THE BORE

General => Video Game Bored => Topic started by: Borys on October 22, 2009, 11:19:23 AM

Title: Game
Post by: Borys on October 22, 2009, 11:19:23 AM
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Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: FlameOfCallandor on October 22, 2009, 11:26:32 AM
Sci-Fi>Fantasy setting
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: Human Snorenado on October 22, 2009, 11:30:50 AM
Set primarily in a subway setting?  Sounds like methodis' worst nightmare!
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: BobFromPikeCreek on October 22, 2009, 11:32:42 AM
Borderlands isn't post-apocalyptic.
Title: Re: Metro 2003 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on October 22, 2009, 11:37:01 AM
Quote
Looks FUCK AWESOME. Fallout 3, Fallout: New Vegas, Borderlands and now this. This generation is AWESOME.

I'm angry about this. You might even say that I feel RAGE. *wink wink*

Too much post-apocalyptic shit.
More like NOT ENOUGH.

This times a thousand.
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on October 22, 2009, 12:02:56 PM
Seriously though, Fallout 3 has demonstrated how fucking boring post apocalyptic subways are. I'm not excited for this one.

It's not like the game is JUST subways.
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: fistfulofmetal on October 22, 2009, 12:34:36 PM
how far into the future does this game take place?
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on October 22, 2009, 12:36:10 PM
how far into the future does this game take place?

Uh...it's called Metro 2033...
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: duckman2000 on October 22, 2009, 12:48:05 PM
Looks hot
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: Brehvolution on October 22, 2009, 12:54:28 PM
looks like it could be 4 player co-op.
Title: Re: Fallout 3: Moscow - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on October 23, 2009, 10:37:08 AM
Seriously though, Fallout 3 has demonstrated how fucking boring post apocalyptic subways are. I'm not excited for this one.

It's not like the game is JUST subways.
With a name like Metro 2033 I'll be calling shenanigans if it isn't just subways!

It says it right here:

Quote
You play Artyorn, a young man who has never ventured outside of the Vault "Metro Station-City" to which he is loyal. His adventure takes him around the Metro system, home of other factions (some of which are hostile), and to the inhospitable above-ground world.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Third on October 23, 2009, 07:36:11 PM
Looks great.
But doesn't Russia already look like that?
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on December 01, 2009, 11:37:19 AM
Eurogamer has a hands on preview,
http://www.eurogamer.net/articles/metro-2033-hands-on (http://www.eurogamer.net/articles/metro-2033-hands-on)

Some screenshots,
http://www.eurogamer.net/gallery.php?game_id=6554&article_id=856798 (http://www.eurogamer.net/gallery.php?game_id=6554&article_id=856798)
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on December 01, 2009, 11:42:51 AM
Quote
Created by some of the core people behind acclaimed PC shooter S.T.A.L.K.E.R.

Alright, you've got my attention.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on December 01, 2009, 12:52:05 PM
First few minutes,looks very detailed and alive.

[youtube=560,345]http://www.youtube.com/watch?v=0MuLbLLM1tk&feature=player_embedded[/youtube]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: duckman2000 on December 01, 2009, 12:55:02 PM
Sweet guns
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on December 01, 2009, 01:25:11 PM
Looks like a big step up from STALKER.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Stoney Mason on January 07, 2010, 05:56:35 PM
[youtube=560,345]http://www.youtube.com/watch?v=WLTSOKYr1PA[/youtube]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Third on January 07, 2010, 06:12:39 PM
Very intruiging game. Looks good. But I still don't know what the genre is.

Is this something like Fallout, Stalker,Killzone or Half Life?
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: duckman2000 on January 07, 2010, 06:18:29 PM
OMG so hot
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on January 07, 2010, 06:19:01 PM
Very intruiging game. Looks good. But I still don't know what the genre is.

Is this something like Fallout, Stalker,Killzone or Half Life?

The developer is made up some guys that worked on Stalker, so it'll probably be most like that of the four games you listed.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on January 07, 2010, 06:48:58 PM
Very intruiging game. Looks good. But I still don't know what the genre is.

Is this something like Fallout, Stalker,Killzone or Half Life?

The developer is made up some guys that worked on Stalker, so it'll probably be most like that of the four games you listed.

actually reminds me of a mix between stalker and cryostasis

I'm interested in it but I'll wait for a demo.  These games usually butt fuck my PC.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Raban on January 08, 2010, 01:55:02 PM
Looks FUCK AWESOME. Fallout 3, Fallout: New Vegas, Borderlands, RAGE and now this. This generation is AWESOME.

You forgot Brink, dawg.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Stoney Mason on February 02, 2010, 05:56:46 PM
[youtube=560,345]http://www.youtube.com/watch?v=chxLj_xqnZo[/youtube]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Raban on February 02, 2010, 10:29:53 PM
[youtube=560,345]http://www.youtube.com/watch?v=chxLj_xqnZo[/youtube]

Looks like a more action-oriented Call of Cthulhu.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on February 02, 2010, 11:12:41 PM
When is that Stalker 360 port supposed to come out?

Probably never.

By the way, a THIRD Stalker game came out today. WHAT?!
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Herr Mafflard on February 03, 2010, 02:11:34 PM
When is that Stalker 360 port supposed to come out?

Probably never.

By the way, a THIRD Stalker game came out today. WHAT?!


yeah and apparently, it's quite good:
http://www.teletext.co.uk/GameCentral/Features-Reviews/default.aspx
http://www.eurogamer.net/articles/stalker-call-of-pripyat-review?page=1

ordered it online, should get it in a couple of days
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on February 03, 2010, 02:19:10 PM
When is that Stalker 360 port supposed to come out?

Probably never.

By the way, a THIRD Stalker game came out today. WHAT?!


yeah and apparently, it's quite good:
http://www.teletext.co.uk/GameCentral/Features-Reviews/default.aspx
http://www.eurogamer.net/articles/stalker-call-of-pripyat-review?page=1

ordered it online, should get it in a couple of days

Let us know how it is.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Herr Mafflard on February 03, 2010, 02:27:43 PM
will do.

I hope it's as scary as they say - and I'm not talking about game breaking bugs! Thankfully, the reviews state it's relatively glitch free.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 04, 2010, 06:01:14 AM
[youtube=560,345]http://www.youtube.com/watch?v=Vu2puPBzzJ4&feature=player_embedded[/youtube]

[youtube=560,345]http://www.youtube.com/watch?v=H2OhSN3opuw&feature=player_embedded[/youtube]

Impressions from a guy that filmed this
http://forum.teamxbox.com/showpost.php?p=12958486&postcount=45 (http://forum.teamxbox.com/showpost.php?p=12958486&postcount=45)
He is complaining about resource management,"Make it real. Make it painful" type of game.
In other words typical Eastern Europe game :D
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on February 04, 2010, 08:05:00 AM
I like that.  I just hope it doesn't have the "buttfuck my PC" tradition that most eastern block PC games do.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 04, 2010, 08:22:17 AM
Game runs smooth on 360 as those videos demonstrate,so any decent PC should be able to run it.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Raban on February 04, 2010, 12:32:45 PM
I really want to get this off of Steam but I haven't paid $50 for a game in ages.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Stoney Mason on February 07, 2010, 03:00:48 AM
[youtube=560,345]http://www.youtube.com/watch?v=2s80Dh_Ntp8[/youtube]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: demi on February 07, 2010, 03:05:23 AM
Seems 2010 is the year of the Russians. They announced that Swarm game too.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 07, 2010, 03:48:13 AM
Game will also have optional Russian voices,English subtitles.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bebpo on February 07, 2010, 04:01:49 AM
The trailer looks really awesome.  It looks like Stalker but with the scripted moments of half-life or CoD.  Like a rollercoaster experience.

Will give the game a shot next time I upgrade my videocard.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Raban on February 07, 2010, 04:03:03 AM
Game will also have optional Russian voices,English subtitles.

So awesome.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Jansen on February 07, 2010, 06:37:00 AM
oh man i might have to do that esp since RF:G PC has achievements :drool
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: CHOW CHOW on February 07, 2010, 07:53:18 AM
no multi-player at all? as good as the game looks, i can't justify 60 bucks on a 10 hour single-player fps
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Ichirou on February 07, 2010, 08:54:55 AM
This looks really good.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Stoney Mason on February 11, 2010, 02:13:14 AM
[youtube=560,345]http://www.youtube.com/watch?v=3baqWF-hWBo[/youtube]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Vizzys on February 11, 2010, 02:20:59 AM
bullets for currency, i like that
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: demi on February 16, 2010, 07:10:07 AM
http://www.xbox360achievements.org/game/metro-2033/achievements/
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: pilonv1 on February 16, 2010, 07:45:06 AM
those sound pretty neat
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bebpo on February 18, 2010, 11:33:56 AM
Dammmn.  I want a DX11 card!  What's a good affordable one? ;)
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 18, 2010, 11:48:57 AM
The engine is pretty good and they use tessellation for characters.

Btw,there is(was) some kind of fight between them and STALKER people about engine...

Quote
4A Games has moved to quell rumours that the new engine that powers its debut title, Metro 2033, is derived from the X-Ray tech found in GSC's PC title, S.T.A.L.K.E.R.

Asked about the connection between the engines during an interview with Digital Foundry, 4A CTO Oles Shishkovtsov said, "There's no relationship. Back when I was working as Lead Programmer and Technology Architect on S.T.A.L.K.E.R. it became clearly apparent that many architectural decisions put into S.T.A.L.K.E.R. engine were great for the time when it was designed, but they just doesn't scale to the present day.

"The major obstacles to the future of S.T.A.L.K.E.R. engine were its inherent inability to be multi-threaded, the weak and error-prone networking model, and simply awful resource and memory management which prohibited any kind of streaming or simply keeping the working set small enough for (back then) 'next-gen' consoles."

Shiskovtsov reckons that the original X-Ray code was so tightly defined for PC that porting the engine to console would be a complete waste of time.


"When the philosophies of the engines are so radically different it is nearly impossible to share the code," he said. "The final answer is 'no'. We do not have shared code with X-Ray, nor would it be possible to do so."

Controversy has surrounded the origins of the new 4A engine, as GSC founder Sergey Grigorovich has apparently claimed in the Russian games press that the tech is derived and improved from a pre-release version of the S.T.A.L.K.E.R. code. Shishkovtsov and his colleague Aleksandr Maksimchuk left GSC a year before the game eventually launched.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 20, 2010, 12:40:49 PM
Eurogamer DF has a interview with 4A Games chief technical officer Oles Shishkovtsov.
Some pretty interesting stuff,core engine was designed to run on PS3,but PS3 Metro is not happening,he thrashes Killzone 2 a little...cool stuf  8)

Quote
"For me personally, the PS3 GPU (they like to call it RSX for some reason) was the safe choice because I was involved in the early design stages of NV40 and it's like a homeland: RSX is a direct derivative of that architecture. Reading Sony's docs it was like, 'Ha! They don't understand where those cycles are lost! They coded sub-optimal code-path in GCM for that thing!' All of that kind of stuff..."

PC gamers don't need to worry,plenty of things awaits them with the right hardware
Quote
Metro 2033 features superior volumetric fog, double the precision in the PhysX, 2048x2048 textures (up against 1024x1024 on console), better shadow-map definition and filtering, object blur in DX10, sub-surface scattering for superior skin shaders, parallax mapping on all surfaces and better geometric detail with less aggressive LODs.
There's also going to be support for tessellation in DirectX 11


Game was ported to 360 in 19 days,i guess that PS3 is good for something after all :smug
Quote
Our decision to architect for the 'more difficult' platform paid off almost immediately. The whole game was ported to 360 in 19 working days


But,360 is a "bit" underutilized 
Quote
"The majority of our Metro 2033 game runs at 40 to 50 frames per second, if we disable v-sync on 360," says Shishkovtsov. "The majority of the levels have more than 100MB heap space left unused. That means we under-utilized the hardware a bit."

http://www.eurogamer.net/articles/digitalfoundry-metro2033-article (http://www.eurogamer.net/articles/digitalfoundry-metro2033-article)

It will be interesting how people adjusted to the streamlined FPS will feel about this game,this game is not going to be easy.



Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Raban on February 20, 2010, 12:45:15 PM
That interview is really good. No PR bs or anything.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: archie4208 on February 20, 2010, 01:30:54 PM
The DX11 screenshots are incredibly yummy.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on February 20, 2010, 03:56:50 PM
Saw those 360 shots on eurogamer. Looks better than any FPS out there for consoles.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on February 20, 2010, 04:11:11 PM
to be fair, the scale is incredibly limited.  Still looks great, I'm just saying that it's hard to compare this to Bad Company 2 which has an entire huge battlefield with dozens of players and vehicles and explosions and crumbling buildings and all sorts of shit going on.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: brawndolicious on February 20, 2010, 05:14:29 PM
uh..

http://images.eurogamer.net/assets/articles//a/9/7/7/7/5/6/4a_001.jpg.jpg

:o

through a burlap sack no less.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: pilonv1 on February 20, 2010, 05:50:23 PM
Apparently this is scripted to all hell with checkpoint saves on PC. Please tell me this isn't true. :(
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on February 20, 2010, 07:00:16 PM
I saw a video recently where they were essentially saying emergent gameplay is used too often and they wanted to provide a well crafted experience or something like that.  Doesn't seem like it will be Call of Duty scripted, but it won't be as open as stalker or far cry 2.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on February 20, 2010, 08:00:29 PM
I hate Stalker anyway.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Third on February 21, 2010, 09:27:00 AM
This looks amazing. My PC will probably die after running this game. So I'll be getting the vastly inferior X360 version.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Purple Filth on February 21, 2010, 01:55:53 PM
This looks amazing. My PC will probably die after running this game. So I'll be getting the vastly inferior X360 version.

whats stopping the 360 from dieing :teehee


looks interesting and that ammo for currency is cool
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 22, 2010, 07:34:47 AM
[youtube=560,345]http://www.youtube.com/watch?v=eoMJIo29_OI[/youtube]



Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on February 25, 2010, 07:42:21 AM
proof this will buttfuck your PC

Quote
Minimum:

Dual core CPU (any Core 2 Duo or better will do)
DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
1GB RAM

Recommended:

Any Quad Core or 3.0+ GHz Dual Core CPU
DirectX 10 compliant graphics card (GeForce GTX 260 and above)
2GB RAM

Optimum:


Core i7 CPU
NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
As much RAM as possible (8GB+)
Fast HDD or SSD



I meet 0/4 requirements there  :lol
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: pilonv1 on February 25, 2010, 07:46:06 AM
:rofl @ optimum, fucking hell.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: fistfulofmetal on February 25, 2010, 07:57:51 AM
 :lol :lol :lol as much ram as possible  :lol :lol :lol
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on February 25, 2010, 07:59:15 AM
I just noticed the graphics cards they listed aren't on the market until after this game comes out.

Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 25, 2010, 08:14:10 AM
Should be no problem for snerds,they all have super-duper PCs

Peasant version for me :smug

EG has "another" tech Metro 2033 interview(old stuff and some new things)
http://www.eurogamer.net/articles/digitalfoundry-tech-interview-metro-2033 (http://www.eurogamer.net/articles/digitalfoundry-tech-interview-metro-2033)


Quote
Naturally most of the features are graphics related, but not all. The internal PhysX tick-rate was doubled on PC resulting in more precise collision detection and joint behavior. We "render" almost twice the number of sounds (all with wave-tracing) compared to consoles. That's just a few examples, so that you can see that not only graphics gets a boost. On the graphics side, here's a partial list:

    * Most of the textures are 2048^2 (consoles use 1024^2).
    * The shadow-map resolution is up to 9.43 Mpix.
    * The shadow filtering is much, much better.
    * The parallax mapping is enabled on all surfaces, some with occlusion-mapping (optional).
    * We've utilised a lot of "true" volumetric stuff, which is very important in dusty environments.
    * From DX10 upwards we use correct "local motion blur", sometimes called "object blur".
    * The light-material response is nearly "physically-correct" on the PC on higher quality presets.
    * The ambient occlusion is greatly improved (especially on higher-quality presets).
    * Sub-surface scattering makes a lot of difference on human faces, hands, etc.
    * The geometric detail is somewhat better, because of different LOD selection, not even counting DX11 tessellation.
    * We are considering enabling global illumination (as an option) which really enhances the lighting model. However, that comes with some performance hit, because of literally tens of thousands of secondary light sources.
Optimal should be able to run this...at 30 fps


Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Cormacaroni on February 25, 2010, 10:56:25 PM
lordy, this could be just the thing for the PC i'm building next month around a GTX!
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bebpo on February 25, 2010, 11:08:57 PM
If games start needing 8 gigs of ram I fear for their console versions.

And I'm probably screwed on the "fast hard drive or SSD".  Like a lot of PC things, I got lazy and just got a plain old hard drive.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Stoney Mason on February 25, 2010, 11:36:15 PM
[youtube=560,345]http://www.youtube.com/watch?v=lSq9mSeiQVQ[/youtube]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: BlueTsunami on February 25, 2010, 11:54:02 PM
Looks like a non-whimsy Breath of Fire V
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: pilonv1 on February 26, 2010, 04:45:36 AM
Well there's no PS3 version so not much to worry about there :teehee
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Third on February 26, 2010, 05:31:00 AM
Great stuff. I hope the X360 version will look good.

And  ::) at the Gamestop exclusive shotgun.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on February 28, 2010, 05:59:33 AM
[youtube=560,345]http://www.youtube.com/watch?v=2B4jwmatO98&feature=channel[/youtube]

[youtube=560,345]http://www.youtube.com/watch?v=cRigl09Zkb0&feature=channel[/youtube]

Book writer is there,some slight spoilers
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on March 01, 2010, 03:12:11 PM
http://www.gametrailers.com/video/black-station-metro-2033/62467
http://www.gametrailers.com/video/black-station-metro-2033/62469
http://www.gametrailers.com/video/black-station-metro-2033/62471

New videos of the 360 version.  I'm amazed by how good it looks.  I'd say best looking 360 game if I could ignore the smaller scope of it.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Third on March 03, 2010, 03:21:39 PM
Those are from the X360 version? Really? Best looking console fps for sure.
I'm liking everything about this game so far..
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: The Fake Shemp on March 03, 2010, 03:41:46 PM
I kind of want to get this. I dunno.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: demi on March 03, 2010, 03:55:13 PM
Russians are good with atmosphere but gameplay is always shit. Look at their PC games. Cryostasis... Necrovision... Penumbra... Stalker

I'd like to be proven wrong. I'm interested, but I like some good atmosphere.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on March 03, 2010, 04:01:14 PM
Russian's really like their stark gameplay. In Stalker, you're kind of just on your own as to how to proceed and you get the worst guns ever at the start. It's also got a more "realistic" approach to gunplay, which favors taking things slow instead of running and gunning. It's all quite a bit different from American and Western European games.

It's got great atmosphere though, which I think the stark gameplay kind of compliments in a "the tank controls make Resident Evil scarier!" kind of way.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on March 03, 2010, 04:07:29 PM
I want to play this too, but I keep getting the feeling that it will be 5 hours long or something.  I'm a PC nerd and I'll probably end up renting it for the 360, then down the road buy it on PC.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on March 03, 2010, 04:13:47 PM
The two reasons gunplay is wonky in eastern block shooters are because the AI is so terrible and they always try too hard to make guns feel realistic.  Like, in stalker you have a bar that measures your gun realizable; lower than 80% and it becomes shit with all the jamming and stuff like that.  They also try to pass it off by saying the weapons are "old/built".

I don't think combat is ever really the focus, and in most cases you can drop enemies with a shot or two in these games.  It pays to be slow and aim your shots well, but if you get into a firefight, the games fall apart.  Again, a mixture of how out of controls weapons feel and how bad the AI is.  Also, the recoil and gun/head bob is insane in these games.

Even in those videos, which is a beta so it can improve, you see how bad the AI is in Metro 2033.

Quote
It's got great atmosphere though, which I think the stark gameplay kind of compliments in a "the tank controls make Resident Evil scarier!" kind of way.

I disagree with that.  I thought Cryostasis was entertaining enough but the combat was so bad.  It's one of those games where feeling out of controls feels artificial, like instead of being designed well, it feels like there is someone smacking you in the face and dancing in front of the screen.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 03, 2010, 04:24:13 PM
There is some review(xbox gamer magazine)-8/10

Quote
+Storytelling, terrifying AND terrific firefights
- Linear, scripted, some wonky combat

Expected.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Great Rumbler on March 03, 2010, 04:32:24 PM
Quote
It's got great atmosphere though, which I think the stark gameplay kind of compliments in a "the tank controls make Resident Evil scarier!" kind of way.

I disagree with that.  I thought Cryostasis was entertaining enough but the combat was so bad.  It's one of those games where feeling out of controls feels artificial, like instead of being designed well, it feels like there is someone smacking you in the face and dancing in front of the screen.

Haven't played Cryostasis, I was talking more about Stalker and Penumbra.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 08, 2010, 10:38:29 AM
GamePro review,german,360 version
[youtube=560,345]http://www.youtube.com/watch?v=MA1rZjbPwQ4[/youtube]

Everyone that likes scary,atmospheric shooters packed with lots of thrilling scenarios,look no further  ...he recommends playing in dark,good sound system a necessity

In many missions you can go either stealth or guns blazing...
Surface missions are not as tense as underground ones.
"Dense" story...
German voice over is not too good...
They finished it in 7 hours...

Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Third on March 09, 2010, 05:15:59 AM
Yeah...

The German GamePro review. Taken from GAF:

Quote
Campaign is 7hrs
Gripping atmosphere
Monsters are easy at the beginning
Not that many firefights at the beginning
Game is very linear
Simple tasks
Sneaking is an option at some points
Cover is important
AI is so-so, but they hit very well
Turret sections freshen the game up
Buy weapons with bullets, some ammunition is worth more
The outside levels are beautiful, but somewhat monotone
Gasmasks can be destroyed, which is fatal outside
Game's key feature is atmosphere, with lighting and sound design et cetera
Very good graphics, especially in the lights and particles department
Play it with a sound system beyond stereo, worth it
German localization sucks ass, the russian accent is awful
Story is awesome
Scenario is really fresh

Bottomline: Thumbs up

The game seems to be pretty short wtf.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 09, 2010, 05:49:44 AM
Well he says that that there are multiple ways to approach certain situations...they went with guns blazing
If you go with stealth,destroying the lights,sneaking and killing everybody silently it will probably be twice as that
Besides in places when people live you can upgrade,buy equipment,read stuff...and those places really feel like people have lived there for ages.

God of War 3 can be finished in like 7-8 hours also,so.....

Much better than FF13 that drags and drags itself just for the sake of the game length.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on March 09, 2010, 01:04:42 PM
yeah, 7 hours is a fine length, just maybe not worth full price is all, especially considering it is supposed to be linear.  I'll probably rent this on 360.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: The Fake Shemp on March 09, 2010, 01:21:16 PM
This seems like the type of game I'll buy once it hits $20 or $30, like BioShock 2.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Herr Mafflard on March 09, 2010, 01:46:55 PM
This seems like the type of game I'll buy once it hits the Steam sales, like Shattered Horizon.  :smug
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 12, 2010, 12:38:14 PM
Quote
You're crouched in a corner clutching your AK-47 with both hands. You're down to your last magazine. Five monsters are trying to get a lock on your scent in the next room and just beyond them a group of Nazis are sitting at their sentry post waiting for movement. You should have saved some ammunition but you blew it all to buy a sniper rifle at the last outpost. Nietzschean law doesn't apply: what doesn't kill you here just makes you weaker. You want to go back but you can't: the shelter doors are locked and won't be opening again any time soon. Life in the Metro is tough - but above ground the situation's even worse.
Quote
Metro 2033 opens a window into a world totally unexplored on Xbox 360. Step through it and there's an unshakable feeling you're trespassing into a PC game. Yes, there are a few moments where the edges are so rough you wonder why Black & Decker didn't pick up the publishing rights and stock Metro as part of their hacksaw range, but the unique look and feel is fascinating to behold. The world is utterly captivating: if the theme is strictly Fallout and the concept is Bioshock, Metro's closest cousin in terms of game mechanics is undoubtedly Half-Life 2.

What really resonates, though, is how the game hasn't been dumbed down for consoles. Fail to keep your torch topped up* and you might just miss a hidden tripwire which hurls a spiked pendulum into your noggin. Ignore the audio cues that indicate a crumbling ledge and you'll be dunked into toxic soup before you know what's happened. Metro 2033 is never unfair - 4A mercifully fixed the ammo and difficulty spikes present in last month's preview code - but, simultaneously, it's far from forgiving.

We're not just talking about the obvious pointers either. The stunning visuals, creepy enemy design and sound effects all play their parts as you'd expect. But it's the little details which really grip you. It's the people who proudly belt out Russian songs with voices ravaged by twenty years of impure air and vodka diets, or the moment you overhear a young boy telling his friend how the nosalis monsters steal away children and scoop out their brains for food. It's the time you carry somebody to safety and feel the controls turn sluggish because of the added weight. The way your lighter's flame will react with acute precision to wind or movement. Everywhere you turn there's something of note. Stories about the last stand of desperate survivors are told through a series of visual clues: spent casings and blood trails paint a picture so vivid you didn't need to watch the events to understand what passed.


Quote
A brilliantly atmospheric shooter with forgivably imperfect gunplay. Stick with it.
Uppers
  Gripping levels, superb world
  Full of clever ideas
Downers
  Weak shooting

http://www.computerandvideogames.com/article.php?id=238823

Ukraine developers :bow2
Western developers  :piss2

Vodka :bow2
 :elephant


9/10 btw
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 12, 2010, 12:56:12 PM
Is this a DX11 game?  I'm eager to give my new 5870 a workout.

STALKER-CoP is a mixed bag, visually, with some scenes looking great, but a lot of them appearing very dull (long distance terrain shots are ugly).  At least I can run it in DX11 with the highest settings + 4x AA.  It's about as good looking as it can possibly get and runs very well (40-60 fps).  Also, the dynamic lighting bug (framerate stays high, but game judders while looking at things like fire) that happened on both of my nVidia cards is GONE on the ATI card.  Tessellation adds virtually nothing to the game, though.  The problem with it seems to be that they focused on creating individual, high quality assets without really taking great care to make sure the "big picture" was great looking.

DiRT 2 is a sexy beast in DX11, though.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Third on March 12, 2010, 07:51:57 PM
The game is "out"
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on March 13, 2010, 11:22:26 AM
One review said this game is poorly optimized on PC.  It's not a direct comparison, but the guy who reviewed it on PC gave it a 7 and another one who reviewed it on 360 gave it an 8.  The 360 version is supposed to be spotty too and it was mentioned that sometimes it dropped to 10 fps.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Stoney Mason on March 13, 2010, 11:26:53 AM
One review said this game is poorly optimized on PC.  It's not a direct comparison, but the guy who reviewed it on PC gave it a 7 and another one who reviewed it on 360 gave it an 8.  The 360 version is supposed to be spotty too and it was mentioned that sometimes it dropped to 10 fps.

So its exactly like every other Eastern European game.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: cool breeze on March 13, 2010, 11:32:34 AM
that's about right

I don't know if anyone who checked out the leaked version(s? I did notice a 360 version out but not a PC one) can give different opinions on how it runs.  Sometimes it is nice to have people sound off on these things before the games are released.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 13, 2010, 12:02:31 PM
I am playing it right now and it runs buttery smooth on 360.

"Wake up Borys"-that made me  :lol

I just had a conversion with a hooker,such a cute bitch
 
"is that a gun in your pocket,or you are just happy to see me"
"what is it,not enough lead in your gun"

So i agreed to pay her,aaaand...i am not going to spoil it for you

 :lol :lol :lol :lol :lol :lol :lol :lol :lol


Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 15, 2010, 04:27:46 PM
This is amazing game.Yes there are some janky animations,but that is nothing that money couldn't solve.

The game has atmosphere,i haven played a game like this in a long long time...

If you like sneaking in the dark,killing enemies silently...or non-silently,game will still force you to sneak in the dark,use environment to your advantage,listening to some "ancient" music,it really feels like you are in some alternate universe...you have everything monsters,nazism,communists...and ammo is precious
Look no further.
Game will force you to observe environments closely,no run and gun...move slowly and pay attention,otherwise you are dead...plenty of checkpoints though,never unfair

And yes,game feels like a PC game...
 
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Fragamemnon on March 15, 2010, 04:30:26 PM
I'm somewhat interested in playing this, but asking a full $40 price for a 10-12 hour PC game is a bit of a stretch. I'm sure it's quality and awesome, but unless the ride is really unique and compelling, the value that I expect from my gaming dollar isn't quite there.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 15, 2010, 04:32:15 PM
This is amazing game.Yes there are some janky animations,but that is nothing that money couldn't solve.

The game has atmosphere,i haven played a game like this in a long long time...

If you like sneaking in the dark,killing enemies silently...or non-silently,game will still force you to sneak in the dark,use environment to your advantage,listening to some "ancient" music,it really feels like you are in some alternate universe...you have everything monsters,nazism,communists...and ammo is precious
Look no further.
Game will force you to observe environments closely,no run and gun...move slowly and pay attention,otherwise you are dead...plenty of checkpoints though,never unfair

And yes,game feels like a PC game...
 
Sounds awesome.  I've heard that gamepad support is in the final PC version.  If so, I think I'll bite.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bildi on March 15, 2010, 10:51:13 PM
This flew under my radar but I saw it on a TV show last night and it looked pretty darn cool.  Stealthy, survival horror-ish FPS with little communities you come across - sounds awesome.

[youtube=560,345]ib09Cw9-k04[/youtube]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Cormacaroni on March 15, 2010, 11:26:39 PM
Pre-ordered this on Steam. Got Red Faction Guerilla as a freebie :rock

Now I'm just waiting for my new PC so I can play it!
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 16, 2010, 09:35:45 AM
Playing it.

Amazing graphics and athmosphere, and hooray. There are production values to be seen here!
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 16, 2010, 09:40:10 AM
Sounds like the PC version is bringing rigs to their knees.  I was hoping to play in DX11 Very High, but it sounds like that is a tall order.  :\
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 16, 2010, 02:00:18 PM
Sounds like the PC version is bringing rigs to their knees.  I was hoping to play in DX11 Very High, but it sounds like that is a tall order.  :\

Don'tn have a DX11 card. Devs said that it mostly only has effects on performance though, as the visual fidelity is largely the same. I play DX10 all up in that, with physx on.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 16, 2010, 02:20:12 PM
Sounds like the PC version is bringing rigs to their knees.  I was hoping to play in DX11 Very High, but it sounds like that is a tall order.  :\

Don'tn have a DX11 card. Devs said that it mostly only has effects on performance though, as the visual fidelity is largely the same. I play DX10 all up in that, with physx on.
That's not true, though.  DX11 definitely adds some very fancy graphical effects into the mix.  If you run in DX11 and disable the DX11 features, the game supposedly runs smoother than in DX10 mode.

Going to try DX11 @ Very High and use a lower resolution (1280x720).  I don't mind sacrificing resolution for performance and features especially when the game takes place in dark, close quarters.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 16, 2010, 02:37:32 PM
How's it look on 360?
Better than PC :smug
Runs buttery smooth too.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bebpo on March 16, 2010, 02:41:01 PM
X360 version 30 or 60fps?
And how much terribly worse does the X360 version look?

Since my rig definitely can't handle this game anywhere near maxed, I may have to go console.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 16, 2010, 02:51:15 PM
X360 version 30 or 60fps?
And how much terribly worse does the X360 version look?

Since my rig definitely can't handle this game anywhere near maxed, I may have to go console.
30 fps.
It runs great,it looks great...don't worry


Developers quote
Quote
Well, the majority of our Metro 2033 game runs at 40 to 50 frames per second if we disable vertical synchronisation on 360. The majority of the levels have more than 100MB heap space left unused. That means we under-utilised the hardware a bit...
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: archie4208 on March 16, 2010, 03:24:02 PM
X360 version 30 or 60fps?
And how much terribly worse does the X360 version look?

Since my rig definitely can't handle this game anywhere near maxed, I may have to go console.

But it would still look better than the 360 version. ???
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Smooth Groove on March 16, 2010, 04:09:18 PM
Dark1x is a nice guy but he's like the phoniest graphics whore ever.  He was all about 60fps until it was obvious that PS3 couldn't handle 60fps.  Then it became all about a locked 30 fps and some messy vaseline-like motion blur that fudges everything up.  He makes a big deal about Burnout Paradise looking slightly better on the PS3 but whenever the 360 version looks better, his eyes suddenly becomes less discerning and the differences all look negligible to him. 

All I  know is that a real graphics whore wouldn't waste his time defending crap console hardware.  Instead, he'd be playing games at 60fps in 1080P or higher with everything at max, 4x AA, and 16x AF on a PC that has at least 3 GPUs and a 4ghz CPU. 
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: MCD on March 16, 2010, 04:11:54 PM
:tbslol 3 GPUs :tbslol
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 16, 2010, 04:53:30 PM
Quote
Dark1x is a nice guy but he's like the phoniest graphics whore ever.  He was all about 60fps until it was obvious that PS3 couldn't handle 60fps.  Then it became all about a locked 30 fps and some messy vaseline-like motion blur that fudges everything up.  He makes a big deal about Burnout Paradise looking slightly better on the PS3 but whenever the 360 version looks better, his eyes suddenly becomes less discerning and the differences all look negligible to him. 

All I  know is that a real graphics whore wouldn't waste his time defending crap console hardware.  Instead, he'd be playing games at 60fps in 1080P or higher with everything at max, 4x AA, and 16x AF on a PC that has at least 3 GPUs and a 4ghz CPU.
Wait, what prompted this?

I *DO* play PC games at 60 fps in 1080p.  I run an i7 930 @ 3.8GHz + Radeon 5870 right now.  I, of course, stick to a 9th gen Pioneer plasma which absolutely smokes every single PC LCD on the market for gaming, but I always run in clone mode with my PC upstairs usable on a second screen (a recent Samsung 25" LCD, which is pretty shit, but gets the job done).

Have multiple GPU setups improved?  A friend of mine uses two GTX275s and there is a very subtle stuttering effect that is introduced in everything I tried that immediately disappeared when the second GPU was disabled.  The numbers are high in FRAPS, but it doesn't look right.

Consoles are consoles, PCs are PCs.  I have different standards for consoles than PCs.  Consoles are closed boxes and I find it fascinating to see what developers can achieve on these machines.  In particular, the PS3 interests me because it is so different (weak GPU with a seemingly powerful, but unique, CPU).  I know Crysis 2 will look insane on the PC, but I'm much more interested in seeing what they can do with a more limited, but closed, platform.  I definitely prefer the PS3 and I can't even explain why, but it tends to shine through more in a place like this where it is so damn hated.  Seriously, I've never seen such venom towards a single platform in one place.

I've always loved motion blur, though.  That has nothing to do with any platform in particular.  It delivers a more CG-like appearance that I can't get enough of.  What's wrong with that?  It looks best at 60 fps, definitely, but I think a 30 fps game (solid 30) with high quality per object blur can look better in motion than a 60 fps game with no blur in many cases (even on the PC).

Again, I maintain that I love all platforms.  Heck, I cancelled that bullshit God of War III special edition box and used the money saved to buy Metro 2033 instead.

Quote
I remember how he was praising MGS2 on the PS2 downplaying the obvious better looking PC Substance version.
Oh no, you're not getting away with that bullshit.  Back then, PCs were total shit at handling post processing and the like.  The first release of the game didn't even work properly on ATI cards (which were huge at the time due to the 9700 Pro release).  The PC version was missing all sorts of details and effects (as was Silent Hill 2).  In all honesty, it was probably due to the fact that the game was ported by a shit developer from a very specialized platform (the PS2).  The PC version of Substance was simply a bad port.

Quote
framerate that drops from 120 fps to 117 fps and hurts the "fluidity" of the game.
I would never bitch about that as I lock all games at a maximum of 60 fps.  Going above that is useless.  If you have a 120 Hz screen, sure, that's fine...but most people simply disable vertical sync to achieve those numbers.  120 fps can look like absolute shit with the wrong configuration.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: demi on March 16, 2010, 04:54:47 PM
He's spittin fire
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bebpo on March 16, 2010, 05:18:23 PM
This is stupid.  Dark1x is and has been one of the best people concerned with visuals on the gaming forums for years.  He might enjoy the PS3 a little more, but normal people have a slight bias toward one thing or the other, it's only human. 

Otoh, Smooth Groove calling him out is the biggest rolleyes ever since Smooth Groove is probably the biggest PS3 hater on this forum who claims to be a graphics purist but always finds excuses for why everything on the PS3 is inferior.  Borys calling him out was just weird since Borys is good people.  I think sometimes he just gets too excited :P
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: duckman2000 on March 16, 2010, 05:18:44 PM
dark10x just nuked Borys, god damn
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: duckman2000 on March 16, 2010, 05:27:59 PM
Borys calling him out was just weird since Borys is good people.  I think sometimes he just gets too excited :P

Borys of our day comes in two flavors. One is the batshit insane, ranting and raving, platform-less fanboy of certain things, the type that is just about always wrong, late or just irrelevant. The other is the silent type that doesn't post much.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 16, 2010, 06:35:55 PM
dark10x just nuked Borys, god damn

I admit my memory of what PCs were back when MGS2 has been released is a bit HAZEy ;)

Still he did not change a bit.

Bebpo, what triggered me (I edited it already and you can't read it) was how dark10x was trying to tell people over in the GAF Metro 2033 thread that Uncharted 2 and Killzone 2 look better than it.

This is just bollocks and he knows it yet he still plays his "PS3 titles look better than PC titles because they use the hardware better!" game that annoys me to no ends.

For obvious reasons I cannot post there so I vented here.

There.
Oh, THAT comment?  That's more about budget than processing power.  The areas where those games shine do so as a result of the money spent on animation and the like.  Technically speaking, Metro 2033 is definitely doing more impressive things.  There is no question about that now.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 16, 2010, 06:42:14 PM
Damn,what did i miss...war
Borys is right in a way,dark is a strange creature,sometimes he defends outdated PS3 with such a passion,like he made it...i think that he is related to Ken in some way
And yet he is always mumbling something about his super duper PC,TV and who knows what else...
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: MCD on March 16, 2010, 06:47:30 PM
dark is a strange creature,sometimes he defends outdated PS3 with such a passion,like he made it...i think that he is related to Ken in some way

:lol
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Smooth Groove on March 16, 2010, 07:02:46 PM
Dark1x, I don't know what's wrong with you friend's config but multi-gpu definitely works.  Like I told, you before, SLI or crossfire works well up to 3 GPUs.  The stuttering effects are more likely with quad configs but those can usually be taken care of with good driver optimizations.  There is also increased input lag with each additional GPU but that's usually impercetible as long as the framerate is at least 60fps.  From my experience, with only 2 GPUS, the input lag is completely unnoticeable.    

Also, I want to clarify what I meant about 3 GPUs.  I meant to say 2 GPUs for graphics and 1 for PhysX.  With the current tech , no matter what the GPU, you need at least 2 of them to ensure 60 fps w/max settings, 4xAA, 16xAF for 99% of the games.  The 5870 is fast but one is just not quite enough for max settings at 1080p.  Physx is common enough that all graphics nuts should dedicate 1 GPU to it.  Because of the performance hit, Physx is basically useless if you aren't dedicating an entire videocard to it.  

Otoh, Smooth Groove calling him out is the biggest rolleyes ever since Smooth Groove is probably the biggest PS3 hater on this forum who claims to be a graphics purist but always finds excuses for why everything on the PS3 is inferior.  Borys calling him out was just weird since Borys is good people.  I think sometimes he just gets too excited :P

WTF? Disliking the PS3 makes perfect sense for a graphics purist.  Most PS3 games barely run at 30fps despite the laughably low resolution, anti-aliasing, filtering, texture quality, etc.  Me hating the PS3 makes a lot more sense than Dark1x loving it despite his rep for being a graphics whore.  360 is a POS hardware as well.  I just have less disdain for it because there's way less hyperbole about what the 360 can do.  
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Smooth Groove on March 16, 2010, 07:07:11 PM
Borys reads GAF even though he's no longer allowed to post there?   :-\

I dunno if I want him on my side. 

Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 16, 2010, 07:21:53 PM
Sounds like the PC version is bringing rigs to their knees.  I was hoping to play in DX11 Very High, but it sounds like that is a tall order.  :\

Don'tn have a DX11 card. Devs said that it mostly only has effects on performance though, as the visual fidelity is largely the same. I play DX10 all up in that, with physx on.
That's not true, though.  DX11 definitely adds some very fancy graphical effects into the mix.  If you run in DX11 and disable the DX11 features, the game supposedly runs smoother than in DX10 mode.

Going to try DX11 @ Very High and use a lower resolution (1280x720).  I don't mind sacrificing resolution for performance and features especially when the game takes place in dark, close quarters.

Well show me some comparison shots of those very fancy graphical effects, and i'll believe it then. Last time that happened was with Dirt 2, and it was like a 2% upgrade.

Holy shit, get of Dark's nuts man. Yes he prefers the PS3, and it's noticeable, but he never comes off as a douchebag or a troll, or both at the same time whatever fancies you.

And he is right about MGS2 btw, MGS2 on the PC was a port of the Xbox version, suck it Borys.

I'm loving how the Physx integration really gives it the edge in athmosphere, and i think this game has the best lightning i've ever seen. Also amazing textures!
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 16, 2010, 07:32:55 PM
Quote
Also, I want to clarify what I meant about 3 GPUs.  I meant to say 2 GPUs for graphics and 1 for PhysX.  With the current tech , no matter what the GPU, you need at least 2 of them to ensure 60 fps w/max settings, 4xAA, 16xAF for 99% of the games.  The 5870 is fast but one is just not quite enough for max settings at 1080p.  Physx is common enough that all graphics nuts should dedicate 1 GPU to it.  Because of the performance hit, Physx is basically useless if you aren't dedicating an entire videocard to it. 
I can do one for PhysX as I have a card lying around that would do it.  I'm concerned about combining ATI and nVidia, though.  I know there are ways around it, but that always tends to become troublesome when you wish to update drivers.  I may give it a shot for kicks, though.

I'll probably stick to one 5870 as I can already do 60 fps in nearly everything (even Crysis, but not at 1080p).  I suspect that no rig will be pulling 60 fps in Metro 2033 @ 1080p w/ Very High settings.

I definitely think you're more worthy of the truth graphics whore crown, however.  I'm just extremely picky about certain things.  I can overlook some shortfalls if other areas make up for it.

Quote
360 is a POS hardware as well.  I just have less disdain for it because there's way less hyperbole about what the 360 can do. 
See, that's the same logic that causes me to support the PS3.  There is so much hate for the system around here so I am more compelled to stand up for it.  I definitely prefer it, but not by some huge margin or anything.  Given the choice with a mutiplatform release, I either end up going PC or 360.  Only when the difference is minor or friends are playing the PS3 version do I select that version.  Sometimes I go astray.  Bioshock 2, for instance, I bought on PS3 and it was a mistake.  I would have gone PC but lack of pad support is a real problem where I play.  Should have purchased it on 360...

Also, believe it or not, I'm going home this evening and firing up Metro 2033 over God of War III.  Something about it is very compelling to me AND I want to see how my rig handles it.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 16, 2010, 07:39:24 PM
He does iiiitttt.....out of haaAAa aaaa aaa aaa atttteeee

Noooottt that huge of a, of a, of of aaaaaaaaaaa marginnn

It was so wrong.....so so so so so SO WRROOONG to get that

get that

piece of shit game on the PS33333333333333333333

Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 16, 2010, 09:15:37 PM
He does iiiitttt.....out of haaAAa aaaa aaa aaa atttteeee

Noooottt that huge of a, of a, of of aaaaaaaaaaa marginnn

It was so wrong.....so so so so so SO WRROOONG to get that

get that

piece of shit game on the PS33333333333333333333

The answer is...

Maybe
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bildi on March 16, 2010, 10:37:34 PM
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please.  I really want to hear about this game!
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 16, 2010, 10:49:14 PM
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please.  I really want to hear about this game!
Installing now...will have more to say tomorrow.  :D
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bildi on March 16, 2010, 10:55:42 PM
Awesome. 8)
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 16, 2010, 11:26:45 PM
The game is what Doom 3 should've been.

You are a guy who was born while the world was still as we know it, and then destruction came. Apparently, the monsters you see are somehow connected to us, and there are some of them with mind powers, and you are the only person who is immune to them. You make a promise early on in the game, and the rest of the game consists of fulfilling that promise, while traveling the world of metro, and even the surface. Story so far is strong, with a great sense of mistery and character.

Gameplay wise, think of this as a Bioshock meets Cod like FPS, you have more than one way to approach a situation, stealth/action. The A.I is pretty good, from the human side, and rampant from the monster side. The game IS very much a scripted affair like COD, but where COD goes for the bang, this game goes for the atmosphere, going through highly detailed subway tunnels with a NPC buddy using his flashlight in a play of lightning games that will make you wet for the visual effect that the world around you achieves.

In between these dangerous travels you have the subway stations that are markets, or small towns if you will. Ammo is the currency you use to buy weapons, medkits, and filters for your mask, which you will need in the surface and in toxic areas underground.

It's not a revolutionary game, but it really is a very very good looking FPS, that has personality, and will keep you glued to the screen. If you can, get this game.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 17, 2010, 08:48:30 AM
I'm loving it thus far as well.  There are plenty of nice touches that give it a very "PC" feel, such as walking around the "safe zones" and interacting with objects and people.  The combat isn't fantastic, but it's definitely competent.  I suspect most of the complaints stem from the fact that most enemies can take quite a lot of damage before falling.  While the game is quite linear, there is enough freedom within the constraints of the game structure to satisfy.  Games which do not focus on such mechanics often feature enemy AI that is too sensitive to the player.  The best example of this is STALKER, where it is nearly impossible to sneak up due to extremely over-reactive enemy AI.

I can understand the Call of Duty comparison, but really, I think it is much more similar to Half-Life 2.  HL2 and Metro are very scripted, but focus more on atmosphere while simultaneously providing a bit of additional freedom to the player in how you complete each scenario.

The visuals, however, are the real star of the show.  It looks absolutely incredible.  I'm playing in DX11 + Very High and getting a solid 60 fps.  Sure, I had to drop the resolution down a bit (1600x900 - which scales beautifully on my plasma) and disable tessellation and DX11 depth of field (both kill your framerate), but it is definitely one of the most impressive looking games I've seen in a while.  There is just so much detail in the textures.  Following the introductory battle, the game shows a realtime cutscene of the camera panning around a wall of photos.  The initial photo texture they focus on is so detailed that I almost thought it was a 3D model (the depth of field made it seem possible).  Incredible lighting, great motion blur, and gobs of detail everywhere.  Honestly, even the animation is better than I had expected.  All graphics whores must play it.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 17, 2010, 08:57:37 AM
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please.  I really want to hear about this game!
Systems wars are funnn...somethimes
Personally i think that this is Dark1x problem,especially on EB,people here just don't care much about graphics and maxing,graphics is here something to make fun of,kinda like PS3..
Quote
I know Crysis 2 will look insane on the PC, but I'm much more interested in seeing what they can do with a more limited, but closed, platform. 

All that on a board that likes Deadly Premonition...well...why is that game not region freee :'(




But back to the game,GI review 9/10...not that i think that GI is any good,but it has some interesting stuff
Quote
Despite those nitpicks and a couple frustrating late-game sections, Metro 2033’s greatest success is the consistency of its pacing. You’re constantly encountering new factions, discovering interesting new locations, or being tasked to do something you haven’t done before. With this stellar first effort, 4A Games has handily risen above its team’s past efforts in terms of approachability and fun, if not innovation. Metro 2033 is almost certainly destined to be a cult hit. If you enjoy single-player shooters, you owe it to yourself to get in on the (below-) ground floor.

* Concept:Explore the crumbling tunnels of a post-apocalyptic Moscow as first described in a best-selling Russian novel
* Graphics:Beautiful environments with a surprising amount of detail are aided by fantastic animation
* Sound:The guns don’t sound particularly powerful, but the monster noises will leave you quivering in fear
* Playability:The aiming is looser than most shooters, but once you adjust the settings, you’ll be blasting away like normal
* Entertainment:If you give yourself over to the world of Metro 2033, chances are you’ll enjoy getting sucked in for its entirety
* Replay:Low

Quote
* Playability:The aiming is looser than most shooters, but once you adjust the settings, you’ll be blasting away like normal
Other reviews are describing shooting as weak etc etc...i think this is a combination of two things
1)Majority of game guns are hacked together from scraps
2)Real bullets(money) are deadly as fuck...crappy bullets,not so much,you need significantly more hits to bring enemy down

Quote
Replay:Low
I don't agree with that,it's not the most replayable game in the world,but it certainly has decent replay values
Few ways how to replay
1)Use stealth,not guns or vice-versa
2)You cant use every gun in first playthrough,money(bullets) is the problem
3)Use Russian voices instead of English,or vice-versa...game feels different,since people are constantly talking about something

Game also has some interesting enemies,there is one enemy type that is so powerful that attacking him is a suicide...there is an interesting way how to keep that enemy at distance



Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Smooth Groove on March 17, 2010, 02:20:00 PM
I can do one for PhysX as I have a card lying around that would do it.  I'm concerned about combining ATI and nVidia, though.  I know there are ways around it, but that always tends to become troublesome when you wish to update drivers.  I may give it a shot for kicks, though.

It's real easy to do, especially if your monitor has multiple inputs.  I've had no problems using a 9800 GT or a 280 GTX for Physx with a 2 x 5870 setup. 

The main thing you have to be concern about is your power supply.  Although a videocard uses much less power when it's only used for Physx, the 5870 itself drains quite a bit of power during load.

My guess is that your power supply needs to handle at least 550W. 

check out this link on how to set things up: http://hardforum.com/showthread.php?p=1035389776 (http://hardforum.com/showthread.php?p=1035389776)

PM me if you have additional questions. 

Quote
I definitely think you're more worthy of the truth graphics whore crown, however. 

Thanks, that's all I wanna hear.  :P

I really don't compromise.  If a game won't run at 60fps w/max settings @1080P then I put it aside and wait for better hardware.

The one exception is Crysis.  I've kinda accepted the fact that Crysis might never run at a steady 60fps @1080p.  The game just doesn't scale well with more processors or GPUs. 

Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 17, 2010, 02:30:11 PM
Hmm, sounds pretty good.  Might give it a shot.  I have an 850w Corsair PSU right now, so that should not be a problem.  Thanks.

On a side note, what do you think of the Razer Mamba mouse?  I've been searching for a wired/wireless mouse for quite a long time and that seems to be exactly what I want.  What I'm not seeing are any good alternatives.  Microsoft has a Sidewinder X8, but it looks hideous and clunky.  I'm tired of using a wired mouse in the home theater setup and feel that a wireless solution may allow mouse usage to become more comfortable in that environment for me.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bildi on March 17, 2010, 07:28:08 PM
I was checking the achievements which can be a good indication of replayability, and while there are a number of "Kill X things" achievements there also seem to be some fun ones involving stealth.

Best of all, I don't think there are any multiplayer achievements. :elephant

spoiler (click to show/hide)
Metro Trader (20 points)
Make 10 deals in weapon shops.
 
    Wheeler-Dealer (25 points)
Exchange 500 Military Grade 5.45 rounds at Exchange kiosks.
 
    Nosalis hunter (30 points)
Kill 30 nosalises.
 
    Fire in the hole (25 points)
Kill 20 lurkers.
 
    Heavy Reader (20 points)
Kill a librarian.
 
    Ka-Boom! (30 points)
Explode 10 enemies.
 
    Ranger (30 points)
Find all Ranger stashes in Dead City 1 and 2
 
    Old school (30 points)
Kill 30 enemies with the double-barreled shotgun.
 
    Exorcist (20 points)
Complete levels "Ghosts" and "Anomaly" without dying.
 
    Demolitionist (30 points)
Blow up the tunnel and airlock at "Cursed" station.
 
    Air gunner (30 points)
Kill 30 enemies using pneumatic weapons.
 
    Cowboy (30 points)
Kill 30 enemies using revolvers.
 
    Inquisitor (35 points)
Kill 2 demons.
 
    Rescue Ranger (30 points)
Save a group of "Reds" from Fascist captivity.
 
    Tank Buster (20 points)
Destroy fascists' Panzer.
 
    Raider (30 points)
On the level "Depot" silently kill the first guard and break into the Fascist station unnoticed.
 
    Ninja (30 points)
Kill 10 enemies with throwing knives.
 
    Slice & Dice (30 points)
Kill 20 enemies with the knife.
 
    Fugitive (30 points)
Complete level "Armory" without getting caught.
 
    DJ Artyom (30 points)
On the level "Outpost" reach the radio tower and broadcast the commander's message.
 
    Merciful (30 points)
Complete the level "Black Station" without killing any Fascist Soldiers.
 
    Pyro (20 points)
Kill 5 enemies with a flamethrower.
 
    Pathoanatomist (20 points)
Kill 5 amoebas.
 
    Quick Draw (30 points)
On the level "Hunter" kill the nosalises before they break through the ventilation grilles.
 
    Soft Touch (30 points)
Disarm 10 wire traps.
 
    Sniper (30 points)
Make 25 headshots.
 
    Heavy Metal (20 points)
Kill 15 enemies using stationary machine gun.
 
    Invisible man (40 points)
Complete "Frontline" level without killing anyone.
 
    Hedge-hopper (30 points)
On the level "Frontline" kill all of the enemy Red Army and Fascist Soldiers.
 
    Scrooge (30 points)
Save 500 military grade rounds.
 
 
Secret Achievements
 
 
   Metro dweller (20 points)
A true metro citizen. You know everyone and have seen everything.
 
   Explorer (30 points)
There is no place in metro you did not visit
 
   Generous (10 points)
Help the poor, a coin for the kid, medicine for the sick. You help everyone you see.
 
   Realist (10 points)
A coin for a hungry kid? Get a job.
 
   Sherlock (20 points)
Found all gold ammo, hidden throughout the stations.
 
   First blood (5 points)
What doesn't kill you, makes you stronger.
 
   Quick-witted (30 points)
Break the support and activate the chandelier in less than 20 seconds.
 
   Enlightened (20 points)
Find the truth.
 
   If it's hostile, you kill it. (20 points)
Become a true ranger.
[close]
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Bildi on March 17, 2010, 09:57:54 PM
Despite my stupid backlog and about 3 unopened games on the shelf, this game sounds so awesome I had to order it.  Thanks a lot for posting the impressions maxy, Wrika, dark.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Smooth Groove on March 17, 2010, 10:01:53 PM
Does this game really run like shit w/max settings? 

I'll pick it up if it does.  Getting it to run w/60fps, max @ 1080P will be my GOTY. 
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: maxy on March 22, 2010, 02:31:31 PM
Just a little tip for the people that are or will be playing it.

Game apparently has two endings,good and bad...i got the bad one of course,lol
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 23, 2010, 09:51:02 AM
Yeah i got a warning now from Khan, telling me to start looking at what i do now with some thought, implying there are different outcomes. We'll see what happens.

This game is just insane looking, sometimes it looks cgi. When there are no character models around lol
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 23, 2010, 10:27:57 AM
Does this game really run like shit w/max settings? 

I'll pick it up if it does.  Getting it to run w/60fps, max @ 1080P will be my GOTY. 
It doesn't run like shit with max settings...but it doesn't hit 60 fps either.

I'm running an i7-930@3.8GHz + 1x5870 + 6gb DDR31600 and, in Very High DX11, I can get mostly 60 fps at 1280x720, but 1920x1080 slows down pretty hardcore.  It's still playable, mind you, but it's definitely NOT as smooth.  I should also note that this engine does not handle lower framerates well.  With Crysis, for instance, the game always feels responsive and smooth as long as you are running above 30 fps.  Metro 2033 starts to feel a bit laggy as the framerate drops from 60 fps, however, even with triple buffering enabled.

Chespace over on GAF has a 5970 (which, I believe, is basically 2x 5870s) and also is unable to hit 60 fps at 1920x1080.  At the moment, I don't think it's possible to achieve a perfect framerate at the highest detail.  In fact, I'd say the engine needs a bit of additional optimization as well as there are some mild hiccups present in the image while looking around at times.  You'll sometimes get random drops for no reason (that clear up after a second or so).

I'd be curious to hear what you can achieve on your hardware, if you decide to give it a shot.

What's unfortunate is that there is no real tweaking available right now.  There are some effects in Very High that I would like to enable under High in order to achieve smooth 1080p performance.  Motion blur, for instance, would be a great thing to enable in High mode.  A lot of the high precision lighting enabled in Very High just isn't worth the cost.  In fact, I think the lower resolution volumetric lighting actually looks more appealing (I like the soft look it has as opposed to the harder edged Very High effect).  If 4A offers more options for tweaking, I think everyone would be better off.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 23, 2010, 10:42:11 AM
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.

I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.

The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.

When i reached Pylo or whatever that big city was, my jaw hit the floor.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: dark1x on March 23, 2010, 10:56:02 AM
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.

I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.

The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.

When i reached Pylo or whatever that big city was, my jaw hit the floor.
LCD monitors suck anyways.  This game looks terrible on them.

I'm using a 1080p Pioneer plasma and, while 1280x720 still looks very good on it, I'd prefer to use 1920x1080 as there is a noticeable difference in quality.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: Draft on March 23, 2010, 04:21:05 PM
This game kind of sucks. It's cool to walk around and look at stuff, but then you get surrounded by a dozen rats and they just beat you to death.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: demi on March 23, 2010, 04:37:59 PM
This game kind of sucks. It's cool to walk around and look at stuff, but then you get surrounded by a dozen rats and they just beat you to death.

Sounds like a Stalker game. Console Stalker, who's laughing now :smug
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 23, 2010, 08:02:59 PM
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.

I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.

The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.

When i reached Pylo or whatever that big city was, my jaw hit the floor.
LCD monitors suck anyways.  This game looks terrible on them.

I'm using a 1080p Pioneer plasma and, while 1280x720 still looks very good on it, I'd prefer to use 1920x1080 as there is a noticeable difference in quality.

Yeah i get what your saying. I'm glad my T.V has a lower rez. Heck the games look better on my bedroom T.V than on my monitor.
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: pilonv1 on March 23, 2010, 08:41:47 PM
Amazing how quickly my interest in this died :(
Title: Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
Post by: WrikaWrek on March 25, 2010, 09:14:16 AM
Finished it.

What an amazing little game those russians have made here. Looks absolutely insane, has compelling characters, amazing atmosphere that really immerses you in the world, good story and dialog.

Enemy designs could have been a tad more interesting that said....oh and the ending kinda sucks.