what game is up next to be ps3's saviour?
what game is up next to be ps3's saviour?
I bet not only does it sell less than Tiberium Wars, but that we all quickly forget about it when Resident Evil 5 hits shelves.
RE5 did pretty good, especially considering the high sales in Japan and probably Europe. Dunno if it'll outsell RE4 WW but I'm sure Capcom is happy and already planning RE6.
Jesus fuck, Halo wars 2:1 on KZ2.
RE5 did pretty good, especially considering the high sales in Japan and probably Europe. Dunno if it'll outsell RE4 WW but I'm sure Capcom is happy and already planning RE6.
I believe REs5 is a bigger hit in it's first 2 weeks, than REs4 was its whole lifespan.
Compare their first months then.
BUT NOBODY WILL BUY HALO WARS!
So for the 1 billion dollar question
"What was a bigger waste of money?"
A. RARE
B. Guerrilla Games
In its email, Microsoft also claims a top 10 appearance with Guitar Hero Metallica, which disagrees with the official chart as released by the NPD Group -- the game does not appear in its official top 10 at all. Microsoft has clarified with Gamasutra that it disregards sales of handheld games to formulate its top 10 -- which strips out third-placed Pokemon Platinum and slots in GH: Metallica at #10.
Why was Sony trying to push Killzone 2 on people in the first place? Killzone 1 was hyped as a Halo-killer, then it turned out to be pretty meh and faded into obscurity. Why did they pour so much time and money into a franchise most gamers had already passed on once?
Hey, will anyone here make the bet that Prototype(PS3 Only) will outsell Infamous?
Considering how fucking awful Killzone PS2 actually was and how poorly it was received by critics and buyers(I'm Guilty) I gotta wonder who thought that was a good idea. I would have closed GG down and made them go work on other Sony games like The Getaway and Heavenly Sword(did they close down Ninja Theory yet?).
I want Infamous to do well so Sucker Punch make a new platformer.
RE5 goty
:bow
Will you stand by this no matter what game comes out this year?
I want Infamous to do well so Sucker Punch make a new platformer.
Me too, but I like the look of Infamous, and I think they seem to be more successful in blending their traditional style with realism than Insomniac has ever been. It also looks more like a platformer than most "real" platformers this generation.
Sony marketing is the excuse for everything
They are a bunch of idiots and I really wish they would just be bought and incorporated into Microsoft so we get 1 amazing system next gen and 1 amazing handheld next gen with the best Eastern and best Western support that can do its own thing seperate from the casual ugly Nintendo path.
Last year, in the same month, these games sold more than Killzone 2:
Rainbow six Vegas 2 360 (752k)
Army of Two 360 (600k)
God of War PSP (340k)
FFVII PSP (300k)
:dur
How many copies of pokemon: copy and paste is your posse responsible for?
KZ2 did pretty well for the install base of the platform.
well, in killzone's 2 defense, it's sold about 620K in a month or so on the market.Considering Killzone 2 was an under-marketed sequel to a notorious shitburger in an oversaturated genre on a 3rd place console, I'd say its doing pretty well.
Sony marketing is the excuse for everything
Well, it is, to some extent. There's nothing about KZ2 that suggests that it should not sell well. It's a genuinely good game with good MP (and even critical reception suggests as much), it looks and sounds amazing, and it combines sci-fi and traditional themes. What it absolutely lacks is good marketing. I don't know how it was marketed in Europe, but based on TV and print ads in the US, it could have been any 3rd party shooter.
Then again, maybe the genre and the theme backfired, in that it might have looked like any other shooter, but I really don't think that's it. I'm not sure what the PS3 userbase is actually like, but I'm starting to suspect that they are mostly PS2 fans who haven't yet figured out that the PS3 is nothing like the PS2.
Does anyone know KZ2's dev budget?4 years + of development with a 50-100 person team.
Does anyone know KZ2's dev budget?
Does anyone know KZ2's dev budget?
100 Million+
Seriously if I was a company that said to the developers "give me a demo!" and then I had random test groups play the demo and they said "this sucks, I'm not buying the game now" I would just not release the demo. I think releasing a bad demo KILLS your sales this generation. OTOH releasing a good demo like Lost Planet back at the start really boosts sales.
He's just making it up, Bebpo.
The last number thrown out(that I recall) was 40 million and that was back in 2007. It wouldn't be too crazy to think that by now it's 100 million or around it.
Remember, this game has been in development for ages.
Last number I saw was around or above 20 million, who knows how correct that was though. Quite a bit, I'd say.Seriously if I was a company that said to the developers "give me a demo!" and then I had random test groups play the demo and they said "this sucks, I'm not buying the game now" I would just not release the demo. I think releasing a bad demo KILLS your sales this generation. OTOH releasing a good demo like Lost Planet back at the start really boosts sales.
I haven't found many good demos as of late. The World at War demo made me shy away from the game, the same with RE5 (although it turns out that was the wrong decision). Red Faction Guerrilla, on the other hand, totally sold me on that game.
distinguished black fellow, you don't know. I bet it looked like shit in 2007.
Moving away from KZ2... was it ever clarified why Ensemble was shut down?
Anyways, who gives a shit. Let's overhype the next Sony exclusive.
Wait, you died in the Red Faction demo? Did you just stand in the open and get shot?
GTA Chinatown wars - 88,704
MadWorld ~70k
The bright side is it opened higher than No More Heroes.
But NMH is at 200k ltd after a price cut to $30.
hmmmmm
Also, NMH's budget was a ham sandwich and a copy of Juggs magazine. Mad World was probably a little more expensive to put together.
MadWorld is done for. Nobody will buy that piece of shit now that the better and cheaper NMH is out there. It's not like the games are any different. Why settle for less for more?
GTA Chinatown wars - 88,704
MadWorld is done for. Nobody will buy that piece of shit now that the better and cheaper NMH is out there. It's not like the games are any different. Why settle for less for more?
Of course they're different, Madworld is fun. No More Heroes and its fans think a shitty game is brilliant satire about shitty games. Can we stop pretending? Will we ever?
UNNANOUNCED TAKE 2 GTA KILLER THATS BEEN IN DEVELOPMENT HELL FOR YEARS :hyper
GTA Chinatown wars - 88,704
Your pretend love for this shitty game could be the cause of your mental problems. Think about it
I'm tired and my brain's not working. What am I supposed to laugh at here.
I'm tired and my brain's not working. What am I supposed to laugh at here.
So is Guerilla finished?
~600K is pretty respectable figure for Killzone 2, I'd say. Might be nothing more than fodder to fight over for system warriors, though.
As usual, Nintendo did excellent, Microsoft's in decent shape, Sony lags behind. Wake me when there's something new.
I don't see how "impressive for a PS3 game" is even remotely close to positive spin.
I'm starting to question who exactly owns the PS3. Its marketed to the type of audience that would eat this shit up normally.
damn, ps3 kz2 bombed hard, even compared to conservative estimates. poor duckman :'(
Looking through this perspective, the sales for Killzone 2 seem much more positive, but there was still reason to expect higher numbers. Before the game was released, it was widely reported that European pre-orders for the game had reached 1.1 million. Oddly, tonight Sony announced (via Kotaku) that the game has sold over one million copies worldwide. It's a great milestone for the game and most publishers are happy to reach the million mark, but considering the pre-order numbers something seems off.
We know that about 600,000 of those million sales came from the U.S., so the remaining 400,000 in Europe isn't even half the pre-orders reported for that territory. It's possible that the early reports were mistaken, and instead referring to worldwide pre-orders. But that would mean that the game sold almost no copies that weren't pre-ordered. Alternately, those who chose not to pick up their pre-order copies could have been offset by regular purchasers. Still, maintaining a near-exact number seems strange.
But that would mean that the game sold almost no copies that weren't pre-ordered.
Shenmue 2 was even more expensive than Shenmue 1 was. Like around $110 million or so.
Did people even buy Killzone 1?
I don't remember anyone interested in it. Don't know why Killzone 2 was so hyped for high sales. A sequel to a game nobody played. At least it looks like Killzone 2 sold ok. Maybe I'll pick it up someday, but not until I can find it for 30 bucks or less.
Killzone 3, that is the real killer app. PS4 FTW.
I do wonder what they'd get from an XBLA/PSN/iPhone port of Chinatown Wars...
I do wonder what they'd get from an XBLA/PSN/iPhone port of Chinatown Wars...
you should say that in the NPD thead for the reactions :lol (if you havent already)
well, in killzone's 2 defense, it's sold about 620K in a month or so on the market.
I do wonder what they'd get from an XBLA/PSN/iPhone port of Chinatown Wars...
you should say that in the NPD thead for the reactions :lol (if you havent already)
Already posted about 5 times. But I'd imagine Take2 execs realise now the common sense that, in america, the ds audience is primarily children.
One positive thing that can come from MadWorld and Chinatown Wars bombing is that maybe now Nintards will remember the mantra they clung to during the N64 and GameCube days: that sales =/= fun, and that good games bomb all the time.
Did House of the Dead: Overkill end up doing okay? That's the last game I played before I sold the Wii, and I enjoyed it.
It was kinda low, but still within SEGA's expectations, or at least that's what they said. If it behaves like other light-gun games on Wii, it'll probably LTD at around 250k in the US, which is not great, but not awful either.
And Kosma, publishers don't expect sales to scale in proportion to the size of the userbase. If that was the case, PS2 games should have sold ridiculously higher than games this gen, and that's just not the case with all the immediately comparable franchises. Install base may bring third parties to the yard, but the actual absolute sales are what feeds their mouths at the end of the day. 500k worth of sales for a game, unless it's particularly pricey to develop for some reason, is worth a publisher's time and investment. It is indeed a good example of a game selling decently on the Wii when others expected it to sell poorly.
The problem here is that some of the N-Fans are trying to use it prove that there's a particular kind of audience on the Wii. What they are failing to realize is that WWII shooter games are kind of like Madden and Halo in that while they certainly overlap with the hardcore gamers, the overwhelming majority of the people that buy games of that sort are just typical Americans with highly casual gaming habits.
Call of Duty doesn't prove there's a large 18-35 male with disposable income audience on the system that are willing to buy a ton of "core" games, it just proves that there are Americans that own Wiis who like to relive their country's "three touchdowns in a single game" high school football moment over and over again. These people will never, fucking EVER buy a port of something like Bioshock even if hell froze over and it was possible. They certainly won't touch unappealing shit like Madworld and the Conduit.
At this point, I don't see Uncharted 2 selling well. The original still isn't all that popular outside of the hardcore market and its not an easy game to market. God of War 3 might be Sony's first million in a month seller, but at this point, I'm not sure.
One positive thing that can come from MadWorld and Chinatown Wars bombing is that maybe now Nintards will remember the mantra they clung to during the N64 and GameCube days: that sales =/= fun, and that good games bomb all the time.
BUT NOBODY WILL BUY HALO WARS!
Hell, even I wanted to buy Halo Wars and I don't like rts games. The Halo universe is very compelling for a lot of people, myself included.
KZ2 is going continue to sell over time like Resistance did, but clearly it was not the blockbuster title expected. Time to hype God of War 3
$40 million+ budget right?
God of War III? I doubt the budget for that game is anywhere near that. If KZ2 development was a bit over 20 million, then a game from a much more stable studio and with much less to fix should reasonably be much less expensive. Hopefully (for Sony itself) they set aside some money for advertising, although at least that one doesn't have to fight against its own reputation.I seem to remember many of GoW cutscenes taking place in realtime, as opposed to CG, even though they did have some CG scenes. That by itself is probably a big difference in the budget.
I haven't played KZ2 in two weeks :/
They really need to patch in a party system so I can play it.
KZ2 is going continue to sell over time like Resistance did, but clearly it was not the blockbuster title expected. Time to hype God of War 3
$40 million+ budget right?
God of War III? I doubt the budget for that game is anywhere near that. If KZ2 development was a bit over 20 million, then a game from a much more stable studio and with much less to fix should reasonably be much less expensive. Hopefully (for Sony itself) they set aside some money for advertising, although at least that one doesn't have to fight against its own reputation.
The reason why many Wii games, and many games in general happen to have big legs, despite having bomb launches, is because they drop in price like mad.
If a wii game ends up selling 500k in the long run because it went from 59$ to 19$, that shit doesn't mean it was successful.
And i still can't believe Insomniac is gonna put out yet another goddamn Ratchet, take a hint man.
I've noticed the Wii slowdown as well. Besides obviously starting to hit a price/saturation point, I think another big reason the Wii is starting to slow down is that its broader (or base) appeal targets a group of people who are in a spending lockdown right now. Nintendo seems to respond pretty quickly to any sort of momentum slowing nowadays, so I expect to see a slight price drop by the end of Summer. Either that, or a new bundle which includes Wii Sports Resort and a Motion Plus attachment for the same $250 (this may be more likely).
KZ2 is going continue to sell over time like Resistance did, but clearly it was not the blockbuster title expected. Time to hype God of War 3
$40 million+ budget right?
God of War III? I doubt the budget for that game is anywhere near that. If KZ2 development was a bit over 20 million, then a game from a much more stable studio and with much less to fix should reasonably be much less expensive. Hopefully (for Sony itself) they set aside some money for advertising, although at least that one doesn't have to fight against its own reputation.