It basically sounds like an evolved Indigo Prophecy. So, if you hated that game, you probably won't much like this one either.
I think it sounds great, though. IP was an adventure game at heart with QTE elements thrown in. The QTEs appear to be vastly improved this time while the adventure stuff sounds just as good. I suppose it's difficult to show off puzzles or typical adventure gameplay in a trailer, however, so I'm sure that's why the trailer focused on QTEs. Of course, the QTE elements were the weakest part of the original (due to the Simon-like interface) so I'm sure they wanted to demonstrate the new QTE system as well.
So, like IP, this is a graphic adventure with QTE elements thrown in for action sequences. I don't see how anyone could write it off so quickly unless they hate graphic adventures (which a lot of people seem to, unfortunately). What made IP unique was all of the small interactions that the player could perform that added to the experience (and in many cases, suspense). This is what made the game somewhat more interactive than your typical adventure game. Your typical graphic adventure requires you to fumble around with an inventory and talk to people. That's it. Yet, they can still be very enjoyable. I thought Dreamfall was a good experience despite the fact that it involved very little serious interaction of any sort (I wish they could have found a middleground between that and The Longest Journey, however, as TLJ was just too convoluted when it came to puzzles).
I still miss all of the old Lucas Arts games...