I know, that was distinguished mentally-challenged.You really want to know?
I just installed act 5. How long is it.
Christ. Sneaking on board a ship full of enhanced soldiers and gekko is not fun AT ALL. :yuckI loved the part. That was the best sequence of stealth gameplay in the game. I wish there were more sections like that; it reminded me of VR Missions.
Yes and it was fucking distinguished mentally-challenged.Well, the BB crew were an homage to the MGS1 bosses so it makes sense, much like the sniper showdown in Act IV.
Great, now this game is ripping off the Psycho Mantis fight. ::)
The boss fights in this game are shit, which is funny since metal gear solid games tend to have the BEST boss fights this side of anything made from capcom
As for MGS4 being popular, I always assumed that people loved the games for their ridiculous stories and implausible scenarios. MGS4 sounds like the culmination of that, so I guess it's meant to serve the fans. It's a shame, really, because there was a clearly a lot of talent involved in the making of the game.
How the FUCK was this gaf's goty 2008
How the FUCK was this gaf's goty 2008
pretty simple, it's the best game of 2008.
I've never used that term for MGS before.
Christ. Sneaking on board a ship full of enhanced soldiers and gekko is not fun AT ALL. :yuckI loved the part. That was the best sequence of stealth gameplay in the game. I wish there were more sections like that; it reminded me of VR Missions.
It's great when you finally figure out that room. Think of it as a puzzle.
Christ. Sneaking on board a ship full of enhanced soldiers and gekko is not fun AT ALL. :yuckI loved the part. That was the best sequence of stealth gameplay in the game. I wish there were more sections like that; it reminded me of VR Missions.
It's great when you finally figure out that room. Think of it as a puzzle.
I was so sick of the bullshit at that point that I just replayed that area until I got lucky enough to run the whole way to the end and crank the door open without firing a shot, but I couldn't use the goddamn elevator because I was still in DANGER mode. None of the soldiers would even follow me down the corridor. They just stood outside with the Gekkos firing randomly into the walls. I ended up throwing a bunch of grenades down the hall and hiding in the elevator until the level went down to CAUTION. Fuck you, Kojima.
How the FUCK was this gaf's goty 2008
How the FUCK was this gaf's goty 2008
bruce lee roy dropped some mad $$$
you know what would've saved the game? or at least made it worth playing again...or at least made this one chapter worth playing again...if chapter 4 was really a remake of MGS1. even if it was missing the story (or just rearranged so it's in the context of MGS4) but with all the enemies/bosses of MGS1.
so yeah...MGS4 would've been better if it had MGS1 in it. I guess that kinda makes sense :lol
So, Himuro, are you going for a no-kill, no-alerts run? Or are you done with MGS4?
The game's story is entirely ham fisted and has an extreme over reliance on fan service and nostalgia. I like the occasional nostalgia trip, which is obvious from praise for including Gillian Seed costume in MGS4 and more above. Okay, so Snake runs into Meryl who was ordered by Camble to go to the middle east. Snake is working with Otacon and Sunny who was the daughter of Olga. Raiden saves Snake in South America after they rescue Naomi who was kept prisoner by Ocelot...I mean Liquid. Drebin somehow knows every single Beast in the game and their backstories. Mei Ling shows up for good measure. Snake eventually runs into Eva, Big Boss, and Zero. Johnny, who has always been a series in joke somehow has ALWAYS loved Meryl, even though in the first MGS they know each other for all but 5 minutes and he's merely the guard for her prison cell. Naomi is the same as Vamp! Wow! Look at all these character links! Everything is linked by pure coincidence!Word it wasn't that bad though, since it kinda reminded me of a comic book, but a comic book usually ties together several storylines by different writers, i dont know why MGS being written mostly by one guy had to be like this. :lol the cutscene direction of the game was really boring though, needed way more editing, some scenes just dragged on and on, i didn't mind the dragging on in the first three games, but this err.
- The emphasis on action is a big downer. It's about half stealth, half action. Pity. I want 95% stealth, 5% action that's reserved for the very end of the game.Think your playing the game wrong, best part about the game is you can play it the way you want to play, your allowed to either go full-stealth or guns blazing, though i assume most of your complaints are directed at the on-rail action sequences, in that case i agree. They were fun, but pretty out-of-place in a stealth-action game like MGS.
- Due to the crappy level design and emphasis on action a crucial facet of MGS games has been sacrificed. Replayability. I'm the type of Metal Gear Solid fan who goes through all the difficulty modes, does speed runs, no kill runs, no alert runs and more. I can't imagine any of these being fun at all due to how the game is designed. It's pretty hard to not kill anything when you have 9999 robots chasing after you on an on rails section of the game! Past MGS games had on rails parts, but they threw less enemies at you allowing you to tranq at will. Such a thing is not possible in MGS4. On top of this, due to the overall gameplay:story ratio, speedrunning the game wouldn't be particularly fun at all anyway since there's little pushing buttons and gameplay in MGS4.Really? you should love the replayability in this. The replay value of this game is a HUGE step-up from MGS 1-3, there's a insane amount of unlockables, titles and shit and it's way more rewarding then mgs 1-3 ever were, and there's alot of hidden details in the game that you would glance over in your first playthrough.
- Entirely lacking of codec. The attention to detail in the MGS games is one of my favorite things. I liked Paramedic's talk about movies in MGS3, or Mei Ling's chinese accent in MGS1, or the cool stuff they'd talk about. Equipping and item and having your support dish the details was always awesome. MGS4 lacks this, and the codec is useful maybe 1 time in the game. Codec sucks in MGS4.Word up, the codecs in the previous three games added so much to the backstorys, i was really dissapointed when i found out there was only one cool hidden codec conversation. (the big boss CQC story in act 1).
- Too many weapons. A Metal Gear doesn't need this many weapons. Buying weapons is dumb too. Completely kills any sense of exploration. Why explore when I can just buy supplies and guns from Drebin? Terrible idea.Argeed
- The bosses suck. All of them. Except Octopus. The fight between Rex and Ray was cool, but that was it. Cool. It had no semblance of depth at all and was not particularly fun. The same goes for the final boss, which was a pathetic farewell to Metal Gear Solid, a series that has quite possibly the best boss fights in 3d gaming this side of anything Capcom develops. One crucial thing about MGS bosses is that it's always between you and the boss, and no one else. No minions, just a good ol' fashioned one on one face off. Not the case in MGS4, since all the bosses have backup except for a few exceptions. The only good exception being Octopus of course.To true, though i still say the rex versus ray fight is the MOST epic thing in MGS ever conceived , being the big mecha fan i am.
- The cutscene ratio is out of whack. MGS3 perfected the cutscene ratio. The beginning had quite a few cutscenes, but after that it was smooth sailing and mostly gameplay throughout the majority of the game. Nothing pure, delicious stealth gameplay. The definitive MGS, with the definitive story:gameplay ratio. MGS4 ruins all this. I swear, there's at least 10-11 hours of cutscenes in this game. Which is entirely ridiculous.The cutscene ratio wasn't that bad actually, there's way more gameplay in this then the first two MGS games, but coming from MGS 3, i was disappointed in that area, it just wasn't as bad as you are saying, MGS 2 was way worse.
This game represents one thing I hate about modern gaming: over reliance on idiot storytelling, and sacrificing gameplay and personality for a bunch of fluff. It's obvious Kojima wants to direct movies, because this attempt at a game is pretty hilarious.What you mean? i argee on the fluff, but there haven't been many games that have had a over reliance on storytelling this gen. :-\
2. One of the best things about past Metal Gear games is that you get attached to one specific location and each game has a specific theme. Metal Gear Solid 4 has no theme, setting wise, that holds the whole game together. It makes the location feel more personal. For example, when you go to Shadow Moses Island on Act 4, you know every nook and cranny for a reason.Yeah i never realized that, till i played MGS 4, i didn't mind the whole act system though. But i miss that part of MGS.
- The pretentious storyline is distinguished mentally-challenged drivel that I feel, shits on the faces of fans who have been following this series for so many years. I'm not one who worships Kojima, nor the stories Metal Gear games. In fact, I find them cheesy. But that cheese is pure icing. I like that cheese. I *like* Volgin saying "Kuwabara kuwabara". I *like* the president grabbing Raiden's nutsack in MGS2 to see if he's a guy or not. Beyond the stupid talk about ideologies, war, and Kojima trying to see if he's better than Yoshiyuki Tomino of Mobile Suit Gundam fame (hint: he's not), there's a great cast of characters who I've loved for years. I'm not entirely fond of MGS4's way of dealing with them or the situations they are in.Haha i know, it seems people who think of MGS storytelling as high art, were really really disappointed in MGS 4. Personally for me while i've always loved MGS storytelling and their characters, i've never thought of them as anything more then just over-the-top cheesy entertainment. :)
Amazing review. Kinda hurts here and there, but also delivers laughs here and there. Really fucking good.On my game save i clocked 12 hours of gameplay and 9 hours and 30 minutes of cutscenes.
I had more fun reading that review than any "pro" review i've read in the last couple of years.
:bow Himuro :bow2
^
to Lafiel: Dude. 9h30m of "cut scenes". That shit ain't "ok".
Amazing review. Kinda hurts here and there, but also delivers laughs here and there. Really fucking good.On my game save i clocked 12 hours of gameplay and 9 hours and 30 minutes of cutscenes.
I had more fun reading that review than any "pro" review i've read in the last couple of years.
:bow Himuro :bow2
^
to Lafiel: Dude. 9h30m of "cut scenes". That shit ain't "ok".
Which is not bad for a MGS game imo, considering my final playtime for the first two games are like 8 hours. (and those have like 2-4 hours of cutscenes). :)
Yep totally agree with this, really wished act 3-5 had more gameplay, that's probably the one thing that would've made MGS 4 a near-perfect experience in the gameplay department for me.Amazing review. Kinda hurts here and there, but also delivers laughs here and there. Really fucking good.On my game save i clocked 12 hours of gameplay and 9 hours and 30 minutes of cutscenes.
I had more fun reading that review than any "pro" review i've read in the last couple of years.
:bow Himuro :bow2
^
to Lafiel: Dude. 9h30m of "cut scenes". That shit ain't "ok".
Which is not bad for a MGS game imo, considering my final playtime for the first two games are like 8 hours. (and those have like 2-4 hours of cutscenes). :)
The problem is that the cut scenes are back ended. Basically, you reach half way through the game, and you've already burnt through the core of the gameplay experience, and what comes after is an indulgent mess of a game, with cut scene after cut scene after cut scene.
Wii Music is less of a non-game than MGS4.OK, that's just taking things too far. >:(
If you stripped away the cutscenes it would probably be about as long as Call of Duty 4 (perhaps even a bit longer).
If you stripped away the cutscenes it would probably be about as long as Call of Duty 4 (perhaps even a bit longer).
No way bro, I know the numbers, and no way
If you truly enjoyed MGS4 perhaps you might also enjoy things called "movies"
And has there been anything worse that fucks the pacing of the game than the way this game installs each chapter and subsequently handles the transition between each (BACK TO DA' SHIP!)? Holy crap.
I hope Metal Gear is dead for a while but it won't happen since it's the only game konami gives a budget. I like MG, but I've also come to loathe it as well.
yeah, the installs for every chapter was actually hilarious if you think about it. I'm a fan of MGS4, but if another game made you do that, it would be seen as unacceptable.The installs didn't bother me as much as I had expected, rather, I hated how broken up the sections were along with the loading between them. If they are going to install each chapter I expect fucking streaming or something. Not only were the loads annoying but the prompts to "press start" before each one made it seem even worse. It is pretty clear to me that Kojima Productions had a difficult time with handling data.
Loading screens were the worst part of RE5Wait, what? There weren't that many loading screens and each one passed by extremely quickly. They may as well have been black screens (which would have appeared more polished).
Didn't RE5 run on MT Framework? The loading times were almost non-existent.Loading hasn't been a problem with MT Framework games since Lost Planet. Dead Rising is the only game based on that technology which has serious loading issues (probably due to its earlier release combined with the crazy amount of textures).
There were plenty of loading screens in RE5. Seeing a loading screen before a cutscene or after, completely kills the immersion and RE5 was running wild with those.They go pretty quick, though. Loading has never been a nuisance for me, even during the PS1 days.
There were plenty of loading screens in RE5. Seeing a loading screen before a cutscene or after, completely kills the immersion and RE5 was running wild with those.Yeah, there were plenty of them, but they were super quick.
Lafiel, i don't consider MGS games high art. I consider them fun and cheese. MGS4 takes itself entirely too seriously. It thinks it is the citizen kane of gaming. The other games treat themselves as if they're b movies in game form. Not this.Huh? that wasn't directed at you, was just making a point that the MGS fans that write FUCKING essays about MGS storyline, were really dissapointed in MGS 4. :lol there's this one post from a angry MGS fan about MGS 4 on a official MGS fansite that was just :lol
Lafiel, i don't consider MGS games high art. I consider them fun and cheese. MGS4 takes itself entirely too seriously. It thinks it is the citizen kane of gaming. The other games treat themselves as if they're b movies in game form. Not this.Huh? that wasn't directed at you, was just making a point that the MGS fans that write FUCKING essays about MGS storyline, were really dissapointed in MGS 4. :lol there's this one post from a angry MGS fan about MGS 4 on a official MGS fansite that was just :lol
Anyway your completely wrong there, how does it take itself anymore seriously then the previous three games? it was still filled with the silly humor of the previous games like the 'insert disk 2' codec call, any scene involving johhny (that whole wedding scene was not meant to be taken seriously), the psycho mantis scene in act 5 etc.