THE BORE

General => Video Game Bored => Topic started by: Green Man on March 23, 2009, 09:54:42 AM

Title: Max Payne 3 - Offical
Post by: Green Man on March 23, 2009, 09:54:42 AM
(http://www.rockstargames.com/maxpayne3/images/max_art_bg.jpg)

Quote
The award-winning Max Payne franchise put players in the role of Max Payne, a hard-boiled New York City detective with a penchant for violence, out to avenge the death of his family. The latest installment delivers more of the classic elements and hyper-intense action that fans have come to love, while moving the story of Max in a new direction.

"We’re starting a new chapter of Max's life with this game," said Sam Houser, Founder of Rockstar Games. "This is Max as we’ve never seen him before, a few years older, more world-weary and cynical than ever. We experience the downward spiral of his life after the events of Max Payne 2 and witness his last chance for salvation."

Since leaving the NYPD and New York itself behind, Max has drifted from bad to worse. Double-crossed and a long way from home, Max is now trapped in a city full of violence and bloodshed, using his weapons and instincts in a desperate search for the truth and a way out.

Max Payne 3 will be available in winter 2009 for Xbox 360, PS3 and PC.

Condemned 2 WITH BULLET TIME (http://www.rockstargames.com/maxpayne3/)
Title: Re: Max Payne 3 - Offical
Post by: Herr Mafflard on March 23, 2009, 10:06:13 AM
 :hyper :hyper :hyper

spoiler (click to show/hide)
Why so bald?
[close]
Title: Re: Max Payne 3 - Offical
Post by: Positive Touch on March 23, 2009, 10:08:57 AM
OH MY FUCKING GOD
:hyper :hyper :hyper :hyper :hyper :hyper :hyper
Title: Re: Max Payne 3 - Offical
Post by: Third on March 23, 2009, 10:09:39 AM
No Remedy.
Title: Re: Max Payne 3 - Offical
Post by: Herr Mafflard on March 23, 2009, 10:14:25 AM
Is Dan Houser writing the script?

Title: Re: Max Payne 3 - Offical
Post by: Third on March 23, 2009, 10:16:11 AM
No Remedy.

Yeah, it's Rockstar Vancouver that'll be developing this one. They did Bully, one of the best Rockstar games that has come out recently so I remain mildly hopeful. Though I have to say, they're really making him look alot different then he did. Maybe they're trying to distance themselves from the movie?

I totally forgot about the movie. Guess my mind blocked it away somehow. Thanks for bringing it up. :'(
One of the worst movies I've ever seen. Even worse than Spice World.

Max Payne must redeem himself with MP3. Rockstar will manage, I think.
Just too about about Remedy. I hope Alan Wake is worth it...


Title: Re: Max Payne 3 - Offical
Post by: Herr Mafflard on March 23, 2009, 10:18:43 AM
I hope they keep the comic strip style cutscenes and film noir voiceover.

"The sun rose up with practised bravado..."
Title: Re: Max Payne 3 - Offical
Post by: The Fake Shemp on March 23, 2009, 10:22:50 AM
Max Payne 3: The Sequel To The Moderately Popular IP That Most People Won't Care About
Title: Re: Max Payne 3 - Offical
Post by: demi on March 23, 2009, 11:02:44 AM
Condemned 2 had shitty tacked on multiplayer. Will not buy.
Title: Re: Max Payne 3 - Offical
Post by: maxy on March 23, 2009, 11:13:02 AM
Hmm,looks like crap
Title: Re: Max Payne 3 - Offical
Post by: WrikaWrek on March 23, 2009, 11:26:27 AM
It's the Die hard of videogames to me. Max Payne 1 and 2 are probably the best action games i've ever played. Can't wait.
Title: Re: Max Payne 3 - Offical
Post by: NME on March 23, 2009, 11:58:17 AM
Like Max Payne a lot. I was even tolerant of those wacky levels where you had to tight rope walk across trails of blood.

I never got into Max Payne 2.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on March 23, 2009, 11:59:56 AM
That is not Max Payne  >:(
Title: Re: Max Payne 3 - Offical
Post by: Tucah on March 23, 2009, 12:18:40 PM
I look forward to this.
Title: Re: Max Payne 3 - Offical
Post by: Diunx on March 23, 2009, 01:06:50 PM
Whats with all the negativity in this thread? its fucking max payne!
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on March 23, 2009, 01:19:57 PM
its fucking max payne!

NO! THAT IS NOT THE REAL MAX PAYNE!
Title: Re: Max Payne 3 - Offical
Post by: Brehvolution on March 23, 2009, 01:58:14 PM
More like Maxx Peener amirite!?
Title: Re: Max Payne 3 - Offical
Post by: E-DuB on March 23, 2009, 02:21:06 PM
:bow Year of the Sequel Continues!!!! :bow2

Seriously, huge fan of the first one, never really played the second one. I'll give it a whirl
Title: Re: Max Payne 3 - Offical
Post by: Positive Touch on March 23, 2009, 02:26:09 PM
max changed his look from mp1 to mp2 you fucks

game will rule and anyone who says otherwise can go to hell
Title: Re: Max Payne 3 - Offical
Post by: Bebpo on March 23, 2009, 02:50:47 PM
No Remedy.
No Remedy.
No Remedy.

.
Title: Re: Max Payne 3 - Offical
Post by: HyperZoneWasAwesome on March 23, 2009, 05:49:35 PM
It would be friggin Hi-lar-ious if Alan Wake and this came out in the same week.  Won't happen though, Alan Wake could end up being an Xbox 3 launch title at this point.

But yeah, I'm pumped.  It will be nice at least to get a 3rd person shooter that's not another rip on Gears of War.
Title: Re: Max Payne 3 - Offical
Post by: brawndolicious on March 23, 2009, 05:50:35 PM
Do you think they'll go with a cel-shaded look?
Title: Re: Max Payne 3 - Offical
Post by: brawndolicious on March 23, 2009, 05:55:24 PM
I could see them making it have a noir look.  The story and style of MP is nothing like any of the GTA games.
Title: Re: Max Payne 3 - Offical
Post by: Lafiel on March 23, 2009, 07:21:41 PM
I remain skepticial since remedy isn't involved with this, but this isn't exactly being developed by a b-grade developer, so it could be good.
Title: Re: Max Payne 3 - Offical
Post by: archie4208 on April 03, 2011, 11:52:38 AM
http://i.imgur.com/krdWD.jpg
http://i.imgur.com/l5PDy.jpg
http://i.imgur.com/mLCGI.jpg
http://i.imgur.com/nRda2.jpg
Title: Re: Max Payne 3 - Offical
Post by: Diunx on April 03, 2011, 03:39:03 PM
They put hair back in :rofl and why the fuck is he taking cover? this is fucking max payne players are supposed to jump in head first in slow motion into a group of 15 russian mobsters not hide behind a fucking wall!

Edit: he is still bald! I though bold Payne was just some random enemy :lol
Title: Re: Max Payne 3 - Offical
Post by: duckman2000 on April 03, 2011, 04:20:24 PM
Bald Max is so badass. Hair is for dweebs.
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on April 03, 2011, 04:30:52 PM
If this is a linear game that involves a man running through hallways as things keep exploding, I"m going to give it a miss

However, if it's even remotely Bully-like I will be all up inside Mr. Payne
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on April 03, 2011, 11:35:31 PM
cover system can be fine if they make it dynamic, uh, whatever that means.  There were times in the other two games where I'd stand behind a wall and pop out, so if they let me do things like cover to shot dodge, I'm ok with that.


the worst would be getting rid of quick save/load.  Very fun replaying the same shoot out 10 times in a row to make it look perfect.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on April 06, 2011, 08:45:54 AM
Quicksave/Load works great on PCs, but it's rare to see it implemented well on console, and almost impossible if it hasn't been designed in from the beginning (i.e. PC-to-console ports).

Since the "sound guy" working on Bully 2's soundtrack spilled the beans on that game being in development, and R* Vancouver is apparently doing this, I'm anxious to hear who the hell is supposedly tending the shop on Bully 2...  :maf
Title: Re: Max Payne 3 - Offical
Post by: demi on May 10, 2011, 02:29:13 PM
Looks like garbage
Title: Re: Max Payne 3 - Offical
Post by: Positive Touch on May 10, 2011, 07:16:15 PM
games gonna be fucking awesome, just like the last two
Title: Re: Max Payne 3 - Offical
Post by: Brehvolution on May 10, 2011, 07:30:47 PM
The forearm in that last pic is awful.
Title: Re: Max Payne 3 - Offical
Post by: maxy on September 09, 2011, 08:19:24 AM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/max3_flyer_hostage_640x640.jpg)

http://www.rockstargames.com/maxpayne3/ (http://www.rockstargames.com/maxpayne3/)
Title: Re: Max Payne 3 - Offical
Post by: rodi on September 09, 2011, 11:43:11 AM
For a Max Payne game, the art direction is pretty bad. It really does look like another GTA.  :-\
Title: Re: Max Payne 3 - Offical
Post by: maxy on September 14, 2011, 12:12:37 PM
[youtube=560,345]http://www.youtube.com/watch?v=iRsutBn9zpk[/youtube]
Title: Re: Max Payne 3 - Offical
Post by: Diunx on September 14, 2011, 12:42:57 PM
HOT! although the music doesn't really fit in with the style of the game.
Title: Re: Max Payne 3 - Offical
Post by: Raban on September 14, 2011, 12:51:43 PM
I'm really into that trailer. Get ready for Rockstar's classic, rape-you-with-media-until-release blitz.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on September 14, 2011, 02:47:41 PM
Hearing those string melodies hits the nostalgia chord plenty good
but the setting just doesn't jive with it.
Title: Re: Max Payne 3 - Offical
Post by: Himu on September 14, 2011, 02:58:03 PM
[youtube=560,345]http://www.youtube.com/watch?v=iRsutBn9zpk[/youtube]

i still don't why max payne is now a skin head and is fighting a bunch of darkies. doesn't really seem max payne. feels like a desperate attempt to grab to the dude bro market. when I think of max payne, I think of urban landscapes and 100 floor office buildings.

not to mention, bullet time in 2011 feels painfully outdated.

i just really doubt this will be nearly as good as Max Payne 2, which is a classic as far as I'm concerned.
Title: Re: Max Payne 3 - Offical
Post by: Himu on September 14, 2011, 03:07:45 PM
Pretty much, Max Payne is supposed to be noir. This is Max Payne in name only.
Title: Re: Max Payne 3 - Offical
Post by: duckman2000 on September 14, 2011, 04:18:13 PM
So much awesome

when I think of max payne, I think of urban landscapes and 100 floor office buildings.

I can't spot anything in that trailer that isn't urban.
Title: Re: Max Payne 3 - Offical
Post by: Himu on September 14, 2011, 04:20:41 PM
It's urban. But not American city at night, tall skyscrapers urban.
Title: Re: Max Payne 3 - Offical
Post by: duckman2000 on September 14, 2011, 04:22:04 PM
It's urban. But not American city at night, tall skyscrapers urban.

Well, there are skyscrapers, and there is stuff going down at night.
Title: Re: Max Payne 3 - Offical
Post by: Great Rumbler on September 14, 2011, 05:58:16 PM
Get ready for Rockstar's classic over-hyped, soulless tech demo.

.
Title: Re: Max Payne 3 - Offical
Post by: Raban on September 14, 2011, 06:03:55 PM
>:(
Title: Re: Max Payne 3 - Offical
Post by: Great Rumbler on September 14, 2011, 06:08:57 PM
:teehee
Title: Re: Max Payne 3 - Offical
Post by: Diunx on September 14, 2011, 11:46:40 PM

i just really doubt this will be nearly as good as Max Payne 2, which is a classic as far as I'm concerned.

:bow I finish MP 2 at least once a year.
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on November 17, 2011, 12:14:41 PM
first gameplay (gametrailers flash player is shit but don't think it's on youtube yet)-

http://www.gametrailers.com/video/exclusive-design-max-payne-3/723954

looks pretty cool.  a bit slower than the other Max Payne games, but doesn't look too far removed.
Title: Re: Max Payne 3 - Offical
Post by: maxy on November 17, 2011, 12:58:29 PM
http://www.youtube.com/watch?v=uQdYeLkg38I
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on November 17, 2011, 01:17:55 PM
I like what I see.

I like they didn't remove the health meter.

Title: Re: Max Payne 3 - Offical
Post by: Herr Mafflard on November 17, 2011, 03:15:02 PM
this looks incredible -- and more like max payne than I had anticipated. Just look at that tiny dot reticule!

fuck I want it now

edit: this trailer really made my day -- so happy
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on November 17, 2011, 06:51:31 PM
Man, that initial reveal bit them in the ass hard. This looks like the Max Payne people want.

In other words another case of the internet jumping to conclusions...


(Not a Max Payne fan so I don't really have any dog in this fight)
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on January 18, 2012, 01:43:42 PM
http://www.youtube.com/watch?v=9FTvPSnkV5A
Title: Re: Max Payne 3 - Offical
Post by: chronovore on January 18, 2012, 05:37:24 PM
Day one, I think.

I wonder when GTA V is going to be out. They might not even announce sale date until Max is safely on the shelves, I bet.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on January 18, 2012, 11:15:51 PM

I wonder when GTA V is going to be out.

May 14th, 2013.
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on January 18, 2012, 11:27:36 PM
I still have no idea what they mean by "third person game that feels and plays like a first person game."  I think they just mean third person animation looking natural.  Max Payne 1/2 (and most third person shooters) have the characters moving like tanks.

Looks really cool.  It's a bit psychopath but I appreciate how much attention is given to simply the feel of shooting and movement.  That one part where he shoots the guy twice in the vest is impressive.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on January 21, 2012, 01:11:18 PM

I wonder when GTA V is going to be out.

May 14th, 2013.

Ian pretty sure it's going to be a holiday 2012 launch.
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on January 21, 2012, 01:43:50 PM
I'm thinking GTA5 will be August, just because.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on January 21, 2012, 02:01:21 PM
It's going to be Spring. Just like every other of their big releases this gen.

GTA4 - April 29th
Red Dead Redemption - May 18th
LA Noire - May 17th
Max Payne 3 - May 14th


Title: Re: Max Payne 3 - Offical
Post by: chronovore on February 09, 2012, 09:26:41 PM
It's going to be Spring. Just like every other of their big releases this gen.

GTA4 - April 29th
Red Dead Redemption - May 18th
LA Noire - May 17th
Max Payne 3 - May 14th

So you think it will be Spring 2013? 'Cos they aren't going to put it up against Max Payne 3 and just clobber their own sales in self-competition.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on February 16, 2012, 12:08:30 PM
http://www.youtube.com/watch?v=JTPRPr15sW0
Title: Re: Max Payne 3 - Offical
Post by: Himu on February 16, 2012, 12:15:09 PM
If GTAV uses stuff from this game it could be pretty awesome
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on March 23, 2012, 04:21:59 PM
http://www.youtube.com/watch?v=69iDdW4lGCA
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on March 28, 2012, 01:30:11 PM
http://www.youtube.com/watch?v=16qJPqnu7J4
Title: Re: Max Payne 3 - Offical
Post by: chronovore on April 06, 2012, 03:49:34 PM
I'm just going to have to assume that "Bullet Time only affects players in the line of sight" trick actually works. I can't see it turning out well.
Title: Re: Max Payne 3 - Offical
Post by: HyperZoneWasAwesome on April 06, 2012, 11:36:44 PM
I got no idea how it worked, but Stranglehold (remember that?) had a bullet time-centric competitive multiplayer and it worked really freaking well.  You built it up like a super meter in a fighting game, and were able to slow everyone down and unleash bullet hell upon people while somehow still being at least partially vulnerable.  It didn't break the game and somehow worked more or less like the single player bullet time, it was really impressive but even back then nobody gave a shit about playing it online (just like 90% of retail games multiplayer modes today) and the game itself was forgotten as Midway continued to flail.

It can be done, I don't know how exactly, but there's a successful model to follow out there.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on April 12, 2012, 12:15:08 PM
http://www.youtube.com/watch?v=td7Y6ISS3nk
Title: Re: Max Payne 3 - Offical
Post by: chronovore on April 14, 2012, 02:43:40 AM
Looks like they took the automatically engaged "enforced bullet time" from WANTED: Weapons of Fate. Which I guess were just short Time Crisis sequences, themselves. Anyway, they were my favorite part of WANTED, so I'm happy to see them here.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on April 21, 2012, 06:14:20 PM
http://www.youtube.com/watch?v=QPc9LhKA5C4
Title: Re: Max Payne 3 - Offical
Post by: maxy on April 23, 2012, 03:58:42 PM
(http://i.minus.com/iYrf80aAa6W39.jpg)
Title: Re: Max Payne 3 - Offical
Post by: maxy on April 24, 2012, 03:02:59 AM
Quote
Max Payne 3 PC System Specifications

Operating System:
Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Processor:
Intel Dual Core 2.4 GHZ - i7 3930K 6 Core x 3.06 GHZ / AMD Dual Core 2.6 GHZ - FX8150 8 Core x 3.6 GHZ

RAM:
2GB - 16GB

Video Card:
NVIDIA® 8600 GT 512MB VRAM – NVIDIA® GeForce® GTX 680 2GB VRAM / Radeon HD 3400 512MB VRAM - Radeon HD 7970 3GB VRAM

Sound Card:
100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live

HDD Space:
35 GB
Title: Re: Max Payne 3 - Offical
Post by: maxy on April 24, 2012, 03:35:57 AM
Game is two discs on 360 but Redbox only rents one disc.To make things worse only half of SP campaign is on disc one.
Title: Re: Max Payne 3 - Offical
Post by: Himu on April 24, 2012, 08:09:31 AM
Hahaha fuckin redbox

How long will the new Max Payne be?
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on April 26, 2012, 12:55:35 PM
As a developer, I can honestly say I have no clue how you could ship a PC game at 35gb unless you did, like, uncompressed 1080p movies and didn't compress any of your textures or sound assets. Seriously, HOW

Anyone know the record for largest PC game install?
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 03, 2012, 12:37:33 PM
http://www.youtube.com/watch?v=0-sfaa9FT6Y
Title: Re: Max Payne 3 - Offical
Post by: Eel O'Brian on May 03, 2012, 12:42:37 PM
hmm, looks really similar to the way RDR MP was structured, I'm down with that
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 08, 2012, 12:18:41 AM
I'm starting to get hyped for this even though I've never been a big fan of the series prior.

http://www.youtube.com/watch?v=ZwOdfpYszuo
http://www.youtube.com/watch?v=53Xx_2iAZ7k
Title: Re: Max Payne 3 - Offical
Post by: tiesto on May 10, 2012, 10:44:47 AM
I think every bus stop, bus and taxi in all of SF had an ad for this game. Rockstar is really going all out on advertising this one... the actual game doesn't look bad but I am not feeling what they did to Max. I prefer the design of the original Max even if it's a bit too "nineties".
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 10, 2012, 11:52:34 AM
So, do any of you plan to play the multiplayer fairly regularly? I'm kinda conflicted about buying it. One one hand, the entire game looks awesome and I'm dying to play it on the other hand, I'm not sure if people will play the MP outside of the initial lunch window plus them having so much DLC planned annoys me because it'll split the userbase.

I honestly barely care about the sp but then I never was deep into Max Payne mythos. Its a linear shooter. I doubt its going to be anything I've never played before on that front.  I'm getting it mainly for the mp and some new blood on that front although Rockstar has yet to make a really good competitive MP experience so I'm taking a risk there. Red Dead had amazing co-op stuff but the versus didn't really hook me. I don't see what the problem is with the DLC. It's no different than pretty much any other shooter with DLC. I prefer that companies are at least upfront about what their DLC plans are so I don't really see the problem.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 10, 2012, 12:07:33 PM
http://www.youtube.com/watch?v=GYdALVDztV4
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 10, 2012, 12:35:29 PM
I didn't like the way Gears handled it, mainly because it you didn't buy the DLC, it was harder or impossible to play on Dedicated servers. Back in the day I remember I didn't like how COD: WaW handled it because when you searched it would fail out because it was trying to stick you in a lobby with DLC if you didn't have it. I'm not sure how the recent COD games handle it since I have nearly all the DLC for them. There are more elegant ways to handle it for smart devs. When I play with friends on MW 3 it just deactivates the DLC if we have a mixed group of people who have it and don't have it. If the entire group has it, it tries to put us in lobbies with people that have it.

On GAF I see a lot of people just whining about the very idea of DLC for the game or up front announced DLC which I don't understand the angst at all about. It's some argument that the new price of games is $90 which is a pretty dumb argument to make since map packs for shooter games ain't nothing new.
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on May 13, 2012, 02:24:26 PM
this is impressive:

(http://h13.abload.de/img/insidenlmax2t8isk.gif)

Most games have the guy stuck on or slide down the stairs like it's a ramp
Title: Re: Max Payne 3 - Offical
Post by: demi on May 13, 2012, 03:10:53 PM
TRU is giving 1600pt card w/ purchase. Need to be rewards member.
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 13, 2012, 05:24:30 PM
Okay that animated gif strikes me as remotely awesome
Title: Re: Max Payne 3 - Offical
Post by: Vertigo on May 14, 2012, 08:20:54 AM
It's utterly hilarious but inevitable that people came round to R* way of thinking on this. I'm thinking about places like Gaf that shitted on this game since it was announced. But now all have the customary Max Payne 3 avatars.

No way R* were going to mess this up in any shape or form.

The real dick hardening thing to take from all the gifs and videos we've seen is most of these features with the exception of bullet time will have found their way into GTAV. :drool
Title: Re: Max Payne 3 - Offical
Post by: chronovore on May 14, 2012, 12:18:29 PM
TRU is giving 1600pt card w/ purchase. Need to be rewards member.
What does becoming a rewards member entail? Just signing up for it, or is there a $15 fee like with GameStop's ultimo-subscription model?
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 14, 2012, 12:24:30 PM
The reviews are out. They seem to be good but the Game Trailers review is slightly less dick sucking and probably strikes me as the most honest.

http://www.gametrailers.com/video/review-max-payne-3/730060
Title: Re: Max Payne 3 - Offical
Post by: demi on May 14, 2012, 12:25:13 PM
TRU is giving 1600pt card w/ purchase. Need to be rewards member.
What does becoming a rewards member entail? Just signing up for it, or is there a $15 fee like with GameStop's ultimo-subscription model?

Just sign up.
Title: Re: Max Payne 3 - Offical
Post by: maxy on May 14, 2012, 12:27:14 PM
Reviews are out,7.6 from GT lol


Lots of 8,9 and few 10 elsewhere
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on May 14, 2012, 12:28:09 PM
so far what i've gathered:

it plays like an updated Max Payne which is awesome
the story isn't quite as well told or interesting which is basically what I expected

Won't top Max Payne 2 but seems to be cool. will buy.
Title: Re: Max Payne 3 - Offical
Post by: MyNameIsMethodis on May 14, 2012, 12:30:37 PM
what kind of world do we live in where a 7.6 is now "lol"? fucking xbots and microsoft ruined this industry back when sony ruled a 7.6 was still a fucking awesome game
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on May 14, 2012, 02:06:05 PM
most off-putting criticism I've read is about already bullet sponge enemies growing more resilient as the game progress.  that and long gaps between checkpoints.

Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 14, 2012, 03:35:33 PM
Looks like something I'll Redbox a few months down the line (PS3 version so I can finish the damn game)
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 14, 2012, 03:55:59 PM
http://www.giantbomb.com/quick-look-max-payne-3/17-5971/
Title: Re: Max Payne 3 - Offical
Post by: chronovore on May 14, 2012, 04:41:31 PM
Looks like something I'll Redbox a few months down the line (PS3 version so I can finish the damn game)

How about I buy you a pair of Red Boxers, and you just man up and buy the damned game?
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 14, 2012, 05:01:34 PM
http://www.youtube.com/watch?v=O4Ewyg8HvWU
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 14, 2012, 05:31:58 PM
Looks like something I'll Redbox a few months down the line (PS3 version so I can finish the damn game)

How about I buy you a pair of Red Boxers, and you just man up and buy the damned game?

Since starting his job for wacky indie game company, this is Sho Nuff's new budget: <-->
Since starting his hardcore ninja training, this is the amount of time Sho Nuff has to play anything that isn't AAAAAA+++: <->
Title: Re: Max Payne 3 - Offical
Post by: Eel O'Brian on May 14, 2012, 06:41:37 PM
that map looks kind of boring and small  :-\
Title: Re: Max Payne 3 - Offical
Post by: bork on May 14, 2012, 06:47:36 PM
that map looks kind of boring and small  :-\

It reminds me of Uncharted's multi, but Uncharted has larger maps and it appears that the characters are way less agile in MP3.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 14, 2012, 07:04:18 PM
Game like this needs small maps. It's a low player count and you die quick and you're rolling around and matrix timing half the time. It would be annoying on big maps.


I'm still concerned a bit about the controls. I don't think Rockstar ever nails that aspect 100% in their games.
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on May 14, 2012, 07:26:01 PM
http://www.giantbomb.com/quick-look-max-payne-3/17-5971/

The combat looks great; animations and style is all killer.  The cutscenes, though...total Tony Scott wank  :(

Title: Re: Max Payne 3 - Offical
Post by: rodi on May 15, 2012, 01:52:23 AM
I'm not digging the art direction... it really does look like another Grand Theft Auto. I don't know if it was a good idea getting rid of the comic book type narration. Then again, I haven't played it myself yet so maybe... maybe...

edit: gameplay looks awesome though
Title: Re: Max Payne 3 - Offical
Post by: Bebpo on May 15, 2012, 06:16:53 PM
Is this anything like the first two games?  I loved MP1 & 2 on PC, but the Rockstar name turns me off since I don't really enjoy their games (outside of RDR).  Does it feel like a big flashy hollywood Rockstar game with the usual casual and shallow Rockstar gameplay (the shooting in GTAIV and RDR were not very good).  MP 1 & 2 had awesome gunplay for the time.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 15, 2012, 06:41:01 PM
I didn't get a chance to pick it up today so will do it tomorrow instead.
Title: Re: Max Payne 3 - Offical
Post by: rodi on May 16, 2012, 05:51:47 AM
Played to chapter two, and it's a really good Grand Theft Auto.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 16, 2012, 05:44:34 PM
Still didn't get a chance to pick it up. Will hopefully get around to it tomorrow.

Here's some gameplay footage of that gang wars mp mode which is the story based mp mode.

http://www.youtube.com/watch?v=oiSOFEspwrw
Title: Re: Max Payne 3 - Offical
Post by: Bebpo on May 16, 2012, 06:08:09 PM
A girl on my facebook said "I've never played a videogame before, but I really want to play this Max Payne 3 game"

I don't know what Rockstar puts in the water, but damn they are good at selling their games.
Title: Re: Max Payne 3 - Offical
Post by: rodi on May 17, 2012, 03:07:58 AM
Well, the gameplay is really awesome. The bullet time has really been well implemented into the gun fights - very smooth transitions between the bang-bang-bang and the slooooow buuuuuulleeeet tiiiiiime. Graphics in general are good, and the style that they went for is pretty well done. The style they chose for a Max Payne game was poor, I think. The comic scenes are gone, and the only thing that even closely resembles it is very inconsistent and does more to distract you from what's going on in the cutscenes. The cutscenes are alright. They're straight from Grand Theft Auto. Some mild shaky cam while they follow some fast paced moving around and some dialogue that is also straight out of a Grand Theft Auto game.

Very good game. Bad Max Payne sequel. At least, in my opinion.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 17, 2012, 01:46:49 PM
Got it and played for a bit my early impressions.


- Had to enter three codes for the multi-player stuff. Typical for nowadays but still annoying. Haven't actually tried the multi-player yet.
- Game looks really nice. Playing on 360. Has lots of visual effects like Kane & Lynch 2 but looks better although it only runs at 30 fps of course
- Rockstar controls still wonky. I just don't understand why they don't prioritize making good controls absolutely fundamental. They are okay but nothing really good. Certainly not at the level of Uncharted even which I still thought had control issues itself.
- Has health meter instead of regen health. This is probably some holdover from the old Max Payne games which I barely remember but I don't like it. It makes me play in a very conservative manner and often I slow down time simply to headshot people from cover. A regen system would enable more aggressive play and in a shooter like this, that is what you want to encourage to create all the cool showy looking stuff.
- Checkpoints suck. Not enough of them so if you die, and you die a fair bit, you have to repeat bits over again.
- Atmosphere is good. Has that Rockstar feel which some people hate but I really like. Less of the crazy comic book feel of the older games from what I remember.
- Actual gun fights and set pieces look to be really fun. Its just some of the other annoying bits mentioned above that drag it down. I'm using the free aim mode currently.


Will play some more and try the mp and give more impressions later.

Title: Re: Max Payne 3 - Offical
Post by: demi on May 17, 2012, 01:49:36 PM
Regen health should be banished. F U STONEY
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 17, 2012, 01:54:14 PM
There are games where I think regen health work. And there are games where I think a health pack work better. Since I hold no overt affection for older Max Payne games, I can safely say for me, I would much prefer a regen health system here and I would actually duck and dive the way they intend for me to. Instead I find the need to stick to cover and slow down time to headshot down most enemies until there are an acceptable small amount in the room and then goof around dodging. The moment you expose yourself you start taking damage and you often land exposed after diving and get raped. In that sense, its probably acceptable with a mouse and keyboard where aiming is easier but on free aim its much more difficult. Of course that's probably why they default to soft lock aiming and have an option for hard lock aiming.

I don't like old school for old school sakes in any game. Design your game better.
Title: Re: Max Payne 3 - Offical
Post by: Bebpo on May 17, 2012, 01:58:27 PM
What I'm gathering from you guys:

-bad checkpointing
-rockstar controls
-rockstar "GTA" feel for story/atmosphere

+is fun
+looks nice

Doesn't seem like it's my kind of game, which is what I figured since it was announced.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 17, 2012, 02:01:14 PM
What I'm gathering from you guys:

-bad checkpointing
-rockstar controls
-rockstar "GTA" feel for story/atmosphere

+is fun
+looks nice

Doesn't seem like it's my kind of game, which is what I figured since it was announced.

I'm liking it so far. Whenever I give impressions they always tend to be on the negative side because I like to balance things but I do like it. But yeah, I have a feeling this game isn't for most people. You either have to really like the Rockstar approach or have some strong fondness for the Max Payne character. I'm the former and not the latter. But a lot of people are different.
Title: Re: Max Payne 3 - Offical
Post by: Bebpo on May 17, 2012, 02:04:42 PM
I'm very anti-rockstar.  I loved RDR surprisingly, but otherwise I hate rockstar design and rockstar game culture. 

And I'm a big Max Payne 1 & 2 fan.  Some of the best PC games I played growing up.  Lot of nostalgia there.
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on May 17, 2012, 02:58:32 PM
There are games where I think regen health work. And there are games where I think a health pack work better. Since I hold no overt affection for older Max Payne games, I can safely say for me, I would much prefer a regen health system here and I would actually duck and dive the way they intend for me to. Instead I find the need to stick to cover and slow down time to headshot down most enemies until there are an acceptable small amount in the room and then goof around dodging. The moment you expose yourself you start taking damage and you often land exposed after diving and get raped. In that sense, its probably acceptable with a mouse and keyboard where aiming is easier but on free aim its much more difficult. Of course that's probably why they default to soft lock aiming and have an option for hard lock aiming.

I don't like old school for old school sakes in any game. Design your game better.

Partial health regen works well.  I liked how it was in Deus Ex HR.  By default you have 50% health (100 hp) and health items boost it to full 100% (200 hp).  Other games like Resistance and Riddick do it too by quartering off your health, but those rely on health drops instead of items.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 17, 2012, 03:06:13 PM
Yeah I would prefer some kind of hybrid system. I don't like the idea that I can just die because some random dude a mile away hit me with his gun and not even a sniper rifle or something on a random shot just because I exposed myself for half a second or tried to move.

I would accept it maybe it in an ultra realistic military shooter but not in a game like this.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 17, 2012, 06:58:54 PM
I'm up to Chapter 6 or 7 and I'm really enjoying it myself. The set pieces are great and the combat once you get the hang of it is pretty fun yet challenging in many situations. I take back what I said about the health system. It's fine. I mean any new school gamer is gonna hate it so from a commercial perspective they probably should have offered both options but from a challenge perspective it was the right call. When you pull yourself through a tough situation where you are out of painkillers you feel really good which is nice. And the combat has a real nice sort of sandbox feel to it.

The free aim is a bit tougher but I like the feel and I feel better when I pull off stuff versus the lock stuff so its going to be free aim all the way for me.
Title: Re: Max Payne 3 - Offical
Post by: rodi on May 18, 2012, 04:07:15 AM
I'm very anti-rockstar.  I loved RDR surprisingly, but otherwise I hate rockstar design and rockstar game culture. 

And I'm a big Max Payne 1 & 2 fan.  Some of the best PC games I played growing up.  Lot of nostalgia there.

I'd recommend just renting it for cheap or something then. It definitely has that Rockstar feel to it, nothing is at all stylistically similar to the old Max Payne games.
Title: Re: Max Payne 3 - Offical
Post by: Joe Molotov on May 18, 2012, 10:07:33 AM
Will def pick this game up during a Steam sale.
Title: Re: Max Payne 3 - Offical
Post by: cool breeze on May 18, 2012, 10:15:41 AM
Will def pick this game up during a Steam sale.

same

35 GB download :rock
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 18, 2012, 04:13:58 PM
My copy is ready at Redbox

I'm a filthy poor  :-\
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 18, 2012, 05:09:57 PM
Yeah...obviously, I'm going for the PS3 one because I want to actually finish the game
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 18, 2012, 06:20:52 PM
Up to Chapter 9 now. Man the sound and music is really good stuff. Top notch production values.

My two new relatively minor complaints are that its often hard to detect where you are being shot from and the fact that the game can give you impossible angles sometimes on those last stand painkiller situations. One other annoying thing is that the game often switches out the weapon you had in your hand before and after leaving a cutscene which can screw you in a couple of situations.

Tried the MP. Let's just say this ain't gonna be the next big thing on that front. The controls while acceptable for sp standards (barely) just aren't up to snuff for a top notch mp experience relative to the other games that offer top MP experiences. They feel all muddy and like GTA 4 or RDR when those games shifted to MP. It just isn't tight enough to be best in breed. At least in GTA 4 there was enough open world stuff going on to make it slightly passable but this is as standard a mp mode as you'll fine so it has to hit a higher standard to be acceptable and it doesn't.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on May 18, 2012, 06:33:12 PM
Stoney, what open world stuff are you talking about in GTA IV? The goal-less Free Roam?
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 18, 2012, 06:37:39 PM
Stoney, what open world stuff are you talking about in GTA IV? The goal-less Free Roam?

Free Roam or even the team death match stuff in GTA 4. I mean it never felt right control wise but it was crazy. Big open areas and vehicles made it fun in spite of itself. Max Payne MP is multiplayer filtered through COD but without the great controls and great feel. Nobody would play this when COD is around. At least in significant numbers because it doesn't offer enough different and there are better first and third person shooters.


This is all related to the MP. That being said I haven't tried all the modes or anything and I only played a few games so I'll play so more to see if it was just a bad first impression. I didn't even try the objective modes. Just the team dm.

The single player is really fun and good so far for me.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on May 18, 2012, 07:19:11 PM
I couldn't stand GTA IV's multiplayer, which surprised me; I'd been waiting for GTA multi ever since GTA III! But its lobbies were incoherent jabber-fests with odd voting for choices which could never please everyone...

It was a surprise to see how well they addressed the problems by the time Red Dead Redemption came out. You could choose free-for-all, team matches, campaign missions... it all just flowed really well, and you could move to it to or from Free Roam, which itself had goals.

So my hope is that they've gone more for the RDR model than GTA IV, where there are many different types of gameplay, and all tied together seamlessly.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 18, 2012, 08:12:00 PM
I liked the idea of GTA 4's multiplayer. The problem was it was too open. It was a just mess. It was poorly designed. And the controls sucked. But the idea of driving around in this free world and doing stuff really appealed to me and I played it longer than I probably should have just because of that.

I loved the free roam stuff in RDR. That's good enough to make a separate stand-alone game out of. The competitive multiplayer didn't really do much for me in it.
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 19, 2012, 01:07:31 AM
Boy this game has a lot of cutscenes that you can't skip

Title: Re: Max Payne 3 - Offical
Post by: chronovore on May 19, 2012, 12:39:28 PM
Boy this game has a lot of cutscenes that you can't skip



Gotta hide the loads somehow!

Yeah, you should keep mashin' because sometimes the unskippable trait is only true during loads (in some games -- I haven't bought MP3 yet).
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 19, 2012, 08:18:44 PM
Finished.

This game equals:

Watch cutscene, shoot some dudes
Repeat 500 times

Seriously -- the game mechanic is fun but wow does this game essentially have NO variety. Fortunately the core mechanic of shooting dudes is fun, but it comes very close to overstaying its welcome.

Also the final level is fucking awful and is no fun. Up to that point it's real good though.
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on May 19, 2012, 09:50:42 PM
I was having some issues in the baggage area, shots not registering, getting shot from bad angles, going into Last Stand mode and having no way to shoot anything but the wall.

Once it goes outside it's super awful.
Title: Re: Max Payne 3 - Offical
Post by: Robo on May 19, 2012, 10:50:36 PM
This game equals:

Watch cutscene, shoot some dudes
Repeat 500 times

Seriously -- the game mechanic is fun but wow does this game essentially have NO variety. Fortunately the core mechanic of shooting dudes is fun, but it comes very close to overstaying its welcome.


Sounds like they've kept the spirit of Remedy alive and well.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on May 20, 2012, 04:16:08 PM
Beat it.

I enjoyed it alot. I just wish they had fixed a lot of the annoying or poor stuff to take it from being a good game to a great game.

The controls are just sluggish and input lagish a lot of the times.
I never liked the people hitting you from random crazy distance stuff.
The cover system needed to be a lot better.

etc, etc.

There are like 9 or 10 things I could name that stop it from being great. The biggest issue is that conceptually the game can never decide if it wants to be a strictly cover based shooter or a wild and crazy dive around and bullet time kinda game. Because diving around will get you killed alot. Its safer to play it more conservatively.

The immersion was good and over the top. The setting and scenery and music were great. A lot of very good stuff let down by some flaky controls and inconsistent design.
Title: Re: Max Payne 3 - Offical
Post by: MyNameIsMethodis on May 21, 2012, 10:27:24 PM
http://www.amazon.com/gp/product/B000LM7S2K/ (http://www.amazon.com/gp/product/B000LM7S2K/)

You can buy the SAME shirt max wears in MP3. I just bought one myself. :)

(http://ecx.images-amazon.com/images/I/61Xjjrq3jxL._SX385_.jpg)
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on June 02, 2012, 09:29:02 AM
so uh, i'm in the cemetery. i have to save passos from some thugs. it appears i have about 3 seconds to kill all these dudes and it doesnt give me much bullet time.

i've retried it about a dozen times and passos gets killed every time. i've killed every person i can with my dual pistols in the given amount of time but he still dies. am i doing something wrong?
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on June 02, 2012, 09:34:55 AM
yeah i don't know how this is supposed to be completed. i go into bullet time, shot every person in front of me. by the time i have to reload it cuts to the scene of someone (different person every time) killing passos.

i dunno.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on June 02, 2012, 11:50:16 AM
Yeah I can't recall which part you are talking about. I remember the cemetery level but its a long stage.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on June 02, 2012, 01:50:43 PM
its when passos goes to flank them and shoots one, then it loads you into Max running at the group of hit men as Passos is running away.

i got by it. i had to slow mo jump towards them to stop it from triggering the death animation.

i'm at the end of the game now. combat is getting a bit annoying whatwith the buckets of guys they are being thrown at me that soak up tons of bullets.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on June 02, 2012, 05:53:35 PM
solid experience overall.

Pretty much all of my complaints stem from the fact that the game isn't Max Payne enough. Rockstar injected a lot of GTA/RDR into this game and what we have is a strange combination of that and Max Payne. You can see parts where the MP elements are trying to break free but just can't quite do it. You're given the same tools Max has had in the past but a lot of the time the game punishes you for trying to use them. It appears to be an attempt at being "tactical". But that's not that Max Payne is. A lot can be said in regard to simply doing the same thing over in a sequel and I understand why Rockstar decided to not just copy the Remedy formula however MP2 is pretty much the perfect example of a sequel that retains the same gameplay and tone, yet improves on it considerably and also manages to do deliver an excellent experience.

I've read a few places people have talked about how they appreciate Rockstar not "going the easy route" with MP3. This is something I find odd because what they made is pretty much inline with the kind of experiences they had produced before. The characters, the tone, and the style all feels like GTA. So I could easily argue they they DID go the easy route and just made another one of their games except this one just has some Max Payne stuff in it.

I would imagine it would be MORE difficult for Rockstar to attempt to break their own style and try to create a noir comic-book MP game that is mostly that but has some of their own stuff in it.



So getting by the obvious complaints - the game is fun. there are a few pretty cool set pieces and i really like the quick slow-mo set piece moments. shooting dudes from cover isn't bad however it's a bit janky and i did have some trouble with it on occasion. the combination of cover based shooting and Max Payne style bullet-time is pretty useful, but most of your slow-mo jump moves really aren't. that's the biggest shame here really, the game shouldn't be punishing me for trying to Max Payne it up. so many times i would leap out of cover only to get cut the fuck down. really lame. later in the game the enemies all take up SO MUCH damage and it gets annoying. you pretty much have to be going for headshots all day every day. and then as well, the amount available to you is annoyingly low so you have to shot semi auto style which IS NOT MAX PAYNE. i should be able to DUMP ALL DAY EVERY DAY.


Storywise, it's pretty OK. It's very simple Man on Fire, Michael Mann story. I enjoyed that it didn't hold back from killing off characters. The star obviously is Max and Rockstar does a pretty good job doing the "downward spiral" story. They show him appropriately fucked up from the stuff that happened in the last two games. I think the voice actor for Max does a pretty good job most of the time. the monotone narration isn't as good as before but is still not bad. overall i don't think Rockstar fucked up the Max Payne character... they just didn't write him as well as Remedy did.


so uh, i'll cut this short. essentially:

-Not as good as MP1 or 2
-Shooting is fun
-However needs more Max Payne gameplay and less GTA/RDR gameplay
-Needs less bullet sponge enemies
-Good story and characters
-Overall fun game but not the grand finale and send-off Max Payne deserves

7.5/10



Title: Re: Max Payne 3 - Offical
Post by: Verdigris Murder on June 02, 2012, 06:12:28 PM
solid experience overall.

Pretty much all of my complaints stem from the fact that the game isn't Max Payne enough. Rockstar injected a lot of GTA/RDR into this
game
and what we have is a strange combination of that and Max Payne. You can see parts where the MP elements are trying to break free but just can't quite do it. You're given the same tools Max has had in the past but a lot of the time the
game
punishes you for trying to use them. It appears to be an attempt at being "tactical". But that's not that Max Payne is. A lot can be said in regard to simply doing the same thing over in a
sequel
and I understand why Rockstar decided to not just copy the Remedy formula however MP2 is pretty much the perfect example of a
sequel
that retains the same gameplay and tone, yet improves on it considerably and also manages to do deliver an excellent experience.

I've read a few places people have talked about how they appreciate Rockstar not "going the easy route" with MP3. This is something I find odd because what they made is pretty much inline with the kind of experiences they had produced before. The characters, the tone, and the style all feels like GTA. So I could easily argue they they DID go the easy route and just made another one of their games except this one just has some Max Payne stuff in it.

I would imagine it would be MORE difficult for Rockstar to attempt to break their own style and try to create a noir comic-book MP game that is mostly that but has some of their own stuff in it.



So getting by the obvious complaints - the game is fun. there are a few pretty cool
set pieces
and i really like the quick slow-mo
set piece
moments. shooting dudes from cover isn't bad however it's a bit janky and i did have some trouble with it on occasion. the combination of cover based shooting and Max Payne style bullet-time is pretty useful, but most of your slow-mo jump moves really aren't. that's the biggest shame here really, the game shouldn't be punishing me for trying to Max Payne it up. so many times i would leap out of cover only to get cut the fuck down. really lame. later in the game the enemies all take up SO MUCH damage and it gets annoying. you pretty much have to be going for headshots all day every day. and then as well, the amount available to you is annoyingly low so you have to shot semi auto style which IS NOT MAX PAYNE. i should be able to DUMP ALL DAY EVERY DAY.


Storywise, it's pretty OK. It's very simple Man on Fire, Michael Mann story. I enjoyed that it didn't hold back from killing off characters. The star obviously is Max and Rockstar does a pretty good job doing the "downward spiral" story. They show him appropriately fucked up from the stuff that happened in the last two games. I think the voice actor for Max does a pretty good job most of the time. the monotone narration isn't as good as before but is still not bad. overall i don't think Rockstar fucked up the Max Payne character... they just didn't write him as well as Remedy did.


so uh, i'll cut this short. essentially:

-Not as good as MP1 or 2
-Shooting is fun
-However needs more Max Payne gameplay and less GTA/RDR gameplay
-Needs less bullet sponge enemies
-Good story and characters
-Overall fun game but not the grand finale and send-off Max Payne deserves

7.5/10
Title: Re: Max Payne 3 - Offical
Post by: Verdigris Murder on June 02, 2012, 06:13:29 PM
I got distracted a bit.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on June 02, 2012, 08:56:51 PM
so i played a bit of Max Payne 2 to refresh myself.

the story telling aspect still holds up. Max's dialogue is fantastic and the comic-book style is great. Gameplay wise, obviously it's dated but the way it handles bullet-time is still a lot of fun. i forgot that as you're in bullet time, you actually move faster and faster as it goes and your guns fire more rapidly as well. also: the reload animation in bullet time? amazing.

then i went back and played my favorite chapter in MP3 (the Rodrigo office assault). I purposely played it more Max Payne like, jumping around more and stuff. A lot more fun overall than just sticking to cover. If Rockstar hadn't made Max so fragile and put more emphasis on bullet-time stuff outside of cover I would have liked the game much more than I do now.
Title: Re: Max Payne 3 - Offical
Post by: Sho Nuff on June 02, 2012, 09:06:17 PM
I would love to replay this on the PC but I seriously don't want to watch those cutscenes again.
Title: Re: Max Payne 3 - Offical
Post by: fistfulofmetal on June 02, 2012, 09:42:30 PM
the pc version is really good. awesome image quality and performance.
Title: Re: Max Payne 3 - Offical
Post by: Robo on June 14, 2012, 03:33:27 PM
Borrowed this from a friend and been playing it through the week.  The attention to detail is very impressive—the ornamentation of the surroundings, the seemingly functional layout of the levels, Max sweating through his shirts as the levels progress—and it's just a beautiful game, even if you're not engrossed with romanticized squalor and filth. 

Not a lot to say about the shooting that hasn't been said already: the cover mechanic is very simplistic and for as much as the game is centered on it, it's disappointing that it wasn't fleshed out a bit more.  To use a small example, it would be nice to be able to crouch while in cover.  As it is, Max only contorts his body to his hiding space and occasionally it creates some inconvenient shooting angles and some awkward positions as you're moving from one station to another.  The diving remains useful, but not abuse-able as in past games.  I find myself using it quite a lot—I've seen others mention they feel it's useless, but it's a pick-your-moment sort of thing and while it can very easily get you killed if your timing is wrong or there isn't enough space, it does guarantee you to get some bullet time shots off without getting hit whatsoever—something regular slo-mo can't do.  Whether it is-or-isn't "Max Payne" enough doesn't interest me in the slightest.  In either case, the checkpoints are typically very forgiving and encourage risky play.

The story is decent enough, and it damn well better be with the absurd number of unskippable cutscenes.  I'm dreading a replay—the opening cutscene of Chapter 1 alone is a good 10 minutes before jumping to the action.  I could knitpick the lame Tony Scott-esque stylization of the cutscenes and overuse of visual effects, but I won't, and I appreciate them going head-first with the homage in some small way.

All in all, for a game that boils down to, as Sho Nuff said, a little bit of pew pew, followed by a little bit of story, ad nauseam, it's inexplicably fun.  What it lacks in gameplay variety, it makes up with a wide assortment of interesting locations, unique shoot-out situations and endlessly satisfying violence.

Title: Re: Max Payne 3 - Offical
Post by: chronovore on June 16, 2012, 01:14:18 AM
Has anyone here spent any time in the multiplayer? It's that which I'm most curious about.
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on June 16, 2012, 01:16:53 AM
Has anyone here spent any time in the multiplayer? It's that which I'm most curious about.

I tried it for a bit but went back to battlefield and mw3. It didn't hook me.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on June 16, 2012, 01:35:19 PM
I loved RDR's mp, and am hoping MP3 is similar.

On the other hand, GTA IV's problems driven by lobby-owner/vocal-voter sessions kept me from loving that mp. Otherwise I would have been pretty stoked with it, I think.

Did you play much Red Dead Redemption mp, or GTA IV's?
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on June 17, 2012, 12:56:45 AM
I loved RDR's mp, and am hoping MP3 is similar.

On the other hand, GTA IV's problems driven by lobby-owner/vocal-voter sessions kept me from loving that mp. Otherwise I would have been pretty stoked with it, I think.

Did you play much Red Dead Redemption mp, or GTA IV's?

the matchmaking portion of the game is pretty typical to most shooters out there. It divides the community into free look versus soft lock. I guess if I was to pick one it more reminds me of RDR with bullet time but then I didn't like the competitive mp part of that game either so maybe this will click more with you.
Title: Max Payne 3 - Offical
Post by: chronovore on June 26, 2012, 11:03:25 AM
I'm waiting on my friend's copy... Actually, is there an "online pass" for this title, or is it online capable even when playing used?
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on June 26, 2012, 02:49:35 PM
I don't think there is an online pass.
Title: Re: Max Payne 3 - Offical
Post by: Robo on June 26, 2012, 03:15:56 PM
Finished it on Hard, going through each chapter on Medium now to grab the shooting achievements, clues and gun parts I missed the first time around.  I'll probably wait a few months before I do the Hardcore or New York Minute runthroughs; not sure I can watch all those cutscenes again.

If you didn't play this game on Free Aim, you're really missing out.  Soft and Hard Lock take an already overly-simplistic set of mechanics and effectively put them on auto-pilot.
Title: Re: Max Payne 3 - Offical
Post by: Huff on August 09, 2012, 10:22:51 AM
Not really enjoying this. Just got up to ch. 7. Just feels slow, clunky, and kinda boring
Title: Re: Max Payne 3 - Offical
Post by: Joe Molotov on August 09, 2012, 11:03:39 AM
So how garbage is the Season Pass DLC? On a scale of 1 to 10, with 1 being a Taco Bell wrapper with a little bit of cheese stuck to it and 10 being a wet turd.
Title: Re: Max Payne 3 - Offical
Post by: demi on August 09, 2012, 11:04:48 AM
1

wait that's good right?

Then 10
Title: Re: Max Payne 3 - Offical
Post by: Andrew. on August 14, 2012, 07:15:07 PM
This game is still my GOTY. I look at the Max statue every morning as I'm droppin the usual 7am deuce.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on March 23, 2013, 11:12:29 PM
solid experience overall.

Pretty much all of my complaints stem from the fact that the game isn't Max Payne enough. Rockstar injected a lot of GTA/RDR into this game and what we have is a strange combination of that and Max Payne. You can see parts where the MP elements are trying to break free but just can't quite do it. You're given the same tools Max has had in the past but a lot of the time the game punishes you for trying to use them. It appears to be an attempt at being "tactical". But that's not that Max Payne is. A lot can be said in regard to simply doing the same thing over in a sequel and I understand why Rockstar decided to not just copy the Remedy formula however MP2 is pretty much the perfect example of a sequel that retains the same gameplay and tone, yet improves on it considerably and also manages to do deliver an excellent experience.

I've read a few places people have talked about how they appreciate Rockstar not "going the easy route" with MP3. This is something I find odd because what they made is pretty much inline with the kind of experiences they had produced before. The characters, the tone, and the style all feels like GTA. So I could easily argue they they DID go the easy route and just made another one of their games except this one just has some Max Payne stuff in it.

I would imagine it would be MORE difficult for Rockstar to attempt to break their own style and try to create a noir comic-book MP game that is mostly that but has some of their own stuff in it.



So getting by the obvious complaints - the game is fun. there are a few pretty cool set pieces and i really like the quick slow-mo set piece moments. shooting dudes from cover isn't bad however it's a bit janky and i did have some trouble with it on occasion. the combination of cover based shooting and Max Payne style bullet-time is pretty useful, but most of your slow-mo jump moves really aren't. that's the biggest shame here really, the game shouldn't be punishing me for trying to Max Payne it up. so many times i would leap out of cover only to get cut the fuck down. really lame. later in the game the enemies all take up SO MUCH damage and it gets annoying. you pretty much have to be going for headshots all day every day. and then as well, the amount available to you is annoyingly low so you have to shot semi auto style which IS NOT MAX PAYNE. i should be able to DUMP ALL DAY EVERY DAY.


Storywise, it's pretty OK. It's very simple Man on Fire, Michael Mann story. I enjoyed that it didn't hold back from killing off characters. The star obviously is Max and Rockstar does a pretty good job doing the "downward spiral" story. They show him appropriately fucked up from the stuff that happened in the last two games. I think the voice actor for Max does a pretty good job most of the time. the monotone narration isn't as good as before but is still not bad. overall i don't think Rockstar fucked up the Max Payne character... they just didn't write him as well as Remedy did.


so uh, i'll cut this short. essentially:

-Not as good as MP1 or 2
-Shooting is fun
-However needs more Max Payne gameplay and less GTA/RDR gameplay
-Needs less bullet sponge enemies
-Good story and characters
-Overall fun game but not the grand finale and send-off Max Payne deserves

7.5/10

I only played a bit of MP1, never played MP2, but can agree with your criticisms despite lacking those experiences.

I've just finished Act 1, am a couple of chapters into Act 2. I get bit in the ass by bad angles for the "revenge cam" or whatever it's called. I have a lot of trouble figuring out if I'm supposed to be firing from cover or jump-dodge shooting into their midst. I always feel short on Painkillers, and am frustrated that there wasn't a tutorial or in-game message covering what the difference was between "revenge cam" and "you're just fucking dead."

As for Rockstar's Oscar-Level Story™, as a fan of crime fiction in general and noir in particular, the story is interesting and the movies themselves are stylistically sensational and (if they're really all in-engine) technologically very impressive. Because they're usually the bookends for chapters, and the only place I feel comfortable saving, I am afraid to quit out because I actually don't want to miss what's going on.

I played a couple rounds of multiplayer. Because I've never gotten into CoD or Battlefield, I don't have a lot of basis for comparison. Sure, maybe this is their red-headed stepchild, but I was having some fun for the little bit I played.
Title: Re: Max Payne 3 - Offical
Post by: Eel O'Brian on September 28, 2013, 05:56:15 PM
I bought this and the MP season pass during the XBL sale. Tried the MP, liked it, though I'd play some more today.

13 active players

:lol that was five bucks well spent
Title: Re: Max Payne 3 - Offical
Post by: Stoney Mason on September 28, 2013, 10:39:00 PM
Most MP games that aren't the big ones die pretty quickly nowadays. Its almost never worth investing in an mp game nowadays unless its one of the big ones, or it had a really niche but hardcore community, or you play it within the first three months of release.
Title: Re: Max Payne 3 - Offical
Post by: Raban on September 28, 2013, 11:07:39 PM
Major Nelson posting the LIVE activity every week was really helpful to find out which games still had active communities, but sadly he stopped updating some time ago.
Title: Re: Max Payne 3 - Offical
Post by: demi on September 29, 2013, 12:05:58 AM
doesnt help the MP for this game the game was turd sandwich
Title: Re: Max Payne 3 - Offical
Post by: chronovore on September 29, 2013, 02:20:04 AM
MP for this game was totally fun for me. I should jump back in. Place is not even going to have 13 active players, come GTA:Online launch...
Title: Re: Max Payne 3 - Offical
Post by: The Sceneman on September 30, 2013, 05:50:48 PM
Just finished the campaign on hard last night. The last level was frustrating as hell!

I wanted to love the game, but it's merely just pretty good. The action is mostly cool and satisfying, but a few technical issues get in the way of the fun a bit too often. Main one being the "last man standing" feature being a pile of shit. I understand they included it to make the game more cinematic, and the mechanic works well on paper, but you get screwed with bad angles all the time. So a lot of the time youre just watching Max ragdoll all over the scenery and your mashing the trigger in anger as you know you're never gonna hit the target.

Which brings me to the main problem of the game, the amount of damage you take is mega unbalanced when mixed in with game mechanics. Because sometimes you can get hit while in cover, taking 5 seconds to get out of cover thanks to jank ass euphoria engine will get you chopped to bits more often than not. When you play the game well and end up smoking a whole room of dudes while barely getting scratched - it's awesome. But the game engine can piss all over your prospects a lot of the time.

Overall though a really fun and challenging (which is rare nowadays) game, I loved the story and presentation, all top notch super slick stuff.

I'll definitely play the game again as theres still a lot to do (Old School difficulty, collectibles, misc achievements etc.)

And of course, the online multi. I really enjoyed what I played, but yep, GTA Online will suck away any remaining players :( There is a co-op mode, if anyone wants to play.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on September 30, 2013, 07:23:18 PM
Yeah, the multiplayer overlap between Max Payne 3 and GTAV is likely complete and total. MP3 will be a ghost town as soon as GTAO is out.

I am anxious to see how much of the upgrade path stuff from MP3 will make it into GTAO. I could picture adding much of Max's stuff in an as-is manner, plus additional Perks for driving-based activities.
Title: Re: Max Payne 3 - Official
Post by: chronovore on May 14, 2014, 12:17:42 PM
^^^
Huh. No perks in GTA Online at all.

The story in Max Payne 3 is incomprehensible. I'm guessing, with three brothers who are after their father's money, that this supposedly a riff on King Lear. Or some other story where three brothers lose everything while squabbling over an inheritance. But Max isn't really involved in the story, he just spends his time reacting to each situation, and failing to do anything productive, failing to think, failing to save those he was charged to protect.

There are feints and stabs at various characters having betrayed Max, perhaps to add more perceived danger to Max's situation, but it's wasted on a guy who is going to shoot his way out of any and all situations. Is someone going to try to kill Max? Why, yes, every three seconds or so, for the duration of the game.

I was having some issues in the baggage area, shots not registering, getting shot from bad angles, going into Last Stand mode and having no way to shoot anything but the wall.

Once it goes outside it's super awful.
This is my least favorite feature in the game as well. When you're in Last Chance or Saving Grace or Blancmange Dessert Mode, whatever it's called, the bullet time engages and the screen goes black and white except for the enemy who you have to hit. But it limits your radial angle to hit the target, sometimes it puts a wall in front of you, sometimes it obscures ALL the targets in smoke and dust which makes Free Aim mode really impractical, or you are near the end of your clip so it shoots like three times and then it's just click-click-clicking on an empty chamber while you realize that there is STILL A METRIC FUCKTON of Adrenaline to burn through even though you are out of bullets and falling in slow motion and can't change weapons or reload or throw your gun at someone. :maf
Title: Re: Max Payne 3 - Offical
Post by: chronovore on May 16, 2014, 11:29:46 PM
http://guides.gamepressure.com/maxpayne3/gfx/word/1132676687.jpg

Just like it says: Odblokowane Osiągnięcia!

Done.

Going to mop up some of the scene-based Achievements, and may even plays some more multi if there are any active lobbies, but I'm not going to get obsessive about it.

There is s sequence in the airport train station which would be impossible without auto-lock. I have no idea how anyone finishes a shootout in smoke with zero lock-on. The grenade scenario against Becker (the Dis-Armed man in the opening cutscene) took me a ways to figure out. Lock-on actually worked against me here, as the goal is to shoot grenades out of the air, and even soft-lock will snap to more immediate enemies rather than the greater threat. I finally had to just stay focused on Becker and shoot the others incidentally, it felt like.

Great game. Fantastic visuals and audio design, fun shooting (good thing, as there's NOTHING else), with parodical hardboiled writing all the way to a possibly non-ironic anticlimactic ending (the cutscene, not the final battle).
Title: Re: Max Payne 3 - Offical
Post by: Raban on May 16, 2014, 11:34:09 PM
I'm surprised that through all your grievances you can still give praise to Max Payne 3. I bought it on day 1 and really, seriously hated it. I had to force myself just to finish it. Stuff like getting a game over for not moving through the level quickly enough, the constant harassment you get from your buddy-NPCs if you so much as dawdle for a minute or two, and generally very repetitive, predictable third-person shooter design ruined the game. The turret-segments made it especially unforgivable.

Maybe I'm just blinded by my intense love of Remedy's games, as Max Payne 2 is probably one of my all-time favorites, but man was I severely disappointed by Rockstar's take on the series.
Title: Re: Max Payne 3 - Offical
Post by: chronovore on May 17, 2014, 12:05:17 AM
Did you try any of the multi? I mean, seriously, the shooting and strategy is LEAPS beyond the GTA Online gunplay. I think I enjoyed the multi so much that I recommitted myself to making it through the single player campaign, which is inferior to the multi...

Annoying AI and repetitive voice barks haven't bothered me since developing a tolerance during EA Sports MMA's performance by Randy Couture, which sounds like it was literally phoned in and digitally enhanced to re-expand the audio range; it consists of unending berating comments.

My biggest complaints are listed about, but holy-hot-damn, entering that "Last Chance" mode -- being forced into shoot-dodge with no clear shot, camera obscured by a wall or plant or your own cover, running out of ammo one or two shots into the sequence and having to wait for the shoot-dodge timer to resolve before being "allowed" to die and restart... THAT WAS A HOT MESS.

Here's all they had to do to fix it:
Title: Re: Max Payne 3 - Offical
Post by: Raban on May 17, 2014, 12:27:01 AM
yeah I think praise on here for the multi made me give it a shot but on PC it took me over 45 minutes to get into a match and when I did I dropped connection after a minute of play. Needless to say I gave up after that.