Depends on how the console versions come out, it might be a PC purchase for me.
Depends on how the console versions come out, it might be a PC purchase for me.
There's a PC version this time?
If so, I don't see why you'd get it on the PS3 instead. I'm assuming that you'd go the PS3 route and not 360 because I rarely hear you talking about playing MP on XBL.
So it's between 360 and PC. I could see myself upgrading my PC for this game if it meant a rock solid framerate and perfect IQ. The chopper attacks demand it.
If the PC version of this sucks I'll get it for 360. I'm sure that Modern Warfare 2 will take away from its console player-base.
Is it wrong that I think this looks better than Killzone 2? It looks fucking AMAZING.
Is it wrong that I think this looks better than Killzone 2? It looks fucking AMAZING.
Killzone 2 has a pretty special "dramatic" style that gives it its wow factor, but I think this looks significantly better. And a hell of a lot more appealing all around, really.
In Battlefield: Bad Company 2, the ‘B’ company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game, delivered as only the DICE next generation Frostbite™ engine can. Either online or offline, enemies will soon learn there is nowhere to hide.
will gladly play the beta on ps3 even though i have zero intention of buying it on that platform:lol Same here.
Fileplanet is giving out keysGot mine now. Thanks!
Does it still take a lot of shots to kill someone? Can I blow up an entire building now?
what is this game's class system like? is it like TF2?
The killcam is broken shit in this game.
It's a 3rd person perspective killcam which shows the actions immediately after you've been killed. You may have a limited view of your surroundings as it focuses on the killer, but you actually get to see what the dude does after killing you. So if you have a good idea of where the guy shot you from, you can watch the cam to figure out where he's going to be next. Oh well, DICE is aware of the situation, it just remains to be seen whether or not they think it's a problem.
Well, the COD implementation of showing the actions leading up to the kill is better, in my opinion. I'd be in favor of removing the killcam altogether, but that's obviously not going to happen.
The lack of prone is starting to get on my nerves. Granted that it would make it practically impossible to spot a sniper with the naked eye, especially across a map of this size, but it feels stupid. And with the spotting system being as liberal as it is, prone doesn't seem like an unreasonable counter.
Swaggaz, are you still playing this?
I'm starting to think that console gamers are unfit to handle XP and weapon/gadget unlock systems. In just about every game in the past week, there has been a group of clowns busy with throwing medpacks and ammo to one another, just to gain XP. Sort of frustrating to have 6 guys in your team fighting for the objective (and being slaughtered) while the other half of the team is too busy gaining XP to care.
Maybe they'll fix the difficulty achievements this time. Hurr durr playing through twiceThat is some bullshit. I recently played through on hard and was expecting a slew of achievements, instead I only got the ones for hard difficulty :'(.
Maybe they'll fix the difficulty achievements this time. Hurr durr playing through twiceThey should fucking die for that. SO distinguished mentally-challenged.
You preorder it. Or at least that's how I got mine, through Gamestop preorder. I would have gone with Steam, but they wanted the full purchase price right away. I want to know how it runs before deciding on a version.
apparently the multiplayer demo is out for the Xbox 360 tooThanks for the heads up. I just put it in my queueueueueueueue :rock
Is the aliasing still hideous on the 360? I only tried the PS3 beta and it was baaad.
Wait, there is a film grain in the 360 version? The PS3 beta didn't have that filter. I also don't recall many framerate issues, but that may just be my failing memory.
Wait, there is a film grain in the 360 version? The PS3 beta didn't have that filter. I also don't recall many framerate issues, but that may just be my failing memory.
It's whatever their lighting is. It looks like its going for some grain effect to me. I just called it film because that's what most games call it but it whatever it is grain, or lighting, I'm not a fan of it. It contributes to the muddy effect for me.
As far as frame rate there are definitely drops. I'm not saying its unplayable or extra unusual for a console game or an open world game but as I mentioned when you go from playing another game that is way above it in frame rate terms it was definitely noticeable to me. Nothing to put me off the game in either case. Just saying.
I think I'm going to hold off on playing this until tomorrow, hopefully some of the issues will have been resolved by then. :gloomy
wait, so i can't test out how this game is gonna run on my rig unless i preorder it?
yeah, at least you can see the browser. I don't have a key.
yeah, at least you can see the browser. I don't have a key.
Just preorder from GS, and then cancel the preorder.
i just called every gamestop in toledo and nobody has any 360 beta keys :(
wait theres a demo up on xbl
ok now im confused
why would you want to preorder if you can just dl it
Is the spot spam still in the game? It got a bit ridiculous in the PS3 beta, as you could basically just spam the button in the general direction of the enemy, and a bunch of triangles would appear.I'm not sure...
Just tried the 360 demo. It's okay, but you need a group of people you know or who will actually talk to play this game. Everyone on my team was doing their own thing.
I'm down. I like this game.Word. They even added some control concessions, like mapping crouch to analog instead of B button, and melee to bumper instead of Y button. Makes it more like most other shooters.
BoresquadTM Demo Night tonight?Yeah, what time?
http://www.xbox360achievements.org/game/battlefield-bad-company-2/achievements/Those look pretty easy, wish some of them were a little more creative though.
This game is clunky after playing MW2, especially the knife
Magnet-gun-on-a-servo-stick loving n00babbys in here, smh
The one thing I'd agree with is the whole damage-death thing, but I'm getting better at spotting the indicators. It's not as bad as MAG, so it's still acceptable, but I wouldn't mind a more precise audio cue to signal when I'm being shot at, and when my own bullets connect.
Speaking of MAG, though, I think it's a bit remarkable how a match in Bad Company 2 here feels like a bigger battle than the 256 player matches in MAG. There's a lot of ambient helper objects there (like airbursts and strafing runs), but the map design and usage of vehicles really makes it feel bigger than it is.
There's no way to remap controls to have them be the same as MW2?
It takes less shots to kill someone in BF games than COD, but you do move and turn a lot faster so that's probably better for close-quarters. I think BC2 is funner than MW2 though since you have to work with teams. You can even spot enemies by pressing the back button.
That's the problem, it's too EASY to win against a lot of people (especially with some of the cheap loadouts). In BF, you have to get people repairing, reviving, and giving cover. You have to get people cooperating with a bunch of different tasks. You can't just sprint in with double shotties and throw knives everywhere and then call in a ac-130. That is fun actually, but in a different way.It takes less shots to kill someone in BF games than COD, but you do move and turn a lot faster so that's probably better for close-quarters. I think BC2 is funner than MW2 though since you have to work with teams. You can even spot enemies by pressing the back button.
I don't think anything is more fun than flanking a team that's camping in one area and killing all or most of them by yourself in MW2.
Downloaded the demo tonight and came down with a hardcore case of the one-more-games. Awesome shit. My only problem is the sheer amount of distinguished mentally-challenged fellows playing the game, but that's par for the course with pretty much any multiplayer console game with an objective beyond "kill other people."thats a part of the appeal to me. I remember playing 1943 with Schemp and we were sniping from a hill which was peppered with explosives. Once some players noticed that we were sniping, they would try to sneak behind the hill and attempt to revenge kill. They were taken out with explosives, but they kept trying the same strategy :lol
I just don't understand their reasons for playing like deathmatch distinguished mentally-challenged fellows. I focus entirely on the objective, and every game I either have the best or second best score on my team. I've watched guys just sit on stationary turrets mere feet away from an armed bomb, just sitting there and watching the crate explode. And they just sit there until they get their faced sniped off by a distinguished mentally-challenged fellow on the other team who's just camping out in the mountains for no particular reason. I want to get this game, but if this is what I can expect, forget it.
Yeah, I can see that being the case. I've had a couple of games where I was in a squad with competent players, and we pretty much mopped the fucking floor. The only problem for me is I don't know if I would be able to put together a regular squad. I wish I could, because the few games that did go well were honestly much more fun than MW2 has ever been, and I really enjoy MW2.
If you play with a dedicated squad which is only three other people then you will have a ball.yes, one good squad can turn the tide. Last night, the matchmaking system must have screwed up or something because it put me and two other guys on defense against 11 attackers and we won. I didn't have many kills but I kept reviving and healing. The game is really great when it works.
If you play with a dedicated squad which is only three other people then you will have a ball.yes, one good squad can turn the tide. Last night, the matchmaking system must have screwed up or something because it put me and two other guys on defense against 11 attackers and we won. I didn't have many kills but I kept reviving and healing. The game is really great when it works.
What's the deal with this "limited edition" nonsense? Think the included weapons and perks are worth it? Doesn't look like the Japanese version includes them, so I'd have to import the American version. Bloody hell, I hate this crap.
PC edition for $20, get it before its gone
http://videogames.barnesandnoble.com/search/product.asp?r=1&usri=Battlefield+Bad+Company+2&r=1&ourl=Video-game%2FBattlefield-Bad-Company-2&EAN=2000003703258 (http://videogames.barnesandnoble.com/search/product.asp?r=1&usri=Battlefield+Bad+Company+2&r=1&ourl=Video-game%2FBattlefield-Bad-Company-2&EAN=2000003703258)
DICE’s Patrick Bach has revealed that Battlefield: Bad Company 2 will have day-one content available through an in-game store at launch..
Containing both free and fee-based content, the DLC is aimed at providing a lengthy “post-launch campaign” for the game.
“We see the game as the first step to a longer experience,” the senior producer told WorthPlaying. “We have an in-game store where you get free content or you can buy new content to the game, so it’s a very integral part of the game that we will have a long post-launch campaign.
“I think people will be thrilled to see what’s in that already. On day one, you will get some really cool stuff.”
Bach also revealed that due to the successful launch of Battlefield 1943 on Xbox Live Arcade, older PC properties were something DICE got a “good taste from” and as far as releasing more in the future – you “never know” what will happen.
Battlefield: Bad Company 2 is set for release in March on PC, PS3 and Xbox 360
What a bunch of crap. That had better be stuff like custom camo and shit.
Why are developers so proud lately to boast that they have day one downloadable content? Do they not understand why that is insulting?
It's more of the same awesome, and less of the poop.I"m kind of getting turned off on this game and this video showed me why. There is considerable hit detection lag and it bugs the shit out of me. It's totally spray and pray. Maybe MW2 has just spoiled me.
Also, this is surprisingly neat
[youtube=560,345]iNt748kILa0[/youtube]
A-Team Splinter Cell is a no-brainer for quality, you know better than that.
I"m kind of getting turned off on this game and this video showed me why. There is considerable hit detection lag and it bugs the shit out of me. It's totally spray and pray. Maybe MW2 has just spoiled me.
So, since I pre-ordered on Amazon, I won't have access to 4v4 squad rush?
Yes. MW2 uses hitscan detection where the bullets actually hit whatever you're aiming at the instant that you pull the trigger, but BC2 has it follow a realistic ballistic trajectory where the bullet travel takes time and gravity even affects the bullets. It travels like how actual bullets travel and I think what makes it even more noticeable coming from cod is all the long-range combat.I"m kind of getting turned off on this game and this video showed me why. There is considerable hit detection lag and it bugs the shit out of me. It's totally spray and pray. Maybe MW2 has just spoiled me.
You can't play Battlefield for the moment to moment combat. I agree as someone who plays MW 2 that aspect isn't very satisfying in comparison to me for lot of reasons. There is a weird lag feeling to the combat that isn't actual lag (maybe bullet travel time or something) but the gun combat all feels very latent especially the knifing and let's face it, near 60 frames make everything feel better. You just kinda have to let that aspect go and enjoy it for its special charms.
Although I stopped playing the demo personally because I was playing with randoms instead of a set crew and it was becoming highly annoying. Terrible and frustrating experience when you aren't playing with a dedicated crew that is in communication and such.
This is EA, dude.This is motherfuckin DICE, developers of Mirror's Edge, the greatest game this gen! :rock
This is EA, dude. They have 20 years of Madden and still use canned animation physics. Gravity effects on bullets?The load screens even point out the bullet drop and I'm pretty sure Battlefield games have always had bullet drop, the truth is that the sniper bullets actually drop way more than they would in reality. The effect is also really noticeable with RPG's and tanks.
Don't forget about wind speed and direction and how humidity effects how the gun powder burns. ::)
This is EA, dude. They have 20 years of Madden and still use canned animation physics. Gravity effects on bullets?
EA's "Project Ten Dollar" initiative marches on in Battlefield: Bad Company 2, with four multiplayer maps included on the disc, unlocked via VIP codes found only in new copies of the game.
Using the VIP code that comes packed in every new copy of Battlefield: Bad Company 2, players will be able to unlock two new maps upon the game's release - Laguna Alta for Conquest mode and Nelson Bay for Rush mode. Later in March, players with codes will unlock Arica Harbor for Conquest and Laguna Presa for Rush.
I say unlock because that's the terminology the official release uses. "Available in the box, the content packs are unlocked by simply inputting a VIP code."
The VIP codes in question are packed inside every new copy of the game. As expected, if you lose your code or purchase the game used, you'll have to shell out $15 to unlock the content, which again makes "Project 10 Dollar" a bit of a misnomer.
I've confirmed with EA that the maps are definitely included on the disc, which means that purchasing a used copy of the game gives you a disc with content you can't access. I'm not sure how I feel about that.
It's one thing to offer downloadable content for a game like Dragon Age: Origins or Mass Effect 2, where not having the additional content doesn't necessarily lessen your experience. It's something else to restrict content included on the physical disc itself, so that pre-owned customers are restricted to the multiplayer matches they can participate in because they haven't paid EA. The fact that the maps are located somewhere on a disc that the pre-owned purchaser owns just seems like a slap in the face.
I do understand EA's desire to keep money in their pockets instead of pre-owned game retailers, but surely there's a better way to do it than this.
What pre-order bonus mode?
From a consumer perspective I think its lame that content on a disc is essentially held hostage just like I think the pre-order bonus mode is lame. But this is the wave of the future so it is what it is.Then again, that's a better plan than making the new buyers wait for the maps to download before jumping online.
I do understand EA's desire to keep money in their pockets instead of pre-owned game retailers, but surely there's a better way to do it than this.
What pre-order bonus mode?
EA has an program now where they hold back a mode for preorder people. It's Squad Rush in BC 2 and it was also a mode in Army of Two 40th day. You have to be invited into the mode for 30 days from someone who did preorder it. You can't play it other than being invited even if you buy the game day one at a store.
(http://i46.tinypic.com/33c9qxj.png)
(http://i45.tinypic.com/10pvqj8.png) (http://i49.tinypic.com/9pm9fm.png) (http://i45.tinypic.com/o5t8q8.png) (http://i45.tinypic.com/2i6hxy9.png) (http://i47.tinypic.com/2cfz5oz.png)
IGN's BC2 vs MW2:
IGN's BC2 vs MW2:
It's a review. It's a given that its a subjective opinion and that reviews shouldn't matter in the first place. Let's not go down the typical GAF road of my game got less than X score foolishness.
So the PC version runs well, then? It was acceptable during the beta, but not all that great. I'll miss the rumble, though.
Steal shit, broI'd like to stay out of prison, thank you very much.
because it's now on the PC, where most gamers play :smug
no, really I think it's because of a few reasons
-before Bad Company 1, the 360 Battlefield game was Modern Combat 2, which wasn't that great.
-Bad Company 1 had a lot of weird interface and control issues compared to Call of Duty 4 at release. To run, you had to hold down the left thumb stick, there wasn't great feedback if you shot an enemy, the healing system was a bit odd (especially in single player). I heard a lot of the oddities got patched, but the demo doesn't reflect those and it's hard to get people back once the damage is done.
-Battlefield 1943 was cheap on XBLA/PSN ($15 I think) and successful. Had a bunch of fixes that Bad Company 1 lacked.
I think BD2 holds best sound work in a game so far.
I think I read that the majority of the 2GB demo space was sound effects.I think BD2 holds best sound work in a game so far.The sound design in the BC2 demo is the same quality as it was in the first BC, which is insanely good. Playing Bad Company on a proper sound system is just balls out ridiculous. Honestly it's better than most movies out there.
Best sound design, hands down.
I think BD2 holds best sound work in a game so far.
The sound design in the BC2 demo is the same quality as it was in the first BC, which is insanely good. Playing Bad Company on a proper sound system is just balls out ridiculous. Honestly it's better than most movies out there.
Best sound design, hands down.
Got Steam ready to go for tomorrow.
While you'll be waiting in line with nerds, I'll be asleep - and have an extra $20 to spend on a game in the near future! :hyper
Howd you get free overnight? Prime?
The Gamestop nearest me won't take Dragon Age if you've used the DLC code. Claiming it's a MMO. Trying another one.
nah, i feel pretty secure in wishing ea would choke on a basket full of testicles
also, who do i blame for the expiration dates on these "project ten dollar" cards requiring people to spend extra money on "exclusive features" after the date is up even on brand-new games
i feel safe in spitting toward's ea's direction for that one, as well
meh. I woudn't conflate used games and piracy from a fault perspective. I think I'm perfectly entitled to sell used goods and transfer owner rights.
meh. I woudn't conflate used games and piracy from a fault perspective. I think I'm perfectly entitled to sell used goods and transfer owner rights.
It has nothing to do with that. It's all about Gamestop selling that used game for $55 and EA not seeing a penny. EA doesn't care if you sell your copy to your buddy.
meh. I woudn't conflate used games and piracy from a fault perspective. I think I'm perfectly entitled to sell used goods and transfer owner rights.
It has nothing to do with that. It's all about Gamestop selling that used game for $55 and EA not seeing a penny. EA doesn't care if you sell your copy to your buddy.
meh. I woudn't conflate used games and piracy from a fault perspective. I think I'm perfectly entitled to sell used goods and transfer owner rights.
It has nothing to do with that. It's all about Gamestop selling that used game for $55 and EA not seeing a penny. EA doesn't care if you sell your copy to your buddy.
And yet EA also punishes me for buying new from amazon instead of gamestop. Why qre they trying to funnel customers into gamestop?
Speaking of which, that promo credit expires apr30. Anything of note coming out before then?
Speaking of which, that promo credit expires apr30. Anything of note coming out before then?
Apparently theres a glitch at TRU.
You buy BFBC (ps3/360) and you can get either one of these for basically free:
L4D2
Dantes Inferno
Army of Two Two
Mass Effect 2
http://84thusmc.com/Deal1.jpg
http://84thusmc.com/Deal2.jpg
Speaking of which, that promo credit expires apr30. Anything of note coming out before then?
Played a couple of matches. Game is awesome. Kestastrophe, where are you?Probably playing MLB 10: The Show :smug
Apparently some of the dialog in the campaign bashes MW2.:bow DICE
:piss Amazon
They just shipped my game today, so it won't be getting here until later this week (estimated arrival of 2/8 :'(). Looks like its the original Bad Company until then, sorry bro
I think the game killed XBL. It just hangs on Searching for Games now.That't how you know you're playing a Battlefield game :heart
I think the game killed XBL. It just hangs on Searching for Games now.That't how you know you're playing a Battlefield game :heart
I think the game killed XBL. It just hangs on Searching for Games now.
The original Bad Company campaign took awhile to warm up, but it eventually turned into a sandbox shooter (I'm thinking of the mission where you had to rescue your teammates) and that's where it was special. There was too much other shit (fighting that helicopter, backtracking, overly linear design in many parts) for it to have mass appeal or for people to give it a chance. The reviews thus far have said that the sequel's campaign is even more linear, so I am expecting it to be average.
Mine worked fine without the dashes.
Why can't I cancel a search aaahahh
I feel like EA always underestimates demand at launch. Don't they hire people to figure out this type of stuff? You'd figure after it happens once that it'd never happen again.No shit. I was trying to play a multi game of the original game and I was having difficulty logging into EA's servers. I would be pissed if I were with DICE, because that poor performance reflects badly on them (whether that's fair or not). Why don't they just P2P like every other console game?
(http://i47.tinypic.com/rjfwjn.jpg):lol
Does this game have leveling up or weapon modifying like in CoD?
what are your problems? I have everything at max except shadows (at medium), d3doverrider instead of the native v-sync, 4xAA/4xAF, HBAO off. It is between 55 and 75 fps, most of the time hovering around the higher number.
I don't think anyone is saying the single player is incredible or anything. I have a lot of the same complaints eel has, but I found it enjoyable regardless. I never really like these types of games, but I usually can find entertainment for 5 or so hours.
The thing about the squad mates being useless really bothered me, actually. sometimes they would run in front of me, blocking my shots, and other times I'll be reloading and they don't even provide basic covering fire to suppress the enemy. Sometimes it even feels like me and the enemy are shooting bullets while these clowns have airsoft guns. Correction: I'm shooting bullets, the enemy is shooting/throwing rockets/grenades. At times there are few checkpoints and dying from a single grenade shot gets really annoying. It's not like "oh, you weren't taking cover" because they already ravaged that cover with the three rpg guys and grenade spam.
But all in all it was entertaining, and the pacing was fast...for the most part. I never felt like I was stuck doing something I disliked for more than a few minutes, except that final stretch at the end.
I don't think anyone is saying the single player is incredible or anything. I have a lot of the same complaints eel has, but I found it enjoyable regardless. I never really like these types of games, but I usually can find entertainment for 5 or so hours.
The thing about the squad mates being useless really bothered me, actually. sometimes they would run in front of me, blocking my shots, and other times I'll be reloading and they don't even provide basic covering fire to suppress the enemy. Sometimes it even feels like me and the enemy are shooting bullets while these clowns have airsoft guns. Correction: I'm shooting bullets, the enemy is shooting/throwing rockets/grenades. At times there are few checkpoints and dying from a single grenade shot gets really annoying. It's not like "oh, you weren't taking cover" because they already ravaged that cover with the three rpg guys and grenade spam.
But all in all it was entertaining, and the pacing was fast...for the most part. I never felt like I was stuck doing something I disliked for more than a few minutes, except that final stretch at the end.
It's a roller-coaster shooter. Roller coast shooters to me are sort of defined by the highs and the lows. I generally prefer these style of shooters compared to other shooters outside of maybe something like Deus Ex which is fairly rare. It's fun so far. I haven't had any real crazy high's but then I haven't had any crazy low's yet either. The first Bad Company was sub-par campaign wise. This seems about more in line with with what I expected there. It's a linear shooter with a bit of openess when you start the combat. Good Roller Coaster shooters are like a tightly edited film. You enjoy the holy shit moments and they leave before they wear out their welcome and have nothing new to show.
Still having a blast with the single player campaign though. I've read people bitching about it but personally i think it's one of the more fun FPS I've gone through in a long time. I had to play last night with my 7.1 headphones on 'cause of all the unholy fucking noise that comes out of my theater system when I'm playing it. People are starting to complain. lolyeah, they should have made War Tapes the standard setting though. The game has a good balance in being linear and scripted but still letting you figure your own way through, unlike BC1 and MW2 which were at opposite ends of that scale. It's just when you hear bullets popping and echoing while you blast your path through houses. Only problem is that I'm nearly done with the game and I still haven't picked up a single SMG (for the 50 kills achievement).
Knife and Shotguns suck dick in this game. WTB smooth as butter MW2 knifeThey are a good secondary in campaign. Especially the USA12
And do what?
And do what?
You need an EA account linked to your gamertag. Each game registers a different way and the CD key ones aren't working. But Battlefield Heroes is free so that's one that anyone can get immediately.
^^^^ Sounds like it's issues on your end. No latency issues over here at all.And do what?
You need an EA account linked to your gamertag. Each game registers a different way and the CD key ones aren't working. But Battlefield Heroes is free so that's one that anyone can get immediately.
lame that cd keys aren't working. i have the complete 1942 box set (with Vietnam) right here with a bunch of valid cd keys.
so what do i do after i've confirmed the information?
I tried to play earlier online but it wouldn't even let me log in. Online is busted for sure.
also, the ping in the server list is a lie. for a 15 ping server, I was getting around 80 in the game.
for all the dedicated server outcry over MW2, so far that game had a better online experience than this. At least I could play that before lag and dropping players became an issue.
How is the A.I.? That was one of the weaker points of Bad Company.
Worked for me.
Yeah I'm that way with the recon class. I'm not a sniper so I just put that gun in there and use the class in a slightly different manner as an smg class with the motion detector and the anti-tank stuff.
In fact it seems like nearly half the time I die, that's the gun that kills me. A lot of people are using that gun most likely in the recon and medic classes.
It's a bit of a shame that they don't offer a larger range of weapons for all classes. It seems like the next ones unlock in 20+ levels for me.
I think they should have given the engineer a different weapon class and made the SMGs for all classes since they're the most balanced. Like, if they use the shotguns from single player that had a bit more range, I think they would be good for engineer.
That way it's broken up by:
assault = mid to long
engineer = close to mid
medic = mid range
sniper = long range
And SMGs provide good close, great mid, and good long range.
Would have made all the classes more appealing.
I also don't like the idea that you have to unlock things like the repair kit or med pack. I normally don't play as engineer, but if there is a situation that calls for the role, it is a bit annoying that I don't have access to their namesake ability until I play as them for a while as a normal shoot and kill soldier.
Can someone give me a quick rundown of the multiplayer experience and how it compares to something like MW2? Never played a Battlefield game, and what little I know about the series (which is not much) has mostly been gleaned from gameplay clips on YouTube that generally aren't very revealing.
I maxed out the medic class and I'm working on the assault class now. I love the multiplayer in this.I got the last perk for it but I still need 3 more guns. It's too easy to get xp for really because of the defib paddles and med kits.
Because of certain people bitching about me playing this game on my home theater with the War Tapes settings on, I went out and bought an Astro A40 Audio System - aka wireless Dolby Digtial headphones with a seperate audio processing unit. Crazy expensive for gaming headphones ($250) but holy crap are they fucking awesome to listen to while playing this game. I can hear shit coming in every direction, not that it helps me any at all because I suck balls at the game, but at least it's nice to hear the sound of footsteps creeping up from behind me before they knife me in the back without having to wake everyone up in the house.
Let's get some games going this evening 8)
Because of certain people bitching about me playing this game on my home theater with the War Tapes settings on, I went out and bought an Astro A40 Audio System - aka wireless Dolby Digtial headphones with a seperate audio processing unit. Crazy expensive for gaming headphones ($250) but holy crap are they fucking awesome to listen to while playing this game. I can hear shit coming in every direction, not that it helps me any at all because I suck balls at the game, but at least it's nice to hear the sound of footsteps creeping up from behind me before they knife me in the back without having to wake everyone up in the house.
yeah, nice headphones and a surround sound solution are great. I've done most of my gaming using them for about two years of living here.
btw: PC currently has more people playing and are in game servers than both the consoles.
shit, BC2 must have bombed hard :(
shit, BC2 must have bombed hard :(
He meant on an indidvidual sku basis. Not on a combined console basis. It definitely didn't bomb.
Anecdotally you can look around and see certain indidcators of how it sold.
Like the most played games list on Giant bomb or steam stats.
http://store.steampowered.com/stats/
Its definitely sold well. It had pretty high preorder numbers. Not anything near MW 2 which it never was going to do but then way above what the original Bad Company sold initially.
It was more a joke about how unpopular the PC is :-[
You missed out on Willco bickering with his brother :lolLet's get some games going this evening 8)
I'll play. Sorry I didnt play yesterday.
You missed out on Willco bickering with his brother :lolLet's get some games going this evening 8)
I'll play. Sorry I didnt play yesterday.
Got in a match quickly and the three of us found that all of our perks are gone.
The destruction doesn't feel remarkable until you play a game that has nothing of the sort. Being able to actually take down camping spots just by shelling it makes a pretty big difference. I also thought it was pretty cool that you could essentially create your own trenches, but I don't recall the ground destruction going deep enough to be all that useful.
The destruction doesn't feel remarkable until you play a game that has nothing of the sort. Being able to actually take down camping spots just by shelling it makes a pretty big difference. I also thought it was pretty cool that you could essentially create your own trenches, but I don't recall the ground destruction going deep enough to be all that useful.I think I've seen tank shells make deeper holes the more they hit an area. I'm not sure.
i remember reading how they were going to incorporate some of the fps climbing and jumping stuff from mirror's edge into other games, i think the bad company games would be a good fit for that if they kept it simplified
it'd be pretty cool to run and slide under downed trees, climb over walls without ladders, etc.
i think brink is doing something along those lines
i was sick all day yesterday so i just laid on the couch and played a little deadly premonition, but i'm gonna hop on bc here in a little while for an hour or so, then i'll probably be back on later this evening if anyone wants to playBrink has a really simplified version of it where the player automatically jumps/ducks through any obstacles. It would be really fun playing as a medic running around with your defib paddles and parkouring around peoples bullets.
Medic class is so great. It's like the ultimate dick class. :lolyeah, it's awesome running in after a skirmish to finish off the last guy and reviving everybody they killed. It actually really feels overpowered.
Is it true that you can't switch teams in the console versions?
Killing people with the defibulator is awesome. Shove that knife up your ass, guys that try to stab me but get zapped!
The Xbox 360 servers have been the most widely affected today, and the service has been recently been restarted. It should be back online now, and will be continually monitored for any more issues.
PC servers have had an outage, and the service is currently offline and being restarted. It should again be back online, and will be monitored. EA will then check the quality of the customer experience to determine as to whether it requires further fixes.
Whilst EA had a major, extensive infrastructure in place to support those picking the game up at launch, peak traffic has risen to 400% higher than any previous peak amount on other Battlefield titles. Employees are continuing to work around the clock to monitor services closely, and will continually provide further updates as they become relevant.
PlayStation 3 owners shouldn’t be being affected too much
Server status update:
http://www.thelostgamer.com/2010/03/07/ea-release-bfbc2-server-status-400-higher-demand-than-expected/ (http://www.thelostgamer.com/2010/03/07/ea-release-bfbc2-server-status-400-higher-demand-than-expected/)QuoteThe Xbox 360 servers have been the most widely affected today, and the service has been recently been restarted. It should be back online now, and will be continually monitored for any more issues.
PC servers have had an outage, and the service is currently offline and being restarted. It should again be back online, and will be monitored. EA will then check the quality of the customer experience to determine as to whether it requires further fixes.
Whilst EA had a major, extensive infrastructure in place to support those picking the game up at launch, peak traffic has risen to 400% higher than any previous peak amount on other Battlefield titles. Employees are continuing to work around the clock to monitor services closely, and will continually provide further updates as they become relevant.
It sounds to me like EA/DICE needs to hire new demand planners.
also:QuotePlayStation 3 owners shouldn’t be being affected too much
:teehee
I really haven't had any problems with unbalanced matches whatsoever. In fact, the problem is that both teams are so full that I can rarely sneak in a friend on the squad if need be. I wish I had Stoney Mason's problem.
Can't you squad up beforehand?
Just use the m1a1 and c4
I hope the next downloadable map pack(s) include the maps from the first game. I really miss them, especially when I'm forced to play one of the snow maps. I hate both of those.Even the Rush map from the demo? That one seems perfectly balanced.
what are the most popular/functional FPS games in SK right now?
But Hitler pretty much nailed it; DICE could have shipped a multiplayer-only title and I'd be happy.
But Hitler pretty much nailed it; DICE could have shipped a multiplayer-only title and I'd be happy.
I would have been perfectly fine with another 3 or so maps and some bot support (or at least a training mode so I could familiarize myself with the maps) instead of a SP campaign
bought to jump on and suck at this game
I didn't think it was that bad but like I said, I did think it got progressively worse as you went along.
Honestly it doesn't really matter. Nobody buys battlefield for the singe player.
I had probably my best individual single game ever yesterday in MP. I rolled around in a tank and just mauled. And like I say this is from someone who sorta sucks at the game honestly.
Too CoD. I enjoyed BC1's campaign.
oh great, i see they've still retained the wonderful feature where the sound drops out and doesn't come back until you reboot the game
man, they just can't seem to ever fully get their shit together for these games, can they
also, fuck fuck FUCK the knife. It feels like I bought my knife at the dollar tree.
GilloD
you realize that it most likely has nothing to do with EA/Dice, right? You see all of us playing just fine. Sure it goes down a few times here and there but the majority of the time it works fine. Issue's on your end, dawg.
i play on PC. 24 hours of game time. it's crashed a few times but nothing major. server browser works fine, just takes awhile to load.
Last night I unlocked the XM8 LMG and then a few games later, the MG36 (because reviving people is the easiest way to gain xp). Those guns just feel really overpowered because of their huge magazines and short reloads. Especially the MG36 because it's pretty accurate and has a built in red dot sight, meaning you don't need to use a perk.
For all the medic naysayers, keep playing until you unlock the 4x scope. I'm telling you, having a heavy machine gun with that sight is like being an assault/recon combo with the ability to heal. Totally kicks ass.
Plus you can sneak up on an enemy and defib their ass. Infinitely more satisfying than the fucking knife.
Repair tool is pretty dope. You can drill holes in walls with it.
Yeah I tried grinding this class tonight but I actually liked it! The guns are good at basically all ranges and the smoke grenades are awesome when you're playing as attackers on Rush. Usually a building with a m-com station in it will be turned into swiss cheese giving you no cover to hide behind after you arm the charge but shoot off a few smoke grenades and your ass won't get sniped anymore. It's so beautiful.Last night I unlocked the XM8 LMG and then a few games later, the MG36 (because reviving people is the easiest way to gain xp). Those guns just feel really overpowered because of their huge magazines and short reloads. Especially the MG36 because it's pretty accurate and has a built in red dot sight, meaning you don't need to use a perk.from my brief time with it, the XM8 LMG sucks compared to the M60. M60 and MG+ is so powerful. The only flaw is that all LMGs become very inaccurate if you fire while moving, but other than that, I can pretty much snipe with the thing.
as for the assault class, I think the assault rifle is the best weapon to just kill enemies. I'd say 60% of the times I've been killed in the game was from a grenade shot at me. The guns they get to use are also great. I briefly use the class when I was in Squad Deathmatch (which is an interesting mode if not for the vehicle on the map that breaks it) and switching to an assault rifle had me killing guys quicker.
(http://bfbc2.elxx.net/sig/detail4/360/Wariosixfour.png)medic, especially on offense (limited tickets). just wait back behind cover throwing medpacks and defibbing people. I usually get the higest score on my team when I only play as medic for the round.
What's the best way to level up stuff? seems like it takes a while to rank up.
finally played rush mode yesterday for the first time and found it better than conquest. I havent had much fun in a multiplayer game in a long time
Yeah, I dont think I like this online. Back to GameFly you go
I didnt like the demo either, really. I only rented it because the pics Wrika posted looked good. Turns out the SP was complete garbage anyway. No loss, just another shameful mark on the card.(http://bfbc2.elxx.net/sig/detail4/360/demifish.png)
No, I don't really. Enjoy your zzzz. Meet you back on MW2hey I'll play you a few rounds so you can get how the game works. it has a high learning curve since you effectively only have to focus on the strengths your class has. when it works, it really works.
[youtube=560,345]K2Qpui1hYBw&[/youtube]
Yes.
That model of CC Sabathia looks pretty realistic.
Finally unlocked the M16. It's pretty dope. I'll never use another gun for that class.I prefer the AN-94 because you get a few more shots per clip.
Finally unlocked the M16. It's pretty dope. I'll never use another gun for that class.I prefer the AN-94 because you get a few more shots per clip.
The in-game stat for accuracy is for how close the bullet lands to the center of your reticule/ironsight thing but the actual recoil of the M-16 is a bit higher plus each of the individual bullets do a little less damage making it harder for me to get perfect consecutive hits on people.Finally unlocked the M16. It's pretty dope. I'll never use another gun for that class.I prefer the AN-94 because you get a few more shots per clip.
I like how accurate the M16. I believe its the most accurate of the assault rifles. Very little recoil. So little that I don't have to use the low recoil perk and can instead use the damage bullets perk or the body armor.
The in-game stat for accuracy is for how close the bullet lands to the center of your reticule/ironsight thing but the actual recoil of the M-16 is a bit higher plus each of the individual bullets do a little less damage making it harder for me to get perfect consecutive hits on people.Finally unlocked the M16. It's pretty dope. I'll never use another gun for that class.I prefer the AN-94 because you get a few more shots per clip.
I like how accurate the M16. I believe its the most accurate of the assault rifles. Very little recoil. So little that I don't have to use the low recoil perk and can instead use the damage bullets perk or the body armor.
I never use the recoil perks so I don't know how much they really help.
Shopper enthusiasm for Battlefield: Bad Company 2 may not have been as fervent as for Modern Warfare 2, but DICE's shooter has gone on to break a record of its own, becoming the best-selling March release on record in North America and Europe.
Released in the first week of the month, Bad Company 2 has now sold over 2.3m copies - according to EA's internal counter.
This patch seems to have exacerbated my problem with the framerate. On 7 separate occasions in one hour, my framerate would drop from 40-50fps to maybe .25 fps. Just CLUNK. The only fix is to ESC to the Scoreboard and wait about 30 seconds.It's definitely the easiest class to gain xp for (I'd say Engineer is second) but you can't actually win a match if the other players on your team aren't aggressive and willing to take chances.
Also, is Medic really easy to play or am I really good? I finished 1st in 5 separate rounds. I got that 5000 pts pin and my 4x scope. LW Pack rules, too.
There technically aren't any snipers in Bad Company 2. There are just players with sniper rifles who are considered recon class. "Recon" is a verb that, surprisingly, doesn't mean "park somewhere off the beaten path and rack up as many kills as you can with no regard for actually trying to win the round or even doing anything to help the other players in your squad".
So I turned to more persuasive measures. I turned to the essential tool of the Bad Company 2 sniper cop: the tracer dart pistol. Did you know the tracer dart can stick to friendly targets? It sits there and glows. For instance, if you affix it to someone's head - say, someone with a sniper rifle crouching just behind a ridge or in some foliage - that person's head will be super easy to spot from a long way off by other players with sniper rifles. Furthermore, if you attach it to someone's face, it will shine a red glow into his line of site and maybe even obscure his vision. It's like a fantastic glowing clown nose, or the schnozz of a certain reindeer who saved Christmas. And the beauty of a friendly tracer dart is that there's no way to remove it short of dying.
Maybe it's the Asian mindset, but most snipers on Korean servers are really good and I'd say 60% of people play Assault. I rack up mad points as medic. Stick with your squAD, 20pts per heal adds up quick if everyone is getting shot up. I usually finish with around 1500-2k points. And like a 0-15 kd, haha.
Maybe it's the Asian mindset, but most snipers on Korean servers are really good and I'd say 60% of people play Assault. I rack up mad points as medic. Stick with your squAD, 20pts per heal adds up quick if everyone is getting shot up. I usually finish with around 1500-2k points. And like a 0-15 kd, haha.
There are very few traditionally "good" snipers in my experience meaning they know how to operate as a sniper in a team context and don't just sit 1000 miles away on a map for the entire game. I play most of the time with randoms and its a fact that most people who play this game sniper or not, don't know what the hell they are doing. People who can't drive tanks or don't know how to use them when they have them or simply just leave them around for the enemy to grab and instead run all the way across a map. People who don't capture bases in conquest and in fact run away from bases they could capture instead of doing it.
The first 30 to 45 minutes of a play session for me is always spent bouncing from game to game trying to find a decent squad of people who know what they are doing.
yeah. but it's more honorable. getting to level 20 by doing work and not just being a bitch who heals people is very satisfying.Not really because it's so easy to just hide and pick off any targets of opportunity. It takes some damn balls to run around with your paddles on the frontline, but that's the best way to cover ground and actually take an objective.
What's the proper way to play recon if hiding on the other side of the map isn't?
What's the proper way to play recon if hiding on the other side of the map isn't?You shouldn't need to get that far away from the enemies unless you just want to shoot random people. The good thing about recon is that if you play it stealthy, you can do A LOT of damage all at once by throwing C4 on their tanks or mortaring a spot they're all sitting at. You should be really aggressive when playing as that class actually.
What are the motion mines for?It basically shows any enemies in its radius. it's good for when you attack an objective.
yes you can hit a helicopter with a tracer dart to lock onto it with the M2 but it's easier to shoot it with an AT4. If you don't have a rocket launcher or tank, a MG turret is also a good option.Of course you can hit a helicopter with a tracer........if its idling. The tracer gun sucks at range and good luck hitting it while its moving. That was obviously designed for tanks, but it would have been nice to see it as a viable option for helicopters. I don't know what an AT4 is ???
I fucking suck :maf
Finally started the mp yesterday, and while satisfying as hell to play, is frustrating the shit out of me. I can get the drop on a motherfucker and end up dying - pisses me off to no end. Do the default weapons suck that much? I finally got the second rifle with the assault loadout and that seemed to help tremendously.
Oh well, wouldn't be the first game I need to play for a week straight before I got good. Goddamn old decrepit eyes of mine. :'(
I can hit it with a tracer all the time, I dunno. you have to shoot it before or during a strafing run tho because that's when it'll be going in a straight line. when you shoot a missile at a vehicle, the alarms go off and they dodge but they don't get any warning for tracers.yes you can hit a helicopter with a tracer dart to lock onto it with the M2 but it's easier to shoot it with an AT4. If you don't have a rocket launcher or tank, a MG turret is also a good option.Of course you can hit a helicopter with a tracer........if its idling. The tracer gun sucks at range and good luck hitting it while its moving. That was obviously designed for tanks, but it would have been nice to see it as a viable option for helicopters. I don't know what an AT4 is ???
QuoteThere technically aren't any snipers in Bad Company 2. There are just players with sniper rifles who are considered recon class. "Recon" is a verb that, surprisingly, doesn't mean "park somewhere off the beaten path and rack up as many kills as you can with no regard for actually trying to win the round or even doing anything to help the other players in your squad".
So I turned to more persuasive measures. I turned to the essential tool of the Bad Company 2 sniper cop: the tracer dart pistol. Did you know the tracer dart can stick to friendly targets? It sits there and glows. For instance, if you affix it to someone's head - say, someone with a sniper rifle crouching just behind a ridge or in some foliage - that person's head will be super easy to spot from a long way off by other players with sniper rifles. Furthermore, if you attach it to someone's face, it will shine a red glow into his line of site and maybe even obscure his vision. It's like a fantastic glowing clown nose, or the schnozz of a certain reindeer who saved Christmas. And the beauty of a friendly tracer dart is that there's no way to remove it short of dying.
This is really useful on Port Valdez where there's always a few snipers who camp on "noob mountain" and don't do anything really useful as far as taking the objective. The downside is that you have to give up your side-arm and you may even get neg-repped a few times before this becomes common practice (and why wouldn't it?). But I think that's worth the satisfaction you get from doing this.
okay, I didn't realize there was a tracking rocket because I haven't unlocked it yet. Apparently everyone on my team was distinguished mentally-challenged (not a stretch :-\), because no one was using this weapon to take out the helicopters. I still wish that the AA guns were more effective, considering it only takes two shots to take out the tanks with those rocket emplacements.I can hit it with a tracer all the time, I dunno. you have to shoot it before or during a strafing run tho because that's when it'll be going in a straight line. when you shoot a missile at a vehicle, the alarms go off and they dodge but they don't get any warning for tracers.yes you can hit a helicopter with a tracer dart to lock onto it with the M2 but it's easier to shoot it with an AT4. If you don't have a rocket launcher or tank, a MG turret is also a good option.Of course you can hit a helicopter with a tracer........if its idling. The tracer gun sucks at range and good luck hitting it while its moving. That was obviously designed for tanks, but it would have been nice to see it as a viable option for helicopters. I don't know what an AT4 is ???
AT4 is a laser guided missile that you can guide mdi-flight like the anti-tank turrets. very easy to shoot helis down with but like I said, the alarms will go off and a good pilot can be a challenge. it usually takes me a few tries.
I just earned the advance spotting scope for my second slot, but what does it do? How do I use it?
Is there a perk that inhibits one from being spotted? Sometimes I can't spot someone no matter how well I see them.No. It's just buggy like I said. Sometimes the most minor obstruction can stop someone from being spotted. And sometimes its simply very sensitive about having it "perfectly" lined up. And if you fail on the first spot even though you know you did it properly, there is a hidden timer where it won't let you spot for a few seconds again. It's supposed to stop spam spotting which occured in the beta but the spotting system in general is just sort of inconsistent and a bit frustrating. Not to mention its the stupid back button.
I just played with probably the worst team in the history of this game.
Is it possible to talk to people who aren't in your squad? Can you tell your whole team to stop sucking and defend the flag?
Eh, I don't do that. I don't usually mind being on losing teams either, but we were playing Rush and literally the entire team was running away from the two M-Com stations we were supposed to defend. I sat and watch people sniping from cover as the enemy was setting charges. :lolsounds like MW2
Is it possible to talk to people who aren't in your squad? Can you tell your whole team to stop sucking and defend the flag?
There is only squad chat. (Or maybe party chat depending on how big your party is). You can use the back button to issue commands on objectives or to ask for ammo or a lift from vehicles or such but practically no one pays attention to that stuff unless you are playing with people you know.
I can't tolerate being on a bad team in a non death match context. To see people playing dumb and getting our team slaughtered sends me right to the quit option. I don't mind losing a relatively close game especially if we are playing the "right" way but if people are just playing incredibly stupid, I'm outta there.
edit: And just to clarify I don't want to come off like I'm a god. I'm a completely average to slightly below average player skill wise. But I know how to play the game conceptually at least fairly decently. It's painful when you play with people who don't really understand the concepts of the game. I can tolerate poor skill. I can't tolerate people ignoring vehicles, ignoring bases, all day sniping, etc. Those are the things that drive me to bounce from game to game until I find a decent squad.
Whaaa? Maybe on console. On PC it's Vocie only for squad but you can team and everyone chat, too
Anyone playing? I'm getting sick of randoms. I just had to leave a conquest game where literally 10 people were all waiting for the attack chopper to spawn instead of capturing points.
Long haired asshole should have been playing instead of waiting.
seems like everyone in the world is playing this game, so Im'a pick it up shortly. Never played a Battlefield game, is it n00b friendly? I expect to get pwned to start with but how long does it take to pick up the flow of the game?
Arica Harbor Conquest Mode - US Command launches a break through action directly at the Russian base. Collateral damage is of no consequence. Capture and secure tactical positions in Conquest Mode across the vast Arica Harbor map.
Laguna Presa Rush Mode - The valley and surrounding mountains possess a strategic value in the battle for South America, and an infantry assault supported by light armor vehicles is likely by both armies as US forces defend the nearby Dam.
what about steam users. i never got a vip code
why are the multi games so long, i can barely bring myself to play an entire game of tdm, i wont even touch rush
That's because there aren't any new maps, they just added one Rush map to Conquest and vice versa.
I'd be upset if they were locked maps, but they weren't locked. They were just added into different gameplay modes, thus making Rush and Conquest a little bit fresh. That'd be like being upset that IW added Rust to a different gameplay mode - like Ground War or something.
Is there any word on the Dr Pepper DLC? I went to the grocery store looking for special marked packages and didn't see any.
"We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," DICE senior producer Patrick Bach told Xbox World 360 magazine.
Bach commented that DICE had "generous" amounts of DLC planned for Battlefield: Bad Company 2's future.
He added: "We're owned by EA but we're still very much DICE."
Is the Garand even worth it?
It usually takes around 3 center mass impacts to kill enemy troops. The M1 is a good weapon in terms of power and accuracy but is lacking in rate of fire due to its semi-automatic operation, and lacks any attachable gunsights. Its smallish 8-round clip is also a liability in a target-rich environment, and necessitates a viable sidearm. The Garand is much more effective in Hardcore Mode, as it is usually takes one or two shots to kill a target, greatly increasing it much better economy of fire than in Hardcore. It is recommended to be used as mainly either a novelty weapon or a medium to long range battle rifle due to its high power and long range. The M14 EBR is generaly recommended over the Garand considering they both have identical stats (contrary to ingame menus) but the M14 sports a slightly larger 10 round magazine over the 8 round of the Garand; However, the Garand boasts superior iron sights, making aiming considerably easier.
8 PM EST or PST?
I swear the matchmaking is literally broken in this game once you go past midnight. It's the same thing everytime. Incredibly lopsided games where its 8 or 9 against 3 or the game can't get enough people and it ends up being like 3 against 4 or something.
Instead of constantly just rolling into the next game why not have a post game lobby where you can make sure the next game will have enough people when it starts.
Anyone down to play tonight?
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.
FREE Battlefield Bad Company 2 BFBC2 SPECACT Download DLC for Xbox 360 from Dr Pepper Promo - NO CAPS NEEDED!
For Xbox 360 Only! PC & PS3 to be released later.
Free Battlefield Bad Company 2 BFBC2 SPECACT DLC from Dr Pepper Promo, DLC released today! 460 MS Points needed in Europe, only through this promo in US
Don't bother buying caps or buying more Dr. Pepper, borrowed from Destructoid et al from the free mass effect content:
YOU WILL NEED TO REGISTER 1 Dr Pepper ACCOUNT PER CODE, IT WILL SAY THAT YOU CAN CLAIM A MASS EFFECT 2 PRIZE, DO NOT CLICK IT!
Instead right click on the "Claim Now" link next to the Mass Effect 2 picture and copy its URL, but change the last number from 3 to 4, and go to that URL in order for you to select the BFBC2 prize option
These are all reusable non-unique codes, but you can only redeem one code per account:
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Register for the promo and redeem your codes here:
http://www.drpepper.com/promotions/ea (http://www.drpepper.com/promotions/ea)
It's annoying to have to scroll through more shit when picking a class. They should have just added an extra perk slot for your character skin. I'd remove it if I could lol
Oh, it lets you double down on loadouts? Shit, that changes everything.
Also, tips again, updated with the new stats:
GAF Tips
General
SPOT ENEMIES - Put your crosshair over an enemy and press the spot button. This highlights the enemies, making him a magnet for your team's bullets. You also get points for every kill that comes off your spot. There are mechanics to spotting (see the FAQ below), but it seems that any weapon with high zoom is easier to spot with--speculate that spotting mechanism has some sort of "cone" to it
Squad Order - Put your crosshair on an MCOM until it "highlights", and press the Spot button. It should set a Squad Order (attack or defend, depending on situation). If you or your squad defend/attack this position, kill any enemies in the area of the Order, etc., you get free points (MCOM Attack Order, MCOM Defend Order, Squad Attack Order, etc.)
The shielded MG's are completely bulletproof--the eyeport has bulletproof glass. All you have to worry about are explosives and exposing your sides/back, and in some cases, your feet
In Hardcore mode, spotting still works--you just have to pay attention. When you try to spot someone, your player should audibly confirm this ("We got enemies here"). Your minimap will not show them, but the full-size map should, if you look at it
Smoke removes spotted icons, and I believe (unconfirmed) it removes tracer darts
Mounted/vehicle machine guns are very effective against helicopters--at the very least, you annoy them into flying away or changing their flight pattern
All it takes is one player and about 3 seconds to arm an MCOM. IMO, ALWAYS have someone guarding the MCOM station.
Pay attention to the automated yelling in the game. Sit on an ammo pack and toss a grenade into a suspected enemy position--if you hear them yell GRENADE, you know where they are. In a similar vein, if you kill an enemy and hear "Man down!" from the other team, you know he wasn't alone
If you are the only one of your squad mates left alive and you're in a good spot (near the MCOM, sneaking around base, etc.), STAY ALIVE so your squad mates can spawn on you. At max, you have to sit still for 10 seconds.
Magnum ammo increases bullet damage across it's ranges--so the spec doesn't just increase damage, but makes your weapon deadlier at longer ranges
Mines and C4 can be spotted. They show on your minimap as flashing white boxes.
If you destroy a vehicle and DON'T see "Killing an enemy +50", he bailed and is still alive somewhere. Yes, this is important and some people don't realize it. This is especially important with choppers, as most of the time there is ample time to bail.
When you hear a beeping noise you are within the range of a motion mine and if your map doesn't indicate it's from your own team, it's the enemy and you are visible to them.
Assault
You are a waste of life if you haven't dropped an ammo pack SOMEWHERE on the map
If someone asks you for ammo, give it to them. If you don't hear them, these request also show on your minimap as ammo pack icons.
USE SMOKE! Use smoke on exposed MCOMS that you have to arm, smoke a suspected sniper/gunner position, smoke a vehicle that is attacking your team, smoke a chokepoint to ease the approach. Smoke is EXTREMELY useful!
Engineer
The M2 Carl Gustav's rocket travels almost twice as fast as the RPG, making it much easier to take down helicopters as you don't have to lead/anticipate as much
Mines stay indefinitely, unless you lay more than six--after that, the "oldest" mine insta-gibs and disappears. So as a defender, on most maps I spawn first as engineer with mines, set them and when I eventually die, respawn as whatever is appropriate.
Vehicles are more vulnerable at the back. The side and tread are more vulnerable than the front, and the ANGLE of your shot DOES matter. Perpendicular shots do the most damage.
Even without an RPG/AT4/CG, you can actively destroy tanks and other vehicles with the engineer class. With anti-tank mines, you can place them behind a vehicle and shoot or throw a grenade at the mines to set them off.
You have to lock onto the tracer dart in order to have your rocket "seek" it. You place your cursor over the traced target until you see a range reading--this means you are locked. Try to fire it over cover, as it WILL run into anything in the way after it "arms" and heads toward the tracer dart.
Medic
You are a waste of life if you haven't dropped a med kit SOMEWHERE on the map
If someone asks you for health, give it to them. If you don't hear them, these request also show on your minimap as medic cross icons.
Use discretion when reviving. No one likes to be revived in front of a tank or a squad of bad guys. If you revive someone, at least try to protect them until they get oriented
Your minimap is your best friend. Not only does it tell you who is hurt, but it also shows you who needs to be revived, which can be hard to see on screen.
Recon
Recon is not shorthand for "sniper". You are the eyes of your team--if you are sniping, SPOT! It is extremely easy to spot using the sniper rifles. If you are more of a frontline/assault recon, then use your sensor balls, set traps with your C4--be USEFUL.
If you don't have a sensor ball out there, you too are a waste of life. These can be invaluable and are basically equal to free ambushes/kills. Plus, you get a ton of points if your spotted enemies get killed
If you see an engineer laying down mines, shoot the mines. If he's anywhere near them, he's dead.
The .50 cal rifle damages choppers--10 HP per shot. Two snipers with good aim can cause a lot of trouble for a chopper.
When calling a mortar strike on an enemy base from behind cover, make sure your view is not slightly obstructed by a piece of rebar, a leaf, or other insignificant piece of clutter that happens to be six inches from your position. You may be in for a surprise.
Tactic I enjoy: when arming or approaching MCOM, put mortar fire on it. It should keep it safe for a little while as you set up a spot to protect it.
An easy way to spot other snipers or enemy counter-snipers that you know are shooting at either you or your teammates but you can't for the life of you find, is to use the mortar strike binoculars for spotting. They zoom in relatively far and have a wide viewing angle (this is key) allowing you to get a good view of what's going on at the enemy base. An additional bonus in many situations is that the image through the binoculars in monochromatic, making things like muzzle flashes easy to spot when scouting for snipers in bushes/trees etc.
Vehicle
"Secret" vehicle specs: The Alt Fire spec enables a machine gun for the UAV and heavy tank, and a TOW missile for the APC's/light tanks. Smoke spec enables a smoke screen for tanks, and the UAV can drop three smokes grenades down onto the battlefield
If you are in a tank that's being repaired, DON'T MOVE! Yes, you might need to get into cover to avoid some rockets, but in 99% of the situations, the engineer can repair faster than they can destroy you (and if you're any good, you can take out your attacker because, you know...you're in a tank), and the engineer is also using the tank for cover
When valiantly taking a tank into battle, if its down to <20 health, go down in a blaze of glory or retreat for repairs, but do NOT bail. Your thought of "I don't want to die" will turn into "man, we are dying" once they take your tank, repair it, and use it against you. The only time bailing is acceptable is if you can destroy it yourself
Don't be stupid with the tanks. They can change the tide of the game or be an instant +100 points to the other team. There are times when charging the base is appropriate, but usually only when other tanks are also involved in the assault. Stay behind the front lines and have a clear path behind you so that you can backup into a safe spot and repair. Do not get out and repair out in the open without backing up unless you have a teammate in the tank. If you're playing conquest then find a good path between flags and don't stop moving!
In tight areas with the tank, use your third person view. Crowded urban areas are the easiest for recon/assault to sneak around and quickly C4 you. If you see a wookie running toward you, it is acceptable to a)run over him b)shoot him c)drive away/retreat. Option d)jump out, kill him, then hop back in, is only available for veritable badasses (or passengers)
The Blackhawk minigun is an effective tool against light tanks--USE IT!
The Blackhawk is primarily a TRANSPORT CHOPPER. Fly it over MCOM's, kamikaze and bail with your whole squad (please notify them beforehand), whatever, but don't expect to get a whole lot done circling with an entire squad on you doing jack shit
Sometimes, as an attacker, the Blackhawk makes good bait. Land it and let the other team take it--less defenders for you to worry about. Most chopper gunners really aren't that great, and you can even booby-trap the chopper for when it gets airborne (since defenders see a Blackhawk like a fly sees shit)
If you are the only one in a tank/chopper, wait a few moments to get a gunner. Yes, it helps, and a few of the vehicles are harmless without an extra gunner
If you're in a vehicle, try to be on the move often. A tank is too much of a target for C4, UAV missile, engineers, mortar strikes when it's still
In addition, if you start getting mortared, don't freak out and abandon the vehicle. Plow forward or backward and get someone to repair you.
When you are in a tank protecting a flag or MCOM, shoot the buildings around you. Might get lucky with some kills and you take away enemy hiding spots
Similarly, if you have a vehicle/mounted gun and no visible enemies, start shooting the cover and concealment. Life's a bitch when you can't hide.
In a chopper, if you go against the AA tank, top priority is taking out the AA gunner. He's exposed, so it shouldn't be too hard. AA can ruin your day.
UAV with alt-fire can make life hell for enemy choppers. You may not take them out, but you give them one more thing to worry about
Frequently asked stat questions (taken from http://denkirson.xanga.com/722757523/bad-company-2/)
How fast do I regenerate health? Six seconds after taking damage, the player will recover three health per second.
Is weapon damage or health different in Hardcore mode? In "Hardcore" players have 60-65 health and do not recover on their own (need a med kit).
Does crouching affect accuracy? From the hip, crouching has no effect for any weapons except for LMGs in which hip spread barely improves. Crouching while sighted, almost every weapon subtracts 0.05 from its Amp (vertical recoil).
How quickly do grenades and rockets replenish from ammo packs? 40MM GL takes 10.5 seconds; 40MM smoke takes 3 seconds; all rockets take 4.5 seconds; mines take 6 seconds; frag grenades take 7.5 seconds; C4 takes 6 seconds
How long does a tracer dart last? 45 seconds.
How does spotting work? Spotting, like the repair tool, uses "overheat" to prevent excessive Socialize use. The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds. With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds.
Technical Tips
Negative Mouse Acceleration Fix-This, without a doubt, works. I don't suggest you make these changes and jump into a game online--you may want to test them, to tweak them a bit. For me, the new values made mounted weapon turning a little TOO sensitive, so I had to lower the values they recommended. Overall, a good change. Maneuvering and turning in choppers seems to be a lot better.
ATI 10.4 Preview Drivers-Holy shit, maps load in 5-10 seconds vs 60-75. Simply put, great. I heard somewhere on the BC2 forums that it may adversely affect OC'ed cards, so you may want to research that if you OC'ed yours.
Improving Windows 7 Network/Lag-I'm honestly not completely certain about this, but I had a lot less rubber banding and the hit detection seemed improved. I'd recommend anyone running Windows 7 to at least try it.
Fuck you Stoney, you can't have two loadouts of the same class :lol
Your loadout stays the same across skins of the same class.
Also downloading the stuff creates a glitch where your loadouts will get jumbled up sometimes.
I'm cool with it though, fuck it.
Ever since I downloaded those skins, the fucking sniper class (and everyone's pistol) resets after every single match. Really annoying.
It also hits me with ALERT, YOU HAVE NEW SKINS every time I return to the title screen, even though I hit Y to clear them permanently.
did the 40mm grenade or w/e get buffed? because everyone in this server was spamming the hell out of it
I haven't started Recon class yet, still on engineer. I'm getting more used to the SMG since I'm resorting to the RPG to take out enemies at a distance, therefor don't rage when I fire off a clip and hit nothing.
I'm hoping to hit 18 by the time I switch to Recon so I can be using that one universal gun. I'll probably go assault class last since that seems like it is just straight up killing guys to earn points.
Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2. Included in this update are all the changes previously found in the Ch Ch Changes Blog Post as well as some additional tweaking and tuning based on feedback from our ever vocal PC community. You can find the list of the most recent changes below, and the full list of previous changes in the Ch Ch Changes Blog Post. Don't worry PC players, these new updates will soon be making their way to you in the very near future.
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.
How do you get C4 with the assault class?
My game never prompted me to patch, so I just assumed that it was delayed. I didn't notice any difference, if they did patch it.
I was trying to join your games earlier, but they were always full.
I think the "won them all" online achievement doesn't work. Does anyone have this?
How do you get those specact achievements?
so there's no way to get a code?
Stealing this from SD:Quote from: SLICKDEALSFREE Battlefield Bad Company 2 BFBC2 SPECACT Download DLC for Xbox 360 from Dr Pepper Promo - NO CAPS NEEDED!
For Xbox 360 Only! PC & PS3 to be released later.
Free Battlefield Bad Company 2 BFBC2 SPECACT DLC from Dr Pepper Promo, DLC released today! 460 MS Points needed in Europe, only through this promo in US
Don't bother buying caps or buying more Dr. Pepper, borrowed from Destructoid et al from the free mass effect content:
YOU WILL NEED TO REGISTER 1 Dr Pepper ACCOUNT PER CODE, IT WILL SAY THAT YOU CAN CLAIM A MASS EFFECT 2 PRIZE, DO NOT CLICK IT!
Instead right click on the "Claim Now" link next to the Mass Effect 2 picture and copy its URL, but change the last number from 3 to 4, and go to that URL in order for you to select the BFBC2 prize option
These are all reusable non-unique codes, but you can only redeem one code per account:
CBEEAAA41NWH
CBEEAAAE4L9N
CBEEAAAFQG9J
CBEEAAAE98ZV
Register for the promo and redeem your codes here:
http://www.drpepper.com/promotions/ea (http://www.drpepper.com/promotions/ea)
Get em' while its hot boys! Its only good on Xbox 360
the points.
Wynona Forever
Increased Tickets in Conquest mode and significantly increased Ticket Bleed when holding a majority or more of flags.
The Conquest Horn now only plays for a short time when running low on Tickets.
EA says winter. I hope this doesn't mean we're not getting any new maps until then. :(
"VIP members will be able to expand on the deep and ever changing sandbox experience, which in itself provides near endless hours of entertainment, by having new content to keep things fresh. It also plays a vital part in making sure you, the players get proper value for the money you’ve invested in Battlefield: Bad Company 2," commented DICE Executive Producer KM Troedsson .
He added: "This is why these map packs are available at no extra cost, contradicting the industry standard and what our direct competitors are doing. Of course, it also helps avoid segmenting the community, making sure everyone can play together having the same maps available."
Thursday at 8pm EDT?