who locked the old thread, demi or duckman?
Seriously, I read the back story and found it pretty cool! I hope the muddy area of Hellghast vs Humans comes across in the game, but I doubt it.
So I don't want to bother playing the original, do I? Kinda have the image of it being unplayable now.
So I don't want to bother playing the original, do I? Kinda have the image of it being unplayable now.
Yeah I got the PSP version sitting here, never really played much of it. Didn't it get DLC?Play the PSP game, it rocks.
I was here . . . PAGE 1:rofl
Feb 11, 2009
Why in the hell would anyone want to watch a full showing of a game? I don't get it.
God the guns still bug the shit out of me. They remind me a lot of Doom: The Movie. Like someone taped a camera to a gun.
Why in the hell would anyone want to watch a full showing of a game? I don't get it.
Yeah I got the PSP version sitting here, never really played much of it. Didn't it get DLC?
Why in the hell would anyone want to watch a full showing of a game? I don't get it.
Seriously though, I'm more of a mouse-=keyboard guy for FPS games. But as I played the demo a few more times and got the hang of the controls, I enjoyed it.
"classic" made me lol
What is with the 2/27 ship date for this game? Are Gamestops going to have it Saturday, or are some getting it on the 27th?
What is with the 2/27 ship date for this game? Are Gamestops going to have it Saturday, or are some getting it on the 27th?
They already have the game at the stores. Sony is trying to make this a "cool way to start the weekend" Friday release.
They really shouldn't have blown their load with reviews so long ago. My hype level for this game is back to near-zero, after being pretty excited for it in January. I'm more excited about Halo Wars and the new Halo 3 maps tbhI started on normal difficulty and tooled around a little with "hard" (or whatever it's called). I plan to replay on the harder mode as the AI seem a lot more aggressive. I would say things have been pretty solid on normal, however. The game does not rely on cover nearly as much as Gears and I think that actually works well. The game is most enjoyable when you keep moving. The AI does not like to put themselves at risk just for the hell of it (unlike, say, the Locust). They often take and stay behind cover while blind firing, throwing grenades, and the like. You can get into a stalemate at times if you sit still. Making advances at the enemies and dealing with their reactions is what it's all about. You can't just run and gun, but cover isn't the focus here.
dark10x, what difficulty did you play on? Was it pretty much required to use cover in order to get through the game?
Did you play Gears and Halo on Normal? I did my first playthroughs on Heroic and Hardcore, and I'd like to do that here. But I also plan on using COD4 controls since I'm mainly buying the game for multiplayer, and taking cover with that setup is a nightmare. So I'll probably only take the difficulty as high as I can without using cover.Try the finger trick. It actually feels very natural. The only time it doesn't work well is when leaning out from cover, but that isn't all that useful in the first place and you can still fire easily without using iron sights. I don't think you'll have any problems with this setup.
Maybe I'll try your finger trick first though, on the harder mode.
i find it all horribly ironic that I take home KZ2 and my 360 on the same day.
:lol
i find it all horribly ironic that I take home KZ2 and my 360 on the same day.
:lol
More or less ironic than me getting a new 360 and the PS3 croaking two days before KZ2? :gloomyspoiler (click to show/hide)nxe is better than expected :shh
:bow Xbox 360 :bow2[close]
GOw 1 had a crap story, but it did have fun characters.
Just go to Wal-Mart and get it if you want it that bad. I'm just waiting to get it tomorrow because I work 7-1 so I'll pick it up at work.
stfu duckman, you complained about the old dashboard, which was good, now you think NXE is better than expected, when the NXE is horrible and worse than the old dashboard. smh @ Fucking fanboy justifying his console purchase.i find it all horribly ironic that I take home KZ2 and my 360 on the same day.
:lol
More or less ironic than me getting a new 360 and the PS3 croaking two days before KZ2? :gloomyspoiler (click to show/hide)nxe is better than expected :shh
:bow Xbox 360 :bow2[close]
I mean i understand having a crap budget, and not being able to dedicate resources to the development of a story, but it's not the case here.
GOw 1 had a crap story, but it did have fun characters.
This is exactly what I've been saying. Budgets for a game this big are over $10,000,000. You could pay me $50k and I'd give you an awesome story full of great characters and dialogue. For much less than 1% of your budget, I could make your game at least 10% better.
stfu duckman, you complained about the old dashboard, which was good, now you think NXE is better than expected, when the NXE is horrible and worse than the old dashboard. smh @ Fucking fanboy justifying his console purchase.
The one time I went to a midnight launch was for Halo 2 at the same store. It wasn't worth it AT ALL. Had to wait in line for like an hour just to hand them my receipt and get my copy. Felt for the clerk, too. Poor guy was still there hours later the next day when I went back for something else.
Well i did say only about 1% of games released end up having an interesting and good story.I will say this, KZ2 is setup for multiple playthroughs. Gears 2, as an example, really was not as there were too many slow scenes mixed in with the set piece battles. What was more annoying in that case is that they did use more time for narrative and still didn't do much with it. That entire segment halfway through the game (the lab before the razor hail appears) could have been used for so much, but it didn't really go anywhere. Replaying segments like that, however, is not particularly satisfying.
I mean i understand having a crap budget, and not being able to dedicate resources to the development of a story, but it's not the case here.
GOw 1 had a crap story, but it did have fun characters.
I hope I don't need a preorder to pick this up at GS, I don't feel like driving out to where I preordered it.
Can't you used your pre-order at any store? I know Ive done it a few times.
dark10x's solution really isn't cutting it for me. It works well if you want to peek above your cover, but it's useless if you want to shoot someone that's to the left or right. I think I'll just play through on NormalSee, peeking left or right really didn't seem all that useful or necessary to me. I've found the game to be more enjoyable if you keep moving rather than trying to rely on cover. When I do lean to the left or right I simply don't use iron sights as they aren't that necessary at medium to close range.
Not to nitpick too much, but another minor issue - I feel like it really takes me out of the game when I can't open a damn door without my friend doing it for me. Why couldn't they let the O button trigger a kick-the-door down animation like in Gears? That would be a pretty awesome effect and wouldn't require me to stand around like a distinguished mentally-challenged fellow waiting for my allies to show up. Mission 2 starts off with you putting a bomb on a door though so maybe that'll improve.
The sixaxis stuff so far is also pretty dumb. Opening the valve and planing that bomb were just like "ok, a button would be less stupid."
I tried playing it run and gun on the higher difficulty and I took damage too fast, so I had to keep tucking myself behind walls for 15 seconds at a time like Resistance 2.I'm not saying to play it run and gun, though. I use cover all the time, but I'm constantly moving from cover piece to cover piece rather than simply holding back and picking enemies off. I can understand your complaints, though, as it took a while for me to get really used to the game. It wasn't until the third or fourth mission that I started to really feel the controls. Honestly, I think the second level (the one that first appeared at E3 2007) is actually my least favorite in the game (it looks amazing, but relies too heavily on corridor shooting).
Is that the Helghast basic AR? If so, yeah, I never liked it much. Higher ROF and greater ammo capacity, but the ISA rifle is just plain better.
Some dude on GAF just ran into his first Saboteur:
"One fucking annoying bug(?) though. The enemy transformed into my teammates for a split second for about two consecutive times. This happened more than 5 times, highly confusing since I didn't shoot them but they killed me.
FIX THIS SHIT GUERILLA"
This game has spies? Does multiplayer have spies too?
This game has spies? Does multiplayer have spies too?The Saboteur is a multiplayer only class, so yes. :P
I feel like it still takes a ton of shots to bring a guy down with one, maybe I just need to get used to the controls.
duckman, how do you identify spies?
I feel like it still takes a ton of shots to bring a guy down with one, maybe I just need to get used to the controls.
duckman, how do you identify spies?
Unless they changed it since the beta, your crosshair will turn red when you're aiming at a saboteur. They also reveal themselves once they engage an enemy, so it's purely a hit and retreat class.
I feel like it still takes a ton of shots to bring a guy down with one, maybe I just need to get used to the controls.
duckman, how do you identify spies?
Unless they changed it since the beta, your crosshair will turn red when you're aiming at a saboteur. They also reveal themselves once they engage an enemy, so it's purely a hit and retreat class.
Can they re-disguise after they kill the guy?
This game has spies? Does multiplayer have spies too?The Saboteur is a multiplayer only class, so yes. :P
Sold. Are they cheap spies like in TF2? Or can I really be a bastard?
c) the SP seems awfully short; I'm starting on the fifth level, there's ten levels total, and I've literally played the SP for only 1 hour 56 minutes.
Holy shit, that first level is a shitload better on Veteran. Took me forever to get through the floodgate section. Pretty awesome so far. The Helghast actually put up a good fight. :hyper
Although, I have so many red dots on the screen now that I'm starting to have difficulty distinguishing the Helghast from signs of impending GPU failure. :gloomyc) the SP seems awfully short; I'm starting on the fifth level, there's ten levels total, and I've literally played the SP for only 1 hour 56 minutes.
:wtf It took me like 45 minutes just to get through the first level.
Oh, you're playing on veteran. I'm on normal; I'm not dying very often.
I got it and have been playing a bit of multiplayer. I can dig this a hell of a lot more than I did Resistance 2, but I am having trouble aiming. Any tips on sensitivity?
I got it and have been playing a bit of multiplayer. I can dig this a hell of a lot more than I did Resistance 2, but I am having trouble aiming. Any tips on sensitivity?
So far this game isn't going to be beating Halo 3 in my book, but I like it a hell of a lot more than CoD4.
the aiming is really weird. In single player I didn't have a problem because it was mainly straight forward and you were never getting attacked from the rear, but multiplayer kinda makes the problems really apparent. The plays like a slower CoD4 online, except the controls can't really keep up with the action at times. The slow reloading and momentum in movement is fine with me, it's just the aiming/turning. I have a hard enough time with dual analog controls already.
Well, I caved and bought a PS3 tonight, in spite of my better judgment. This game is a piece of shit. The controls are absolutely terrible. It is really hard to describe, but it is almost like they got the acceleration wrong in terms of turn speed or something. Uggh.
It's wicked good. But you sort of have to be interested in a game that does little more than present you with skirmish after skirmish, and as far as I can tell, it never really lets up. There might be some downtime later on, but so far it's been one brutal encounter after the other.Yeah, very nicely said. That's my problem with the 'variety' in Gears 2, dark10x said it and I agree with him that it slows down the game and detracts from it (cause you just want to be shooting and use cover), especially on multiple playthroughs. I think Halo's gameplay scales very well, from big firefights to close quarters, to vehicles.
As for being a "Halo killer," I'm actually playing through Halo 3 as well right now, and the entertainment you get from the firefights is about the same. Very different games, but I'd say that Bungie really struck gold with their implementation of vehicles, in that they offered a natural breather from the regular combat without actually taking you away from the action. I don't think that will ever be bested.
one thing I'm curious about is why the game doesn't have co-op. I don't know if this is a spoiler or not, butspoiler (click to show/hide)there is only one real section in the game when sev is alone; even in the vehicle sections you have teammates running around near you.[close]
How is the skirmish mode? The removal of bots from FPS multiplayer was something I always hated since I always loved to practice against them. Is it restricted to what you can do in that mode, like could you do 1 on 1 vs a bot if you felt like it?
^ Well, I actually liked and finished the first game
Seriously now, if you could fucking stand the controls in KZ1, this should be heaven. I guess you just have poor taste in games.
I really like that the game let's you see your next checkpoint. Every game needs this. I hate getting lost because all the environment looks the same.
I disagree with dark10x completely. There was nothing wrong with Gears 2's vehicle sections at all. I thought they were a blast to play through.
You got me ::)
Perhaps it is merely the passage of time (the original came out in 2004) and the sheer number of quality FPSs that I have played since the original has changed my perspective, but I don't remember KZ controls feeling like swinging an elephant on the end of a pole. But yeah, I just want to hate on the game. That's why I went out and dropped $400 on a PS3 last night ::)
I really want to like the game more than I do, but the shitty controls just keep getting in the way of the genuinely fun scenarios and well-tuned Veteran difficulty.
Try turning off the crosshairs and see how it changes your game. It worked for me, but it obviously made long range combat a bit dodgier. And I still don't believe that higher aiming sensitivity is for the better in this game, but I guess that's a matter of preference.
swaggaz, I had the same feeling. The aim acceleration feels like you are just swinging wildly about, at all levels of sensitivity. I had good success with long-range combat dues to the preciseness of the assault rifle, but I found close range to be near impossible and thus the shotgun unusable.
i agree. fear 2 pissed me off because i would often not have any idea where to go.
Try turning off the crosshairs and see how it changes your game. It worked for me, but it obviously made long range combat a bit dodgier. And I still don't believe that higher aiming sensitivity is for the better in this game, but I guess that's a matter of preference.
I did that in the demo and it was kinda cool, but didn't really change the way I played much, it just enhanced the presentation. I'll try it out in multiplayer some and hopefully it helps.
Try turning off the crosshairs and see how it changes your game. It worked for me, but it obviously made long range combat a bit dodgier. And I still don't believe that higher aiming sensitivity is for the better in this game, but I guess that's a matter of preference.
I did that in the demo and it was kinda cool, but didn't really change the way I played much, it just enhanced the presentation. I'll try it out in multiplayer some and hopefully it helps.swaggaz, I had the same feeling. The aim acceleration feels like you are just swinging wildly about, at all levels of sensitivity. I had good success with long-range combat dues to the preciseness of the assault rifle, but I found close range to be near impossible and thus the shotgun unusable.
I used the shotgun in the past few rounds and even when I got kills, I didn't feel like I was skillful or anything like that. I don't know if the game has replays, but I'm sure that if you saw it from a third person view, most of the close quarters combat would look ridiculous. It was the most unnatural movement, both as the character alone and relative to the other players in that area.
i agree. fear 2 pissed me off because i would often not have any idea where to go.
actually, FEAR 2 had a really simple, almost distinguished mentally-challenged, way of telling you where to go. It fucking had a giant X on the wall in places to inform you. At first I didn't know if that was the intention since they just seemed like random graffiti, but then I noticed that where I needed to go in places had an X sprayed on the wall. I guess it was so simple that everyone missed it.
By the way, remember the 180 degree quickturn button I wanted the MP to have? Does that make more sense now that you've played it?
did it tell you this in the manual or did they just assume everyone would notice? i wouldn't know since i only rented it
homovonio, didn't you play the demo?
Yeah, and I liked the demo. Figured I'd give the full game a try since everyone's been giving it such praise.
It all just feels like a been there done that game. "OPEN THE FLOOD GATES! OK NOW COVER US FROM ABOVE! OK NOW TAKE OUT THAT TANK WITH AN RPG!"
The dialogue makes me cringe. "HEY PUCKER UP THAT ASSHOLE I CAN SMELL YOU FROM UP HERE!" I know what they're tyring to do, but it doesn't work if you push it too fucking hard, which they're doing.
:-\
I'll end up going back to play it, hoping it'll keep my interest for longer than 20 mins at a time.
The whole game is exactly the same shit, it's very boring.
even though I really like the multiplayer, some aspects of it really make me appreciate how much thought IW put into multiplayer in their games. Just something like the kill cam would be so appreciated here since a lot of times I die and I don't know how.
Agreed, although I don't know how the game would work if the Scout class was available from the start. It'd be a game filled with nothing but Scouts. With the system they have now, people will probably find classes they like other than the most obvious choice, which would be the guy with the one-hit kill weapon and cloaking ability. That one and whichever the class is that gives you the Rocket launcher, those two should have to be earned through hundreds of games. Maybe give people the sniper rifle from the start, but keep the cloaking ability for later. I just can't imagine the game ever moving away from invisibility if it was offered right away.
Also the enemies just use cover too damn much. Why even model their bodies if I'm going to be shooting at the top of their helmets 95% of the time.
Agreed, although I don't know how the game would work if the Scout class was available from the start. It'd be a game filled with nothing but Scouts. With the system they have now, people will probably find classes they like other than the most obvious choice, which would be the guy with the one-hit kill weapon and cloaking ability. That one and whichever the class is that gives you the Rocket launcher, those two should have to be earned through hundreds of games. Maybe give people the sniper rifle from the start, but keep the cloaking ability for later. I just can't imagine the game ever moving away from invisibility if it was offered right away.
they could have just nerfed the sniper rifle and rocket launcher. It's not like we won't see games filled with scouts; they are just delaying the inevitable way multiplayer will be. If the sniper is half as powerful as it was in single player, it's already overpowered in multiplayer. It was one shot kill anywhere on the body.
As for the weapons, I honestly just don't think the sniper rifle or the rocket launchers fit in. Killzone 2 was pretty obviously designed to be an intimate combat game, so these ranged and splash damage weapons feel out of place. Then again, with the exception of UT, I can't stand rocket launchers in any multiplayer game.
Something I haven't been able to parse. Are the unlockable classes stronger than the classes you start with?
I had the same problem with Far Cry and Doom 3. A game built around a showcase engine. I think I'm just done with shooters in general. I'm really hitting the wall here and they just really don't interest me at all.
Swaggaz, you should probably be hating on me for reporting a dirt easy way to rack up experience points and unlock classes in the beta. You could just create a game, password protect it, set some objectives that involved defending something, and let the game run. 200 points per round.
personally, I'm a fan of the counter strike approach.Me too, thats my favorite.
I had the same problem with Far Cry and Doom 3. A game built around a showcase engine. I think I'm just done with shooters in general. I'm really hitting the wall here and they just really don't interest me at all.
Again, that might have been true hadn't they obviously put so much work into the combat and interaction with the enemy force. It's definitely been a safe scenario design so far, but the point to point skirmishes are at the top of the class. But yeah, you have to be interested in a pure shooter experience to get much out of it.
Swaggaz, you should probably be hating on me for reporting a dirt easy way to rack up experience points and unlock classes in the beta. You could just create a game, password protect it, set some objectives that involved defending something, and let the game run. 200 points per round.
Well, technically you can pick up weapons here: just kill the dude who has what you want. :gun
I didn't think it was that much of a problem in the beta, though. The ISA rifle is very good, and people had a tendency to become stupidly emboldened by their class abilities or new weapons, to the point where it made them easier to kill. Except the damned scouts, the cloaking stuff is just too good. Maybe they can nerf the effect a bit.
JESUS CHRIST THIS GAME IS UNCONTROLLABLE
someone give me some sensitivity settings that approximate halo 3's
Thanks swaggaz, we'll have to play together some more. Duckman, what's your PSNID? I'm not sure if I have you or not.
Does this still work? Fuck unlocking shit
JESUS CHRIST THIS GAME IS UNCONTROLLABLE
someone give me some sensitivity settings that approximate halo 3's
:wtf Halo 3 is slower than this. Of course, it gives you strong auto-aim, a massive effective damage area and homing weapons to counter it. Time to hit the tar pits, dinosaurs.
No, they changed it so that you don't get any ranking points when playing by yourself or against bots. I only reported it after I had made sure to rank up to General, I guess I should have just kept quiet about it.
QuoteHalo 3 is slower than this.
what??
So if I teamed up with an IRL friend, could we just both leave our PS3s on and go out to eat or something and come back and have mad points?
you need to revist Halo 3 , it's vastly faster. Not even close to parity let alone being slower. Give it a whirl. Hell if you jack the sensitivity all the way up in Halo it is painfully fast.QuoteWhatever, though. Maybe if people stopped trying to make the game play like some other game, they would have more luck with it? You can tweak the controls until you're blue in the face, it's never going to feel like Halo 3, or COD.
I don't want it to feel like those games, i just want it to feel a little less sluggish. I'm enjoying the game so far (not played much as the wife is about to drop the baby) but even with increased sensitivity i feel like i'm fighting against the controls. I appreciate the feeling of weight angle etc etc.
I haven't gotten that far so maybe shooter fatigue just hasn't had time to set in, but do you hang back when you play, or do you push forward? I feel that the game really shines when you put your balls on the line and pull off some borderline suicidal tactical stunt. Which would account for why I'm not using cover as much as I probably should, but that's what I have Rainbow Six for.
If there is one blatant flaw to this game, it has to be the combat abilities of your team mate. The fact that the Helghast is such a capable enemy only makes it more obvious how shit these ISA guys are.
Swaggaz, you should probably be hating on me for reporting a dirt easy way to rack up experience points and unlock classes in the beta. You could just create a game, password protect it, set some objectives that involved defending something, and let the game run. 200 points per round.developers have gotten used to people doing this in online shooters so you have to also rubberband the controller.
I beat it on Veteran. I'd give it a 7/10. Ok effort.
Check my trophies if you don't believe me
The last encounter of this game is completely fucking atrocious.
Maybe if GG wasn't more concerned with throwing tons of smoke and bloom all over the screen I'd be able to see one of the 6 rocket launching assfucks who are preventing me from poking out for more than a half second at a time.
Or maybe if there was a checkpoint within 10 minutes of this godawful encounter I wouldn't mind trying it again. What a piece of shit this is.
you get upgrades for extra ammo and extra grenades by doing 8 of something. I forget exactly what you had to do, but it's not a class or rank based things, it's badge based.
you get upgrades for extra ammo and extra grenades by doing 8 of something. I forget exactly what you had to do, but it's not a class or rank based things, it's badge based.
How many badges can you wear at once?
Yea the mech was awesome.
I love the claw hand required to get past that last part. Hold down L2 to cover, L1 to aim, R1 to shoot, push forward the left stick to pop out, then press UP ON THE DPAD to zoom in with the sniper. Now that is some AAA shit. At least it keeps you at 5x zoom after you let go of L1.
If you can't pick up your enemies gun, kill them first. They drop their guns after they're fully killed (not lying on the ground waiting to respawn). It took me a bit to figure that out and I'm sure the mortally wounded dudes on the ground who I was running circles around to get their guns were probably laughing at me.
lol @ duck's change of heart on multiplayer :(
Oh, it's just temporary. Well, not the upgrade path stuff, it's really going to take me forever to unlock my favorite badge, and that sucks. This is for people who have a lot of time to sink into games.
Oh, it's just temporary. Well, not the upgrade path stuff, it's really going to take me forever to unlock my favorite badge, and that sucks. This is for people who have a lot of time to sink into games.
Yeah it will. I've only gotten 3 of my revive ribbons and I really want to be able to use health packs. Battles are just too crazy on 32 player games to easily revive people in a firefight. It's so fun though!
Also you suck for using the bot technique to level up really fast. I'm about to unlock the Engineer patch.
Oh, I didn't know you could finsih them off.
Duckman what part of the campaign are you at that is stalling your progress?
Guarantee you that the new Halo 3 maps will get more play from me than this game will. Don't regret the purchase at all though.
I beat it on Veteran. I'd give it a 7/10. Ok effort.
Check my trophies if you don't believe me
grenades bouncing off of your teammates is so fucking annoying. I called someone on my team a big stupid cunt for blocking my grenade and causing me to suicide.
Are you going to get the new maps?
I knew they were fucked up :lolI beat it on Veteran. I'd give it a 7/10. Ok effort.
Check my trophies if you don't believe me
I'm playing through on Veteran and I don't see any trophies specific to Veteran unless they are secret.
Oh, and speaking of controller lag, here is proof why Guerilla sucks and they made K2 much worse than it should be:
http://www.youtube.com/watch?v=5yFa_EZORYo[/url
(http://www.youtube.com/watch?v=5yFa_EZORYo)
Oh, and speaking of controller lag, here is proof why Guerilla sucks and they made K2 much worse than it should be:
http://www.youtube.com/watch?v=5yFa_EZORYo (http://www.youtube.com/watch?v=5yFa_EZORYo)
it's sad that guerrilla won't fix this shit. game could've been epic
I actually really want to play them, the sandbox one in particular. It was part of the reason I was getting Halo Wars, but since deciding to pass on it, I'll wait and see if I pick the map pack up.
I actually really want to play them, the sandbox one in particular. It was part of the reason I was getting Halo Wars, but since deciding to pass on it, I'll wait and see if I pick the map pack up.
Do you guys still play Halo 3 regularly? I should probably give it another shot, maybe the MP will click one of these days.
I actually really want to play them, the sandbox one in particular. It was part of the reason I was getting Halo Wars, but since deciding to pass on it, I'll wait and see if I pick the map pack up.
Do you guys still play Halo 3 regularly? I should probably give it another shot, maybe the MP will click one of these days.
Halo multiplayer is the only console multiplayer FPS I can really get into. Still enjoy playing it, although haven't been on much lately because of SF4.
I got to play some of this tonight. Game looks really nice and is very polished. The only problem is I couldn't aim for shit in that game. The controls feel really awkward, but maybe it's just something you need to get used to.
okay, this is getting really fucking boring.
i seem to be going from one choke point ambush/hold to the next and right now the only thing that's seperating this from a COD game is that the enemies only respawn to finite numbers.
This better pick up fast, because as beautiful as the game is, i'm starting to get reaaaally impatient with it.
Guerrilla doesn't pander to whiny weaklings, good for them. The game controls awesome, get used to it or chicken out.
I cannot fathom anyone trying to argue down that youtube video
Guerrilla doesn't pander to whiny weaklings, good for them. The game controls awesome, get used to it or chicken out.
You're such an idiot sometimes. It's a good game, but there is no way in hell that it controls "awesome," especially with the terrible input lag that's not present in any other PS3 shooters.
okay, this is getting really fucking boring.
i seem to be going from one choke point ambush/hold to the next and right now the only thing that's seperating this from a COD game is that the enemies only respawn to finite numbers.
Eh, I'm starting to get tired of the multiplayer already. I've put in about an hour and a half and I only have 110 points. I'll probably have to play around another hour just to unlock the shotgun. God knows how long for the different classes and sniper.
It doesn't help that I'm being stuck in that massive and open desert map, which is probably the worst multiplayer map I've played in recent history. Maybe it gets better when you get the sniper rifle and you don't have to shoot the enemies (which are never in medium range) with your pea shooter rifle. (oh wait, I'm going to have to play my ass off to unlock that.)
I'll play some more today, but so far the MP is just really unsatisfying. :/
Yeah, I fire off short burst and they work most of the time. Just not in that desert map (which I understand because of the "realism," but then enemies are killing me across the map with their rifles...?)Eh, I'm starting to get tired of the multiplayer already. I've put in about an hour and a half and I only have 110 points. I'll probably have to play around another hour just to unlock the shotgun. God knows how long for the different classes and sniper.
It doesn't help that I'm being stuck in that massive and open desert map, which is probably the worst multiplayer map I've played in recent history. Maybe it gets better when you get the sniper rifle and you don't have to shoot the enemies (which are never in medium range) with your pea shooter rifle. (oh wait, I'm going to have to play my ass off to unlock that.)
I'll play some more today, but so far the MP is just really unsatisfying. :/
The standard ISA rifle is actually pretty good for medium-long range combat. Crouch and use controlled bursts only. I picked off enemies that were nearly all the way across that map last night. Not that it helped my score very much, since I jumped in right as Body Count was ending.
And you do now that you can filter your search by maps, right?
Yeah, I fire off short burst and they work most of the time. Just not in that desert map (which I understand because of the "realism," but then enemies are killing me across the map with their rifles...?)
And I know I can filter, I just haven't been because I want to check out all the maps. And from what I've played so far they're really good; just not that desert map.
As much as I didn't like Halo 3, playing it on Legendary was amazing. The things the AI would do would always impress me. Throwing down a shield grenade to advance to a new cover point, flushing me out with a grenade only to flank me on the other side. It was always a challenge.
The AI here is better than COD4 which is a monster closet, but much much worse than Halo 3s.
Did you play as Helghast or ISA? They really need to tone down the lights of both sides, but the red helghast lanterns can be spotted anywhere.Helghast. I don't think visibility was the problem, I could see whatever blue isa dudes across the map.
QuoteThe Visari Square sequence was a bit much, although it was more frustrating and tiring than boring.
yeah, the square was the start , but it was mainly the part after this. It just seemed to be several linked "man the turret" areas.
I think i just need to break up the play and go throught it bit by bit.
I also unlocked the SMG today and got 75 points in a match with it. That thing is spectacular.
Surprisingly the shotgun is really terrible. It's satisfying when you kill someone, but if you miss a shot in face-to-face combat you're basically screwed. I'll play around with it some more, but meh.
<3 the SMG, though. Seems like the worst weapons in SP are the best in MP.
And I saw a saboteur today and they really seem cheap. There was no indicator to tell if they were a spy or not, and to make it worse they have a shotgun, so you're dead before you realize it.
Can you decapitate people with the shotgun in MP?
And yes it is startlingly easy to find the enemy closet spawns and mow guys down before their AI is turned on
By the way melee combat in this game is a joke
:bow Bridge :bow2Yep. Up until Visari Square I was not really feeling the game, but it really comes into its own afterwards. There are some great levels in there. Also, the AI begins to impress. The final mission has some really impressive AI moments that will both entertain and frustrate you. I'm surprised that people are down on the AI, though, as even early on, it's generally very solid. It's certainly better than the AI in most other shooters (outside of Halo 3, which is still really good, but I think the two are comparable).
:piss ATAC :piss2
Actually, everything after Visari Square has been top notch (the firefight in the shanty town was hot), but Radec Academy has been a letdown. Maybe I'll play some Far Cry 2 to unwind a bit.
edit: :duh I never noticed the tunnel (re: ATAC)
So on a serious level, is there anything to do other then kill kill kill?I don't see what's wrong with that. We have so many games these days trying to throw in every genre and doing them poorly. Gears 2 suffered from this. When you replay the game, it's the core combat that is most enjoyable. That's not to say that I disliked all of that stuff, but it's nice to play a shooter again that focuses entirely on combat.
So on a serious level, is there anything to do other then kill kill kill? Like any rescue missions, or defending type stuff? Maybe even a "Go fix that tank" objective?
By the way, while we're talking about the Shadow Marshal, one thing I did enjoy about killzone was the somewhat classed based campaign. I always picked Rico though, even though he was such an asshole.
I don't see what's wrong with that. We have so many games these days trying to throw in every genre and doing them poorly. Gears 2 suffered from this. When you replay the game, it's the core combat that is most enjoyable. That's not to say that I disliked all of that stuff, but it's nice to play a shooter again that focuses entirely on combat.
Yea, but sometimes you want some mashed potatoes with your steakI'm curious to hear what else you'd like to see in the game.
So on a serious level, is there anything to do other then kill kill kill? Like any rescue missions, or defending type stuff? Maybe even a "Go fix that tank" objective?
By the way, while we're talking about the Shadow Marshal, one thing I did enjoy about killzone was the somewhat classed based campaign. I always picked Rico though, even though he was such an asshole.
Gears of War 2 > Killzone 2I agree. Doesn't mean Killzone 2 is not excellent, however.
I'm surprised that people are down on the AI, though, as even early on, it's generally very solid. It's certainly better than the AI in most other shooters (outside of Halo 3, which is still really good, but I think the two are comparable).
The lack of enemy variety (in looks and behaviors) is another issue that I would raise. It's especially apparent after playing a bunch of Horde last night in Gears 2, a game that throws about a dozen completely different types of enemies at you.Yeah, I totally agree with that. I can't think of another game that does it as well as Gears, however. Halo has good enemy variety, but Gears 2 is the best in that regard. It's actually a HUGE step up from the original Gears as well (which doesn't have much variety). Killzone 2 has more in common with stuff like Crysis, Call of Duty, and other military-ish shooters.
The lack of enemy variety (in looks and behaviors) is another issue that I would raise. It's especially apparent after playing a bunch of Horde last night in Gears 2, a game that throws about a dozen completely different types of enemies at you.
Well, you can't really just add monsters to the mix. You're fighting against a type of human, with the strengths and limitations that comes with that. The times it has thrown in "special" enemies (other than the grenade and rocket dudes) has made for some of the least interesting parts so far. It works in Gears because, well, it's a game about monsters.
QuoteYea, but sometimes you want some mashed potatoes with your steakI'm curious to hear what else you'd like to see in the game.
A lot of shooters in 2008 were hurt by the fact that the developers were so obsessed with including segments that completely move away from the core gameplay. Gears 2 lost a lot of steam in the end, for instance, due to the sudden shift away from the gameplay the series was built upon. A rail shooting segment, riding around on a Brumak, and firing a laser at a terrible final boss? The final level was nearly ruined by this.
Metal Gear Solid 4 is an even better example. The core gameplay was fantastic, but after the first couple of chapters, they insisted on mixing things up to the point that you rarely get the chance to return to what was so great about those first chapters. They felt the need to constantly throw the player into completely different bits that were nowhere near as good.
I'm glad to have a shooter that focuses entirely on the core shooting and doesn't feel the need to completely change the primary foe around halfway through the game. It's a breath of fresh air in this day and age. I don't mind when a few games pull that trick on the player, but it's become far too common these days. It seems to me that, more often than not, the message board majority ends up complaining about such things anyways. Everyone bitched about the flood levels in Halo 3 and the carbon machines in Crysis, for instance. It's not as if Killzone 2 presents the same scenarios over and over again. The final 1/3 of the game is very intense and really kicks up the quality of the encounters (while also tossing in a solid mech sequence).
Again, I don't think KZ2 is "the best ever" or anything, but I think it's a high quality game worthy of praise.
I guess with uber graphics come smaller, more reused areas. Not worth the tradeoff IMO, I like variety. When you play Gears 2 you might as well be visiting 6 or 7 different planets, and they introduce new shit left and right like the rain or the snake or the giant enemies.
Alright, so how do you suppose it should be? Unless you're going to retool the whole thing from a military theme (and in that sub-section, the combat behavior of the basic Helghan grunt is well above the norm) into a freewheeling monster shooter, how exactly would they achieve a variety of the Gears sort?
Besides, considering how meh the Heavy is and how bloody difficult the ATAC was, I'm sure any monster game attempt on their part would just land us with something along the lines of fucking wretches, or those tickers.Quote from: AdmiralViscenI guess with uber graphics come smaller, more reused areas. Not worth the tradeoff IMO, I like variety. When you play Gears 2 you might as well be visiting 6 or 7 different planets, and they introduce new shit left and right like the rain or the snake or the giant enemies.
This might just be a matter of personal taste, though, as I preferred Gears 1 to Gears 2 because it was more focused on section to section combat interspersed with great (theron guards) and shit (wretches) special encounters.
I see this as more of a Ghost Recon Lone Wolf ISA Warfighter, or a Rainbow Six Helghan: The Action Movie. And COD4 SP doesn't have shit on this, variety be damned. Although I could definitely go for a mountainside battle right around now.
Well they had no problem adding those Big Daddy knockoffs you have to shoot in the ass. Why not give us more versions of them, and let us fight the mech that we find laying around in the campaign? Throw in some more of those flying drone guys?
Well they had no problem adding those Big Daddy knockoffs you have to shoot in the ass. Why not give us more versions of them, and let us fight the mech that we find laying around in the campaign? Throw in some more of those flying drone guys?
See, I disliked both the heavy and the ATAC (I assume that's the flying drone). I thought the heavy was their attempt at adding a mini-boss, and it was just aggressively meh. I don't know, it was just too easy, and the whole thing with "shoot at the weak spot" is so damned out of place in a game that prides itself on being punishing and having resourceful, adaptive enemies. Why in the hell is there even a weak spot? You're not supposed to ask questions like that when you're playing a game, but it doesn't mesh with the other content of this game.
I'm sort of starting to hope that the talk about a possible downloadable co-op component wasn't just a load. It's not that it needs it and I don't think all sections would make for good co-op sections, but a section like the bridge, that would have been awesome. Maybe the GRAW approach would be a good compromise.
I could see this problem cropping up, but I would still love to see them tackle this. CO-OP is the one thing Killzone 2 is lacking that I really want more of. I would also like to see more shooters focusing on "horde-like" modes for online play. I HATE the standard online multiplayer in Gears, but I LOVE horde mode.I'm sort of starting to hope that the talk about a possible downloadable co-op component wasn't just a load. It's not that it needs it and I don't think all sections would make for good co-op sections, but a section like the bridge, that would have been awesome. Maybe the GRAW approach would be a good compromise.
after playing the game, i could see possibly why co-op wouldn't work. while the a.i is smart, it isn't as incredibly alert to its surroundings as other games are. in other words, when sneaking around the corner, a helghast soldier wont be standing up against the wall with his gun already pointing at you. it would be too easy to have one player distract them while the other flanks. routine is never fun =/
I'm sort of starting to hope that the talk about a possible downloadable co-op component wasn't just a load. It's not that it needs it and I don't think all sections would make for good co-op sections, but a section like the bridge, that would have been awesome. Maybe the GRAW approach would be a good compromise.
Hey Swaggaz, you should fire up Far Cry 2 for kicks. Playing FC2 after Killzone 2 really made me appreciate things about both games.
http://burbia.com/files/images/saveme1a.individual.jpg
http://burbia.com/files/images/saveme1a.individual.jpg
Wow. Is that a GAF member's window?
I didn't want to be part of the bore hate parade, but I'd rather just replay a game I enjoy than continue fighting the controls.
holy shitThat was probably the worst part of the game. The actual rush for the tank was solid, but once you got the tank, there was basically nowhere to go. You just sat around and took out targets.
this tank mission is fucking terrible. it's almost game ending level of bad.
[youtube=560,345]foathMPLpqw&eurl=http://www.ukresistance.co.uk/[/youtube]
[youtube=560,345]foathMPLpqw&eurl=http://www.ukresistance.co.uk/[/youtube]
That shit is funny?
Can you do chat outside the game if you are in a clan?
Dude 360 is a vulgar word in the filter, I can't name my clan "360 Chatterbox - Buy 360"
stupid fucking flying attack thing boss battle is FUCKING STUPID and terrible and I hate it. STRIKE TWO.
Why can't it be more like the mission on the bridge? That was good, I liked that. Not this bullshit shitty boss battle crap where the boss MOVES LIKE THE WIND and I have to try and keep up with my slow ass turning radius.
Man, the firefight at the end of Tharsis was pretty hot. Although that lightning rifle makes it almost too easy sometimes.
And as if to counter the awesomeness of the battle, Guerrilla just fucking eclipsed Gears 2 in terms of clumsily force-fitted, poorly advised emotional story telling cheese. I can not fucking wait until we get some hot military lone wolf shooter that doesn't force some dumbass squad on me.
And on that note, whoever it is at Guerrilla that insists on keeping this fucking Rico shithole around needs to have his teeth kicked real hard. He sucked in Killzone, and guess what, he still sucks. Fuck Rico.
Got another chance to play again today. I'm trying really hard, but I just can't get used to the aiming. :'(
I don't like their filter options. I'd like to be able to search up to 20 or 24 or something, but it's either up to 16 or up to 32.
I'd also like to know if team selection is allowed, etc before I select a match. I don't know how they managed to make their online setup worse than Gears 1.
Other than Marcus himself, the rest of the characters in Gears were mostly walking stereotypes with shitty lines, which was fine as long as that's all they were supposed to be. Emotional scenes with these man-rhinos could make an avid viewer of SciFi Channel originals cringe, and this scene was actually worse. It's obvious that they wanted it to be like Gears, but they fucked up on giving the characters much personality. Well, other than Rico, and his personality I can live without. The Helghast feel a lot more alive than my squad members, and that can't have been the intention.
On that note, I think the criticism of the voice acting has been largely unfair. The actual voice acting doesn't seem bad at all, it's the implementation and the writing that sucks. Maybe it's more natural in Dutch?
Okie dokie, I think i'm done with this game. They want me to fight some dude with a lightning gun and I have about as much interest in doing that as I do going out and buying a Wii.
I finally unlocked that badge that boosts your score every time you get a body count kill, and it's ridiculously easy to get points now. If you play decently and win a 5-minute BC match you can get around 45 points.
I'm starting to really love the MP, too, similar to how I loved CoD4's MP. PS3 saved
off-topic but I was looking up the game length for the last prince of persia game and it's IGN score is .1 point different than KZ2's score.
That is why point systems don't work for movies and games.
Good to know, or something? :wtf
Will someone please post a poll asking EB if they're experiencing controller lag or not. I have a point to prove to a buddy who seems to think that it's a vocal minority (1%, he said) complaining about the controller input lag, and well, I have to prove him wrong.
Says the guy who hasn't played Halo 3 on Legendary
Happy to bend over for subpar controls, if you have more sense than me and like your fps games lag free then you are a pussy?!
Weak and proud, then?
Leave the game-skill grandstanding to demi
Urgh. Playing COD4 was a big mistake. As cool as KZ2 MP is, it really doesn't have shit on this.What makes you say that, out of curiosity. I never actually enjoyed CoD4 in multi all that much, to be honest (though I can't say I love playing KZ2 online all that much either).
Accessibility? :-X
:piss Being weak and proud :piss2
QuoteAre you guys actually experiencing it, or are you convincing yourselves of it based on a Youtube video?
what?
if you look back in this thread , people mentioned it was slow and clunky ages back.
Question, as i still cannot connect or create any online games, does MP have the same lag?
love how you're practically dead in mp if someone's shooting you from the side because you can't turn fast enough to respond ::)
Something something conservative pussy something something adapt or die something
I have no idea. I suppose it's a mix of satisfying combat and accessibility. I'm not sure what exactly it is about it, but there's something irresistible about COD4 online. KZ2 crushes COD4's campaign with great fury, but even with all its options, depth and obviously incredible visuals, it really doesn't have anything on COD4 online.
Below is a list of fixes included in this patch. There is no new content or new features, but the list is pretty expansive. Check it out:
Stability issue regarding randomly named games resolved.
Stability fix when rapidly tapping (X) can cause crash on spawn-select.
Stability issue regarding Saboteur’s disguise ability resolved.
Stability fix on ‘Creating game’ with a blank name.
Stability fix for repeatedly entering exiting game.
The Ignore list functionality corrected.
Unlock of “Frontrunner” Medal now functioning correctly.
Fix for incorrect award of win to clan not showing for game resolved.
Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
Issue with not being able to defuse the Search and Destroy objective resolved.
HUD issue correction during Assassination mode when playing as a Medic.
Controller input tweaks and modifications.
Fix for auto-lock on of shotgun exploit.
Fix for D-Charge issues in Campaign mode.
How the hell was shotgun lock-on an exploit? They couldn't find that within 5 minutes of QA? :lol
How the hell was shotgun lock-on an exploit? They couldn't find that within 5 minutes of QA? :lol
I guess they didnt think the assist to be that huge :lol
reports on gaf are that the controls feels quicker.
You can do that in the settings.I can't, actually. I try and move the slider and, well, it won't move. And I have no idea why.
love how you're practically dead in mp if someone's shooting you from the side because you can't turn fast enough to respond ::)That's hardly an issue. Was similar in Halo, actually. The ability to surprise someone from behind is OK provided you understand this limitation and work with it. This isn't a defense in favor of Killzone, rather, the slower paced console FPS genre.
Not sure how smart it is to believe GAFers, but apparently, there is now strong auto-aim and they toned down a good chunk of the weightiness.I think it's great that they responded so quickly. I hope it actually addresses the input lag, however, which was really the issue from the beginning.
Hold the stick for a really long time, for some reason that one moves slow as shit instead of being split into 10 blocks.Due to the nature of headsets and microphones, I'd imagine they wanted to avoid potential squeals depending on the type of mic/headset you are using so it forces you to adjust with caution. That's an obvious downside of using an open mic system (rather than supplying a standard mic ala XBOX360).
QuoteNot sure how smart it is to believe GAFers, but apparently, there is now strong auto-aim and they toned down a good chunk of the weightiness.I think it's great that they responded so quickly. I hope it actually addresses the input lag, however, which was really the issue from the beginning.
Quotethere is now strong auto-aim
Oh great, continue the trend of console games holding your hand with everything. Fucking bitch ass pussies.
Just made it to the bridge level. This one is supposed to be hell, right? Oh boy...
Hold the stick for a really long time, for some reason that one moves slow as shit instead of being split into 10 blocks.haha, if that's how it really works I want to give you a medal for saving my eardrums.
The last level is the worst level in the history of video games.
Killzone 2 does bring death very quickly, however. I haven't decided if I like that or not. Honestly, I still think Halo nailed this in a way that no other shooter has.
QuoteI absolutely dread getting to that level.
try it on legendary, it truly is :-X :-X :-X
controls are better. not a huge difference but it's there
also: am I on the infamous "last part" of the game?spoiler (click to show/hide)Just entered some building and the bad dude in the game went invisible.[close]
controls are better. not a huge difference but it's thereAre you fighting in the same room that he's in? If so, yes.
also: am I on the infamous "last part" of the game?spoiler (click to show/hide)Just entered some building and the bad dude in the game went invisible.[close]
Playing some round of body count, I think might be more precise now. I was getting headshots and generally able to tag an enemy even if they surprised me from the side much quicker/better now. I haven't tried single player to tell if that changed. Also, I just figured out that there is a crouch toggle in mutliplayer; that really helps a lot and they should patch that into single player.
I just tried the Killzone 1 demo to remember what that game was like (i returned it a long time ago) and pretty much everything about KZ2 is way better except the lack of multiple characters. Just playing the demo mission with Luger (stealthy), Templar (tactical shooter) and Rico (guns blazing) was a reminder of how different each level felt with each character. It's also hilarious to see all the problems, like not being able to fucking jump over a small ledge, or the frame rate going to shit, or the many other problems the game has. Still, if there is a KZ3, they should really go back to multiple characters with unique play styles.
As a shooter, it's overall fuck awesome, has some of the best skirmishes around, with weapons that feel great and enemies that offer up a real fight for their turf. And obviously the atmosphere helps a lot there. As a complete modern game, however, including things like writing and pacing, it's merely good (but then the medium isn't exactly flourishing with brilliant writing and character development). It's as if the company has matured to become one of the absolute top studios around when it comes to raw combat, but hasn't quite grasped the whole thing with storytelling, and the importance of likable characters. Which is honestly a bit odd, as I don't remember having much of a problem with any of the characters in Killzone, other than Rico. I even liked Luger, which I can't say about any of the characters in this game. The helghast have a hell of a lot more personality.
I think that, much like Halo 2 and 3, I'm going to be enjoying future playthroughs more, on account of being able to focus squarely on the combat without feeling like I might miss out on story by skipping the cutscenes. It's not even that the story is bad, it just feels poorly presented.
About game length, I don't understand how anyone can get through this game that fast. I'm at 8 hours, and I still have some ways to go.
I think what makes it worse was that the backstory seemed so fleshed out and interesting but it was nowhere hinted in the game.
Well, you guys are missing out by playing on Normal. It's not really even about it being more difficult (as in a game like Resistance 2), it just makes the engagements more interesting. Although if reports are to be trusted, I'm about to regret the chosen difficulty setting. So far, so good.
As for characters, the times they have gotten on my nerves have been almost exclusively when the game has attempted to make them out to be very important characters that I should care about. As long as they are in the background, I don't care either way.spoiler (click to show/hide)But I felt more of a loss when Jackson and Co. were nuked in COD4 than I did when the guy that had fought alongside me through half of KZ2 got killed, which I think was a slight failure on Guerrilla's part.[close]
Finally got the game (fucking lazy post, striking for 3 days and being late). Played the first level, liked it a lot. Glad I played the demo a lot so I could jump right into the game and not have any difficulty whatsoever. Started on trooper to not cause too much frustration on first playthrough.
Also, there seemed to be quite a few spots with endless enemy respawns. I hoped this game wouldn't fall for that.
Jesus shitmonkey Christ, the GOD DAMNED rocket launcher STOP USING IT you fucks
Dog shit, only a few matches back this was a totally awesome game, lots of tactics and team efforts for the great win, and now it's just fucking rockets rocket rockets fuck
Oh good, now there are grenade launchers. Fuck this game up its fucking ass. I think I'm going to have to start creating my own games and lock some classes the hell out.
Jesus shitmonkey Christ, the GOD DAMNED rocket launcher STOP USING IT you fucks
Dog shit, only a few matches back this was a totally awesome game, lots of tactics and team efforts for the great win, and now it's just fucking rockets rocket rockets fuck
Oh good, now there are grenade launchers. Fuck this game up its fucking ass. I think I'm going to have to start creating my own games and lock some classes the hell out.
blame the distinguished mentally-challenged level up system that requires people to use that class
No foe is unkillable. Adapt or die, drooling Xfag
What a pussy gamer, unbelievable, he can't adapt and he blames the game and then puts it aside, wow just wow
He hAs you good this time duck.
Oh p.s. Was the kz2 beta the most pointless beta ever? Every single issue should have been caught by moderate play testing, did GG ignore reported issues, or was the beta community a bit rubbish?
I had really bad jaggies at 1080i too, but my 1080p home boy thought I was crazy. Lemme know how your experimentation goes.
also lol @ the justification up above. You must learn to love the 'weird' controls but it's too much to ask to find a counter for a 'cheap' tactic!
If we had a banned site list, I would suggest we add this site:
http://gamingfront.net/article/61/lets-give-killzone-2-game-of-the-year-now/ (http://gamingfront.net/article/61/lets-give-killzone-2-game-of-the-year-now/)
I had really bad jaggies at 1080i too, but my 1080p home boy thought I was crazy. Lemme know how your experimentation goes.
also lol @ the justification up above. You must learn to love the 'weird' controls but it's too much to ask to find a counter for a 'cheap' tactic!
If you can't see the difference between insta-bitching about having to learn something moderately different, and complaining about a game completely changing in nature after hours of playing, then you're far dumber than I thought you were.
Fact is both things are subjective, and will make different people have different opinions. This is why it is stupid to shout down and insult people when they have an issue that you don't, because odds are the next day you will have an issue that they haven't had and then you can't say shit. Or you can be duckman, say shit anyway and not even realize how stupid and hypocritical you sound.
BTW it's far more common to have to 'adapt' to people using 'cheesy' tactics online than to have to adapt to somewhat bizarre control choices. Man up!
I'm not trying to own you, I'm trying to point out to you that you don't have to nuke threads when people express something you disagree with. It's really annoying to see someone try so hard to shut down honest debate, and for you to come back around and try to use this topic as a platform for what you deem bitchworthy is too much to pass up.
Kestastrophe decided to put this game aside and play something else and you said he had shit taste in games. Hello?
I'm well aware that I've lost my temper on this quite a few times and ripped on a lot of people undeservedly
I'm playing in 1080i. Gonna change to 720p, there has to be something wrong here, the game didn't look like this in videos.
edit: ^^^ I'm not getting any aliasing at all, and I'm on 720p. No idea why it looks like that.
Yeah, I think I'm done with KZ2's MP for a while now. I've played it for like 14 hours in one week (top 6 percent, woot) and unlocked all the classes, and since half the maps are shitted up with the assault class I'm just not very motivated to play it now. And I have all of Orange Box to play too (and Civ Rev!), so it's not like I have nothing else to play. Oh well. :-\
Though really, after thinking on it, the assault class is absolutely ridiculous and shouldn't even be in the final product. Why on earth does it have extra health and the boost ability unlocked from the start, especially when you have to put in some significant time to unlock air support, health packs, C4, etc? And then it has a rocket launcher, where you can kill anyone without skill. And then you can pick up your charred enemy's weapon and have a distinct advantage against everyone else with your speed and health. Actually, what place does a rocket launcher even have in KZ2's MP? There aren't any vehicles or other significant, heavily armored things to destroy.
And after all that, why wasn't this class removed or toned down after years of development and testing and a public beta?)
Not everything can be perfect, I suppose. :(
he's like the heavy weapons/demolision/clear-out/damage dealer guy.:lol as opposed to what, like the healing guy or the guy who drops ammo. Sounds like a pretty good all around class, the heavy weapons/demolition/clear-out/damage dealer guy.
he's like the heavy weapons/demolision/clear-out/damage dealer guy.:lol as opposed to what, like the healing guy or the guy who drops ammo. Sounds like a pretty good all around class, the heavy weapons/demolition/clear-out/damage dealer guy.
:bow last level :bow2
Storming Visari's palace is terribly beautiful. The chaos, the fighting and the imagery (the red baniers/flags in the wind) is amazing there. It feels God of Warish in its apocalyptic feel, chaos and intensity, but more 'immersive'.
Game is solid fun. Nothing outstanding so far. Graphics aren't that impressive. But i'm having fun.:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Game is solid fun. Nothing outstanding so far. Graphics aren't that impressive. But i'm having fun.:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Have you guys noticed people selling their Killzone 2's in the GAF sale thread? lol
I tend to always sell games while they still have some resale value, and KZ2 is no different. Lost about $10 including sales tax, but hey. Beats trying to patch together Gamestop promotions to get some resale value out of it.
I tend to always sell games while they still have some resale value, and KZ2 is no different. Lost about $10 including sales tax, but hey. Beats trying to patch together Gamestop promotions to get some resale value out of it.
None of it is true, you disingenuous piece of shit.Game is solid fun. Nothing outstanding so far. Graphics aren't that impressive. But i'm having fun.:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
All true.
Playing on Veteran. Don't like that i can only choose 1 gun to carry. A.I is nice. But RES5 kept getting me back. Right now i could be playing KZ2, but i don't feel like it.
I'll probably leave the game for a time where i'm more excited about balls to the wall action.
That last half was a bit too familiar. 6/10gave it a shot but don't have it in me anymore
Killzone 2's visuals are so above and beyond everything else released this gen that it's not even debatable. The epic battle leading up to Visari's palace was the single greatest looking segment of gaming that I've ever witnessed.
That last half was a bit too familiar. 6/10gave it a shot but don't have it in me anymore
I tend to always sell games while they still have some resale value, and KZ2 is no different. Lost about $10 including sales tax, but hey. Beats trying to patch together Gamestop promotions to get some resale value out of it.
Geez, you sold KZ2 already? I thought you immensely enjoyed the beta (and full game)?
the recent patch made the controls better? :lol
i haven't noticed any great improvement
And did you seriously mention that fucking abomination Resident Evil 5 in the same sentence? The game with shitty controls, shitty gameplay, shitty everything that most everyone is considering a huge disappointment? Take away the "Resident Evil" in the title and nobody would give a shit about that game. It's fucking terrible.
Let me make something clear, you Xfag fuck. I don't like you. If I ever saw you on the street, let it be known that I wouldn't hesitate for one second to put your ass down. It's contrarian, elitist, disingenuous, attention-starved motherfuckers like you that piss me off to no end.
Heh, game feels very much like a cod game to me. At this rate i will never finish it. 30 mins gaming all week, tragicHmm, I find that very interesting. Opinions aside, the way the game handles its enemy encounters and scenario design is really very different from CoD for the most part. Enemies in CoD would either remain stationary (popping up and down to fire at the player) or continuously spawn from a random source until the player crosses a certain point. The majority of battles in Killzone do not present the player with a stream of enemies, rather, bring them out in specifically designed groups similar to Halo. Though there is certainly less variety, you still have a lot of elements of Halo playing out here. Furthermore, like Halo, the game has a fairly solid close-quarters aspect with a very powerful melee and cover to cover action. Most of the encounters are driven by the player in that their length depends heavily upon how the player executes their plan of attack. In CoD, it doesn't matter how quickly you can tackle a group of enemies as that game is more focused on reaching specific points than it is dealing with enemies. The enemy variety falls somewhere between Halo and CoD, however, in that there are different classes of enemies mixed together, but they are not nearly as unique as what Halo presents (though Halo lost some of this with the 3rd game thanks to the removal of the Elites from combat).
Anyways, duckman when you think about the $10 that you lost, it really isn't that different than the $8 that it costs to rent from Blockbuster or other rental store. I often find myself doing the same thing, buying and reselling, as opposed to renting
That said, I have only played COD 1, 2 and 4, so maybe Treyarch's COD games are very different from those three games.No, I think it was intended as an insult. CoD3 and 5 are quite inferior to the others (especially 3).
Killzone 2 demands and rewards coordinated team efforts, got it. Dude could have wrapped that one up in two, maybe three paragraphs.
there's this thing on killzone.com called gamereplay.no shit? that's pretty cool..gonna check it out. like a top down 2d shooter?
it allows you to view 2D top down replays of your past matches. :o
Killzone 2 demands and rewards coordinated team efforts, got it. Dude could have wrapped that one up in two, maybe three paragraphs.A beautiful game rewards coordinated team efforts, but does not demand them.
you expected to view actual gameplay? it's through a web browser dude. It's still pretty cool to me.halo 3 lets you save the videos onto your hdd... i dunno, i was hoping for something like that but i guess this will do
Right, that's realtime (which obviously saves tremendous space). This is through a web browser. They'd have to record video for everything if they were to allow you to view it online. Furthermore, they'd have to save footage from everyone's perspective! For a more advanced top down 2D view, I think it would be more possible but still pretty difficult.you expected to view actual gameplay? it's through a web browser dude. It's still pretty cool to me.halo 3 lets you save the videos onto your hdd... i dunno, i was hoping for something like that but i guess this will do
playing the CoD World at war demo on 360 yesterday, it's amazing to see how responsive those controls are compared to KZ2. I know it's what they intended with KZ2, but CoD4/WoW still have the best dual analog controls. The demo itself was pretty awful though.
at the palace... nearly done.let us know when you take a shit as well, important stuff
footage? you mean... input streams... right?I was actually thinking they were talking about full on footage of the game being played, which was my mistake for skimming over the thread.
Quotelet us know when you take a shit as well, important stuff
indeed it is!
so , i'm at the final encounter.
Have to say, i take it back regarding the COD3 and 5 comparisons because this utter fucking garbage of a level makes the turgid designs of COD3 and 5 look like the work of some master architect.
Sorry Sfags, this game is a mess as far as i'm concerned. The linear shuffling through levels, throwing you behind turrets too often, tossing in the obligatory shuffle-this-way-in-your-vehicle screams all the worst parts of the bad COD series and i STILL don't see anything other than COD. Same picking people off behind cover whilst dealing with rushing enemies, over and over and over. I shall try harder difficulties IF i can be arsed killing the ghei norweigan helgast quench.
Best looking game on PS3, confirmed bog standard single player experience.
Also - given that you do everything with Rico (easily one of the most annoying characters ever to have cpu cycles devoted to them), i am baffled as to why there is no Coop play. baffled.
Just tried online, that was great. Only a short game, but hey. That was much better.
It's really sad to see just how jaded people have become. It almost seems that people around here are only playing games to prove those on the "opposite side" incorrect. People around evilbore swear up and down that it's all tongue and cheek, but I don't buy that anymore. It's pretty clear that people have taken sides and are playing games with expectations based entirely upon combating the loud opinions of a certain group on message boards.
S-distinguished effete fellows, x-distinguished effete fellows, etc etc. Everyone who has selected a side has become unreasonable and goes out of their way to either massively over hype the things available for THEIR console while trashing the hell out of the "competition". I can understand having a preference, but I do not understand the point in playing this little game. I've been guilty of this in the past but have ultimately realized that there is no point in acting this way. I hate the Wii and all that it stands for, as an example, but still purchase and enjoy the few games that DO interest me. I play them without considering what the message boards are going to say about it. It's fun to argue about them later, but I don't enter the games with an opinion already formed (which I believe a lot of people around here are doing).
This doesn't apply specifically to Killzone 2 by any means, by the way, it's just another instance in which I've noticed it. I myself don't think KZ2 is a AAA experience by any means, but it's still a solid shooter. If something like this can be called "crap", well, our standards have run out of control.
Ah well, carry on.
and i do , do i?I don't know, do you? It comes off that way, but then again, a lot of the things I post are misconstrued as well.
and i do , do i?
well, yes, that is fair.
So let me restate : the game is a run of the mill shooter that plays and has level designs akin to a COD on the normal difficulty level.
I will try a higher difficultly level tonight, as i said, i'm getting the odd 20 mins to play games so i wanted to see things through to the end as i have RE5 sitting here.
I'm not dropping the COD thing, it feels exactly like COD to me and that isn't going to change unless the higher difficult injects some magic.
Man, fuck this shit, get outta this thread, and go play RE5!
re5 looks loads better
Yes, i know there is a first person cover system, but the same darting in and out of cover happens in COD just without stickying to the walls the system will let you.
Multiplayer in CoD4 is still amazing and KZ2 can't really compete with it
this I might agree with
KZ2 is still more impressive technically and all that, but some parts of RE5 are insane with how good they look.
re5 looks loads better
killzone 2 is the rare case where the multiplayer is much more interesting than the dull single player.
WTF why do I have to press 4 inputs to shoot a guy while in cover?!?
OTOH, the controls aren't very good. Why did they not make cover attach/attach-off button? I'm using Alternate 2 and the game is so glitchy about holding L2+UP+L1+R1 to shoot. WTF why do I have to press 4 inputs to shoot a guy while in cover?!? Because of this I'm just not using cover much and it's causing me to die a lot.The solution I use is simply letting go of L2 and holding L1 while firing. When you want to return to cover, simply press L2 again while letting off L1. There's rarely a need to actually hold both button simultaneously (unless you want to peak out to the left or right, but in those cases you simply don't have to use iron sights). Try not to get stuck in the rut of just hanging back and trying to pick off enemies at a distance. While you can choose to play this way, it's a lot more fun to keep moving while trying to close in on the enemy. They actually react fairly well to your movements and it feels pretty dynamic as a result.
I think I'm gonna stick with Fear 2 for my FPS needs.FEAR 2, really? :\
My review of this game:
It's an FPS and therefore is lame because all FPSs are lame, the end.
FEAR 2, really? :\
I've finished FEAR 2 myself and while it had its entertaining moments it also suffered from terribly repetitive level design and game play. They toss you into impossibly labyrinth environments and essentially keep repeating the same few encounters over and over again. With the mouse, it's simply a matter of running into a room, engaging slow motion, and clicking on each enemy. The game demands very little from the player and becomes dull as a result. It's a step up from the original game (which was beyond turgid), but still suffers from many of its problems.FEAR 2, really? :\
Really.
How many epic-war shooters have we gotten in this gen? zzzzzz
It's not just KZ2. I couldn't get myself to play COD:WAW or Gears 2 unless it was with another friend.
Add to that the fact that I hate playing shooters with the PS3 controller and I don't see why I shouldn't be playing Fear 2 instead. At least, it's trying to do a different type of shooter, like Far Cry 2.
I've finished FEAR 2 myself and while it had its entertaining moments it also suffered from terribly repetitive level design and game play. They toss you into impossibly labyrinth environments and essentially keep repeating the same few encounters over and over again. With the mouse, it's simply a matter of running into a room, engaging slow motion, and clicking on each enemy. The game demands very little from the player and becomes dull as a result. It's a step up from the original game (which was beyond turgid), but still suffers from many of its problems.
Anyways, Far Cry 2 is an interesting mention. I picked that up around release and tried very hard to get into it, but ultimately found myself unable to enjoy it due to the fact that, again, it was overly repetitive. They repeat the same basic missions throughout the game and compound this with the lengthy travel times using vehicles that are no fun to drive while dealing with a constant stream of nearly identical checkpoint situations. The experience became completely rote after a while. There is always going to be some degree of repetition within any game, of course, but the best games provide a constant stream of fresh challenges for the player. Assassin's Creed suffered from the same problems, really. I'm curious to hear what hooked you in FC2, however, as I'm still wanting to go back to the game some day and give it another shot. The concept is very appealing. If only they allowed co-op...
I suspect Bebpo will become frustrated as hell by the second half of the final mission. I actually thought the game was quite easy on normal up until that point. Unlike some, however, I thought the final challenge was actually pretty good and reminded me of some sort of "horde mode", in a way (dealing with unique waves of enemies). It certainly became frustrating at points, however.
Horde mode has checkpoints lolSo does the last area of KZ2.
Again, i'd say nothing like Horde at all, EVERY BIT like, say, the last part of COD5If the enemies never moved and just stood behind a wall with the occasional suicide attack, I might agree. What made the last area of KZ2 difficult is the fact that enemies did rush you. You couldn't sit around and try to pick everyone off. Each checkpoint brought a different series of enemies into play (which is why I likened it to horde mode). By the end, you have many different types of enemies attacking you in very different ways which forces you to handle all of these different attacks simultaneously. That doesn't really happen in CoD.
I don't wanna say that you played the game wrong but more than a few reviewers commented that Fear 2 was probably meant to be played on the harder setting. When I played the demo, I had no need to use slow-mo at all on the normal setting. Based on what I've read, I assume that's pretty much how the final game would play on normal.I've spent time with both hard and normal difficulties and I really thought it was too easy on both settings. The main difference I found is that you generally have fewer medical supplies on hard (as you need to use them more often). This isn't a problem, however, as there was always a surplus on normal which forced you to skip over a lot of health packs. I really think there is a decent game in there, however, but Monolith just has to work on their level designs. They segment each area into something so impossibly large that it becomes completely unrealistic. I never felt as if I was exploring an actual building, rather, moving through a linear series of hallways and rooms. The fact that the demos for both FEAR games literally mix and match various bits from throughout the game into a single experience should serve as proof that their level design doesn't take realistic structures into account. You could not do this in most games.
What kind of problems did you have with Fear 1? The 1st game, imo, is one of the best shooters in the last 5 years. Although Fear 1 did have some glaring flaws, like repetitive environments and a story that went nowhere, the combat and atmosphere were consistently involving enough to make me look past them.I suppose the problem I had with FEAR is that it simply failed to do anything particularly well to the point of satisfaction. I was able to enjoy FEAR 2 more simply because it felt better to play. FEAR 2 had some dull level designs, but feels like Half-Life 2 in the comparison to the original FEAR. There was absolutely NO variety and the levels themselves were painfully boring and ugly to explore. I still can't believe they released the game as they did. Furthermore, the actual act of shooting the weapons was dulled by the ugly weapon models, poor animation, choppy camera motion, and lack of iron sights. So you have extremely boring level designs, a story that goes nowhere, combat that is nearly ruined by presentation issues, and lack of enemy variety. One or two of those would not ruin the game, but from my point of view, it fell short in every area. I didn't even really find the atmosphere to be particularly engaging. After the likes of NOLF1 and 2, I thought Monolith really dropped the ball with FEAR. Their current approach to level design, whether a limitation in their Jupiter engine or something else entirely, needs to go. I'm tired of boxed in hallways and buildings that serve as walls of a maze.
I enjoyed FC2 because it deviated from the standard FPS in so many ways. The environment, gun mechanics, upgrading system, buddies, all felt fresh. Although I could see how some parts of FC2 might frustrate you, I find that it's a game that gives as much as you're willing to put into it. You're responsible for creating your own fun. Most of the fun I had were from creating new ways to approach missions or experimenting on how to get by checkpoints in the quickest manner. FC2 gives the player lots of flexibilities on how the challenges can be met and that's something very few shooters do.This is an interesting one as I really love certain aspects of FC2. I haven't made enough progress with the game to really pass judgment, I suppose, but I have such a difficult time getting into it. I think the world design is partially at fault. They present an open world game, but it actually feels as if you are constricted by the rocky hills surrounding the entire level. I feel as if this really placed a barrier on the game world and made it feel more like a maze than an open area. I'm still planning to get back to this and really try to enjoy it because it seems like something I would dig.
Checkpoints are few and far between. There is no checkpoint from the part where you rush the upper balcony, take down all the regular guys who are spawning, and taking down the rocket guys. There could have been 1 or 2 more checkpoints in that span. Also I'm pretty sure the balcony-rushing checkpoint does not survive a system restart. You have to start off a bit before that.Yes, but I actually enjoyed it. :\ Reminds me of playing Metal Slug back in the day when you had to perfect your tactics for each individual section/wave. Now, if the entire game had followed this mold, it would have ruined it, but I thought it was a nice way to finish things up. Frustration can lead to distaste in many people, however, so I'm not surprised that people hate it.
3) Not really important but the shotgun is the worst weapon in any fps I've played. In a game like this where you can die in 1 second from close up enemy fire, how useful is a shotgun that doesn't even 100% 1 hit kill a guy a foot from your face? I shoot them in the head and they react and then recover and then kill me before I can get a 2nd shot off. @_@
Er, it makes heads splat. That's some 100% fatality rate right there.
Er, it makes heads splat. That's some 100% fatality rate right there.Yeah, I've never had issues with the shotty. I actually really liked it as it looked and felt cool while 1 shot killing enemies at close range (plus it has the flashlight). I've had great success with it online as well when dealing with smaller choke points.
The AI was also extremely impressive and the overwhelming odds + smarts of the enemy flanks brought the intensity and feeling that you were fighting your way through a real warzone. The gunplay felt extremely good and satisfying when you were taking down the enemies.Yeah, I thought the AI was really interesting to fight. They moved like crazy to the point that you never felt completely safe. This is what I feel separates the game from the CoD series (where enemies mostly just stay in a couple specifics areas and continue to spawn until you've satisfied some condition). Same with the quality of the set pieces. CoD5 is so damn loud and explosive, yet most of the actual on-screen action is boring. I literally fell asleep playing the game once (it was late, but still). :P
There was a flashlight?Yeah, the iron sights button toggles it.
There was a flashlight?Yeah, the iron sights button toggles it.
I had one enemy run up and start meleeing me and I kept firing straight at forward with the shotgun and the blast didn't kill him and he melee'd me to death, lol >_<At least the enemy melee isn't as insane as Call of Duty. :P I remember when those fuckers would run up to you (especially in CoD2) and just start beating on you until you died.
I never figured out how to equip the knife :\Yep, that's how I feel. The original game used context sensitive kills while KZ2 uses a more Halo-like melee system. I don't see any reason for the knife to exist at all.
Plus what is the point of using a knife when you can instantly melee with your weapon out?
Reading this thread made me so glad that I didn't pick up Killzone 2. It's funny how Sony fans are rationalizing KZ2's so-so quailty. They're trying so hard to convince themselves that KZ2 is a great game even though the logical parts of their brains are telling them it's not.
Reading this thread made me so glad that I didn't pick up Killzone 2. It's funny how Sony fans are rationalizing KZ2's so-so quailty. They're trying so hard to convince themselves that KZ2 is a great game even though the logical parts of their brains are telling them it's not.
Reading this thread made me so glad that I didn't pick up Killzone 2. It's funny how Sony fans are rationalizing KZ2's so-so quailty. They're trying so hard to convince themselves that KZ2 is a great game even though the logical parts of their brains are telling them it's not.
Nothing quite like getting the grand assessment of the game from someone who hasn't actually played it. How very EB. I don't know what makes a great game (and I'm personally starting to question the entire genre), but barring mythical standards of the genre, KZ2 is among the best at what it does, even with its shortcomings.
Reading this thread made me so glad that I didn't pick up Killzone 2. It's funny how Sony fans are rationalizing KZ2's so-so quailty. They're trying so hard to convince themselves that KZ2 is a great game even though the logical parts of their brains are telling them it's not.
Are you serious with this shit? Fucking sh!tbin your life.
Reading this thread made me so glad that I didn't pick up Killzone 2. It's funny how Sony fans are rationalizing KZ2's so-so quailty. They're trying so hard to convince themselves that KZ2 is a great game even though the logical parts of their brains are telling them it's not.
Nothing quite like getting the grand assessment of the game from someone who hasn't actually played it. How very EB. I don't know what makes a great game (and I'm personally starting to question the entire genre), but barring mythical standards of the genre, KZ2 is among the best at what it does, even with its shortcomings.
I'm assessing the assessments of people who played the game. 90% of Bebpo's long post on the previous page was about how the controls suck and how the weapons/damage system are unbalanced yet he concluded the game was pretty great.
There's nothing more fundamental to the a FPS's gameplay than its controls. How is it possible to enjoy a FPS when you're constantly hampered by the controls?
If even a PS3 fan like Bebpo had such problems, I strongly doubt that I won't experience the same. Keep in mind that I've always hated using Sony controllers for FPS games.
Unless someone find a way to use KB+M with Killzone 2, it's unlikely I'll try it out until it beomcs a Greatest Hit.Reading this thread made me so glad that I didn't pick up Killzone 2. It's funny how Sony fans are rationalizing KZ2's so-so quailty. They're trying so hard to convince themselves that KZ2 is a great game even though the logical parts of their brains are telling them it's not.
Are you serious with this shit? Fucking sh!tbin your life.
Try not to get so worked up over a forum post, psycho.
1. You haven't played the game.
2. Bepbo is a japanophile "meh I get nausea while playing FPS games meh meh" type dude.
3. The controls are perfectly fine now. They're not an issue whatsoever after the patch, which was weeks ago.
I mean really, what an awful post... "I haven't played it but this guy and that guy say it sucks so it must suck and PS3 fans must be trying to justify it blah blah".
Go back to GameFaqs, you Xfag fuck.
So you're taking into account the fact that he's a PS3 fan, but not the fact that he's admittedly not that into FPS? Yeah, no selective reading going on there. Controls are absolutely different from the magnetic reticle and gun on a stick norm and definitely an acquired taste, but that's about all there is to that. I don't actually think you would like it, especially not if you can't get around the PS3 controller itself, but that has little to do with Sony fanboys supposedly being blind to an imaginary "so-so" quality. Leave the "I just read what some people said and now I'm happy that I never tried it myself" to pros like Jinfash.
Also, I didn't say that I was never going to try KZ2. All I'm saying is that I'm not paying full price for a FPS with funky controls.
It shouldn't be that hard to include an auto-aim assist option. In Halo 1 & 2 on PC, auto-aim is switched off immediately when KB+M is selected.
I've got to say I like auto-aim in console shooters, espeically when they're on the PS3.
I just can't get comfortable enough with the PS3's analog sticks to not require at least a litttle auto aiming help.
KZ2 has massive auto aim, you just have to get the cursor really close to the guy in order to trigger it. It makes for a weird gameplay mechanic where rather than aiming for headshots, you just push the cursor around and try to paint over someone's upper body and let the dot snap to the head. Once you've done this, even if he starts running laterally or whatever your cursor will stay on the head.