THE BORE

General => Video Game Bored => Topic started by: bork on October 12, 2008, 01:59:40 AM

Title: Golden Axe Beast Rider
Post by: bork on October 12, 2008, 01:59:40 AM
Haven't followed this much.  All I know is that the developer made the Iron Man games, which I never played.  I take it the game is going to be crap?
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 12, 2008, 02:12:57 AM
waiting for the verdict from the "testers" :)

Title: Re: Golden Axe Beast Rider
Post by: Sho Nuff on October 12, 2008, 02:41:00 AM
The making of video on Xbox Live has many exciting interviews with gaming journalists talking about how thrilling it is to ride a beast
Title: Re: Golden Axe Beast Rider
Post by: bork on October 12, 2008, 02:41:39 AM
Well shit, I'm sold.
Title: Re: Golden Axe Beast Rider
Post by: bork on October 12, 2008, 03:41:06 AM
It looks like Ax Battler and Gillius Thunderhead are in the game too from the second video.  I might end up getting this.  I like a good hack n' slash like I like beat-em-ups.

Think I might see how Enclave fares installed on my MacBook today.
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 12, 2008, 03:56:10 AM
I think the beast combat looks good - I just cant tell what happens when you arent on a beast.

Title: Re: Golden Axe Beast Rider
Post by: bork on October 12, 2008, 04:04:21 AM
Hack n' slash, dismemberment, the classic magic, plus parrying when not on a beast.

I just ordered the PS3 version (with Saint's Row 2 for Xbox 360 too!)-- easy to get rid of if it sucks that way. 
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 12, 2008, 04:05:57 AM
I hope they get the music right - its gotta have that Golden Axe sound...

What I have heard in the trailers isnt it :(

Title: Re: Golden Axe Beast Rider
Post by: The Innocent X on October 12, 2008, 06:15:55 PM
Another classic franchise whored out one last time until its lips are flappy and droopy  :'(
Title: Re: Golden Axe Beast Rider
Post by: tiesto on October 12, 2008, 10:05:51 PM
I hate it when they give classic Japanese franchises to American developers who have no clue what they're doing. Only American dev that I trust nowadays is WayForward...
Title: Re: Golden Axe Beast Rider
Post by: demi on October 12, 2008, 10:06:24 PM
I hate it when they give classic Japanese franchises to American developers who have no clue what they're doing. Only American dev that I trust nowadays is WayForward...

The Collective did great with Silent Hill 5. Don't be a weeaboo.
Title: Re: Golden Axe Beast Rider
Post by: Sho Nuff on October 12, 2008, 10:16:13 PM
I hate it when they give classic Japanese franchises to American developers who have no clue what they're doing. Only American dev that I trust nowadays is WayForward...

uhhhhhhhhhhhh
Title: Re: Golden Axe Beast Rider
Post by: demi on October 12, 2008, 10:27:32 PM
He says that because they did a 2D game, not because they actually butchered Contra 4 (shh)
Title: Re: Golden Axe Beast Rider
Post by: Enl on October 12, 2008, 11:40:29 PM
I love me some Golden Axe but the only way I'm going to touch this game is if they have an orchestrated version of Death Adder's theme. Even then I'll probably just torrent the soundtrack instead to avoid the raping my childhood might receive.
Title: Re: Golden Axe Beast Rider
Post by: chronovore on October 13, 2008, 12:25:26 AM
Haven't followed this much.  All I know is that the developer made the Iron Man games, which I never played.  I take it the game is going to be crap?

A remake of the original came out on the Sega Ages 2500 series; anyone here pick /that/ one up?
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 13, 2008, 12:34:34 AM
Haven't followed this much.  All I know is that the developer made the Iron Man games, which I never played.  I take it the game is going to be crap?

A remake of the original came out on the Sega Ages 2500 series; anyone here pick /that/ one up?

I have played thru the Segaages Golden Axe a few times.

The DEath Adder throne room battle is good.

Title: Re: Golden Axe Beast Rider
Post by: drohne on October 13, 2008, 12:39:16 AM

A remake of the original came out on the Sega Ages 2500 series; anyone here pick /that/ one up?

it's on the us sega ages compilation. and like almost everything on that compilation, it's utter shit. virtua racing is nice tho
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 13, 2008, 12:44:28 AM
SEGA AGES Space Harrier = <3

Title: Re: Golden Axe Beast Rider
Post by: drohne on October 13, 2008, 02:24:47 AM
don't think i played much space harrier. alien syndrome was good. i need to dig that disc up
Title: Re: Golden Axe Beast Rider
Post by: bork on October 13, 2008, 04:36:54 AM
don't think i played much space harrier. alien syndrome was good. i need to dig that disc up

I remember playing that disc and just  :'( :'( :'( :maf :maf :maf, Virtua Racing aside. 
Title: Re: Golden Axe Beast Rider
Post by: tiesto on October 13, 2008, 08:54:12 AM
don't think i played much space harrier. alien syndrome was good. i need to dig that disc up

How is the arcade Alien Syndrome? I've only played the SMS version, which was a weird overhead shooter with constantly respawning enemies and bad controls. Think I made it to the first boss then got too fed up with the controls.
Title: Re: Golden Axe Beast Rider
Post by: Sho Nuff on October 13, 2008, 12:01:52 PM
I have always wanted to know what it is like to ride a beast
Title: Re: Golden Axe Beast Rider
Post by: chronovore on October 13, 2008, 08:03:08 PM
I'll introduce you to my Ex.
Title: Re: Golden Axe Beast Rider
Post by: bork on October 15, 2008, 02:56:15 AM
Oh, man.  Nothing but bad comments so far!  It's gonna be a trainwreck!  :hyper


spoiler (click to show/hide)
:-\
[close]

Title: Re: Golden Axe Beast Rider
Post by: demi on October 15, 2008, 03:01:18 AM
This game has gone through Development Hell, no doubt it's a stinker
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 09:34:20 AM
So this is the verdict? The game is crap?

I still have it pre-ordered and would like to pick it up today along with DeadSpace and SOCOM.

Is it at least as good as say "Blood will tell"?


Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 01:11:23 PM
just picked up my pre-order along with dead-space and socom.

:rock heres to driving blind...

USW comments to follow...

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 01:38:32 PM
At the current trajectory of my day - I will be able to play 12 hours from now :(

Title: Re: Golden Axe Beast Rider
Post by: bork on October 15, 2008, 02:28:41 PM
Who knows, but no comments I have read yet say it's complete crap-- just that it's not a $60 game, they lied about it being free-roaming (it's linear), and there is a limit to how many lives/continues you have.  Also the beasts are supposed to be sluggish and control like crap.  As long as the slash-combat is okay I'll be fine with this purchase, but it isn't looking too good, huh? 
Title: Re: Golden Axe Beast Rider
Post by: bork on October 15, 2008, 03:47:57 PM
[youtube=425,350]sSWIvFpFAfU[/youtube].
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 04:32:47 PM
Who knows, but no comments I have read yet say it's complete crap-- just that it's not a $60 game, they lied about it being free-roaming (it's linear), and there is a limit to how many lives/continues you have.  Also the beasts are supposed to be sluggish and control like crap.  As long as the slash-combat is okay I'll be fine with this purchase, but it isn't looking too good, huh? 

Everything you just typed above sounds like traditional golden axe ;)

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 04:39:09 PM
So this game has the strength score too rite?


Title: Re: Golden Axe Beast Rider
Post by: Mr. Gundam on October 15, 2008, 04:39:18 PM
One of the developers was demoing the game on X-Play a week or two ago. It looked terrible. There was too much focus on beast riding and not enough hack-n-slashing.
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 04:40:21 PM
One of the developers was demoing the game on X-Play a week or two ago. It looked terrible. There was too much focus on beast riding and not enough hack-n-slashing.

I noticed that they always seem to show the beasts in demo's and videos....

The music better be rokkin..

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 08:38:23 PM
Ok the game is VERY mediocre. I am not underwhelmed really because I didnt know what to expect but this needs to be more like a $49.99 title at best.

1.) The game stage/map engine strangely feels just like Phantasy Star Universe...you run along paths that connect large open areas and you cannot pass the invisible wall that lies along the edge of the areas/path...

2.) The brief fan service comes with the familiar music in the places where the magic/food carying gnomes appear

3.) The general game MUSIC is nowhere near as good as Golden Axe coinop/Genesis - they really should have remixed wherever possible.

4.) the gameplay is about as good as that Conan action/slasher game.

5.) 1 player only WTF? Golden axe is about 3P fun...this is where the game FAILS the most - using that PSO like stage engine with minimal objects for players to jump on etc and the simple combo/position based combat os perfect for online and could have possibly made this game bearable for many. It NEEDED 3 player online co-op WTF x 1,000,000

6.) gore and dismemberment is cool altho it doesn't match vertical vs horizontal finishing strikes well.

7.) Only one player to play as so far (the girl) and the appearance of the Dwarf and his lines/voice acting so far are embarassing

8.) Cutscenes with poor voice acting and shit story noone cares about = suck

9.) Gone is the 'strength' scoring system of games of olde and in with this new wanna be devil may cry scoring crap...

10.) very limited move set

MY impressions after playing past the first major area made up of 5 stages = 6.3 Mediocre but passible

They need to add online or die.

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 08:39:11 PM
Oh also iv only been on a beast once and the game is mostly about hand to hand weapon combat.....gametrailers videos misleading....

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 08:40:40 PM
Also it heas tearing and reminds me of a game from the Heavenly Sword era..(Heavenly Sword is much better)

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 15, 2008, 09:43:35 PM
The Heavenly Sword era ???
You mean last year?

yeah you know - like back when Conan came out too...

This is like summertime gaming draught shit.

This game wont last a second in holiday season...

Title: Re: Golden Axe Beast Rider
Post by: pilonv1 on October 15, 2008, 10:02:24 PM
lol @ golden axe with no co-op
Title: Re: Golden Axe Beast Rider
Post by: chronovore on October 15, 2008, 11:18:40 PM
lol @ golden axe with no co-op

Are you shitting me?
Title: Re: Golden Axe Beast Rider
Post by: Sho Nuff on October 15, 2008, 11:33:35 PM
How do you make a Golden Axe game sans co-op?  :lol
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 16, 2008, 12:02:38 AM
I couldn't even believe it at first. then after I gave up on looking for the option I looked at the back of the box - 1 player...

It needs online 3 playr coop bad - then it would be tolerable.

I will play it more but im sitting here with golden axe, dead space (yum) and socom (have played yet) in front of me....

Golden Axe is like the red headed step childe of the bunch.

Title: BY MY BALLS, GIRL!
Post by: bork on October 16, 2008, 01:55:42 AM
nobody buy this

Too late!

Played through the first level.  It's okay I guess.  Not pure crap, but painfully mediocre.  And what the hell is with the way Tyris walks/runs??  It is BIZARRE.  The game is a combination of a typical slash-em-up plus Heavenly Sword.  You pretty much have to rely on parrying and dodging attacks if you want to make it through the game without losing.  Green colored attacks can be dodged with L1 or R1, L1 dodges orange attacks, and R1 parries blue attacks.  X is a fast-hitting horizontal slash, square is a lumbering vertical slash, triangle functions as a mostly-useless jump button (it is good for knocking enemies off of mounts, that's about it), circle is magic, and R2 and L2 are for running and mounting/dismounting the beasts.  Speaking of the beasts, the first level has the bird creature, and contrary to what I have read, I did not have a problem controlling it and it did not move too slowly.  Maybe the early reviewers forgot about the run button. 

On the nostalgia side of things, the little gnomes that appear with power-ups and scurry around is done perfectly, complete the cheesy music.  Definitely brings back memories.  Same thing with the beasts; I like that the enemies will still mount them and attack you with them if you get knocked off.  And Gillius Thunderhead appeared in one cinema so far.  A nice unlockable would be him and Ax Battler playable when you finish the game, but I doubt this made it in.

There are challenge (for rank/score) and trial (survival) modes available too, so the game has some replay value.

It's difficult to recommend this game when there are so many higher-quality titles coming out within the next couple of months.  Might make a decent rental if you keep your expectations low.  I still think the best console slashers in "recent" years are the two Mark Of Kri games and Enclave.  This game does not even begin to approach them, but it is definitely better than Untold Legends 3 at least.  I like it more than Conan as well.
Title: Re: Golden Axe Beast Rider
Post by: bork on October 16, 2008, 02:21:07 AM
Level two introduces traps and a beast that can turn invisible.  Even fought some monsters as opposed to only barbarians  You also get the Golden Axe, which in its first form can be used as a projectile (with aiming reticule).  It's getting a little better at least.
Title: Re: Golden Axe Beast Rider
Post by: UnoIllNino on October 16, 2008, 10:24:33 AM
Ok, so how much ass is in the game?  Are there lots of ass-shots?  Does the main girl still have the tramp-stamp tattoo?  Is her voice sexy?  Inquiring perverts want to know.

Seriously though, how's the atmosphere?  The stuff I've seen has lots of huge carcasses lying around in smoldering ruins and stuff.  Looks cool.  Does it seem unique?
Title: Re: Golden Axe Beast Rider
Post by: bork on October 16, 2008, 02:40:51 PM
Ok, so how much ass is in the game?  Are there lots of ass-shots?  Does the main girl still have the tramp-stamp tattoo?  Is her voice sexy?  Inquiring perverts want to know.

No, not really.  Her voice kinda sucks, but all the voice acting does so whatever.  It actually adds to the cheesy barbarian atmosphere.  She does get different outfits so maybe the later ones are more perverted.  I know the original GA one is in there.

Quote
Seriously though, how's the atmosphere?  The stuff I've seen has lots of huge carcasses lying around in smoldering ruins and stuff.  Looks cool.  Does it seem unique?

Very generic hack n' slash game/barbarian fantasy atmosphere.  The game is pretty gory though; you can slice people in half, slice limbs off, and even the beasts die in pretty gory ways.  The blood flies.  I stand by my opinion that is an average hack n' slash title.  Basically you move forward, fight, ride some beasts and fight, get potions/health, and avoid traps.  Very arcade-style in that way. 

I am on level three right now, and the difficulty has also been steadily increasing, as have the enemy types and traps.  The first level is basically training and should not be taken as representing the challenge level of the rest of the game.  You get introduced to everything as you go (even in the second level), and then they start throwing it all together at you.  So for example, there are these Death Adder statues off in the distance that you need to hit with the Golden Axe to break and open a gate.  Behind the gate is an enemy generator; enemies will not stop coming at you until it is destroyed.  And since the generator is there, you have got enemies all over the place; there's two huge dudes with armor (armored enemies cannot be killed until you break off all their armor) that can grab you and slam you down, lots of smaller guys with axes slashing at you, and then a shaman or two keeping distance and hitting you with spells or causing huge rocks to fall on you.  So while parrying/dodging and taking down these enemies and avoiding the shaman's attacks, you have got to hit those Death Adder statues and get behind that gate, then work on destroying the generator while fighting more enemies. 

I liked that part.  Now what I DON'T like is how suddenly these armored knights charge at me with lances and just knock me off bridges or cliffs.  This doesn't happen in the earlier parts of the game.

And the beasts are fun to use.  One can turn invisible so you can get right behind guys and take them out with one attack, and another (a more gorilla-like beast) has the most overpowering attacks...I didn't even use its specials and just ground-pounded the hell out of everything the entire part of the level I rode it in. 
Title: Re: Golden Axe Beast Rider
Post by: originalz on October 16, 2008, 08:58:52 PM
http://www.tapezilla.net/uncategorized/things-the-tz-staff-would-rather-do-beast-rider-edition/

Daymn
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 16, 2008, 11:05:23 PM
Lyte - sounds like you like it about as much as I do...

Why arent you playing DeadSpace tho ?

:drool

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 16, 2008, 11:51:24 PM
IGN REview - 3.2

Title: Re: Golden Axe Beast Rider
Post by: bork on October 17, 2008, 01:59:10 AM
Lyte - sounds like you like it about as much as I do...

Why arent you playing DeadSpace tho ?

:drool



I didn't get it.  Waiting on it for now.  I will probably try and pick it up in Aki in a few weeks.  In fact I just realized I can SELL Golden Axe there! 

IGN REview - 3.2



Ugh.  I don't want to defend fucking Golden Axe Beast Rider, but that is too low a score for this.  It's a 6 game.
Title: Re: Golden Axe Beast Rider
Post by: UnoIllNino on October 17, 2008, 03:30:53 AM
I have it now and am on the 3rd stage.  I like it.  So far its nothing mind-blowing, but its dumb fun.  The graphics suck hard though.  Its like everything is real dull and washed out at a distance, but up close its alright. 

I'm having fun with it and that's what really matters.  I think I might keep it, but I'm not positive.  And yeah, a 3.2 is IGN's way of trying to average out their scores by picking on a random game that won't sell a million copies.  I guess they figure if nobody buys it, its okay to slam it, right?
Title: Re: Golden Axe Beast Rider
Post by: bork on October 17, 2008, 03:52:28 AM
I don't think it's a keeper, but yeah, it's all right for what it is.  I figure I'll play through it and then sell it off.
Title: Re: Golden Axe Beast Rider
Post by: Don Flamenco on October 20, 2008, 01:57:54 PM
9 out of fucking 10 from....you guessed it....PLAY MAGAZINE'S VERY OWN DAVE HALVERSON :rofl
Title: Re: Golden Axe Beast Rider
Post by: bork on October 20, 2008, 02:05:06 PM
I am worried for the man's mental health.  Seriously.

This is what I wrote on the shit-forum:

Normally I would just say ":lol, " but a 9/10 for this game is borderline-insanity.  It has all sorts of design flaws and the control isn't as responsive as it should be.

Where as when I initially started playing, I felt GA Beast Rider was underscored and was an average, 5/10 or 6/10 title, some of the later enemies and overall cheapness (getting easily knocked off bridges and cliffs and dying because you DODGED does not make for good control) are beginning to make me think it is deserving of the 3/10 scores it has been getting.

I'm going to attempt to play more and finish it before I sell it off by next week, but I don't know if I am going to be able to.

Regardless, a 9/10 is just...wow.  I can't even fathom it.  Does Halverson NOT like anything, or is it just him giving high scores to everything for that fat cash?
Title: Re: Golden Axe Beast Rider
Post by: Don Flamenco on October 20, 2008, 02:06:45 PM
Gotta be money hats.  Has shidoshi white knighted for Halverson in that thread yet?  'cause I'd like to see his explanation for this one :lol
Title: Re: Golden Axe Beast Rider
Post by: bork on October 20, 2008, 02:08:10 PM
Shidoshi is crazy too. 

I LOL'd:

Quote from: AlphaSnake
Yes. I know some stuff about this guy...and he's the last person in the world to be talking shit about not being a "critic". The guy has no fucking journalistic integrity whatsoever. And because I know he reads this forum:

Hey Dave,

Fuck you.

Love to see you talk shit like that at next year's E3.

Quote from: levious
maybe you two can work it out in a multiplayer session of The Bouncer.

:rofl

(Alphasnake gave it a high score on his site way back when)
Title: Re: Golden Axe Beast Rider
Post by: Van Cruncheon on October 20, 2008, 02:15:14 PM
halverson likes it because his agenda is to push fantasy settings with trampy female leads, and/or classic sega ips. the man is a combination of permanent teenager and nostalgia addict.
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 20, 2008, 02:22:49 PM
Still havent been motivated to spend 5 more minutes on this beyond the 45 I put into it when I unwrapped it...


Title: Re: Golden Axe Beast Rider
Post by: TVC15 on October 20, 2008, 02:29:50 PM
Abrader, what is your avatar from?
Title: Re: Golden Axe Beast Rider
Post by: Oblivion on October 20, 2008, 02:30:02 PM
I read his preview on one of the previous issues of Play, and he seemed pretty jizzy about it. So I'm not surprised.

Isn't he the same dude that gave Sonic 360 a 9 as well? If there's any journalist whose credibility should be questioned, it's Halverson's.
Title: Re: Golden Axe Beast Rider
Post by: Grecco on October 20, 2008, 03:13:12 PM
Play is a joke. When will they fire Dave Halverson.


Quote
Isn't he the same dude that gave Sonic 360 a 9 as well? If there's any journalist whose credibility should be questioned, it's Halverson's.

he gave it a 9 on the print magazine then after the incredible backlash he changed it to an 8 on the online site.
Title: Re: Golden Axe Beast Rider
Post by: ferrarimanf355 on October 20, 2008, 03:42:56 PM
halverson likes it because his agenda is to push fantasy settings with trampy female leads, and/or classic sega ips. the man is a combination of permanent teenager and nostalgia addict.

I'm a Sega geek, but come on, I can smell shit when I see it.  :-\
Title: Re: Golden Axe Beast Rider
Post by: Don Flamenco on October 20, 2008, 03:56:00 PM
halverson likes it because his agenda is to push fantasy settings with trampy female leads, and/or classic sega ips. the man is a combination of permanent teenager and nostalgia addict.

I'm a Sega geek, but come on, I can smell shit when I see it.  :-\

Halverson lost his sense of smell when somebody smashed his nose with a copy of battletoads way back when.
Title: Re: Golden Axe Beast Rider
Post by: ferrarimanf355 on October 20, 2008, 03:59:41 PM
halverson likes it because his agenda is to push fantasy settings with trampy female leads, and/or classic sega ips. the man is a combination of permanent teenager and nostalgia addict.

I'm a Sega geek, but come on, I can smell shit when I see it.  :-\

Halverson lost his sense of smell when somebody smashed his nose with a copy of battletoads way back when.
Ouch.

Is there any truth to the rumor that Sega sunk $27 million into this turd?
Title: Re: Golden Axe Beast Rider
Post by: Don Flamenco on October 21, 2008, 12:03:39 AM
The team seems really qualified to make the next Sonic game.
Title: Re: Golden Axe Beast Rider
Post by: Positive Touch on October 21, 2008, 12:16:07 AM
Is there any truth to the rumor that Sega sunk $27 million into this turd?
It's close to that.  They also bought the studio that made it.
[/quote]

ouch :lol Oh how I wish Sonic games would stop selling, so that Sega and its fanboys would finally shrivel up and die
Title: Re: Golden Axe Beast Rider
Post by: ferrarimanf355 on October 21, 2008, 01:25:34 AM
Is there any truth to the rumor that Sega sunk $27 million into this turd?
It's close to that.  They also bought the studio that made it.

That money could have been used to make a new Daytona USA game...  :'(
Title: Re: Golden Axe Beast Rider
Post by: Don Flamenco on October 21, 2008, 01:39:52 AM
shidoshi at full force in the gaf thread.

and prole with the best summation of the gaming media in context of the game industry I've read. :)
Title: Re: Golden Axe Beast Rider
Post by: demi on October 21, 2008, 01:59:59 AM
Abrader, what is your avatar from?

He stole it from someone on OA

It's Peter Greenaway's film The Draughtsman's Contract

http://greenaway.bfi.org.uk/materials/fullsize/dc_still_06.jpg
Title: Re: Golden Axe Beast Rider
Post by: abrader on October 21, 2008, 07:37:45 AM
Abrader, what is your avatar from?

He stole it from someone on OA

It's Peter Greenaway's film The Draughtsman's Contract

http://greenaway.bfi.org.uk/materials/fullsize/dc_still_06.jpg

Well actually - I cut it from that picture, made it an avatar here and then someone from OA used the same cut as their avatar on OA.

Flattered I suppose ;)

Title: Re: Golden Axe Beast Rider
Post by: abrader on October 21, 2008, 07:41:32 AM
drinky vs. the gamefan crowd is part of the reason I stayed at gaf for so long

I really wish I could even stomach browsing GAF. Id love to see these posts of Drinky's from time to time over there.

Title: Re: Golden Axe Beast Rider
Post by: ManaByte on October 21, 2008, 07:48:32 AM
Quote
Cybermorph Review
Dave Halverson

Diehard Gamefan Magazine - December 1993 - Volume 2 -Issue 1





After braving the stormy skies of New York city, Kid Fan emerged with the first Atari Jaguar awarded to a game publication. After ripping open the Fed Ex box, we all gathered around the first 64 bit game system and plunked in Cybermorph...I got to play. 24 hours later, long after everyone else (except for my trusty Quadra operator) had left I emerged, totally fulfilled, with the strange feeling that after playing video Games for 9 years I had just played the first "real one". No longer am I tied down to going from point A to point B, I could go anywhere, anytime, and interact with crafts and characters all over each of fifty planets, for as long as I wanted. After rescuing my allotment of pods I can survey the world, taking out remaining enemies, playing with different viewpoints and examining structures. Each level is a different type of rescue mission requiring a completely new strategy than the last. Some moons are totally hostile while others require intense exploration and passive gameplay. I played for 3 hours to complete the first eight moons, then surprisingly met a boss on the ninth. At that point (I'm used to 16 bit games) I figured it was over. But I was wrong. Eight more appeared that required massive study to conquer. Then, after another twelve hours of engulfing gameplay, I reached the end once again, fought two huge gunships and figured, for sure, that was it. Again, I was wrong. Eight more planets appeared that I am still, two days later, studying.

IT turns out that there are fifty planets! Making this game, one that doesn't even nick the hardware, the longest I have ever played. All 3D, all rendering on the fly, filled with vivid, brilliant colors and detailed polygon enemies, that seem aware of my presence-I am thrilled with this game. So now, for me the face of gaming has totally changed. Now, I must imagine games like this that make use of the Jag's full potential. Texture mapped, rendering on the fly RPG's are now possible- games with huge worlds to explore are on the horizon. Action, shooting, role playing, adventure, the Jag will have it all! No Putt, Putt's, no Bird's Life, just solid inventive 64- bit games from programmers with imagination. This game was made by ATD, who's ATD? Whoever they are, they sure know how to make games. They got inside my head and that's what it's all about. Will everyone who plays Cybermorph feel as I do?...probably not. There are those, (I've already met some), who will turn it on, fly in to a planet, think they're just playing another shooter, die for sure, and exclaim...this is 64 bit? To those boneheads-I must say; you have to look deeper than that, this is the first game! It was probably started before the 64 bit processor housed inside was even invented. Look at the creativity, the sound, the intelligence. Cybermorph has great music in the intro, but the game itself whispers only the surreal sounds of each planet. The sounds of approaching missles, the rumbling of approaching transport vehicles, the hum of your thrusters, that's all you here and rightfully so- music would only interfere. In closing, I can only say that, with the Jaguar, Atari has won our support. The new machine is made here, in the highest quality I have ever seen and looks fantastic. Support? They will have it, because we all will own this system, at least most of our readers will. And you guys alone can spell success for a new system. Atari is back, come pet the cat.

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Halverson was on acid when he wrote that.
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Title: Re: Golden Axe Beast Rider
Post by: Joe Molotov on October 21, 2008, 08:53:00 AM
lol Penny Arcade

(http://www.penny-arcade.com/images/2008/20081020.jpg)

spoiler (click to show/hide)
:tauntaun
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Title: Re: Golden Axe Beast Rider
Post by: Positive Touch on October 21, 2008, 04:41:40 PM
why would it have been AO
Title: Re: Golden Axe Beast Rider
Post by: ferrarimanf355 on October 21, 2008, 07:26:48 PM
why would it have been AO
One word:
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:tauntaun
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