Author Topic: Max Payne 3 - Offical  (Read 29425 times)

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chronovore

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Re: Max Payne 3 - Offical
« Reply #60 on: February 09, 2012, 09:26:41 PM »
It's going to be Spring. Just like every other of their big releases this gen.

GTA4 - April 29th
Red Dead Redemption - May 18th
LA Noire - May 17th
Max Payne 3 - May 14th

So you think it will be Spring 2013? 'Cos they aren't going to put it up against Max Payne 3 and just clobber their own sales in self-competition.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #61 on: February 16, 2012, 12:08:30 PM »

Himu

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Re: Max Payne 3 - Offical
« Reply #62 on: February 16, 2012, 12:15:09 PM »
If GTAV uses stuff from this game it could be pretty awesome
IYKYK

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #63 on: March 23, 2012, 04:21:59 PM »

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #64 on: March 28, 2012, 01:30:11 PM »

chronovore

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Re: Max Payne 3 - Offical
« Reply #65 on: April 06, 2012, 03:49:34 PM »
I'm just going to have to assume that "Bullet Time only affects players in the line of sight" trick actually works. I can't see it turning out well.

HyperZoneWasAwesome

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Re: Max Payne 3 - Offical
« Reply #66 on: April 06, 2012, 11:36:44 PM »
I got no idea how it worked, but Stranglehold (remember that?) had a bullet time-centric competitive multiplayer and it worked really freaking well.  You built it up like a super meter in a fighting game, and were able to slow everyone down and unleash bullet hell upon people while somehow still being at least partially vulnerable.  It didn't break the game and somehow worked more or less like the single player bullet time, it was really impressive but even back then nobody gave a shit about playing it online (just like 90% of retail games multiplayer modes today) and the game itself was forgotten as Midway continued to flail.

It can be done, I don't know how exactly, but there's a successful model to follow out there.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #67 on: April 12, 2012, 12:15:08 PM »

chronovore

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Re: Max Payne 3 - Offical
« Reply #68 on: April 14, 2012, 02:43:40 AM »
Looks like they took the automatically engaged "enforced bullet time" from WANTED: Weapons of Fate. Which I guess were just short Time Crisis sequences, themselves. Anyway, they were my favorite part of WANTED, so I'm happy to see them here.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #69 on: April 21, 2012, 06:14:20 PM »

maxy

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Re: Max Payne 3 - Offical
« Reply #70 on: April 23, 2012, 03:58:42 PM »
cat

maxy

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Re: Max Payne 3 - Offical
« Reply #71 on: April 24, 2012, 03:02:59 AM »
Quote
Max Payne 3 PC System Specifications

Operating System:
Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Processor:
Intel Dual Core 2.4 GHZ - i7 3930K 6 Core x 3.06 GHZ / AMD Dual Core 2.6 GHZ - FX8150 8 Core x 3.6 GHZ

RAM:
2GB - 16GB

Video Card:
NVIDIA® 8600 GT 512MB VRAM – NVIDIA® GeForce® GTX 680 2GB VRAM / Radeon HD 3400 512MB VRAM - Radeon HD 7970 3GB VRAM

Sound Card:
100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live

HDD Space:
35 GB
cat

maxy

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Re: Max Payne 3 - Offical
« Reply #72 on: April 24, 2012, 03:35:57 AM »
Game is two discs on 360 but Redbox only rents one disc.To make things worse only half of SP campaign is on disc one.
cat

Himu

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Re: Max Payne 3 - Offical
« Reply #73 on: April 24, 2012, 08:09:31 AM »
Hahaha fuckin redbox

How long will the new Max Payne be?
IYKYK

Sho Nuff

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Re: Max Payne 3 - Offical
« Reply #74 on: April 26, 2012, 12:55:35 PM »
As a developer, I can honestly say I have no clue how you could ship a PC game at 35gb unless you did, like, uncompressed 1080p movies and didn't compress any of your textures or sound assets. Seriously, HOW

Anyone know the record for largest PC game install?

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #75 on: May 03, 2012, 12:37:33 PM »

Eel O'Brian

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Re: Max Payne 3 - Offical
« Reply #76 on: May 03, 2012, 12:42:37 PM »
hmm, looks really similar to the way RDR MP was structured, I'm down with that
sup

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #77 on: May 08, 2012, 12:18:41 AM »
I'm starting to get hyped for this even though I've never been a big fan of the series prior.



tiesto

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Re: Max Payne 3 - Offical
« Reply #78 on: May 10, 2012, 10:44:47 AM »
I think every bus stop, bus and taxi in all of SF had an ad for this game. Rockstar is really going all out on advertising this one... the actual game doesn't look bad but I am not feeling what they did to Max. I prefer the design of the original Max even if it's a bit too "nineties".
^_^

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #79 on: May 10, 2012, 11:52:34 AM »
So, do any of you plan to play the multiplayer fairly regularly? I'm kinda conflicted about buying it. One one hand, the entire game looks awesome and I'm dying to play it on the other hand, I'm not sure if people will play the MP outside of the initial lunch window plus them having so much DLC planned annoys me because it'll split the userbase.

I honestly barely care about the sp but then I never was deep into Max Payne mythos. Its a linear shooter. I doubt its going to be anything I've never played before on that front.  I'm getting it mainly for the mp and some new blood on that front although Rockstar has yet to make a really good competitive MP experience so I'm taking a risk there. Red Dead had amazing co-op stuff but the versus didn't really hook me. I don't see what the problem is with the DLC. It's no different than pretty much any other shooter with DLC. I prefer that companies are at least upfront about what their DLC plans are so I don't really see the problem.
« Last Edit: May 10, 2012, 11:54:48 AM by Stoney Mason »

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #80 on: May 10, 2012, 12:07:33 PM »

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #81 on: May 10, 2012, 12:35:29 PM »
I didn't like the way Gears handled it, mainly because it you didn't buy the DLC, it was harder or impossible to play on Dedicated servers. Back in the day I remember I didn't like how COD: WaW handled it because when you searched it would fail out because it was trying to stick you in a lobby with DLC if you didn't have it. I'm not sure how the recent COD games handle it since I have nearly all the DLC for them. There are more elegant ways to handle it for smart devs. When I play with friends on MW 3 it just deactivates the DLC if we have a mixed group of people who have it and don't have it. If the entire group has it, it tries to put us in lobbies with people that have it.

On GAF I see a lot of people just whining about the very idea of DLC for the game or up front announced DLC which I don't understand the angst at all about. It's some argument that the new price of games is $90 which is a pretty dumb argument to make since map packs for shooter games ain't nothing new.
« Last Edit: May 10, 2012, 12:37:13 PM by Stoney Mason »

cool breeze

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Re: Max Payne 3 - Offical
« Reply #82 on: May 13, 2012, 02:24:26 PM »
this is impressive:



Most games have the guy stuck on or slide down the stairs like it's a ramp

demi

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Re: Max Payne 3 - Offical
« Reply #83 on: May 13, 2012, 03:10:53 PM »
TRU is giving 1600pt card w/ purchase. Need to be rewards member.
fat

Sho Nuff

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Re: Max Payne 3 - Offical
« Reply #84 on: May 13, 2012, 05:24:30 PM »
Okay that animated gif strikes me as remotely awesome

Vertigo

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Re: Max Payne 3 - Offical
« Reply #85 on: May 14, 2012, 08:20:54 AM »
It's utterly hilarious but inevitable that people came round to R* way of thinking on this. I'm thinking about places like Gaf that shitted on this game since it was announced. But now all have the customary Max Payne 3 avatars.

No way R* were going to mess this up in any shape or form.

The real dick hardening thing to take from all the gifs and videos we've seen is most of these features with the exception of bullet time will have found their way into GTAV. :drool

chronovore

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Re: Max Payne 3 - Offical
« Reply #86 on: May 14, 2012, 12:18:29 PM »
TRU is giving 1600pt card w/ purchase. Need to be rewards member.
What does becoming a rewards member entail? Just signing up for it, or is there a $15 fee like with GameStop's ultimo-subscription model?

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #87 on: May 14, 2012, 12:24:30 PM »
The reviews are out. They seem to be good but the Game Trailers review is slightly less dick sucking and probably strikes me as the most honest.

http://www.gametrailers.com/video/review-max-payne-3/730060

demi

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Re: Max Payne 3 - Offical
« Reply #88 on: May 14, 2012, 12:25:13 PM »
TRU is giving 1600pt card w/ purchase. Need to be rewards member.
What does becoming a rewards member entail? Just signing up for it, or is there a $15 fee like with GameStop's ultimo-subscription model?

Just sign up.
fat

maxy

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Re: Max Payne 3 - Offical
« Reply #89 on: May 14, 2012, 12:27:14 PM »
Reviews are out,7.6 from GT lol


Lots of 8,9 and few 10 elsewhere
cat

fistfulofmetal

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Re: Max Payne 3 - Offical
« Reply #90 on: May 14, 2012, 12:28:09 PM »
so far what i've gathered:

it plays like an updated Max Payne which is awesome
the story isn't quite as well told or interesting which is basically what I expected

Won't top Max Payne 2 but seems to be cool. will buy.
« Last Edit: May 14, 2012, 12:36:27 PM by fistfulofmetal »
nat

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Re: Max Payne 3 - Offical
« Reply #91 on: May 14, 2012, 12:30:37 PM »
what kind of world do we live in where a 7.6 is now "lol"? fucking xbots and microsoft ruined this industry back when sony ruled a 7.6 was still a fucking awesome game
USA

cool breeze

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Re: Max Payne 3 - Offical
« Reply #92 on: May 14, 2012, 02:06:05 PM »
most off-putting criticism I've read is about already bullet sponge enemies growing more resilient as the game progress.  that and long gaps between checkpoints.


Sho Nuff

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Re: Max Payne 3 - Offical
« Reply #93 on: May 14, 2012, 03:35:33 PM »
Looks like something I'll Redbox a few months down the line (PS3 version so I can finish the damn game)

Stoney Mason

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chronovore

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Re: Max Payne 3 - Offical
« Reply #95 on: May 14, 2012, 04:41:31 PM »
Looks like something I'll Redbox a few months down the line (PS3 version so I can finish the damn game)

How about I buy you a pair of Red Boxers, and you just man up and buy the damned game?

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #96 on: May 14, 2012, 05:01:34 PM »

Sho Nuff

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Re: Max Payne 3 - Offical
« Reply #97 on: May 14, 2012, 05:31:58 PM »
Looks like something I'll Redbox a few months down the line (PS3 version so I can finish the damn game)

How about I buy you a pair of Red Boxers, and you just man up and buy the damned game?

Since starting his job for wacky indie game company, this is Sho Nuff's new budget: <-->
Since starting his hardcore ninja training, this is the amount of time Sho Nuff has to play anything that isn't AAAAAA+++: <->

Eel O'Brian

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Re: Max Payne 3 - Offical
« Reply #98 on: May 14, 2012, 06:41:37 PM »
that map looks kind of boring and small  :-\
sup

bork

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Re: Max Payne 3 - Offical
« Reply #99 on: May 14, 2012, 06:47:36 PM »
that map looks kind of boring and small  :-\

It reminds me of Uncharted's multi, but Uncharted has larger maps and it appears that the characters are way less agile in MP3.
ど助平

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #100 on: May 14, 2012, 07:04:18 PM »
Game like this needs small maps. It's a low player count and you die quick and you're rolling around and matrix timing half the time. It would be annoying on big maps.


I'm still concerned a bit about the controls. I don't think Rockstar ever nails that aspect 100% in their games.

cool breeze

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Re: Max Payne 3 - Offical
« Reply #101 on: May 14, 2012, 07:26:01 PM »
http://www.giantbomb.com/quick-look-max-payne-3/17-5971/

The combat looks great; animations and style is all killer.  The cutscenes, though...total Tony Scott wank  :(


rodi

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Re: Max Payne 3 - Offical
« Reply #102 on: May 15, 2012, 01:52:23 AM »
I'm not digging the art direction... it really does look like another Grand Theft Auto. I don't know if it was a good idea getting rid of the comic book type narration. Then again, I haven't played it myself yet so maybe... maybe...

edit: gameplay looks awesome though

Bebpo

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Re: Max Payne 3 - Offical
« Reply #103 on: May 15, 2012, 06:16:53 PM »
Is this anything like the first two games?  I loved MP1 & 2 on PC, but the Rockstar name turns me off since I don't really enjoy their games (outside of RDR).  Does it feel like a big flashy hollywood Rockstar game with the usual casual and shallow Rockstar gameplay (the shooting in GTAIV and RDR were not very good).  MP 1 & 2 had awesome gunplay for the time.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #104 on: May 15, 2012, 06:41:01 PM »
I didn't get a chance to pick it up today so will do it tomorrow instead.

rodi

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Re: Max Payne 3 - Offical
« Reply #105 on: May 16, 2012, 05:51:47 AM »
Played to chapter two, and it's a really good Grand Theft Auto.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #106 on: May 16, 2012, 05:44:34 PM »
Still didn't get a chance to pick it up. Will hopefully get around to it tomorrow.

Here's some gameplay footage of that gang wars mp mode which is the story based mp mode.


Bebpo

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Re: Max Payne 3 - Offical
« Reply #107 on: May 16, 2012, 06:08:09 PM »
A girl on my facebook said "I've never played a videogame before, but I really want to play this Max Payne 3 game"

I don't know what Rockstar puts in the water, but damn they are good at selling their games.

rodi

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Re: Max Payne 3 - Offical
« Reply #108 on: May 17, 2012, 03:07:58 AM »
Well, the gameplay is really awesome. The bullet time has really been well implemented into the gun fights - very smooth transitions between the bang-bang-bang and the slooooow buuuuuulleeeet tiiiiiime. Graphics in general are good, and the style that they went for is pretty well done. The style they chose for a Max Payne game was poor, I think. The comic scenes are gone, and the only thing that even closely resembles it is very inconsistent and does more to distract you from what's going on in the cutscenes. The cutscenes are alright. They're straight from Grand Theft Auto. Some mild shaky cam while they follow some fast paced moving around and some dialogue that is also straight out of a Grand Theft Auto game.

Very good game. Bad Max Payne sequel. At least, in my opinion.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #109 on: May 17, 2012, 01:46:49 PM »
Got it and played for a bit my early impressions.


- Had to enter three codes for the multi-player stuff. Typical for nowadays but still annoying. Haven't actually tried the multi-player yet.
- Game looks really nice. Playing on 360. Has lots of visual effects like Kane & Lynch 2 but looks better although it only runs at 30 fps of course
- Rockstar controls still wonky. I just don't understand why they don't prioritize making good controls absolutely fundamental. They are okay but nothing really good. Certainly not at the level of Uncharted even which I still thought had control issues itself.
- Has health meter instead of regen health. This is probably some holdover from the old Max Payne games which I barely remember but I don't like it. It makes me play in a very conservative manner and often I slow down time simply to headshot people from cover. A regen system would enable more aggressive play and in a shooter like this, that is what you want to encourage to create all the cool showy looking stuff.
- Checkpoints suck. Not enough of them so if you die, and you die a fair bit, you have to repeat bits over again.
- Atmosphere is good. Has that Rockstar feel which some people hate but I really like. Less of the crazy comic book feel of the older games from what I remember.
- Actual gun fights and set pieces look to be really fun. Its just some of the other annoying bits mentioned above that drag it down. I'm using the free aim mode currently.


Will play some more and try the mp and give more impressions later.


demi

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Re: Max Payne 3 - Offical
« Reply #110 on: May 17, 2012, 01:49:36 PM »
Regen health should be banished. F U STONEY
fat

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #111 on: May 17, 2012, 01:54:14 PM »
There are games where I think regen health work. And there are games where I think a health pack work better. Since I hold no overt affection for older Max Payne games, I can safely say for me, I would much prefer a regen health system here and I would actually duck and dive the way they intend for me to. Instead I find the need to stick to cover and slow down time to headshot down most enemies until there are an acceptable small amount in the room and then goof around dodging. The moment you expose yourself you start taking damage and you often land exposed after diving and get raped. In that sense, its probably acceptable with a mouse and keyboard where aiming is easier but on free aim its much more difficult. Of course that's probably why they default to soft lock aiming and have an option for hard lock aiming.

I don't like old school for old school sakes in any game. Design your game better.
« Last Edit: May 17, 2012, 01:58:41 PM by Stoney Mason »

Bebpo

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Re: Max Payne 3 - Offical
« Reply #112 on: May 17, 2012, 01:58:27 PM »
What I'm gathering from you guys:

-bad checkpointing
-rockstar controls
-rockstar "GTA" feel for story/atmosphere

+is fun
+looks nice

Doesn't seem like it's my kind of game, which is what I figured since it was announced.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #113 on: May 17, 2012, 02:01:14 PM »
What I'm gathering from you guys:

-bad checkpointing
-rockstar controls
-rockstar "GTA" feel for story/atmosphere

+is fun
+looks nice

Doesn't seem like it's my kind of game, which is what I figured since it was announced.

I'm liking it so far. Whenever I give impressions they always tend to be on the negative side because I like to balance things but I do like it. But yeah, I have a feeling this game isn't for most people. You either have to really like the Rockstar approach or have some strong fondness for the Max Payne character. I'm the former and not the latter. But a lot of people are different.

Bebpo

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Re: Max Payne 3 - Offical
« Reply #114 on: May 17, 2012, 02:04:42 PM »
I'm very anti-rockstar.  I loved RDR surprisingly, but otherwise I hate rockstar design and rockstar game culture. 

And I'm a big Max Payne 1 & 2 fan.  Some of the best PC games I played growing up.  Lot of nostalgia there.

cool breeze

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Re: Max Payne 3 - Offical
« Reply #115 on: May 17, 2012, 02:58:32 PM »
There are games where I think regen health work. And there are games where I think a health pack work better. Since I hold no overt affection for older Max Payne games, I can safely say for me, I would much prefer a regen health system here and I would actually duck and dive the way they intend for me to. Instead I find the need to stick to cover and slow down time to headshot down most enemies until there are an acceptable small amount in the room and then goof around dodging. The moment you expose yourself you start taking damage and you often land exposed after diving and get raped. In that sense, its probably acceptable with a mouse and keyboard where aiming is easier but on free aim its much more difficult. Of course that's probably why they default to soft lock aiming and have an option for hard lock aiming.

I don't like old school for old school sakes in any game. Design your game better.

Partial health regen works well.  I liked how it was in Deus Ex HR.  By default you have 50% health (100 hp) and health items boost it to full 100% (200 hp).  Other games like Resistance and Riddick do it too by quartering off your health, but those rely on health drops instead of items.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #116 on: May 17, 2012, 03:06:13 PM »
Yeah I would prefer some kind of hybrid system. I don't like the idea that I can just die because some random dude a mile away hit me with his gun and not even a sniper rifle or something on a random shot just because I exposed myself for half a second or tried to move.

I would accept it maybe it in an ultra realistic military shooter but not in a game like this.

Stoney Mason

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Re: Max Payne 3 - Offical
« Reply #117 on: May 17, 2012, 06:58:54 PM »
I'm up to Chapter 6 or 7 and I'm really enjoying it myself. The set pieces are great and the combat once you get the hang of it is pretty fun yet challenging in many situations. I take back what I said about the health system. It's fine. I mean any new school gamer is gonna hate it so from a commercial perspective they probably should have offered both options but from a challenge perspective it was the right call. When you pull yourself through a tough situation where you are out of painkillers you feel really good which is nice. And the combat has a real nice sort of sandbox feel to it.

The free aim is a bit tougher but I like the feel and I feel better when I pull off stuff versus the lock stuff so its going to be free aim all the way for me.

rodi

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Re: Max Payne 3 - Offical
« Reply #118 on: May 18, 2012, 04:07:15 AM »
I'm very anti-rockstar.  I loved RDR surprisingly, but otherwise I hate rockstar design and rockstar game culture. 

And I'm a big Max Payne 1 & 2 fan.  Some of the best PC games I played growing up.  Lot of nostalgia there.

I'd recommend just renting it for cheap or something then. It definitely has that Rockstar feel to it, nothing is at all stylistically similar to the old Max Payne games.

Joe Molotov

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Re: Max Payne 3 - Offical
« Reply #119 on: May 18, 2012, 10:07:33 AM »
Will def pick this game up during a Steam sale.
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