:bow carmack :bow2Makes up for the time he dated TBS.
It just rapes every other game.
I'm shocked.
I mean not really SHOCKED, because I knew that Carmack is literally at the top of the pile. But come on!
He's ONE MAN. ONE SKINNY TEXAN. And he is DESTROYING huge development teams from every corner of the globe.
What a blessed person. One in a million.
I think I love him :-*
Yes, and yes.It just rapes every other game.
I'm shocked.
I mean not really SHOCKED, because I knew that Carmack is literally at the top of the pile. But come on!
He's ONE MAN. ONE SKINNY TEXAN. And he is DESTROYING huge development teams from every corner of the globe.
What a blessed person. One in a million.
I think I love him :-*
did you know that he builds rockets
and that for orcs and elves he pretty much locked himself in a hotel room for two days to make it for fun
Man I love id. While japafags were professing love to Sakaguchi I was marveling at Wolf 3D. But these guys have to be the most unimaginative artists in the business. I hate their monsters. I can't stand them. They are just so awful....stuff in the rage trailer looked good and not like what you typically see in games. what is your idea of a good monster?
carmack can make the PS3 sing
THE PS3
ITS GPU IS WII LEVEL
Yes, and yes.It just rapes every other game.
I'm shocked.
I mean not really SHOCKED, because I knew that Carmack is literally at the top of the pile. But come on!
He's ONE MAN. ONE SKINNY TEXAN. And he is DESTROYING huge development teams from every corner of the globe.
What a blessed person. One in a million.
I think I love him :-*
did you know that he builds rockets
and that for orcs and elves he pretty much locked himself in a hotel room for two days to make it for fun
Carmack's been to space :-*
Carmack invented the modern FPS, the most important genre of the last decade :-*
Carmack :-* :-* :-*
Man I love id. While japafags were professing love to Sakaguchi I was marveling at Wolf 3D. But these guys have to be the most unimaginative artists in the business. I hate their monsters. I can't stand them. They are just so awful.pretty much on the nail
For the last couple of years Carmack was considered a no talent hack that was only decent at building PC engines (whatever that meant) and couldn't understand the programing complexities of the modern multi-core CPUs of today. At least that was according to the wisdom of GAF. Wonder if they've changed their mind?......hmmm.
For the last couple of years Carmack was considered a no talent hack that was only decent at building PC engines (whatever that meant) and couldn't understand the programing complexities of the modern multi-core CPUs of today. At least that was according to the wisdom of GAF. Wonder if they've changed their mind?......hmmm.
You don't bad-mouth CELL
Too bad iD games have been snoreworthy since the original Doom games and Commander Keen... great technology, too bad they don't have any great game designers to utilize it properly.Weh weh weh my opinion is contrary and alarming, pay attention!
I'm not as adept in the history as Draft is, but is there any explanation as to why Quake 4 sucked big time?It didn't suck big time, but it falls into the same bin DOOM 3 resides: serviceable. decent. pretty good. Nothing to get excited over, though.
Yes, the start of. IE- the game that DEFINED the look of FPS games for the next 5 years.
Are you referring to Rage? Because there's an incredible amount of color in the outdoor environments. Especially for an FPS in this generation.Yes, the start of. IE- the game that DEFINED the look of FPS games for the next 5 years.
I don't see this as a good thing though, depressing brown and grey, murky environments, are an instant turnoff to me. I like blue skies and lots of color and good artstyles way more than technological competence.
I'm certainly not going to argue in favor of the DOMINATION brown sewers had on FPS art for the better part of a decade.Yes, the start of. IE- the game that DEFINED the look of FPS games for the next 5 years.
I don't see this as a good thing though, depressing brown and grey, murky environments, are an instant turnoff to me. I like blue skies and lots of color and good artstyles way more than technological competence.
ohh we're not discussing rage's influence. my bad. let's all do it.I'm certainly not going to argue in favor of the DOMINATION brown sewers had on FPS art for the better part of a decade.Yes, the start of. IE- the game that DEFINED the look of FPS games for the next 5 years.
I don't see this as a good thing though, depressing brown and grey, murky environments, are an instant turnoff to me. I like blue skies and lots of color and good artstyles way more than technological competence.
However, at the same time, I can objectively point to Quake as the game that inspired a generation of wanna-bes to APE that art direction and run it into the ground.
Halo is basically Quake at 1/100000000000000000000000000000000000th the speed/fun/etc...Yeah, OK.
HALO PLAYS LIKE BORYS' MOTHER WALKS AROUND
SLOW
CAUSE SHE'S FAT
YO MOMMA'S FAT
Tell me where I attacked Halo. I fucking quadruple dare you, motherfucker.
Quake 3 is about to experience glorious resurrection via the web browser.
Quake Live.
Quake 3 is about to experience glorious resurrection via the web browser.
WHAT
For the last couple of years Carmack was considered a no talent hack that was only decent at building PC engines (whatever that meant) and couldn't understand the programing complexities of the modern multi-core CPUs of today. At least that was according to the wisdom of GAF. Wonder if they've changed their mind?......hmmm.
LOOK GUYS KILLZONE 2 DEPTH-OF-FIELD EFFECTS OMG OMG OMG THERE MUST BE SOMETHING MAGIC ABOUT CELLLLLLL
If you had any worthwhile technical knowledge then we would have seen an example of it by now. So far all we've seen are little quips of ignorance from a condescending little boy that can't seem to construct messages illustrating his comprehension of console technology.
To put it another way - you probably couldn't even get into the Derek Smart Academy of Game Development and Design.
the problem arises when ps3 fanboys and ps3 trolls alike try to come to the conclusion that lowest common demoninator for multiplatform game = least powerful console. most developers learned and trained in a system more similar to 360/PC, so more often than not, the PS3 is going to be the least common demonimator because they built it for 360/PC architecture and tried to port it to the PS3, which needs a different architecture to run as effeciently. burnout paradise was designed first for PS3, and what-do-ya-know, the tables turned and 360 was the "lowest common demoninator" for that game. if you want to get an idea for a console's power, you can really only look at exclusive games that aren't trying to be coded for two different architectures at the same time and inevitably have to make compromises on one. carmack is a genius but he's still making a multiplatform game with PC as the base (which more easily translates to 360/mac because of the nature of these platforms) and instead of devoting his own attention to ps3, he hired some naughty dog people to do the work. i'm not discrediting carmack--but just like valve's Gabe Newell, he's finding trouble getting the same engine to perform on ps3 and he expresses that difficulty.QuoteOne of the most respected developers in the world just went on record (yet again, for the Nth consecutive time) that PS3 is the lowest common denominator in his game. And this is NeoGAF of all places - and you're surprised people argue over it?
it's not just the lowest common denominator for him though is it? let's face it - beyond -one- criterion game and every sony 1st party, this is pretty much the truth right now. PS3 -is- the lowest common denominator... how can you take offense from that statement?
smh @ Bronze medalists
i'm not discrediting carmack--but just like valve's Gabe Newell, he's finding trouble getting the same engine to perform on ps3 and he expresses that difficulty.
the point is that the folks anticipating anything other than -- at the very best -- a marginal performance improvement in games written for the ps3 over the 360 is delusional and should likewise reconsider why they bought a ps3 in the first place. in fact, in most cases, they should anticipate slightly decreased performance, although if you get a serious hard-on for a more consistent application of anisotropic filtering, GO GO PS3PS3 users get multiplatform games that are typically very close to their 360 counterpart and PS3 users get exclusive games that really shine above anything else on consoles. It's really not as bad of a deal as you try to paint it as.
the problem arises when ps3 fanboys and ps3 trolls alike try to come to the conclusion that lowest common demoninator for multiplatform game = least powerful console.
the point is that the folks anticipating anything other than -- at the very best -- a marginal performance improvement in games written for the ps3 over the 360 is delusional and should likewise reconsider why they bought a ps3 in the first place. in fact, in most cases, they should anticipate slightly decreased performance, although if you get a serious hard-on for a more consistent application of anisotropic filtering, GO GO PS3
LOOK GUYS KILLZONE 2 DEPTH-OF-FIELD EFFECTS OMG OMG OMG THERE MUST BE SOMETHING MAGIC ABOUT CELLLLLLL
Burnout paradise descission to go PS3 as base resulting in the game being over 1 year late, massively overbudget, at one point had a team of 150~ people working on it, cost an absolute fortune and has basically seen Criterion all but disolved with a load of people booted out , left, or reassigned to other machines.
Quotei don't remember seeing nearly as much pseudotechnical griping last gen
no matter what the GC or Xbox produced, the PS2 could do it - no question. That was the usual horse shit last gen.
Quotei don't remember seeing nearly as much pseudotechnical griping last gen
no matter what the GC or Xbox produced, the PS2 could do it - no question. That was the usual horse shit last gen.
i don't remember seeing nearly as much pseudotechnical griping last gen, though maybe i wasn't reading the right forums. and as you said, the difference between xbox and ps2 was actually pretty substantial
edit: wait, just remembered the whole dreamcast/ps2 thing, which probably set permanent records for pseudotechnical forum griping
Quotei don't remember seeing nearly as much pseudotechnical griping last gen
no matter what the GC or Xbox produced, the PS2 could do it - no question. That was the usual horse shit last gen.
Quotei don't remember seeing nearly as much pseudotechnical griping last gen
no matter what the GC or Xbox produced, the PS2 could do it - no question. That was the usual horse shit last gen.
What could either the 360 or PS3 do that the other one can't?
yeah i love the art as well draft. i guess only awesomes "get" this game's artEuro comic art. It's the shit.
Xbox Nation: How did the renowned French artist Moebius fit into the Panzer Dragoon creative process?
Takashi Iwade: Back then the team members were big fans of Moebius, and what actually happened is that Sega developed all of the game's enemies and bosses, and sent them to Moebius, who had been commissioned to do some illustrative art. He interpreted the designs and the results became the cover art for the Japanese release.
Kentaro Yoshida: As we were such big fans of Moebius, we were surprised with the results because they were not as abstract as we expected. It was very in keeping with the game.
as safe as nazi thigs in gas masks with glowing red eyes? come on, you've praised killzone's completely genre-safe art direction time and time again; let's not play the game of convenient hypocrisy now. post-apocalyptic visuals are definitely a breath of fresh air compared to modern-future military fetishism and olive/dun thematics.
Euro comic art? I'm not seeing that at all. But hey. Looks pretty uninspired to me, baseline mutant and outcast characters in typical barren dust environments, a pretty safe go-to format all around.Sfag scum. Typical barren dust environment, natch. Uninspired. Why not just call it generic and complete your journey to the darkside.
If there's any justice in this world, Raven is right now working on Jedi Knight 3 with Rage.
My God.
My fucking God. Can you imagine?
i'm digging it. but as far as visually stunning games go, killzone 2 is still the top dog.
if you want a game with generic, boring character designs. just look at mirror's edge.
i wasn't saying KZ2 has original or unique character designs. i was replying to bluetsunami's post about RAGE being better than all but crysis. good jon taking half my sentence and trying to spin it though (http://upload.dfyb.net/uploaded/cran.gif). i removed the line so i could write a seperate reply.i'm digging it. but as far as visually stunning games go, killzone 2 is still the top dog.
if you want a game with generic, boring character designs. just look at mirror's edge.
oh my god
Mirror's Edge is the exact opposite of generic. I can't argue with boring since that's, like, your opinion man. But generic? :oare you fucking stupid? those soldiers in mirror's edge practically define generic. it's a swat officer and a generic police guy from the future.
looks utterly fantastic and 60fps?
they better ship killzone 2 before this or else it'll make guerilla look bad. real bad.
i wasn't saying KZ2 has original or unique character designs. i was replying to bluetsunami's post about RAGE being better than all but crysis. good jon taking half my sentence and trying to spin it though (http://upload.dfyb.net/uploaded/cran.gif). i removed the line so i could write a seperate reply.i'm digging it. but as far as visually stunning games go, killzone 2 is still the top dog.
if you want a game with generic, boring character designs. just look at mirror's edge.
oh my god
But give that swat guy a trench coat and some red shit on his eyes and LOOK OUT.
But give that swat guy a trench coat and some red shit on his eyes and LOOK OUT.insert motion blur
Apparently, to dyfb, if it ain't glowin or using some obnoxious filter effect, it ain't artistic.BAD:But give that swat guy a trench coat and some red shit on his eyes and LOOK OUT.
Seriously :rofl
but mirror's edge is going for a contemporary design. as such those designs fit.i didn't say they didn't fit. i said they were generic. which they are. there's absolutely NOTHING interesting with those designs.
Apparently, to dyfb, if it ain't glowin or using some obnoxious filter effect, it ain't artistic.BAD:But give that swat guy a trench coat and some red shit on his eyes and LOOK OUT.
Seriously :rofl
(http://xbox360media.ign.com/xbox360/image/article/855/855708/mirrors-edge-20080228010808395.jpg)
GOOD:
(http://i37.tinypic.com/29bbzaa.jpg)
if you could only point to a place where i said anything about mirror's edge's environment design or even the artistic design in general.Apparently, to dyfb, if it ain't glowin or using some obnoxious filter effect, it ain't artistic.BAD:But give that swat guy a trench coat and some red shit on his eyes and LOOK OUT.
Seriously :rofl
GOOD:
Killzone 2, Rage, and Mirror's Edge all look awesome. Mirror's Edge is going for that style on purpose. Killzone 2 is jacking the Jin-Roh designs, but that is a good thing. Rage has good original designs.
:hyper (http://www.youtube.com/watch?v=219ohJZd8dI&feature=related) <--clickythat's very old footage... from their first publicly shown build.
as far as mirror's edge is concerned, i've only talked about the soldier designs. i think as a game, mirror's edge looks nice -- i only have a problem with the boring, generic character designs. they stick out like a sore thumb next to stylized art of the rest of the game.leave it to EB's pitiful killzone hate to cause you losers to try and defend the most generic character designs since conflict denied ops.
that's very old footage... from their first publicly shown build.
Original, they look like random Tatooine citizens 1, 2, 3 and 4 to me. Fits the environment, I suppose.
they can have anonymous, straight cut characters without taking today's basic military gear and coloring it black and white.as far as mirror's edge is concerned, i've only talked about the soldier designs. i think as a game, mirror's edge looks nice -- i only have a problem with the boring, generic character designs. they stick out like a sore thumb next to stylized art of the rest of the game.leave it to EB's pitiful killzone hate to cause you losers to try and defend the most generic character designs since conflict denied ops.
I'm pretty sure that's a deliberate design. The city itself is a tightly controlled "utopia," so the opposition should then probably be anonymous and straight cut. Whether you like that choice or not is a different matter, but sometimes, generic isn't a bad thing.
mirror's edge does not take place in a contemporary setting, either.
http://www.gametrailers.com/player/23177.html
just leave it to carmack.http://www.gametrailers.com/player/23177.html
still wondering how this type of game is gonna play out on 360 using 2 discs.
So, your suggesting that DICE pull a Guerrilla and bite the designs of other artists?i really wonder how you manage to repeatedly fail comprehending such simple sentences.
The Jin-Roh characters seriously look like absolute blunt-take shit compared to Guerrilla's "iteration" though. That's a classic case of borrowing something with shred of brilliance and actually turning it into something spectacular. It's like the anti-Too Human or some such.i disagree there. the characters serve a different purpose, but i think jin-roh's design is awesome. dunno if you've seen the film, but the design works flawlessly.
QuoteThe Jin-Roh characters seriously look like absolute blunt-take shit compared to Guerrilla's "iteration" though.
:lol fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckofff!!!!
good lord.
which is more than you can say about the boring, run of the mill designs in mirror's edge. you can put them next to characters in other games and movies, maybe change the color pallete a bit, and you wouldn't be able to tell the fucking difference. yeah, that makes them generic and boring.
these terms are also used to define the designs of stormtroopers and combine police. being "clean and anonymous" does not mean the character still can't be original. being "clean and anonymous" doesn't mean they have to take a swat soldier from 'Action Game 42934' and throw him into a very stylized environment.which is more than you can say about the boring, run of the mill designs in mirror's edge. you can put them next to characters in other games and movies, maybe change the color pallete a bit, and you wouldn't be able to tell the fucking difference. yeah, that makes them generic and boring.
The characters are clean, and again, anonymous. Which would then reflect the overarching visual design of the game world. I'm seriously not seeing the problem here.
which is still leagues above half-life combine-ripoff KIllzone [or should i say, Shitzone] that is espoused like a whore by the Sony basement virgins
http://www.gametrailers.com/player/23177.html
Basically every FPS in the last 5 years is a HL rip off.which is still leagues above half-life combine-ripoff KIllzone [or should i say, Shitzone] that is espoused like a whore by the Sony basement virgins
That is some dumb ignorant shit if you think Killzone ripped off anything Half-Life related.
Basically every FPS in the last 5 years is a HL rip off.
I don't know what Jin-Roh is, but it sounds like an animu. Shame on you people.
I don't know what Jin-Roh is, but it sounds like an animu. Shame on you people.(http://upload.wikimedia.org/wikipedia/en/c/c1/Enattendantredspectacles.png)
http://lambda-the-ultimate.org/node/2340 (http://lambda-the-ultimate.org/node/2340)dude john carmack probably dreams in code, like the matrix or something
i doubt carmack even has any idea what dependent types are. tim sweeney :bow UE4 :bow
omg it IS animuhttp://youtube.com/watch?v=8oui3kAkUqE
http://lambda-the-ultimate.org/node/2340 (http://lambda-the-ultimate.org/node/2340)Tim Sweeney: Talks about coding on the internet.
i doubt carmack even has any idea what dependent types are. tim sweeney :bow UE4 :bow
i think killzone does the "destroyed humanity" look really well. that Helghan panorama in the original trailer was absolutely stunning.
KZ1 had really great art direction I thought (ripped or not, I don't care.). Really consistent, beautiful, and interesting. Definitely loved the art. It's the only thing about the game I think doesn't make me motion sick.
[youtube=425,350]L4RrkFH4Srw[/youtube]
I think this. I haven't played the full game.
See, Haze had shitty art direction. And they actually went back to the drawing board and resurfaced with the bee helmet theme. You have to wonder if someone was deliberately sabotaging that one. God damn it.:lol
http://lambda-the-ultimate.org/node/2340 (http://lambda-the-ultimate.org/node/2340)Tim Sweeney: Talks about coding on the internet.
i doubt carmack even has any idea what dependent types are. tim sweeney :bow UE4 :bow
John Carmack: Builds rockets.
:bow Carmack :bow2
:piss Sweeney :piss2
:bow Commander Keen :bow2
:piss Some game no one's ever even heard of :piss2
Yeah wow sounds awesome I guess that's why it was so popular.:bow Commander Keen :bow2
:piss Some game no one's ever even heard of :piss2
Commander Keen's just a lame Mario wannabe, ZZT actually gave you the power to create your own computer games, one of the first games with a fully featured level editor and rudimentary programming language.
:lol :lolYeah wow sounds awesome I guess that's why it was so popular.:bow Commander Keen :bow2
:piss Some game no one's ever even heard of :piss2
Commander Keen's just a lame Mario wannabe, ZZT actually gave you the power to create your own computer games, one of the first games with a fully featured level editor and rudimentary programming language.
Yeah wow sounds awesome I guess that's why it was so popular.:bow Commander Keen :bow2
:piss Some game no one's ever even heard of :piss2
Commander Keen's just a lame Mario wannabe, ZZT actually gave you the power to create your own computer games, one of the first games with a fully featured level editor and rudimentary programming language.
it didn't work at gaf because you put a laughing smiley at the end.
you need to be cold.
Yeah wow sounds awesome I guess that's why it was so popular.:bow Commander Keen :bow2
:piss Some game no one's ever even heard of :piss2
Commander Keen's just a lame Mario wannabe, ZZT actually gave you the power to create your own computer games, one of the first games with a fully featured level editor and rudimentary programming language.
Well, people still make games on it to this day. http://zzt.belsambar.net/ (http://zzt.belsambar.net/)
I was obsessed with ZZT in junior high. I've never played any games Carmack worked on, so Sweeney wins in this category as well.
Leave it to dfyb to fuck up a perfectly good thread.yeah! all me. *fist pump*
:piss Killzone 2 :piss2
:piss The PS3 Savior :piss2
I was obsessed with ZZT in junior high. I've never played any games Carmack worked on, so Sweeney wins in this category as well.
Fallout 4 with this engine, please.
oh boy, borderlands sans loot
with shitty special effects and generic enemies
oh boy
excited here
...
jesus christ this knife is too dull to cut