Author Topic: Tomb Raider Underworld demo!  (Read 9237 times)

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Don Flamenco

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Re: Tomb Raider Underworld demo!
« Reply #60 on: October 29, 2008, 10:40:54 AM »
Waiting for the PC demo...

Bebpo

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Re: Tomb Raider Underworld demo!
« Reply #61 on: October 29, 2008, 10:44:19 AM »
Quote
TRL ran like shit on 360.  You can't deny it.

wtf - it ran like shit?!

i don't remember TRL running like shit at all.

define "ran like shit" for a start...


It wasn't 30fps IIRC.  More like 20ish.  A lot of people back in the day simply played the game in 480p (which gave a locked 30fps) than 720p because of the 720p framerate.

TRL is the only game I've ever heard of where people were intentionally playing it in 480p on X360.

OTOH I played it in 720p and I thought it was perfectly playable even if it wasn't 30fps.

Sho Nuff

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Re: Tomb Raider Underworld demo!
« Reply #62 on: October 29, 2008, 11:13:42 AM »
no tiger kicking though, damn shame.  TR, however, lets you fucking jump kick tigers.  right in their tiger faces.

This is why Condemned 2 sucked -- because you could not punch the bear

Bebpo

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Re: Tomb Raider Underworld demo!
« Reply #63 on: October 29, 2008, 11:27:35 AM »
no tiger kicking though, damn shame.  TR, however, lets you fucking jump kick tigers.  right in their tiger faces.

This is why Condemned 2 sucked -- because you could not punch the bear

And why Yakuza 2 rocked -- because you could punch not one, but two tigers in the face.

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #64 on: October 29, 2008, 11:30:36 AM »
underworld has nice, gradiated shader-produced character and detail shadows instead of nasty stencil shit.

 :wtf  Uncharted has some of the cleanest fucking shadows seen in a console game.


ungradiated, no soft edges, single alpha value -- yeah, dx8 stencils

duc

Sho Nuff

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Re: Tomb Raider Underworld demo!
« Reply #65 on: October 29, 2008, 11:35:23 AM »
Mmmm stencil shadows

Dreamcast says sup

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #66 on: October 29, 2008, 11:36:42 AM »
mmmm, dreamcast :drool
duc

Mrbob

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Re: Tomb Raider Underworld demo!
« Reply #67 on: October 29, 2008, 11:54:21 AM »
I have on odd complaint...does the game speed feel too fast?

I feel I'm controlling Lara in some sort of turbo mode.

T234

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Re: Tomb Raider Underworld demo!
« Reply #68 on: October 29, 2008, 12:40:13 PM »
I dunno shit about shit but the shadows in the intro on Lara look god awful.

And I didn't care for the game itself.
UK

cool breeze

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Re: Tomb Raider Underworld demo!
« Reply #69 on: October 29, 2008, 12:51:09 PM »
no tiger kicking though, damn shame.  TR, however, lets you fucking jump kick tigers.  right in their tiger faces.

You need to build up your adrenaline meter (I don't actually know where it is on the screen) and you can kick a tiger in the face and do a back flip off of one before killing it in one shot.

dark1x

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Re: Tomb Raider Underworld demo!
« Reply #70 on: October 29, 2008, 01:13:43 PM »
TRU looks absolutely incredible, if you ask me.  Perfect image quality, incredible motion blur, and beautiful scene designs.  I loved the previous two CD games and I'm thrilled to see how this one has turned out.  I was concerned with performance as a result of the VERY poor running TRL, but they've completely solved those issues and the game runs very smoothly most of the time.  Can't wait to play the final!

The camera isn't all that bad in that you DO have full control, but I will admit that it never seems to point where you'd expect it to.  I think it should be fine for the most part, though.  I think the combat has improved since TRA, but it's still obviously not the focus.  The fact that the enemies are actually dangerous is a great improvement too.  The platforming and climbing is pretty much on par with the previous CD efforts, though I appreciate the new animations and some of the new abilities (wall jumping, for instance).  Hopefully the length of the game rivals TRA (a very long game) rather than Legend (which was VERY short).

ungradiated, no soft edges, single alpha value -- yeah, dx8 stencils
That's one area where I thought TRU was a bit weak.  The shadow resolution seems very low.  The self-shadows you see on Lara, for instance, were so low resolution that they were reduced to a few giant blocks.  I can see that you hate Uncharted (though I'm not entirely sure why), but honestly, I don't see how you can discredit the game so quickly.  The shadows, regardless of how they were achieved, looked very good overall.

Personally, I would actually PREFER hard stencil shadows (ala Doom 3) over the kind of shit you see in many other games with ultra low-resolution shadows.  Stencil shadows aren't exactly cheap when used on a large scale either.

It seems to me that Uncharted has become some sort of love/hate game as a result of the "console war".  That is, some people seem to hold it up on a pedestal, praising it to the heavens as a gift to gamers everywhere while others, who dislike these fans, seem to damn the game at every opportunity.  I'm wondering, if this odd pro/anti-PS3 line of thought could subside, would people enjoy it for what it is?  It's a fun 3rd person shooter with a solid presentation.  It was also Naughty Dog's first current generation title.  Tomb Raider Underworld is the second outing for Crystal Dynamics (TRA doesn't count as it was basically created as a PS2 game).  Their FIRST game was FILLED with serious performance issues on both XBOX360 and the PC.  Their second effort is a massive improvement in every area and one of the best looking games on the horizon.  Who's to say Naughty Dog's next title won't see similar improvements made?  Uncharted had some tearing and slowdown, but TR Legends framerate CONSTANTLY dipped into the teens unless you resorted to using 480p.  The fact that an nVidia GTX260 still runs into bits of slowdown in Legend is even more telling.

It's just a shame to see so many people shitting on different games for their own agendas.

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #71 on: October 29, 2008, 01:31:10 PM »
tr legends was a quickie up-port from the ps2/pc versions. it wasn't a legitimate effort at a 360 title, but rather a directx-to-360 call mapping, without addressing the underlying single-threaded performance. it runs on one core, unoptimized, and uses a really dated version of the graphics api. it's no more a full-on 360 title than other port-ups from that period were.

i shit on uncharted because i don't think it's a very good-looking game once the google eyes at the high geometry and occasional mega-textures wear off. the horrible character modeling, facial animation, and exaggerated body animation are icky! the wacky unsourced pyroclastic cartoon explosions for barrels and the GIANT BITMAP O DOOM big explosions offend my need for proper pyrotechnics in my next-gen games. there are quite a few things the engine does well, like normal mapping and the global lighting model in the outdoor areas, but the rest of the game is kinda icky looking. it's an artistic nightmare, to be sure, and the by-the-numbers arena shooter gameplay doesn't work well for me (it didn't with gears of war, either).
duc

T234

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Re: Tomb Raider Underworld demo!
« Reply #72 on: October 29, 2008, 01:38:44 PM »
tr legends was a quickie up-port from the ps2/pc versions. it wasn't a legitimate effort at a 360 title, but rather a directx-to-360 call mapping, without addressing the underlying single-threaded performance. it runs on one core, unoptimized, and uses a really dated version of the graphics api. it's no more a full-on 360 title than other port-ups from that period were.

i shit on uncharted because i don't think it's a very good-looking game once the google eyes at the high geometry and occasional mega-textures wear off. the horrible character modeling, facial animation, and exaggerated body animation are icky! the wacky unsourced pyroclastic cartoon explosions for barrels and the GIANT BITMAP O DOOM big explosions offend my need for proper pyrotechnics in my next-gen games. there are quite a few things the engine does well, like normal mapping and the global lighting model in the outdoor areas, but the rest of the game is kinda icky looking. it's an artistic nightmare, to be sure, and the by-the-numbers arena shooter gameplay doesn't work well for me (it didn't with gears of war, either).
When you say by-the-numbers arena shooter gameplay, what would you consider not by-the-numbers arena shooter gameplay? Quake, UT, or something else?
UK

cool breeze

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Re: Tomb Raider Underworld demo!
« Reply #73 on: October 29, 2008, 01:54:47 PM »
You don't have full control of the camera.  There was one part when I was hanging on a ledge trying to look behind me to know where to jump, but it wouldn't let me turn it 360.

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #74 on: October 29, 2008, 01:56:41 PM »
any game that doesn't have you move from setpiece "arena" battle to setpiece battle, make you figure out the cover situation, and then shoot the flood of enemies that inevitably arrives until the spawns stop. not saying that's bad -- in fact, uncharted is pretty comparable to gears in terms of its design in this fashion -- but i find it a really tedious waste of the jungle/ruins/adventure setting. leave that shit to superior titles in the genre like r6 vegas!
duc

cool breeze

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Re: Tomb Raider Underworld demo!
« Reply #75 on: October 29, 2008, 02:13:27 PM »
Well, yeah, Uncharted gun combat is pretty much a copy of Gears.  I like Uncharted combat more to Gears because I'm not the biggest fan of having to completely fill enemies with bullets until they die (although this was a problem later in Uncharted) and I liked that you felt more agile and all, but they are pretty much the same in terms of combat.  Almost all cover based games are the same thing.

Smooth Groove

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Re: Tomb Raider Underworld demo!
« Reply #76 on: October 29, 2008, 02:33:58 PM »
Who's to say Naughty Dog's next title won't see similar improvements made?  Uncharted had some tearing and slowdown, but TR Legends framerate CONSTANTLY dipped into the teens unless you resorted to using 480p.  The fact that an nVidia GTX260 still runs into bits of slowdown in Legend is even more telling.


I've had no problems running TRL at 60fps w/max settings at 1920x200. 

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #77 on: October 29, 2008, 02:41:25 PM »
we're talkin' 360, dude.
duc

Mrbob

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Re: Tomb Raider Underworld demo!
« Reply #78 on: October 29, 2008, 03:03:42 PM »
Fucking Gears 2...I almost feel like I'm buying the game out of some sort of necessity to have the sequel than wanting it.  I agree with you Genghis, I tried to play Gears again and its damn boring now. I have a feeling once I finish the Gears 2 campaign I won't touch it again.  Game better deliver, as Resistance 2 (I liked Gears better than Resistance) looks like a more ambitious effort and better game from everything I've seen. 

Anyway, I'm not too big on this demo.  I really don't know how to pinpoint it, but the entire experience feels off.  I don't like how Lara controls, and the enviroments in the game feel too fluid and static.  I might take this off the rental queue. 

dark1x

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Re: Tomb Raider Underworld demo!
« Reply #79 on: October 29, 2008, 03:58:25 PM »
I've had no problems running TRL at 60fps w/max settings at 1920x200. 
Have you played through the entire game, though?  It was 60 fps even on my 8800GT for most of the game, but there were still spots later on that would drop.  It just feels unoptimized (and seemingly is).  I'm using a GTX260 now and, even then, there were minor drops in the one area I tested (the waterfall area following the skyscraper level).

Quote
and the by-the-numbers arena shooter gameplay doesn't work well for me (it didn't with gears of war, either).
Fair enough.  I quite enjoyed both games.  I don't really think there is anything 'by the numbers' about them (especially Gears).  What exactly do you think Gears of War duplicated?  Uncharted pretty much just copies Gears, adds in better characters (I found it reasonably enjoyable anyways) and scenery, and mixes it with some very light auto-platforming.  I don't think it's a AAA game or anything, but I had a good time with it and don't feel it deserves the kind of shit it constantly receives.  Why not focus all of the hate on something that actually sucks (like the Wii).  :P  "Play" a round of Wii Music with the cheerleader "instrument" if really need something to despise.

I suppose you may be right about the 360 version of TRL (though the visuals were SIGNIFICANTLY altered on 360), but I'm surprised that the 360 port of TRA was so terrible as well.  I mean, I've seen TRA run on an X700 Mobile + Centrino laptop and hold 60 fps.  I'm sure the "main" team wasn't at fault for the awful port, but still, it reflects bad on their track record when both 360 released TR games suffer from serious framerate issues.  I'm extremely pleased by what I've seen of this new one, however.

duckman2000

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Re: Tomb Raider Underworld demo!
« Reply #80 on: October 29, 2008, 04:15:48 PM »
the horrible character modeling

Right. Take a break and resharpen those troll-tools. Or stick to ripping on things that make sense to rip on, like the explosions.

Seriously, people are hesitant of giving Uncharted props because Sony fanboys have elevated the game to a level that even Naughty Dog probably would not. But now the opposite side makes it tempting to source some of the barrelton screen festa. I can't think of any other game that inspires so much royal dumbassity from every camp.
« Last Edit: October 29, 2008, 04:18:40 PM by duckman2000 »

Smooth Groove

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Re: Tomb Raider Underworld demo!
« Reply #81 on: October 29, 2008, 04:21:19 PM »
I've had no problems running TRL at 60fps w/max settings at 1920x200. 
Have you played through the entire game, though?  It was 60 fps even on my 8800GT for most of the game, but there were still spots later on that would drop.  It just feels unoptimized (and seemingly is).  I'm using a GTX260 now and, even then, there were minor drops in the one area I tested (the waterfall area following the skyscraper level).


I haven't beaten it but I've gone through the parts you mentioned and I haven't noticed any problems. 

Maybe you need a faster hard drive?  I've noticed that a Raid setup with speedy HDs really make a difference in reducing gaming lag. 


the horrible character modeling

Right. Take a break and resharpen those troll-tools. Or stick to ripping on things that make sense to rip on, like the explosions.

I dunno.  Everyone was kinda ugly in Uncharted except, surprisingly, the old dude (who also happened to be the best character in the game). 

duckman2000

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Re: Tomb Raider Underworld demo!
« Reply #82 on: October 29, 2008, 04:25:40 PM »
I dunno.  Everyone was kinda ugly in Uncharted except, surprisingly, the old dude (who also happened to be the best character in the game). 

So what mythical standard are we going by now? There's a mythical standard in place for seemingly every game in every genre, so what's the shining standard here that allows for character modeling in this game to be ripped on?



dark1x

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Re: Tomb Raider Underworld demo!
« Reply #83 on: October 29, 2008, 04:44:25 PM »
Quote
Maybe you need a faster hard drive?  I've noticed that a Raid setup with speedy HDs really make a difference in reducing gaming lag. 
Nah, my HDDs are quite fast and I'm using 4gb of ram.  That wouldn't cause the framerate to drop either, not like this (it's not even hitting the disk).  Anyways, it doesn't matter as I've finished the game several times.  I just hope this new installment is well optimized this time around.

Oblivion

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Re: Tomb Raider Underworld demo!
« Reply #84 on: October 29, 2008, 04:56:38 PM »
lol, sorry dukman, but I don't think that particular pic is helping your argument.

duckman2000

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Re: Tomb Raider Underworld demo!
« Reply #85 on: October 29, 2008, 05:00:12 PM »
Alright, then find me samples of the golden standard that we're going by here. If that is an example of awful character modeling, then find me something that isn't. I've clearly been missing out, since I considered Uncharted to have some of the most detailed, well animated and most suitably designed characters in a game yet.
« Last Edit: October 29, 2008, 05:01:59 PM by duckman2000 »

Bildi

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Re: Tomb Raider Underworld demo!
« Reply #86 on: October 29, 2008, 05:54:35 PM »
This is a bit off topic, but Lara's new moves including the B button tumbing with that awesome subtle blur, and vaulting over little obstacles are downright awesome.  And water kicks ass for not being a flat plane even when it's just a creek.  The ocean looks really good.


:bow r6:vegas :bow2

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Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #87 on: October 29, 2008, 06:15:30 PM »
the horrible character modeling

Right. Take a break and resharpen those troll-tools. Or stick to ripping on things that make sense to rip on, like the explosions.

Seriously, people are hesitant of giving Uncharted props because Sony fanboys have elevated the game to a level that even Naughty Dog probably would not. But now the opposite side makes it tempting to source some of the barrelton screen festa. I can't think of any other game that inspires so much royal dumbassity from every camp.

the heads are huge and the limbs disproportionate. there's no cogent art style to the faces, and the facial animation is ridiculously exaggerated. the hair is eastern european game art grade grotesque. the character models are ugly and have no discernable style -- about the best you can say is that they aren't as bad as oblivion's.
duc

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #88 on: October 29, 2008, 06:19:39 PM »


"hey guys, duckman thinks i'm a superior example of modeling! screw you, square-enix!"



"maybe...maybe i have a chance with him, too!"



"alas, i will never know the singular satisfaction of his caress :'("
« Last Edit: October 29, 2008, 06:24:44 PM by Professor Prole »
duc

demi

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Re: Tomb Raider Underworld demo!
« Reply #89 on: October 29, 2008, 06:24:27 PM »


Objection! I am an example of superior modeling too!
fat

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #90 on: October 29, 2008, 06:26:22 PM »
People are confusing "ugly" for "realistic"

or "high-poly" for "good design," a common mistake made by folks pushing inferior platforms
duc

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #91 on: October 29, 2008, 06:29:43 PM »
I've had no problems running TRL at 60fps w/max settings at 1920x200. 
Have you played through the entire game, though?  It was 60 fps even on my 8800GT for most of the game, but there were still spots later on that would drop.  It just feels unoptimized (and seemingly is).  I'm using a GTX260 now and, even then, there were minor drops in the one area I tested (the waterfall area following the skyscraper level).

Quote
and the by-the-numbers arena shooter gameplay doesn't work well for me (it didn't with gears of war, either).
Fair enough.  I quite enjoyed both games.  I don't really think there is anything 'by the numbers' about them (especially Gears).  What exactly do you think Gears of War duplicated?  Uncharted pretty much just copies Gears, adds in better characters (I found it reasonably enjoyable anyways) and scenery, and mixes it with some very light auto-platforming.  I don't think it's a AAA game or anything, but I had a good time with it and don't feel it deserves the kind of shit it constantly receives.  Why not focus all of the hate on something that actually sucks (like the Wii).  :P  "Play" a round of Wii Music with the cheerleader "instrument" if really need something to despise.

I suppose you may be right about the 360 version of TRL (though the visuals were SIGNIFICANTLY altered on 360), but I'm surprised that the 360 port of TRA was so terrible as well.  I mean, I've seen TRA run on an X700 Mobile + Centrino laptop and hold 60 fps.  I'm sure the "main" team wasn't at fault for the awful port, but still, it reflects bad on their track record when both 360 released TR games suffer from serious framerate issues.  I'm extremely pleased by what I've seen of this new one, however.

tra is another quickie port-up. one of the problems with the 360 platform, at least from a videogame nerdlinger perspective, *is* that crappy but tenable pc ports can be done for cents on the dollar when the pc original uses directx, and dx9c in particular. good for companies with reasonably popular ip; bad for folks who want to see their shiny next-gen hardware get properly exercised. it's pretty hard to do that with the ps3.
duc

drew

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Re: Tomb Raider Underworld demo!
« Reply #92 on: October 29, 2008, 07:46:10 PM »
"hey guys, duckman thinks i'm a superior example of modeling! screw you, square-enix!"

(Image removed from quote.)

this looks eerily similar to my Oblivion character

my guy has a better nose, is hotter :-*, and doesn't have the cigarillo colored hair tho

Sho Nuff

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Re: Tomb Raider Underworld demo!
« Reply #93 on: October 29, 2008, 08:27:11 PM »


Turns out there's an actual program that lets anyone produce superior modeling

drew

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Re: Tomb Raider Underworld demo!
« Reply #94 on: October 29, 2008, 08:38:33 PM »


i just made this in Cinema 4D in like, 5 seconds.  I'm awesome.

Cormacaroni

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Re: Tomb Raider Underworld demo!
« Reply #95 on: October 29, 2008, 08:58:50 PM »
(Image removed from quote.)

i just made this in Cinema 4D in like, 5 seconds.  I'm awesome.

Make a giraffe!
vjj

drew

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Re: Tomb Raider Underworld demo!
« Reply #96 on: October 29, 2008, 09:04:10 PM »
 :lol

drew

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Re: Tomb Raider Underworld demo!
« Reply #97 on: October 29, 2008, 09:10:19 PM »


i think I'll call this one, "swimming at night"

spoiler (click to show/hide)
do i look like a clown motherfucker?
[close]

MCD

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Re: Tomb Raider Underworld demo!
« Reply #98 on: October 30, 2008, 12:30:56 AM »
wow, this game is pretty.

but i dunno if my 360 is dying or what but the shadows over lara's chest at the intro cutscene were pretty weird.

in any case, this might be the first TR game that i will buy.
« Last Edit: October 30, 2008, 12:32:42 AM by MCD »

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #99 on: October 30, 2008, 12:43:22 AM »
i don't remember any weird self-shadowing artifacts

i'll boot it up and check again
duc

Bebpo

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Re: Tomb Raider Underworld demo!
« Reply #100 on: October 30, 2008, 12:59:27 AM »
i don't remember any weird self-shadowing artifacts

i'll boot it up and check again

Did you watch the first 60 seconds the game shows you?
The game opens up with shadows going horribly glitchy crazy all over her body in the opening cutscene.

I get the same thing on the guy's back occasionally in Dead Space when shadows are cast over him.

Also noticed a little of it in Banjo demo but it was less noticeable.

Van Cruncheon

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Re: Tomb Raider Underworld demo!
« Reply #101 on: October 30, 2008, 01:04:51 AM »
didn't see it, and i'm pretty sensitive to that shit. playing dead space now, and not seeing anything of the sort.
duc

Smooth Groove

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Re: Tomb Raider Underworld demo!
« Reply #102 on: October 30, 2008, 01:23:33 AM »
It was definitely in the first little bit Prole. 


We played it today with TOMB RAIDER UNDERWORLD DEVELOPERS :-*

Did you get to see the PC version?

Bildi

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Re: Tomb Raider Underworld demo!
« Reply #103 on: October 30, 2008, 02:15:30 AM »
In Dead Space the shadows aren't super-fine so I too notice a little jagginess when they are being cast from the little tiny bits on Isaac's back.  But the thing in the first scene of Tomb Raider looks more like glitching than just blocky shadows if I remember right.

In other cutscenes the shadows are good so it seems to just be the first scene.

dark1x

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Re: Tomb Raider Underworld demo!
« Reply #104 on: October 30, 2008, 08:48:16 AM »
Quote
didn't see it, and i'm pretty sensitive to that shit. playing dead space now, and not seeing anything of the sort.
Dead Space has great shadows throughout on all platforms.  Tomb Raider Underworld is a mixed bag (though you seem to have conveniently missed the awful low resolution self-shadows in TRU).

Bebpo

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Re: Tomb Raider Underworld demo!
« Reply #105 on: October 30, 2008, 12:40:05 PM »
Quote
didn't see it, and i'm pretty sensitive to that shit. playing dead space now, and not seeing anything of the sort.
Dead Space has great shadows throughout on all platforms.  Tomb Raider Underworld is a mixed bag (though you seem to have conveniently missed the awful low resolution self-shadows in TRU).

I must have a busted copy of DS or something since so far I've been the only one to encounter pixelated low-res shadows.
http://img.photobucket.com/albums/v297/bebpo/oct18_2008028.jpg
When they get on his back like that in motion it's a bunch of pixel blocks flickering all over his back.

Only happened maybe 5 times in the game so it wasn't a big deal, but either those were glitches or the game's shadows are low-res.

dark1x

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Re: Tomb Raider Underworld demo!
« Reply #106 on: October 30, 2008, 12:45:59 PM »
I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good. 

Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay.  If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).

MCD

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Re: Tomb Raider Underworld demo!
« Reply #107 on: October 30, 2008, 01:49:08 PM »
http://forum.beyond3d.com/showpost.php?p=1233803&postcount=1450

resolution talk for who cares (he works for crystal dynamic/eidos if i am not mistaken).
« Last Edit: October 30, 2008, 01:55:48 PM by MCD »

Smooth Groove

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Re: Tomb Raider Underworld demo!
« Reply #108 on: October 30, 2008, 02:26:20 PM »
I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good. 

Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay.  If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).

No way.  Real time DX 9.0C effects > faked and baked DX8 efects

dark1x

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Re: Tomb Raider Underworld demo!
« Reply #109 on: October 30, 2008, 03:17:45 PM »
I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good. 

Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay.  If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).

No way.  Real time DX 9.0C effects > faked and baked DX8 efects
The shadows in Uncharted were not faked and baked, though (which was basically the argument).

drohne

  • Senior Member
Re: Tomb Raider Underworld demo!
« Reply #110 on: October 30, 2008, 03:23:39 PM »
are we seriously offering this game's cracked out pornstar lara as an example of good character modeling and proper cranial proportions. a cautionary example of the dangers of excessive plastic surgery, maybe

also lolz at the xfags' uncharted killer weighing in at 1024x576


drohne

  • Senior Member
Re: Tomb Raider Underworld demo!
« Reply #111 on: October 30, 2008, 03:27:07 PM »
and i've just realized that my avatar can pass for a drake avatar when necessary

:punch UNCHARTED BARRELTON AWESOMESAUCE SFAGGOTRY GO :punch

dark1x

  • Member
Re: Tomb Raider Underworld demo!
« Reply #112 on: October 30, 2008, 04:03:07 PM »

also lolz at the xfags' uncharted killer weighing in at 1024x576

What, TRU is 1024x576?  Not a bad thing when the resulting image quality is so nice.  The game has a very soft appearance that works well with the game and allows everything to blend together.

I'm very interested in seeing the PC demo now.

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Tomb Raider Underworld demo!
« Reply #113 on: October 30, 2008, 04:04:25 PM »
I still haven't checked out TRU but Lara's model has nothing to do with the fact that the Uncharted chick looks butt ugly.  

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: Tomb Raider Underworld demo!
« Reply #114 on: October 30, 2008, 08:08:06 PM »
Didn't really play too much, so I can't tell  you about the fighting, but I am impressed... Haven't played a TR since 3, and I wasn't into the older ones. But, the controls are tight, it seems to have that puzzle platforming I love, and OMG the graphics. Fucking incredible. Only thing that looked bad was the shadowing on Lara up close right at the beginning. But still, everything else looks jaw-dropping.

This demo has made me interested in purchasing the full game, Uncharted's demo totally turned me off from the game. This is what I was expecting Uncharted to be.
^_^

Bildi

  • AKA Bildo
  • Senior Member
Re: Tomb Raider Underworld demo!
« Reply #115 on: October 30, 2008, 08:43:22 PM »
I like Lara's model compared to the Legend/Anniversary one, although when standing still her face looks a tiny bit distinguished mentally-challenged.  I must admit, the bit between her breasts is nicely done.

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Tomb Raider Underworld demo!
« Reply #116 on: October 30, 2008, 09:47:23 PM »
I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good. 

Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay.  If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).

No way.  Real time DX 9.0C effects > faked and baked DX8 efects
The shadows in Uncharted were not faked and baked, though (which was basically the argument).

there's some pretty heavy lightmap abuse in the interior areas, and probably most obvious when you detonate one of those wacky barrels
duc

dark1x

  • Member
Re: Tomb Raider Underworld demo!
« Reply #117 on: October 31, 2008, 08:25:32 AM »
I suppose if you look closely, there are certainly moments when the shadows in Dead Space show their limitations, but I thought the overall effect while playing the game was very good. 

Clean shadows are fairly rare which is why I found it odd that people are complaining about those in Uncharted which, regardless of how they were rendered, look extremely clean during gameplay.  If their method of rendering shadows is low-end, well, I'd prefer that developers stick with it as it beats the hell out of low-res, pixelated shadows commonly seen in most games (including TRU).

No way.  Real time DX 9.0C effects > faked and baked DX8 efects
The shadows in Uncharted were not faked and baked, though (which was basically the argument).

there's some pretty heavy lightmap abuse in the interior areas, and probably most obvious when you detonate one of those wacky barrels
For shits sake, that's insanely common in just about every game these days.  100% projected shadows aren't THAT common.  It generally doesn't even make sense to do so unless you have aggressive time of day changes.  The methods used in Uncharted were perfectly fine.  Dynamic shadows were present when you'd expect them to be.

I'm not even a huge fan of the game but you guys seem to hate it SO much that I almost feel compelled to defend it.  :P

Van Cruncheon

  • live mas or die trying
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Re: Tomb Raider Underworld demo!
« Reply #118 on: October 31, 2008, 11:41:04 AM »
Dynamic shadows were present when you'd expect them to be.


...like when barrels exploded, or during gunfire in dark rooms? wait, no they weren't!

ps3 fail, rsx budget gpu :gloomy
duc

Van Cruncheon

  • live mas or die trying
  • Banned
Re: Tomb Raider Underworld demo!
« Reply #119 on: October 31, 2008, 12:18:21 PM »
:bow :bow heed the words of the xfag emperor :bow2 :bow2
duc