Author Topic: kz2  (Read 60325 times)

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cool breeze

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Re: kz2
« Reply #120 on: February 27, 2009, 11:27:27 PM »
Either I'm awesome or everyone on gaf sucks.  Every match I've played for an hour and a half, I was in the lead.

jinxed myself...
« Last Edit: February 27, 2009, 11:34:48 PM by swaggaz »

Jansen

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Re: kz2
« Reply #121 on: February 27, 2009, 11:46:04 PM »
my copy should arrive sometime next week. i even bought a bluetooth headset for my ps3 as well

cool breeze

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Re: kz2
« Reply #122 on: February 28, 2009, 01:21:35 AM »
I got it and have been playing a bit of multiplayer.  I can dig this a hell of a lot more than I did Resistance 2, but I am having trouble aiming.  Any tips on sensitivity?

So far this game isn't going to be beating Halo 3 in my book, but I like it a hell of a lot more than CoD4.

so far I can't say if it beats halo 3 or cod4 in terms of multiplayer for me, but it is the first online fps since CoD4 I can see myself seriously getting into.  Single player wise KZ2 is leagues better than CoD4, Gears 1 and Resistance 1/2; probably on par with Halo 3 and Gears 2 single player.

Kestastrophe

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Re: kz2
« Reply #123 on: February 28, 2009, 01:22:40 AM »
Well, I caved and bought a PS3 tonight, in spite of my better judgment. This game is a piece of shit. The controls are absolutely terrible. It is really hard to describe, but it is almost like they got the acceleration wrong in terms of turn speed or something. Uggh.

jesus, psn has to have the weakest gamers. I only played 4 or 5 games of multi and I was at or near the top in every single game, and this despite the fact that I hate the dualshock design which is giving me hand cramps after my 6 hour gaming session tonight. The mutliplayer is much more fun than the singleplayer, but I still have problems with the aiming and controls. I will be playing for the rest of this week if anyone wants to play, but I am probably going to return or sell the PS3 by the end of the week. what an overpriced piece of shit

PSN ID: DoucheMouth
jon

cool breeze

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Re: kz2
« Reply #124 on: February 28, 2009, 01:38:26 AM »
the aiming is really weird.  In single player I didn't have a problem because it was mainly straight forward and you were never getting attacked from the rear, but multiplayer kinda makes the problems really apparent.  The plays like a slower CoD4 online, except the controls can't really keep up with the action at times.  The slow reloading and momentum in movement is fine with me, it's just the aiming/turning.  I have a hard enough time with dual analog controls already.

Jansen

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Re: kz2
« Reply #125 on: February 28, 2009, 01:43:02 AM »
i've played the demo at least a dozen times and still find the controls awful.

i'm just hoping that aiming and turning speed isn't as bad in MP as it is in SP

duckman2000

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Re: kz2
« Reply #126 on: February 28, 2009, 02:30:34 AM »
the aiming is really weird.  In single player I didn't have a problem because it was mainly straight forward and you were never getting attacked from the rear, but multiplayer kinda makes the problems really apparent.  The plays like a slower CoD4 online, except the controls can't really keep up with the action at times.  The slow reloading and momentum in movement is fine with me, it's just the aiming/turning.  I have a hard enough time with dual analog controls already.

Eh, really? They have changed the controls online quite a bit, it's a lot less "weighted" now. I'm not having much of a problem, but I've only played one game online so far. I actually had some trouble with the Blood Meridian level in SP as it's just slightly different from the Blood Gracht map.

As for SP, it's fucking hot. The Helghast as an enemy force is pure shooter entertainment, in a brutal way. Feels sort of like COD level aggression dropped into a Rainbow/Ghost scenario. Again, though, that's for veteran, I don't know how it works on normal.

Well, I caved and bought a PS3 tonight, in spite of my better judgment. This game is a piece of shit. The controls are absolutely terrible. It is really hard to describe, but it is almost like they got the acceleration wrong in terms of turn speed or something. Uggh.

And this from the guy who liked KZ1.  :wtf
« Last Edit: February 28, 2009, 03:16:18 AM by duckman2000 »

Himu

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Re: kz2
« Reply #127 on: February 28, 2009, 02:34:41 AM »
When I played the demo I just couldn't get used to the controls, probably because I'm not used to playing fps on ps3. RE5 has better controls by far.

So how good is the game? Did Sony finally get their "halo killer"?
IYKYK

duckman2000

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Re: kz2
« Reply #128 on: February 28, 2009, 02:37:01 AM »
It's wicked good. But you sort of have to be interested in a game that does little more than present you with skirmish after skirmish, and as far as I can tell, it never really lets up. There might be some downtime later on, but so far it's been one brutal encounter after the other.

As for being a "Halo killer," I'm actually playing through Halo 3 as well right now, and the entertainment you get from the firefights is about the same. Very different games, but I'd say that Bungie really struck gold with their implementation of vehicles, in that they offered a natural breather from the regular combat without actually taking you away from the action. I don't think that will ever be bested.
« Last Edit: February 28, 2009, 02:43:53 AM by duckman2000 »

FatalT

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Re: kz2
« Reply #129 on: February 28, 2009, 06:25:23 AM »
I unlocked the medic badge in multiplayer yesterday but I'm still only at level 2 or so in the campaign. I'm playing through on Veteran and it's a nice challenge. I can't wait to revive some bitches when I get off work!

Tieno

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Re: kz2
« Reply #130 on: February 28, 2009, 07:39:53 AM »
It's wicked good. But you sort of have to be interested in a game that does little more than present you with skirmish after skirmish, and as far as I can tell, it never really lets up. There might be some downtime later on, but so far it's been one brutal encounter after the other.

As for being a "Halo killer," I'm actually playing through Halo 3 as well right now, and the entertainment you get from the firefights is about the same. Very different games, but I'd say that Bungie really struck gold with their implementation of vehicles, in that they offered a natural breather from the regular combat without actually taking you away from the action. I don't think that will ever be bested.

Yeah, very nicely said. That's my problem with the 'variety' in Gears 2, dark10x said it and I agree with him that it slows down the game and detracts from it (cause you just want to be shooting and use cover), especially on multiple playthroughs. I think Halo's gameplay scales very well, from big firefights to close quarters, to vehicles.

I'd rather have Gears 1 style, where they nail combat and just give you that...than Gears 2, where they nail combat but they make you play through stuff that just isn't that good and you just want to get it over with. It starts to feel like grinding. If gameplay is good enough and you design the scenarios with good pacing it can support that 'lack' of 'variety' (like in Gears 1) just fine and, from the KZ2 demo, I'm expecting that'll be the case too.

I'm glad I got used to the controls before I got my hands on the full game so I can jump in straight away and not have to fumble for first hour or two.
« Last Edit: February 28, 2009, 07:41:48 AM by Tieno »
i

Cheebs

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Re: kz2
« Reply #131 on: February 28, 2009, 10:39:23 AM »
How is the skirmish mode? The removal of bots from FPS multiplayer was something I always hated since I always loved to practice against them. Is it restricted to what you can do in that mode, like could you do 1 on 1 vs a bot if you felt like it?

cool breeze

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Re: kz2
« Reply #132 on: February 28, 2009, 11:06:10 AM »
one thing I'm curious about is why the game doesn't have co-op.  I don't know if this is a spoiler or not, but
spoiler (click to show/hide)
there is only one real section in the game when sev is alone; even in the vehicle sections you have teammates running around near you.
[close]

Kestastrophe

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Re: kz2
« Reply #133 on: February 28, 2009, 11:17:03 AM »
That's it. I reformatted my hdd and wiped all my information from the system, this thing is going back to BestBuy today, after owning it for less than 24 hours. The system exceeded my worst expectations in terms of shittiness. I think I have carpel tunnel from the less than 8 hours of gaming that I got out of the machine between last night and this morning. Apologies to swaggaz and FatalT for the friend request that I sent you this morning, you can just ignore them. I won't be getting a PS3 again any time soon, if ever again. And here I thought Tom Chick's comments about not being motivated to finish the game were just hyperbole.

:bow Tom Chick

*side note: anyone else think that the assault rifle is unbalanced for multiplayer? I mean, I could basically camp half the map away and snipe at enemies. I think that thing is way too accurate for multiplayer.
jon

duckman2000

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Re: kz2
« Reply #134 on: February 28, 2009, 11:20:41 AM »
one thing I'm curious about is why the game doesn't have co-op.  I don't know if this is a spoiler or not, but
spoiler (click to show/hide)
there is only one real section in the game when sev is alone; even in the vehicle sections you have teammates running around near you.
[close]

Not sure. I mean, other than the much likelier option of them simply not having the time and resources to get co-op in on time, the only other thing I could think of is that the game could become very frustrating if one guy falls in battle, and the other dude not having a chance to revive him until the battle is over. It's easy to get pinned down, and you can't just run to the next check-point. But I don't think that is really a valid reason for its absence, so it's probably a matter of resource allocation.

How is the skirmish mode? The removal of bots from FPS multiplayer was something I always hated since I always loved to practice against them. Is it restricted to what you can do in that mode, like could you do 1 on 1 vs a bot if you felt like it?

I've only browsed it, but it seems to have a decent number of features and settings, including bot amount and difficulty.
« Last Edit: February 28, 2009, 11:22:36 AM by duckman2000 »

Bebpo

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Re: kz2
« Reply #135 on: February 28, 2009, 11:35:42 AM »
The graphics are pretty good.  I'm surprised they cut the intro bit on the ship out of the demo; it looks better than the demo section itself.

Only played a little past where the demo ended.  Going to save the game until after I finish SO4.  Aiming still feels weird, but at least the environment feels very immersive unlike a lot of FPS games.

AdmiralViscen

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Re: kz2
« Reply #136 on: February 28, 2009, 12:28:21 PM »
:bow kestastrophe :bow2

Tieno

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Re: kz2
« Reply #137 on: February 28, 2009, 01:13:49 PM »
homovonio, didn't you play the demo?
i

duckman2000

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Re: kz2
« Reply #138 on: February 28, 2009, 01:26:31 PM »
The objectives are standard, but there aren't many shooters out there with firefights this intense. The Helghast is also a very capable and fun enemy to fight. The worst part so far was that small tank section, and that's simply because it interrupted the infantry action.

cool breeze

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Re: kz2
« Reply #139 on: February 28, 2009, 01:28:17 PM »
I still can't get used to the controls online.  I tried slower and faster, nothing is really feeling right to me.  Two big problems:  1) I almost never know how I've been killed, or get killed in a firefight, or even if I do, I don't understand why.  2) if there is a situation I'm going into where I know the solution and exactly what I'm supposed to do, I still can't pull it off like I should be able to.  Like, in this last match there is a guy in a room up the stairs to the right; I know this guy is up there, I have my shotgun out, and I know I could do this if the controls worked for me, but they don't.  Having problems with the controls is a pretty damn big problem to have, but I like every other aspect of the multiplayer (except having to gain ranks to unlock classes), so it's bothering me even more.  If KZ2 was on PC, I could get so much more into it; hell, even if it had CoD4 360 controls (didn't try the PS3 CoD4, so I'm not sure if they held up there) I'd get so much more into it.

Again, everything but the controls for multiplayer is amazing.  It's like a slower CoD4 + TF2, and the modes where you keep switching game types is so awesome and more games need to do this (Saints Row 2 does it as well.)  

duckman2000

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Re: kz2
« Reply #140 on: February 28, 2009, 01:29:39 PM »
Try turning off the crosshairs and see how it changes your game. It worked for me, but it obviously made long range combat a bit dodgier. And I still don't believe that higher aiming sensitivity is for the better in this game, but I guess that's a matter of preference.

Kestastrophe

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Re: kz2
« Reply #141 on: February 28, 2009, 01:30:38 PM »
^ Well, I actually liked and finished the first game, despite its flaws. And with KZ2, I don't really have a problem looking past the game's "me too" and samey nature, as well as some of the design flaws, since the vast majority of games tend to exhibit these. However, the gameplay itself is unforgivable and damn near unplayable. I wish I had the opportunity to try out the demo first, however I did not have that luxury and hence wasted my time and money. The multiplayer is good fun though, even with the shitty shit shit controls. I wanted to like this game so bad  :'(
jon

duckman2000

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Re: kz2
« Reply #142 on: February 28, 2009, 01:33:41 PM »
^ Well, I actually liked and finished the first game

Seriously now, if you could fucking stand the controls in KZ1, this should be heaven. I guess you just have poor taste in games.

Kestastrophe

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Re: kz2
« Reply #143 on: February 28, 2009, 01:35:10 PM »
swaggaz, I had the same feeling. The aim acceleration feels like you are just swinging wildly about, at all levels of sensitivity. I had good success with long-range combat dues to the preciseness of the assault rifle, but I found close range to be near impossible and thus the shotgun unusable.

Seriously now, if you could fucking stand the controls in KZ1, this should be heaven. I guess you just have poor taste in games.


You got me ::)

Perhaps it is merely the passage of time (the original came out in 2004) and the sheer number of quality FPSs that I have played since the original has changed my perspective, but I don't remember KZ controls feeling like swinging an elephant on the end of a pole. But yeah, I just want to hate on the game. That's why I went out and dropped $400 on a PS3 last night  ::)
« Last Edit: February 28, 2009, 01:39:04 PM by Kestastrophe »
jon

duckman2000

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Re: kz2
« Reply #144 on: February 28, 2009, 01:37:40 PM »
It's all about small movements.  You won't have accurate aim and movement when turning 90 degrees in a split second, as you would in most other games. It's not for everyone, but it's perfectly playable.

Bebpo

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Re: kz2
« Reply #145 on: February 28, 2009, 01:38:54 PM »
I really like that the game let's you see your next checkpoint.  Every game needs this.  I hate getting lost because all the environment looks the same.

Jansen

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Re: kz2
« Reply #146 on: February 28, 2009, 01:40:41 PM »
sounds like i wasted some money

ah well, at least the graphics are nice! :(

I really like that the game let's you see your next checkpoint.  Every game needs this.  I hate getting lost because all the environment looks the same.

i agree. fear 2 pissed me off because i would often not have any idea where to go.
« Last Edit: February 28, 2009, 01:42:54 PM by Jansen »

TEEEPO

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Re: kz2
« Reply #147 on: February 28, 2009, 01:41:41 PM »
I disagree with dark10x completely. There was nothing wrong with Gears 2's vehicle sections at all. I thought they were a blast to play through.

i had no problem when flying the tentacle monster but the tank portions were embarrassingly bad.

dammitmattt

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Re: kz2
« Reply #148 on: February 28, 2009, 01:42:12 PM »
I really want to like the game more than I do, but the shitty controls just keep getting in the way of the genuinely fun scenarios and well-tuned Veteran difficulty.

duckman2000

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Re: kz2
« Reply #149 on: February 28, 2009, 01:43:41 PM »
You got me ::)

Perhaps it is merely the passage of time (the original came out in 2004) and the sheer number of quality FPSs that I have played since the original has changed my perspective, but I don't remember KZ controls feeling like swinging an elephant on the end of a pole. But yeah, I just want to hate on the game. That's why I went out and dropped $400 on a PS3 last night  ::)

No offense here, but if you dropped $400 on a PS3 last night, "against your better judgment," that would sound like a prime reason to be less than patient with a game. And KZ1 had absolutely shit controls, which this does not. I already said in the beta thread that it would require adjustment and that some would probably never get accustomed to it, but it is very playable.

That said, I think they could have just left the cover system out. Maybe it's different in later levels, but so far I haven't used the actual cover system much, despite the higher difficulty setting.

I really want to like the game more than I do, but the shitty controls just keep getting in the way of the genuinely fun scenarios and well-tuned Veteran difficulty.

A lot of weaklings in here.  :gloomy

cool breeze

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Re: kz2
« Reply #150 on: February 28, 2009, 01:43:44 PM »
Try turning off the crosshairs and see how it changes your game. It worked for me, but it obviously made long range combat a bit dodgier. And I still don't believe that higher aiming sensitivity is for the better in this game, but I guess that's a matter of preference.


I did that in the demo and it was kinda cool, but didn't really change the way I played much, it just enhanced the presentation.  I'll try it out in multiplayer some and hopefully it helps.

swaggaz, I had the same feeling. The aim acceleration feels like you are just swinging wildly about, at all levels of sensitivity. I had good success with long-range combat dues to the preciseness of the assault rifle, but I found close range to be near impossible and thus the shotgun unusable.

I used the shotgun in the past few rounds and even when I got kills, I didn't feel like I was skillful or anything like that.  I don't know if the game has replays, but I'm sure that if you saw it from a third person view, most of the close quarters combat would look ridiculous.  It was the most unnatural movement, both as the character alone and relative to the other players in that area.


cool breeze

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Re: kz2
« Reply #151 on: February 28, 2009, 01:49:42 PM »
and kz2 really is the best looking console game out there.  I'm still amazed by how good some areas look even in multiplayer.  It's still not as good as Crysis, but it's still very impressive.

i agree. fear 2 pissed me off because i would often not have any idea where to go.

actually, FEAR 2 had a really simple, almost distinguished mentally-challenged, way of telling you where to go.  It fucking had a giant X on the wall in places to inform you.  At first I didn't know if that was the intention since they just seemed like random graffiti, but then I noticed that where I needed to go in places had an X sprayed on the wall.  I guess it was so simple that everyone missed it.


duckman2000

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Re: kz2
« Reply #152 on: February 28, 2009, 01:52:10 PM »
Try turning off the crosshairs and see how it changes your game. It worked for me, but it obviously made long range combat a bit dodgier. And I still don't believe that higher aiming sensitivity is for the better in this game, but I guess that's a matter of preference.


I did that in the demo and it was kinda cool, but didn't really change the way I played much, it just enhanced the presentation.  I'll try it out in multiplayer some and hopefully it helps.

It might, or it might not. It's mostly a matter of just getting used to it though, as annoying as that sounds. You won't ever have that 90 degree split second pin point precisions, but tracking enemies should become a lot more natural once you get used to it. About the unlockables, I'm not sure I'm going to stick with MP, to be honest. I don't have the time needed to get into unlocking these classes.

By the way, remember the 180 degree quickturn button I wanted the MP to have? Does that make more sense now that you've played it? If they made it an over-the-head motion, they wouldn't even need to really sacrifice the "realism."
« Last Edit: February 28, 2009, 01:56:38 PM by duckman2000 »

Purple Filth

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Re: kz2
« Reply #153 on: February 28, 2009, 01:55:16 PM »
Try turning off the crosshairs and see how it changes your game. It worked for me, but it obviously made long range combat a bit dodgier. And I still don't believe that higher aiming sensitivity is for the better in this game, but I guess that's a matter of preference.


I did that in the demo and it was kinda cool, but didn't really change the way I played much, it just enhanced the presentation.  I'll try it out in multiplayer some and hopefully it helps.

swaggaz, I had the same feeling. The aim acceleration feels like you are just swinging wildly about, at all levels of sensitivity. I had good success with long-range combat dues to the preciseness of the assault rifle, but I found close range to be near impossible and thus the shotgun unusable.

I used the shotgun in the past few rounds and even when I got kills, I didn't feel like I was skillful or anything like that.  I don't know if the game has replays, but I'm sure that if you saw it from a third person view, most of the close quarters combat would look ridiculous.  It was the most unnatural movement, both as the character alone and relative to the other players in that area.



it does have something called "battle replay" which you access from your profile on the site.

Jansen

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Re: kz2
« Reply #154 on: February 28, 2009, 01:57:38 PM »
i agree. fear 2 pissed me off because i would often not have any idea where to go.

actually, FEAR 2 had a really simple, almost distinguished mentally-challenged, way of telling you where to go.  It fucking had a giant X on the wall in places to inform you.  At first I didn't know if that was the intention since they just seemed like random graffiti, but then I noticed that where I needed to go in places had an X sprayed on the wall.  I guess it was so simple that everyone missed it.



did it tell you this in the manual or did they just assume everyone would notice? i wouldn't know since i only rented it

cool breeze

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Re: kz2
« Reply #155 on: February 28, 2009, 01:59:13 PM »
By the way, remember the 180 degree quickturn button I wanted the MP to have? Does that make more sense now that you've played it?

with how the controls currently are, it would really help, but if they had a control style more like the games I mentioned before, then there no need for it.  Toggle crouch would also help a lot.

Kestastrophe

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Re: kz2
« Reply #156 on: February 28, 2009, 01:59:50 PM »
jon

duckman2000

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Re: kz2
« Reply #157 on: February 28, 2009, 02:05:57 PM »
If there's anything I've learned about Guerrilla in the past few months, it'd be that they are fairly open to adjusting the game based on feedback. They will never abandon the "weighted" style, but if it's a problem for enough many players, they will adjust it. Online MP lives or dies based on player feedback, so there's no way they would keep something that is generally unpopular. Of course, the first week of the beta was filled with threads asking for COD controls, and later you would find the thread authors arguing against changes.
« Last Edit: February 28, 2009, 02:13:05 PM by duckman2000 »

FatalT

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Re: kz2
« Reply #158 on: February 28, 2009, 02:08:32 PM »

cool breeze

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Re: kz2
« Reply #159 on: February 28, 2009, 02:27:15 PM »
you're pretty good, FatalT1.  At least in the two or so game I played with you earlier, you were on top or near top.  The guy who kept winning those matches was the guy building all those turrets.

did it tell you this in the manual or did they just assume everyone would notice? i wouldn't know since i only rented it

I usually don't read manuals, so I'm not sure.

171 Kills
138 Deaths
« Last Edit: February 28, 2009, 02:31:24 PM by swaggaz »

Jansen

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Re: kz2
« Reply #160 on: February 28, 2009, 02:33:54 PM »
when i get the game please add me to your friends list :(

i currently only have 3 psn friends

duckman2000

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Re: kz2
« Reply #161 on: February 28, 2009, 04:42:33 PM »
Any of you guys play late nights? I don't usually get online until well after Midnight EST.  :gloomy

AdmiralViscen

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Re: kz2
« Reply #162 on: February 28, 2009, 04:48:10 PM »
homovonio, didn't you play the demo?

Yeah, and I liked the demo. Figured I'd give the full game a try since everyone's been giving it such praise.

It all just feels like a been there done that game. "OPEN THE FLOOD GATES! OK NOW COVER US FROM ABOVE! OK NOW TAKE OUT THAT TANK WITH AN RPG!"

The dialogue makes me cringe. "HEY PUCKER UP THAT ASSHOLE I CAN SMELL YOU FROM UP HERE!" I know what they're tyring to do, but it doesn't work if you push it too fucking hard, which they're doing.

 :-\

I'll end up going back to play it, hoping it'll keep my interest for longer than 20 mins at a time.

The whole game is exactly the same shit, it's very boring.

duckman2000

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Re: kz2
« Reply #163 on: February 28, 2009, 04:54:41 PM »
The whole game is exactly the same shit, it's very boring.

I haven't paid much attention to the VA, I'm too busy trying to survive. Maybe it's more evident in the cut-scenes. Seems about on par with Gears dialog, though, with "fuck" in place of "shit." Although there was one scene that felt particularly forced, where we're being informed about some development down the line, and Garza says "fuck" without knowing anything about the situation. Very unrealistic reaction. And I can't say that I'm feeling much of a connection to any of my team mates. The Helghast actually feel a hell of a lot more alive.

AdmiralViscen

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Re: kz2
« Reply #164 on: February 28, 2009, 04:57:56 PM »
I was responding more to the first part of the post, I pay zero attention to shooter stories and characters.

duckman2000

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Re: kz2
« Reply #165 on: February 28, 2009, 05:04:47 PM »
I'll take your word for it, although "boring" has so far not been a term I'd use for anything expect maybe that first tank section (if you can even really call it that); that one was a lot more Resistance than Halo. I'm hoping the mech section is better, or it's back to wishing for a good mech game again.

Did you ever switch back to veteran? Seems like normal would just be a bumrush experience.
« Last Edit: February 28, 2009, 05:06:23 PM by duckman2000 »

cool breeze

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Re: kz2
« Reply #166 on: February 28, 2009, 05:05:53 PM »
even though I really like the multiplayer, some aspects of it really make me appreciate how much thought IW put into multiplayer in their games.  Just something like the kill cam would be so appreciated here since a lot of times I die and I don't know how.

and the new way I would sum up multiplayer: CoD4 + TF2 + the bad parts of Metal Gear Online
« Last Edit: February 28, 2009, 05:07:52 PM by swaggaz »

duckman2000

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Re: kz2
« Reply #167 on: February 28, 2009, 05:09:35 PM »
even though I really like the multiplayer, some aspects of it really make me appreciate how much thought IW put into multiplayer in their games.  Just something like the kill cam would be so appreciated here since a lot of times I die and I don't know how.

On the flipside of that, though, COD4 shocks me with its complete lack of a real clan system, and the game select options feel borderline tyrannical.
That said, I went back to COD4 after a short stint with the KZ2 beta, and I will probably do the same after a couple of weeks of this. I don't know what it is about COD4, but there is a quality to that game online that just can't be beat.

You should probably mention the kill cam thing on the Killzone 2 forum. I don't see how that would take away anything from the game, and I doubt you're the only one wanting it in.
« Last Edit: February 28, 2009, 05:14:51 PM by duckman2000 »

cool breeze

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Re: kz2
« Reply #168 on: February 28, 2009, 05:18:46 PM »
yeah, I thought I didn't want a new IW CoD game so soon, but playing this reminds me of how much I do want it.

and the unlocks are really fucking stupid here.  To unlock new weapons, you just upgrade rank; to unlock classes, you upgrade rank.  To unlock abilities within that class or just general abilities, you need to earn badges.  To earn badges and upgrade that class, you need to to perform specific tasks within that specific class.  So, theoretically the only time you will have the 'true' Killzone 2 multiplayer experience is if you unlock every class and every ability within that class.  It's not like CoD4 either where the abilities are balanced and there to fit your play style; classes actually matter and change how you play the game.  It should have had all the classes at their basic level from the start, then upgrades come in the form of their specific abilities and weapon upgrades. Where it's at now is a bunch of samey people running around killing each other with one or two guys who played enough building turrets, but since no one is a fucking saboteur or assault yet, the only way to defeat this guy is to shoot at the turret.  So you have this guy who has a powerful extra that you don't have a counter yet.  It's not balanced, it's stupid.  I've played for maybe 4 hours online and I'm close to getting the engineer, but that's class 2 out of 6 or something.  It's pretty ridiculous.

duckman2000

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Re: kz2
« Reply #169 on: February 28, 2009, 05:25:07 PM »
Agreed, although I don't know how the game would work if the Scout class was available from the start. It'd be a game filled with nothing but Scouts. With the system they have now, people will probably find classes they like other than the most obvious choice, which would be the guy with the one-hit kill weapon and cloaking ability. That one and whichever the class is that gives you the Rocket launcher, those two should have to be earned through hundreds of games. Maybe give people the sniper rifle from the start, but keep the cloaking ability for later. I just can't imagine the game ever moving away from invisibility if it was offered right away.

AdmiralViscen

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Re: kz2
« Reply #170 on: February 28, 2009, 05:26:01 PM »
I think I need to restart the whole game to change difficulties. Anyway, there are too many cheap parts for me to bother with that shit.


Also the enemies just use cover too damn much. Why even model their bodies if I'm going to be shooting at the top of their helmets 95% of the time.
« Last Edit: February 28, 2009, 05:29:09 PM by AdmiralViscen »

cool breeze

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Re: kz2
« Reply #171 on: February 28, 2009, 05:31:46 PM »
Agreed, although I don't know how the game would work if the Scout class was available from the start. It'd be a game filled with nothing but Scouts. With the system they have now, people will probably find classes they like other than the most obvious choice, which would be the guy with the one-hit kill weapon and cloaking ability. That one and whichever the class is that gives you the Rocket launcher, those two should have to be earned through hundreds of games. Maybe give people the sniper rifle from the start, but keep the cloaking ability for later. I just can't imagine the game ever moving away from invisibility if it was offered right away.

they could have just nerfed the sniper rifle and rocket launcher.  It's not like we won't see games filled with scouts; they are just delaying the inevitable way multiplayer will be.  If the sniper is half as powerful as it was in single player, it's already overpowered in multiplayer.  It was one shot kill anywhere on the body.

in the games I've played, people always just move onto the next class when they get a chance, even if they don't play that class.  People will not heal you in this game even though they picked medic.

duckman2000

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Re: kz2
« Reply #172 on: February 28, 2009, 06:03:05 PM »
Also the enemies just use cover too damn much. Why even model their bodies if I'm going to be shooting at the top of their helmets 95% of the time.

Oh come the fuck on. :lol  Aside from some balcony bunnies that still pop up well often enough to kill, enemies generally react naturally to the situation. Heavy suppression will keep them bunkered or shifting cover, light suppressive fire will have them on the move (often towards you), and a reload or sequence of no firing will embolden them to move and shift into flanking (or sometimes charging) tactics. It's one of the most active and reactive enemy forces I've ever come across in a game.

AdmiralViscen

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Re: kz2
« Reply #173 on: February 28, 2009, 06:05:42 PM »
Oh come the fuck on. :lol



And wow does this anti aircraft gun part sucks shit. What the hell is my objective?

lol, the first time I beat it and didn't realize it because the game killed me after the closing cutscene started. So I did the same shit all over again, magically didn't die in this cutscene and I now know that was the end of that segment.
« Last Edit: February 28, 2009, 06:17:48 PM by AdmiralViscen »

duckman2000

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Re: kz2
« Reply #174 on: February 28, 2009, 06:18:29 PM »
Agreed, although I don't know how the game would work if the Scout class was available from the start. It'd be a game filled with nothing but Scouts. With the system they have now, people will probably find classes they like other than the most obvious choice, which would be the guy with the one-hit kill weapon and cloaking ability. That one and whichever the class is that gives you the Rocket launcher, those two should have to be earned through hundreds of games. Maybe give people the sniper rifle from the start, but keep the cloaking ability for later. I just can't imagine the game ever moving away from invisibility if it was offered right away.

they could have just nerfed the sniper rifle and rocket launcher.  It's not like we won't see games filled with scouts; they are just delaying the inevitable way multiplayer will be.  If the sniper is half as powerful as it was in single player, it's already overpowered in multiplayer.  It was one shot kill anywhere on the body.

Perhaps. On second thought, I think the Saboteur is going to be the most overused class. I can just see whole games filled with nothing but turncoats, that will be real rich. I'd say that limiting the available spots for each class would be one way to control it, but then it'd really suck if you joined late and got stuck with a class you really hate.

As for the weapons, I honestly just don't think the sniper rifle or the rocket launchers fit in. Killzone 2 was pretty obviously designed to be an intimate combat game, so these ranged and splash damage weapons feel out of place. Then again, with the exception of UT, I can't stand rocket launchers in any multiplayer game.
« Last Edit: February 28, 2009, 06:22:47 PM by duckman2000 »

Draft

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Re: kz2
« Reply #175 on: February 28, 2009, 06:23:15 PM »
Something I haven't been able to parse. Are the unlockable classes stronger than the classes you start with?

duckman2000

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Re: kz2
« Reply #176 on: February 28, 2009, 06:27:40 PM »
They have special abilities, such as cloak and disguise. Some of the weapons are more powerful or offer new ways to fight (rocket launcher for splash damage, sniper rifle for ranged combat and SMG for CQB), but the standard ISA rifle is one of the best weapons around so you aren't outclassed by way of equipment.

Draft

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Re: kz2
« Reply #177 on: February 28, 2009, 06:31:20 PM »
That's good.

I was an OG hater of weapon unlocks in COD4 and TF2, but the idea of locking away classes for hours... I mean, Jesus.

duckman2000

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Re: kz2
« Reply #178 on: February 28, 2009, 06:33:22 PM »
I'm not relishing the idea of having to play a shit ton of matches just to unlock my favorite class from the beta, that's for damned sure.

cool breeze

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Re: kz2
« Reply #179 on: February 28, 2009, 06:37:40 PM »
As for the weapons, I honestly just don't think the sniper rifle or the rocket launchers fit in. Killzone 2 was pretty obviously designed to be an intimate combat game, so these ranged and splash damage weapons feel out of place. Then again, with the exception of UT, I can't stand rocket launchers in any multiplayer game.


I think they would fit in if everyone had all the classes from the start.  The game has two ways you can play the multiplayer:  when it is that intimate combat game, kinda like CoD4, just slower with a bit more range to the combat; and then the TF4 / CoD4 hybrid where classes work together and each class has their own purpose.  Right now most games are stuck in the middle, so you have over powered people running around fighting you scrub soldiers.  You don't have balance among individuals and you don't have the rock, paper, scissor type of gameplay found in most class based shooters.

Something I haven't been able to parse. Are the unlockable classes stronger than the classes you start with?

In more ways than one.  Even at the most basic level, there is an actual class that lets you run faster and have more health.  Then there are roundabout ways of getting stronger like the ability to both repair / use manned turrets, plant a sentry and drop portable spawn points.  Even the medic class, the first one you get after the original one, only differs from the default class by limiting the weapons you can use to, arguably, the best one.

but as duckman said, you are given the best all around rifle at the start.

this is the progression tree:



just for reference sake, the most points I've ever seen someone get from a single match was around 150 (so ~70 or so that gets doubled when you win.)

I'm close to unlocking the light machine guns, and after seeing that chart, I think I'm gonna slow down on how much I play multiplayer.  I originally planned to rush and unlock the classes I wanted, but now I see that it won't happen even if I played everyday and all the time, at least not for a while.  It is probably going to be my side multiplayer game now like L4D was a few months ago.
« Last Edit: February 28, 2009, 06:40:48 PM by swaggaz »