THE BORE

General => Video Game Bored => Topic started by: Crushed on September 21, 2008, 04:00:10 PM

Title: Mega Man 9 thread
Post by: Crushed on September 21, 2008, 04:00:10 PM
What is your opinion on releasing DLC for a "new NES game"?


Will you download it 50 times on all versions just to spite the young noob haters, or will you not buy the game at all because of imaginary content-tripling DLC packs that you just know were already present in the game.
Title: Re: Mega Man 9 DLC
Post by: cool breeze on September 21, 2008, 04:02:14 PM
I will buy the game, but I won't be buying the DLC.  I probably will end up buying it on PS3 since my Wii doesn't have any storage space and am someone who needs a good D-Pad to play so 360 out is out of the question.  Still, I might make room on my Wii just so I can play with my SFC controller...plus I need to play the system every few months so it doesn't shrivel up and die.
Title: Re: Mega Man 9 DLC
Post by: Crushed on September 21, 2008, 04:03:54 PM
Mega Man 2 revamped with the Minibosses doing the music
:rock
Title: Re: Mega Man 9 DLC
Post by: cool breeze on September 21, 2008, 04:05:34 PM
Give me a Mega Man 2 revamped with the Minibosses doing the music, and I'll buy it 10 times over.

Get Grin on it.

Grin :bow2
Title: Re: Mega Man 9 DLC
Post by: demi on September 21, 2008, 04:15:33 PM
It's probably not DLC, its just a key that unlocks it. When Final Fantasy came out on WiiWare, it was hacked and all the DLC was accessible for those who PIRATED it
Title: Re: Mega Man 9 DLC
Post by: MCD on September 21, 2008, 04:23:11 PM
^no.

it's more used in retail games, especially from namco and ea.

edit: i didn't see trial before, nm.
Title: Re: Mega Man 9 DLC
Post by: demi on September 21, 2008, 04:24:57 PM
It's probably not DLC, its just a key that unlocks it. When Final Fantasy came out on WiiWare, it was hacked and all the DLC was accessible for those who PIRATED it

Kinda like every xbla game trial ever?

... duh. But kind of NOT like Burnout Paradise's updates
Title: Re: Mega Man 9 DLC
Post by: demi on September 21, 2008, 04:27:03 PM
Basically what I'm saying is that I'm gonna get all the DLC for free and distinguished mentally-challenged fellows are gonna buy it I LOVE MY NINTENDO WII
Title: Re: Mega Man 9 DLC
Post by: Himu on September 21, 2008, 05:30:53 PM
I hope Protoman can be gotten like, in the game, you know, without having to pay them shit.
Title: Re: Mega Man 9 DLC
Post by: cool breeze on September 21, 2008, 05:36:29 PM
Why would Capcom have him unlockable when dozens of gullible kids are willing to pay for him?
Title: Re: Mega Man 9 DLC
Post by: Enl on September 21, 2008, 06:13:27 PM
While I don't agree that Proto Man should be charged (especially considering the package Powered Up had) I'm not going to bitch about something that costs $2.00.
Title: Re: Mega Man 9 DLC
Post by: tiesto on September 21, 2008, 10:18:03 PM
nm
Title: Re: Mega Man 9 DLC
Post by: bork on September 21, 2008, 10:31:45 PM
DLC is the most Jewish thing since matzoh ball soup.

Don't say shit like this again.
Title: Re: Mega Man 9 DLC
Post by: tiesto on September 21, 2008, 10:47:09 PM
DLC is the most Jewish thing since matzoh ball soup.

Don't say shit like this again.

Sorry. Edited.
Title: Re: Mega Man 9 DLC
Post by: AdmiralViscen on September 21, 2008, 10:49:19 PM
Don't people say that all day long here ???
Title: Re: Mega Man 9 DLC
Post by: pilonv1 on September 21, 2008, 10:49:47 PM
evilbore is a person who believes in the development and protection of a Jewish nation organisation
Title: Re: Mega Man 9 DLC
Post by: Positive Touch on September 21, 2008, 11:18:57 PM
yeah i'm not really getting that either.  it was not a cool thing to say, but people say racist stuff in jest all day long here.  what's the deal?
Title: Re: Mega Man 9 DLC
Post by: y2kev on September 21, 2008, 11:22:18 PM
lol tiesto got yelled at  :lol
Title: Re: Mega Man 9 DLC
Post by: ananus on September 21, 2008, 11:26:13 PM
what's so bad about the soup comment anyway. seems like lyte edge is being a little bitch about it.
Title: Re: Mega Man 9 DLC
Post by: pilonv1 on September 21, 2008, 11:34:51 PM
:lol
Title: Re: Mega Man 9 DLC
Post by: Tucah on September 22, 2008, 12:28:18 AM
I'm Jewish and that comment did not offend me, mostly because it's completely true.

Back on topic, I will probably buy any and all DLC for MM9.
Title: Re: Mega Man 9 DLC
Post by: Rman on September 22, 2008, 02:58:22 AM
Crushed, just make this thread the EB MM9 topic since it comes out tomorrow on WiiWare and this week on PSN.
Title: Re: Mega Man 9 DLC
Post by: tiesto on September 22, 2008, 08:10:25 AM
Yeah, definitely didn't mean anything nasty by it, just a stupid ethnic joke, which I always thought was the modus operandi around the 'bore. Guess this is the part where I go "yeah yeah some of my best friends are Jewish". :P

But truthfully, I don't like how the game is gonna have new costumes as microtransactions... charging a few bucks for a 16x16 pixel sprite?  :P
Title: Re: Mega Man 9 DLC
Post by: Positive Touch on September 22, 2008, 10:23:58 AM
is the psn version going to have trophies?
Title: Re: Mega Man 9 DLC
Post by: cool breeze on September 22, 2008, 10:43:24 AM
No trophies
Title: Re: Mega Man 9 thread
Post by: tiesto on September 22, 2008, 12:05:04 PM
Getting this game today, can't wait!!!!!
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 12:15:51 PM
downloading right now.  done downloading.  Only 66 blocks!
Title: Re: Mega Man 9 DLC
Post by: bork on September 22, 2008, 12:16:02 PM
Not out until 9/24 here.   :'(

Yeah, definitely didn't mean anything nasty by it, just a stupid ethnic joke, which I always thought was the modus operandi around the 'bore. Guess this is the part where I go "yeah yeah some of my best friends are Jewish". :P

But truthfully, I don't like how the game is gonna have new costumes as microtransactions... charging a few bucks for a 16x16 pixel sprite?  :P

Hey, don't sweat it...the difference between here and other boards is that you aren't going to be banned or any stupid shit like that.  Plus you got originalz vouching for you.

what's so bad about the soup comment anyway. seems like lyte edge is being a little bitch about it.

You can't be this dense.  You can't.   :lol

Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 12:17:18 PM
i worship lyte edge
Title: Re: Mega Man 9 thread
Post by: bork on September 22, 2008, 12:19:21 PM
yeah sometimes I might abuse the power.  When it's called for.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 12:27:04 PM
fat jew, you are no better than willco
Title: Re: Mega Man 9 thread
Post by: bork on September 22, 2008, 12:28:16 PM
fat jew, you are no better than willco

Flattery will get you nowhere!   :-*
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 12:43:37 PM
This game is great.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 12:52:16 PM
dump it so i can play it for free
Title: Re: Mega Man 9 thread
Post by: Rman on September 22, 2008, 12:54:48 PM
I'm very impressed so far.  Music is awesome as well.
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 01:12:05 PM
Disappearing blocks on Plug Man's stage are difficult to memorize in my old age.
Title: Re: Mega Man 9 thread
Post by: Vrolokus on September 22, 2008, 01:25:20 PM
Wickedly hard so far.  I didn't realize how much of my "skill" at MM1 and MM2 was sheer memorization from repetition. 
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 01:30:16 PM
According to the manual, the remaining DLC is:

-a never ending stage to see how long you can last (300 points)
-a hard mode (100 points)
-super hard mode (100 points)
-a time attack level with a new boss (100 points)
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 01:37:05 PM
Wickedly hard so far.  I didn't realize how much of my "skill" at MM1 and MM2 was sheer memorization from repetition. 

Seriously.

I played MM2 a few weeks ago and had no problem with it, but this game is brutal.  The thing I don't get is that Galaxy Man is super easy, but everything else is hard.

And paying for a difficulty mode lol
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 01:55:06 PM
ive been refreshing sites the past hour now come onnnnnnnnnnnnnnnnnnn
Title: Re: Mega Man 9 thread
Post by: AdmiralViscen on September 22, 2008, 02:03:58 PM
This is $10 right? wtf @ all this DLC, BCR was so full featured.
Title: Re: Mega Man 9 thread
Post by: Jansen on September 22, 2008, 02:06:15 PM
:lol @ buying the game piecemeal.

hope the whole thing sells like shit and capcom learns their lesson just like those twats did with lumines live.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 02:07:46 PM
I HAVE IT
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 02:10:42 PM
The DLC shit kind of makes me wish I pirated it.  Oh well.

And this game is really tough.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 02:12:57 PM
:lol @ buying the game piecemeal.

hope the whole thing sells like shit and capcom learns their lesson just like those twats did with lumines live.

Congratulations, then they'll never make another one. -1 for videogaming.

Just don't buy the fucking DLC.
Title: Re: Mega Man 9 thread
Post by: MCD on September 22, 2008, 02:14:04 PM
thanks demi

now to find my wii in the garbage...
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 02:30:29 PM
I find it funny that people are acting as though this $8 DLC is worse they could have possibly imagined, when they were imagining things like a cumulative total of $50 DLC for extra Robot Masters and SNES graphics.  :lol
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 02:33:16 PM
how the fuck you supposed to do that part in splash woman's stage with the flying discs. the second screen with them, and the spike pit.
Title: Re: Mega Man 9 DLC
Post by: ananus on September 22, 2008, 02:38:12 PM
You can't be this dense.  You can't.   :lol

it isn't any worse than the stuff that gets posted here everyday. you know you can't justify yourself, so you try to act condescending to bail out. bitch am total. :violin

i don't want to derail the thread anymore though, so whatever.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 02:38:19 PM
Ohhhh yeah, beat Galaxy Man, no deaths :rock
Title: Re: Mega Man 9 thread
Post by: Rman on September 22, 2008, 02:42:51 PM
Galaxy Man is easy, Demi.  No need to brag about that.  :P
Title: Re: Mega Man 9 thread
Post by: Jansen on September 22, 2008, 02:45:21 PM
But Lumines Live was crazy successful.

it was? damn no wonder why i still can't buy what should be the core game for 800 microsoft points.

Quote
Congratulations, then they'll never make another one. -1 for videogaming.

i would rather let capcom know that BC:R should be the standard moving forward and not this shit.
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 02:46:52 PM
Galaxy Man is easy, Demi.  No need to brag about that.  :P

Seriously.  Galaxy Man was nothing.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 02:48:14 PM
It's the best level in the entire game so far, I'm doing Jewel Man and this miniboss is gay as fuck
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 03:06:04 PM
ok i'm getting really tired of the levels... start magma man and nothing but lava death traps
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 03:10:55 PM
ok who the fuck is weak against Galaxy Man power... im getting sick of playing with just the Buster
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 03:13:23 PM
WOOOOOOOOOOO I got Magma Man
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 03:17:01 PM
Okay, logic in these boss types is now so far out the window it's not even funny.

spoiler (click to show/hide)
The water boss is weak against bees.  :lol
[close]
Title: Re: Mega Man 9 thread
Post by: Positive Touch on September 22, 2008, 03:19:01 PM
there never really was much logic behind the weaknesses in most of these games.  and the game is basically going to cost $18 now?  i might as well just get the wii version then.
Title: Re: Mega Man 9 thread
Post by: Vizzys on September 22, 2008, 03:19:05 PM
women are afraid of bees

OWNED
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 03:19:52 PM
there never really was much logic behind the weaknesses in most of these games.  and the game is basically going to cost $18 now?  i might as well just get the wii version then.

for FREE
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 03:26:29 PM
AGHHHHHHHHHHHHHHHHHH WTF flying scissors

I really dont like this
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 03:36:29 PM
STUPID FUCKING TORNADO MAN TWISTY PLATFORM THINGS MAKING ME DROP INSTEAD OF JUMP OMGWTF
Title: Re: Mega Man 9 thread
Post by: MCD on September 22, 2008, 03:37:38 PM
shit game
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 03:45:12 PM
can't wait for demi to get to plug man and the disappearing blocks, meltdown total
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 03:50:58 PM
ok i have Galaxy Man and Magma Man

who can i kill quickly
Title: Re: Mega Man 9 thread
Post by: Tucah on September 22, 2008, 03:57:02 PM
Fuck, I suck at this. I got Galaxy Man, was playing around with a few other levels but I really suck at all of them.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 04:11:35 PM
Do Tornado Man, Tucah

He's easy as fuck
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 04:14:47 PM

L. Trident (Splash Woman) defeats Concrete Man
M. Bazooka (Magma Man) defeats Hornet Man
P. Ball (Plug Man) defeats Tornado Man
H. Chaser (Hornet Man) defeats Splash Woman
C. Shot (Concrete Man) defeats Galaxy Man
B. Bomb (Galaxy Man) defeats Jewel Man
T. Blow (Tornado Man) defeats Magma Man
J. Satellite (Jewel Man) defeats Plug Man
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 04:26:26 PM
I still can't beat any boss except Galaxy Man, but I can get through all the stages pretty easily.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 04:27:26 PM
Bosses are easier if you have a couple E-Tanks, definitely
Title: Re: Mega Man 9 thread
Post by: Tucah on September 22, 2008, 04:28:16 PM
I just got so close on Splash Woman, her stage was easy, but I died on the boss and don't feel like going back through the stage again.

I still love the game though.

EDIT: Shit, I forgot I bought some E-tanks, never used them :lol
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 04:31:13 PM
I just beat Jewel Man with Buster only cause I had some E-Tanks

Magma Man could be the same way, but I beat him without tanks
Title: Re: Mega Man 9 thread
Post by: Oblivion on September 22, 2008, 04:38:55 PM
I hope everyone who's playing the game right now has a pirated copy.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 04:43:47 PM
Woo yeah, Concrete Man was cake
Title: Re: Mega Man 9 thread
Post by: Positive Touch on September 22, 2008, 05:00:23 PM
there never really was much logic behind the weaknesses in most of these games.  and the game is basically going to cost $18 now?  i might as well just get the wii version then.

for FREE

a DUH
Title: Re: Mega Man 9 thread
Post by: Rman on September 22, 2008, 05:01:15 PM
I hope everyone who's playing the game right now has a pirated copy.
Why?
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 05:02:42 PM
I forgot about the store.  I might get that half health thing and e-tanks for some stages.  
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 05:03:07 PM
ok yeah Plug Man's stage is distinguished mentally-challenged
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 05:08:39 PM
It's really easy once you do eventually memorize the pattern.  At least it doesn't have a sub boss.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 05:10:39 PM
Some of these sub-bosses are dumb as fuck. Well, scratch that. All of them. This game is just a clusterfuck in levels
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 05:13:16 PM
I fucking shut it off, I'm about to throw something, lol
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 05:14:25 PM
I know that feeling.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 05:15:32 PM
demi to turn it back on within 30 minutes
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 05:15:58 PM
I mean who's fucking idea was it to make a sub-boss with a rotating thing and spikes on the bottom with an enemy that sometimes pops up at the WORST places

I mean really

REALLY

This is in Hornet Man's stage btw
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 05:18:03 PM
I think the worst part is that enemies now are shot sponges.  I really don't remember having to constantly bombard an enemy with shots until he dies in past games.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 05:18:23 PM
They also put too many of those "close call" jumps with spikes.

WOAH DONT JUMP TOO FAR YOULL HIT THE SPIKES

WOAH DONT JUMP TOO HIGH YOULL HIT THE SPIKES
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 05:23:20 PM
Overall, game is a pretty solid 4.5/10

Good free game
Title: Re: Mega Man 9 thread
Post by: Oblivion on September 22, 2008, 05:32:42 PM
I hope everyone who's playing the game right now has a pirated copy.
Why?

Cause Capcom went to some unnecessary extreme for this damn game.
Title: Re: Mega Man 9 thread
Post by: Rman on September 22, 2008, 05:52:03 PM
You mean the throwback 8-bit style?
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 05:52:43 PM
Probably the DLC that saps will gobble up
Title: Re: Mega Man 9 thread
Post by: Madrun Badrun on September 22, 2008, 06:03:16 PM
I fear playing this if the thing is hard enough to frustrate fucking Demi. 
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 06:13:07 PM
http://www.gamespite.net/toastywiki/index.php/Games/MegaMan9

Jeremy Parish adds a new chapter to the Ain't Knowing Shit Chronicles starring Jeremy Parish by saying MM9 is the best Mega Man game.
Title: Re: Mega Man 9 thread
Post by: Rman on September 22, 2008, 08:14:35 PM
http://www.gamespite.net/toastywiki/index.php/Games/MegaMan9

Jeremy Parish adds a new chapter to the Ain't Knowing Shit Chronicles starring Jeremy Parish by saying MM9 is the best Mega Man game.

I agree.  I played MM2 recently and this game has much better and longer levels, better difficulty level, good music, not as great as MM2 but decent, and more replayability due to the challenges and dlc. 
Title: Re: Mega Man 9 thread
Post by: Madrun Badrun on September 22, 2008, 08:22:38 PM
http://www.gamespite.net/toastywiki/index.php/Games/MegaMan9

Jeremy Parish adds a new chapter to the Ain't Knowing Shit Chronicles starring Jeremy Parish by saying MM9 is the best Mega Man game.

I agree.  I played MM2 recently and this game has much better and longer levels, better difficulty level, good music, not as great as MM2 but decent, and more replayability due to the challenges and dlc. 

Is it easier or harder than mm2?   I could do 2 up until Willy. 
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 08:23:37 PM
It is harder than MM2.  And I disagree that it is better than MM2, and I probably would say that MM3 might be better as well.
Title: Re: Mega Man 9 thread
Post by: Mr. Gundam on September 22, 2008, 09:43:23 PM
So PSN is getting this on Thursday, but XBLA not until next week? Any reason?
Title: Re: Mega Man 9 thread
Post by: archie4208 on September 22, 2008, 09:45:59 PM
So PSN is getting this on Thursday, but XBLA not until next week? Any reason?

Duke Nukem is coming out this week.
Title: Re: Mega Man 9 thread
Post by: y2kev on September 22, 2008, 09:48:00 PM
MM3 > MM5 > MM2
Title: Re: Mega Man 9 thread
Post by: Himu on September 22, 2008, 10:00:33 PM
MM3 > MM2 > MM6 > MM1 >>>>>>>>>>>>>>> MM5 > MM4
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 10:02:19 PM
MM2 >< MM2 >< I don't care anymore but MM9 isn't the best.  And the music isn't that great in MM9; it truly baffles me that people are letting the hype convince them that it is amazing.
Title: Re: Mega Man 9 thread
Post by: BlackMage on September 22, 2008, 10:09:38 PM
MM2 >< MM2 >< I don't care anymore but MM9 isn't the best.  And the music isn't that great in MM9; it truly baffles me that people are letting the hype convince them that it is amazing.

maybe you are trying to convince yourself that it's not amazing! ever thought of that?!
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 10:12:12 PM
Hell no, I'm a pro.
Title: Re: Mega Man 9 thread
Post by: Van Cruncheon on September 22, 2008, 10:17:45 PM
you couldn't pay me to play this game. there's nothing engaging about nes-era graphics or game design. this is just straight up nostalgia dick-tugging.

16-bit, yeah, we'll talk.
Title: Re: Mega Man 9 thread
Post by: originalz on September 22, 2008, 10:20:37 PM
Wow, you guys suck at this game or something.  It's no harder than the older Megaman games, you make your way through the levels and learn the enemy patterns until you can progress with little problems, all of the old games were like that.  The bosses are also about learning the patterns, you gotta be patient.  I'm sure it'll be the next trend to hate on this game for whatever reason tho.  I'm pretty satisfied with it.

Sure, it's not easy, but back in the NES days games were hard as hell to convince you to keep playing.  You keep the screws you collect when you die anyway, so you can just buy upgrades if you're having a hard time.

I will say that the music isn't anything spectacular, a few good tunes, but the older games had better music.
Title: Re: Mega Man 9 thread
Post by: tiesto on September 22, 2008, 10:52:09 PM
Heh, my mom came down to watch me play the game, and I asked her to guess when the game came out. She said "1987" (the year MM1 came out), and was shocked when I told her "today". She thought it was really cool though. Took down 5 Robot Masters (Splash Woman, Galaxy Man, Plug Man, Magma Man, and Jewel Man), here are some quick thoughts:

+ Awesome chiptune music. It's catchy and will remind you of the classic MM sound, although it's not quite on MM2 or 3's level. (but what is?)
+ Game itself takes cues from Mega Man 2, 3, and a bit from 5. You'll recognize a number of elements from past games (the respawning cubes that come out of the pipes in Crash Man's stage, jumping on bubbles almost exactly like in Wave Man's MM5 stage), along with all-new elements that feel right at home with the rest of the series.
+ Levels are filled with varied challenges and progressively ramp in difficulty as you make your way through the stage. Love things like the teleport warps in Galaxy Man's stage or the hot air balloon enemies.
+ Achievements are present, I managed to get a few so far. Kind of interesting to play a classic-styled MM with this modern staple.
+ Save/Load so you don't have to jot down passwords.

+/- some stages are purely masochistic, and take lots of practice and precision in your jumps. I don't know how the hell I finished Jewel Man's stage. They seem more out of a challenging MM2 rom hack than a professionally made MM. This can be either good or bad, depending on your tolerance for frustration. You will DEFINITELY be overwhelmed at first, but after practice and learning stage layouts, you'll do fine.
+/- - bosses aren't that much harder than the older MM games, especially not if you're using the correct weapon.

- Miniboss fights are pretty annoying and they're damage sinks. The plant miniboss in Hornet Man's stage in particular is a sonavabitch. Luckily, some of the weapons you gain from the Robot Masters make them a bit more manageable.
- No slide (at least, to my knowledge. Maybe it's a powerup or tucked away in there somewhere).
- Downloadable content that costs money. One of the worst things about the "new gen" sad.gif

It's absolutely worth your money if you like classic Mega Man. This is exactly the kind of game I have been looking for in an age when GTA IV is the best selling game out right now.

BTW:
3 > 2 > 5 > 6 > 4 > 1

So far 9 would either be between 2 and 5, or 5 and 6.
Title: Re: Mega Man 9 thread
Post by: Himu on September 22, 2008, 10:56:28 PM
Tiesto, why'd your mom come over to watch you play
Title: Re: Mega Man 9 thread
Post by: tiesto on September 22, 2008, 10:58:05 PM
Tiesto, why'd your mom come over to watch you play

I still live at home.  :-\

Long Island housing costs  :-\ :-\ :-\
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 22, 2008, 10:59:46 PM
Quote
- No slide (at least, to my knowledge. Maybe it's a powerup or tucked away in there somewhere).

This isn't a joke, but if you want to slide you have to pay $2 to unlock Protoman.  It also comes with the charge shot.
Title: Re: Mega Man 9 thread
Post by: Don Flamenco on September 22, 2008, 11:01:48 PM
I think what went wrong is that they included a woman
Title: Re: Mega Man 9 thread
Post by: originalz on September 22, 2008, 11:03:21 PM
Eh, I'll call it.  It'll be like Bionic Commando: Rearmed.  I remember the first few days people were bitching about how hard it was, how the game wasn't fun, how it sucked, etc.  Now everyone seems to love it.  I can see the same thing happening for MM9 once people learn how to play it well.

It really isn't that difficult of a game, I've played through the levels and there are only a few spots which I would consider very hard, but I can think of these kind of situations in any Megaman game.  The game would suck ass if all the levels were like Galaxy Man.  There are some really clever ways that they use environmental puzzles.  I loved how in Tornado Man, at the first rain part there's that long jump that seems impossible, you try anyway, fall short, and land on the cloud.  That was a really clever way to teach you that you can land on clouds.
Title: Re: Mega Man 9 thread
Post by: tiesto on September 22, 2008, 11:03:45 PM
I think what went wrong is that they included a woman

The woman is the easiest robot master to beat, too  :P
Title: Re: Mega Man 9 thread
Post by: Don Flamenco on September 22, 2008, 11:05:09 PM
I think what went wrong is that they included a woman

The woman is the easiest robot master to beat, too  :P

Not hard to shoot a robot designed for doing dishes, AM I RITE GUYZ OR AMI?
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 11:33:51 PM
They should have made the woman weak against Plug Man.















Because he's electric and she's water. What did you think I meant.
Title: Re: Mega Man 9 thread
Post by: Don Flamenco on September 22, 2008, 11:39:30 PM
I thought you meant that using Plug Man on her would be like plugging, i.e. performing coitus, on her.  and that since she is a woman, she is weak to coitus.  I would have intercourse with her.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 22, 2008, 11:40:16 PM
I thought you meant that using Plug Man on her would be like plugging, i.e. performing coitus, on her.  and that since she is a woman, she is weak to coitus.  I would have intercourse with her.
Oh my, you cad.
Title: Re: Mega Man 9 thread
Post by: Don Flamenco on September 22, 2008, 11:44:23 PM
Tis 'merely a naughty indiscretion on which we shall paint the doilies if I do say.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 11:52:30 PM
I think what went wrong is that they included a woman

The woman is the easiest robot master to beat, too  :P

Uh NO, Galaxy Man is the easiest. Followed by Concrete Man, then Tornado Man. Splash Woman gave me the worst time.
Title: Re: Mega Man 9 thread
Post by: demi on September 22, 2008, 11:53:40 PM
That was a really clever way to teach you that you can land on clouds.

And NO that's stupid as FUCK. There's too many jumps that seem like it's impossible to cross, only to find some stupid little gimmick that doesnt even happen any more in the level.
Title: Re: Mega Man 9 thread
Post by: originalz on September 23, 2008, 12:00:36 AM
You use the cloud again, but the second time you know exactly how it works so there's no problem crossing it.  If you replay the level, you can get through that section really fast.

It's also clever how Tornado Man's power lets you jump higher when you use it.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 12:03:10 AM
I dunno how people find this as one of the best. The levels are awful, there's no slide, and you can't even change weapons in-game (can you? i didnt see any way). Easily one of the lower ranking Mega Mans. It's poop. Fuck off with this shit and make a new Legends.

And how do you get those items that are stuck in the walls that are impossible to reach regularly? I figured Black Hole would do something... nope
Title: Re: Mega Man 9 thread
Post by: TakingBackSunday on September 23, 2008, 12:05:50 AM
That one coil move?
Title: Re: Mega Man 9 thread
Post by: Vizzys on September 23, 2008, 12:15:09 AM
Legends.

Megaman Legends 3 is gonna be awesome
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 23, 2008, 12:19:07 AM
I dunno how people find this as one of the best. The levels are awful, there's no slide, and you can't even change weapons in-game (can you? i didnt see any way). Easily one of the lower ranking Mega Mans. It's poop. Fuck off with this shit and make a new Legends.

And how do you get those items that are stuck in the walls that are impossible to reach regularly? I figured Black Hole would do something... nope

I think you might need the bird to bring it to you or something, that or the Protoman DLC.

And Legends 3 will probably be on the Wii.  I am not getting my hopes up.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 12:19:47 AM
That one coil move?

No cause they're surrounded by walling you can't get through

I dunno how people find this as one of the best. The levels are awful, there's no slide, and you can't even change weapons in-game (can you? i didnt see any way). Easily one of the lower ranking Mega Mans. It's poop. Fuck off with this shit and make a new Legends.

And how do you get those items that are stuck in the walls that are impossible to reach regularly? I figured Black Hole would do something... nope

I think you might need the bird to bring it to you or something, that or the Protoman DLC.

And Legends 3 will probably be on the Wii.  I am not getting my hopes up.

The bird saves you if you fall down a hole, once
Title: Re: Mega Man 9 thread
Post by: Madrun Badrun on September 23, 2008, 12:20:33 AM
I think what went wrong is that they included a woman

The woman is the easiest robot master to beat, too  :P

Uh NO, Galaxy Man is the easiest. Followed by Concrete Man, then Tornado Man. Splash Woman gave me the worst time.

lol, Demi has difficulties with women. 
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 23, 2008, 12:25:35 AM
The bird saves you if you fall down a hole, once

I know there is one item that 'gives you an item', I thought it was the bird, but maybe it was something else.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 12:26:22 AM
That's Auto, the little red guy, but he just randomly appears and gives you an item.
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 23, 2008, 12:29:18 AM
So then you really do need to pay $2 to get it.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 12:33:41 AM
A lot of the bosses do nothing but hop - Jewel Man in particular, and it'd be so better if I could just you know, slide under him
Title: Re: Mega Man 9 thread
Post by: Tucah on September 23, 2008, 12:40:30 AM
Yes, beat my second Robot Master, Splash Woman.
Title: Re: Mega Man 9 thread
Post by: Oblivion on September 23, 2008, 12:44:00 AM
You mean the throwback 8-bit style?

Yes. This is a prime example of a company completely misinterpreting what people wanted. When people wanted a classic Megaman, I'm sure no one ever asked to have EVERYTHING get regressed to NES era filth. 16 bit graphics should be the MINIMUM level developers should aim for when making these types of games. I mean, fuck even MM6 looks better than this.

Wii:
(http://wiimedia.ign.com/wii/image/article/897/897894/mega-man-9-20080811021045875_640w.jpg)

MM6:

(http://www.galeon.com/download-a-saco-2k2/megaman6nes.jpg)


NES > Wii? Seems so.  :gloomy TIA  budget emulator :gloomy
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 12:45:56 AM
I'm on Wily's Castle now

Gonna grind Screws and get at least 15 E-Tanks and 10 Lives
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 01:28:44 AM
Three instant-death magma lasers in the same room. Man I'm glad I didn't pay for this.
Title: Re: Mega Man 9 thread
Post by: Oblivion on September 23, 2008, 01:34:46 AM
The complete 8-bit style is exactly what I've wanted ever since Mega Man 8 was shit.  I just never thought I'd get it.

Why, though?
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 01:35:47 AM
They give me the option to buy from a store, but no option to slide. SMH
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 01:37:19 AM
OMG I figured out how to get shit from afar.

HORNET
Title: Re: Mega Man 9 thread
Post by: Oblivion on September 23, 2008, 01:37:57 AM
Word. Another thing I don't get is how people can happily go back to the original's style of controls when the X series refined and improved on pretty much everything.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 02:23:11 AM
So, Wily Castle 3

There's this part where you're in a Tractor Beam of sorts. Easy enough, just shoot to direct yourself left or right. Avoid the spike blocks.

Go too far... OH SHIT A ROBOT GRABS YOU AND DRAGS YOU TO THE SPIKES ANYWAY

WHAT THE FUCK IS THAT
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 02:25:00 AM
So now I'm back at the first stage. Bravo.

Edit: Nevermind, hitting Continue put me back at Level 3
Title: Re: Mega Man 9 thread
Post by: bork on September 23, 2008, 02:45:13 AM
Is it true the game runs in 480i on Wii?  WTF?
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 02:46:04 AM
Its a NES game, who cares
Title: Re: Mega Man 9 thread
Post by: bork on September 23, 2008, 03:00:09 AM
Its a NES game, who cares

But the NES games on the Wii virtual console run at 480p!   :lol
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 03:05:29 AM
Upscaled  :-X

Also this should come as no surprise but yes - there is a boss Gauntlet on the final level
Title: Re: Mega Man 9 thread
Post by: The Sceneman on September 23, 2008, 03:13:41 AM
If the xbla version has an abusable save function Im there
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 03:42:41 AM
Wily's first form is probably the dumbest thing ever. I mean I say that a lot regarding this game, but holy shit.

You have to bounce eggs back in his face. You cant just shoot him normally, no. You have to play hot Potato with him. Motherfucker.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 03:47:38 AM
LOL I died on the very last boss

I hate this game
Title: Re: Mega Man 9 thread
Post by: TVC15 on September 23, 2008, 04:35:52 AM
Does Parish even read his own shit anymore?  I hope he gets cancer.

Quote
The irony of MM9's generally warm reception within the gaming community is difficult to miss. Here is a game artfully crafted to resemble an 8-bit platformer. Not just any 8-bit platformer, either; after all, that rather generic term spans a tremendous gamut ranging from Pitfall! to Dracula X: Rondo of Blood.

Rondo of Blood was an 8-bit game now?  You're a fucking distinguished mentally-challenged fellow, Parish.  I hope he gets a brain tumor and quickly goes insane and embarrasses himself in front of all those he has loved.  What a re-re.  PC Engine had a 16-bit graphic processing, which is all that really mattered at the time.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 04:56:07 AM
Wooooo I beat it. Got the "Quick Draw X" award too. I annihilated that place... easier the second time around, obviously.

Funny when Mega Man shows Wily all 9 other times he lost, lol. ProtoMan makes an appearance too.

:drool @ Dr. Light soaking in the tub

My final time was like 2:53:xx
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 04:59:48 AM
HOLY SHIT don't save over your file when you beat it, it ERASES EVERYTHING... put it on a different save
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 05:12:54 AM
Meh I wasnt gonna replay it anyway.
Title: Re: Mega Man 9 thread
Post by: bork on September 23, 2008, 08:19:34 AM


PC Engine is still considered an 8 bit machine though.

Even a Super CD2 game? 
Title: Re: Mega Man 9 thread
Post by: Crushed on September 23, 2008, 09:47:41 AM
Damn it, the dude who was gonna gift it to me was having problems. His debit card wasn't working with the Wii for some reason. Gonna have to wait until later today when he picks up a Points Card.  :'(
Title: Re: Mega Man 9 thread
Post by: Vrolokus on September 23, 2008, 11:40:54 AM
Does Parish even read his own shit anymore?  I hope he gets cancer.

Quote
The irony of MM9's generally warm reception within the gaming community is difficult to miss. Here is a game artfully crafted to resemble an 8-bit platformer. Not just any 8-bit platformer, either; after all, that rather generic term spans a tremendous gamut ranging from Pitfall! to Dracula X: Rondo of Blood.

Rondo of Blood was an 8-bit game now?  You're a fucking distinguished mentally-challenged fellow, Parish.  I hope he gets a brain tumor and quickly goes insane and embarrasses himself in front of all those he has loved.  What a re-re.  PC Engine had a 16-bit graphic processing, which is all that really mattered at the time.

I'm sure he knows exactly what he wrote: if one had to categorize the PC Engine as either 8-bit or 16-bit, 8-bit is more accurate.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 11:41:58 AM
Game is pretty weak entry. Parish said KH1 > KH2. Parish knows shit. MM9 a rushed game.
Title: Re: Mega Man 9 thread
Post by: bork on September 23, 2008, 01:22:41 PM

I'm sure he knows exactly what he wrote: if one had to categorize the PC Engine as either 8-bit or 16-bit, 8-bit is more accurate.

Again, Rondo is a Super CD2 game.  Are we going to count what is essentially a Turbo Duo as an 8-bit console now?  It's got a modified 8-bit CPU but 16-bit graphics processors...

It isn't like the Retronauts guys are dead-on accurate about everything.  Almost every time I listen to a podcast, the nerd in me always speaks out loud whenever they are wrong.   :lol
Title: Re: Mega Man 9 thread
Post by: cool breeze on September 23, 2008, 01:49:58 PM
Parish is usually wrong on the podcast anyway.  Shane, Kohler, or Ray usually bail him out (although they are often times wrong as well).  That said, yeah, Parish is usually wrong.
Title: Re: Mega Man 9 thread
Post by: Enl on September 23, 2008, 07:40:56 PM
I'm kinda mixed on the game so far. On one hand I can see and feel some of the visual improvements over the NES titles. On the other, while I like how the game's tone is more Mega Man 1 and 2, the sprite and tile work really is bland looking even compared to the first two games. The music is catchy though, I'm glad that they didn't fuck that part up.

Also I'm all for hard difficulties and such but some of the challenges in the game rely on stretching out a mechanic for far too long (Tornado Man) or one hit deaths. It's more tedious than challenging. Some of it just borderlines a typiclal Mega Man hack without being nearly as difficult. There's also some enemy placements in the game that I can't seem to get by without getting hit, like one involving a ladder and one of those spider hoppers. Also what's with Machine Gun Sniper Joe not having any sound effects?

Despite my problems with it I am enjoying the game a lot so far and there are some pretty creative twists here and there, but the level design does feel a bit chintzy than what it should be for a newly released 8 bit game.

As for my series rankings:
1=2=3=7nes > 5 > 6 = 4
Title: Re: Mega Man 9 thread
Post by: Crushed on September 23, 2008, 11:22:27 PM
Woot, got it.

Galaxy and Magma Man down. The post-damage invincibility is really handy for walking across lava in Magma Man's stage. And that fire dragon mid-boss I was fearing takes like three black hole bombs, he's fucking easy.

Also, two fully charged shots of the Magma Bazooka or whatever is enough to kill the boulder mid-boss on Jewel Man's stage.
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 11:32:23 PM
Nobody cares. We beat it already. Game sucks. Waste of money.
Title: Re: Mega Man 9 thread
Post by: Rman on September 23, 2008, 11:38:45 PM
Nobody cares. We beat it already. Game sucks. Waste of money.
You know you're getting on 360 for the achievements.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 23, 2008, 11:41:59 PM
Nobody cares. We beat it already. Game sucks. Waste of money.
Poor non-gamer demi, maybe Wii Music will be more his speed.  :'(
Title: Re: Mega Man 9 thread
Post by: demi on September 23, 2008, 11:53:10 PM
Nobody cares. We beat it already. Game sucks. Waste of money.
You know you're getting on 360 for the achievements.

Bet me I'm not?
Title: Re: Mega Man 9 thread
Post by: EmCeeGrammar on September 24, 2008, 05:49:17 AM
I didnt play megaman as a child, so there's no nostalgia when I think the game is fuck awesome. Controls are spot on and the game provides a ton of creative solutions involving weapons.  Im fine with dying over and over because Ill be accumulating screws all the while.

Evilbore has proven itself the haven of jaded and cynical nerds who dont blend in anywhere with any minimal moderation.  Congratulations, you fail at Enjoying Things.
Title: Re: Mega Man 9 thread
Post by: bork on September 24, 2008, 06:09:01 AM
This game has put a smile on my face.  It's definitely harder than the likes of Mega Man 2, but it's nice to have a game where the challenge comes from the level design and not from some stupid camera bullshit or cheap A.I. crap.  It's totally old-school, and it's awesome.  I still would have preferred something that looked more like a fusion of 8-bit with modern effects though, like Pac-Man CE.
Title: Re: Mega Man 9 thread
Post by: EmCeeGrammar on September 24, 2008, 06:42:52 AM
This game has put a smile on my face.  It's definitely harder than the likes of Mega Man 2, but it's nice to have a game where the challenge comes from the level design and not from some stupid camera bullshit or cheap A.I. crap.  It's totally old-school, and it's awesome.  I still would have preferred something that looked more like a fusion of 8-bit with modern effects though, like Pac-Man CE.

I agree about the graphical approach.  When the game was first rumored to be 8bit I was hoping for a stylized approach.  Then again, the file size would be much larger.  This is the only wiiware game I own because its not like Im giving up a ton of space to play it.
Title: Re: Mega Man 9 thread
Post by: tiesto on September 24, 2008, 09:03:48 AM
All I gotta do now is beat Tornado Man and then the Wily stages... still can't grasp the timing on those goddamn spinning platforms.

Also, I made it past the elephants in Concrete Man's stage and the plant in Hornet Man's stage by the skin of my teeth... any tricks for these? I use the Splash Woman Trident weapon since it seems to move faster and do more damage than the standard megabuster.
Title: Re: Mega Man 9 thread
Post by: Trent Dole on September 24, 2008, 08:42:00 PM
I died out in Jewel and Plug Man's stages. I suck.
Title: Re: Mega Man 9 thread
Post by: originalz on September 24, 2008, 09:33:37 PM
The plant miniboss is easy, just constantly move in a circle.  If the flower appears opposite from where you are, just stand and blast it with as many shots as possible, if not then just keep moving and avoid the shots.

Tornado man's platforms just require timing, I didn't find them hard at all.  You can also just constantly jump on them as long as there aren't any spikes above you.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 24, 2008, 09:41:23 PM
Okay, fuck Wily 2. I can't pinpoint exactly why, but I hate it. Wily 1 was not that hard, especially once you know how to do the lava streams (especially that you can keep freezing the streams indefinitely), but there's something about Wily 2 that's frustrating.
Title: Re: Mega Man 9 thread
Post by: GilloD on September 24, 2008, 10:39:37 PM
Okay, fuck Wily 2. I can't pinpoint exactly why, but I hate it. Wily 1 was not that hard, especially once you know how to do the lava streams (especially that you can keep freezing the streams indefinitely), but there's something about Wily 2 that's frustrating.

fuzzy logic
Title: Re: Mega Man 9 thread
Post by: Himu on September 24, 2008, 11:16:37 PM
Does Parish even read his own shit anymore?  I hope he gets cancer.

Quote
The irony of MM9's generally warm reception within the gaming community is difficult to miss. Here is a game artfully crafted to resemble an 8-bit platformer. Not just any 8-bit platformer, either; after all, that rather generic term spans a tremendous gamut ranging from Pitfall! to Dracula X: Rondo of Blood.

Rondo of Blood was an 8-bit game now?  You're a fucking distinguished mentally-challenged fellow, Parish.  I hope he gets a brain tumor and quickly goes insane and embarrasses himself in front of all those he has loved.  What a re-re.  PC Engine had a 16-bit graphic processing, which is all that really mattered at the time.

 :lol
Title: Re: Mega Man 9 thread
Post by: Enl on September 25, 2008, 01:11:21 AM
Okay, fuck Wily 2. I can't pinpoint exactly why, but I hate it. Wily 1 was not that hard, especially once you know how to do the lava streams (especially that you can keep freezing the streams indefinitely), but there's something about Wily 2 that's frustrating.

Is it because it's making you actually use your items? I'm on Wily 2 at the moment as well and kinda like that they're pushing me to use my arsenal. This was something that the later entries was lacking a bit. At this moment though my opinion is still the same on the game. It's definitely been a lot of fun for me as a long time Mega Man fan but it does fall short of the first three games in terms of overall design, and the pixel art is easily the worse in the series. Love the soundtrack though. I actually ended up liking a majority of the stage music.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 25, 2008, 01:18:28 AM
Is it because it's making you actually use your items? I'm on Wily 2 at the moment as well and kinda like that they're pushing me to use my arsenal. This was something that the later entries was lacking a bit. At this moment though my opinion is still the same on the game. It's definitely been a lot of fun for me as a long time Mega Man fan but it does fall short of the first three games in terms of overall design, and the pixel art is easily the worse in the series. Love the soundtrack though. I actually ended up liking a majority of the stage music.

No, it's because it's easy to use up the energy for those mandatory items and weapons and you'll spend ten minutes getting it all back.

Then hit some spikes in that fucking underwater part.
Title: Re: Mega Man 9 thread
Post by: Enl on September 25, 2008, 01:23:49 AM

No, it's because it's easy to use up the energy for those mandatory items and weapons and you'll spend ten minutes getting it all back.

Then hit some spikes in that fucking underwater part.
It's kinda like the first two games to where they kinda force you to get good enough to use your weapons wisely. Plus it's the last bunch of stages, they should be a bit demanding.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 25, 2008, 01:28:23 AM
I know, it's just that Wily 2 is being a dick by pulling out shit like trick floors, water sections filled with spikes, and that goddamned plant sub-boss. :maf
Title: Re: Mega Man 9 thread
Post by: Enl on September 25, 2008, 01:40:34 AM
That was one thing I was worried about when I heard that inticreates was working on this. They have had such a reliance on spikes that that becomes their primary source of making a game difficult. That's not creative design. Yes the old games had spikes but it wasn't to the extent that this game has them (in which they're prevalent in almost every stage).

And the plant sub boss is actually kinda easy.
Title: Re: Mega Man 9 thread
Post by: Crushed on September 25, 2008, 01:43:40 AM
And the plant sub boss is actually kinda easy.

It's technically easy, but it's annoying as fuck to fight.
Title: Re: Mega Man 9 thread
Post by: Himu on September 25, 2008, 10:01:42 AM
inticreates owns. i want this so bad.
Title: Re: Mega Man 9 thread
Post by: Mr. Gundam on September 25, 2008, 07:51:19 PM
Ha ha. I'm getting my ass kicked nonstop, but it's fun.