Oh, man. Nothing but bad comments so far! It's gonna be a trainwreck! :hyper
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:-\
Cybermorph Review
Dave Halverson
Diehard Gamefan Magazine - December 1993 - Volume 2 -Issue 1
After braving the stormy skies of New York city, Kid Fan emerged with the first Atari Jaguar awarded to a game publication. After ripping open the Fed Ex box, we all gathered around the first 64 bit game system and plunked in Cybermorph...I got to play. 24 hours later, long after everyone else (except for my trusty Quadra operator) had left I emerged, totally fulfilled, with the strange feeling that after playing video Games for 9 years I had just played the first "real one". No longer am I tied down to going from point A to point B, I could go anywhere, anytime, and interact with crafts and characters all over each of fifty planets, for as long as I wanted. After rescuing my allotment of pods I can survey the world, taking out remaining enemies, playing with different viewpoints and examining structures. Each level is a different type of rescue mission requiring a completely new strategy than the last. Some moons are totally hostile while others require intense exploration and passive gameplay. I played for 3 hours to complete the first eight moons, then surprisingly met a boss on the ninth. At that point (I'm used to 16 bit games) I figured it was over. But I was wrong. Eight more appeared that required massive study to conquer. Then, after another twelve hours of engulfing gameplay, I reached the end once again, fought two huge gunships and figured, for sure, that was it. Again, I was wrong. Eight more planets appeared that I am still, two days later, studying.
IT turns out that there are fifty planets! Making this game, one that doesn't even nick the hardware, the longest I have ever played. All 3D, all rendering on the fly, filled with vivid, brilliant colors and detailed polygon enemies, that seem aware of my presence-I am thrilled with this game. So now, for me the face of gaming has totally changed. Now, I must imagine games like this that make use of the Jag's full potential. Texture mapped, rendering on the fly RPG's are now possible- games with huge worlds to explore are on the horizon. Action, shooting, role playing, adventure, the Jag will have it all! No Putt, Putt's, no Bird's Life, just solid inventive 64- bit games from programmers with imagination. This game was made by ATD, who's ATD? Whoever they are, they sure know how to make games. They got inside my head and that's what it's all about. Will everyone who plays Cybermorph feel as I do?...probably not. There are those, (I've already met some), who will turn it on, fly in to a planet, think they're just playing another shooter, die for sure, and exclaim...this is 64 bit? To those boneheads-I must say; you have to look deeper than that, this is the first game! It was probably started before the 64 bit processor housed inside was even invented. Look at the creativity, the sound, the intelligence. Cybermorph has great music in the intro, but the game itself whispers only the surreal sounds of each planet. The sounds of approaching missles, the rumbling of approaching transport vehicles, the hum of your thrusters, that's all you here and rightfully so- music would only interfere. In closing, I can only say that, with the Jaguar, Atari has won our support. The new machine is made here, in the highest quality I have ever seen and looks fantastic. Support? They will have it, because we all will own this system, at least most of our readers will. And you guys alone can spell success for a new system. Atari is back, come pet the cat.
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Halverson was on acid when he wrote that.
lol Penny Arcade
(http://www.penny-arcade.com/images/2008/20081020.jpg)
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:tauntaun
why would it have been AO
One word:
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:tauntaun