Looks FUCK AWESOME. Fallout 3, Fallout: New Vegas, Borderlands and now this. This generation is AWESOME.
Too much post-apocalyptic shit.More like NOT ENOUGH.
Seriously though, Fallout 3 has demonstrated how fucking boring post apocalyptic subways are. I'm not excited for this one.
how far into the future does this game take place?
With a name like Metro 2033 I'll be calling shenanigans if it isn't just subways!Seriously though, Fallout 3 has demonstrated how fucking boring post apocalyptic subways are. I'm not excited for this one.
It's not like the game is JUST subways.
You play Artyorn, a young man who has never ventured outside of the Vault "Metro Station-City" to which he is loyal. His adventure takes him around the Metro system, home of other factions (some of which are hostile), and to the inhospitable above-ground world.
Created by some of the core people behind acclaimed PC shooter S.T.A.L.K.E.R.
Very intruiging game. Looks good. But I still don't know what the genre is.
Is this something like Fallout, Stalker,Killzone or Half Life?
Very intruiging game. Looks good. But I still don't know what the genre is.
Is this something like Fallout, Stalker,Killzone or Half Life?
The developer is made up some guys that worked on Stalker, so it'll probably be most like that of the four games you listed.
Looks FUCK AWESOME. Fallout 3, Fallout: New Vegas, Borderlands, RAGE and now this. This generation is AWESOME.
[youtube=560,345]http://www.youtube.com/watch?v=chxLj_xqnZo[/youtube]
When is that Stalker 360 port supposed to come out?
When is that Stalker 360 port supposed to come out?
Probably never.
By the way, a THIRD Stalker game came out today. WHAT?!
When is that Stalker 360 port supposed to come out?
Probably never.
By the way, a THIRD Stalker game came out today. WHAT?!
yeah and apparently, it's quite good:
http://www.teletext.co.uk/GameCentral/Features-Reviews/default.aspx
http://www.eurogamer.net/articles/stalker-call-of-pripyat-review?page=1
ordered it online, should get it in a couple of days
Game will also have optional Russian voices,English subtitles.
4A Games has moved to quell rumours that the new engine that powers its debut title, Metro 2033, is derived from the X-Ray tech found in GSC's PC title, S.T.A.L.K.E.R.
Asked about the connection between the engines during an interview with Digital Foundry, 4A CTO Oles Shishkovtsov said, "There's no relationship. Back when I was working as Lead Programmer and Technology Architect on S.T.A.L.K.E.R. it became clearly apparent that many architectural decisions put into S.T.A.L.K.E.R. engine were great for the time when it was designed, but they just doesn't scale to the present day.
"The major obstacles to the future of S.T.A.L.K.E.R. engine were its inherent inability to be multi-threaded, the weak and error-prone networking model, and simply awful resource and memory management which prohibited any kind of streaming or simply keeping the working set small enough for (back then) 'next-gen' consoles."
Shiskovtsov reckons that the original X-Ray code was so tightly defined for PC that porting the engine to console would be a complete waste of time.
"When the philosophies of the engines are so radically different it is nearly impossible to share the code," he said. "The final answer is 'no'. We do not have shared code with X-Ray, nor would it be possible to do so."
Controversy has surrounded the origins of the new 4A engine, as GSC founder Sergey Grigorovich has apparently claimed in the Russian games press that the tech is derived and improved from a pre-release version of the S.T.A.L.K.E.R. code. Shishkovtsov and his colleague Aleksandr Maksimchuk left GSC a year before the game eventually launched.
"For me personally, the PS3 GPU (they like to call it RSX for some reason) was the safe choice because I was involved in the early design stages of NV40 and it's like a homeland: RSX is a direct derivative of that architecture. Reading Sony's docs it was like, 'Ha! They don't understand where those cycles are lost! They coded sub-optimal code-path in GCM for that thing!' All of that kind of stuff..."
Metro 2033 features superior volumetric fog, double the precision in the PhysX, 2048x2048 textures (up against 1024x1024 on console), better shadow-map definition and filtering, object blur in DX10, sub-surface scattering for superior skin shaders, parallax mapping on all surfaces and better geometric detail with less aggressive LODs.
There's also going to be support for tessellation in DirectX 11
Our decision to architect for the 'more difficult' platform paid off almost immediately. The whole game was ported to 360 in 19 working days
"The majority of our Metro 2033 game runs at 40 to 50 frames per second, if we disable v-sync on 360," says Shishkovtsov. "The majority of the levels have more than 100MB heap space left unused. That means we under-utilized the hardware a bit."
This looks amazing. My PC will probably die after running this game. So I'll be getting the vastly inferior X360 version.
Minimum:
Dual core CPU (any Core 2 Duo or better will do)
DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
1GB RAM
Recommended:
Any Quad Core or 3.0+ GHz Dual Core CPU
DirectX 10 compliant graphics card (GeForce GTX 260 and above)
2GB RAM
Optimum:
Core i7 CPU
NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
As much RAM as possible (8GB+)
Fast HDD or SSD
Naturally most of the features are graphics related, but not all. The internal PhysX tick-rate was doubled on PC resulting in more precise collision detection and joint behavior. We "render" almost twice the number of sounds (all with wave-tracing) compared to consoles. That's just a few examples, so that you can see that not only graphics gets a boost. On the graphics side, here's a partial list:Optimal should be able to run this...at 30 fps
* Most of the textures are 2048^2 (consoles use 1024^2).
* The shadow-map resolution is up to 9.43 Mpix.
* The shadow filtering is much, much better.
* The parallax mapping is enabled on all surfaces, some with occlusion-mapping (optional).
* We've utilised a lot of "true" volumetric stuff, which is very important in dusty environments.
* From DX10 upwards we use correct "local motion blur", sometimes called "object blur".
* The light-material response is nearly "physically-correct" on the PC on higher quality presets.
* The ambient occlusion is greatly improved (especially on higher-quality presets).
* Sub-surface scattering makes a lot of difference on human faces, hands, etc.
* The geometric detail is somewhat better, because of different LOD selection, not even counting DX11 tessellation.
* We are considering enabling global illumination (as an option) which really enhances the lighting model. However, that comes with some performance hit, because of literally tens of thousands of secondary light sources.
It's got great atmosphere though, which I think the stark gameplay kind of compliments in a "the tank controls make Resident Evil scarier!" kind of way.
+Storytelling, terrifying AND terrific firefights
- Linear, scripted, some wonky combat
QuoteIt's got great atmosphere though, which I think the stark gameplay kind of compliments in a "the tank controls make Resident Evil scarier!" kind of way.
I disagree with that. I thought Cryostasis was entertaining enough but the combat was so bad. It's one of those games where feeling out of controls feels artificial, like instead of being designed well, it feels like there is someone smacking you in the face and dancing in front of the screen.
Campaign is 7hrs
Gripping atmosphere
Monsters are easy at the beginning
Not that many firefights at the beginning
Game is very linear
Simple tasks
Sneaking is an option at some points
Cover is important
AI is so-so, but they hit very well
Turret sections freshen the game up
Buy weapons with bullets, some ammunition is worth more
The outside levels are beautiful, but somewhat monotone
Gasmasks can be destroyed, which is fatal outside
Game's key feature is atmosphere, with lighting and sound design et cetera
Very good graphics, especially in the lights and particles department
Play it with a sound system beyond stereo, worth it
German localization sucks ass, the russian accent is awful
Story is awesome
Scenario is really fresh
Bottomline: Thumbs up
You're crouched in a corner clutching your AK-47 with both hands. You're down to your last magazine. Five monsters are trying to get a lock on your scent in the next room and just beyond them a group of Nazis are sitting at their sentry post waiting for movement. You should have saved some ammunition but you blew it all to buy a sniper rifle at the last outpost. Nietzschean law doesn't apply: what doesn't kill you here just makes you weaker. You want to go back but you can't: the shelter doors are locked and won't be opening again any time soon. Life in the Metro is tough - but above ground the situation's even worse.
Metro 2033 opens a window into a world totally unexplored on Xbox 360. Step through it and there's an unshakable feeling you're trespassing into a PC game. Yes, there are a few moments where the edges are so rough you wonder why Black & Decker didn't pick up the publishing rights and stock Metro as part of their hacksaw range, but the unique look and feel is fascinating to behold. The world is utterly captivating: if the theme is strictly Fallout and the concept is Bioshock, Metro's closest cousin in terms of game mechanics is undoubtedly Half-Life 2.
What really resonates, though, is how the game hasn't been dumbed down for consoles. Fail to keep your torch topped up* and you might just miss a hidden tripwire which hurls a spiked pendulum into your noggin. Ignore the audio cues that indicate a crumbling ledge and you'll be dunked into toxic soup before you know what's happened. Metro 2033 is never unfair - 4A mercifully fixed the ammo and difficulty spikes present in last month's preview code - but, simultaneously, it's far from forgiving.
We're not just talking about the obvious pointers either. The stunning visuals, creepy enemy design and sound effects all play their parts as you'd expect. But it's the little details which really grip you. It's the people who proudly belt out Russian songs with voices ravaged by twenty years of impure air and vodka diets, or the moment you overhear a young boy telling his friend how the nosalis monsters steal away children and scoop out their brains for food. It's the time you carry somebody to safety and feel the controls turn sluggish because of the added weight. The way your lighter's flame will react with acute precision to wind or movement. Everywhere you turn there's something of note. Stories about the last stand of desperate survivors are told through a series of visual clues: spent casings and blood trails paint a picture so vivid you didn't need to watch the events to understand what passed.
A brilliantly atmospheric shooter with forgivably imperfect gunplay. Stick with it.
Uppers
Gripping levels, superb world
Full of clever ideas
Downers
Weak shooting
One review said this game is poorly optimized on PC. It's not a direct comparison, but the guy who reviewed it on PC gave it a 7 and another one who reviewed it on 360 gave it an 8. The 360 version is supposed to be spotty too and it was mentioned that sometimes it dropped to 10 fps.
This is amazing game.Yes there are some janky animations,but that is nothing that money couldn't solve.Sounds awesome. I've heard that gamepad support is in the final PC version. If so, I think I'll bite.
The game has atmosphere,i haven played a game like this in a long long time...
If you like sneaking in the dark,killing enemies silently...or non-silently,game will still force you to sneak in the dark,use environment to your advantage,listening to some "ancient" music,it really feels like you are in some alternate universe...you have everything monsters,nazism,communists...and ammo is precious
Look no further.
Game will force you to observe environments closely,no run and gun...move slowly and pay attention,otherwise you are dead...plenty of checkpoints though,never unfair
And yes,game feels like a PC game...
Sounds like the PC version is bringing rigs to their knees. I was hoping to play in DX11 Very High, but it sounds like that is a tall order. :\
That's not true, though. DX11 definitely adds some very fancy graphical effects into the mix. If you run in DX11 and disable the DX11 features, the game supposedly runs smoother than in DX10 mode.Sounds like the PC version is bringing rigs to their knees. I was hoping to play in DX11 Very High, but it sounds like that is a tall order. :\
Don'tn have a DX11 card. Devs said that it mostly only has effects on performance though, as the visual fidelity is largely the same. I play DX10 all up in that, with physx on.
How's it look on 360?Better than PC :smug
X360 version 30 or 60fps?30 fps.
And how much terribly worse does the X360 version look?
Since my rig definitely can't handle this game anywhere near maxed, I may have to go console.
Well, the majority of our Metro 2033 game runs at 40 to 50 frames per second if we disable vertical synchronisation on 360. The majority of the levels have more than 100MB heap space left unused. That means we under-utilised the hardware a bit...
X360 version 30 or 60fps?
And how much terribly worse does the X360 version look?
Since my rig definitely can't handle this game anywhere near maxed, I may have to go console.
Dark1x is a nice guy but he's like the phoniest graphics whore ever. He was all about 60fps until it was obvious that PS3 couldn't handle 60fps. Then it became all about a locked 30 fps and some messy vaseline-like motion blur that fudges everything up. He makes a big deal about Burnout Paradise looking slightly better on the PS3 but whenever the 360 version looks better, his eyes suddenly becomes less discerning and the differences all look negligible to him.Wait, what prompted this?
All I know is that a real graphics whore wouldn't waste his time defending crap console hardware. Instead, he'd be playing games at 60fps in 1080P or higher with everything at max, 4x AA, and 16x AF on a PC that has at least 3 GPUs and a 4ghz CPU.
I remember how he was praising MGS2 on the PS2 downplaying the obvious better looking PC Substance version.Oh no, you're not getting away with that bullshit. Back then, PCs were total shit at handling post processing and the like. The first release of the game didn't even work properly on ATI cards (which were huge at the time due to the 9700 Pro release). The PC version was missing all sorts of details and effects (as was Silent Hill 2). In all honesty, it was probably due to the fact that the game was ported by a shit developer from a very specialized platform (the PS2). The PC version of Substance was simply a bad port.
framerate that drops from 120 fps to 117 fps and hurts the "fluidity" of the game.I would never bitch about that as I lock all games at a maximum of 60 fps. Going above that is useless. If you have a 120 Hz screen, sure, that's fine...but most people simply disable vertical sync to achieve those numbers. 120 fps can look like absolute shit with the wrong configuration.
Borys calling him out was just weird since Borys is good people. I think sometimes he just gets too excited :P
Oh, THAT comment? That's more about budget than processing power. The areas where those games shine do so as a result of the money spent on animation and the like. Technically speaking, Metro 2033 is definitely doing more impressive things. There is no question about that now.dark10x just nuked Borys, god damn
I admit my memory of what PCs were back when MGS2 has been released is a bit HAZEy ;)
Still he did not change a bit.
Bebpo, what triggered me (I edited it already and you can't read it) was how dark10x was trying to tell people over in the GAF Metro 2033 thread that Uncharted 2 and Killzone 2 look better than it.
This is just bollocks and he knows it yet he still plays his "PS3 titles look better than PC titles because they use the hardware better!" game that annoys me to no ends.
For obvious reasons I cannot post there so I vented here.
There.
dark is a strange creature,sometimes he defends outdated PS3 with such a passion,like he made it...i think that he is related to Ken in some way
Otoh, Smooth Groove calling him out is the biggest rolleyes ever since Smooth Groove is probably the biggest PS3 hater on this forum who claims to be a graphics purist but always finds excuses for why everything on the PS3 is inferior. Borys calling him out was just weird since Borys is good people. I think sometimes he just gets too excited :P
That's not true, though. DX11 definitely adds some very fancy graphical effects into the mix. If you run in DX11 and disable the DX11 features, the game supposedly runs smoother than in DX10 mode.Sounds like the PC version is bringing rigs to their knees. I was hoping to play in DX11 Very High, but it sounds like that is a tall order. :\
Don'tn have a DX11 card. Devs said that it mostly only has effects on performance though, as the visual fidelity is largely the same. I play DX10 all up in that, with physx on.
Going to try DX11 @ Very High and use a lower resolution (1280x720). I don't mind sacrificing resolution for performance and features especially when the game takes place in dark, close quarters.
Also, I want to clarify what I meant about 3 GPUs. I meant to say 2 GPUs for graphics and 1 for PhysX. With the current tech , no matter what the GPU, you need at least 2 of them to ensure 60 fps w/max settings, 4xAA, 16xAF for 99% of the games. The 5870 is fast but one is just not quite enough for max settings at 1080p. Physx is common enough that all graphics nuts should dedicate 1 GPU to it. Because of the performance hit, Physx is basically useless if you aren't dedicating an entire videocard to it.I can do one for PhysX as I have a card lying around that would do it. I'm concerned about combining ATI and nVidia, though. I know there are ways around it, but that always tends to become troublesome when you wish to update drivers. I may give it a shot for kicks, though.
360 is a POS hardware as well. I just have less disdain for it because there's way less hyperbole about what the 360 can do.See, that's the same logic that causes me to support the PS3. There is so much hate for the system around here so I am more compelled to stand up for it. I definitely prefer it, but not by some huge margin or anything. Given the choice with a mutiplatform release, I either end up going PC or 360. Only when the difference is minor or friends are playing the PS3 version do I select that version. Sometimes I go astray. Bioshock 2, for instance, I bought on PS3 and it was a mistake. I would have gone PC but lack of pad support is a real problem where I play. Should have purchased it on 360...
He does iiiitttt.....out of haaAAa aaaa aaa aaa atttteeeeThe answer is...
Noooottt that huge of a, of a, of of aaaaaaaaaaa marginnn
It was so wrong.....so so so so so SO WRROOONG to get that
get that
piece of shit game on the PS33333333333333333333
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please. I really want to hear about this game!Installing now...will have more to say tomorrow. :D
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please. I really want to hear about this game!Systems wars are funnn...somethimes
I know Crysis 2 will look insane on the PC, but I'm much more interested in seeing what they can do with a more limited, but closed, platform.
Despite those nitpicks and a couple frustrating late-game sections, Metro 2033’s greatest success is the consistency of its pacing. You’re constantly encountering new factions, discovering interesting new locations, or being tasked to do something you haven’t done before. With this stellar first effort, 4A Games has handily risen above its team’s past efforts in terms of approachability and fun, if not innovation. Metro 2033 is almost certainly destined to be a cult hit. If you enjoy single-player shooters, you owe it to yourself to get in on the (below-) ground floor.
* Concept:Explore the crumbling tunnels of a post-apocalyptic Moscow as first described in a best-selling Russian novel
* Graphics:Beautiful environments with a surprising amount of detail are aided by fantastic animation
* Sound:The guns don’t sound particularly powerful, but the monster noises will leave you quivering in fear
* Playability:The aiming is looser than most shooters, but once you adjust the settings, you’ll be blasting away like normal
* Entertainment:If you give yourself over to the world of Metro 2033, chances are you’ll enjoy getting sucked in for its entirety
* Replay:Low
* Playability:The aiming is looser than most shooters, but once you adjust the settings, you’ll be blasting away like normalOther reviews are describing shooting as weak etc etc...i think this is a combination of two things
Replay:LowI don't agree with that,it's not the most replayable game in the world,but it certainly has decent replay values
I can do one for PhysX as I have a card lying around that would do it. I'm concerned about combining ATI and nVidia, though. I know there are ways around it, but that always tends to become troublesome when you wish to update drivers. I may give it a shot for kicks, though.
I definitely think you're more worthy of the truth graphics whore crown, however.
Does this game really run like shit w/max settings?It doesn't run like shit with max settings...but it doesn't hit 60 fps either.
I'll pick it up if it does. Getting it to run w/60fps, max @ 1080P will be my GOTY.
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.LCD monitors suck anyways. This game looks terrible on them.
I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.
The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.
When i reached Pylo or whatever that big city was, my jaw hit the floor.
This game kind of sucks. It's cool to walk around and look at stuff, but then you get surrounded by a dozen rats and they just beat you to death.
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.LCD monitors suck anyways. This game looks terrible on them.
I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.
The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.
When i reached Pylo or whatever that big city was, my jaw hit the floor.
I'm using a 1080p Pioneer plasma and, while 1280x720 still looks very good on it, I'd prefer to use 1920x1080 as there is a noticeable difference in quality.