How is the framerate? The 360 version of Legend ran like shit in 720p (constant slowdown). TRA was also pretty awful, from what I've heard. Does this new installment actually maintain a solid framerate?
Indeed I am. Doesn't mean I'm not serious, though. :DHow is the framerate? The 360 version of Legend ran like shit in 720p (constant slowdown). TRA was also pretty awful, from what I've heard. Does this new installment actually maintain a solid framerate?
you're WELL into self-parody now dude
OK the controls are not good. There are problems here:Have you played the previous two Crystal Dynamics titles? How does it compare?
hopefully its on psn this thursday
my 360 :gloomy
hopefully its on psn this thursday
my 360 :gloomy
Demo is 360 exclusive, lol.
I loved Legend and this shit rocks even harder. Absolutely gorgeous looking.
Oh god, the self shadowing :(
hopefully its on psn this thursday
my 360 :gloomy
Imo TR1 is still the highpoint of the series, and I guess that makes Anniversary the best too, although I never played that. Legends was cool too.
TR2 /demi :lol :lol
Dummies, TR2 was the pinnacle
Laura?! >:(
I'm sorry swaggaz, hand in your nerd badge. You're no longer worthy.
2 was clearly the best TR game, come on people. Obviously unplayable now, but back in the day I was amazed at how it expanded on 1.
wow, lack of y-axis invert and slightly tetchy stick controls aside, this shoots its creamy hot nignog in my gaming mouth and anus. day fucking one. the graphics -- artistically and technically -- and animation shit on uncharted from a great height, and the ambient music just slays me with its conjure one-esque awesomeness. fucking hell. the combat motion blur effects are perfect. please tell me they don't shit this up with motorcycle or gun-heavy sequences/chapters.
According to an August 2008 preview by IGN, the second level will be located in Thailand where Lara encounters spiders, bats, tigers, and a race of lizardmen known as "Naga".[18]
it didn't get that far for me in the demo, i pulled the pins on the "elevator" cables and then DEMO OVER
man, camera really needs some work
Prole: You want an unruly camera, play some Operation Darkness lol
Thats cause they're STUPID and I 1000'd it cause i rock
underworld has nice, gradiated shader-produced character and detail shadows instead of nasty stencil shit.
QuoteTRL ran like shit on 360. You can't deny it.
wtf - it ran like shit?!
i don't remember TRL running like shit at all.
define "ran like shit" for a start...
no tiger kicking though, damn shame. TR, however, lets you fucking jump kick tigers. right in their tiger faces.
no tiger kicking though, damn shame. TR, however, lets you fucking jump kick tigers. right in their tiger faces.
This is why Condemned 2 sucked -- because you could not punch the bear
underworld has nice, gradiated shader-produced character and detail shadows instead of nasty stencil shit.
:wtf Uncharted has some of the cleanest fucking shadows seen in a console game.
no tiger kicking though, damn shame. TR, however, lets you fucking jump kick tigers. right in their tiger faces.
ungradiated, no soft edges, single alpha value -- yeah, dx8 stencilsThat's one area where I thought TRU was a bit weak. The shadow resolution seems very low. The self-shadows you see on Lara, for instance, were so low resolution that they were reduced to a few giant blocks. I can see that you hate Uncharted (though I'm not entirely sure why), but honestly, I don't see how you can discredit the game so quickly. The shadows, regardless of how they were achieved, looked very good overall.
tr legends was a quickie up-port from the ps2/pc versions. it wasn't a legitimate effort at a 360 title, but rather a directx-to-360 call mapping, without addressing the underlying single-threaded performance. it runs on one core, unoptimized, and uses a really dated version of the graphics api. it's no more a full-on 360 title than other port-ups from that period were.When you say by-the-numbers arena shooter gameplay, what would you consider not by-the-numbers arena shooter gameplay? Quake, UT, or something else?
i shit on uncharted because i don't think it's a very good-looking game once the google eyes at the high geometry and occasional mega-textures wear off. the horrible character modeling, facial animation, and exaggerated body animation are icky! the wacky unsourced pyroclastic cartoon explosions for barrels and the GIANT BITMAP O DOOM big explosions offend my need for proper pyrotechnics in my next-gen games. there are quite a few things the engine does well, like normal mapping and the global lighting model in the outdoor areas, but the rest of the game is kinda icky looking. it's an artistic nightmare, to be sure, and the by-the-numbers arena shooter gameplay doesn't work well for me (it didn't with gears of war, either).
Who's to say Naughty Dog's next title won't see similar improvements made? Uncharted had some tearing and slowdown, but TR Legends framerate CONSTANTLY dipped into the teens unless you resorted to using 480p. The fact that an nVidia GTX260 still runs into bits of slowdown in Legend is even more telling.
I've had no problems running TRL at 60fps w/max settings at 1920x200.Have you played through the entire game, though? It was 60 fps even on my 8800GT for most of the game, but there were still spots later on that would drop. It just feels unoptimized (and seemingly is). I'm using a GTX260 now and, even then, there were minor drops in the one area I tested (the waterfall area following the skyscraper level).
and the by-the-numbers arena shooter gameplay doesn't work well for me (it didn't with gears of war, either).Fair enough. I quite enjoyed both games. I don't really think there is anything 'by the numbers' about them (especially Gears). What exactly do you think Gears of War duplicated? Uncharted pretty much just copies Gears, adds in better characters (I found it reasonably enjoyable anyways) and scenery, and mixes it with some very light auto-platforming. I don't think it's a AAA game or anything, but I had a good time with it and don't feel it deserves the kind of shit it constantly receives. Why not focus all of the hate on something that actually sucks (like the Wii). :P "Play" a round of Wii Music with the cheerleader "instrument" if really need something to despise.
the horrible character modeling
I've had no problems running TRL at 60fps w/max settings at 1920x200.Have you played through the entire game, though? It was 60 fps even on my 8800GT for most of the game, but there were still spots later on that would drop. It just feels unoptimized (and seemingly is). I'm using a GTX260 now and, even then, there were minor drops in the one area I tested (the waterfall area following the skyscraper level).
the horrible character modeling
Right. Take a break and resharpen those troll-tools. Or stick to ripping on things that make sense to rip on, like the explosions.
I dunno. Everyone was kinda ugly in Uncharted except, surprisingly, the old dude (who also happened to be the best character in the game).
Maybe you need a faster hard drive? I've noticed that a Raid setup with speedy HDs really make a difference in reducing gaming lag.Nah, my HDDs are quite fast and I'm using 4gb of ram. That wouldn't cause the framerate to drop either, not like this (it's not even hitting the disk). Anyways, it doesn't matter as I've finished the game several times. I just hope this new installment is well optimized this time around.
:bow r6:vegas :bow2
the horrible character modeling
Right. Take a break and resharpen those troll-tools. Or stick to ripping on things that make sense to rip on, like the explosions.
Seriously, people are hesitant of giving Uncharted props because Sony fanboys have elevated the game to a level that even Naughty Dog probably would not. But now the opposite side makes it tempting to source some of the barrelton screen festa. I can't think of any other game that inspires so much royal dumbassity from every camp.
People are confusing "ugly" for "realistic"
I've had no problems running TRL at 60fps w/max settings at 1920x200.Have you played through the entire game, though? It was 60 fps even on my 8800GT for most of the game, but there were still spots later on that would drop. It just feels unoptimized (and seemingly is). I'm using a GTX260 now and, even then, there were minor drops in the one area I tested (the waterfall area following the skyscraper level).Quoteand the by-the-numbers arena shooter gameplay doesn't work well for me (it didn't with gears of war, either).Fair enough. I quite enjoyed both games. I don't really think there is anything 'by the numbers' about them (especially Gears). What exactly do you think Gears of War duplicated? Uncharted pretty much just copies Gears, adds in better characters (I found it reasonably enjoyable anyways) and scenery, and mixes it with some very light auto-platforming. I don't think it's a AAA game or anything, but I had a good time with it and don't feel it deserves the kind of shit it constantly receives. Why not focus all of the hate on something that actually sucks (like the Wii). :P "Play" a round of Wii Music with the cheerleader "instrument" if really need something to despise.
I suppose you may be right about the 360 version of TRL (though the visuals were SIGNIFICANTLY altered on 360), but I'm surprised that the 360 port of TRA was so terrible as well. I mean, I've seen TRA run on an X700 Mobile + Centrino laptop and hold 60 fps. I'm sure the "main" team wasn't at fault for the awful port, but still, it reflects bad on their track record when both 360 released TR games suffer from serious framerate issues. I'm extremely pleased by what I've seen of this new one, however.
"hey guys, duckman thinks i'm a superior example of modeling! screw you, square-enix!"
(http://forums.filefront.com/attachments/elder-scrolls-general-discussion/48360d1143493961-oblivion-screenshots-thread-possible-spoilers-my-character-3.jpg)
(http://i143.photobucket.com/albums/r126/Drewsy_photobucket/Picture46-1.png)
i just made this in Cinema 4D in like, 5 seconds. I'm awesome.
i don't remember any weird self-shadowing artifacts
i'll boot it up and check again
It was definitely in the first little bit Prole.
We played it today with TOMB RAIDER UNDERWORLD DEVELOPERS :-*
didn't see it, and i'm pretty sensitive to that shit. playing dead space now, and not seeing anything of the sort.Dead Space has great shadows throughout on all platforms. Tomb Raider Underworld is a mixed bag (though you seem to have conveniently missed the awful low resolution self-shadows in TRU).
Quotedidn't see it, and i'm pretty sensitive to that shit. playing dead space now, and not seeing anything of the sort.Dead Space has great shadows throughout on all platforms. Tomb Raider Underworld is a mixed bag (though you seem to have conveniently missed the awful low resolution self-shadows in TRU).
I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good.
Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay. If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).
The shadows in Uncharted were not faked and baked, though (which was basically the argument).I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good.
Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay. If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).
No way. Real time DX 9.0C effects > faked and baked DX8 efects
What, TRU is 1024x576? Not a bad thing when the resulting image quality is so nice. The game has a very soft appearance that works well with the game and allows everything to blend together.
also lolz at the xfags' uncharted killer weighing in at 1024x576
The shadows in Uncharted were not faked and baked, though (which was basically the argument).I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good.
Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay. If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).
No way. Real time DX 9.0C effects > faked and baked DX8 efects
For shits sake, that's insanely common in just about every game these days. 100% projected shadows aren't THAT common. It generally doesn't even make sense to do so unless you have aggressive time of day changes. The methods used in Uncharted were perfectly fine. Dynamic shadows were present when you'd expect them to be.The shadows in Uncharted were not faked and baked, though (which was basically the argument).I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good.
Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay. If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).
No way. Real time DX 9.0C effects > faked and baked DX8 efects
there's some pretty heavy lightmap abuse in the interior areas, and probably most obvious when you detonate one of those wacky barrels
Dynamic shadows were present when you'd expect them to be.
Look, it's all silly message board discussion anyways, but let's be honest here; I've never hidden the fact that I have a slight pro-Sony bias. That does not mean, however, that I feel the need to troll any other non-Wii platforms. I give them all a fair shake and, in fact, spend more time gaming on my 360 and PC than I do the PS3. Over the past six months, the only two multiplatform games I've purchased on the PS3 were Dead Space and Silent Hill and that was only due to the later PC release dates.QuoteI'm not even a huge fan of the game but you guys seem to hate it SO much that I almost feel compelled to defend it.
aren't you the most obvious closet sfag, like, that has ever taken oxygen into their lungs?
just saying! each to their own - i think you just need to embrace it !
Your internet persona is different? I can't tell 'cause you always sound so serious.
ain't much difference between my internet persona and my real one
'cept i say even MORE offensive things in person
If you're talking about the part where you climb down and kill the tigers and it seems like theres nowhere to go... remember you can do the chimney jump