enough to see how good or bad his combination of norse mythology and moral tale about technology in society works out.  I'm not saying that you have to buy the game, but you should wait for the actual REVIEWS.
Title: Re: First Too Human review
Post by: Phoenix Dark on July 08, 2008, 01:32:21 AM
why do you guys care? i'll never understand why internet cretins feels empowered by the ability to criticize people who are getting paid to make dumb shit. 7 pages of you tards regurgitating the same points and jests, waiting in anticipation of reviews that better fall in line with your opinions lest some gaming site be inflicted with 7 more pages of criticism!
Title: Re: First Too Human review
Post by: AdmiralViscen on July 08, 2008, 01:36:05 AM
PD is feisty today  :punch
Title: Re: First Too Human review
Post by: Van Cruncheon on July 08, 2008, 01:40:08 AM
why do you guys care? i'll never understand why internet cretins feels empowered by the ability to criticize people who are getting paid to make dumb shit. 7 pages of you tards regurgitating the same points and jests, waiting in anticipation of reviews that better fall in line with your opinions lest some gaming site be inflicted with 7 more pages of criticism!

a more apt description of your posting history has ne'er been authored
Title: Re: First Too Human review
Post by: brawndolicious on July 08, 2008, 05:58:40 AM
by "reviews" I meant what people on forums say so you can actually ask them and know what kinds of tastes they have.
Title: Re: First Too Human review
Post by: Olivia Wilde Homo on July 08, 2008, 07:10:54 AM
thankfully i don't use that logic in my approach to gaming. otherwise i'd of missed out on some gems in the past.

please note that by all current indications i do not think TH will be a "gem".

dayum (http://www.neogaf.com/forum/showpost.php?p=11866816&postcount=2476)

I wasn't being entirely serious with that post.  There are only a small handful of instances where the gaming journalism community ignores gems.  The Dynasty Warriors franchise is one of them.  God Hand (the IGN review) is another.  Not too many more.

I find that even with the 7-10 scale that runs rampant these days and it being a preview build, that there is rarely a dramatic difference in quality from what is written about the game six months prior to release to its review to when you play it.  SK are hardly miracle workers and their history comprises of novelty games that are rough around the edges.  I guess take the dip if you want but if it looks like a duck and talks like a duck...
Title: Re: First Too Human review
Post by: Fresh Prince on July 08, 2008, 08:13:44 AM
why do you guys care? i'll never understand why internet cretins feels empowered by the ability to criticize people who are getting paid to make dumb shit. 7 pages of you tards regurgitating the same points and jests, waiting in anticipation of reviews that better fall in line with your opinions lest some gaming site be inflicted with 7 more pages of criticism!
Most forum activity revolves around speculation, 'celebrity', punch lines  and cock measuring. I'm not quite sure what's so suprising about this thread in particular.
Title: Re: First Too Human review
Post by: trippingmartian on July 08, 2008, 08:18:52 AM
why do you guys care? i'll never understand why internet cretins feels empowered by the ability to criticize people who are getting paid to make dumb shit. 7 pages of you tards regurgitating the same points and jests, waiting in anticipation of reviews that better fall in line with your opinions lest some gaming site be inflicted with 7 more pages of criticism!

a more apt description of your posting history has ne'er been authored
Even if he is a hypocrite (I wouldn't know), he's got a point.
Title: Re: First Too Human review
Post by: Phoenix Dark on July 08, 2008, 10:49:12 AM
why do you guys care? i'll never understand why internet cretins feels empowered by the ability to criticize people who are getting paid to make dumb shit. 7 pages of you tards regurgitating the same points and jests, waiting in anticipation of reviews that better fall in line with your opinions lest some gaming site be inflicted with 7 more pages of criticism!
Most forum activity revolves around speculation, 'celebrity', punch lines  and cock measuring. I'm not quite sure what's so suprising about this thread in particular.

I just find it laughable considering the target of this thread is a balding, over weight man who compares his videogames to high class art like Shakespeare. Where is the merit in attacking such a pathetic target?
Title: Re: First Too Human review
Post by: abrader on July 08, 2008, 11:01:46 AM
Shakespeare is 'high class art'?

hahaha

Title: Re: First Too Human review
Post by: Phoenix Dark on July 08, 2008, 11:20:27 AM
why do you guys care? i'll never understand why internet cretins feels empowered by the ability to criticize people who are getting paid to make dumb shit. 7 pages of you tards regurgitating the same points and jests, waiting in anticipation of reviews that better fall in line with your opinions lest some gaming site be inflicted with 7 more pages of criticism!
Most forum activity revolves around speculation, 'celebrity', punch lines  and cock measuring. I'm not quite sure what's so suprising about this thread in particular.

I just find it laughable considering the target of this thread is a balding, over weight man who compares his videogames to high class art like Shakespeare. Where is the merit in attacking such a pathetic target?

And what's your contribution to society?

Being a black man who doesn't bow to statistics, among other things. So don't make me raise the crime rate in Kallymazoo :punch
Title: Re: First Too Human review
Post by: duckman2000 on July 08, 2008, 11:24:42 AM
Kalamazoo? I thought you were in Ypsi.
Title: Re: First Too Human review
Post by: Phoenix Dark on July 08, 2008, 12:14:49 PM
I'm in Ypsi, FA is in Kally. But I'll visit and break his knees like he destroyed Maji's stamina  :'( :'( :'(
Title: Re: First Too Human review
Post by: Phoenix Dark on July 08, 2008, 12:42:37 PM
my skills are unmatched. i'm like that white guy who just shoots the j, and makes it every time. leave the paint to the kiddies :punch
Title: Re: First Too Human review
Post by: duckman2000 on July 08, 2008, 04:21:54 PM
Matt to the rescue!

Quote
I'm sure there will be those out there who hate Too Human. I get the feeling some people actually want to hate it. But I really don't think the hate is warranted.

http://blogs.ign.com/Matt-IGN/2008/07/07/95058/

Dyack's bestest buddy Matt doesn't think the hate is warranted. Big surprise. The fact that Matt of all people can't bring himself to lift the game to the heavens, that should say something.
Title: Re: First Too Human review
Post by: y2kev on July 08, 2008, 04:31:33 PM
Even that review poses the question, "Dunno if it will be great or just good."

And this is from Matt. Majorly epic bomba incoming.
Title: Re: First Too Human review
Post by: cool breeze on July 08, 2008, 04:39:13 PM
Quote
I'm sure there will be those out there who love Too Human. I get the feeling some people actually want to love it. But I really don't think the love is warranted.

Oh shit, That seems just as legit! Someone pistol whip Matt so we can go home already.
Title: Re: First Too Human review
Post by: duckman2000 on July 09, 2008, 12:29:41 AM
http://www.neogaf.com/forum/showpost.php?p=11876185&postcount=2002

"I don't care how buddy buddy I became with a developer. I somehow doubt they would be willing to put their reputation on the line if a game was shitty. Not only would that make them look like complete asses, but who would ever consider their opinions again? While its a nice scenario to make up in your head its highly doubtful."

Well, it inspired a bit of a chuckle

Quote
I'm sure there will be those out there who love Too Human. I get the feeling some people actually want to love it. But I really don't think the love is warranted.

Oh shit, That seems just as legit! Someone pistol whip Matt so we can go home already.

Sort of like this dude then?

http://www.neogaf.com/forum/showpost.php?p=11875705&postcount=1998
Title: Re: First Too Human review
Post by: Jansen on July 09, 2008, 03:00:51 AM
I wasn't being entirely serious with that post.  There are only a small handful of instances where the gaming journalism community ignores gems.  The Dynasty Warriors franchise is one of them.  God Hand (the IGN review) is another.  Not too many more.

I find that even with the 7-10 scale that runs rampant these days and it being a preview build, that there is rarely a dramatic difference in quality from what is written about the game six months prior to release to its review to when you play it.  SK are hardly miracle workers and their history comprises of novelty games that are rough around the edges.  I guess take the dip if you want but if it looks like a duck and talks like a duck...

i've never had any intention of buying the game without trying it out first. i'll be gameflying this bitch.

the most i'll lose is some time playing a videogame.

spoiler (click to show/hide)
and a rental slot that i could have filled with a better game
[close]