THE BORE

General => Video Game Bored => Topic started by: duckman2000 on October 01, 2008, 10:30:00 PM

Title: Resistance 2 Thread
Post by: duckman2000 on October 01, 2008, 10:30:00 PM
If anyone is interested, hey

https://beta.myresistance.net/en-us/Apply/BetaForm
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 01, 2008, 10:31:21 PM
I'm locked into it whenever they launch the beta.  I will have two more codes soon probably.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on October 01, 2008, 10:34:54 PM
PSM is offering episode 3 of Qore. The episode that comes with the R2 beta


Sadly this time you dont get the beta from the magazines promo code  :'(
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 01, 2008, 10:36:44 PM
I might have to go reserve the CE tomorrow. Are they still handing out codes based on preorders?
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 01, 2008, 10:43:19 PM
I'm going to end up buying 3 CEs this Fall.  :-[
Title: Re: Resistance 2 public beta sign-ups
Post by: Vizzys on October 01, 2008, 10:47:49 PM
id love to try this

I signed up
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 01, 2008, 10:48:31 PM
This one, I'll sign up for.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 01, 2008, 10:50:22 PM
Sony has the open beta way too close to the game release.  They really do treat these things as demos.

And despite wanting to be in this beta, I would much rather be in the Killzone 2 beta since that is an '09 title.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 01, 2008, 10:55:35 PM
Not really interested unless co-op is part of the beta.  Is it?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 01, 2008, 10:56:13 PM
I think it was for the closed beta.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 01, 2008, 10:57:08 PM
Sony has the open beta way too close to the game release.  They really do treat these things as demos.

And despite wanting to be in this beta, I would much rather be in the Killzone 2 beta since that is an '09 title.

My experience with these betas has been that they do not feel like demos. Warhawk is probably the roughest beta I've ever participated in, and the SOCOM beta... well, the character creation bit was fun, never got very far past that.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 01, 2008, 10:59:48 PM
Not really interested unless co-op is part of the beta.  Is it?

The email suggests that it is. "We need some brave souls to try out the multiplayer features (such as 8-player class based co-op and up-to-60-player competitive multiplayer)."

Although, I'm not sure exactly what the co-op is. It's more than GRAW co-op, I know that much, but I don't know exactly how deep of a campaign it is.
Title: Re: Resistance 2 public beta sign-ups
Post by: pilonv1 on October 01, 2008, 11:00:46 PM
socom is one of the roughest betas ive ever played.

actually the game was ok, just boring and about 3 years behind the times. but everything else was a nightmare of loading, waiting and weird design decisions
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 01, 2008, 11:01:14 PM
 So, if you want to get a chance to try out all the new multiplayer features in Resistance 2, such as the 8-player co-op and up to 60-player competitive multiplayer, apply now! Good luck!
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 01, 2008, 11:02:35 PM
How do these applications work? Is everyone accepted, or do they really filter applicants by their gaming preferences and console ownership?
Title: Re: Resistance 2 public beta sign-ups
Post by: huckleberry on October 01, 2008, 11:02:50 PM
Thanks for creating the thread duckman.  I hadn't payed too much attention to R2 until I saw it on the 1UP show a couple of days ago....looks pretty damn good.  I enjoyed the first game enough that this one should be a blast especially with co-op.
Title: Re: Resistance 2 public beta sign-ups
Post by: Rman on October 01, 2008, 11:06:21 PM
Signed up.  Hopefully I'll get into this one.  These Sony betas are driving up the wall.  Just make these demos.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 01, 2008, 11:08:06 PM
Re: SOCOM. It should have been a sign that Zipper moved on from the franchise to create something new. From what I understand, Confrontation is fan service, plain and simple. And "fans," they don't want change and progress.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 01, 2008, 11:09:38 PM
I thought SOCOM was fun actually, but the beta was a MESS. 10 minute loading times, shiteous graphics, etc.
Title: Re: Resistance 2 public beta sign-ups
Post by: huckleberry on October 01, 2008, 11:11:30 PM
The last beta I got into was Warhawk...which was a disaster.  Having to reset your PS3 every 10 minutes =  :maf
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 01, 2008, 11:24:43 PM
Although, I'm not sure exactly what the co-op is. It's more than GRAW co-op, I know that much, but I don't know exactly how deep of a campaign it is.

It is a class based, skill based, randomly generated co-op mode for 8 players.  The 'randomly generated' stuff actually seems like it will be pretty cool; it isn't totally random like you would expect, instead it is has various sections broken up (like boss battles and other things like that) and it puts them together.  It also changes depending on how many players are in the game.  It is class based, so you all need to work as a team (imagine TF2 style classes).  Then there are stats/skill points you get during the gameplay, but I'm not sure what they are used for.

And the SOCOM beta is fun when you actually play, but it is incredibly rough.  Worse than Too Human in terms of slow/clunky menus.
Title: Re: Resistance 2 public beta sign-ups
Post by: Brehvolution on October 01, 2008, 11:38:53 PM
I just got my beta code with my reserve. :hyper
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 01, 2008, 11:41:06 PM
I just got my beta code with my reserve. :hyper

I reserved today...hope I get my code.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 02, 2008, 12:20:04 AM
I'm about to cross post some codes from gaf.  Enter at register.myresistance.net

B7GJ-T8BP-5LDP
5B5J-JEBM-2RFF
MMRG-AEBQ-HR22
JMGG-GGBM-CPGP
CNPL-NKBQ-D24A
Title: Re: Resistance 2 public beta sign-ups
Post by: Vizzys on October 02, 2008, 12:32:38 AM
all gone already..
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 02, 2008, 12:35:16 AM
i gots one
Title: Re: Resistance 2 public beta sign-ups
Post by: Vizzys on October 02, 2008, 12:36:56 AM
gamezshare with me mayne
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 02, 2008, 12:38:54 AM
gamezshare with me mayne

they didnt even let us download the beta yet...just redeem a CODE to download the beta
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on October 02, 2008, 12:43:20 AM
hey
you reserved the game to get a code then stole one from me!
bastardo :(
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 02, 2008, 12:44:10 AM
I'm getting at least two other codes in the future, so I'll post them here when I get them.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on October 02, 2008, 12:45:34 AM
dibs!
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 02, 2008, 12:47:40 AM
dibs2, PM plz
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 02, 2008, 12:50:12 AM
I might be getting some more too. I'll hook you up. :D
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 02, 2008, 02:03:39 AM
I make a thread, and get no codes?  :gloomy
Title: Re: Resistance 2 public beta sign-ups
Post by: Ninja on October 02, 2008, 06:32:41 AM
I wouldn't mind a code. If I get extras I'll give them out here.
Title: Re: Resistance 2 public beta sign-ups
Post by: TVC15 on October 02, 2008, 06:47:23 AM
If anyone wants to hook me up, you will be the coolest evilborian since G.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 02, 2008, 11:00:59 AM
:bow codes :bow2
:bow y2kev :bow2

Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 02, 2008, 12:11:49 PM
Do they give you the codes right as you reserve the game? Even through online reservations?
Title: Re: Resistance 2 public beta sign-ups
Post by: Mupepe on October 04, 2008, 01:20:59 AM
someone PM me a code :)
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 04, 2008, 01:33:13 AM
someone PM me a code :)

Contact G/BZ.  Someone told me that he's got the hookups. 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 04, 2008, 01:53:49 AM
G/Bz?
Title: Re: Resistance 2 public beta sign-ups
Post by: Vizzys on October 04, 2008, 02:11:10 AM
yah hes banned so yeah

he was on irc tonight though
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 04, 2008, 02:11:38 AM
I have three separate lotteries in for the beta AND I preordered...so I could theoretically have some codes to share. Let's hope they come through.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 04, 2008, 03:48:26 AM
yah hes banned so yeah

he was on irc tonight though

I have no idea who that is. Anyway, if someone gets codes, I wouldn't mind one.
Title: Re: Resistance 2 public beta sign-ups
Post by: TVC15 on October 04, 2008, 05:15:21 AM
If anyone wants to hook me up, you will be the coolest evilborian since G.

The best Evilborian ever (in exile) came through for me again.  Once again, you are all cocks and I want to kick you in the fucking stomachs.
Title: Re: Resistance 2 public beta sign-ups
Post by: bork on October 04, 2008, 06:09:19 AM
Can I has code?
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 04, 2008, 10:47:23 AM
I'll ask this again: If I preorder this online, do I get a code immediately?
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 04, 2008, 04:24:55 PM
^ I guess so. We should make sure to plan some EB games, once the beta is live.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 04, 2008, 10:04:24 PM
You preordered it online and you have a code? What site did you use?
Title: Re: Resistance 2 public beta sign-ups
Post by: demi on October 04, 2008, 10:07:45 PM
If anyone wants to hook me up, you will be the coolest evilborian since G.

The best Evilborian ever (in exile) came through for me again.  Once again, you are all cocks and I want to kick you in the fucking stomachs.

Is it too much money to preorder the game and get a code?
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 04, 2008, 10:09:05 PM
You preordered it online and you have a code? What site did you use?
Wait, I didn't get one. :\

I still have it in verifying status right now but I didn't get my code.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 04, 2008, 10:25:15 PM
You preordered it online and you have a code? What site did you use?

Actually, I misread my own post. I went to pre-order it at Gamestop, and got a code from there.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 04, 2008, 10:35:29 PM
Did you have to pay in full?
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 04, 2008, 10:35:55 PM
If anyone wants to hook me up, you will be the coolest evilborian since G.

The best Evilborian ever (in exile) came through for me again.  Once again, you are all cocks and I want to kick you in the fucking stomachs.

Is it too much money to preorder the game and get a code?

Resistance 1 < Prey

Why would anyone with common sense preorder the sequel? 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 04, 2008, 10:36:36 PM
No, just the standard $5 down. I'll buy it, but I haven't decided yet on the regular or the CE edition.
Title: Re: Resistance 2 public beta sign-ups
Post by: demi on October 04, 2008, 10:39:06 PM
If anyone wants to hook me up, you will be the coolest evilborian since G.

The best Evilborian ever (in exile) came through for me again.  Once again, you are all cocks and I want to kick you in the fucking stomachs.

Is it too much money to preorder the game and get a code?

Resistance 1 < Prey

Why would anyone with common sense preorder the sequel? 

He's going to buy it anyway. This is Money McVomit we are discussing.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 04, 2008, 10:40:38 PM
Money McVomit   :lol

That's a fitting nickname indeed. 

Title: Re: Resistance 2 public beta sign-ups
Post by: demi on October 04, 2008, 10:41:13 PM
I considered Vomit McMahon
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 04, 2008, 10:45:30 PM
Resistance 1 < Prey

Crusty toadshit > recycled demi commentary. On that topic though, why exactly has Prey gotten such a bum rep? It seemed pretty alright from what I played.
Title: Re: Resistance 2 public beta sign-ups
Post by: demi on October 04, 2008, 10:47:40 PM
I guess it wasn't a console exclusive

Or a launch product
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 04, 2008, 10:51:31 PM
Resistance 1 < Prey

Crusty toadshit > recycled demi commentary. On that topic though, why exactly has Prey gotten such a bum rep? It seemed pretty alright from what I played.


From what I recall, the 360 version was ported poorly. 
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 04, 2008, 11:02:49 PM
I hated that game. It was totally unbalanced with that death system and the end was so stupid with the flying mobile.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 04, 2008, 11:30:04 PM
The Prey demo on PC wasn't bad...then again all I remember was that I was some self-hating Native American who flew into a space ship while Don't Fear the Reaper played and they had somewhat amusing plays on perspective through that demo level.  Oh, and I did play the multiplayer in the demo a bit.  I remember finding an exploit and just destroying everyone else in death match.  Something tells me I didn't like it if I didn't buy it.

btw, did anyone else see the Resistance 2 cinematic?: http://www.gametrailers.com/player/40754.html

I don't know exactly how to feel about it.  I watched it like 4 times now and while I think it is incredibly cheesy and bad, it has some weird charm to it.  It reminds me of the Predator for some reason.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 05, 2008, 02:22:19 AM
The dialog seems hokey, but you have to admit, it's pretty neat how the dude chimera-growls under his breath while flashing those chimera eyes.
Title: Re: Resistance 2 public beta sign-ups
Post by: Jansen on October 05, 2008, 02:52:58 PM
when does the public beta start?
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 05, 2008, 04:50:01 PM
"Early October"
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 05, 2008, 04:52:38 PM
TVC ain't my boy anymore.  I know he can coerce another key out of G but he hasn't done so.   :-\
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 06, 2008, 09:12:39 PM
Apparently the beta starts this Thursday.  If I;m ever not lazy, I will head down to Gamestop and get my code to give away or something.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 06, 2008, 10:31:47 PM
I got my code.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 06, 2008, 10:35:10 PM
:punch Where the hell is my code
Title: Re: Resistance 2 public beta sign-ups
Post by: ManaByte on October 11, 2008, 05:22:36 PM
Pre-ordered at Gamestop. Got the code. CODE INVALID. Fuck you Gamestop.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 11, 2008, 05:55:14 PM
I don't know why the beta isn't up yet, but I probably won't even bother playing in it at this rate.  Tuesday has Saints Row 2 and Dead Space.
Title: Re: Resistance 2 public beta sign-ups
Post by: ManaByte on October 11, 2008, 06:04:15 PM
I don't know why the beta isn't up yet, but I probably won't even bother playing in it at this rate.  Tuesday has Saints Row 2 and Dead Space.

And SOCOM.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 11, 2008, 07:04:24 PM
I'll still play it. But it's getting to be ridiculous. The games launches in what, 2-3 weeks? Have they at least given a date for the beta roll-out?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 11, 2008, 07:09:32 PM
Nope, and the game is out in under a month.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 12, 2008, 09:56:20 PM
Pre-ordered at Gamestop. Got the code. CODE INVALID. Fuck you Gamestop.

Same shit happened to me, make sure you include the dashes.
Title: Re: Resistance 2 public beta sign-ups
Post by: ManaByte on October 13, 2008, 08:28:43 AM
Pre-ordered at Gamestop. Got the code. CODE INVALID. Fuck you Gamestop.

Same shit happened to me, make sure you include the dashes.

I did. Code is still invalid.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 16, 2008, 01:50:22 PM
It seems like people are downloading the beta right now.  If the Qore version works for me, I probably will just give out my code here or something.  I'll see when I get home in 4 hours.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 16, 2008, 01:54:55 PM
It seems like people are downloading the beta right now.  If the Qore version works for me, I probably will just give out my code here or something.  I'll see when I get home in 4 hours.

I've got 1st dips. 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 01:59:51 PM
The fuck, why haven't I gotten my code? I'm like the resident Insomniac apologist, damn it.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 16, 2008, 02:02:43 PM
The fuck, why haven't I gotten my code? I'm like the resident Insomniac apologist, damn it.

Why pay you when you pimp for free? 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 02:05:27 PM
Well, if something happens here and I get excluded from the beta, Insomniac will go straight on the shitlist. Not their games, but the company. I'm an easily swayed man.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 16, 2008, 02:10:29 PM
Downloading as slow as fuck.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 02:12:36 PM
Don't you fucking complain about slow downloading  :punch
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 03:41:05 PM
Anyone else having trouble getting into account management to redeem the code? "An error has occurred"  :punch
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 16, 2008, 05:26:52 PM
Great...the store is down.  I already have the gamestop code, but until I know the qore one works, i won't be giving anything away.

And for all your home fans out there you can now switch from a boring mall lobby to a boring Far Cry 2 Africa lobby!
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 06:05:30 PM
Infuriating, isn't it? From what I understand, it's a scheduled store maintenance, but do these fuckers not communicate or something?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 16, 2008, 06:43:43 PM
you did read the socom news thread, didn't you?

btw, whats your PSN name? me, you, and 6 other EB crew should do co-op.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 07:20:48 PM
Yeah, the SOCOM deal is just plain embarrassing. I was wondering if we shouldn't get an EB squad together, but I play mostly late at night.

It's finally downloading :hyper
0%  :gloomy
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 16, 2008, 07:21:41 PM
Game is ugly and sucks. Started it up, looked for other team, couldn't find them, got sniped, shut it off.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 16, 2008, 07:23:26 PM
Nice impressions! DID YOU HAZ AWESOME?!

Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 16, 2008, 07:25:56 PM
I hate multiplayer shooters, god, why did i get hyped for this

oh yeah, COOP

OMG!! Can't wait to try that.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 16, 2008, 07:29:12 PM
what the fuck? it's over 2 gigs.  this is going to take a while.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 07:37:31 PM
Oh yeah, my PSN id is Duckaduck
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 16, 2008, 08:38:55 PM
That actually downloaded surprisingly fast, but I'm probably not going to play it since I have SR2 right now.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 16, 2008, 08:39:47 PM
Swaggaz, are you going to hook me up or what? 
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 16, 2008, 09:43:54 PM
Where the fuck is my code, I plugged in my GS code a long ass time ago.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 16, 2008, 09:47:38 PM
Where the fuck is my code, I plugged in my GS code a long ass time ago.

I got mine a few hours after the first batch was sent out. I'm guessing they are doing this in waves, to prevent absolute congestion.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 16, 2008, 10:26:36 PM
Swaggaz, are you going to hook me up or what? 

When/if I ever get the email, it's yours, but they haven't sent it yet.

Apparently others haven't gottenthe Qore email yet, so just wait on it or something.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 16, 2008, 10:41:01 PM
What the fuck, I did the PS3 update but now when I try to connect to the store it says no ethernet cable is attached, and my wireless bridge does not light up.

I just downloaded the update so my internets definitely work. The bridge is powered by the PS3 through USB, could the update have changed that?
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 16, 2008, 10:43:37 PM
Yup, I plugged the bridge into the wall and now it fucking works.

What the fuck sony, I can't power devices through USB anymore? ???
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 17, 2008, 12:28:54 AM
I played some skirmish mode or something in multiplayer.  I didn't really understand everything going on, but from what I gathered I was running to a star on the hud and shooting the enemy.  It was a bit boring if only because our team had 8 people and the other team had 3.  It didn't help that there were two long rounds of this.  I didn't get a change to do co-op since the party I was in had too many players and I just left.  Well, I did do co-op with just y2kev for about 1 minute which led to both of getting slaughtered instantly by a hoard of enemies.  I don't think it is balanced for a few number of players.  Controls and all that are solid and you can tell that they were heavily influenced by CoD4 when it comes to controls (Melee is now on the right stick, aim is on L1).  Graphically I thought it looked a bit poor outside of the amazing water.  The water is basically like the glass from the first game; so random to have a good looking element there that it ends up looking much better by comparison.

I want to still try co-op later on.  I also think that with matched up teams the multiplayer will be a lot of fun.  It is slower paced than the first game and feels like a a good mix between Halo and CoD4.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 17, 2008, 12:30:11 AM
yeah it was fun but i just gave up at the end. there were two many players and i am not in the mood to coordinate so that we could each get two coop games going.

to be honest i was completely worthless in that coop attempt--I couldn't even remember how to grenade. if we tried again maybe we wouldn't get mauled.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 17, 2008, 12:32:52 AM
where is my coooodddee
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 17, 2008, 12:38:15 AM
yeah it was fun but i just gave up at the end. there were two many players and i am not in the mood to coordinate so that we could each get two coop games going.

to be honest i was completely worthless in that coop attempt--I couldn't even remember how to grenade. if we tried again maybe we wouldn't get mauled.

Well, they did change almost all the controls from Resistance 1, but I still didn't understand what you meant by not having a gun.  I guess they don't expect only two people to play, but considering you need the medic to heal and the class I was to refill ammo, how were you supposed to survive that way? one guy hangs back while the other one pops off shots and feeds himself ammo? I want to try again later.

And kind of random, but Kittonowy sounds like a mature guy.  I don't know if I'm surprised about that or not.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 17, 2008, 12:40:24 AM
He has a kiddo I think. We should invite him here to partake in the greatness of eb. he's already here in spirit with such thread titles as "dead space is awesome wowsome"

I MIGHT have had a gun but I didn't get a chance to switch to it. The gun I was carrying was like the medic's gun in TF2...it was just a health hose.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 01:38:36 AM
Not sure about this. I think I'm having a hard time getting the hang of things in this game is probably because I've played pretty much just COD4 for the past year, but there's something that doesn't mesh here. I don't think it's a flaw in the design, but I think maybe this type of gameplay isn't my thing these days. Or, at least not the large-scale, chaotic MP. The cooperative was pretty awesome, although that will probably improve tenfold when playing with a good group of people. People aren't very good medics, and that's being kind.

As for the visuals, it's a hell of a lot more detailed and technically more proficient than R1, but it somehow doesn't feel smooth enough. Couple that with this weird blurriness, and it feels a bit unpolished. It really makes a good case for the benefits of cutting some detail and aiming for 60fps. It honestly feels a bit cluttered right now, which is strange coming from Insomniac. I guess there's an admitted difference between SP and MP, which is fine given how much goes on at any given moment, but I'm not liking the glow.

The water is basically like the glass from the first game; so random to have a good looking element there that it ends up looking much better by comparison.

It seems to fit better in the SP footage. I noticed improvements pretty much everywhere; texture quality, lighting, foliage and of course the water. But it all seems to have come at a pretty high price what with all that blurry glow, and I'm not convinced that I like the current solution.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 01:50:40 AM
Oh, and Insomniac should stick with the outlandish weapon designs. A mini-gun should rip people and aliens to shreds. It should mean certain death for anyone who enters the cone of hell. It should also look the part, as you fire it. If possible, demons and horsemen of doom should be visible in the muzzle flash, and smoke should billow out in the shapes of skulls. The Resistance 2 mini-gun feels like a fucking pellet-gun.
Title: Re: Resistance 2 public beta sign-ups
Post by: abrader on October 17, 2008, 10:56:42 AM
I got a code for this in the email this morning but im too busy with other games to bother...especially since a.) the full retail game comes out next month and b.) i mostly just like the campaign in Resistance (finished R1 4 times on normal and hard with both weapon sets.)
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 11:13:00 AM
I think I'm running into the same problems here as with Halo 3. I can't come to terms with having to pump a full clip (or more) into a dude in order to take him down. And I don't care who you are, a grenade launched and detonated right in your face should take you down. Again, I don't think this is a design issue, but I'm starting to think it's not for me these days. I guess I'll be sticking with SP and co-op.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 17, 2008, 11:26:38 AM
I definitely didn't find that was my experience, especially with the Marksman.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 11:32:07 AM
Well, like I said, I don't think it's a design, I think I just need to distance myself from COD4 and Rainbow Six a bit more. I had the same problem with Uncharted when I played the demo of that game; I had just gotten done with another Gears of War playthrough, which made Uncharted feel real strange. I had to come to terms with the games being similar yet also very different.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 17, 2008, 11:40:33 AM
I agree that having to fill enemies with lead is a bit of annoying.  I wasn't a fan of it in Halo either, but I don't hate it or anything.  I think something like Crysis is the best where enemies can take straight hits to the chest and not die, but if you get some well placed shots in they get dropped instantly.  I might have to go back and test it again in Resistance 1, but I'm pretty sure people had less health in that game.

btw, you could always go to a 1 hit/1 kill server, but I'm not a big fan of those either.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 17, 2008, 11:42:20 AM
I awoke to find an email from Sony, eagerly clicked it, nope it's just info on their updated ToS. Still no beta code. By the time I get this shit I'll be too busy with Fable 2.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 17, 2008, 11:44:21 AM
I still haven't gotten the Qore beta code.  I don't know whats up with that.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 17, 2008, 01:45:02 PM
Co-op is amazing.  It made me more excited for the full R2 game and L4D while giving me sweet memories of all the time I played Sven coop in the past.  Only flaw is that with 8 players, the enemies can take massive amounts of damage.  The last two bosses took forever to kill.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 01:58:49 PM
Yep, co-op is definitely where it's at. If you have team mates who will actually revive you. The size of the co-op mission actually surprised me, and some of the choke points where just plain insane.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 17, 2008, 02:00:32 PM
Yep, co-op is definitely where it's at. If you have team mates who will actually revive you. The size of the co-op mission actually surprised me, and some of the choke points where just plain insane.

Sounds good.  We can easily get 8 guys here for Co-op. 

I don't have a headset or plan to buy one though.  Is that ok with you guys?  I'm just used to playing like that on the PC. 
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 17, 2008, 02:01:42 PM
Damnit, Swaggz, I want to play! Later after my essays :(
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 17, 2008, 02:03:03 PM
Kev, what's your major?
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 02:05:25 PM
I unplugged my headset last night, I can't deal with the random banter. If you ever do end up going for a headset, the Premium Notebook HS from Logitech is a nice one. Any old USB headset works, though.

http://www.logitech.com/index.cfm/webcam_communications/internet_headsets_phones/devices/223&cl=US,EN
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 02:12:06 PM
The MP is too cluttered for its own good. 59 opponents hopping around a glowing, now overtly detailed environment and with point tickers above their heads, it nearly gives me a headache. I'm also not sure about the motion blur. Someone took a Rare to my Insomniac.  :gloomy
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on October 17, 2008, 02:12:57 PM
Kev, what's your major?
Political Science & Economics
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 03:08:26 PM
And for the record, the mini-gun still sucks.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 17, 2008, 03:44:00 PM
I play as the spec-op class since I think that is the most self sufficient.  You can't heal or anything, but if you are good enough you can scrape by and constantly give ammo to yourself.

oh, and apparently the medic gun heads allies and sucks life from enemies.  I'm sure there are other guns to unlock for it later on since I unlocked the bullseye in my spec-op class.

I unplugged my headset last night, I can't deal with the random banter. If you ever do end up going for a headset, the Premium Notebook HS from Logitech is a nice one. Any old USB headset works, though.

http://www.logitech.com/index.cfm/webcam_communications/internet_headsets_phones/devices/223&cl=US,EN

I use that as my PC headset when I need it, then switch up with a pair of Senn HD 595s if I need more quality.

For my PS3 I just use this: http://www.logitech.com/index.cfm/gaming/playstation_3/default/devices/3675&cl=us,en

It's great outside of the earpiece not having enough cushioning.  Plus it lets you mute the mic at anytime.  I was thinking I would use the SOCOM one I bought since it actually is integrated into the PS3 interface and has that HQ audio thing, but it doesn't fit on my ear well and the damn thing constantly beeps when muted.

And this is a bit random, but does anyone know if LBP has voice chat in the final game? I really hope it does.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 04:20:29 PM
New trailer

http://www.gametrailers.com/player/41596.html

Brand new gigantic creature shown too, for a split second. A lot more insect-like than any of the existing chimera species.  :hyper
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 17, 2008, 06:55:30 PM
Quote
Apparently not all the Gamestop codes have gone out.

Several thousand more are scheduled to go out before EOD.

There are also some that need to go to people with AOL and Comcast e-mail addresses. Unfortunately this isn't going to be able to happen until Monday.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 18, 2008, 12:24:35 AM
Got mine, but I won't be playing it tonight.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 19, 2008, 10:45:41 AM
I really wish this was the Killzone 2 beta instead. From what I'm hearing from some dude I sort of trust, that's a hell of a lot more interesting.

One thing I don't quite get is why the people who are totally psyched about the R2 beta weren't all over UT3.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 20, 2008, 01:27:22 PM
You know, I'm really not feeling this. I used to defend Insomniac's decision to make co-op separate from the campaign, but at that time I was under the impression that the co-op campaign would be just that, another campaign. The way it works now, it seems like a mix of GRAW style co-op, and Unreal Tournament Invasion mode. And making creatures bullet sponges, I don't see much sense in that. I guess it will be cooler once you get to the real bosses, but the Titan is pretty terrible.

I need to try out some more of the MP, the Core control mode in particular.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 20, 2008, 01:30:58 PM
I'm going to try it once or twice more before I completely write it off. But ya, I wanna try the Killzone multi.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 20, 2008, 01:38:25 PM
I'm thinking in later levels, when your classes are leveled up and the monsters start comparing to the ones in SP, co-op might be fun. As of right now, I've had it up to here with people just running past me as opposed to reviving me, and I'm tired of the slaughterfest choke points. For now, I'm leaning my excitement on the SP, which may or may not be wise.

Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 20, 2008, 02:49:41 PM
I still think co-op is a lot of fun and would be truly great if they made the enemies less bullet sponges and just more interesting to fight.  Having a weak point or something would be a simple solution.  The actual vs multiplayer was alright, but I probably won't sink much time into it.  I'm also starting to think that it was a mistake for them not to include co-op for the single player campaign...although if they have more scenes like that giant fight from E3, I'm wondering how that would work out.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 21, 2008, 01:56:33 PM
Does anyone need a code anymore?
Title: Re: Resistance 2 public beta sign-ups
Post by: Jansen on October 21, 2008, 02:03:07 PM
when can purchasers of the single core episode download?
Title: Re: Resistance 2 public beta sign-ups
Post by: Vizzys on October 21, 2008, 02:18:03 PM
Does anyone need a code anymore?
ill take one plz
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 21, 2008, 10:31:06 PM
I still think co-op is a lot of fun and would be truly great if they made the enemies less bullet sponges and just more interesting to fight.  Having a weak point or something would be a simple solution.  The actual vs multiplayer was alright, but I probably won't sink much time into it.  I'm also starting to think that it was a mistake for them not to include co-op for the single player campaign...although if they have more scenes like that giant fight from E3, I'm wondering how that would work out.

See, it's not that it's bad. I just, for various reasons, expected at least the co-op to be something other than what it is. What they have accomplished is very impressive, and it can be very fun, but I expected more of an actual campaign, only designed for co-op.
Multiplayer is also not bad, but it's just not remarkable enough, and 60 player matches combined with the Halo-like damage system makes for a pretty big mess. Some people like that, but I don't think I'm part of that group.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 24, 2008, 11:30:52 AM
OK how the fuck to I join/invite friendss to matches?
Title: Re: Resistance 2 public beta sign-ups
Post by: Rman on October 24, 2008, 01:29:41 PM
Got a code.  Wooh.
Title: Re: Resistance 2 public beta sign-ups
Post by: Rman on October 24, 2008, 08:49:01 PM
anyone up for a co-op game.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 24, 2008, 09:01:55 PM
anyone up for a co-op game.

I can probably play some on Sunday.  Game is uglier than I expected though and that's killed some of my excitement for it. 
Title: Re: Resistance 2 public beta sign-ups
Post by: Jansen on October 24, 2008, 09:15:04 PM
hopefully single player looks a lot better because multi looks like shit. and if you upscale the game it looks fucking terrible. like it's rendering in a much lower res when you upscale it.

competitive doesn't seem as good as it was in the first resistance but co-op is pretty fun.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on October 24, 2008, 10:17:38 PM
i just got in the beta

great timing, sony

holy fuck it's 2.2gigs
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 24, 2008, 10:25:50 PM
I like it now, will buy. If only it was on 360 so game invites weren't a pain in the ass, people woudl talk, and headsets would work properly.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 24, 2008, 11:04:24 PM
The few games I did play surprisingly had a good number of people talking.  I haven't really played the beta much since I have final games to play, but I can see myself playing it a quite a bit on and off with Gears 2 when it comes out.  I do agree with Wicked Laharl that the game isn't looking good in multiplayer. 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 24, 2008, 11:42:00 PM
anyone up for a co-op game.
I can probably play some on Sunday.  Game is uglier than I expected though and that's killed some of my excitement for it. 

Not too excited about the visuals myself, but given what it does and that it's on console, expecting more was probably a mistake. At this point, I almost think they should drop some of the detail as it feels a bit too cluttered. SP should be a lot hotter.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on October 25, 2008, 12:14:45 AM
game is fun, but ugly

but fun

and it still does that stupid faux iron sight bullshit. Give me actual iron sights goddammit!
also the carbine is nerfed it seems. I could fuck some dudez up in R1 with that, but now I'm using the bullseye exclusively.

but damn is it ugly
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 25, 2008, 12:35:43 AM
Yeah, the ironsights are just plain goofy. I feel like I'm playing Doom or something. Not sure where "damn it's ugly" is coming from, though. Barring the Vaseline smear, it seems to sit pretty comfortably on the upper shelf of console shooters. Personally, I preferred the clean style of R1, but this is what people were asking for.  :punch

Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 25, 2008, 12:41:02 AM
The ironsight situation is so fucking weird.  Old footage shows the same wacky ass one from Resistance 1, then there was multiplayer footage that showed the logical good one, and now in the multiplayer beta they are somewhere between the two.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 25, 2008, 12:46:17 AM
I have to say, so far I favor the gunplay in R1. May just be a matter of familiarity, but guns feel more effective and precise in R1, and they seem to pack a bigger punch.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 25, 2008, 09:41:03 PM
Alright, so Skirmish is pretty cool. And co-op can certainly be fun, but it's just too dependent on the actions of other players.

One thing, does anyone else get a bit dizzy from playing this game? I'm predisposed to get a bit of vertigo from fast moving games in general, but I have no problem with COD4, or even faster games like UT. Is it the game speed in combination with 30fps, or what?
Title: Re: Resistance 2 public beta sign-ups
Post by: muckhole on October 26, 2008, 12:39:10 PM
Just realized that I had a beta code sitting in my email inbox for this. I won't get around to using it, so if it's of any use to anyone here, PM me. Is the beta even still going?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 26, 2008, 12:57:48 PM
This game is getting a huge backlash from the die hard fans of Resistance 1.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 26, 2008, 02:34:45 PM
Isn't that the story for any game that actually evolves between versions? Keeping in mind that to many of these die-hard fans, Resistance was the first "native" FPS worth playing, online no less. I prefer the feel of Resistance, but all around, I think this version is going to be much more appealing to a larger audience.
Title: Re: Resistance 2 public beta sign-ups
Post by: The Innocent X on October 26, 2008, 02:49:07 PM
Most bizarre beta ever. FAr to late to change the game code now, best that can be hoped for is a patch to fix the massive number of issues.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 26, 2008, 03:11:39 PM
What "massive number of issues?"
Title: Re: Resistance 2 public beta sign-ups
Post by: WrikaWrek on October 26, 2008, 07:22:32 PM
I called the CO OP separate campaign being shit from the moment it was announced, Ps3 fanboys hailing it as something never done before or whatever, fuckers, games already did that, separate campaigns for CO Op suck cock.

And overall impressions from the beta have been pretty poor, 10$ saying this won't even be as good as COD World at War, HA!
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on October 26, 2008, 08:27:03 PM
I called the CO OP separate campaign being shit from the moment it was announced, Ps3 fanboys hailing it as something never done before or whatever, fuckers, games already did that, separate campaigns for CO Op suck cock.

And overall impressions from the beta have been pretty poor, 10$ saying this won't even be as good as COD World at War, HA!

Even if everything sucks the single player should still be better than CoD5.  Even though the first 3 levels are terrible I enjoyed R1's SP campaign more than any of the CoDs except for CoD2. 
Title: Re: Resistance 2 public beta sign-ups
Post by: WrikaWrek on October 26, 2008, 08:32:27 PM
I called the CO OP separate campaign being shit from the moment it was announced, Ps3 fanboys hailing it as something never done before or whatever, fuckers, games already did that, separate campaigns for CO Op suck cock.

And overall impressions from the beta have been pretty poor, 10$ saying this won't even be as good as COD World at War, HA!

Even if everything sucks the single player should still be better than CoD5.  Even though the first 3 levels are terrible I enjoyed R1's SP campaign more than any of the CoDs except for CoD2. 

COD4 shits all over RE1 campaign too.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 26, 2008, 08:40:46 PM
It's a shame the ignore function doesn't work on quotes. But hey, at least now the dumbshit eurowigger vote is in.
Title: Re: Resistance 2 public beta sign-ups
Post by: Sho Nuff on October 26, 2008, 08:42:22 PM
I will play with you fools and take a break from voice chat if someone sends me a code

If not, then it's more shootin' off limbs
Title: Re: Resistance 2 public beta sign-ups
Post by: muckhole on October 26, 2008, 08:51:52 PM
Mine's still up for grabs. Check your PM's.
Title: Re: Resistance 2 public beta sign-ups
Post by: Sho Nuff on October 26, 2008, 09:14:07 PM
You, sir, are a god among men. Downloading now, will be on tonite for great justice
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 26, 2008, 09:17:10 PM
This game is getting a huge backlash from the die hard fans of Resistance 1.

Why?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 26, 2008, 10:16:21 PM
This game is getting a huge backlash from the die hard fans of Resistance 1.

Why?

I don't know, I was just reading a post about how someone who was in the gaf clan says him and the rest of the R1 'awesome fucking wowsome' crew weren't digging it and were probably not going to even buy it.  I can somewhat understand if they expected more Resistance 1, which this isn't, but I still enjoy it.  Resistance 1 felt like a mix between Quake and CoD2 while Resistance 2 feels like a mix between Halo 3 and CoD4.

The actual versus mode is alright, but I don't see myself sinking too much time into it.  The thing I was excited most about with the objective/squad based gameplay also turned out to be a disappointment and it ends up being little more than just chaos instead of feeling like a squad completing objectives.  I still think the co-op is great until you get to the boss sections (which are incredibly boring).  I mean, I'm probably going to play it off and on for a while, but no doubt that Left 4 Dead will be a much better experience in that same sub-genre that I like so much. 
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 26, 2008, 10:18:24 PM
I don't even get how the squads work. When I'm supposed to be protecting a point, are different squads on my team supposed to be killing a special target or something? Is that why my objectives keep cycling?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 26, 2008, 10:21:10 PM
I don't really get it either.  I see a point on the screen, I go to it, shoot things, repeat.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 27, 2008, 12:56:49 AM
The beta could have used a tutorial of some sort. It's pretty deep, which is fine, if there is a guide available. Even in co-op, I can't be mad at people for not playing their parts properly as it's pretty difficult to know how the classes, let alone the weapons, work.

Apparently, Killzone 2 does classes and objectives a lot better.  :wtf
Title: Re: Resistance 2 public beta sign-ups
Post by: Tieno on October 27, 2008, 09:43:06 AM
Got a beta code but don't have much interest in playing it, though I did manage to get into 2 co-op games...both were horrible. Lots of dying, little shooting, didn't know what to do. Oh well. Doesn't feel like a campaign mode either.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 27, 2008, 12:14:53 PM
I agree, it feels very much like a multiplayer mode, more like Invasion than anything. I was under the impression that it would be basically a separate campaign designed for co-op, but that's not how it feels right now. We'll see how it all ties together with the SP, but as of now, it seems like an evolution of existing co-op multiplayer models more than a separate campaign mode.

I'm really impressed by how well it runs though, even if it's at the expense of some clarity.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 27, 2008, 08:59:57 PM
How is the FOV?

Feels cramped to me.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 27, 2008, 11:06:08 PM
Maybe that's what's making me dizzy
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 28, 2008, 08:41:58 AM
IGN gave it a 9.5

http://ps3.ign.com/articles/924/924372p1.html

I'm honestly a bit surprised it scored so well.  I mean, I don't trust IGN, but this slightly helped ease my worries with the game.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 28, 2008, 10:39:49 AM
IGN PS3 hasn't been overly generous with high scores, I think. Their reviews suck, though, like any other IGN channel.
Title: Re: Resistance 2 public beta sign-ups
Post by: Sho Nuff on October 28, 2008, 11:42:13 AM
Hmmm....I'm not really feeling this game. Needs a tutorial. I'm just jumping into this big mayhem slaughter fest
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 28, 2008, 12:15:12 PM
http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/Resistance2Review_102708.html

This looks shit hot, I am sold.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 28, 2008, 12:21:33 PM
Hmmm....I'm not really feeling this game. Needs a tutorial. I'm just jumping into this big mayhem slaughter fest

Everything in MP should make more sense after playing SP. At least that's how it was with R1. The beta should have had a tutorial though, at least for the classes.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 28, 2008, 12:25:02 PM
That IGN review confirms my theory of what's going on in Skirmish.

I'm trying co op for the first time now, 7 random guys.



lmfao, my PS3 froze when I selected enter game.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 28, 2008, 12:27:20 PM
It's the system trying to save you the headache of playing 8-player co-op with a random bunch.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 28, 2008, 12:30:27 PM
Wow, this really sucks. They must have spent 5 minutes balancing this. A long line of zombies just shambles towards me and I shoot them all, so fun.

And their idea of story integration is a block of text on a load screen talking about how important this battle is. Bravo.

Bring on horde mode.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 28, 2008, 12:37:54 PM
I don't think I've ever played one that even had zombies. The last one I played was in Orick, pretty intense but ended with a really lame encounter with an immobile Stalker. Co-op is overall just far too dependent on people knowing how to use their class-specific abilities.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 28, 2008, 01:11:18 PM
Cool, the game froze again.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 28, 2008, 01:28:23 PM
That's really weird, that's never happened to me. And my system is usually prone to freezing up.
Title: Re: Resistance 2 public beta sign-ups
Post by: WrikaWrek on October 28, 2008, 05:47:11 PM
The IGN review really forced that 9.5  :lol

Their Fallout 3 overrating is hilarious too, IGN sucks.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 29, 2008, 04:31:19 AM
Neat SP screen. Sort of an R&Cish creature, but it meshes pretty well with the Resistance look.

(http://ps3media.ign.com/ps3/image/article/924/924369/resistance-2-20081027110800470.jpg)
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 29, 2008, 05:13:44 PM
Alright, got to that fucking Stalker again. Is that all it does, sit there? The Stalkers in R1 were dangerous as hell due to their speed and ability to traverse littered paths, but this one just sits there. Bug?
Title: Re: Resistance 2 public beta sign-ups
Post by: WrikaWrek on October 29, 2008, 07:28:59 PM
Quote
The IGN review really forced that 9.5

IGN throw out a 9.5 and their credibility with people suddenly goes up.

this is why i tried to goad GEFFots into nominating who had credibility prior to big game reviews.

Only Parrish was named for MGS4, everyone else ignored my post like it was TEH ADIS KOSMA VIRUS

Of course. Hypocrisy is but a nice blanket where fandom finds welcome.
Title: Re: Resistance 2 public beta sign-ups
Post by: patrickula on October 30, 2008, 12:21:53 AM
I tried this for a bit this evening, having only played a bit of Resistance 1.  The only gun that felt good to me was the default human assault rifle and maybe the shotgun... which felt pretty meh as far as shotguns go.  Had an OK time but didn't really feel special at all to me.  59 other dudes were in a game with me but I couldn't tell.  Just ran wherever it told me and fought whatever enemy dudes I saw... they all look the same anyway  :P
Most interesting to me was XP accumulation.  I love me some XP, and in a game without great weapon feedback, the floating numbers help.  The zoom/iron sights are lame-o.

Coop dumped me nowhere near anyone else, then when I got to the bad guys I died right away and spawned in the middle of the enemy swarms.  Wonky shit, I guess you really need to know your party and what the hell you're doing on a map.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on October 30, 2008, 11:06:43 AM
What does the EXP even do? Is it just Halo 3 style rank ups, or do you actually get perks and shit?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 30, 2008, 12:41:23 PM
I only unlocked one level in the brief time I played co-op, but it unlocked an extra gun for me.  It also unlocks other skills/perks to use and armor.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 30, 2008, 04:38:27 PM
B+ from 1up.  I think thats either a 8.5 or 9 on the number scale.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 30, 2008, 04:45:50 PM
They got rid of the narrator?  It was one of the few things that I liked about Resistance. 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 30, 2008, 04:46:33 PM
Is the review worth reading?

They got rid of the narrator?  It was one of the few things that I liked about Resistance. 

Critics bitched up a mighty storm about the narrator. Granted that they could have found some middle ground that allowed her to stay in, but I can totally understand why they took her out.
Title: Re: Resistance 2 public beta sign-ups
Post by: Mr. Gundam on October 30, 2008, 04:46:48 PM
They got rid of the narrator?  It was one of the few things that I liked about Resistance. 

I really liked the narrator and the British Army guy you hook up with in the second half of the game. Too bad neither are in R2.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 30, 2008, 04:49:49 PM
The British Army guy (wasn't his name Pierce or something?) was cool, but the narrator was a bit boring.  The one cutscene they have shown of R2 was cool if only because it had a Predator vibe to it, plus they made the Jason Statham guy an asshole.  All I remember about him R1 was turning and looking at the camera before the level began.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 30, 2008, 04:50:41 PM
Is the review worth reading?

They got rid of the narrator?  It was one of the few things that I liked about Resistance. 

Critics bitched up a mighty storm about the narrator. Granted that they could have found some middle ground that allowed her to stay in, but I can totally understand why they took her out.


Why?

The narrator in R1 was a good voice actor.  She made everything sound more epic. 
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on October 30, 2008, 04:51:43 PM
They got rid of the narrator?  It was one of the few things that I liked about Resistance. 

I really liked the narrator and the British Army guy you hook up with in the second half of the game. Too bad neither are in R2.

Agreed.  I thought the presentation in Resistance was really good for an FPS.  I really enjoyed the story.

Hopefully whatever changes to the presentation are made for R2 are for the better.  While I think Insomniac is a great company, I don't think their games are consistently great.  Some are awesome, some are just good.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on October 30, 2008, 04:55:07 PM
Because the campaign -- with its lavish production values, interesting enemies, and terrific boss fights -- is so much better than the one in Resistance, its annoyances become more prominent. The most aggravating: Ninety percent of the time, the enemies only target you specifically. That's fine if you're the only guy around...but when you're with a squad of fellow badasses, it's a bit illusion-shattering. Two of your buddies are pelting a Titan with rockets and gunfire, and somehow the Titan makes a beeline to you -- even if you're not doing anything. The Chameleon -- a Chimera straight out of Predator -- only decloaks to attack you, brushing by two redshirt A.I. soldiers and swiping you with a one-hit-kill swing. Grims come rushing out of the woodwork -- and, hey look, they all swarm right toward you! It's damn annoying.

This bothers me the most.  Sounds like R2 has that typical Insomniac aim-bot AI again. 

I'm still getting it though.  The huge boss fights sound awesome. 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 30, 2008, 05:00:20 PM
Why?

The narrator in R1 was a good voice actor.  She made everything sound more epic. 

I guess they needed something to bitch about.

:piss Critics :piss2

This bothers me the most.  Sounds like R2 has that typical Insomniac aim-bot AI again. 

I'm still getting it though.  The huge boss fights sound awesome. 

What games differ in this way, though? It seems pretty standard that enemy attention is focused on you. Hell, one game even made a point out of introducing a special ability given to you that would turn this around so that enemies would focus on your teammate, but the base behavior was still "get THAT guy!"

Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 30, 2008, 05:04:47 PM
Hopefully whatever changes to the presentation are made for R2 are for the better.  While I think Insomniac is a great company, I don't think their games are consistently great.  Some are awesome, some are just good.

I used to consider Insomniac one of the best and most consistent suppliers of purely entertaining games, which is a surprisingly rare. I don't think Insomniac has ever broken the barrier and hit genuine greatness, and at this point, I'm sort of expecting them to. Resistance 1 felt like a stab at it (and at competing with other games in the genre, and in the process I think it lost some of the entertainment value of their earlier games. Ratchet was a fine-tuned Ratchet, nothing more and nothing less. It looked marvelous and was Ratchet-fun, but I'm not sure if that was a necessary game. We'll see where this one falls.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on October 30, 2008, 05:07:37 PM
Ratchet 2 was 'greatness' from them imo.  I don't think they have topped it yet and I'm hoping R2 can.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 30, 2008, 05:12:49 PM
That's true, and I'm a bit surprised by how many people point at UYA as the best of Insomniac. Not a bad game, but it felt like they had already begun itching to make a gritty FPS. But then I also consider Deadlocked to be a better shooter than Resistance 1, so I tend to be excluded from discussions on Insomniac highs and lows.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on October 30, 2008, 05:21:30 PM
Quote from: 1UP
a battle against hefty Titans (who sport rocket launchers now, by the way)

A bit like in Resistance 1, then?

Quote from: 1UP
The Bullseye still fires homing bullets, and it also comes in a more powerful "Mark II" mode (it fires blue bullets that inflict more damage than the regular yellow-bullet-belching Bullseye)

A bit like in Resistance 1, then?

Quote from: 1UP
two new grenades (my favorite explosive -- the fuel-air explosive -- now comes in grenade form

A bit like in Resistance 1, then?

:piss Critics  :piss2


All those fuck-ups, and the tards on NeoGAF are focusing on him mislabeling a gun? Amateurs.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 04, 2008, 11:21:53 PM
I put the disk in, then I see I need to update my PS3 software...5-10 minutes. Load up the game and see I need to download the game update...another 5 or so minutes.  Game actually loads up this time and it needs to install...2 minutes (according to them).  Come on
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 04, 2008, 11:38:37 PM
From what I heard in the latest 1up podcast, R2's SP is just as stale as R1's.  I hope they've at least improved the graphics.  Otherwise, I can't think of any reason why I'd pick it up since I ain't gonna play MP. 
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 12:42:44 AM
So far it's alright.  It's scripted like crazy, but it isn't so much like CoD4 where you're taken from room to room so your ass can be filled with grenades; it just feels like you're always rushing for some reason, you just don't know why.  It's a lot less arcade/halo like and more like CoD now.  Actually, the CoD influence is sticking out a lot in this game.  It's a bit because it still feels like Halo despite being forced to play it like CoD.

Graphically it is also a bit weird.  It's really uneven in terms of quality, and even the parts that look good (like the amazing water) get a bit ruined since you have your shimmering gun on the screen.  It's actually reminding me a bit of the graphical transition from Halo 1 to Halo 2.  So many unnecessary effects in places they don't belong.  Still, that whole "SCALE" thing they've been pushing is already apparent and that stuff is impressive, but not so much appealing to look at.

I almost forgot the biggest problem, and one that actually sort of bothers me -- the fov.  Normal view is close up enough (and it almost seems like it's on a bias to make it feel higher), but when you sprint it zooms way in to the point where it is just annoying.  At least they have sprint in single player now.

If I sound overly negative, well, there are bad parts and despite them I'm enjoying the game.  I think it's because it's just the start of the game that I'm feeling this way, because what their doing is another weird thing.  In the first two levels you use almost every weapon from the first game (that remained in R2).  It's weird considering how long it took to get some of them in Resistance 1.  The two new weapons are pretty awesome so far.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 12:59:36 AM
From what I heard in the latest 1up podcast, R2's SP is just as stale as R1's.  I hope they've at least improved the graphics.  Otherwise, I can't think of any reason why I'd pick it up since I ain't gonna play MP. 

That would then be the only outlet I've seen that have suggested that. Not surprising, given 1up's aggressively shitty nature, what with being staffed with aggressively shitty shitholes. Did you see the "review round-up?" And the review, good grief. 1up, the distinguished mentally-challenged shitmuncher's choice.

If anything, the SP seems to be too different from the first for my taste. I was hoping that they'd make it more cartoony and over the top, but it sounds like it's been tailored to go straight for Halo and COD. Smart move on their part, I guess, but I'm not convinced that I'm going to be in for that ride.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 05, 2008, 01:14:45 AM
From what I heard in the latest 1up podcast, R2's SP is just as stale as R1's.  I hope they've at least improved the graphics.  Otherwise, I can't think of any reason why I'd pick it up since I ain't gonna play MP. 

That would then be the only outlet I've seen that have suggested that. Not surprising, given 1up's aggressively shitty nature, what with being staffed with aggressively shitty shitholes. Did you see the "review round-up?" And the review, good grief. 1up, the distinguished mentally-challenged shitmuncher's choice.

If anything, the SP seems to be too different from the first for my taste. I was hoping that they'd make it more cartoony and over the top, but it sounds like it's been tailored to go straight for Halo and COD. Smart move on their part, I guess, but I'm not convinced that I'm going to be in for that ride.

I dunno.  Swaggaz's impressions sound pretty much like what the 1up guy is saying.

The 1up guy's complaint was that R2's SP tries too hard to imitate other popular shooters and therefore lacks its own identity.  That's how I felt about R1. 

It just seems that instead of copying from Halo and Half-life, Insomniac has chosen to follow in COD's path w/R2. 

Frankly, the scores for the reviews I've read seem far too generous compared to what the reviewers actually say about the game. 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 01:53:50 AM
Must be some selective reading, as I don't think I've read many review that have claimed that it lacks identity. The 1up review was ridiculously positive, if shit. It even had cloaked references to mythical standards, like any modern review should have.

I guess what I don't get is a complaint about creating more of the same, when more of the same is exactly what people want. It still takes place in the same universe which already had a shit ton of back story in R1, and it still has a good crop of Insomniac-style weaponry, so the differences seem to be in scale, gameplay and to some part presentation. And for fuck's sake, what other shooter these days even feature bosses, let alone with this variety and on this scale?

And barring the idiotic vehicle sequences, I'm not sure exactly which shooter R1 copied. It felt a good deal more unique than what I've played of R2, and with its weapon (and weapon selection) complexity and speed felt more like a PC shooter than anything on consoles.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 05, 2008, 02:00:25 AM
WTF do you keep talking about mythical standards for?  R1's SP was average by NORMAL standards and it looks like R2 will most likely be the same. 

Also, I was talking about the 1up guy on the podcast who mentioned that R2 lacks identity. 

I don't see how that has to do with me thinking the game is being overrated anyways.  In almost every review, the lukewarm comments about the game's SP just haven't been consistent with the 9s it's getting. 

Unless, a shooter is obviously MP focused like UT3 or Quake Wars, a 9 should mean that the SP is at least very good. 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 02:05:41 AM
WTF do you keep talking about mythical standards for?  R1's SP was average by NORMAL standards and it looks like R2 will most likely be the same. 

Also, I was talking about the 1up guy on the podcast who mentioned that R2 lacks identity. 

I don't see how that has to do with me thinking the game is being overrated anyways.  In almost every review, the lukewarm comments about the game's SP just haven't been consistent with the 9s it's getting. 

Unless, a shooter is obviously MP focused like UT3 or Quake Wars, a 9 should mean that the SP is at least very good. 

Which, incidentally, is what the reviews have generally claimed, were you not selectively picking out single negative phrases to fill in the blanks in your preconceived notion of the game's nature. Hell, find me some reviews that suggests that Resistance 2 SP borders on just average. If anything, the MP has been the neglected child in reviews, which is odd given how deep it is.

And, considering what has actually been mentioned in reviews combined with the scores it has been given, saying that it's average most certainly suggests a reference to a mythical standards. No normal standards, for sure.

For me, I wish reviews were less enthusiastic about it, maybe that could mean that it's still Resistance and not just this years New Big Dumb FPS.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 05, 2008, 02:17:34 AM
I guess what I don't get is a complaint about creating more of the same, when more of the same is exactly what people want.

IMO, Insomniac didn't reallly nail the level designs, control mechanics or AI in their first game so more of the same in those areas wouldn't be a good thing. 

Things that I liked about R1 were its atmosphere and story telling.  I'm not worried about those areas though.   Insomniac has traditionally been strong at them. 

I guess I'll have to see for myself when I try it out this weekend. TBH, it'd be hard for R2 to disappoint me.  My expectations for the SP aren't great after what I've heard and read about it. 


Which, incidentally, is what the reviews have generally claimed, were you not selectively picking out single negative phrases to fill in the blanks in your preconceived notion of the game's nature. Hell, find me some reviews that suggests that Resistance 2 SP borders on just average. If anything, the MP has been the neglected child in reviews, which is odd given how deep it is.

And, considering what has actually been mentioned in reviews combined with the scores it has been given, saying that it's average most certainly suggests a reference to a mythical standards. No normal standards, for sure.

For me, I wish reviews were less enthusiastic about it, maybe that could mean that it's still Resistance and not just this years New Big Dumb FPS.


This is just a random review that I picked from gamerankings.  http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=975931oes

Does this sound like a 9 to you? 

The AI of the game is a little hit and miss. There are times when it seems the dev team replaced tactics with inane rushes in numbers. One particularly hazardous scene is in Twin Falls in a theater where the former residents assault the player and his AI teammates. Forget your teammates, they do little to draw off the spawn simply because they are not the focus of the attack – you are. So you can run around, try to separate the creatures into smaller manageable groupings, but don’t expect your ‘teammates’ to actually do anything to aid you. That is a failing of the game. Perhaps the Chimera are mentally bereft in spite of the technology they wield, but it took brains somewhere along the line to implement the building of the technology, but that mental acuity is missing from the peons and even boss battles. And as the challenge ramps up slightly during the game, you may find yourself standing in the middle of a swarm, while your AI-guided teammates stand about shooting, but not doing much damage.



While Resistance 2 is a solid game, the way the game is directed feels, at times, a bit forced. What is bonafide, though, is the feeling of growing urgency, of growing terror that is coupled with a bit of persistent despair. This is a well-crafted game, but without a tidbit of hope, it can also leave a bit of a depressing aftertaste. Still, for gamers looking for a thrill ride, R2 is definitely it this winter.


The game is rather linear in the single-player campaign mode. Sure you can up the ante by altering the difficulty settings, but that’s about it. Still, if you want to collect all the trophies available, you will spend some time here. For other comments about the gameplay, you need to refer to comments connected to the graphics in the section below.

The control schemes are easy to use, but be prepared for load times. The AI is also not as good as it could have been. If you do die, you can expect the Chimera to pop from the same locations in the next attempt at the area.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 02:35:24 AM
What review is that? "be prepared for load times"? what? It isn't CoD4 instant, but respawning after dying is under 5 seconds and between missions the cutscenes mask the loading.  Also, at least in the missions so far the AI teammates did do damage.

The main feeling I'm having with this game is that it's really odd.  The first two missions felt like the CoD stuff with weird orange glow graphics and all that, then the two following are great and play like you would expect a sequel to Resistance to play.  The graphics also get a big bump up from those initial missions, although it's still not amazing looking game.  It's odd because the ho-hum starting missions end with a boss battle, then after that it becomes the fun arcade-like Resistance gameplay.  It almost feels like the start was meant as a joke to other games that are somewhat similar, then they whip out the big ass boss enemies and try to show how it's different...but that would just be incredibly stupid to still have more than a hour of gameplay that isn't much fun.  Now I'm worried that there will be another big turn in the game where it becomes different yet again; maybe it could be for the better, but right now it is the enjoyable Resistance 1 gameplay, only better.  The three new weapons so far are great, especially the revolver.  You can shoot 4 enemies at once, then hit alt fire and watch them all explode into gibs at the same time.

One thing did bother me that I noticed and that's the respawning enemies.  It isn't like CoD4 where they come out of the same area over and over again for you to kill, it's more the enemies that you are supposed to run past that keep coming back.  It was annoying because I thought I was supposed to kill them...guess not.
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 05, 2008, 02:35:55 AM
I played the first level.  The graphics are pretty last-gen PC game but the scale of environments is nice.  

Gameplay does feel really different from the first.  In the first game I played it like I play Dead Space.  I walk around at my own pace and scope out every room, taking each fight as they come with as much strategy as possible.  The start of this game was just RUN RUN SHOOT RUN RUN SHOOT.  Hopefully it lets me play at my own pace later.

I loved R1's SP campaign.  The first 3 or so levels suck, but once you get to Manchester I found the atmosphere, the intense challenging fights, and the story to be excellent.  To me R1's SP campaign is up there with Halo and Half-life for fantastic sci-fi FPS experiences.  I'm reaaaaaaally hoping they don't fuck it up, but I'm wary after the intro.  I don't like the in your face story.  I preferred the x-files mystery feel of the original where you were trying to piece together what is happening.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 02:42:47 AM
I guess what I don't get is a complaint about creating more of the same, when more of the same is exactly what people want.

IMO, Insomniac didn't reallly nail the level designs, control mechanics or AI in their first game so more of the same in those areas wouldn't be a good thing. 

Things that I liked about R1 were its atmosphere and story telling.  I'm not worried about those areas though.   Insomniac has traditionally been strong at them. 

I guess I'll have to see for myself when I try it out this weekend. TBH, it'd be hard for R2 to disappoint me.  My expectations for the SP aren't great after what I've heard and read about it. 


Which, incidentally, is what the reviews have generally claimed, were you not selectively picking out single negative phrases to fill in the blanks in your preconceived notion of the game's nature. Hell, find me some reviews that suggests that Resistance 2 SP borders on just average. If anything, the MP has been the neglected child in reviews, which is odd given how deep it is.

And, considering what has actually been mentioned in reviews combined with the scores it has been given, saying that it's average most certainly suggests a reference to a mythical standards. No normal standards, for sure.

For me, I wish reviews were less enthusiastic about it, maybe that could mean that it's still Resistance and not just this years New Big Dumb FPS.


This is just a random review that I picked from gamerankings.  http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=975931oes

Does this sound like a 9 to you? 

Compared to what standard? The A.I. complaint that has become popular among critics (lol) is based on the same enemy behavior that you will see in most games, shooters or otherwise; fire will focus on you, and (in good cases, "or") your team mates won't be too bright. And that's taking into account both close quarters and large scale games. In terms of enemy battle performance, it seems by most account to be well above the current acceptable standard. You can "wonder" what this mythical standard stuff is all about until you're blue in the face, as it's presence is quite apparent. I guess that wouldn't be so obnoxious if it wasn't selectively applied.

Motorstorm 2 is the current shining example of this bullshit method. I've seen a few reviews now try to get away with claiming that the racing genre has somehow moved past Motorstorm, despite reality being that it's nothing even remotely like that game out there. Very few dirty, crazy arcade racers have been released in the past years. Even fewer of the off-road, mixed vehicle, borderline combat racing sort. Mythical standards, and now mythical genre evolution.

The three new weapons so far are great, especially the revolver.  You can shoot 4 enemies at once, then hit alt fire and watch them all explode into gibs at the same time.

Which are the other ones? I really didn't like the revolver as much as I thought I would, but maybe it's different in SP.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 02:52:39 AM
The revolver, the marksman (mid zoom burst fire gun), and some plasma nuke bazooka thing.  I didn't play the beta that much so I didn't get a good impression of the new weapons, but they are kicking ass in single player.  A big part of this is because they really toned down the Carbine as the 'do it all' weapon.

Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 02:54:32 AM
I was hoping they would reintroduce the mini-nuke. For all of the weapon smarts that made it into the game, R1 still lacked a purely destructive mass-death weapon.
Title: Re: Resistance 2 public beta sign-ups
Post by: Cormacaroni on November 05, 2008, 08:57:20 AM
Quote
Motorstorm 2 is the current shining example of this bullshit method. I've seen a few reviews now try to get away with claiming that the racing genre has somehow moved past Motorstorm, despite reality being that it's nothing even remotely like that game out there. Very few dirty, crazy arcade racers have been released in the past years. Even fewer of the off-road, mixed vehicle, borderline combat racing sort. Mythical standards, and now mythical genre evolution.

I don't get how Motorstorm's rarity can be used to argue that the rest of racing genre HASN'T moved past it. What more evidence of such a phenomenon could you ask for than for there to be no more games being produced in that vein?


Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 09:49:00 AM
The specifics has been that it has somehow evolved since MotorStorm 1, which is complete bullshit. Arcade and off-road racing has been largely stagnant for longer than that, yet a mythical standard is applied and suddenly massive leaps in evolution when it comes to everything from gameplay to visual presentation have occurred. The racing genre as a whole hasn't evolved much, so it's more than a little bit curious that a sequel with apparent and wide ranging improvements would be criticized for somehow not being up to snuff.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 05, 2008, 09:59:43 AM
Quote
Motorstorm 2 is the current shining example of this bullshit method. I've seen a few reviews now try to get away with claiming that the racing genre has somehow moved past Motorstorm, despite reality being that it's nothing even remotely like that game out there. Very few dirty, crazy arcade racers have been released in the past years. Even fewer of the off-road, mixed vehicle, borderline combat racing sort. Mythical standards, and now mythical genre evolution.

I don't get how Motorstorm's rarity can be used to argue that the rest of racing genre HASN'T moved past it. What more evidence of such a phenomenon could you ask for than for there to be no more games being produced in that vein?

I think the racing genre has kind of moved on in general. Look at the console racing games out there today-- two sims, two arcade franchises, and stragglers. GT, Forza, Need for Speed, and Midnight Club. Racers seems to be the next fighters.

If this were the N64 era, we'd have lost like 90% of our games.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 11:59:01 AM
Quote
Resistance 2 is arguably more cohesive than any of Halo's single-players, and while the game never quite matches Bungie's highs, it never plunges to the same depths either.

Not surprising given that it's Insomniac, but I was hoping for a few more highs. Then again, Halo's high points are basically some of the highest points for the genre, so maybe that's asking for too much.
Title: Re: Resistance 2 public beta sign-ups
Post by: TVC15 on November 05, 2008, 12:47:18 PM
I'm kinda bummed by how meh the game looks.  I thought the first one held its ground decently against Gears, but this just doesn't look very impressive, aside from nice effects.  I'd even go so far to say that the modeling is sub-par.  So far the campaign seems a bit better than the first one, but I didn't get to play very long because of the election and all.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 12:48:43 PM
The game gets much better after the initial shitty levels, but the one complaint I have is how easily you die.  It feels like you're a flimsy piece of toilet paper fighting bullet sponges.  You can get killed so fast while enemies are so resistant to your gunfire at times.  Well, this is only for some enemies.  They did try to make headshots count more for the average guys, but the big ones are just annoying to fight.

I'm kinda bummed by how meh the game looks.  I thought the first one held its ground decently against Gears, but this just doesn't look very impressive, aside from nice effects.  I'd even go so far to say that the modeling is sub-par.  So far the campaign seems a bit better than the first one, but I didn't get to play very long because of the election and all.

how far are you into it? the first two levels look bad, but the visual style becomes like a better Resistance after that stuff.  It confuses me why they had that intro in the first place.
Title: Re: Resistance 2 public beta sign-ups
Post by: TVC15 on November 05, 2008, 01:06:23 PM
I only did the first section.  I'll play a bit more before I comment again.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 05, 2008, 01:11:17 PM
It really looks that bad? Because the beginning of Resistance 1 is absolutely fugly. Up through cheddar gorge looks like an xbox game.
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 05, 2008, 01:41:30 PM
It really looks that bad? Because the beginning of Resistance 1 is absolutely fugly. Up through cheddar gorge looks like an xbox game.

:\

Manchester looked good.  Running up that mountain of trenches looked fine.

R2's first level looks maybe 2x better than R1's first level.
Title: Re: Resistance 2 public beta sign-ups
Post by: TVC15 on November 05, 2008, 02:12:05 PM
It really looks that bad? Because the beginning of Resistance 1 is absolutely fugly. Up through cheddar gorge looks like an xbox game.

Don't take my word on it yet.  I need to get more time in.  Still, time won't change the weak character modeling.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 02:13:27 PM
Weird, the character modeling in the previews I've seen has been top notch. Or, what does "weak" imply?
Title: Re: Resistance 2 public beta sign-ups
Post by: TVC15 on November 05, 2008, 02:23:59 PM
Weird, the character modeling in the previews I've seen has been top notch. Or, what does "weak" imply?

It's a nitpick, but your character model (which you only see in cutscenes) is just flat out poor.  You'll notice it right away in the opening cutscene.  There's no detail to it whatsoever.  The details on his outfit/straps are just flat textures, so it just looks like he's wearing a flat bodysuit, despite obviously having elements that are supposed to protrude or be 3d.  It was very Xbox, or Solid Snake in the first MGS.

I also remember not being impressed with the models in the beta, but I'm not dredging my memory for details.

Again, just a nitpick, but why cut corners on something like that?  It's the very first thing you see in the game.  It's like Indy 4 opening with an incredibly shitty camera shot.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 02:40:46 PM
Yeah, that really stood out in the start.  You do change outfits after that prologue mission and never see anything like it anymore, but it's still a bit lazy.  The character models later on (grunt soldiers and 'important' characters) look good.

And I thought the beginning of Resistance 2 looked worse than Resistance 1 because of how inconsistent it was, but after the first two or so missions it looks good.  It isn't a graphical beast or anything like that, but it is a notable step up from the first game.

The story is actually not too bad so far.  I don't remember anything from the first game other than some British guy yelling at you in a jeep, but this time it at least has a story on the level of something like The Predator.  Nathan Hale is a jackass now (I don't remember him speaking in the first game at all), then Mos Def is some mechanic guy, then there is a roided up Italian guy who has roid rage, and to round off the crew there is Vic Mackey if he's balls were chopped off.
Title: Re: Resistance 2 public beta sign-ups
Post by: dark1x on November 05, 2008, 04:08:10 PM
I also think the game is pretty damn ugly.  Some of the background scenery (which is fully 3D) is stunning, but you spend so much time running around poorly lit hallways with an odd sense of scale (Hale feels tiny in comparison to the scenery).  It does seem to improve as you proceed, but the areas immediately following the training level are ugly as hell (except for the water, which looks fantastic).  What's odd is that they've put a LOT of detail into so many random objects while leaving the bulk of the scenery looking like shit.  I also still very much dislike the way they handle the iron sights as there is really no transitional animation.  I understand that they wanted this to be quick, but it just looks akward.  The game itself feels rather dated to me as well.

Hopefully R2 is back loaded like the original game.  I felt that the first half of Resistance was pretty ho-hum, but they really kicked it up a notch for the second half of the game and delivered some truly beautiful locales and fantastic scenarios.

Quote
I don't remember him speaking in the first game at all
He did, actually, but it was pretty rare.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 04:09:51 PM
Care to explain your comment that the music is practically the same as in R1? As for ugliness, I thought the forest was pretty incredible looking, but the SF area in the beta felt like it was styled after Warhawk, except not as clean.
Title: Re: Resistance 2 public beta sign-ups
Post by: dark1x on November 05, 2008, 04:32:02 PM
I really dislike the soundtrack.  It's the same type of generic sound "movie synth" music that Insomniac has continued to produce.  Naughty Dog used to be even worse in this regard but completely redeemed themselves with Uncharted (which featured a fantastic score).  It really adds nothing to the game and I feel that a lot of scenes would have received a great boost from a powerful score.
Title: Re: Resistance 2 public beta sign-ups
Post by: TVC15 on November 05, 2008, 04:33:38 PM
Care to explain your comment that the music is practically the same as in R1? As for ugliness, I thought the forest was pretty incredible looking, but the SF area in the beta felt like it was styled after Warhawk, except not as clean.

How about this:  I don't quite understand how Insomniac could go from making one of the best looking games on any system with R&C to something as meh looking as Resistance.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 04:40:12 PM
Presumably, it's for the same reason that the snow/ice and alien environments were the best of Resistance 1, to the point where they were genuinely impressive, while more traditional environments felt lacking. I figured since the quality of the forested environments had improved so much, other previous weak areas would have followed the same path. But, apparently that's not true. :/

This brings to mind a complaint I had with R1, which was that I think they could have balanced the cartoony with the gritty in a much better way. They basically shunned the cartoony in favor of Standard Gritty, and I guess that has stuck. That's a shame. Deadlocked felt more brutal and crazy than Resistance ever did, and this despite being decidedly cartoony.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 07:04:27 PM
The game does end up getting better, and even looking better, as it progresses.  I'm pretty sure I'm on the last chapter and it's been enjoyable, nothing incredibly amazing (I don't think many console shooters are) or 'must buy' (this might change after more coop), but it worth playing.  I think it's better than Resistance 1 for the most part.

Biggest disappointments are the lack of new weapons (an even getting rid of half the old weapons), changed health system, and boss battles.  Boss battles look cool but actually playing them is just shooting a rocket into their mouth.  This is literally the solution to every boss battles in the game.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 05, 2008, 09:14:41 PM
I guess that shouldn't be surprising; that's how most bosses have been in the Ratchet games as well. So, not even "shoot the soft underbelly" or "trap it with fire?"
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 09:45:36 PM
Most of them are just avoiding the random attacks, which are slow and obvious, and waiting for them to open their mouth.  The leviathan one (from the E3 demo) is the easiest one and requires little input from the player to actually defeat, but hey, at least it looks better than it did at E3.  So far (I'm expecting one more at the end) the only different boss is one that you need to bait into traps before shooting it in the mouth.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 05, 2008, 10:59:07 PM
Care to explain your comment that the music is practically the same as in R1? As for ugliness, I thought the forest was pretty incredible looking, but the SF area in the beta felt like it was styled after Warhawk, except not as clean.

How about this:  I don't quite understand how Insomniac could go from making one of the best looking games on any system with R&C to something as meh looking as Resistance.

What mythical standards are you using? 
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 11:16:40 PM
Only thing to add after finishing the game is that the last boss sucked.  It was literally just waiting for about 5 minutes.  This isn't a joke at all, you literally stand in a room as he slowly tears it apart, then the door will open.  I actually sat my controller down during this moment.

As for the final ending stuff
spoiler (click to show/hide)
playing as super human Hale was slightly cool for a bit, almost like the end of Half Life 2.  The final cinema is a bit, uhh, surprising? don't know what the fuck happened by they seem to be on another planet after blowing up the nuke (THIS IS THE PLOT FROM THAT FUTURAMA EPISODE), then Hale is all Chimera'd out and talking strange, to Capelli shoots him...the end. what.
[close]

On a side note, the Auger in Resistance 2 is probably one of the best weapons in any FPS game ever.  If Insomniac designed a game all around the Auger, it would be awesome.  The few bits where it's you using an Auger vs others is so damn cool.  The dynamic between going through walls, enemies appearing through walls (you have to target them before you can see them through the wall), and the new shield is great.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 05, 2008, 11:21:54 PM
Swaggaz, from your impressions, R2 doesn't even deserve to be rented.  I've just decided to get Motorstorm 2 and something that's not R2 for my 2 TRU games. 
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 11:29:41 PM
It's worth playing and if you enjoyed Resistance 1 you will probably like it a lot.  I should probably also mention that I didn't like Resistance 1 the first time I played it through and it only was the second time that I enjoyed it, and if I had to compare the two experiences, I'd say I enjoyed R2 more than the first time I played R1.  I'll probably play it again in the future and will hopefully enjoy it more.  I also haven't touched the multiplayer or coop yet in this final game, so they might also help.

The biggest problem is that you die too fast.  I played on normal and it only took about one or two shots to get me into critical state and a third one to kill me.  It doesn't help that the enemies are amazing shots either, but at least the bullets travel slow so you can see them coming.

If you want proof of this, it says I died 170 times in the game.  Still it only took 8 hours to finish.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 05, 2008, 11:32:33 PM
I hate aimbot AI.  It's one of the annoying aspects of FC2.  I can't always see the enemies but they always seem to know where I am. 
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 05, 2008, 11:37:57 PM
Yeah, it gets annoying at times.  It gets slightly better when you have teammates since not everyone is focused on you.
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 06, 2008, 12:30:18 AM
I played through the 2nd level and when you get outside to the cityscape the game is suddenly cool and enjoyable. 

My only problem is that the story isn't making sense to me.  We go from a game (R1) where these mysterious Chimera are spreading from Russia and we shoot them and go to the core and kill an Angel monster that is the hivemind and walk away.  Then walking out you get picked up, fight some monster battle in Iceland or somewhere and there are giant mecha and a huge ass army and stuff suddenly.  Then you wake up 2 years later and you're running around barking orders like you've been the squad leader of these guys for years when you just met them 5 mins ago?  And there's monsters and mecha everywhere in America?  Like I dunno, it's all kind of disorientating and just feels really rushed.  I feel like I'm supposed to know what's going on right now and be kicking ass like Halo or CoD, but I have no idea wtf is going on and I just keep running forward shooting things.
Title: Re: Resistance 2 public beta sign-ups
Post by: Mr. Gundam on November 06, 2008, 02:35:08 PM
I played through the 2nd level and when you get outside to the cityscape the game is suddenly cool and enjoyable. 

My only problem is that the story isn't making sense to me.  We go from a game (R1) where these mysterious Chimera are spreading from Russia and we shoot them and go to the core and kill an Angel monster that is the hivemind and walk away.  Then walking out you get picked up, fight some monster battle in Iceland or somewhere and there are giant mecha and a huge ass army and stuff suddenly.  Then you wake up 2 years later and you're running around barking orders like you've been the squad leader of these guys for years when you just met them 5 mins ago?  And there's monsters and mecha everywhere in America?  Like I dunno, it's all kind of disorientating and just feels really rushed.  I feel like I'm supposed to know what's going on right now and be kicking ass like Halo or CoD, but I have no idea wtf is going on and I just keep running forward shooting things.

I have the same complaints. I'm enjoying the game, but I'm feeling very much in the dark.

The intel reports you find throughout the game supposedly flesh out the back story. I haven't bothered to read any of them yet, though.

One other thing, the sections were you get mobbed by 20-30 of the Chimera runners are genuinely creepy.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 06, 2008, 02:40:18 PM
The story picks up maybe...uh, for a total of 3 minutes (or less) at separate parts in the game, and when I say it picks up, I mean there actually is one in those brief bits.  The ending will confuse you, this I guarantee.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 06, 2008, 02:43:29 PM
I played through the 2nd level and when you get outside to the cityscape the game is suddenly cool and enjoyable. 


Yes, exactly. I am typing up my impressions now and this is it 100%.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 06, 2008, 03:27:21 PM
Maybe they will release Resistance Recon, a squad based shooter detailing battles that took place between R1 and R2. PSN exclusive too, I'm sure.
Title: Re: Resistance 2 public beta sign-ups
Post by: Tieno on November 06, 2008, 04:52:16 PM
Maybe they will release Resistance Recon, a squad based shooter detailing battles that took place between R1 and R2. PSN exclusive too, I'm sure.
Go play the PSP game, you KZ2 troll.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 06, 2008, 07:59:39 PM
[youtube=425,350]eq7sG7DDGyo[/youtube]

ugh
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 06, 2008, 08:02:53 PM
There goes the "Insomniac doesn't release glitchy games" argument  :'(
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 06, 2008, 08:05:33 PM
R2 is easily the least polished game released by Insomniac.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 06, 2008, 08:05:46 PM
In terms of glitches, it's definitely the weakest insom game i've played. but that had to happen when they had 400 people working around the clock on their shitacular MMO bullshit.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 06, 2008, 08:06:29 PM
MMO?
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 06, 2008, 08:10:40 PM
The coop mode is basically an MMO.

I have to say I am really enjoying the single player right now.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 06, 2008, 08:13:43 PM
Oh, that. I'm a bit surprised that the co-op is almost universally appreciated in reviews. I'm getting more of a genuine co-op vibe from that other Sony FPS.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 06, 2008, 08:17:52 PM
I enjoyed the game, but I am bit surprised about all these high scores the game is getting.  Gametrailers gave it a 9.1 and I was totally expecting low 8s from them.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 06, 2008, 09:15:47 PM
I dunno, I'm really digging the campaign. It started not so hot in the first level but since then I've thought it was awesome. Almost done with Idaho.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 06, 2008, 09:20:41 PM
What difficulty are you playing it on? I'm thinking that the next time I play it single player (when Resistance PSP comes out most likely) I will go through on easy so it's not so frustrating. It that makes enemies less resistant and you more, that would help a ton.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 06, 2008, 09:25:11 PM
Normal. I'm not like great at shooters but I haven't died so much I think. I have been really aggressively using bullseye tags and cover.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 01:29:46 AM
I wonder what Insomniac thinks of Sony/GG releasing a public beta on the late evening of Resistance 2
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 07, 2008, 01:32:08 AM
I wonder what Insomniac thinks of Sony/GG releasing a public beta on the late evening of Resistance 2

I thought that was hilarious  :lol

KZ2 has been getting overwhelmingly positive buzz from some people I really trust, so I'm quite amped to try more of it. Someone in my building is in the beta and I played a tiny bit of it but was really, really impressed.

R2's multiplayer is shitty to me, but I dislike multiplayer shooters in general. IF I like the campaign, I will try the multiplayer and may keep at it for a few weeks. But I am not in it for the long haul.

Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 01:38:24 AM
I'm finding that I enjoy MP that is designed to feel like part of a campaign, and based on the beta, R2 (even including co-op) didn't do that anywhere near as well as KZ2 does.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 07, 2008, 01:38:51 AM
I can't even try the Killzone 2 beta.  I need to get some friends who play video games, and by that I mean ones who don't just play the damn Wii or Rock Band.  At least with Rock Band multiplayer is fun.
Title: Re: Resistance 2 public beta sign-ups
Post by: dark1x on November 07, 2008, 08:22:02 AM
What difficulty are you playing it on? I'm thinking that the next time I play it single player (when Resistance PSP comes out most likely) I will go through on easy so it's not so frustrating. It that makes enemies less resistant and you more, that would help a ton.
I restarted the game yesterday on the easier mode and I'm finding it much more enjoyable.  While I was having no problems making progress on normal, I found that the scenarios required a LOT of trial and error at times due to the fact that you could die just by sticking your head in the wrong place.  It wasn't fun taking one wrong step and then having to go hide until you're healed.  It really killed a lot of scenes for me.

I played all the way up until the alien ship last night and had a MUCH better time as I really was able to enjoy the scenes they created as well as piece together what is going on.  I swear their normal difficulty feels more like "hard" in most games.  I think it would be more fun to play through on the more difficult settings once you've cleared the campaign once simply because you'll be able to more effectively react to what's going on.  For a first run through the game, however, it's just annoying due to the cheap deaths.

Quote
I wonder what Insomniac thinks of Sony/GG releasing a public beta on the late evening of Resistance 2
Honestly, I'd imagine they were pretty unhappy about that.  I mean, a beta isn't going to take away that many players due to the limited numbers, but it can't have a positive impact on R2 by any means.
Title: Re: Resistance 2 public beta sign-ups
Post by: Mr. Gundam on November 07, 2008, 11:29:13 AM
I'm about 1/2 way through Chicago, the game is starting to pick up.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 12:35:25 PM
Er, ignoring compression issues, do the Chimeran environments actually look as bad as they appear in the GT review? Those were graphics highlights of R1 (still looking good to this day), but they look nearly downgraded in that footage.
Title: Re: Resistance 2 public beta sign-ups
Post by: bork on November 07, 2008, 12:36:58 PM
Do any of you guys play multiplayer?  I am more interested in reading about the co-op and deathmatch modes than I am the single player.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 07, 2008, 12:40:27 PM
Er, ignoring compression issues, do the Chimeran environments actually look as bad as they appear in the GT review? Those were graphics highlights of R1 (still looking good to this day), but they look nearly downgraded in that footage.
R2 looks better in every way than R1. There's no element of R1 that looked better.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 07, 2008, 01:17:40 PM
The glass looked better in Resistance 1.  I would also say the snow, but there is no snow in Resistance 2.  There is awesome water, so that makes up for it.

I think after the first two levels when there is shiny orange stuff everywhere the game starts looking quite good.  The later levels actually look good and at some points it stands out, like the canyons and there is this one colorful area.  There are still points when the graphics look bad later in the game, but they are rare after that initial part.  Using Google Maps as a ground texture  :lol
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 01:30:18 PM
there is no snow in Resistance 2.

wat
Title: Re: Resistance 2 public beta sign-ups
Post by: Kestastrophe on November 07, 2008, 01:58:42 PM
How is the gameplay Duckman? Do the guns still have a primary and secondary fire?

*edit*
I was referring to the Killzone 2 beta, wrong thread, meant to post in Outside link thread
Title: Re: Resistance 2 public beta sign-ups
Post by: Mr. Gundam on November 07, 2008, 02:13:26 PM
Using Google Maps as a ground texture  :lol

That was embarrassing.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 07, 2008, 02:20:37 PM
It's the same glass shader. JS has already posted about it, pretty sure. I think your mind is playing tricks on you :D
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 07, 2008, 02:25:07 PM
I'm not about to compare them side by side, but I do remember early in the game messing with the glass and thinking it didn't look nearly as good, and I still was impressed by the Resistance 1 glass when I replayed it a few months ago.  Hopefully someone is crazy/bored enough to do a comparison of them.  I know I'm right here.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 07, 2008, 04:55:07 PM
I posted this on Gaf. I think it's an above average shooter so far

Quote
Some random thoughts/comments I had when I was playing:

Right now I'm in Twin Falls. The fast dudes are starting to attack.

- Graphics are really inconsistent. Everyone has heard this before but it's very true. Some of the game is nice to look at, but other parts are pretty ugly.

- Going off of that, the game really does feel sterile. It's a hard thing to describe, but I get a sense of really being in a game level when playing. It feels like an area that a person has set up and put things here and there for me to use. This isn't really a bad thing, but I'm definitely not immersed by it.

- It doesn't really flow very well between levels.

- Animation for the small on foot Chimera is fantastic. It's some of the best I've seen, actually. I especially like the way it looks for the fast fuckers.

- Not really fond of the Chameleons. There's nothing really fun about fighting them because it's literally a 1 second encounter. They could have done so much more with them. Maybe have less of them and have them actually hunt you. You gotta try and out thing them or something. Something like that would have been more interesting than what we have now.

Two things that I absolutely hate about the game:

- Fighting big guys. It's not fun at all. When you fight small chimera you have to take cover and they will too. It's like fighting a person. But fighting big dudes is basically "spam grenades and shoot all your ammo as fast as you can" On top of that there's no satisfaction when you fight them. The small chimera react when you shoot them, but the big guys don't. It's annoying and awkward.
Every time I see one of them I get angry because it makes me not like the game a little more.

- The stupid ass faux-ironsight aiming. In, let's say, COD4 your gun is brought all the way up to eye level and you aim down the iron sights. Here, the gun is also brought up but you still aim with the crosshairs. Why? Why not just let us aim down the iron sights? The guns you've modeled HAVE them. To me it's as bad as when a game just zooms in slightly, like in Killzone.
I know it's a small thing, but goddamn does it annoy me. I just think "why would you do something so silly in your game? You try and make it like the other games so much, but fail in this one area?"

I sound down on it, and I kind of am. I honestly didn't expect much so it's not like I'm disappointed.

The truth is I would much prefer Insomniac to take a lot of time and really work on a Ratchet and Clank sequel. They're making too many sequels too fast and I'm starting to feel saturated by them.

Or maybe even make a new game completely. It's weird that I ask such a thing from a company who started this generation with a brand new IP, but whatever.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 07, 2008, 09:26:18 PM


There are people who want to think this game wasn't rushed.
Then you see the part of the game where you're high up and see a google maps like satellite image used as a ground texture... and you just know.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 07, 2008, 09:39:22 PM
Yeah, I don't think anyone at Insomniac would legitimately think that's a good idea, but apparently they did, so something had to mess up their judgment.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 09:40:11 PM
A bit like the Citadel view in HL2? Hey, is the Cloven in the game? That sub-story was really interesting in R1.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 09:46:39 PM
I posted this on Gaf. I think it's an above average shooter so far

Those impressions do not seem to reflect an above average game, to be honest. Then again, the average quality of games in this genre isn't nearly as high as some would argue, so maybe it makes sense. Certainly doesn't sound like a good time.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 07, 2008, 09:52:30 PM
It's slightly above average. As far as I'm concerned, Resistance 1 is a better game. This is kind of like the Halo > Halo 2 situation all over again.
I still find the basic battles with standard Chimera soldiers good. They are the highlight. It's the extra shit they've tried to shoehorn in that suffers.

As for pics of the google maps fuckery, I really should of taken a snap of it.

I was just too stunned at what I was looking at. How could something like that get by? Fuck... throw some fog in there and say it's so high up we're in a cloud or something.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 10:09:00 PM
It's disappointing to me to hear that the game is so different from the first since I actually liked Resistance, but at the same time it's absolutely comical to hear critics wonder aloud why the game has deviated so much from the formula of the first game. Resistance 1 wasn't exactly given much credit, particularly among critics, for being anything special, so it's hardly surprising that Insomniac would want to take it in another direction.

Now, the alleged lack of polish is another issue altogether. That's really disappointing.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 07, 2008, 10:22:54 PM
A bit like the Citadel view in HL2? Hey, is the Cloven in the game? That sub-story was really interesting in R1.

The Cloven
spoiler (click to show/hide)
are apparently ancient forms of Chimera, or more known as 'Pure Chimera'.  The Chimera infection in Hale is the Cloven one.
[close]
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 07, 2008, 10:25:07 PM
A bit like the Citadel view in HL2? Hey, is the Cloven in the game? That sub-story was really interesting in R1.

The Cloven
spoiler (click to show/hide)
are apparently ancient forms of Chimera, or more known as 'Pure Chimera'.  The Chimera infection in Hale is the Cloven one.
[close]

spoiler (click to show/hide)
That sounds a lot less interesting than it did in R1
[close]

 :'(
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 12:00:28 AM
I don't think R1 is better, but this is how I feel:

The gap between Resistance 1 and Gears 1 in my mind was not that big. They were both great games I enjoyed.

Insomniac went in some ridiculous direction with "scale" while Epic focused on tightening gameplay, creating more interesting setpieces, and tweaking all the annoying shit that was left over from the first game. The gap between R2 and Gears 2 is big.

Insomniac has failed big time.

I like the game. I think it feels good, I think most of levels are enjoyable, I like the weapons, and I think it's a better SP campaign than COD4. But gooodddaaaaam Gears 2 is AMAAAZING.


I was just too stunned at what I was looking at. How could something like that get by? Fuck... throw some fog in there and say it's so high up we're in a cloud or something.

exactly. Why not just use volumetric clouds? The ps3 is actually good at that. like with warhawk or something.

OR HAVE IT SNOW. LIKE IN RESISTANCE 1. REMEMBER THAT INSOMNIAC?

I was gonna take a picture but I was occupied with the "boss."
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 12:03:03 AM
They should have just kept at the Deadlocked angle; that would probably have been the most kickass combat-focused game ever by now if so :'( 

OR HAVE IT SNOW. LIKE IN RESISTANCE 1. REMEMBER THAT INSOMNIAC?

I was gonna take a picture but I was occupied with the "boss."

This. What in the hell business does Insomniac have developing a game without snow and ice? That nighttime, icy level in Resistance 1, leading up to the Goliath fight (I think) still looks damned good compared to anything this side of Crysis.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 12:04:37 AM
B- student
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 12:07:38 AM
[youtube=425,350]aXIIS3GREE8[/youtube]

Fuck everyone for giving this game shit
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 08, 2008, 12:10:05 AM
They should have just kept at the Deadlocked angle; that would probably have been the most kickass combat-focused game ever by now if so :'( 

OR HAVE IT SNOW. LIKE IN RESISTANCE 1. REMEMBER THAT INSOMNIAC?

I was gonna take a picture but I was occupied with the "boss."

This. What in the hell business does Insomniac have developing a game without snow and ice? That nighttime, icy level in Resistance 1, leading up to the Goliath fight (I think) still looks damned good compared to anything this side of Crysis.


The part in the snow when you are in the little tank/robot/car/whatever fighting the spider bigger robot tanks was incredible.  The snow effect they used to make it look like snow was raining down was a gorgeous effect.
Title: Re: Resistance 2 public beta sign-ups
Post by: bork on November 08, 2008, 12:21:58 AM
Hey guys, seriously.  You know how there's other modes in the game other than single?  LET'S POST ABOUT 'EM! 
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 12:25:05 AM
I don't think R1 is better, but this is how I feel:

The gap between Resistance 1 and Gears 1 in my mind was not that big. They were both great games I enjoyed.

Insomniac went in some ridiculous direction with "scale" while Epic focused on tightening gameplay, creating more interesting setpieces, and tweaking all the annoying shit that was left over from the first game. The gap between R2 and Gears 2 is big.

Insomniac has failed big time.

I like the game. I think it feels good, I think most of levels are enjoyable, I like the weapons, and I think it's a better SP campaign than COD4. But gooodddaaaaam Gears 2 is AMAAAZING.


I was just too stunned at what I was looking at. How could something like that get by? Fuck... throw some fog in there and say it's so high up we're in a cloud or something.

exactly. Why not just use volumetric clouds? The ps3 is actually good at that. like with warhawk or something.

OR HAVE IT SNOW. LIKE IN RESISTANCE 1. REMEMBER THAT INSOMNIAC?

I was gonna take a picture but I was occupied with the "boss."

I agree with everything here.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 08, 2008, 12:25:06 AM
Competitive: 60 dudes kill each other
Coop: 4 dudes kill AI people. i mean 8 dudes

there ya go
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 12:27:18 AM
coop is 8 player
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 08, 2008, 12:33:48 AM
fixed!
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 02:19:14 AM
You guys are brutal
Title: Re: Resistance 2 public beta sign-ups
Post by: Arbys Roast Beef Sandwich on November 08, 2008, 02:43:18 AM
God dammit, wrong game.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 02:44:32 AM
Hey guys, seriously.  You know how there's other modes in the game other than single?  LET'S POST ABOUT 'EM! 
none of us play them  :lol

I buy my shooters for SP. I always have and always will. Too many games to keep playing one game I guess.

Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 02:49:59 AM
I'll still try the multiplayer, but I think single player is an important point for games like this.  I also noticed that most of the multiplayer games I really get into are multiplayer only games like the Battlefield series, TF2, and the upcoming Left 4 Dead.

Actually, I can see myself playing co op quite a bit while listening to podcasts.  There are a bunch of games I play while listening to a podcast since they don't require me to get fully invested in the gameplay, but are still enjoying enough in a supplementary way.  Battlefield Heroes is another game like this.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 03:12:22 AM
The campaign was going to be the saving grace of the game, after the disappointing beta. So these impressions are disheartening to say the least. I'm wondering if they just plain cut corners on the SP in order to create the biggest MP possible.
Title: Re: Resistance 2 public beta sign-ups
Post by: Arbys Roast Beef Sandwich on November 08, 2008, 03:30:52 AM
I'm wondering if they just plain cut corners on the SP in order to create the biggest MP possible.
I'm pretty sure this is what happened. From what I've played SP seems like a total afterthought, with almost throwaway mission objectives and cheesy, Gauntlet-like "monster generator" crap that makes it play more like a corridor shooter and less like a modern, sci-fi shooter it seemed to be. I haven't played the first Resistance to judge though, so I really have no point of reference.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 11:58:28 AM
One thing I'm really confused about between this in Gears 2 is how they both handled vehicles.  I actually liked the Resistance 1 vehicle sections, especially the one where you were on the jeep and had to go from bunker to bunker with that brit and kill the chimera; even the tank sections were fun.  Resistance 2 doesn't have any vehicles at all, and it's confusing since you see some in the game would be perfect (there is this shielded hovercraft that someone in your team rides, but not you).  For some reason they got rid of vehicles completely.  Now Gears 1 also has a brief section in a vehicle that was bad, and Gears 2 follows that up with more vehicle sections and all of those have been bad so far (or really the only 'weak' points in the game).  The opposite approaches would have worked for both games in this case.
Title: Re: Resistance 2 public beta sign-ups
Post by: Sho Nuff on November 08, 2008, 12:02:20 PM
I wanna see the Google Maps money shot
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 12:04:25 PM
I wanna see the Google Maps money shot

I can't find it on youtube at all. Maybe blim has a shot. it's bad
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 12:12:11 PM
I found it in 2 seconds on youtube.  Just search for playthroughs of a game and there will always be someone who video taped it.

[youtube=425,350]UkOFfzmwRVI[/youtube] towards the end

(http://i37.tinypic.com/e6snyq.jpg)
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 08, 2008, 12:30:29 PM
 :lol

I really hope that becomes an overused joke of some kind. It's just so absurd.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 03:04:39 PM
That's a pretty crazy awesome looking monster though.

:bow Insomniac :bow2
:piss Insomniac :piss2

One thing I'm really confused about between this in Gears 2 is how they both handled vehicles.  I actually liked the Resistance 1 vehicle sections, especially the one where you were on the jeep and had to go from bunker to bunker with that brit and kill the chimera; even the tank sections were fun.  Resistance 2 doesn't have any vehicles at all, and it's confusing since you see some in the game would be perfect (there is this shielded hovercraft that someone in your team rides, but not you).  For some reason they got rid of vehicles completely.  Now Gears 1 also has a brief section in a vehicle that was bad, and Gears 2 follows that up with more vehicle sections and all of those have been bad so far (or really the only 'weak' points in the game).  The opposite approaches would have worked for both games in this case.

As usual, blame the critics. They were pretty down on the vehicle sections. Not that I was particularly fond of them either, but judging by Deadlocked, that was obviously not the best Insomniac could do. I guess all this serves as reason as to why critics liked this one.

:piss Critics :piss2
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 08, 2008, 04:12:11 PM
Just finished Chicago and so far it's been the best level. It's got a good balance of frantic shootouts with normal sized Chimera and then a really nice dark level in an old building fighting the fast fuckers. I had no trouble with the large shootout with the Stalkers as some others have, I just went into the building to the left and took cover. It was rather easy.

But that moment where two Big Green Shield assholes come over a ruble in front of you sucked. Like every other encounter with them.

Oh and the epic boss battle was boring.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 04:15:52 PM
I liked Chicago until that big firefight. It's just overwhelming.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 04:24:23 PM
Which one was Chicago again? was it the one where you had to swim through the water at one point while enemies were shooting you, yet you couldn't stop to heal behind water cover because a fish would you eat you? that part was such bullshit.  At points I questioned if Insomniac had even tested the game.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 08, 2008, 04:27:40 PM
Which one was Chicago again? was it the one where you had to swim through the water at one point while enemies were shooting you, yet you couldn't stop to heal behind water cover because a fish would you eat you? that part was such bullshit.  At points I questioned if Insomniac had even tested the game.

During my playthrough the fish leaped on to a car in the distance and didn't go after me until I started to reach the little ramp.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 04:28:26 PM
I don't think that happened to me. It's the one with the leviathan.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 04:46:53 PM
The fish kept getting me until I eventually got lucky and the Chimera AI didn't detect me until I got at the ramp, then I took them out quickly.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 10:44:40 PM
Alright, played the first couple of missions (Iceland and up until entrance to SF), and my first impression is that this is more derivative than the first one. Looking over the missions so far, they seem lifted straight from Halo 3, in sequence even. The 2-weapon system and the ridiculously slow movement doesn't do much to shake that impression. The battle moments have been alright; the Chimera grunts put up a real fight, so that has been cool. I fucking hate when they take control of my character, and the sprint view is crap; why does it zoom in? Visually, it has so far ranged from so-so to good, but I honestly prefer the style of R1.

spoiler (click to show/hide)
The kraken looks crazy awesome though
[close]

Whereas Resistance was fairly unique among console FPS with its fast pace, this one seems designed from the ground up as a me-too console shooter effort. It's not a bad one by any means, but I'm disappointed that they have chosen that path. I understand why, but to me it's just sad that they felt the need to sacrifice their own style in favor of a generic model.

And without going into any details, playing this just made me all the more annoyed that the KZ2 servers were down.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 10:50:48 PM
cod4 has ruined sp campaigns for shooters

yep yep
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 11:00:58 PM
Honestly, the most puzzling part is the sprint zoom. For one, I hate the whole concept behind sprint in this, considering that it's just a patch on the wound left by them slowing the game down. But why in the hell does it zoom in?
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 11:05:09 PM
I like the zoom. What's wrong with the zoom? It gives you a sense of motion. They could blur your periphery, but instead they zoom it in.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 11:06:13 PM
I hate it because it looks distinguished mentally-challenged. My eyes don't suddenly zoom in when I take off sprinting. I'm not talking about a small zoom effect, but how it basically zooms in on the gun.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 08, 2008, 11:07:54 PM
ur not a alieum
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 11:30:27 PM
1. Yes I am, I even have my own alien registration card
2. And apparently I'm the more capable alien since I don't need to zoom in on my own gun in order to sprint
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 08, 2008, 11:46:05 PM
Honestly, the most puzzling part is the sprint zoom. For one, I hate the whole concept behind sprint in this, considering that it's just a patch on the wound left by them slowing the game down. But why in the hell does it zoom in?

The sprint was in Resistance 1, but only for multiplayer.  I like sprint, I wish Halo 3 had sprint, especially considering the geriatrics of Master Chief trying to trug along the huge levels.  The zoom is really dumb and it actually gave me a bit of a headache at first.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 08, 2008, 11:52:36 PM
Maybe I've just been damaged by other games with sprint. I agree though that it should be in games, I just hate how it's implemented here. That, and I really don't like the walking speed.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 09, 2008, 01:24:36 AM
Oh yeah, and what the hell is up with the explosions? I swear, the explosions in the Ps2 Ratchet games were better than this.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 09, 2008, 01:40:38 AM
Who else thinks it's sort of lame when games give you exactly the right weapon for the task immediately ahead of you, and super-lame when they do it seemingly all the time?
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 09, 2008, 01:56:07 AM
yeah, it's really dumb.

Worst is when there are three Titans in the middle of the stage with the weapons you needed to kill them right there in the middle as well.  It was so dumb. 
Title: Re: Resistance 2 public beta sign-ups
Post by: Mrbob on November 09, 2008, 02:24:18 AM
Fuck the single player, who is going to go online and give me impressions of online co op.

Sounds like the best part of the game.  Instances where every battle is never exactly the same, and you get to level up your characters rpg style to boot.  Give it a whirl! 
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 09, 2008, 11:28:12 AM
Fuck the single player, who is going to go online and give me impressions of online co op.

Sounds like the best part of the game.  Instances where every battle is never exactly the same, and you get to level up your characters rpg style to boot.  Give it a whirl! 

Eh, can't think of a good reason to take it online. The MP beta wasn't so hot. Although, to be fair, maybe it will be better with different maps.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 09, 2008, 11:51:15 AM
Ending is fuckawful. What a pathetic excuse for a "final boss battle".

Insomniac finally dropped the ball.... it was inevitable actually.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 09, 2008, 11:55:46 AM
yeah, it's really dumb.

Worst is when there are three Titans in the middle of the stage with the weapons you needed to kill them right there in the middle as well.  It was so dumb. 

It's been like this even for skirmishes. Oh, a sniper rifle? I bet this next room will have lots of far away targets. The walking tank model is unrealistic, sure, but then so is this. And at least the weapon wheel is vintage Insomniac. This? Vintage Halo, without whatever magic Bungie blends into the mix to make it seem less artificial.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 09, 2008, 02:40:47 PM
Ending is fuckawful. What a pathetic excuse for a "final boss battle".

Insomniac finally dropped the ball.... it was inevitable actually.


They need to break the 1 game a year mold. There is just no time for mistakes.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 09, 2008, 04:13:56 PM
I'm fine with the yearly releases as long as each year isn't a major release.  If it was a small PSN game one year and a full game the next, then that could work, but as it is now they can't handle it.  There is even a new Ratchet next year, not a PSN game, but a full Ratchet.  The worst is that now 2010 is gonna be Resistance 3 and we all know it.  The yearly cycle won't end, they won't ever get a good amount of time to work on an IP, and just gotta deal with it.
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 09, 2008, 04:34:46 PM
So Insomniac timeline this gen:
Resistance - Good/Great
Ratchet ToF - Good
Ratchet QFB - Not so good
Resistance 2 - Kinda bad
Ratchet next - ???

If Ratchet 2009 isn't a better game than ToF I'm going to have to start writing Insomniac off until next gen. 
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 09, 2008, 04:36:19 PM
I'd say ToF was great. 
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 09, 2008, 04:40:49 PM
I'd say ToF was great. 

It was really, really shallow.  I liked it enough to beat it 2 or 3 times and get everything 100% because at the end of the day it was pretty and fun.  But there was absolutely no challenge in the platforming or the action.  The dino land sucked, the clank sections were weak, and the hacking mini-games got old.

They really need to step up the difficulty and platforming in the next one.  The best part of the last one was the platforming on the satellite.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 09, 2008, 04:49:09 PM
I thought Dino Land was fun if only for gliding across the huge areas.  I do agree that they should really make them more challenging in terms of platforming and all that.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 10, 2008, 11:04:03 PM
I liked TOD quite a bit, but I'm not convinced that it was a necessary game. And I really hope they do more than just make it bigger for the next one.
Title: Re: Resistance 2 public beta sign-ups
Post by: Vizzys on November 10, 2008, 11:05:04 PM
resistance 2 sucks

(its good to be back)
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 10, 2008, 11:46:30 PM
I dunno Bebpo, it's not "kinda bad." I think we're probably exaggerating a bit, and none of us play MP. What's funny is that I thought Resistance 1 had a great campaign and gamers loved it and the media was like meh and R2 most fans think the campaign is average to good and the media loves it.

But I have no respek for them anyway, they liked COD4.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 10, 2008, 11:52:11 PM
Insomniac catered to critics and the unwashed masses (also see: Halo fans) with this one. It remains to be seen if the Halofication scheme will work in their favor in terms of popularity and sales, but it's pretty obvious that it's a design by bullet point. Insomniac SpeedFPS of Massdeath is dead.  :'(
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 10, 2008, 11:52:58 PM
If they were aping Halo they need to MAJORLY extend the health bar in r2. You can take less than 2 direct hits with the bullseye mark 2

:emoticon here WTF AT THESE EMOTICONS
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 10, 2008, 11:53:12 PM
It's because Resistance has somewhat different gameplay for single player despite the CoD2/HL2 style comparisons it was getting.  Resistance 2 is just really similar to other games out there.

And I really don't think they were trying to go Halo style with this.  I think CoD4 was probably a big influence.  Hell, even in your melee move he takes out a knife every once in a while.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 10, 2008, 11:53:58 PM
There are GLIMPSES of R1's gameplay in R2. The end of the Louisiana level is fucktacularly amazing. That giant incline with the shitton of chimera as you head up to the tower is SOOO GOOD.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 10, 2008, 11:56:03 PM
It's because Resistance has somewhat different gameplay for single player despite the CoD2/HL2 style comparisons it was getting.  Resistance 2 is just really similar to other games out there.

And I really don't think they were trying to go Halo style with this.  I think CoD4 was probably a big influence.  Hell, even in your melee move he takes out a knife every once in a while.

The entire intro is straight out of Halo 3, though, sans the "jungle" setting. All the way to SF is basically Halo 3, with a brief moment of poorly emulated COD4ism.
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 10, 2008, 11:56:55 PM
I dunno Bebpo, it's not "kinda bad." I think we're probably exaggerating a bit, and none of us play MP. What's funny is that I thought Resistance 1 had a great campaign and gamers loved it and the media was like meh and R2 most fans think the campaign is average to good and the media loves it.

But I have no respek for them anyway, they liked COD4.

I'm still at level 3 so I was just going by what people here are saying.  I don't think the game is bad so far.  It's solid but it definitely feels less unique than R1.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 10, 2008, 11:57:11 PM
There are GLIMPSES of R1's gameplay in R2. The end of the Louisiana level is fucktacularly amazing. That giant incline with the shitton of chimera as you head up to the tower is SOOO GOOD.

Ergo, it would have been better for all of us had Insomniac stuck with Deadlocked. Alien environments? Check. Crazy battles against even crazier alien scum? Check. Bloody good? Indeed.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 11, 2008, 12:02:31 AM
It's because Resistance has somewhat different gameplay for single player despite the CoD2/HL2 style comparisons it was getting.  Resistance 2 is just really similar to other games out there.

And I really don't think they were trying to go Halo style with this.  I think CoD4 was probably a big influence.  Hell, even in your melee move he takes out a knife every once in a while.

The entire intro is straight out of Halo 3, though, sans the "jungle" setting. All the way to SF is basically Halo 3, with a brief moment of poorly emulated COD4ism.

I actually totally agree  :D

I was going to post that on GAF but shied away from making the Halo 3 comparison....but Resistance 2 levels 1-2 and bits of 3 are basically ripped right out of Halo 3.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 11, 2008, 12:04:43 AM
I need to play Halo 3 again (anyone up for co-op? well, maybe the week of the 24th) then.  The gameplay of spring, aim, shoot was evoking feelings of CoD4 with better scenarios but worse gunplay.
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 11, 2008, 12:05:26 AM
Forest/woodsy shooting then corridor shooting in a base. Sooo Halo 3.

R2 is more heavily scripted in the first mission though.

DAMN YOU COD4 DAMN YOUUUUUU
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 11, 2008, 12:13:14 AM
ha ha, I told y'all that R2's review texts didn't match the high scores. 
Title: Re: Resistance 2 public beta sign-ups
Post by: bork on November 11, 2008, 12:25:46 AM
So should we start referring to this game as "Halo PS3?" 
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 11, 2008, 12:32:56 AM
ha ha, I told y'all that R2's review texts didn't match the high scores. 
The reviews take into account multiplayer which none of us are playing.
Quote
So should we start referring to this game as "Halo PS3?"

Halo 3 was a good game, you people suck.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 11, 2008, 12:34:11 AM
Halo 2 is a good comparison.  I hope Resistance 3 is a good in the same way that Halo 3 is good compared to Halo 1 and not the Halo 2 way because both Halo 2 and Resistance 2 were a bit of a letdown from the original games so yeah
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 11, 2008, 12:35:46 AM
Halo actually had stuff that were some of the best in the genre such as AI, grenades, vehicles.  

There isn't one thing in Resistance that isn't derivative or better done in another game.  

People wouldn't give a crap about Resistance if it weren't PS3 exclusive.  
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on November 11, 2008, 12:51:26 AM
Halo actually had stuff that were some of the best in the genre such as AI, grenades, vehicles.  

There isn't one thing in Resistance that isn't derivative or better done in another game.  

People wouldn't give a crap about Resistance if it weren't PS3 exclusive.  

The weapons.  Also R1 was intensely challenging like no other FPS has been for me near the end.  People complained about dying a lot between the distant checkpoints but it made you play strategically and rewarded playing well.  Halo is the only other FPS where I feel that. 

And as much as you want to think R1 only gets credit because it's on the PS3, most of the people in this thread who really liked R1 and are not so hot on R2 are multi-platform owners who've played all the big FPS games.  Being on the PS3 had nothing to do with R1 being a great FPS.  I actually think the game gets more hate because it was the launch PS3 FPS.
Title: Re: Resistance 2 public beta sign-ups
Post by: fistfulofmetal on November 11, 2008, 01:29:07 AM
There are GLIMPSES of R1's gameplay in R2. The end of the Louisiana level is fucktacularly amazing. That giant incline with the shitton of chimera as you head up to the tower is SOOO GOOD.

See, I just hung back and killed everyone from afar. It was really easy and kind of boring for me :|


Today I went and read some wiki on R1 to refresh myself as to the kind of stuff R2 seems to have forgot. I really really liked the backstory in R1. Chimera arriving with the Tunguska Event and the Soviet Union going completely dark as the world kind of looks on with worry. Stories of razed cities and a cold front pushing the area into a deep freeze.
That shit is cool to me. And it's all completely lost in the sequel.

Chimera no longer require cold. And the things on their backs can't be used against them. It really sucks. Also they removed those slow creepy Chimera that would walk towards you with their arms extended and their mouths opened. Those dudes were awesome. Even if they replaced them with the Spinners... who are awesome too.

Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 11, 2008, 02:03:16 AM
I swear, it's as if they hired some artist from Rare to give the game that Rare touch of shit visual balance and overall clutter. God fucking damn it.

The lack of weight to the movement and aiming has become another issue, although I squarely blame KZ2 for that.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 11, 2008, 02:27:12 AM
And as much as you want to think R1 only gets credit because it's on the PS3, most of the people in this thread who really liked R1 and are not so hot on R2 are multi-platform owners who've played all the big FPS games.  Being on the PS3 had nothing to do with R1 being a great FPS.  I actually think the game gets more hate because it was the launch PS3 FPS.

I liked it because it felt like a PC game, all the way from SP pacing to MP feature set. And it had monsters, and cool weapons. I'm not sure I would've bothered with it hadn't it been an Insomniac game, and that's really the reason why I'm so disappointed in this one. It's totally not an Insomniac style game. And while Resistance may have been a derivative of various classic first person shooters, this one aims to stand proudly among the castrated shooters that the unwashed masses have made so popular. But without much of the charm of any one of the top dogs.
Title: Re: Resistance 2 public beta sign-ups
Post by: dark1x on November 11, 2008, 09:24:55 AM
Halo actually had stuff that were some of the best in the genre such as AI, grenades, vehicles.  

There isn't one thing in Resistance that isn't derivative or better done in another game.  

People wouldn't give a crap about Resistance if it weren't PS3 exclusive.  
Ha ha, I'm glad you are giving Halo credit where it's due.  There were so many people that believed it to be a poor game simply because it wasn't a PC title, but there were no PC titles tuned as well as Halo in 2001.  There were so many fantastic elements in Halo that were all beautifully integrated into something the likes of which we had never seen.  Halo changed the landscape of the FPS forever and most of those changes are for the better.

Resistance 2, on the other hand, is just "meh".  :P
Title: Re: Resistance 2 public beta sign-ups
Post by: y2kev on November 11, 2008, 09:27:23 AM
There are GLIMPSES of R1's gameplay in R2. The end of the Louisiana level is fucktacularly amazing. That giant incline with the shitton of chimera as you head up to the tower is SOOO GOOD.

See, I just hung back and killed everyone from afar. It was really easy and kind of boring for me :|


Today I went and read some wiki on R1 to refresh myself as to the kind of stuff R2 seems to have forgot. I really really liked the backstory in R1. Chimera arriving with the Tunguska Event and the Soviet Union going completely dark as the world kind of looks on with worry. Stories of razed cities and a cold front pushing the area into a deep freeze.
That shit is cool to me. And it's all completely lost in the sequel.

Chimera no longer require cold. And the things on their backs can't be used against them. It really sucks. Also they removed those slow creepy Chimera that would walk towards you with their arms extended and their mouths opened. Those dudes were awesome. Even if they replaced them with the Spinners... who are awesome too.



I hung back behind the left cover and they actually came down and hunted me out. What difficulty were you playing on?

I agree with you. They sort of ruined them. Not only did they change a lot of cool things about them (and you understand why-- snowy, frozen over environments might get repetitive and they could add the grims), but they changed the way you learned about the chimera. That was most disappointing to me.

Resistance 2 turned the story from X-Files to a regular old aliens movie. I thought there was still debate in the first game whether or not these guys were really even extraterrestrial...now it's like they have these gigantic flying ships.

edit: Does anyone actually think the SP campaign is worse than COD4's? It's not THAT BAD. It lacks the scripted AI encounters, infinitely respawning infantry, and the play spaces are better designed. COD4 is the game for people who like loud noises.
Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 11, 2008, 09:37:57 AM
With the exception of the superior shooting mechanics on CoD4, I like Resistance 2 more.  Some areas in CoD4 were better, like the epilogue, but I wasn't a fan of the majority of it.  Resistance 2 puts you in more enjoyable scenarios but the flaw is how little damage Hale can take and how much the enemies are resistant to your shots.

I really do feel like they took only one of the four health sections from the first game and never thought to adjust that to fit the new health system.

Ha ha, I'm glad you are giving Halo credit where it's due.  There were so many people that believed it to be a poor game simply because it wasn't a PC title, but there were no PC titles tuned as well as Halo in 2001.  There were so many fantastic elements in Halo that were all beautifully integrated into something the likes of which we had never seen.  Halo changed the landscape of the FPS forever and most of those changes are for the better.

Resistance 2, on the other hand, is just "meh".  :P

Halo was a great game, but I think sometimes people still give it too much credit.  The only thing it should really be credited for is the recharging health, and even that wasn't changed into what we know now until Halo 2. Although it does deserves praise for taking other elements from other games, like vehicles and such, and making them feel really smooth.  Halo 3 is somewhat similar.  Nothing really new with the online features, but the execution of it all is handled well.

Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 11, 2008, 11:18:55 AM
Fuck. I saw the 9.5 on IGN, and I was ready to go out and buy this one, but the last few pages in this thread have been almost universally negative. 

To be fair, this is Evilbore.
Title: Re: Resistance 2 Thread
Post by: WrikaWrek on November 11, 2008, 11:20:30 AM
Campaign sucks, just like the 1st one.

Will wait for Killzone 2. That one looks gud.
Title: Re: Resistance 2 public beta sign-ups
Post by: duckman2000 on November 11, 2008, 11:27:58 AM
ha ha, I told y'all that R2's review texts didn't match the high scores. 

Realistically, I don't think this deserves the praise it has gotten. But the genre just plain isn't as grand as its reputation suggests, so the game is being scored inline with the many inflated scores of past games in the same genre. Hell, considering where the game's MP stands in relation to the genre standards, it might even seem underrated.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 11, 2008, 11:33:25 AM
It's a high quality game. I think most of us here acknowledge that, but I for one don't like the kind of game it has become. Of course, if you already have a problem with the game for one reason or the other, it becomes real easy to spot other flaws.
Title: Re: Resistance 2 public beta sign-ups
Post by: Hitler Stole My Potato on November 11, 2008, 11:37:35 AM
Fuck. I saw the 9.5 on IGN, and I was ready to go out and buy this one, but the last few pages in this thread have been almost universally negative. 

To be fair, this is Evilbore.

It's strange. The last few pages of the GAF thread that I read make the game out to be better than Halo 3, Half-Life 2 and COD4 combined. I wish there was a place to rent games in my city so I could know for sure. I live in Korea right now, so I'm not sure if the multiplayer would be any good, or if it would be a total lag-fest, plus I'm more of a single player guy.


Buy Gears 2.
Title: Re: Resistance 2 public beta sign-ups
Post by: Smooth Groove on November 11, 2008, 01:04:12 PM
ha ha, I told y'all that R2's review texts didn't match the high scores. 

Realistically, I don't think this deserves the praise it has gotten. But the genre just plain isn't as grand as its reputation suggests, so the game is being scored inline with the many inflated scores of past games in the same genre. Hell, considering where the game's MP stands in relation to the genre standards, it might even seem underrated.

I could agree with this.  Too many reviewers gave H3 a pass for its technical problems because of its pedigree. 

Also, with MP and SP becoming such different components of a shooter, perhaps there should be two scores in review?  It would certainly be a lot more helpful for gamers. 

 

Title: Re: Resistance 2 public beta sign-ups
Post by: cool breeze on November 11, 2008, 01:17:11 PM
Fuck. I saw the 9.5 on IGN, and I was ready to go out and buy this one, but the last few pages in this thread have been almost universally negative. 

To be fair, this is Evilbore.

I'm someone who liked Uncharted more than Gears 1 (Gears 2 > Uncharted) and I still think the campaign is sub par. 
Title: Re: Resistance 2 Thread
Post by: y2kev on November 11, 2008, 11:58:53 AM
Definitely buy Gears 2 before Resistance 2.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 11, 2008, 07:37:36 AM
This level feels a lot more like Resistance, probably thanks in part to the environment. Orick was alright, at least the forest was nice looking.
Title: Re: Resistance 2 Thread
Post by: drohne on November 11, 2008, 10:44:55 AM
so i went ahead and bought this -- gears has me in the mood for another shooter. i liked the first game a lot, and this can't really be as bad as everyone thinks it is...can it :S
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 11, 2008, 11:02:37 AM
uh, after playing Gears 2 first your experience might be a bit worse than ours.
Title: Re: Resistance 2 Thread
Post by: drohne on November 11, 2008, 11:10:59 AM
i'm not quite as impressed with gears 2's campaign as you are -- its minigamey fifth act and sputtering conclusion kind of shot its momentum. and while the heavy scripting is impressive the first time through, there's a lot of stuff i don't want to replay. but i might play mirror's edge first as a sort of buffer
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 12, 2008, 01:25:37 AM
Is that MickeyKnox dude a joke character or something? The dude makes it sound like the game is a broken, unplayable pile of random bits of code. That's the kind of shit that spawns fanboys.
Title: Re: Resistance 2 Thread
Post by: Smooth Groove on November 12, 2008, 02:03:14 AM
Is that MickeyKnox dude a joke character or something? The dude makes it sound like the game is a broken, unplayable pile of random bits of code. That's the kind of shit that spawns fanboys.

That's weird.  I haven't read GAF in a long time but I remember that his gimmick used to be a Sfag posing as a PC gamer. 

Title: Re: Resistance 2 Thread
Post by: drohne on November 12, 2008, 02:43:16 AM
halo 3 is crazy overrated, but being halo, it still fundamentally plays well. cod4's campaign is bleh. didn't really check out the multiplayer. but it looks great, and actually some of its storytelling technique is interesting. after the first game's promise, i thought resistance 2 had an opening to be the DEFINITIVE NEXT GEN FPS, but apparently it falls way short

oh well, better to go in with diminished expectations
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 12, 2008, 03:13:42 AM
I somewhat agree that Halo 3 is overrated.  I mean, if that was your first Halo game then you'd probably love it and play it to death, but if you're like me (and a lot of others) you played the game twice before.  Outside of the resolution/aliasing issues, it's also a very solid looking game.
Title: Re: Resistance 2 Thread
Post by: Tieno on November 12, 2008, 04:51:51 AM
My hope for R2 got shot down when I rented and played R&C Future, I had given Insomniac the benefit of the doubt due to R1 being an above average competent launch FPS and the first screenshots made it look interesting but man R&C was so disappointing. People talked about Pixar-like quality in writing and graphics but the jokes were old and overused (lol, Pirates say "aar" and "bootey"), the platforming was bare bones and the graphics had their moments but didn't cut it for me. Just like R1 it felt very uninspired, especially with the taste of the brilliant Super Mario Galaxy in my mouth. There are way better games and developers on the PS3, than Insomniac and its games. They get praised for their fast turnaround, but it shows in their lack of quality. I'd rather play 1 fantastic Insomniac game every 3 or 4 years than 1 average every year. The market is crowded enough already.

I intended to rent R2 but now I can't since renting videogames is made illegal in Belgium, but now R2 doesn't even get the praise of its predecessor I'm not really eager to play it.
Title: Re: Resistance 2 Thread
Post by: bork on November 12, 2008, 07:03:47 AM
Halo 3 is the best console FPS in my opinion.  I play Halo in general mainly for the multiplayer though, pretty much like most FPS games.
Title: Re: Resistance 2 Thread
Post by: Kestastrophe on November 12, 2008, 08:30:40 AM
My hope for R2 got shot down when I rented and played R&C Future, I had given Insomniac the benefit of the doubt due to R1 being an above average competent launch FPS and the first screenshots made it look interesting but man R&C was so disappointing. People talked about Pixar-like quality in writing and graphics but the jokes were old and overused (lol, Pirates say "aar" and "bootey"), the platforming was bare bones and the graphics had their moments but didn't cut it for me. Just like R1 it felt very uninspired, especially with the taste of the brilliant Super Mario Galaxy in my mouth. There are way better games and developers on the PS3, than Insomniac and its games. They get praised for their fast turnaround, but it shows in their lack of quality. I'd rather play 1 fantastic Insomniac game every 3 or 4 years than 1 average every year. The market is crowded enough already.

I intended to rent R2 but now I can't since renting videogames is made illegal in Belgium, but now R2 doesn't even get the praise of its predecessor I'm not really eager to play it.

With Going Commando and UYA being two of my favorite games of all-time, I have to say that I saw it coming when Ratchet: Deadlocked released. They completely forgot about what made the previous games awesome (Insomniac museum, creative weapons, fun platforming sections to break up the shooting) and it was really by the book instead of being creative and different. I've never played Future and I've only demoed Resistance for a small period of time, but if they are anything like Deadlocked then they are very average.
Title: Re: Resistance 2 Thread
Post by: y2kev on November 12, 2008, 11:23:58 AM
I thought Future was horrible.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 12, 2008, 11:27:25 AM
Future was Great.  I thought it was the second best after Going Commando.

If by "overrated" you mean that Halo 3 doesn't deserve to be called a top-ten game of all time or something like that, then I'd agree.

If by "overrated" you mean that Halo 3 doesn't deserve reviews in the 9-10 range, then I disagree wholeheartedly.

Either way, it's hard for me to imagine a Resistance title ever entering that stratosphere of awesomeness.

the first one.  I've even said before that Halo 3 getting 10s is totally justified, it's just I personally got a bit tired of the formula.  Maybe when/if it's out on PC I'll have had enough rest from the series to enjoy it for what it is.
Title: Re: Resistance 2 Thread
Post by: bork on November 12, 2008, 11:34:00 AM
I just did some co-op and...huh.  Maybe campaign will be more engaging.   :-\
Title: Re: Resistance 2 Thread
Post by: y2kev on November 12, 2008, 11:42:07 AM
Halo 3 got "package" 10s. Dan Hsu's review is the obligatory review. He was like, "Yeah, it's Halo....sure it has some problems...bUT SAVED FILMS!!!"

Which are nice, but Halo 3 definitely coasted on reputation and featureset. Parish's 9 kind of shocked me. His scores are usually predictable by a formula of like #grids in game X 50 if developer name ends in "lus" - 3 if it's a good game
Title: Re: Resistance 2 Thread
Post by: bork on November 12, 2008, 12:07:37 PM
Come on, Halo 3 was packed with content and the 4 player co-op online campaign and such certainly helped.  That's big for a console game.

Just played some Resistance 2 multiplayer, and that was MUCH more satisfying.  Maybe it was the slow, shitty weapon I had in co-op, maybe it was the lame A.I., I dunno...but that co-op match sucked.  Multi was fun and the map I played on (San Francisco) looked GREAT visually.  So much more detail than the co-op level.  Weird.  The game feels like this weird CoD/Halo fusion though.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 12, 2008, 01:01:36 PM
I intended to rent R2 but now I can't since renting videogames is made illegal in Belgium, but now R2 doesn't even get the praise of its predecessor I'm not really eager to play it.

You're a Halo fan, though; chances are you'd like this one a lot more than the predecessor. Or, you'd get doubly annoyed by its mimicking of Halo 3. For as much crap as I've given Halo 3 for its shitty script and presentation, at least it was believable in a cheeseball sort of way, and the squad members were believable, in a sci-fi marine sort of way. Insomniac doesn't do well here. It's a bit weird that they couldn't get the squad feel down, as I consider the sidekicks in Deadlocked and Future to be quite personable.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 12, 2008, 01:44:53 PM
Halo 3 got "package" 10s. Dan Hsu's review is the obligatory review. He was like, "Yeah, it's Halo....sure it has some problems...bUT SAVED FILMS!!!"

Which are nice, but Halo 3 definitely coasted on reputation and featureset. Parish's 9 kind of shocked me. His scores are usually predictable by a formula of like #grids in game X 50 if developer name ends in "lus" - 3 if it's a good game

All I remember about Parish was that he got into the Halo lore and that's when anything he said about Halo because useless to me.  It's like those people complaining about the flood being in Halo Wars because it's not canon.  It's Halo, it's a game that started off by ripping off Aliens, then they added some distinguished mentally-challenged extra story about talking apes, then they realized the apes were distinguished mentally-challenged and they subbed in some armored big dudes.  Not to mention that the plot of Halo 3 was hidden away in, well, hidden consoles to read.

It's a weird case for reviewers.  I mean, Halo 2 dropped the ball it a bit (same way Resistance 2 does), but then Halo 3 tops Halo 1 which was an amazing game.  It's still great, but it's the same thing you've played before, so how do you go about reviewing that? I guess now that the CoDWoW reviews are out, you just still review it well despite it being the same game. 
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 12, 2008, 04:35:09 PM
Absolutely the most disappointing part so far was the actual opening level. Do you guys remember that GI preview, and those majestic images of an Icelandic landscape under siege by Chimera troops, and massive Goliaths? Looking at that, and reading about how it was supposedly a game of a grander scale, I envisioned an open battlefield, using improvised tactics to bring down these beasts. And they had the nerve to make it damned near on rails.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 12, 2008, 04:49:26 PM
(http://ps3media.ign.com/ps3/image/article/847/847911/resistance-2-20080126000720816.jpg)

Pretty epic, huh? Well, it isn't. I'd say my disappointment with this encounter is on par with my disappointment with the Scarab fight in Halo 2. And the Scarab encounters in Halo 3 absolutely shit all over this with great force and viscosity.
Title: Re: Resistance 2 Thread
Post by: y2kev on November 12, 2008, 04:56:24 PM
Absolutely the most disappointing part so far was the actual opening level. Do you guys remember that GI preview, and those majestic images of an Icelandic landscape under siege by Chimera troops, and massive Goliaths? Looking at that, and reading about how it was supposedly a game of a grander scale, I envisioned an open battlefield, using improvised tactics to bring down these beasts. And they had the nerve to make it damned near on rails.
yep. opening level blows chunks.
Title: Re: Resistance 2 Thread
Post by: Mr. Gundam on November 13, 2008, 09:04:08 PM
Just beat the game. It was fun and all, but I wasn't really feeling it UNTIL THE VERY FINAL CUTSCENE.

WHAT THE FUCK?!
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 14, 2008, 12:23:35 PM
Anyone care to spoil the story for me? I don't see myself finishing this, which will be a first for any Insomniac game. Too many options, and this really hasn't gripped me.  :gloomy

Oh yeah, and :wtf at unskippable, not so great cutscenes. I take it this is their idea of no loading?
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 14, 2008, 12:40:30 PM
Actually, is there anyone here who wants to play it, but haven't felt like renting/buying it? You can probably borrow my copy, as long as you return it as some point.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 14, 2008, 12:53:21 PM
The story ends with
spoiler (click to show/hide)
you waiting around (lieterally) for the Daedalus guy's monologue to end as he rips things apart (I'm not joking when I say you just stand there for maybe 5+ minutes every once in a while shooting enemies...if you die you repeat this sequence), then you go and fight him by shooting a glowing orb on the screen and he dies.  There is a brief cool part here with Hale absorbs the guy's powers and is now like incredibly strong.  You basically run back to the ship, but this time you just have your hands and are able to blow up Chimera in one hit by looking at them.  It's pretty cool to see 10+ enemies explode at once.  Then he gets on the ship with the Capelli guy as the bomb explodes and something happens to the ship before it crashes.  Capelli comes out of the ship and sees that in the sky there is a destroyed planet and moon (maybe Earth? they don't say).  You see Hale looking at the planet and saying it's beautiful because he's full Chimera now, so Capelli shoots him in the head.  Credits roll.  nothing after the credits.

And everyone except Capelli dies.
[close]
Title: Re: Resistance 2 Thread
Post by: Mr. Gundam on November 14, 2008, 02:25:30 PM
The story ends with
spoiler (click to show/hide)
you waiting around (lieterally) for the Daedalus guy's monologue to end as he rips things apart (I'm not joking when I say you just stand there for maybe 5+ minutes every once in a while shooting enemies...if you die you repeat this sequence), then you go and fight him by shooting a glowing orb on the screen and he dies.  There is a brief cool part here with Hale absorbs the guy's powers and is now like incredibly strong.  You basically run back to the ship, but this time you just have your hands and are able to blow up Chimera in one hit by looking at them.  It's pretty cool to see 10+ enemies explode at once.  Then he gets on the ship with the Capelli guy as the bomb explodes and something happens to the ship before it crashes.  Capelli comes out of the ship and sees that in the sky there is a destroyed planet and moon (maybe Earth? they don't say).  You see Hale looking at the planet and saying it's beautiful because he's full Chimera now, so Capelli shoots him in the head.  Credits roll.  nothing after the credits.

And everyone except Capelli dies.
[close]

And you can't skip the end credits.

This game was seriously lacking a story. Whoever thought that it would be a good idea for you to have to play some stupid ARG and collect intel files in the game to understand what's really going on is an idiot.

There were some great moments, but Resistance 1 >>>>>>>> Resistance 2
Title: Re: Resistance 2 Thread
Post by: Smooth Groove on November 14, 2008, 02:45:08 PM
The story ends with
spoiler (click to show/hide)
you waiting around (lieterally) for the Daedalus guy's monologue to end as he rips things apart (I'm not joking when I say you just stand there for maybe 5+ minutes every once in a while shooting enemies...if you die you repeat this sequence), then you go and fight him by shooting a glowing orb on the screen and he dies.  There is a brief cool part here with Hale absorbs the guy's powers and is now like incredibly strong.  You basically run back to the ship, but this time you just have your hands and are able to blow up Chimera in one hit by looking at them.  It's pretty cool to see 10+ enemies explode at once.  Then he gets on the ship with the Capelli guy as the bomb explodes and something happens to the ship before it crashes.  Capelli comes out of the ship and sees that in the sky there is a destroyed planet and moon (maybe Earth? they don't say).  You see Hale looking at the planet and saying it's beautiful because he's full Chimera now, so Capelli shoots him in the head.  Credits roll.  nothing after the credits.

And everyone except Capelli dies.
[close]

And you can't skip the end credits.

This game was seriously lacking a story. Whoever thought that it would be a good idea for you to have to play some stupid ARG and collect intel files in the game to understand what's really going on is an idiot.

There were some great moments, but Resistance 1 >>>>>>>> Resistance 2

Someone told me that's a drastic focus shift in the story because Hale went from the main hero to being just one of the dudes.  If so, I could see why people say that Resistance is turning into a sci-fi COD. 

That kinda sucks because R1's storytelling is probably the thing I like most about it. 


Actually, is there anyone here who wants to play it, but haven't felt like renting/buying it? You can probably borrow my copy, as long as you return it as some point.

If you still have it after Christmas, I might have something to trade with you.  Since all I want from R2 is single player, there's no way I'm gonna pay full price for it. 
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 14, 2008, 02:47:18 PM
The story ends with
spoiler (click to show/hide)
you waiting around (lieterally) for the Daedalus guy's monologue to end as he rips things apart (I'm not joking when I say you just stand there for maybe 5+ minutes every once in a while shooting enemies...if you die you repeat this sequence), then you go and fight him by shooting a glowing orb on the screen and he dies.  There is a brief cool part here with Hale absorbs the guy's powers and is now like incredibly strong.  You basically run back to the ship, but this time you just have your hands and are able to blow up Chimera in one hit by looking at them.  It's pretty cool to see 10+ enemies explode at once.  Then he gets on the ship with the Capelli guy as the bomb explodes and something happens to the ship before it crashes.  Capelli comes out of the ship and sees that in the sky there is a destroyed planet and moon (maybe Earth? they don't say).  You see Hale looking at the planet and saying it's beautiful because he's full Chimera now, so Capelli shoots him in the head.  Credits roll.  nothing after the credits.

And everyone except Capelli dies.
[close]

And you can't skip the end credits.

This game was seriously lacking a story. Whoever thought that it would be a good idea for you to have to play some stupid ARG and collect intel files in the game to understand what's really going on is an idiot.

There were some great moments, but Resistance 1 >>>>>>>> Resistance 2

Seriously.  It's like they sat down and thought "Remember how stupid Halo 3's story was handled? well we should copy that!"
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 14, 2008, 02:49:03 PM
Interestingly, I felt like the guy had more personality when he was just an isolated one-man army as opposed to the No. 1 super-dude in charge that he is now. :(

As for the intel, I liked it in R1, but it feels out of place here. R1 was a big mystery, and the intel files added to that. Here, who cares about intel, I'm in a squad and me and my squad are going to beat these ugly mofos back to whatever ugly planet they came from. Halo-clone, yet it somehow misses all of what made Halo work.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 14, 2008, 02:50:32 PM
I like Hale more now since he isn't just random quiet douche/master chief type character and more just a selfish asshole.
Title: Re: Resistance 2 Thread
Post by: Mr. Gundam on November 14, 2008, 02:52:07 PM
It's nice that Hale has an actual personality, but Insomniac dropped the ball on an actual storyline.

The whole
spoiler (click to show/hide)
shattered moon/planet in the sky
[close]
at the end makes me want a third Resistance title, though.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 14, 2008, 02:54:28 PM
Maybe R3 will be to R2 as Halo 3 is to Halo 2, and combine the good from both games while keeping the crap at a minimum. That would be nice, but for some reason, critics seem to think that they are on the right track already.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 14, 2008, 02:56:21 PM
lol yeah.  The entire time I didn't care about the story and then at the end I actually wanted to know what happens after that.  Part of me hopes that Resistance PSP is going to be much better than Resistance 2 and Insomniac hands the game over to Bend while they have time to do work on one game for a good amount of time.  Then again, i would much rather see Bend make a new Syphon Filter for PS3.

I actually am a bit confused as to why there isn't a Syphon Filter announced for PS3 yet.  The PSP games are great and were well received by critics.

Maybe R3 will be to R2 as Halo 3 is to Halo 2, and combine the good from both games while keeping the crap at a minimum. That would be nice, but for some reason, critics seem to think that they are on the right track already.

I hope that happens also, but I remember critics also praising Halo 2 and it was changed for the better, so maybe Insomniac will change it around.  I want single player to be the main priority this time around.
Title: Re: Resistance 2 Thread
Post by: Mr. Gundam on November 14, 2008, 02:58:03 PM
So in Resistance 3, there can't be more than
spoiler (click to show/hide)
3 million people left in the United States, if that many. Is Cappeli the new main character? Do we take the fight to the stars? Does it visit the area off the cost of Mexico mentioned briefly in the game?
[close]

AND CAN WE GET THE NARRATOR BACK? I liked that aspect of the first game.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 14, 2008, 03:01:50 PM
What I think is that
spoiler (click to show/hide)
Capelli will be the main character and it will go back to being one man vs everyone for the most part.  Resistance 2 had Hale really comfortable because he constantly had his squad with him, also giving for many dialogue opportunities, but Capelli is alone at the end of Resistance 2.

The biggest question is where and when they are.  The planet looked to be a destroyed Earth, but then again it looked like they were on Earth, so the entire thing is a bit weird.  I think taking it into the future would be good if only because there will be more weapons to bring in.
[close]
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 14, 2008, 03:03:46 PM
Remember the original plan for Resistance, a total sci-fi, total war affair? That's where Insomniac should head. I could easily see an all sci-fi game from Insomniac being very pretty, and playing very well. And for all the shit that the "bald space marine" gets, there really aren't that FPS these days that have you fighting aliens in alien environments.
Title: Re: Resistance 2 Thread
Post by: Mr. Gundam on November 14, 2008, 03:50:52 PM
Are we the only ones on EB who beat R2? I figured more people would be taking part in slamming this PS3 exclusive.  :D
Title: Re: Resistance 2 Thread
Post by: Brehvolution on November 14, 2008, 03:52:32 PM
I have my copy reserved still but I haven't picked it up yet for monetary reasons. I might go switch the money over to Motorstorm 2 instead. :-\
Title: Re: Resistance 2 Thread
Post by: Smooth Groove on November 14, 2008, 04:40:06 PM
Are we the only ones on EB who beat R2? I figured more people would be taking part in slamming this PS3 exclusive.  :D

Don't worry.  Yours truly will fulfill his role as Captain Xbot and educate the ignoramuses on why R2 is just another overrated PS3 exclusive. 
Title: Re: Resistance 2 Thread
Post by: Mr. Gundam on November 14, 2008, 04:57:14 PM
Are we the only ones on EB who beat R2? I figured more people would be taking part in slamming this PS3 exclusive.  :D

Don't worry.  Yours truly will fulfill his role as Captain Xbot and educate the ignoramuses on why R2 is just another overrated PS3 exclusive. 

Heh, R2 really does remind me of Halo 2 in terms of hype and the massive let down.

I love my PS3 and am genuinely happy with the games on it, but man those idiots over at GAF are terrible.
Title: Re: Resistance 2 Thread
Post by: MrAngryFace on November 14, 2008, 05:07:36 PM
So R2 sucks?
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 14, 2008, 05:09:07 PM
yeah, or at least just the single player kinda sucks.  Not to say it's not worth playing or anything.
Title: Re: Resistance 2 Thread
Post by: Smooth Groove on November 14, 2008, 05:09:18 PM
Supposedly the SP sucks but the MP is pretty good.  Since you ain't gonna play MP in a PS3 shooter, you probably don't want to get it.  
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on November 14, 2008, 05:11:20 PM
Imma rent this over the holidays
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 14, 2008, 05:12:16 PM
I don't know if I would say multiplayer is pretty good from the brief bits I played of the beta, but maybe they changed it up and fixed the co-op mmorpg stuff going on.  Actually, if you do like shooters and MMORPG games than you might like the co-op mode.  
Title: Re: Resistance 2 Thread
Post by: Smooth Groove on November 14, 2008, 05:12:50 PM
Imma rent this over the holidays

We'll get it for your 40th birthday, old man. 
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on November 14, 2008, 05:15:12 PM
that's not until next august, i might have the alzheimer's by then
Title: Re: Resistance 2 Thread
Post by: MrAngryFace on November 14, 2008, 05:20:08 PM
single player sucking saddens my heart.
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on November 14, 2008, 05:24:40 PM
you can play the co-op missions by yourself
Title: Re: Resistance 2 Thread
Post by: MrAngryFace on November 14, 2008, 05:25:26 PM
:/
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on November 14, 2008, 05:26:55 PM
i didn't care much for the first one, so i have zero expectations for it

maybe i will be pleasantly surprised

Title: Re: Resistance 2 Thread
Post by: MrAngryFace on November 14, 2008, 05:35:31 PM
Yeah, I mean I liked Halo 2 despite the wah wah too. Ill just grab it used probably.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 14, 2008, 06:03:47 PM
SP isn't bad, it's just designed from the ground up to Popular Shooter specifications. Resistance 1 got shat on for being derivative (often blindly so by people who had in reality never played anything but slow ass console shooters), but the feeling of design by mimicry is much more in your face here. It feels like they sold out.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 15, 2008, 12:33:05 PM
Yeah, I mean I liked Halo 2 despite the wah wah too. Ill just grab it used probably.

I'm going to give it one last push this weekend, but I'm really not seeing myself keeping at this. Just got to a genuinely neat firefight the other night, so that was promising. That is, until I stepped behind cover only to resurface and find that all the enemies I had just killed had somehow respawned. Too bad my ammo didn't respawn.
Title: Re: Resistance 2 Thread
Post by: demi on November 29, 2008, 06:52:05 PM
This game is really dark. I'm also really tired so I'm really not into it right now.

I just busted my Trophy cherry. Pop. Shame I have to stop playing my game in order to actually see what achievement trophy I unlocked.
Title: Re: Resistance 2 Thread
Post by: y2kev on November 29, 2008, 06:53:14 PM
You can press the PS button, go to trophies, and see the trophy.
Title: Re: Resistance 2 Thread
Post by: demi on November 29, 2008, 06:54:08 PM
Oh
Title: Re: Resistance 2 Thread
Post by: drohne on November 29, 2008, 07:32:37 PM
so the campaign is pretty lame a couple levels in -- there really hasn't been an impressive gameplay moment yet. seeing big chimeran war machines in the background always makes for a cool visual moment, but i hope they actually do something with it. though at least the ai is good and aggressive and won't let you sit back in cover -- most developers are afraid of this for some damnable reason
Title: Re: Resistance 2 Thread
Post by: y2kev on November 29, 2008, 07:33:46 PM
no, they never do, and yes.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 29, 2008, 07:34:09 PM
People on gaf are saying that the co-op is apparently not a bunch of bullet sponges like in the beta.  I'm tempted to try playing it tonight, but I was also tempted to try playing GTA4 online for some reason, I also ordered Sonic Unleashed today...miserable temptations all day today

If anyone wants to play, add me on PSN but I don't know if I'll talk.
Title: Re: Resistance 2 Thread
Post by: demi on November 29, 2008, 07:36:52 PM
I kept on dying at that part where you shoot the Goliath the second time with the rocket. It would kill me in one hit with its rocket. I'm like WTF!!!
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 29, 2008, 07:58:27 PM
I'm playing this today and in ch.3 now. 

This game has the worst textures ever for a big budget HD title.  It's like everything is 640x480.  Ratchet also had terrible textures, but I don't think it was this bad and at least it ran at 60fps.  I think the weak texturing of the Insomniac engine has pretty much doomed it as it is aging VERY quickly.  In another year or two Insomniac games will be a graphical joke if they don't do something about their texture work.

Other than the textures the game is alright.
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 29, 2008, 08:09:49 PM
Oh god I've screwed myself.

I was on ch.2, then started a new game to get the intel I'd missed in the prologue.  Then I quit out and used chapter select to start back at ch.2 and play until a few checkpoints into ch.4.  I saved and quit.

Now I turn it on and hit continue and it takes me back to where I was in the prologue and under chapter select I have to start at the beginning of ch.4 even though I was like 10-15 mins in.

Not a huge loss, but it means for the rest of the game I have to do entire chapters at time :\
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 29, 2008, 08:13:34 PM
co-op does seem to be changed from the beta, it's actually like they fixed a lot of the problems I had with it.  Regular enemies can now be taken down by you as an individual, small things like ammo throwing is now longer, things like that.  the big enemies still take a lot of damage, but still less than they used to.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 29, 2008, 08:22:59 PM
I'm playing this today and in ch.3 now. 

This game has the worst textures ever for a big budget HD title.  It's like everything is 640x480.  Ratchet also had terrible textures, but I don't think it was this bad and at least it ran at 60fps.  I think the weak texturing of the Insomniac engine has pretty much doomed it as it is aging VERY quickly.  In another year or two Insomniac games will be a graphical joke if they don't do something about their texture work.

Other than the textures the game is alright.

Well, it's not as if console games in general have good textures. Hell, even games that are supposedly among the upper crust of texture quality have their fair share of shit and flatness. Resistance 2 didn't stand out as particularly bad.

Although, I dislike the general look and feel of this game, it feels like they were trying to shoehorn a standard UE3 style of textured detail onto a system that isn't all that great at that. Combined with really weird decisions in terms of color balance and shit shit bloom, it made for a pretty ugly game. Then again, I did play Resistance 2 after KZ2, which would be the example to follow in regards to how to design a game specifically for the PS3.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 29, 2008, 08:24:12 PM
the scaling based on players is shit tho

it's the same monster amount of enemies, just less health for them
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 29, 2008, 08:58:32 PM
After about 3 games of co-op I can understand somewhat more why reviews gave it a high score, but really it just made me want to play Left 4 Dead so I'm installing that in a bit.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on November 29, 2008, 10:36:50 PM
Co-op just felt messy, like a particularly bad Flood encounter or something.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 29, 2008, 11:46:36 PM
It depends on what you're looking for.  I thought the co-op in the beta was fun outside of the bullet sponge issue, but that seems to be gone for the most part.  I was able to take out scrub enemies like it was nothing and it was only the big guys who I had trouble with.  If L4D wasn't out and it wasn't a trillion times better, I'd really get into the co-op.
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 12:08:33 AM
Ok, fighting these two drones on the bridge in Chicago is some annoying bullshit.
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 12:20:31 AM
that and the area right after that are the only choke points in the game imo
Title: Re: Resistance 2 Thread
Post by: Jansen on November 30, 2008, 12:29:15 AM
this will be the 2nd game that i'll get trophies for. the first wasn't really a game tho. i just tried out that distinguished mentally-challenged cat thing from the jpn marketplace and it gave me a trophy.

i hope the MP is now significantly better then it was in the beta. cuz that shit was abysmal.
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 12:35:03 AM
that and the area right after that are the only choke points in the game imo

Yes, I was going to say Chicago was the best level yet and was enjoying it but that part and now EVERYTHING AFTER is so fucking bullshit.

Right now I'm supposed to shoot dozens of those running guys while Auger guys are shooting me in the side.  So somehow I'm supposed to keep alternating and shoot both at the same time.  Fucking annoying.

Also I don't know if it's because of the FoV but R2 feels way too chaotic.  I'm always running backwards and getting stuck on things whether they be cars or debris or whatever and then I die from being cornered and trapped.  Half the time I don't even know where the fuck I'm getting shot from I just move and suddenly I'm in 1 hit 'till death mode from shots SOMEWHERE.  The whole "huge battlefield" thing just makes everything chaos.  I liked R1's feel a lot more.
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 30, 2008, 12:35:22 AM
both you are demi are in for a treat when you have to wait 20+ seconds for your trophies to synchronize!
Title: Re: Resistance 2 Thread
Post by: drohne on November 30, 2008, 03:43:13 AM
the idaho and utah levels are much better than the first bunch. and i like the level of challenge -- i can't remember the last shooter that wasn't a breeze on normal. the big enemies actually have to be respected. and that first glimpse of chicago was visually promising at least...though as everyone has said, the visuals are weirdly uneven. anyway, it doesn't regress, this seems to be a solid enough sequel, if not the breakthrough for insomniac that the first game seemed to promise
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 03:55:43 AM
the idaho and utah levels are much better than the first bunch. and i like the level of challenge -- i can't remember the last shooter that wasn't a breeze on normal. the big enemies actually have to be respected. and that first glimpse of chicago was visually promising at least...though as everyone has said, the visuals are weirdly uneven. anyway, it doesn't regress, this seems to be a solid enough sequel, if not the breakthrough for insomniac that the first game seemed to promise

See how Chicago goes for you.  I was cool with the difficulty on normal until midway through Chicago.  Now I'm thinking about doing the last 2 chapters on casual so I can avoid dying in 5 seconds a bunch of times after every checkpoint.
Title: Re: Resistance 2 Thread
Post by: drohne on November 30, 2008, 04:00:36 AM
unless a game is just wretchedly designed, i'm fairly immune to frustration. actually i think i need some frustration before i really enjoy an action game. years of 2d shooting will warp you like that :-\
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 08:50:45 AM
How the fuck do you kill the Kraken at the end? I'm just shooting it and nothing's happening.
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 08:54:11 AM
How does it hurt you just by screaming? How does that make sense? PS3  :gloomy
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 09:30:02 AM
CONDEMNED 2!!!!

you just shoot it with the pulse rifle laser thing
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 09:44:52 AM
Why does everything kill you in one hit?
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 09:45:27 AM
What are you playing on?
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 09:46:09 AM
Normal
Title: Re: Resistance 2 Thread
Post by: Purple Filth on November 30, 2008, 10:08:44 AM
Demi playing a PS3 game  :o


You need to work on those trophies man  :yuck
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 10:17:57 AM
No thanks
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 10:37:26 AM
I love how there's an invisible one-hit-kill monster after EVERY checkpoint
Title: Re: Resistance 2 Thread
Post by: Purple Filth on November 30, 2008, 11:20:31 AM
I love how there's an invisible one-hit-kill monster after EVERY checkpoint

 :lol

Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 11:21:18 AM
What's with the eggsacs? Is this invasion of the body snatchers? smh
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 04:07:47 PM
This game is so bad. They didnt learn a single thing.
Title: Re: Resistance 2 Thread
Post by: fistfulofmetal on November 30, 2008, 04:39:38 PM
i actually think just the opposite.
they learned plenty.
they just didn't know how to implement the things they learned from all the other FPS games since R1. Hence why it sucks.
Title: Re: Resistance 2 Thread
Post by: demi on November 30, 2008, 04:56:09 PM
All the weapon selection and you still only use the Bullseye or Carbine. What's the point?
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 30, 2008, 06:25:04 PM
what? no
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 06:42:03 PM
All the weapon selection and you still only use the Bullseye or Carbine. What's the point?
the auger is much more useful than either of those guns
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 30, 2008, 06:52:52 PM
The Auger and Sniper Rifle are the best weapons in the game. 
Title: Re: Resistance 2 Thread
Post by: drohne on November 30, 2008, 07:32:55 PM
i'm all about the marksman, but ammo is irritatingly scarce -- i'd use it all the time like halo's pistol or battle rifle if they'd let me
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 30, 2008, 07:45:06 PM
I didn't like the marksman too much because the alt fire was stupid and didn't even make sense.  It shoots a little electric ball that does barely any damage on enemies? wow what a great idea that is! or how about a shotgun that's alt fire is two shots at once? totally awesome and not from Half-Life!

it was so weird since the other weapons all have cool alt fires like exploding bullets with the revolver, the slowing down time with the sniper rifle, the swarm rockets with the rocket launcher (tho I do miss the air brakes from the first game), the auger shield, the bullseye tracking.

to me the Auger is the standout weapon of the game and most improved from the first one.  The dynamic between seeing people through walls, shooting people through walls, and the shield was great, but there were few time sthat the game really gave you scenarios like that.  One of the later parts has you shooting guys underneath you through the floor and shit like that, it was awesome.
Title: Re: Resistance 2 Thread
Post by: drohne on November 30, 2008, 07:51:39 PM
who needs alt fire when you're mowing everybody down with scoped headshots!

actually i don't think i've tried the alt fire, and i pick up the marksman whenever i see it
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 07:55:21 PM
The weapons are great.  They are almost all useful and sooooo fun to use.  Moreso than the majority of FPSs.  R1 had that going for it as well.  I think R2 has less weapons though, which is lame.  Mainly just used Auger, Bullseye MK-II.

Getting rid of the weapon wheel from R1 was a really bad decision.  Instead of YOU the PLAYER creating strategies to beat each battle (by thinking, "hmm, maybe I could try using this weapon") the game is like "here is a sniper rifle on the ground with just enough ammo to shoot the enemies at a distance." and then you kill them and move forward and it's like "you are now out of ammo and look!  Here is a shotgun!  Use it to shoot the close-up enemies you will fight next with just enough ammo to kill them".  

They basically created an extremely scripted FPS.  In fact, R2 is probably the most scripted FPS I've ever played from a gameplay perspective.  They tell you what to do and you just do it while trying to survive.

The ending was kinda lame.  I'm glad they
spoiler (click to show/hide)
Killed Hale
[close]
though because the end of R2 was channeling Condemned 2 in a bad, bad way.  At least R3 could be interesting now.  Lack of real story just because it's a "middle" game is stupid.  There's plot but you don't know what's going on and that's what R3 is to explain.

I like the art direction with the 50's towns and 50's music and cool chimera architecture.  It's a shame the texture work is nothing special throughout.  Also because it's so linear and scripted you don't really get to explore these cities much which kinda sucks since they look neat.

And putting INVINCIBLE FURRIES in the water everywhere so you DON'T SWIM because the water physics are lol is hmmmmm

Was still a better SP Campaign than CoD4, but less interesting/memorable than R1 and much weaker than Halo 3.


Finally I will say the same thing I said in the Gears 2 thread:  This campaign would have been MUCH better if you could play it 4p coop with your friends.  Especially since R2 is all about overwhelming you with tons and tons of enemies and having TEAMMATES to setup an attack strategy would make a lot of the situations way better.  Halo 3 set the bar last year and neither Gears nor R2 were able to catch up.  Gears 3 & R3 better have it by then.  No excuses left.
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 07:59:11 PM
These credits are really long for an 8 hour game.
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 08:43:40 PM
The online seems fun, but I'm not sure about enemies having a billion health in coop.  I would have rather just had tough enemies.
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 08:45:17 PM
COD4 is more heavily scripted than R2.
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 09:01:44 PM
So yeah, because I screwed myself way back when and used "load level" to get back to where I was and finished the game through that, even though I beat the game and have the bonus options it says my stats are clears: 0.  This is annoying because even though I went out of my way to find every intel in the game, I can't get the stupid "all intel in SP" trophy because it requires TWO weapon intels for weapons that aren't in the game and you get them by turning your "game clears" stat from 0->1, which I can't do without replaying the entire game from start now. 

COD4 is more heavily scripted than R2.

But CoD4 had areas where you could go to the left or right! :P
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 30, 2008, 09:03:47 PM
CoD4 also raped you up the ass with grenades so you would avoid moving forward/find enjoyment
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 09:07:21 PM
CoD4 also raped you up the ass with grenades so you would avoid moving forward/find enjoyment

Which is why I said R2 campaign was better than CoD4!
Title: Re: Resistance 2 Thread
Post by: cool breeze on November 30, 2008, 09:11:28 PM
yeah, but CoD4 has enemies with such advanced movement patterns that they both duck AND stand up.  In fact, the tech is so amazing that sometimes they repeat this over and over again on a cycle like clockwork.
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 09:12:07 PM
quake 3 call of duty 4 engine :bow2
Title: Re: Resistance 2 Thread
Post by: Third on November 30, 2008, 09:24:44 PM
Sp in R2 worse than Halo 3 sp?

R2 sp must be the worst sp ever then.

I'm still buying it soon.
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 09:27:17 PM
halo 3 sp is good

ITS GOOD ITS GOOD ITS GOOD I SAY
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 09:29:36 PM
Halo 3 SP is great outside the Infested ship level with the flood everywhere.  It was one of the few game finales that was actually satisfying and finished the story.  It was also fun as hell with four people.
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 09:33:20 PM
I feel like Gears 2 and Resistance 2 both put too much weight into being "middle" games in a trilogy.  They were both just kind of random scenes of running around shooting stuff with a few 'mysteries' introduced so the 3rd game can actually be good. 

Thinking about it, Halo 2 was like that too.

Damn, I think I'm beginning to hate making "game trilogies".  Mirrors Edge 2 is probably going to be a mess as well.  :\


They need to make games like MGS where each story is self-sufficient and it just happens to be part of a bigger story (MGS4 excluded).
Title: Re: Resistance 2 Thread
Post by: Draft on November 30, 2008, 09:51:14 PM
I feel like Gears 2 and Resistance 2 both put too much weight into being "middle" games in a trilogy.  They were both just kind of random scenes of running around shooting stuff with a few 'mysteries' introduced so the 3rd game can actually be good. 

Thinking about it, Halo 2 was like that too.

Damn, I think I'm beginning to hate making "game trilogies".  Mirrors Edge 2 is probably going to be a mess as well.  :\


They need to make games like MGS where each story is self-sufficient and it just happens to be part of a bigger story (MGS4 excluded).
Yes.

That's what's needed.

More MGS2.
Title: Re: Resistance 2 Thread
Post by: Draft on November 30, 2008, 09:52:18 PM
Name one trilogy where the second game wasn't a fucking mess? Hell, even movies are like that. Books too.
(http://i171.photobucket.com/albums/u314/Cling23/doom2f.jpg)
Title: Re: Resistance 2 Thread
Post by: y2kev on November 30, 2008, 09:53:47 PM
too human 2 is gonna be great
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 09:56:37 PM
too human 2 is gonna be great

Well since the first game was a mess, maybe they're bucking the trend and creating a new order!
Title: Re: Resistance 2 Thread
Post by: Bebpo on November 30, 2008, 10:14:49 PM
It's pretty hard to screw up Doom.

(http://ecx.images-amazon.com/images/I/51dHf3yfriL._SS400_.jpg)
Title: Re: Resistance 2 Thread
Post by: Draft on November 30, 2008, 10:34:55 PM
Name one trilogy where the second game wasn't a fucking mess? Hell, even movies are like that. Books too.
(http://i171.photobucket.com/albums/u314/Cling23/doom2f.jpg)


It's pretty hard to screw up Doom.
Don't back off, bitch.

It's the second in the trilogy and the high watermark of the series. Perhaps of the genre.

Bow down to DOOM and while you're down there squeeze one out on your theory.
Title: Re: Resistance 2 Thread
Post by: Jansen on November 30, 2008, 11:29:17 PM
  Mirrors Edge 2 is probably going to be a mess as well.  :\

it can't possibly get any worse then the first one
Title: Re: Resistance 2 Thread
Post by: demi on December 01, 2008, 07:19:01 AM
I beat it, what a complete waste of time
Title: Re: Resistance 2 Thread
Post by: Third on December 01, 2008, 12:09:52 PM
Name one trilogy where the second game wasn't a fucking mess? Hell, even movies are like that. Books too.

Godfather
Terminator

Both have better sequels

(http://i207.photobucket.com/albums/bb203/Mitroman/owned.jpg)

Title: Re: Resistance 2 Thread
Post by: y2kev on December 01, 2008, 12:17:28 PM
that's horrible
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 01, 2008, 12:20:30 PM
poor guy, looks like he was just tryin' to get to that leafy tree in the background
Title: Re: Resistance 2 Thread
Post by: Third on December 01, 2008, 12:35:08 PM
Dunno who was dumber. The animal or the one who controller the plane.
Title: Re: Resistance 2 Thread
Post by: drohne on December 02, 2008, 06:11:40 AM
chicago level was pretty great -- spectacle, variety, large-scale gunfights, stalkers and drones, cool scripting. maybe insomniac could make ENTIRE GAMES like this if they weren't stuck on a yearly schedule. the boss fight would've been impressive if sony hadn't spoiled it at their e3 conference. good jon sony
Title: Re: Resistance 2 Thread
Post by: Barry Egan on December 02, 2008, 07:19:57 AM
Name one trilogy where the second game wasn't a fucking mess? Hell, even movies are like that. Books too.

Star Wars

this theory sucks
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 03, 2008, 09:08:25 PM
You can do the co-op missions split-screen, yes?  Two or four players?  How many co-op missions are there?
Title: Re: Resistance 2 Thread
Post by: WrikaWrek on December 03, 2008, 09:42:39 PM
Poor giraffe  :'( I had to hold my lol in.

You know, that shit ain't funny at all.

I'm so tired, still doing paperwork for tomorrow, my back hurt, and i could taste the bitch's death when i saw that pic.

So fuck the big titted lady who brought it up.
Title: Re: Resistance 2 Thread
Post by: drohne on December 03, 2008, 11:33:18 PM
btw i think this game's pretty great, though it's got that insomniac trick of starting off badly before getting down to business. seems to be a settled mode with them. the chicago, iceland, and louisiana levels are nearly as good as halo, and besides that one lulzy google maps texture, i really didn't encounter any of the polish issues people were talking about. maybe it's a matter of how you play it -- it is very scripted in a way, and i could see it falling apart if you do things the designers didn't intend

what a weird ending
Title: Re: Resistance 2 Thread
Post by: y2kev on December 03, 2008, 11:35:43 PM
btw i think this game's pretty great, though it's got that insomniac trick of starting off badly before getting down to business. seems to be a settled mode with them. the chicago, iceland, and louisiana levels are nearly as good as halo, and besides that one lulzy google maps texture, i really didn't encounter any of the polish issues people were talking about. maybe it's a matter of how you play it -- it is very scripted in a way, and i could see it falling apart if you do things the designers didn't intend

what a weird ending

Really? :\

The Chicago, Iceland, Louisiana, and Southern Mexico levels are definitely good, but I just don't know if it's enough to make up for the beginning and some really uneven chunks even in those good levels. Where the hell are the Widowmakers? And the Titans blow and the Ravagers suck.

The swarm boss was fun though  :lol
Title: Re: Resistance 2 Thread
Post by: drohne on December 03, 2008, 11:38:19 PM
i can't remember what anything's called in this game. it's like they pulled a bunch of videogame clichés out of a hat and randomly applied them to weapons, enemies, vehicles, etc
Title: Re: Resistance 2 Thread
Post by: y2kev on December 03, 2008, 11:41:30 PM
Titans fire the big unavoidable blast of whatever
Ravagers have the green shields and they charge you
Widowmakers were the giant spider things in R1
Stalkers are the smaller spider things that don't do shit in R2

Title: Re: Resistance 2 Thread
Post by: Rman on December 03, 2008, 11:42:56 PM
Poor giraffe.  That sucks.
Title: Re: Resistance 2 Thread
Post by: drohne on December 03, 2008, 11:47:45 PM
i like the shield guys. they're just strong enough that you can't go toe to toe with them, so you've got to come up with something whenever they pop up

would've been nice to see a widowmaker, yeah -- the london bridge level where you fight one (or more?) of those was the best part of the first game
Title: Re: Resistance 2 Thread
Post by: y2kev on December 03, 2008, 11:49:45 PM
Yeah, but for me the strategy was always "spam grenades." I never had enough bullseye or marksman ammo to take down their shields. I found the magnum worked okay, but that was a rare weapon.
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 04, 2008, 12:02:59 AM
You can do the co-op missions split-screen, yes?  Two or four players?  How many co-op missions are there?

anyone?
Title: Re: Resistance 2 Thread
Post by: Bebpo on December 04, 2008, 04:27:57 AM
The Titan's were so annoying.  They are slow and stupid but take a lot to go down but the blast radius on their rockets is large and fighting 2 at once by yourself just means running circles around a rock while shooting them in the back  :-\

Ravagers were ok, but I never found a good strategy when no Auger/Rocket/Pulse/Strong weapon was in hand.  It was usually just run up to them and when they move their shield to bash me = pump them full of everything I've got time.

Those flying saucers that die in 1 hit were lame enemies too.  There were always a ton of them and having to deal with them while fighting real enemies was annoying since you'd be under cover and these things would fly over you shoot you in the back.

Furries were lame because you couldn't kill them even with a rocket/pulse :\

The unshielded drones were pretty dumb too.  You just pumped them with a lot of lead until they blew up.

The leeches were so generic.

I guess I didn't really like the enemies much this game.  The tall guys and normal guys were still fun.  Also the bosses were really weak.  There was no challenge and they were just one pattern repeated over a few times.
Title: Re: Resistance 2 Thread
Post by: cool breeze on December 04, 2008, 05:27:58 AM
You can do the co-op missions split-screen, yes?  Two or four players?  How many co-op missions are there?

anyone?

off the top of my head it's 2 player split screen and personally I've tried three different co-op missions...so at least 3, but each time they are generated to be different, so unless you hate playing in the same environments it won't be an issue.
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 04, 2008, 12:51:13 PM
I picked this up in trade today, so if anyone wants to give the co-op a spin this weekend i'm up for it
Title: Re: Resistance 2 Thread
Post by: FatalT on December 04, 2008, 01:37:10 PM
I picked this up in trade today, so if anyone wants to give the co-op a spin this weekend i'm up for it

I might be down. I haven't played in forever though!
Title: Re: Resistance 2 Thread
Post by: cool breeze on December 04, 2008, 01:46:08 PM
I'll play a bit.
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on December 05, 2008, 10:48:35 AM
I'm halfway through chapter 2 and the campaign is really all over the place. The pacing is great but there are way too many moments where you instantly die because you had the wrong gun in your hand or something.

The multiplayer is fuck awesome though, just like the beta.


edit: Catching up on the thread, I see dark10x chose to switch to easy.  Is he alone in doing so? Can I do that anytime or will I have to restart the whole campaign?
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 05, 2008, 10:55:38 AM
cool, let's set a time everyone can get together and resist all over the place
Title: Re: Resistance 2 public beta sign-ups
Post by: AdmiralViscen on December 05, 2008, 12:08:33 PM
Who else thinks it's sort of lame when games give you exactly the right weapon for the task immediately ahead of you, and super-lame when they do it seemingly all the time?

And yes this is annoying.

-I come upon a shotgun. I like my current weapons so I leave it there. 5 feet later I get mauled by an invisible guy and I get a pop up "use the shotgun on those guys!" OK
-I come upon a sniper rifle. I like having my weapons so I leave it there. Round a corner and I am smoked by a bunch of faraway enemies. OK, so I have to use the sniper.
-I come upon a field of broken down cars. I see a Carbine there, Pavlovianly drop the sniper and pick it up. I get killed by a big guy with a shield and I get a pop up "Try using the sniper rifle's secondary fire!"

:lol
Title: Re: Resistance 2 public beta sign-ups
Post by: Bebpo on December 05, 2008, 01:27:48 PM
edit: Catching up on the thread, I see dark10x chose to switch to easy.  Is he alone in doing so? Can I do that anytime or will I have to restart the whole campaign?

I switched to easy for the last 2 chapters.  Game just got really annoying later on.
Title: Re: Resistance 2 Thread
Post by: demi on December 05, 2008, 01:29:57 PM
You didnt HAVE to use them, but they were good indicators on what was coming up

I didnt switch to Easy cause I aint no pussy bitch HOLLA

Though it was really annoying yeah

But I am a COD Veteran Veteran so this is normal
Title: Re: Resistance 2 Thread
Post by: Tieno on December 05, 2008, 01:35:12 PM
Poor giraffe  :'( I had to hold my lol in.
Probably easier than keeping your dick in

HAYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
:elephant :elephant :elephant :elephant :elephant :elephant


Thank you!
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 05, 2008, 03:22:05 PM
Sonic Unleashed has a more entertaining single player than this game.
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 10, 2008, 09:49:30 PM
Just picked it up again, FUCK is this boring.

Does it pick up in chapter 3 and beyond?



Great, it autosaved me with no fucking ammo in the part where you drop down through an air vent and have to fight 75 guys. I guess I have to restart the whole chapter because I'm fucked.

At least the graphics have improved on the ship.
Title: Re: Resistance 2 Thread
Post by: y2kev on December 11, 2008, 12:29:24 AM
You've barely started! Yes, it gets much better, but you've got another level or so to go. You have to keep playing so you can see the google maps texture.
Title: Re: Resistance 2 Thread
Post by: Bebpo on December 11, 2008, 01:12:22 AM
It gets better at Chicago but it also gets frustrating at Chicago.
Title: Re: Resistance 2 Thread
Post by: demi on December 11, 2008, 01:18:02 AM
gamesp oop. turn it off.
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 11, 2008, 08:25:19 AM
It really is poop lol, The beginning was dull but the more Halo it gets the duller it gets.

The enemy AI seems to flip a coin to decide whether it will stand around like distinguished mentally-challenged fellows or bumrush you and fuck you with its high HP.

I will continue to trudge through it but only because the only person I know who bought it is on vacation, so no multi.
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 12, 2008, 11:26:11 PM
I think I'm beginning to understand some of the hatred for this game.  Seems like every time you see the checkpoint icon flashing, there's an instadeath right around the corner.  You'll die a couple of times before you figure out what the hell you're supposed to be doing.  That's poor design, adding artificial length to what seems to be a short storyline.  I don't mind it too much, but there have been a few times where I actually said "that's bullshit" out loud.  I don't think it's boring.  There's definitely more variety in the levels, and the bosses have all been pretty cool so far (I hated the "chimera hatchlings" level, though).

Graphically, I think it looks really nice, certainly a league above the first game with its blocky geometry and smeared textures (like I've said before, it doesn't take much to impress me as far as graphics go, but it was hard not to notice the hexagon tires on the cars in the first one).  Looks like they really paid attention to the backgrounds, seems as if there's always a bunch of business going on in the sky or in the distance.  I haven't really cringed at any of the voice acting or dialogue.

It controls fine, maybe a little on the loose side.  I like the sprint button, and once I mapped the crouch to the left stick, the combo worked well together.

Haven't tried any of the online stuff yet, but I will as soon as I wrap up the SP (which is looking like maybe 3 more hours or so).

All in all, I like it fine, but if I hadn't traded in a bunch of junk I probably wouldn't have paid full price for it.  It's not outstanding, but I think it's a pretty solid "thrill ride" type of shooter.
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 12, 2008, 11:40:15 PM
I kind of regret buying it. If the Mythic map pack comes out in the first few months of 2008 and I follow through on Killzone 2 then there will be no reason to have bought this game. I could deal with only getting a month or two out of the multiplayer, but I was hoping the single player would have at least SOME value.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on December 12, 2008, 11:50:12 PM
Not that we usually agree on games or anything, but dude, me ripping on it should have been a hint.
Title: Re: Resistance 2 Thread
Post by: Bebpo on December 12, 2008, 11:52:36 PM
Yeah, I mean I liked the first one so I had happy bias going in and I still thought it was mediocre.

You don't buy R2 when people who liked R1 don't like it.  :'(
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 12, 2008, 11:54:54 PM
see, i didn't like the first one at all

i never even finished it
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 12, 2008, 11:56:22 PM
Not that we usually agree on games or anything, but dude, me ripping on it should have been a hint.

I didn't read this topic, I bought it for the multiplayer.

Although the only guy I know who has it going on a 2 week vacation probably doesn't help things. Maybe I'll feel better about it when he gets back.
Title: Re: Resistance 2 Thread
Post by: cool breeze on December 13, 2008, 12:08:15 AM
btw, I think for this week only the map packs for Resistance 1 are free.  I'm downloading them because I have 200 gigs free and if I might in the future play R1 multi (more likely than playing R2 multi), then good for me.
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 15, 2008, 09:53:38 PM
lmao, they even have the Flood
Title: Re: Resistance 2 Thread
Post by: fistfulofmetal on December 15, 2008, 10:18:18 PM
Yeah but to give R2 some credit

The "Flood" parts in R2 >>>>> The Flood parts in Halo
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 16, 2008, 04:30:25 PM
Chapter 4 is the ugliest yet.

Does anyone do multiplayerrr
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 17, 2008, 03:35:28 PM
Awesome, my gamesave is fucked. When the game is loading I get an error message saying "This is not your save data. Load aborted" and when I select Campaign I can only pick New Game.

I've never carried the gamesave to another console or played the game with a different user account. I'm logged in to PSN. The only thing that I can think that has changed is that I changed my password for my PSN account, but why the fuck should that matter.


Even my custom controls got deleted. Fucking awesome.


edit: changing your password back restores your campaign. My custom controls are still gone, and now I'm stuck with my gamesharing password. I'm just gonna crash through the campaign on my day off using that password, then switch  back to my normal one and start over for multiplayer.


editx2: Wait nope, my save is gone. I didn't get the load error when the game booted, but all my shit is still gone. Fuck this game. My gamesave is still visible in the XMB but the game will not recognize it. All my EXP is also gone. DO NOT CHANGE YOUR PASSWORD
Title: Re: Resistance 2 Thread
Post by: duckman2000 on December 17, 2008, 03:56:03 PM
R.I.P. Insomniac legacy
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 17, 2008, 04:02:01 PM
What business does this game even have checking my PSN login info before I even hit the title screen?

I tried copying my save to a flash drive, deleting it from the PS3, and then copying it back. Didn't do anything.

If you are a gamesharer don't even buy this game.
Title: Re: Resistance 2 Thread
Post by: Purple Filth on December 17, 2008, 04:04:38 PM
Awesome, my gamesave is fucked. When the game is loading I get an error message saying "This is not your save data. Load aborted" and when I select Campaign I can only pick New Game.

I've never carried the gamesave to another console or played the game with a different user account. I'm logged in to PSN. The only thing that I can think that has changed is that I changed my password for my PSN account, but why the fuck should that matter.


Even my custom controls got deleted. Fucking awesome.


edit: changing your password back restores your campaign. My custom controls are still gone, and now I'm stuck with my gamesharing password. I'm just gonna crash through the campaign on my day off using that password, then switch  back to my normal one and start over for multiplayer.


editx2: Wait nope, my save is gone. I didn't get the load error when the game booted, but all my shit is still gone. Fuck this game. My gamesave is still visible in the XMB but the game will not recognize it. All my EXP is also gone. DO NOT CHANGE YOUR PASSWORD

wow that bullshit.

What business does this game even have checking my PSN login info before I even hit the title screen?

I tried copying my save to a flash drive, deleting it from the PS3, and then copying it back. Didn't do anything.

If you are a gamesharer don't even buy this game.

Ive been hearing that the "changing password thing" being an annoyance now, supposedly it has to do with the trophies.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on December 17, 2008, 04:05:18 PM
The hysterical thing is that this was one of those errors that made me want to pee on PDZ. First the clutter, now this. Insomniac is the new Rare.
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 17, 2008, 04:08:09 PM
Awesome, my gamesave is fucked. When the game is loading I get an error message saying "This is not your save data. Load aborted" and when I select Campaign I can only pick New Game.

I've never carried the gamesave to another console or played the game with a different user account. I'm logged in to PSN. The only thing that I can think that has changed is that I changed my password for my PSN account, but why the fuck should that matter.


Even my custom controls got deleted. Fucking awesome.


edit: changing your password back restores your campaign. My custom controls are still gone, and now I'm stuck with my gamesharing password. I'm just gonna crash through the campaign on my day off using that password, then switch  back to my normal one and start over for multiplayer.


editx2: Wait nope, my save is gone. I didn't get the load error when the game booted, but all my shit is still gone. Fuck this game. My gamesave is still visible in the XMB but the game will not recognize it. All my EXP is also gone. DO NOT CHANGE YOUR PASSWORD

wow that bullshit.

What business does this game even have checking my PSN login info before I even hit the title screen?

I tried copying my save to a flash drive, deleting it from the PS3, and then copying it back. Didn't do anything.

If you are a gamesharer don't even buy this game.

Ive been hearing that the "changing password thing" being an annoyance now, supposedly it has to do with the trophies.

Wait, what is this? Does this affect other games or are you talking only about R2?

I could see them not wanting you to boost your multiplayer EXP by sharing your account, or something, but who gives a fuck about trophies. My trophies are still there. And what's that have to do with unlocking campaign levels, it's so STUPID.
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 17, 2008, 04:11:59 PM
http://beta-forums.myresistance.net/myres/board/message?board.id=resistance2&thread.id=24197
Title: Re: Resistance 2 Thread
Post by: duckman2000 on December 17, 2008, 04:13:59 PM
Quote
Another important thing to know, no one got 63$ from you. The government got the taxes, the store got a 20% share and the publisher got a 30% share, so the developpers are left with 25$, not 63$.

Worst response ever. That's a mud-dip of near-BennyBird level.
Title: Re: Resistance 2 Thread
Post by: Eel O'Brian on December 17, 2008, 05:14:15 PM
 :lol "mud-dip"

i have to use that somewhere now
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 17, 2008, 06:20:13 PM
I got partway through chapter 4 of Resistance 2 and I don't remember the Haze demo being any worse than it.

I'm sure Haze's multiplayer is worse than R2's though. Although if they don't wipe your EXP then that's a bonus.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on December 17, 2008, 06:21:57 PM
From what I've heard, Haze MP is the definition of drab. Which is surprising, actually.
Title: Re: Resistance 2 Thread
Post by: cool breeze on December 17, 2008, 06:39:26 PM
I tried the co-op in the Haze demo.  It sucked.

for reference sake, I didn't think the Haze demo in single player was that bad
Title: Re: Resistance 2 Thread
Post by: Bebpo on December 17, 2008, 08:14:59 PM
Well, yeah I think we've lost Insomniac. 

Apparently being a great place to work at doesn't mean you make good games.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on December 17, 2008, 08:22:54 PM
Quote
From what I've heard, Haze MP is the definition of drab

wait.... you just didn't try the MP?

you surely played the SP right? I mean... after the hyping, you -did- try it for yourself....

right?

I played the demo, that was enough to know that it wasn't for me. Not bad, but certainly not great either, and whatever initially attracted me to the game seemed absent. My interest in the game cooled down considerably after the "big reveal" (Ubidays), after that I just posted news about it since no one else had the e-balls to do it. The demo just confirmed my suspicions.
Title: Re: Resistance 2 Thread
Post by: AdmiralViscen on December 17, 2008, 09:01:33 PM
I came closer to buying Haze than you did, lol


Title: Re: Resistance 2 Thread
Post by: cool breeze on December 17, 2008, 09:21:36 PM
I'll still pick up Haze if I find it for $5 or so.
Title: Re: Resistance 2 Thread
Post by: duckman2000 on December 17, 2008, 10:10:00 PM
I probably would too, but I'm not convinced I'd ever play it. A bit like how I will never, ever, finish Resistance 2.  :'(