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WrikaWrek

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #120 on: March 16, 2010, 07:39:24 PM »
He does iiiitttt.....out of haaAAa aaaa aaa aaa atttteeee

Noooottt that huge of a, of a, of of aaaaaaaaaaa marginnn

It was so wrong.....so so so so so SO WRROOONG to get that

get that

piece of shit game on the PS33333333333333333333


dark1x

  • Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #121 on: March 16, 2010, 09:15:37 PM »
He does iiiitttt.....out of haaAAa aaaa aaa aaa atttteeee

Noooottt that huge of a, of a, of of aaaaaaaaaaa marginnn

It was so wrong.....so so so so so SO WRROOONG to get that

get that

piece of shit game on the PS33333333333333333333

The answer is...

Maybe

Bildi

  • AKA Bildo
  • Senior Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #122 on: March 16, 2010, 10:37:34 PM »
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please.  I really want to hear about this game!

dark1x

  • Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #123 on: March 16, 2010, 10:49:14 PM »
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please.  I really want to hear about this game!
Installing now...will have more to say tomorrow.  :D

Bildi

  • AKA Bildo
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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #124 on: March 16, 2010, 10:55:42 PM »
Awesome. 8)

WrikaWrek

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #125 on: March 16, 2010, 11:26:45 PM »
The game is what Doom 3 should've been.

You are a guy who was born while the world was still as we know it, and then destruction came. Apparently, the monsters you see are somehow connected to us, and there are some of them with mind powers, and you are the only person who is immune to them. You make a promise early on in the game, and the rest of the game consists of fulfilling that promise, while traveling the world of metro, and even the surface. Story so far is strong, with a great sense of mistery and character.

Gameplay wise, think of this as a Bioshock meets Cod like FPS, you have more than one way to approach a situation, stealth/action. The A.I is pretty good, from the human side, and rampant from the monster side. The game IS very much a scripted affair like COD, but where COD goes for the bang, this game goes for the atmosphere, going through highly detailed subway tunnels with a NPC buddy using his flashlight in a play of lightning games that will make you wet for the visual effect that the world around you achieves.

In between these dangerous travels you have the subway stations that are markets, or small towns if you will. Ammo is the currency you use to buy weapons, medkits, and filters for your mask, which you will need in the surface and in toxic areas underground.

It's not a revolutionary game, but it really is a very very good looking FPS, that has personality, and will keep you glued to the screen. If you can, get this game.

dark1x

  • Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #126 on: March 17, 2010, 08:48:30 AM »
I'm loving it thus far as well.  There are plenty of nice touches that give it a very "PC" feel, such as walking around the "safe zones" and interacting with objects and people.  The combat isn't fantastic, but it's definitely competent.  I suspect most of the complaints stem from the fact that most enemies can take quite a lot of damage before falling.  While the game is quite linear, there is enough freedom within the constraints of the game structure to satisfy.  Games which do not focus on such mechanics often feature enemy AI that is too sensitive to the player.  The best example of this is STALKER, where it is nearly impossible to sneak up due to extremely over-reactive enemy AI.

I can understand the Call of Duty comparison, but really, I think it is much more similar to Half-Life 2.  HL2 and Metro are very scripted, but focus more on atmosphere while simultaneously providing a bit of additional freedom to the player in how you complete each scenario.

The visuals, however, are the real star of the show.  It looks absolutely incredible.  I'm playing in DX11 + Very High and getting a solid 60 fps.  Sure, I had to drop the resolution down a bit (1600x900 - which scales beautifully on my plasma) and disable tessellation and DX11 depth of field (both kill your framerate), but it is definitely one of the most impressive looking games I've seen in a while.  There is just so much detail in the textures.  Following the introductory battle, the game shows a realtime cutscene of the camera panning around a wall of photos.  The initial photo texture they focus on is so detailed that I almost thought it was a 3D model (the depth of field made it seem possible).  Incredible lighting, great motion blur, and gobs of detail everywhere.  Honestly, even the animation is better than I had expected.  All graphics whores must play it.

maxy

  • Sales Loser
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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #127 on: March 17, 2010, 08:57:37 AM »
Less talk about a console on which this game doesn't even exist and more feedback on Metro 2033 please.  I really want to hear about this game!
Systems wars are funnn...somethimes
Personally i think that this is Dark1x problem,especially on EB,people here just don't care much about graphics and maxing,graphics is here something to make fun of,kinda like PS3..
Quote
I know Crysis 2 will look insane on the PC, but I'm much more interested in seeing what they can do with a more limited, but closed, platform. 

All that on a board that likes Deadly Premonition...well...why is that game not region freee :'(




But back to the game,GI review 9/10...not that i think that GI is any good,but it has some interesting stuff
Quote
Despite those nitpicks and a couple frustrating late-game sections, Metro 2033’s greatest success is the consistency of its pacing. You’re constantly encountering new factions, discovering interesting new locations, or being tasked to do something you haven’t done before. With this stellar first effort, 4A Games has handily risen above its team’s past efforts in terms of approachability and fun, if not innovation. Metro 2033 is almost certainly destined to be a cult hit. If you enjoy single-player shooters, you owe it to yourself to get in on the (below-) ground floor.

* Concept:Explore the crumbling tunnels of a post-apocalyptic Moscow as first described in a best-selling Russian novel
* Graphics:Beautiful environments with a surprising amount of detail are aided by fantastic animation
* Sound:The guns don’t sound particularly powerful, but the monster noises will leave you quivering in fear
* Playability:The aiming is looser than most shooters, but once you adjust the settings, you’ll be blasting away like normal
* Entertainment:If you give yourself over to the world of Metro 2033, chances are you’ll enjoy getting sucked in for its entirety
* Replay:Low

Quote
* Playability:The aiming is looser than most shooters, but once you adjust the settings, you’ll be blasting away like normal
Other reviews are describing shooting as weak etc etc...i think this is a combination of two things
1)Majority of game guns are hacked together from scraps
2)Real bullets(money) are deadly as fuck...crappy bullets,not so much,you need significantly more hits to bring enemy down

Quote
Replay:Low
I don't agree with that,it's not the most replayable game in the world,but it certainly has decent replay values
Few ways how to replay
1)Use stealth,not guns or vice-versa
2)You cant use every gun in first playthrough,money(bullets) is the problem
3)Use Russian voices instead of English,or vice-versa...game feels different,since people are constantly talking about something

Game also has some interesting enemies,there is one enemy type that is so powerful that attacking him is a suicide...there is an interesting way how to keep that enemy at distance



cat

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #128 on: March 17, 2010, 02:20:00 PM »
I can do one for PhysX as I have a card lying around that would do it.  I'm concerned about combining ATI and nVidia, though.  I know there are ways around it, but that always tends to become troublesome when you wish to update drivers.  I may give it a shot for kicks, though.

It's real easy to do, especially if your monitor has multiple inputs.  I've had no problems using a 9800 GT or a 280 GTX for Physx with a 2 x 5870 setup. 

The main thing you have to be concern about is your power supply.  Although a videocard uses much less power when it's only used for Physx, the 5870 itself drains quite a bit of power during load.

My guess is that your power supply needs to handle at least 550W. 

check out this link on how to set things up: http://hardforum.com/showthread.php?p=1035389776

PM me if you have additional questions. 

Quote
I definitely think you're more worthy of the truth graphics whore crown, however. 

Thanks, that's all I wanna hear.  :P

I really don't compromise.  If a game won't run at 60fps w/max settings @1080P then I put it aside and wait for better hardware.

The one exception is Crysis.  I've kinda accepted the fact that Crysis might never run at a steady 60fps @1080p.  The game just doesn't scale well with more processors or GPUs. 


dark1x

  • Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #129 on: March 17, 2010, 02:30:11 PM »
Hmm, sounds pretty good.  Might give it a shot.  I have an 850w Corsair PSU right now, so that should not be a problem.  Thanks.

On a side note, what do you think of the Razer Mamba mouse?  I've been searching for a wired/wireless mouse for quite a long time and that seems to be exactly what I want.  What I'm not seeing are any good alternatives.  Microsoft has a Sidewinder X8, but it looks hideous and clunky.  I'm tired of using a wired mouse in the home theater setup and feel that a wireless solution may allow mouse usage to become more comfortable in that environment for me.
« Last Edit: March 17, 2010, 04:21:15 PM by dark1x »

Bildi

  • AKA Bildo
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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #130 on: March 17, 2010, 07:28:08 PM »
I was checking the achievements which can be a good indication of replayability, and while there are a number of "Kill X things" achievements there also seem to be some fun ones involving stealth.

Best of all, I don't think there are any multiplayer achievements. :elephant

spoiler (click to show/hide)
Metro Trader (20 points)
Make 10 deals in weapon shops.
 
    Wheeler-Dealer (25 points)
Exchange 500 Military Grade 5.45 rounds at Exchange kiosks.
 
    Nosalis hunter (30 points)
Kill 30 nosalises.
 
    Fire in the hole (25 points)
Kill 20 lurkers.
 
    Heavy Reader (20 points)
Kill a librarian.
 
    Ka-Boom! (30 points)
Explode 10 enemies.
 
    Ranger (30 points)
Find all Ranger stashes in Dead City 1 and 2
 
    Old school (30 points)
Kill 30 enemies with the double-barreled shotgun.
 
    Exorcist (20 points)
Complete levels "Ghosts" and "Anomaly" without dying.
 
    Demolitionist (30 points)
Blow up the tunnel and airlock at "Cursed" station.
 
    Air gunner (30 points)
Kill 30 enemies using pneumatic weapons.
 
    Cowboy (30 points)
Kill 30 enemies using revolvers.
 
    Inquisitor (35 points)
Kill 2 demons.
 
    Rescue Ranger (30 points)
Save a group of "Reds" from Fascist captivity.
 
    Tank Buster (20 points)
Destroy fascists' Panzer.
 
    Raider (30 points)
On the level "Depot" silently kill the first guard and break into the Fascist station unnoticed.
 
    Ninja (30 points)
Kill 10 enemies with throwing knives.
 
    Slice & Dice (30 points)
Kill 20 enemies with the knife.
 
    Fugitive (30 points)
Complete level "Armory" without getting caught.
 
    DJ Artyom (30 points)
On the level "Outpost" reach the radio tower and broadcast the commander's message.
 
    Merciful (30 points)
Complete the level "Black Station" without killing any Fascist Soldiers.
 
    Pyro (20 points)
Kill 5 enemies with a flamethrower.
 
    Pathoanatomist (20 points)
Kill 5 amoebas.
 
    Quick Draw (30 points)
On the level "Hunter" kill the nosalises before they break through the ventilation grilles.
 
    Soft Touch (30 points)
Disarm 10 wire traps.
 
    Sniper (30 points)
Make 25 headshots.
 
    Heavy Metal (20 points)
Kill 15 enemies using stationary machine gun.
 
    Invisible man (40 points)
Complete "Frontline" level without killing anyone.
 
    Hedge-hopper (30 points)
On the level "Frontline" kill all of the enemy Red Army and Fascist Soldiers.
 
    Scrooge (30 points)
Save 500 military grade rounds.
 
 
Secret Achievements
 
 
   Metro dweller (20 points)
A true metro citizen. You know everyone and have seen everything.
 
   Explorer (30 points)
There is no place in metro you did not visit
 
   Generous (10 points)
Help the poor, a coin for the kid, medicine for the sick. You help everyone you see.
 
   Realist (10 points)
A coin for a hungry kid? Get a job.
 
   Sherlock (20 points)
Found all gold ammo, hidden throughout the stations.
 
   First blood (5 points)
What doesn't kill you, makes you stronger.
 
   Quick-witted (30 points)
Break the support and activate the chandelier in less than 20 seconds.
 
   Enlightened (20 points)
Find the truth.
 
   If it's hostile, you kill it. (20 points)
Become a true ranger.
[close]

Bildi

  • AKA Bildo
  • Senior Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #131 on: March 17, 2010, 09:57:54 PM »
Despite my stupid backlog and about 3 unopened games on the shelf, this game sounds so awesome I had to order it.  Thanks a lot for posting the impressions maxy, Wrika, dark.

Smooth Groove

  • Both teams played hard, my man
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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #132 on: March 17, 2010, 10:01:53 PM »
Does this game really run like shit w/max settings? 

I'll pick it up if it does.  Getting it to run w/60fps, max @ 1080P will be my GOTY. 

maxy

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #133 on: March 22, 2010, 02:31:31 PM »
Just a little tip for the people that are or will be playing it.

Game apparently has two endings,good and bad...i got the bad one of course,lol
cat

WrikaWrek

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #134 on: March 23, 2010, 09:51:02 AM »
Yeah i got a warning now from Khan, telling me to start looking at what i do now with some thought, implying there are different outcomes. We'll see what happens.

This game is just insane looking, sometimes it looks cgi. When there are no character models around lol

dark1x

  • Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #135 on: March 23, 2010, 10:27:57 AM »
Does this game really run like shit w/max settings? 

I'll pick it up if it does.  Getting it to run w/60fps, max @ 1080P will be my GOTY. 
It doesn't run like shit with max settings...but it doesn't hit 60 fps either.

I'm running an i7-930@3.8GHz + 1x5870 + 6gb DDR31600 and, in Very High DX11, I can get mostly 60 fps at 1280x720, but 1920x1080 slows down pretty hardcore.  It's still playable, mind you, but it's definitely NOT as smooth.  I should also note that this engine does not handle lower framerates well.  With Crysis, for instance, the game always feels responsive and smooth as long as you are running above 30 fps.  Metro 2033 starts to feel a bit laggy as the framerate drops from 60 fps, however, even with triple buffering enabled.

Chespace over on GAF has a 5970 (which, I believe, is basically 2x 5870s) and also is unable to hit 60 fps at 1920x1080.  At the moment, I don't think it's possible to achieve a perfect framerate at the highest detail.  In fact, I'd say the engine needs a bit of additional optimization as well as there are some mild hiccups present in the image while looking around at times.  You'll sometimes get random drops for no reason (that clear up after a second or so).

I'd be curious to hear what you can achieve on your hardware, if you decide to give it a shot.

What's unfortunate is that there is no real tweaking available right now.  There are some effects in Very High that I would like to enable under High in order to achieve smooth 1080p performance.  Motion blur, for instance, would be a great thing to enable in High mode.  A lot of the high precision lighting enabled in Very High just isn't worth the cost.  In fact, I think the lower resolution volumetric lighting actually looks more appealing (I like the soft look it has as opposed to the harder edged Very High effect).  If 4A offers more options for tweaking, I think everyone would be better off.

WrikaWrek

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #136 on: March 23, 2010, 10:42:11 AM »
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.

I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.

The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.

When i reached Pylo or whatever that big city was, my jaw hit the floor.

dark1x

  • Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #137 on: March 23, 2010, 10:56:02 AM »
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.

I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.

The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.

When i reached Pylo or whatever that big city was, my jaw hit the floor.
LCD monitors suck anyways.  This game looks terrible on them.

I'm using a 1080p Pioneer plasma and, while 1280x720 still looks very good on it, I'd prefer to use 1920x1080 as there is a noticeable difference in quality.

Draft

  • Member
Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #138 on: March 23, 2010, 04:21:05 PM »
This game kind of sucks. It's cool to walk around and look at stuff, but then you get surrounded by a dozen rats and they just beat you to death.

demi

  • cooler than willco
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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #139 on: March 23, 2010, 04:37:59 PM »
This game kind of sucks. It's cool to walk around and look at stuff, but then you get surrounded by a dozen rats and they just beat you to death.

Sounds like a Stalker game. Console Stalker, who's laughing now :smug
fat

WrikaWrek

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #140 on: March 23, 2010, 08:02:59 PM »
You guys need to start buying monitors that aren't meant for people who work on design, and art etc.

I play at 1300x something with my T.V, DX10 Very High, Physx on, and i do get lower FPS in some sequences, but overall it pretty much runs at the speed i need it to run.

The engine doesn't need any optimization, as it runs really well for what it looks like. Just seems to me that people who want to play this at 3925u03459083409580348509x32094230402398408230948p have to lower the rez.

When i reached Pylo or whatever that big city was, my jaw hit the floor.
LCD monitors suck anyways.  This game looks terrible on them.

I'm using a 1080p Pioneer plasma and, while 1280x720 still looks very good on it, I'd prefer to use 1920x1080 as there is a noticeable difference in quality.

Yeah i get what your saying. I'm glad my T.V has a lower rez. Heck the games look better on my bedroom T.V than on my monitor.

pilonv1

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #141 on: March 23, 2010, 08:41:47 PM »
Amazing how quickly my interest in this died :(
itm

WrikaWrek

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Re: METRO 2033 - new Ukrainian postapocalyptic FPS :rock
« Reply #142 on: March 25, 2010, 09:14:16 AM »
Finished it.

What an amazing little game those russians have made here. Looks absolutely insane, has compelling characters, amazing atmosphere that really immerses you in the world, good story and dialog.

Enemy designs could have been a tad more interesting that said....oh and the ending kinda sucks.