CoD5 isn't bad. The difficulty is so much lower than CoD4...it makes it so much less frustrating and tedious to repeat the same scripted elements.
They're all better than Resistance 2.
8 player coop!! 64 player multi!! Clan battles!!
Do 64 people even play Resistance 2?
COD4 rocks.
At the end of the day, none of them are good though.
At the end of the day, none of them are good though.
I thought you liked Resistance 2?
COD4 rocks in sp LOL
It's crazy how much hype Resistance 2 got... 10,000 post threads at GAF with sfags circle-jerking each other off 24/7 for months on end. I'm shocked to find out the game turned out to be nothing more than an average shooter, stunned! Disgusting sfags..
It's crazy how much hype Resistance 2 got... 10,000 post threads at GAF with sfags circle-jerking each other off 24/7 for months on end. I'm shocked to find out the game turned out to be nothing more than an average shooter, stunned! Disgusting sfags..
I really liked the first Resistance, is 2 worse then 1?
I really liked the first Resistance, is 2 worse then 1?
I just finished the SF level in R2. It's not so hot. That guy asking for tips on GAF on how to make his game look better needs lots of help.
But is it worse than Haze?
Topic updated to reflect Turok, Baddlefield Bad Company, Dark Sector, and every other game except AITD being better than R2.
It's crazy how much hype Resistance 2 got... 10,000 post threads at GAF with sfags circle-jerking each other off 24/7 for months on end. I'm shocked to find out the game turned out to be nothing more than an average shooter, stunned! Disgusting sfags..It has nothing to do with fandom so much as logical expectation. The original game was pretty decent. Not one of the best FPS around or anything, but interesting enough to keep many people interested through the end. I think many people assumed that it suffered a bit from being a launch title and were excited to see what Insomniac would come up with in a sequel. To me, it seemed only logical that Resistance 2 would be a solid single player experience. I really expected them to improve upon the shortcomings of the first game while introducing plenty of new and interesting scenarios to fight through. In general, Insomnic have been able to improve upon each of their games with their sequels and I don't think anyone really suspected that to change with Resistance 2.
Does R2 have invisible waves that you must push through?No, not really. It has huge waves at times, but they are finite. I'd place R2 about on par with most of the CoD games, but I didn't really care for any of them.
If not then it cannot be worse then any COD by default.
The SP is just boring, I don't know why you'd spend your time on it. The multi is fun, I dig COD4+Halo3.
I don't know what it means to mix in 'a little bit of Insomniac.' Every single Insomniac game is generic, it's not like they're pushing the limits of gaming outside of the Resistance series. The most notable thing about the company is that they have a sense of humor, but their other games don't exactly drip with that either.
I love the Ratchet series but it's not like they're must-play for those who don't already dig them.
I don't know what it means to mix in 'a little bit of Insomniac.' Every single Insomniac game is generic, it's not like they're pushing the limits of gaming outside of the Resistance series. The most notable thing about the company is that they have a sense of humor, but their other games don't exactly drip with that either.
I love the Ratchet series but it's not like they're must-play for those who don't already dig them.
I don't know what it means to mix in 'a little bit of Insomniac.' Every single Insomniac game is generic, it's not like they're pushing the limits of gaming outside of the Resistance series. The most notable thing about the company is that they have a sense of humor, but their other games don't exactly drip with that either.
I love the Ratchet series but it's not like they're must-play for those who don't already dig them.
Weaponry, and monsters that are interesting to look at. I'd rather fight goofy but entertaining enemies from former Insomniac games than fighting the results of shitty efforts at making clowny characters look dead serious. The weapons were somewhat disappointing in R1 as they favored smarts over brutality, but at least there was a bunch of them. Removing the weapon wheel is just another butt-shot straight into drab standards.
It's crazy how much hype Resistance 2 got... 10,000 post threads at GAF with sfags circle-jerking each other off 24/7 for months on end.The "official" thread was created by a professional marketing company called Global Studio who were hired by Sony (and GAF sanctioned) do to do some guerrilla marketing sheepishly disguised as an authentic thread on GAF.
Their site: http://www.globalstudio.com/ (http://www.globalstudio.com/)
http://www.globalstudio.com/ps3/ (http://www.globalstudio.com/ps3/)
I don't know if this story is true or notThe story is true. BruceLeeRoy (creator of the R2 and MGS4 "official" threads among others) was outed in a thread which resulted in him admitting that he works for Global Studio. The day after that thread he moved all the hosted images from Global Studio's servers onto www.sierraautocare.com.
You guys are way too loose with your accusations. A lot of people apply their skills to their hobbies, or interests. This just reeks of untalented slackers bitching at effort and result. And if you honestly believe that Sony paid a no name "studio" to make official threads, let alone allowed for it to be uncovered by wanky fanboys, then you've seriously lost all touch with reality.
It's known that this type of marketing on GAF has been going on for quite some time. The BruceLeeRoy threads have just been the most transparent in recent times hence why he was so easily discovered.
Effort is valued whether its for pay or not and these "official" threads (which were the combined efforts of several highly talented people) were fantastic. No one is devaluing them so quit your whining.
R2 isn't really worse than COD5, is it? Really?
So apparently you can connect your PSP to your PS3, then use your DS3 to control the PSP, if you also have cables running from your PSP to your TV.Well, what's the alternative? Not have that option, and be forced to suffer with the PSP's single shitty nub? I mean, it's not hurting anyone who doesn't have a PS3, and it gives people who do a far better experience. What would you suggest they do otherwise?
Somehow this is not absolutely distinguished mentally-challenged to Sony fans >:(
COD4 obviously has its problems, and I really really hate them. But at least I felt compelled to beat that game. Resistance 2 is an absolute snore (and Sony deleted my save so).Yep, I think "snore" is the best way to define Resistance 2. I just can't bring myself to complete the game. It's simply not fun to play. They made so many negative changes to the formula that end up nearly ruining the experience. I still don't understand why they thought it was a good idea to bounce the player around the world without context. I mean, they managed to introduce data streaming in order to remove loading screens, yet they never even use that to build coherent worlds. I really never enjoyed any of the scenarios either. The gunplay doesn't feel satisfying in the least. Though I found CoD4 to be dull as well, at least it FELT really good to play.
And yea, the squadmates/characters in Resistance 2 make Halo 3's dialogue look amazing.
Oh yeah, I got Resistance 2 from Gamefly on Monday. I stopped at the beginning of the second Iceland level (#6 of 7 levels?). Insomniac, what the hell happened to you? R2 was one of the reasons I re-purchased a PS3, since R:FOM was, in my opinion, rad. I thought the hate was overblown since the first two levels were pretty good, then it hit the ocean of mediocrity.
I mean, what absolutely blew me away was that they had the setting of America to work with, and they completely blew it. In San Francisco, you're in underground tunnels 97% of the time, then you reemerge to the skyline of SF with a Chimeran armada towering above it (which is pretty cool), and then you fight a little bit and go back into the tunnels. Along with that, you're in a Chimeran battleship, a forest in California, Utah, Idaho, Iceland twice, Chicago, and apparently Louisiana and Mexico. They're all decent settings, but when you're underground most of the time in SF, in caves a lot of the time in Idaho, that leaves Chicago as a place that actually seems distinctly American. And there's no real landmarks. Doesn't help that there's a lot of really stupid moments in that level, too.
Where's Washington DC? Where's New York City and the Statue of Liberty? Where are the places, the landmarks, the setpieces that makes you think "oh shit, our America has gone to hell"? No one gives a flying fuck about Utah, or some forest in California, and Iceland. Where are the civilians? They can't be all gone, especially since there's the radio guy and his sighting of said civilians. America in R2 seems like yet another generic video game world. It shouldn't be like that.
(and did I mention you constantly go from locale to locale with little explanation? russian dude: "tower is in ____!!" Then you're in ____. A narrator isn't the answer; cohesive dialog is.)
And there's game length. I completed the first five (six if you count the battleship) levels in about four hours. And there were 2-3 levels to go. It took me 10-12 hours to complete Resistance 1. Wtf.
And there's the 2-weapon system. They stripped away one of the more defining features of the first game and replaced it with something that's in every other FPS. Their reasoning was "well, we wanted people to use more unique weapons and not the bullseye/assault rifle all the time. Thing is, you were given a bullseye/rifle all the time, and the "unique" weapons you were given – the standard shotgun, rocket launcher, and sniper rifle, andHalo 3 battle riflethe Marksman weren't really unique. The only weapons that I thought were actually unique were the Auger (which was in RFOM), the revolver with remote detonation bullets (if only because you could use it as a long-range C4), and the splicer. And the splicer's seemingly only real purpose is to remove limbs from Grims, since it's conveniently laying on the ground before every Grim encounter.
What's worse about the 2-weapon system is that sometimes you run out of ammo completely, and you're fucked. At least in RFOM if you ran out of ammo in both your Bullseye and assault rifle, you could always go batshit insane with your rocket launcher, shotgun, and several other far more unique weapons.
Oh, and Hale is suddenly a chatterbox. He's Mr Silent in the first game, yet when you pick up from the ending of RFOM, he's picked up from the snow into the helicopter and he's verbally protesting and shit. Did the injection they give him wake up his vocal chords?
There a bunch of other little problems with the single player that aren't worth the typing. I have played the multiplayer a bit, however, and it's better than the beta. It's not my bag, though.
I'd rather play, well, Call of Duty 4. :/
I'm talking about multiplayer! And even if I wasn't, CoD4's infinite middle-eastern armies > R2's three-titans-in-a-courtyard-filled-with-exploding-cars. (and you have no ammo when facing said titans, so you have to rely on your lame teammates to take them down)QuoteI'd rather play, well, Call of Duty 4. :/
noooooooope
In this thread we troll R2? :o
I should open my copy and play it.
Many of my Rebel FM luminary friends say it eats a dick.
I read all of that, and I'm glad I talked most of my friends out of buying it.