THE BORE

General => Video Game Bored => Topic started by: demi on September 11, 2009, 02:52:04 AM

Title: Scribblenauts
Post by: demi on September 11, 2009, 02:52:04 AM
It's out, bitches

(and M&L3 but it doesnt work so w/e)
Title: Re: Scribblenauts
Post by: Bebpo on September 11, 2009, 08:59:46 AM
what happens when you type ROM
Title: Re: Scribblenauts
Post by: bork on September 11, 2009, 09:12:38 AM
The game's vocabulary isn't that extensive.  "ROM," "Owned," and "fail" do nothing.  "LOL WUT" works though.
Title: Re: Scribblenauts
Post by: Bebpo on September 11, 2009, 09:13:51 AM
Warez?
Title: Re: Scribblenauts
Post by: bork on September 11, 2009, 09:18:21 AM
Warez?

Nope.  The game doesn't recognize that either.
Title: Re: Scribblenauts
Post by: Joe Molotov on September 11, 2009, 09:23:29 AM
The game's vocabulary isn't that extensive.  "ROM," "Owned," and "fail" do nothing.  "LOL WUT" works though.

Does it give you this:

(http://i377.photobucket.com/albums/oo216/03redTuscani/lol_wut.jpg)
Title: Re: Scribblenauts
Post by: bork on September 11, 2009, 09:34:08 AM
It gives you...


...a giant version of your head.
Title: Re: Scribblenauts
Post by: archie4208 on September 11, 2009, 09:39:36 AM
Is the game actually good or does it boil down to having a giant interactive dictionary?
Title: Re: Scribblenauts
Post by: bork on September 11, 2009, 09:58:42 AM
Is the game actually good or does it boil down to having a giant interactive dictionary?

I dunno.  I went through the training portion and stopped.  It was way too simplistic.  I see the potential for a good puzzle game though.
Title: Re: Scribblenauts
Post by: Don Flamenco on September 11, 2009, 10:13:15 AM
Is the game actually good or does it boil down to having a giant interactive dictionary?

DIDN'T YOU SEE THE TRAILER>!!???!?  YOU CAN TYPE IN KEYBOARD CAT!!! BEST GAEM EVER!!!!111  THEY MAD EM E AN AVATYR2222
Title: Re: Scribblenauts
Post by: Third on September 11, 2009, 10:44:20 AM
Game works perfect on my vintage R4 card.
Title: Re: Scribblenauts
Post by: demi on September 11, 2009, 11:08:24 AM
woot, crack for M&L3. Fuck Scribblenauts
Title: Re: Scribblenauts
Post by: Costanza on September 11, 2009, 12:31:57 PM
nvm
Title: Re: Scribblenauts
Post by: Raban on September 11, 2009, 12:47:15 PM
What do you mean it's out? Isn't its release date the 15th? DON'T TOY WITH MY EMOTIONS.
Title: Re: Scribblenauts
Post by: demi on September 11, 2009, 12:54:30 PM
I'm playing it right now, fat tits
Title: Re: Scribblenauts
Post by: demi on September 11, 2009, 01:02:05 PM
Ew, if you type GAF it makes the GAF logo.

Reason enough not to buy this game
Title: Re: Scribblenauts
Post by: Raban on September 11, 2009, 01:09:13 PM
I'm playing it right now, fat tits

 :'(
Title: Re: Scribblenauts
Post by: Third on September 11, 2009, 01:28:36 PM
Ew, if you type GAF it makes the GAF logo.


WTF, it does.  ???

Strange game btw




Title: Re: Scribblenauts
Post by: Arbys Roast Beef Sandwich on September 11, 2009, 01:33:24 PM
Cool, can't wait to get home and dl. I'll still buy it next week though.

Ew, if you type GAF it makes the GAF logo.

 ::)
Title: Re: Scribblenauts
Post by: Great Rumbler on September 11, 2009, 01:36:48 PM
Cool, can't wait to get home and dl. I'll still buy it next week though.

Ew, if you type GAF it makes the GAF logo.

 ::)

There was a huge Scribblenauts thread at GAF that some of the creators read and posted in. Apparently, they got a lot of ideas [read: memes] from the thread that were eventually incorporated. No one that doesn't know about GAF will ever see it, though, so I don't really see this is as being a big deal.
Title: Re: Scribblenauts
Post by: demi on September 11, 2009, 01:39:35 PM
By buying it, you are supporting the enemy.
Title: Re: Scribblenauts
Post by: Great Rumbler on September 11, 2009, 01:42:31 PM
By buying it, you are supporting the enemy.

But I'll also be supporting dinosaurs fighting zombies, so it's a tough choice.
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 11, 2009, 03:38:38 PM
wooooooo. acquiring.

:rock :rock :rock :rock

PS: check out this awesome ban post:
http://www.neogaf.com/forum/showpost.php?p=17537005&postcount=449
Title: Re: Scribblenauts
Post by: Tucah on September 11, 2009, 03:51:40 PM
Been playing this for an hour. It's definitely fun, but it was waaaay overhyped on GAF. I guess it could get better once the puzzles are easy.

Haven't played the true DS GOTY, M&L3 yet. About to start it :hyper
Title: Re: Scribblenauts
Post by: TakingBackSunday on September 11, 2009, 04:35:34 PM
Bowser's Inside Story is fucking awesome, I played the Japanese version.  Want to find the crack for the English version. :-/
Title: Re: Scribblenauts
Post by: Kestastrophe on September 11, 2009, 07:19:43 PM
There is only one character for Liberal, Conservative, and President  :maf

other oddities:
-"dick" summons a dude
-"golden shower" summons a regular shower
Title: Re: Scribblenauts
Post by: cool breeze on September 11, 2009, 08:55:13 PM
so, how is the game?

I'm tempted to just download it and play it on my DS Lite instead of waiting until Tuesday.

Motorstorm PSP also leaked, but can't be played yet.  I want to try it out and see if it's worth buying.
Title: Re: Scribblenauts
Post by: Bebpo on September 11, 2009, 08:56:58 PM
Were their other games any good?
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 11, 2009, 09:26:56 PM
Drawn to Life was pretty meh, but this is pretty fun I have to say. The later levels are much more interesting.
Title: Re: Scribblenauts
Post by: Joe Molotov on September 11, 2009, 11:40:58 PM
There is only one character for Liberal, Conservative, and President  :maf

other oddities:
-"dick" summons a dude
-"golden shower" summons a regular shower

What about dirty sanchez and/or cleveland steamer?
Title: Re: Scribblenauts
Post by: demi on September 11, 2009, 11:42:40 PM
i tried "fat" and i just got a puddle of fat.  :'(

0 / 10 i hate this game
Title: Re: Scribblenauts
Post by: Raban on September 12, 2009, 04:06:51 AM
Is the game actually good or does it boil down to having a giant interactive dictionary?

I dunno.  I went through the training portion and stopped.  It was way too simplistic.  I see the potential for a good puzzle game though.

This has to be one of the stupidest verdicts on a video game I've ever heard. I'm not even super-hyped for Scribblenauts, but you can't call a game simplistic when you only play through the fucking tutorial. That's like watching a trailer for a film and judging the whole film based on only that, which unfortunately happens all the time.
Title: Re: Scribblenauts
Post by: Reb on September 12, 2009, 04:29:54 AM
The simplicity is the charm, I think.

I like it, but it doesn't really entertain me. Put it away.
Title: Re: Scribblenauts
Post by: bork on September 12, 2009, 04:39:23 AM
Is the game actually good or does it boil down to having a giant interactive dictionary?

I dunno.  I went through the training portion and stopped.  It was way too simplistic.  I see the potential for a good puzzle game though.

This has to be one of the stupidest verdicts on a video game I've ever heard. I'm not even super-hyped for Scribblenauts, but you can't call a game simplistic when you only play through the fucking tutorial. That's like watching a trailer for a film and judging the whole film based on only that, which unfortunately happens all the time.

It's not a verdict.  I said "I dunno," because well, I don't know yet.  :P  Frankly, the tutorial was so boring I didn't really want to go any further.  It's also several levels long, by the way.

You also don't even have to jump into the game if you just want to mess around and see what you can conjure up...it lets you do this right on the title screen.
Title: Re: Scribblenauts
Post by: E-DuB on September 12, 2009, 04:56:30 AM
Ew, if you type GAF it makes the GAF logo.

Reason enough not to buy this game

Are you Fucking kidding me?? Will try in about 7 minutes
Title: Re: Scribblenauts
Post by: Bebpo on September 12, 2009, 05:07:55 AM
:hyper Bowser's Inside Story :hyper
Honestly, I'm way more excited about that game. Scribblenauts for $15 is hard to pass up though.

Yeah I loved M&L1&2. The most ingenious (meaning fresh) RPGs on the GBA/ DS.

I loved #1, but got really bored midway through #2 and shelved it.  I held off on #3 for the US release cause the Japanese version of the mario rpg games have NO HUMOR; it's 90% added in the translation and thus the US ones are far superior.  I'm looking forward to playing #3.  Maybe I'll even give #2 another shot someday......
Title: Re: Scribblenauts
Post by: Kestastrophe on September 12, 2009, 09:49:17 AM
I liked M&L2 alot, but I remember the end boss being really cheap for some reason.
Title: Re: Scribblenauts
Post by: archie4208 on September 12, 2009, 10:25:29 AM
I liked M&L2 alot, but I remember the end boss being really cheap for some reason.

The last boss had like a million HP or something.  It took me about an hour to beat and I was never in fear of actually dying.
Title: Re: Scribblenauts
Post by: tiesto on September 12, 2009, 11:10:56 AM
Never played any of the Mario and Luigi games... nor any of the Paper Mario games apart from Super... any good? I've always worried they would be FAR too easy for a leet RPG player like me  ;)
Title: Re: Scribblenauts
Post by: cool breeze on September 12, 2009, 02:01:31 PM
I like all the Mario RPG games except Super Paper Mario, which was incredibly boring despite the cool premise.  They are easy, but I don't think it's really a bad thing.  It's nice that leveling up makes your attacks go up by one instead of several hundreds and thousands.  Most other JRPG give you life bars with hundreds or thousands of hp, attacks that can deal out the same, and it's all superfluous.  It's nice to have a life bar that's only two digits long.  They also have a lot more action elements compared to other turn based games, both in battle and in the overworld.  I haven't read up on the third game at all (story, mechanic wise) and I'm picking it up this week.

More and more I'm considering just trying out scribblenauts from the downloaded version and passing the full game.  Post more impressions so I can see if it actually holds up after an hour.  Their last two games were neat ideas (not as neat as scribblenauts) but were really boring games.
Title: Re: Scribblenauts
Post by: Raban on September 12, 2009, 02:59:01 PM
Is the game actually good or does it boil down to having a giant interactive dictionary?

I dunno.  I went through the training portion and stopped.  It was way too simplistic.  I see the potential for a good puzzle game though.

This has to be one of the stupidest verdicts on a video game I've ever heard. I'm not even super-hyped for Scribblenauts, but you can't call a game simplistic when you only play through the fucking tutorial. That's like watching a trailer for a film and judging the whole film based on only that, which unfortunately happens all the time.

It's not a verdict.  I said "I dunno," because well, I don't know yet.  :P  Frankly, the tutorial was so boring I didn't really want to go any further.  It's also several levels long, by the way.

You also don't even have to jump into the game if you just want to mess around and see what you can conjure up...it lets you do this right on the title screen.

That's kind of strange if all you wanted out of the game was to find out how much random shit you can spawn. The idea of solving puzzles entirely with your imagination is awesome to me, and I assume the more mind-bending puzzles don't pop up until the end of the game where creativity plays a much bigger part. To me, Scribblenauts is like this year's Portal, except a lot less linear.
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 12, 2009, 10:34:23 PM
The puzzle levels suuuuuuck. I've played all of them from the first two worlds, and a few from the last world, and almost every one of them amount to "Give ____ an object they'd use."

It's an interesting concept, but they've applied it like they're teaching preschoolers. There was one that looked really tough. "Get these bad guys to heaven." and the first time I did it all crazy like, air lifting them with a helicopter, sneaking them by the angel guard and everything, but then i later figured out that if you give them holy water or a cross or something else like that they just float up and you win.
Title: Re: Scribblenauts
Post by: Great Rumbler on September 12, 2009, 10:44:32 PM
There was one that looked really tough. "Get these bad guys to heaven." and the first time I did it all crazy like, air lifting them with a helicopter, sneaking them by the angel guard and everything, but then i later figured out that if you give them holy water or a cross or something else like that they just float up and you win.

Sounds pretty awesome to me.
Title: Re: Scribblenauts
Post by: demi on September 12, 2009, 10:59:48 PM
You can try the Action modes two. Theres a lot of levels in the game. Advanced Mode as well, which requires you play the level 3 times in a row, but you have to do a different solution each time - can't retype what you already used.
Title: Re: Scribblenauts
Post by: demi on September 12, 2009, 11:01:14 PM
I've been playing Layton more though. Huh.
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 12, 2009, 11:05:40 PM
There was one that looked really tough. "Get these bad guys to heaven." and the first time I did it all crazy like, air lifting them with a helicopter, sneaking them by the angel guard and everything, but then i later figured out that if you give them holy water or a cross or something else like that they just float up and you win.

Sounds pretty awesome to me.

That was one of the "better" ones. Most of the others were literally things like "Give the dentist things he'd use."

Action stages are a lot better, and the game is still wicked overall. Simple, yes, but strangely addictive.
Title: Re: Scribblenauts
Post by: E-DuB on September 13, 2009, 02:39:01 AM
So I tried it out, typed in 'GAF' and saw the logo pop up. I chuckled, turned off the game and went back to playing Bust a Move in Space
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 13, 2009, 08:13:41 PM
This game is boring. I quit. None of the clever ideas ever work due to limited interaction between things, and you just end up summoning the same things over and over again. zzz back to dragon quest.
Title: Re: Scribblenauts
Post by: pilonv1 on September 13, 2009, 08:39:27 PM
so its basically a pretty limited and linear action game with a fancy tech demo? got it
Title: Re: Scribblenauts
Post by: GilloD on September 13, 2009, 08:54:44 PM
I'm surprised at how deft some of your solutions can be (The  Cross/Holywater thing mentioned abive is cool) and how fun some of the levels are, but the "CHallenge" stuff sucks. "SOlve a Level 3 times!". Well, okay. Once I use a Jeep, next I use a sportscar, then I use a UFO. Am I done yet?

Also, rampant abuse of the word: 'Jetpack'. I also wish you could preview the item you'll spawn. "Glass Case" spawns a Brief Case, and then you're down a Par.

Anyway= Sometimes this feels like an alarmingly brilliant little puzzle game, sometimes it feels like a tech demo. I wish there was more incentive to be creative.
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 13, 2009, 08:56:49 PM
I like how the par system punishes creativity.
Title: Re: Scribblenauts
Post by: cool breeze on September 13, 2009, 08:59:53 PM
the impressions in this thread are a bit depressing.  I went to the gaf thread to see if there were others, and the only thing I found was possibly the biggest loser:  http://www.neogaf.com/forum/showpost.php?p=17568393&postcount=1005

Dude is on a quest to get people banned if they post impressions of the game and don't post a picture showing they have a boxed copy.  ffs
Title: Re: Scribblenauts
Post by: demi on September 13, 2009, 09:18:25 PM
I like how the par system punishes creativity.

I wouldnt put it that way.
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 13, 2009, 09:30:25 PM
It's true though. If you don't want to just summon wings or a helicopter with a rope attached to it, you have to be prepared to go way over par.
Title: Re: Scribblenauts
Post by: GilloD on September 13, 2009, 09:37:03 PM
I like how the par system punishes creativity.

Sort of. That's what I mean- Do I hook up a dragon to a helicopter and fly it around? Well, that's 3 objects. 'Rocket Launcher' probably does the same thing. On the other hand, there are several levels where a low-par is a major challenge and forces you to think creatively.

It's such a mixed bag
Title: Re: Scribblenauts
Post by: cool breeze on September 16, 2009, 01:04:32 AM
This game is neat so far.

Controls are really bad and sometimes it feels like the game has everything except the thing you're thinking of, but that's fine.  I did all the puzzle levels and upto 1.7 for the action stages in the first world, and I assume it gets more complicated eventually.
Title: Re: Scribblenauts
Post by: Hollywood on September 16, 2009, 01:05:49 AM
wooooooo. acquiring.

:rock :rock :rock :rock

PS: check out this awesome ban post:
http://www.neogaf.com/forum/showpost.php?p=17537005&postcount=449

You serious? They're trying to investigate whether someone pirated a game or not so they can ban them? What asswipes. Damn that board is so fucking distinguished mentally-challenged.
Title: Re: Scribblenauts
Post by: Hollywood on September 16, 2009, 01:07:49 AM
the impressions in this thread are a bit depressing.  I went to the gaf thread to see if there were others, and the only thing I found was possibly the biggest loser:  http://www.neogaf.com/forum/showpost.php?p=17568393&postcount=1005

Dude is on a quest to get people banned if they post impressions of the game and don't post a picture showing they have a boxed copy.  ffs

Is it that fat worthless fuck amirox?  :lol
Title: Re: Scribblenauts
Post by: Raban on September 16, 2009, 03:40:37 AM
So I got this game. Pretty solid, played through the first 4 stages like non-stop on puzzle mode, going through them in action mode. It's a good game but the controls are so terribly broken it's like I'm playing a free internet flash game, except I paid 36 dollars for it. I unfortunately find myself using the same items over and over again, not because I'm lazy, but the puzzles aren't as engaging as 5th Cell made them out to be. Most of the hints are so vague, they should have presented specific objectives instead of putting you in a room and just blurt out some random clue. Maybe I'm not smart enough for this game.

Either way, it's a really novel game, but the controls are so frustrating sometimes. Borderline game-breaking.
Title: Re: Scribblenauts
Post by: BobFromPikeCreek on September 16, 2009, 03:46:32 AM
I keep coming back to this game for some reason, despite the list of problems I have with it.

- The levels are repetitive and dull
- The game should inspire creativity, but the levels are so simplistic that you have to force yourself to solve things creatively
- The controls are awful
- The camera does this stupid snap back
- The level editor is pretty disappointing

Yet every once in a while I feel the need to pull it back out and see if certain words I thought of work. I keep thinking I've played the last of it, but I always come back to it. It's weird.
Title: Re: Scribblenauts
Post by: cool breeze on September 16, 2009, 10:14:07 AM
Quote
- The game should inspire creativity, but the levels are so simplistic that you have to force yourself to solve things creatively

yes, absolutely.  I'm not too far in and I'm already getting that feeling.

In one of the first levels where you catch a butterfly, I wanted to solve it in a crazy way, but the game wouldn't take any of it.  First I tried to see if there was a way to increase the gravity; didn't work.  Then I tried building a tractor beam; didn't work.  Then I tried making a crane, attached it to the butter fly and let it get pulled down; it glitched and fell through the world.  Eventually I just wrote "wings" and flew up there.
Title: Re: Scribblenauts
Post by: demi on September 16, 2009, 01:29:30 PM
I used "Lasso"
Title: Re: Scribblenauts
Post by: TakingBackSunday on September 16, 2009, 02:50:18 PM
I used "net"  ???
Title: Re: Scribblenauts
Post by: Brehvolution on September 16, 2009, 03:01:29 PM
Quote
- The game should inspire creativity, but the levels are so simplistic that you have to force yourself to solve things creatively

yes, absolutely.  I'm not too far in and I'm already getting that feeling.

In one of the first levels where you catch a butterfly, I wanted to solve it in a crazy way, but the game wouldn't take any of it.  First I tried to see if there was a way to increase the gravity; didn't work.  Then I tried building a tractor beam; didn't work.  Then I tried making a crane, attached it to the butter fly and let it get pulled down; it glitched and fell through the world.  Eventually I just wrote "wings" and flew up there.

I used a ladder
Title: Re: Scribblenauts
Post by: Purple Filth on September 16, 2009, 03:47:33 PM
seems ok so far, never get caught in GAF hype.

Title: Re: Scribblenauts
Post by: Raban on September 17, 2009, 04:54:57 AM
I tried using a net, didn't work, so I just used a ladder and grabbed it. Seriously did 5th Cell ever beta test this game?
Title: Re: Scribblenauts
Post by: Purple Filth on September 17, 2009, 05:07:02 AM
I tried using a net, didn't work, so I just used a ladder and grabbed it. Seriously did 5th Cell ever beta test this game?

a net would work, its just that the butterfly is a bit high (assuming your talking a butterfly net)

for that i used a flower.
Title: Re: Scribblenauts
Post by: EmCeeGrammar on September 17, 2009, 06:33:25 AM
From the GAF thread, I think Jackson said the game was effectively impossible to QA.  It would work better as a PC game where they would benefit from feedback and resulting patches.  Beekeeper doesn't react to Bees!  Although maybe hive or honeycomb would work.
Title: Re: Scribblenauts
Post by: GilloD on September 17, 2009, 06:45:33 AM
I tried using a net, didn't work, so I just used a ladder and grabbed it. Seriously did 5th Cell ever beta test this game?

Uh, duh? It's flying. You have multiple options: 'Ladder' and go use the net or weigh it down with something heavy and use the net. DID YOUR MOM BETA TEST YOU?!
Title: Re: Scribblenauts
Post by: pilonv1 on September 17, 2009, 07:36:08 AM
:rofl apparently this game is racist now

http://stresslines.org/?p=598

Quote
So what happens when you write "sambo"?

You get a watermelon.

The word "sambo" is in the 22,802 wordlist we posted previously, between "sambhar" and "samboussa". Other racial terms (not just for African-Americans, but all ethnic groups) turned up nothing.

Title: Re: Scribblenauts
Post by: EmCeeGrammar on September 17, 2009, 08:08:43 AM
I hope you're kidding.

Sambo is one of those obscure melon fruits. Kinda like a duran.
Title: Re: Scribblenauts
Post by: pilonv1 on September 17, 2009, 09:29:55 AM
no there's a thread somewhere about it being racist.

also durians are smelly as shit
Title: Re: Scribblenauts
Post by: Himu on September 17, 2009, 09:36:09 AM
I played some of the original Mario and Luigi. Fun, I guess. But the story and characters turned me off. I felt embarrassed playing a game like that in my adult years.

When I fought the soda monster I turned the game off and sold it.
Title: Re: Scribblenauts
Post by: EmCeeGrammar on September 17, 2009, 09:43:14 AM
Someone make a goddam Mario and Luigi rpg 3 ds thread ffs.
Title: Re: Scribblenauts
Post by: cool breeze on September 17, 2009, 10:15:27 AM
:rofl apparently this game is racist now

http://stresslines.org/?p=598

Quote
So what happens when you write "sambo"?

You get a watermelon.

The word "sambo" is in the 22,802 wordlist we posted previously, between "sambhar" and "samboussa". Other racial terms (not just for African-Americans, but all ethnic groups) turned up nothing.



I saw the thread on gaf about that.  It was some sad shit.  It reminded me of that LBP Islam thing.
Title: Re: Scribblenauts
Post by: cool breeze on September 17, 2009, 11:53:41 AM
sometimes this game is really cool, but most of the time I want to brake my DS because the controls are so bad.  Nothing has any weight to it and everything is so touchy.  I just did a level where I needed to dig for boxes, but a dog and bee were guarding it.  Instead of taking the shovel, I type excavator to roll over them and dig.  The stupid dog manages to flip the entire excavator over like it was nothing.  Eventually I kill the dog, take the shovel and start to dig, but when I try to dig into the wall in front of me, the character starts climbing and shit.  I'm pointing at the wall ffs, just dig. It's not like you can only dig the ground either since sometimes he does decide to dig into the wall.

It's fun to pick up and play four or so stages before getting frustrated.  It has a lot of cool ideas but so many bad mechanics.
Title: Re: Scribblenauts
Post by: demi on September 17, 2009, 01:20:22 PM
Someone make a goddam Mario and Luigi rpg 3 ds thread ffs.

I did you fucking loser
Title: Re: Scribblenauts
Post by: demi on September 17, 2009, 01:20:56 PM
I played some of the original Mario and Luigi. Fun, I guess. But the story and characters turned me off. I felt embarrassed playing a game like that in my adult years.

When I fought the soda monster I turned the game off and sold it.

You're a fucking loser too.
Title: Re: Scribblenauts
Post by: Raban on September 18, 2009, 03:29:04 PM
So yeah I traded in Scribblenauts and got Dragon Quest V. WAY better.
Title: Re: Scribblenauts
Post by: Reb on September 18, 2009, 07:14:16 PM
More like Scribblenots.
Title: Re: Scribblenauts
Post by: cool breeze on September 18, 2009, 07:53:31 PM
depending on how Kingdom Hearts DS turns out, I may trade this in for that.  I think I got all I wanted from the first few puzzles.  Even in the second world, the level complexity just made the controls seem even worse.  I'm still amazed that no one who played this early said "wow, these controls are shit" instead of just "LOL KEYBOARD CAT".
Title: Re: Scribblenauts
Post by: Bebpo on September 18, 2009, 08:21:51 PM
KH DS is not very good but sorta fun.  It's KH gameplay in repetitive little 3-10 min missions.  There isn't much story, but what is there is well presented.  The end of the game is also really cool.

I dunno, if you are a KH fan it's worth it; otherwise not really.
Title: Re: Scribblenauts
Post by: Don Flamenco on September 22, 2009, 10:25:36 AM
played through the first world.  meh.  feels pretty janky.  bad physics are bad, bad controls are bad, and they should feel bad.

I think the par challenges should've been an extended mode. 
Title: Re: Scribblenauts
Post by: The Sceneman on September 23, 2009, 03:51:58 AM
I've been calling bullshit on this title since day 1, I'm not surprised/glad to see that its actually a turd.

Dogshit internet hype train WOOOOOO all aboard
Title: Re: Scribblenauts
Post by: Raban on September 23, 2009, 04:26:56 AM
I've been calling bullshit on this title since day 1, I'm not surprised/glad to see that its actually a turd.

Dogshit internet hype train WOOOOOO all aboard

The idea behind the game is genius, but the quality of the game is comparable to Big Rigs.
Title: Re: Scribblenauts
Post by: The Sceneman on September 23, 2009, 04:31:57 AM
yeah the idea is cool and I love adventure games, but who thought this was going to work well other than a few nerbo GAFtards?