THE BORE
General => Video Game Bored => Topic started by: JustinP on August 06, 2008, 05:54:09 PM
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(http://upload.dfyb.net/uploaded/1037311.jpg)
(http://upload.dfyb.net/uploaded/1037314.jpg)
(http://upload.dfyb.net/uploaded/1037315.jpg)
and what would heavy rain be without character monologue and close-up shots?
(http://upload.dfyb.net/uploaded/heavyrain-1.jpg)
(http://upload.dfyb.net/uploaded/heavyrain-2.jpg)
(http://upload.dfyb.net/uploaded/heavyrain-3.jpg)
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wow that gameplay looks so fun
wait a tick
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The eyebrows are a texture... this is the 360 version
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creepy.
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From the developers of Indigo Prophecy.
lol
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oh wait this is the gameplay
"With the release of Fahrenheit, we gave the adventure genre a new grammar. We brought new ways into the genre, new words if you want to see it like that, a new vocabulaire. With Heavy Rain, where going to expand on that same grammar."
hmm yes that explains everything :tophat
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It helps understanding what this will be if you played Indigo Prophecy. It is basically "Quick Time Events: The Game". I expect this to be similar. It is very impressive looking outside of the blurring of the background.
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Indigo Prophecy is amazing. I might buy a PS3 for this game - until they announce the 360 version soon after
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hope their budget is enough to finish the project this OH GOD WTF IS THIS MATRIX KUNG FU BULLSHIT
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Then I guess I am buying a PS3 in 2010
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indigo prophecy is soooo good for 90 minutes
soooooooo good
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The environments look like GTAIV. Same with the cars and bike. The characters look ok, but I don't see what's so amazing.
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nah, it looks pretty fucking good
keyword "looks"
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appears to be some heavy mucus running out of her left nostril
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The environments look like GTAIV. Same with the cars and bike. The characters look ok, but I don't see what's so amazing.
I think it looks leagues better than GTA4, but except for the bike picture from the rear, the environments don't look amazing. The character model looks great, as does the fat guy.
nah, it looks pretty fucking good
keyword "looks"
That is one problem solved already then! something appealing to look at for the stretch of the game.
now if they can only have interesting gameplay.
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i never played indigo prophecy but it seems like an evolutionary take on the point and click adventure games. i had fun with point and click adventure titles on PC. will probably gamefly this game.
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i never played indigo prophecy but it seems like an evolutionary take on the point and click adventure games. i had fun with point and click adventure titles on PC. will probably gamefly this game.
i wouldnt say that... it was pretty much QTE: The Game
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Not really. It was an adventure game saddled with action bullshit and the action was all controlled via absolutely arbitrary "QTEs."
Indigo Prophecy is about interacting with your environment. It found a way to make tedious bullshit engaging and it really makes you feel for characters in ways few other games do.
And then the halfway point hits and the game turns to complete diarrhea.
I really recommend IP because it's cheap now and the first hour to two hours are ridiculously good. The scene when the cop shows up to your apartment and the promise of the story being so "elastic" rocks so much. It just never really delivers because....uh....angels in a church.
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looks hot. haters can suck it. right here. nom nom nom
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(http://i34.tinypic.com/153kytf.gif) (http://fromearth.net/LetsPlay/Fahrenheit/)
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is this a money shot?
(http://upload.dfyb.net/uploaded/heavyrain-3.jpg)
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i never played indigo prophecy but it seems like an evolutionary take on the point and click adventure games. i had fun with point and click adventure titles on PC. will probably gamefly this game.
i wouldnt say that... it was pretty much QTE: The Game
and what i'm saying is that QTE's have some similarities to how a point and click adventure game is played. both systems prioritize cinematic elements over interactivity.
and 2ykev even states "Indigo Prophecy is about interacting with your environment," which was a large part of point and click adventure titles.
i never played indigo prophecy but it seems like an evolutionary take on the point and click adventure games. i had fun with point and click adventure titles on PC. will probably gamefly this game.
This is as wrong as you can get. The game was excrement.
i've heard the opposite, more often than not.
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Fahrenheit was very awesome until the back end. I'm hopeful they learned from the mistakes of the first.
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I'm not so sure I think it's an evolution of point and click adventure games-- Farenheit is more about narrative than it is puzzles and discovering the distinguished mentally-challenged logic of a designer-- but it definitely is an adventure game. Eurogamer's review of IP is great in how it describes IP as an adventure game where Cage sacrificed core adventure principles to squeeze action into the game...and it really, really stands out.
The story, characterization, character drama, etc., is all top notch for a bit and then it becomes poopy but it's so, so good at first that you won't care. There's a 100% obvious jump the shark moment in the game and from that point on you might as well shut it off.
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The last bits ARE the best parts. I mean wtf, it's just so insane and crazy that this actually made it into the game. No "cleaning up the crime scene" boring shit, instead you have people flying in the air, using Kung Fu, throwing water towers at each other... easily top 5 game.
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don't forget about the sex scene in a run down subway car
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They should remake that shit with UE3, that would be bonkers
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The last bits ARE the best parts. I mean wtf, it's just so insane and crazy that this actually made it into the game. No "cleaning up the crime scene" boring shit, instead you have people flying in the air, using Kung Fu, throwing water towers at each other... easily top 5 game.
(http://i38.tinypic.com/27ydekk.gif)
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JustinP, you should try it then. The game is mostly garbage, with collosal fuck-up design decisions, one of the worst last acts in any game, and a pointless overuse of qtes (which are a bad thing in the first place, no matter the frequency. It's only like 10 bucks though, so you can decide for yourself.
i'll probably do just that. but i hear raving reviews for it, even if some don't like the end.
and personally i don't generalize QTEs as being universally bad. not saying they're always a good idea or that all of them are done great, but there have been QTEs that i have enjoyed and it would have been a different (most likely lesser) experience if attempted outside a QTE.
i'll take your xbox copy if i can't get ahold of an uncensored PC copy.
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I really have to play Indigo Prophecy one day. I only played the PS2 demo years ago.
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btw we only call it farenheit on interweb bcuz we r teh elite gamers
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The last bits ARE the best parts. I mean wtf, it's just so insane and crazy that this actually made it into the game. No "cleaning up the crime scene" boring shit, instead you have people flying in the air, using Kung Fu, throwing water towers at each other... easily top 5 game.
Demi, your taste is so amazingly arbitrary that I can't figure out what you will like and dislike :lol
The QTEs aren't even really engaging QTEs though. the QTEs in IP ARE bad QTEs. Even in Shenmue, when you are playing the game and a QTE comes up...if you need to sidestep and punch someone, left + a is the command. In God of War, O is the command for a QTE throw. It's all related and kind of tight. IP is just...simon says because they say so.
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My list is pretty short
Anything that's:
* Amazingly epic (or just one of the two)
* QTEs
* Bubble Bobble
* Zombies
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Indigo Prophecy is CORRECt because its about the INDIGO CHILD
wtf does Farenheit relate to that
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http://www.dailymotion.com/LordMune/video/x3k336_lp-fahrenheit-hobos-2_videogames
incredible coffee drinking action
"you awake?"
"yeah..."
"GO BACK TO SLEEP"
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The last bits ARE the best parts. I mean wtf, it's just so insane and crazy that this actually made it into the game. No "cleaning up the crime scene" boring shit, instead you have people flying in the air, using Kung Fu, throwing water towers at each other... easily top 5 game.
Demi, your taste is so amazingly arbitrary that I can't figure out what you will like and dislike :lol
The QTEs aren't even really engaging QTEs though. the QTEs in IP ARE bad QTEs. Even in Shenmue, when you are playing the game and a QTE comes up...if you need to sidestep and punch someone, left + a is the command. In God of War, O is the command for a QTE throw. It's all related and kind of tight. IP is just...simon says because they say so.
Dude, he gets chased by GIANT COCKROACHES
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My list is pretty short
Anything that's:
* Amazingly epic (or just one of the two)
* QTEs
* Bubble Bobble
* Zombies
You forgot
* Advent Rising
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That falls under category 1
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That falls under category 1
It needs it's own category. Your Advent Rising fanboyism is my favorite Demi meme of all time.
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*magic underwear
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SO FRENCH
i don't even care if it sucks -- as indigo prophecy mostly did. videogames need this
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holy shit i just watched the giant bugs scene
it's like qte overdrive
http://vimeo.com/403626
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Soccer Mom the Game
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end spoilers:
[youtube=425,350]kw2pnkmYIhI[/youtube]
http://www.youtube.com/watch?v=kw2pnkmYIhI
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holy shit i just watched the giant bugs scene
it's like qte overdrive
http://vimeo.com/403626
:lol
Jesus Christ. And I always thought Simon was just a pithy way of describing QTEs.
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That's a pretty light qte sequence.
What.
That sequence alone put both Shenmue and God of War to absolute shame, and you're telling me it's light.
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...but...
...but you're pressing more buttons and doing more inputs than if it was just a straight up action gameplay sequence, why
why
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Yeah, as I said, they aren't even good QTEs. Just random waggling.
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I loved that scene, I think I'm gonna replay this again
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I dunno why everyone is hating. Tell me that wasn't one of the most enjoyable things you've seen this past year. QTEs made that happen.
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http://vimeo.com/461950
think of shenmue 3 with that technology
a thousand soccer balls to dodge
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http://vimeo.com/403626
:lol
Good lord, I'm glad I missed out on most of last gen.
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Looks special.
But it will suck monkey dick if the main character is a female. I thought this was going to be this big crime thriller, and you just can't do it with a female in the main role because...i'll just feel like a bitch.
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uh kev
this wouldn't happen to be the jump the shark moment would it (http://vimeo.com/624612)
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You should just play it, Crushed. It's on PC. Its better than any Wii game.
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wait no i found it (http://vimeo.com/630057)
god what a shitty shit game only shitheads could like
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Bourne Conspiracy is better and has better QTEs
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*advent rising
*indigo prophecy
i bet demi also liked enter the matrix, seems straight up his alley
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Bourne Conspiracy is better and has better QTEs
It's still terrible though.
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*advent rising
*indigo prophecy
i bet demi also liked enter the matrix, seems straight up his alley
I liked the hacking minigame - Path of Neo is loaaaaaaaaaaaaads better
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The hacking mini game in Enter the Matrix was awesome. I had more fun with that than I ever did with the actual 'game'.
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The Indigo Prophecy PC demo was incredible.
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Isn't that the game that everyone says is amazing, for about 1/2 or 1/3 of it? Developers can improve, and grow wiser from mistakes made. Of course, they may also never acknowledge the mistakes, and just create another flawed game. We'll see. Never played that one myself, but I like what the creator claims to be interested in doing with this game; moving away from the large scale, save the world stuff, and making a game with a more, er, personal theme. I'm at the very least interested in seeing how this will present itself in a game setting.
Keeping in mind of course, that the last time I bet blindly on an unproven developer because of an attractive concept and direction, we got Haze. :(
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http://vimeo.com/652673
hahahahhahahhahahahhhahahahahha
:rofl
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Keeping in mind of course, that the last time I bet blindly on an unproven developer because of an attractive concept and direction, we got Haze. :(
that was a proven developer with a shitty concept that ended up being a super shitty game.
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Crushed seems really entertained by this. Owned? Seems so.
Demi +1
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oh my god the mayan god "orange clan" is fighting against the internet a.i. "purple clan" for control of the "indigo child" of humanity's greatest prophecy, and all this is being explained by a group of magic hobos
wait
orange clan, purple clan, meso-american magic
this is legends of the hidden temple
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Easily top 5 game, you wont see anything like it for a long while
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holy shit i just watched the giant bugs scene
it's like qte overdrive
http://vimeo.com/403626
wow that is just godawful. heavy rain is going to be like this?
i have zero interest in playing simon sez pasted on top of a movie.
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uh kev
this wouldn't happen to be the jump the shark moment would it (http://vimeo.com/624612)
I think it jumps before that even, but this is definitely the height. The JTS moment is a scene you have to replay from Lucas' childhood where the game becomes a (bad) Metal Gear Solid for two minutes.
I still believe the first 1/3rd is unparalleled in what it does. The impressiveness of the presentation, the voice acting, the dialog system being Mass Effectian but with actual good writing and consequences for each dialog choice, the atmosphere, the investigative gameplay, the way it builds your sympathy with characters, the moral choices you have to make that actually affect gameplay beyond "harvest" or "save," etc.
It's 10 dollars to buy or 15 to get off XBLM. It's totally worth it just to see what they are capable of doing.
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I don't know if I'd go so far as calling the first 1/2 or even 1/3 of the game great. It basically goes downhill from the moment you leave the diner at the beginning and like Kev says, the wheels completely fall of the wagon as soon as the Little Rascals flashback sequences begin, which are even more annoying than the QTEs that you have in just about every single conversation or action in the game for no apparent reason. And speaking of those flashbacks, the game is set in modern times, correct? Then why the hell is the main character having childhood flashbacks to a military base that looks like it was ripped straight out of the 1940's? How fucking old is this guy anyway?
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I'm considering up to the military flashback 1/3rd of the game. That's my JTS moment. I beat the game in about 8 hours ...so the two hours or so of exploring the diner and Lucas' apartment was my favorite.
The scene with the cop at the door and Lucas frantically trying to hide stuff was something I had never done in a game before.
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:rofl
Wow IP/Fahrenheit looks hilariously awful :lol
Do we know if Heavy Rain gameplay is like this?
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There Will Be Rain
DRAINAGE! Drainage, Eli, you boy. Drained dry. I'm so sorry. Here, if you have some rain, and I have some rain, and I have a straw. There it is, that's a straw, you see? You watching?. And my straw reaches acroooooooss the room, and starts to drink your rain... I... drink... your... rain!
I DRINK IT UP!
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There Will Be Rain
DRAINAGE! Drainage, Eli, you boy. Drained dry. I'm so sorry. Here, if you have some rain, and I have some rain, and I have a straw. There it is, that's a straw, you see? You watching?. And my straw reaches acroooooooss the room, and starts to drink your rain... I... drink... your... rain!
I DRINK IT UP!
Don't talk about "Eli" and "being drained dry through a straw."
It reminds me of HL2E2's ending. :(
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holy shit i just watched the giant bugs scene
it's like qte overdrive
http://vimeo.com/403626
wow that is just godawful. heavy rain is going to be like this?
i have zero interest in playing simon sez pasted on top of a movie.
Whoa now, don't assume that Heavy Rain will be more of the same. David Cage has aknowledged the flaws of IP many times and, while it's still best to approach this new game with caution, I don't think anyone should assume that these problems will be repeated.
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i didn't assume anything. i asked if heavy rain was going to be like that, hence the question mark.
is the majority of the gameplay still going to be based around qte's or are they going for a different approach?
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i hope it's all QTEs. who cares about this game otherwise?
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i didn't assume anything. i asked if heavy rain was going to be like that, hence the question mark.
is the majority of the gameplay still going to be based around qte's or are they going for a different approach?
From what we can tell, the game is not based around QTEs this time. Don't forget the gushing praise lavished upon this game from those lucky enough to see it behind closed doors at E3. If it were more of the same (Simon Says QTEs) I don't think people would have been so excited. David Cage also basically admitted that things fell apart in the game (IP).
I believe Heavy Rain will be a much better game as a result of their previous project.
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http://gamersyde.com/leech_8318_en.html
Video
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looks like demi gets his wish. it's a movie except you occasionally have to press buttons to make it continue
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To be fair, QTE seem a lot better integrated here than in older games.
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Well, it certainly looks remarkable.
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How is it not a "real" game?
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how can you call an interactive movie actual gameplay footage
it's a point and click adventure without the pointing, just the clicking
it looks great, but so did beowulf, and you didn't have to time button presses to watch that
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i can't wait for this game's two 15 minute thrilling scenes of branching choices, which then disappear never to be seen again, replaced by two 20-30 minute baby gear solid segments
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Looks great. I'm going to have to go against the whole "the trailer showed qte's so the WHOLE game is going to be like this" crap.
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Looks like I'm buying a PS3... just wow
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Looks good. As long as they don't go all wacky supernatural with the ending I'll be happy.
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1. Mojo
2. Zero Hero
3. Himu (just because)
4. AA
:hyper
(http://dougorama.net/designs/woot.jpg)
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Looks good. As long as they don't go all wacky supernatural with the ending I'll be happy.
they already said none of that shit.
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Looks good. As long as they don't go all wacky supernatural with the ending I'll be happy.
they already said none of that shit.
Sweet, no Mayans, just plain ol' natural robots.
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hahaha. the battles look like ass.
fucking qte's.
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Why the hate? It looks incredible and has QTEs. Guaranteed million seller. System seller, too.
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No
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Shenmue was like "Here's some QTEs, but first you have to do slow ass mundane tasks like picking your asshole"
I'm like how about no *shut off, delete ISO, throw away CD-Rs*
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Wow, I thought people were just exaggerating at first, but there was a ton of QTE in that segment!
Don't know if want. :-\
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Damn I just watched the footage... my god, that looks amazing
I'm in, buying a PS3 when this is out
DAMN, I'm hyped now
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if you want, i can videotape my play through of the game and you could press buttons on a ds2. it'll be pretty much the same thing.
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Nah, I bet it will look gorgeous on my HD
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Fuck QTEs, and fuck everything past the diner in Indigo Prophecy. Fucking Matrix wannabe.
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The game isn't only QTE based. Preview from 1up: http://www.1up.com/do/previewPage?cId=3169463
Some quotes:
Movement in Heavy Rain doesn't come from the analog stick; it comes from holding down the right trigger (R2), "like in a racing game," says Cage. "Simple. You never get lost. Pressing the button always makes you move forward." The newly freed left analog stick, then, controls your character's head -- and serves as the steering wheel, essentially.
The rest of the controls have changed a decent bit as well. You still interact with the world around you using the right analog stick (to knock on a door, for instance), but now you make many choices with the Sixaxis' tilt sensor. Walk up to a door and the game will give you three dialogue choices, which you select by physically moving your controller toward them.
(wtf?)
Using a similar interface, you can pull up a short list of your character's thoughts at any time by holding down L1 and moving the controller to select between them, the idea being that you can ask your character what they are thinking as a way to gain clues or extra information about what's occurring around them.
It is an adventure game.
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The rest of the controls have changed a decent bit as well. You still interact with the world around you using the right analog stick (to knock on a door, for instance), but now you make many choices with the Sixaxis' tilt sensor. Walk up to a door and the game will give you three dialogue choices, which you select by physically moving your controller toward them.
:bow Innovation :bow2
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I kinda :-\ when i saw the QTes, and the animation, at least when she spoke at the phone was horrible.
Don't see anything so far that looks particularly amazing, but it certainly looks like a different game than most on the market so that's a reason to be excited.
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It basically sounds like an evolved Indigo Prophecy. So, if you hated that game, you probably won't much like this one either.
I think it sounds great, though. IP was an adventure game at heart with QTE elements thrown in. The QTEs appear to be vastly improved this time while the adventure stuff sounds just as good. I suppose it's difficult to show off puzzles or typical adventure gameplay in a trailer, however, so I'm sure that's why the trailer focused on QTEs. Of course, the QTE elements were the weakest part of the original (due to the Simon-like interface) so I'm sure they wanted to demonstrate the new QTE system as well.
So, like IP, this is a graphic adventure with QTE elements thrown in for action sequences. I don't see how anyone could write it off so quickly unless they hate graphic adventures (which a lot of people seem to, unfortunately). What made IP unique was all of the small interactions that the player could perform that added to the experience (and in many cases, suspense). This is what made the game somewhat more interactive than your typical adventure game. Your typical graphic adventure requires you to fumble around with an inventory and talk to people. That's it. Yet, they can still be very enjoyable. I thought Dreamfall was a good experience despite the fact that it involved very little serious interaction of any sort (I wish they could have found a middleground between that and The Longest Journey, however, as TLJ was just too convoluted when it came to puzzles).
I still miss all of the old Lucas Arts games...
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5. WrikaWrek
I said i don't like QTEs.
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Movement in Heavy Rain doesn't come from the analog stick; it comes from holding down the right trigger (R2), "like in a racing game," says Cage. "Simple. You never get lost. Pressing the button always makes you move forward." The newly freed left analog stick, then, controls your character's head -- and serves as the steering wheel, essentially.
so it's a dvd on fast forward :S. wait.
sorry, so it's a blu-ray on fast forward :duh.
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Movement in Heavy Rain doesn't come from the analog stick; it comes from holding down the right trigger (R2), "like in a racing game," says Cage. "Simple. You never get lost. Pressing the button always makes you move forward." The newly freed left analog stick, then, controls your character's head -- and serves as the steering wheel, essentially.
Well that sounds shitty.
The rest of the controls have changed a decent bit as well. You still interact with the world around you using the right analog stick (to knock on a door, for instance), but now you make many choices with the Sixaxis' tilt sensor. Walk up to a door and the game will give you three dialogue choices, which you select by physically moving your controller toward them.
Sounds like Fahrenheit, but worse.
Using a similar interface, you can pull up a short list of your character's thoughts at any time by holding down L1 and moving the controller to select between them, the idea being that you can ask your character what they are thinking as a way to gain clues or extra information about what's occurring around them.
That's cool.
Overall, wow, the game keeps going down on my list.
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Well that sounds shitty.
There have been a couple of games that have used that method (Shenmue included). It works really well, actually, as it allows precise movement through the world. It's not as if you're stuck on rails or something.
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Well that sounds shitty.
There have been a couple of games that have used that method (Shenmue included). It works really well, actually, as it allows precise movement through the world. It's not as if you're stuck on rails or something.
It was the worst part of shenmue. Walking around.
How is it any more precise than using both analogs?
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Looks good, plus there was almost rape at the end of the trailer...count me in.
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Hey, that sounds fucking awesome! I usually hate QTE's but i liked that. I'm going to jack off and fuck it and then be like wowowowowowowowo and then YEAH DEMI FUCK MY ASS
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And then I'm going to fuck Mupepe's ass
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creepy eyes still creepy.
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This looks awesome. I really enjoyed the first 2/3s of fahrenheit until the Matrix shit got out of hand. This being a more normal stoy should be better and I really like how they've integrated the QTE inputs into the game. It's a lot more subtle than fahrenheit.
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Cohen is going to cry when this sells... Someone photoshop his face in the crying photo
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Cage also clearly noted that the demo we were going to watch was not going to be part of the proper plot of Heavy Rain. It was a special bonus scene created specifically for the demo and would not play a part in the actual storyline.
ruh-roh, diner scene hype from fahrenheit all over again, that's our david
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can you play this with the blu ray remote
like those games that come on disney movies
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I'll take anything even slightly interesting for my PS3, since the only game I've played on it was that horrendous trash (well, story-wise, at least) MGS4.
The QTE stuff looks really intense, the environments looks great, and the character models look great from far away (they look like regular Xbox 360 esque models up close). Hopefully the story is good.
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Well that sounds shitty.
There have been a couple of games that have used that method (Shenmue included). It works really well, actually, as it allows precise movement through the world. It's not as if you're stuck on rails or something.
It was the worst part of shenmue. Walking around.
How is it any more precise than using both analogs?
Actually, ignore the Shenmue example. A better example would be the Fatal Frame games. You simply hold a button to run forward and turn with the analog stick. I believe this is done to allow for cinematic camera angles without screwing with your viewpoint. Unlike Shenmue, both Fatal Frame and Heavy Rain use cinematic angles at various points. If you use a traditional movement scheme, you'll end up running into issues when the camera changes. Devil May Cry likes to throw in angles like this at times and it can be annoying when the camera does a major switch.
It's perfect for an adventure game.
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Indigo Prophecy is amazing. I might buy a PS3 for this game - until they announce the 360 version soon after
DODGING VIDEO TAPES: THE GAME.
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Well that sounds shitty.
There have been a couple of games that have used that method (Shenmue included). It works really well, actually, as it allows precise movement through the world. It's not as if you're stuck on rails or something.
It was the worst part of shenmue. Walking around.
How is it any more precise than using both analogs?
Actually, ignore the Shenmue example. A better example would be the Fatal Frame games. You simply hold a button to run forward and turn with the analog stick. I believe this is done to allow for cinematic camera angles without screwing with your viewpoint. Unlike Shenmue, both Fatal Frame and Heavy Rain use cinematic angles at various points. If you use a traditional movement scheme, you'll end up running into issues when the camera changes. Devil May Cry likes to throw in angles like this at times and it can be annoying when the camera does a major switch.
It's perfect for an adventure game.
Hope so. I want to like this game. I've been following Quantic Dream since Omikron, i'm just sad that HEavy Rain looks like a QTE fest.
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Hope so. I want to like this game. I've been following Quantic Dream since Omikron, i'm just sad that HEavy Rain looks like a QTE fest.
Did you read the IGN impressions? It sounds pretty slick to me. In fact, it seems that you could complete the demo without ever having to enter into QTE mode (outside of starting the motorcycle). The demo had them exploring around the house most of the time (checking the mail, knocking on the door, pushing objects together to sneak inside, etc). After discovering a scene in the bedroom, the guy comes home and the game goes split screen (like Indigo Prophecy) and you have to find a way out. You can sneak out, engage him, run from him, etc. They claim that, if you die, you don't actually get to retry the events either and the story will continue (we'll see about that one, though). Considering that you will play as many different characters in a larger story, I can see how this might work (as there will probably be certain characters that don't even encounter a scene where death can occur). From what they wrote, the QTE events really only kicked in when the guy entering the house discovered your character.
I think the QTEs here make a bit more sense than usual, however, as you basically end up with buttons assigned to various objects on screen. IP had you just pressing directions to escape and it wasn't integrated into the world, but here, the button presses aren't just random on screen flashes anymore.
So, yeah, it seems that the formula is just an evolved Indigo Prophecy in that you spend most of the time freely exploring the world in an adventure-like mode while action scenes are handled with QTEs. All of the systems seem to be improved greatly from IP, however. Sounds like it could be pretty thrilling to me.
Also, it seems that the house created for this demo presents a scenario that is unique to the demo and has nothing to do with the main story. They just wanted a single environment to demonstrate what the game is about. It's a shame a full video walkthrough isn't available, but it seems that the demo lasted a good 45 minutes (though they showed different ways of ending it, so it was really like 25-30 minutes of linear gameplay).
I might buy a PS3 for this game - until they announce the 360 version soon after
In this case, I don't think that would happen simply because Sony is the publisher. The situation is akin to Alan Wake or Mass Effect. Both companies are not opposed to working on multiple platforms, but those specific games will be/were published by Microsoft.
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The "combat" :rofl
The thing about QTE's is, even if they allow you to have really cool looking fights while the player is forced to pay attention, they also ruin any immersion or aesthetic consistency. Dude tries to stop the player character... "TRIANGLE TRIANGLE TRIANGLE". The only game I don't hate QTE's in that I've played is RE4, and they still kinda suck in the case of that knife fight. They're good for keeping you on edge in the case of rocks rolling at you, stuff like that, but they shouldn't be sustained or used in relation to the plot. My two cents anyway.
I'd really like to see more of this game before I completely condemn it as QTE-shit-city.