THE BORE

General => Video Game Bored => Topic started by: duckman2000 on November 05, 2009, 11:09:59 AM

Title: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on November 05, 2009, 11:09:59 AM
http://www.gamersyde.com/news_splinter_cell_conviction_second_dev_diary-8722_en.html
Title: Re: Splinter Cell Conviction dev diary 2
Post by: The Fake Shemp on November 05, 2009, 01:33:40 PM
Who is the hot white chick with the weird accent? Nerdy girl let me touch u.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on November 05, 2009, 07:45:33 PM
Game looks fucking hot
Title: Re: Splinter Cell Conviction dev diary 2
Post by: The Fake Shemp on November 05, 2009, 08:00:15 PM
It looks pretty shitty, but that chick is banging. Looks like she is hiding some melons underneath that black shirt.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 09, 2009, 01:12:55 PM
[youtube=560,345]http://www.youtube.com/watch?v=-IPnikvSNMo&feature=related[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=XaolmP0G6tQ[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=8QE5kdV8LlY[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=_DUsIRURtvk[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=bl3DMkfz5pE[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on December 09, 2009, 01:15:03 PM
It has been revealed today that the much anticipated Splinter Cell Conviction title is set to include a co-op campaign portion, that will not only act as a prologue to the main storyline but also be of a sizeable length at around six hours.

Placing players in the roles of Daniel Sloane-Suarez (callsign Archer) and Mikhail Loskov (codename Kestrel), the pair will initially not get along at first. “They don’t really like each other or trust each other,” says Patrick Redding, Co-op Game Designer before continuing “but you’ll hear in their dialogue, moving through the missions, that their trust is slowly building.”


The emphasis on such a co-op portion is based upon communication, tactics and looking out for each other.



Alongside its freshly unveiled six hour co-op campaign, Splinter Cell Conviction is also set to include a number of standalone challenge modes.

These will currently being referred to as Third Echelon Missions, and will be spread across a variety of six maps. These are based upon four levels seen within the co-operative campaign, and two that will be exclusive to the mode.

At the time of writing, four modes have currently been confirmed;
Hunter – Clear the map of enemies,
Infiltration – Clear the map of enemies, without being detected,
Last Stand – Protect an EMP warhead from waves of enemies,
Face Off – Two players go head-to-head, includes a number of customisable AI enemies spread throughout the map.



Sounds hot, 2010  :drool
Title: Re: Splinter Cell Conviction dev diary 2
Post by: demi on December 09, 2009, 01:15:42 PM
Oh hell no, co-op. That seals it.

Chaos Theory :bow
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on December 09, 2009, 01:17:33 PM
(http://i241.photobucket.com/albums/ff320/altogetherandrews/splinterdude.jpg)

Sully gets around
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 09, 2009, 01:18:59 PM
I'm fairly excited for this game. Mainly because it seems like they actually want to make this one fun and action packed rather than fairly dry and kind of boring like the previous ones were for me.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on December 09, 2009, 01:37:07 PM
Well, there had better be some slow stalk moments. Also, if those splinter cells you fight have good close quarter combat moves, I'll feel retroactively cheated.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: The Fake Shemp on December 09, 2009, 01:53:13 PM
I think this game will be pretty awesome.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on December 09, 2009, 03:50:26 PM
You fight splinter cells, I wonder if you'll get to duke it out against Rainbow Six at some point? That would be pretty damned cool.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Joe Molotov on December 09, 2009, 04:24:47 PM
It looks pretty shitty, but that chick is banging. Looks like she is hiding some melons underneath that black shirt.

IAWTWP*

Let's have less Splinter Cell discussion, and more nerdy french chick discussion.

spoiler (click to show/hide)
*I Agree With This Wilco Post
[close]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 16, 2009, 10:33:39 PM
[youtube=560,345]http://www.youtube.com/watch?v=irfjoff2U4w[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: The Fake Shemp on December 16, 2009, 10:58:13 PM
So good.

January: Mass Effect 2, February: Splinter Cell, March: Bad Company 2.

BioShock 2 might be moved to RENTAL status.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 17, 2009, 11:22:17 PM
[youtube=560,345]http://www.youtube.com/watch?v=mWSrw38CLD8[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: BobFromPikeCreek on December 17, 2009, 11:46:11 PM
God damn that looks fantastic.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 17, 2009, 11:50:10 PM
It does look darn fun although the frame rate and the screen tearing is a bit less than ideal when the action gets busy in the last part of the clip. Hopefully they can work on that although if they were okay putting it out there in that video it may be as good as its going to get.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on December 18, 2009, 12:05:21 AM
Looks so good.

and on the tech thing, I'm really confused about the PC version.  They sometimes mention it, other times they don't, and recently AC2 was delayed 4 months on PC.  I want to know what situation is going on, because why would they advertise the PC LE if it wasn't coming or even coming at release.

also totally random, but the third person camera in this game is really good.  A lot of games restrict your view and end up having your character walk funny.  In this it all seems to work.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: pilonv1 on December 18, 2009, 12:20:49 AM
So good.

January: Mass Effect 2, February: Splinter Cell, March: Bad Company 2.

BioShock 2 might be moved to RENTAL status.

March: JUST CAUSE 2
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 19, 2009, 01:06:28 PM
http://www.gamespot.com/shows/today-on-the-spot/?event=now_playing_splinter_cell_conviction20091218&tag=topslot;title;1
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Third on December 19, 2009, 01:15:33 PM
[youtube=560,345]http://www.youtube.com/watch?v=mWSrw38CLD8[/youtube]

lol at the tearing, you can even see it by looking at your post.
the worst v-sync issues I've seen in a game.

Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 19, 2009, 01:19:52 PM
lol at the tearing, you can even see it by looking at your post.
the worst v-sync issues I've seen in a game.

Definitely a lot of screen tearing in the media they are showing. It's unfortunate. I have less of an issue with screen tearing though compared to frame rate which I hope they can get to being mostly solid.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on December 19, 2009, 01:26:39 PM
It's pretty rough all around, starting to lose hope that it will be improved much. It's a bit weird, seeing as how Ubi is a veteran of the generation and how this is supposedly an exclusive game.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Third on December 19, 2009, 01:38:52 PM
[youtube=560,345]http://www.youtube.com/watch?v=-IPnikvSNMo&feature=related[/youtube]

Lol @ 1:38

Is he taking a shit with his pants on? Smh, Ubisoft. It's all in the details.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on December 19, 2009, 01:39:28 PM
this is going to be a similar case as AC2 for me.  I'm looking forward to the game so much that I would pick up the 360 version if it is the only one at release, but I'm hoping the PC version is day and date.  I mean, I'll still plan on using a 360 controller with PC since it seems designed with it in mind (stellar interface, btw)
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on December 19, 2009, 02:04:14 PM
If it doesn't improve dramatically, then I'm waiting for the PC version, no matter when that version releases. I just don't get why it looks the way it does.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 21, 2009, 04:19:21 PM
GAF groupthink gangbang in process. Killing guards and no Spies vs Mercs equals shit game confirmed.

http://www.neogaf.com/forum/showthread.php?t=363622&page=15
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on December 21, 2009, 05:20:31 PM
that thread got distinguished mentally-challenged fast

take these guys

Quote
This will still be decent but you never take out content.
Quote
Coming to you this Summer... Ubisoft presents 100% new content that wasn't removed from the original game so it could be sold as DLC...

SPIES v MERCS!
Quote
My most hyped game of next year just went to a "will buy when cheap". Why the hell would you take out spies vs mercs? ARGHHHHHHH

what? who? when was it ever there to begin with? first people hate on it for not being the exact same game as the past five entries ignoring whatever new direction they're going in, then they complain that a feature never announced for this game is excluded? it was already established that this is a different game, and that you people hated it for being different.  Is it fashionable to hate ubisoft or something? surely people can't be this stupid.  They should have just called it something different to avoid all this mess, as if it really means something in the end.

I'm just slightly annoyed because threads like that usually have all the news and updates posted in it, and now it's pretty much sullied by people whining about nothing.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 21, 2009, 05:32:42 PM
Once a group of people feel they are entitled to their specific vision of a game, if they don't get it, they will post a never ending barrage of troll material.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: BobFromPikeCreek on December 21, 2009, 05:41:08 PM
I never got to play Spies vs. Mercs, so I'm disappointed this game won't give me the chance to try it. Still, it's not something I'd skip an awesome game over. I had no expectation that this game would even have it.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on December 21, 2009, 05:43:27 PM
Splinter Cell Conviction is an odd game to have that kind of reaction to. It is and it has been marketed as a brand new take on the franchise, so it seems a bit odd to take for granted that features from previous games will be intact. I will be disappointed if there are no pure stealth levels as that is sort of the M.O. of the series, but specific features?
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on December 21, 2009, 05:49:13 PM
Splinter Cell Conviction is an odd game to have that kind of reaction to. It is and it has been marketed as a brand new take on the franchise, so it seems a bit odd to take for granted that features from previous games will be intact. I will be disappointed if there are no pure stealth levels as that is sort of the M.O. of the series, but specific features?

Splinter Cell was essentially always the Xbox answer to try to alleviate the lack of Metal Gear games. They were nichey and hardcore and from a purely personal perspective they were clunky control wise and sort of boring. (Although I completely recognize not everybody will agree with those two views)

They've clearly moved in a mainstream direction to try to broaden the audience. Since I'm part of the broader audience they are trying to reach I'm fine with it. Batman showed that stealth can actually be fun and not tedious. There will of course be a traditional section of the audience who's alwayed played the game who wants it to remain as it always was. It happens with every series. That's my completely neutral take on it.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on January 13, 2010, 12:48:08 PM
Quote
Ubisoft has announced that Splinter Cell: Conviction will be delayed into April.

Revealed in a press release citing its sales targets for third-quarter and full-year 2009-10, R.U.S.E has also been pushed into the 2010-11 fiscal year.
Splinter Cell: Conviction’s now expected to hit the stores in April 2010, although an exact date was not forthcoming.
It was originally scheduled for a February 2010 release.
We’ll post more information as it is obtained, so stick close by us.

http://www.vg247.com/2010/01/13/splinter-cell-conviction-delayed-into-april/
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on January 13, 2010, 12:49:57 PM
Yeah, fuck them. Now it will have to wait until Fall. And there's no damn shortage of games then.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on January 13, 2010, 12:54:52 PM
Perhaps now they will fix the screen tearing.  :smug

I never quite understand why publishers don't use realistic ship dates. When the game got pushed from fall why didn't they just put out a realistic time frame at that point. Clearly the game needed some extra work. It wasn't just fear of Modern Warfare 2.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: drew on January 13, 2010, 12:59:51 PM
so let me get this straight, theres 6 hours of content that i wont be able to access without a friend, NONE OF MY FRIENDS PLAY ANY VIDEOGAMES OTHER THAN GTA AND COD
Title: Re: Splinter Cell Conviction dev diary 2
Post by: drew on January 13, 2010, 01:01:42 PM
did i just read that there is no spies vrs mercs?

ubisooooooooooooooooooooooooooooooooooft
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Jansen on January 13, 2010, 01:10:10 PM
hmm this means i need a replacement game for next month but i can't think of anything else coming out next month that will be worth buying.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Brehvolution on January 13, 2010, 01:11:29 PM
Delay60 amirite guys? :smug :hurr
Title: Re: Splinter Cell Conviction dev diary 2
Post by: drew on January 13, 2010, 01:12:46 PM
fuck fuck fuck fuck fuck fuck fuck FUCK
Title: Re: Splinter Cell Conviction dev diary 2
Post by: brawndolicious on January 13, 2010, 01:18:04 PM
so let me get this straight, theres 6 hours of content that i wont be able to access without a friend, NONE OF MY FRIENDS PLAY ANY VIDEOGAMES OTHER THAN GTA AND COD
yeah not having online co-op kind of makes that useless for most people.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: drew on January 13, 2010, 01:39:04 PM
i dont even want to play it with some random on xbl

just give me an ai partner and i wont complain

i think a lot of game devs live in this bubble where they dont realize not everyone has someone 5 feet away from them in a cubicle willing to play games with you
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on January 13, 2010, 01:47:40 PM
Wait, so there is no matchmaking for co-op? Has that been confirmed? Then FUCK Ubi. I hate this trend.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: demi on January 13, 2010, 02:06:11 PM
:'(

lol. Guess we'll be waiting a little while longer...
Title: Re: Splinter Cell Conviction dev diary 2
Post by: brawndolicious on January 13, 2010, 02:14:08 PM
i dont even want to play it with some random on xbl
just give me an ai partner and i wont complain
i think a lot of game devs live in this bubble where they dont realize not everyone has someone 5 feet away from them in a cubicle willing to play games with you
I'm sure giving you an AI partner would just take too much time/resources since this is a pretty dynamic stealth game.  You can choose to throw a flashbang, shoot everybody in the face, and then help your buddy climb up a ledge.  Or you can just sneak around everything and climb up a ledge.  It must be hell to make an AI that can react like that.

It would be truly inexcusable if it doesn't online co-op though since even Chaos Theory had that.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Jansen on January 13, 2010, 02:31:32 PM
there is matchmaking for the co-op mode.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: brawndolicious on January 13, 2010, 02:58:04 PM
what what?  online you mean, right?  the site I saw it on just said local lan/split-screen.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on January 13, 2010, 04:59:14 PM
A 2 month delay isn't too bad.  IGN (I think it was IGN...) had new videos up of the time attack style missions outside of story mode, and the game really does seem to be a pure action shooter with stealth elements now.  I defended it before thinking you can still sneak around and not kill anyone, but if you you grab an enemy while holding a gun, the character throws him to the ground behind him and shoots him without even turning around.  They did mention that playing without a gun in your hand still takes them out without killing them, though, but it seems full on action stealth like Batman AA or even more so.  I'm happy about that but I still kinda wish there would be a bit more of old splinter cell games in there.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: brawndolicious on January 13, 2010, 06:30:10 PM
But it sounds like you still have the option of getting through every level without being detected (at least not during interrogations).  The only real difference now is that guards are more aggressive and that you're more lethal with your guns, specifically when it comes to taking on groups.  In the last games, whether or not you used lethal force didn't matter too much because you always had silencers and night vision and everything.  Now it sounds like there's a definite cost-benefit to using either stealth or combat.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: drew on January 13, 2010, 06:32:58 PM
i still cant get over it

no spies vrs mercs? really ubisoft? really?

REALLY?
Title: Re: Splinter Cell Conviction dev diary 2
Post by: pilonv1 on January 13, 2010, 06:38:20 PM
what what?  online you mean, right?  the site I saw it on just said local lan/split-screen.

please tell me you are kidding :(
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on January 13, 2010, 06:45:44 PM
[youtube=560,345]http://www.youtube.com/watch?v=VMV13ADmwOY[/youtube]

This is not split screen. The game almost certainly has both online and split screen. The reason they have been showing off split screen photos is because they recently announced it had split screen in the first place which some co-op games nowadays don't have.

Saints Row 2 for example.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: brawndolicious on January 13, 2010, 06:54:16 PM
yeah, it would probably have online play then.  I'm a tard.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: drew on January 13, 2010, 06:57:57 PM
great, now the only way i can access six hours worth of content is to play it with a stranger on the internet on a headset with lots and lots of awkward silence and chip crunching
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on February 01, 2010, 03:48:54 PM
http://amontobin.com/news/amon-contributes-score-splinter-cell-conviction

Amon Tobin working on the music :rock

Game just got 10000 times better
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on February 01, 2010, 03:51:45 PM
Sort of figured that would happen. Love Amon Tobin, but I had honestly hoped they would sign Jesper Kyd for it.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: The Fake Shemp on February 01, 2010, 03:53:36 PM
I really hope this game pans out.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on February 12, 2010, 12:25:43 AM
[youtube=560,345]http://www.youtube.com/watch?v=SX1pILsi79Q[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=UMaVo4HPCBs[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on February 12, 2010, 12:56:11 AM
I hope you can turn off the projections. It looked cool at first, but it seems like it could get cluttered and hokey real fast.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on February 12, 2010, 01:01:35 AM
The only option I really want is to just have the entire game be color.  I get what they're trying to do, but the idea of playing well means you're looking at a black and white screen most of the time makes logic break.

It's more apparently in the multiplayer videos I've seen than the ones posted above.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: The Fake Shemp on February 12, 2010, 02:05:26 AM
Visuals look really dated, but I guess that's to be expected with a project that's been in development for so long.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on February 12, 2010, 02:08:05 AM
Visuals look really dated, but I guess that's to be expected with a project that's been in development for so long.

I personally think it looks good but there is something a bit janky with the animations and I'm worried about the frame rate in general.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: The Fake Shemp on February 12, 2010, 02:12:53 AM
The models and animation are pretty poopy. And all the scenery is so "boxy".
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on February 13, 2010, 07:33:18 PM
[youtube=560,345]http://www.youtube.com/watch?v=hlHNMyz0txQ[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=NSge8lSovjo[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=8WbVYQCuFGE[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=It2dp44jWho[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: WrikaWrek on February 13, 2010, 07:44:58 PM
Looks amazing. Suck it haterz....





That camera work in the plazza cutscene is some of the worst i've ever seen, fuuuuuu

Michael Ironside VA is fucking horrible wtfffffff
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on February 13, 2010, 08:10:18 PM
Looks real rough, still. Isn't this coming out in like two months?  :wtf
Title: Re: Splinter Cell Conviction dev diary 2
Post by: brawndolicious on February 13, 2010, 09:03:50 PM
it looks rough?  what part.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on February 13, 2010, 09:09:44 PM
Janky ass framerate, tearing and sometimes weird (framey, or something) animation. It looks good enough, but not what I had expected from a console exclusive by the company behind Chaos Theory.

Also,  :wtf @ that enemy not reacting to a body slamming into the ground 10ft away. What is this, a Rebellion game?
Title: Re: Splinter Cell Conviction dev diary 2
Post by: WrikaWrek on February 13, 2010, 09:26:16 PM


 :patel
Title: Re: Splinter Cell Conviction dev diary 2
Post by: brawndolicious on February 13, 2010, 09:57:37 PM
might just be demo build issues.  hopefully the final game runs smooth.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on February 18, 2010, 03:00:10 PM
[youtube=560,345]http://www.youtube.com/watch?v=mVa4nUdjlwQ[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Third on February 18, 2010, 03:06:10 PM
That looked really good and interesting.

The only thing I don't like about the game is Sam's voice actor. He's too old now. Sam's voice sounds out of place and is quite bad.

Everything else looks amazing.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: maxy on February 18, 2010, 03:06:49 PM
Just a warning,that video is a biggest spoiler fest ever.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: WrikaWrek on February 18, 2010, 03:33:13 PM
What the fuck, did they just changed the whole story? She wasn't kidnapped. They turned it into Taken the videogame.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on February 23, 2010, 07:58:53 PM
[youtube=560,345]http://www.youtube.com/watch?v=edd-oZsTwng[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on February 26, 2010, 04:30:06 PM
[youtube=560,345]http://www.youtube.com/watch?v=jw81VcgStP4[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=iqwq2jnwLnc[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Third on February 26, 2010, 05:00:36 PM
Looks  :o
I hope the sreen tearing is an encoding issue of the video...
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on March 11, 2010, 12:40:18 AM
[youtube=560,345]http://www.youtube.com/watch?v=A6aTKCA-5LE[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Jansen on March 11, 2010, 12:49:50 AM
gonna have to deal with the screen tearing since this is now a 360 exclusive
Title: Re: Splinter Cell Conviction dev diary 2
Post by: duckman2000 on March 11, 2010, 01:14:14 AM
It's Ubisoft, turning off v-sync is their idea of smoothing out framerate issues.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on March 11, 2010, 01:18:57 AM
if only that helped get rid of the frame rate issues  :-\

probably renting this on 360
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on March 15, 2010, 03:03:09 PM
Demo is coming out on the 18th on the only system the game is coming out for.
Title: Re: Splinter Cell Conviction dev diary 2
Post by: cool breeze on March 17, 2010, 08:44:13 PM
demo is supposed to be out in about 16 minutes
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on March 17, 2010, 08:47:01 PM
[youtube=560,345]http://www.youtube.com/watch?v=6KAz8fmmgtE&hd=1[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: Stoney Mason on March 18, 2010, 01:29:06 AM
[youtube=560,345]http://www.youtube.com/watch?v=lY9Fo0Z60YE[/youtube]
Title: Re: Splinter Cell Conviction dev diary 2
Post by: maxy on March 18, 2010, 06:45:22 AM
Demo is up,1GB
Title: Re: Splinter Cell Conviction dev diary 2
Post by: pilonv1 on March 18, 2010, 06:52:17 AM
D/Ling now
Title: Re: Splinter Cell Conviction dev diary 2
Post by: demi on March 18, 2010, 07:07:22 AM
Oh man. This game is so yum.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 18, 2010, 07:14:44 AM
Well I'm sold. Didn't even make it into the building and I turned it off. Gonna go jerk off now.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: bork on March 18, 2010, 07:34:44 AM
Yup, after just a few minutes, this is bought.  They changed everything up for the better.

There's more than one way into the warehouse, so
spoiler (click to show/hide)
I climbed up a pole on the side, took one guy out in front of the window, targeted and killed two more on the floor below with his gun, which prompted the other enemies to react and target the window.  Then I slipped back outside, ran around to the warehouse door on the other side, and snuck in and went to the next area while they were all preoccupied with the window area.   :lol
[close]
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: pilonv1 on March 18, 2010, 08:47:44 AM
:lol thats almost the same way as I got in, except I accidentally got seen when I opened a door.

Having to earn executes is really stupid. If I'm so awesome why can't I just execute everyone? Too gamey. Everything is awesome though
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 12:28:28 PM
I want to go home and play this.  Another 9 hours of school FUCK
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 12:36:33 PM
Are there going to be demos for the PC and PS3 as well? 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: G The Resurrected on March 18, 2010, 12:39:52 PM
Are there going to be demos for the PC and PS3 as well? 

Game is exclusive to Xbox 360
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Sho Nuff on March 18, 2010, 12:41:18 PM
AS EXPECTED, THE KING IS BACK :burgerking

:piss Metal Shit Stealth :piss2

This +1

CUMMMMMMMMMMMMMMMMMMMMMMM
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 18, 2010, 12:41:22 PM
I want to go home and play this.  Another 9 hours of school FUCK

Post your impressions after you do, would be interesting to read.

Also, does the game really feature a growl and claw after close range kills, or is that a running joke?
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 12:42:50 PM
lulz. It crashed on my very first play.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 18, 2010, 12:44:11 PM
It wouldn't be a Ubi game without a handful of critical errors.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: archie4208 on March 18, 2010, 12:48:22 PM
The flashing tiger claw is real, lol.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 01:22:27 PM
Incredibly short demo but I enjoyed it.


I was never a big splinter cell guy before so the changes are to my liking. I really like the last known position thing alot. Getting caught in general now isn't the end game and make me want to stop playing experience it was in prior splinter cells. At least on the normal difficulty setting.

Having to earn the mark and executes via hand to hand combat is a bit contrived but as a gameplay balance mechanic I'm fine with it.

The interrogation bit seems like an excuse to have cool looking violent cutscenes so that's no big addition but in general I liked the gameplay a good deal. Definitely some Batman influence in there trying to make the game more accessible.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 01:58:06 PM
Are there going to be demos for the PC and PS3 as well? 

Game is exclusive to Xbox 360

Well it is coming to the PC but there will be no demo version for that platform.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 02:39:11 PM
of the ubisoft games I've played on PC, they all seem to have great PC versions.  I don't think there would be problems running it on PC if that's why you wanted a PC demo.

I want to go home and play this.  Another 9 hours of school FUCK

Post your impressions after you do, would be interesting to read.


chances are my impressions would be largely filled with hyperbole and irrelevant!

I've just glanced at the gaf thread and a lot of the negatives seem to just be "this isn't Splinter cell 1-4"  I'm not going into this expecting that, so I'm just hoping it is good on its own.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 02:43:46 PM
chances are my impressions would be largely filled with hyperbole and irrelevant!

I've just glanced at the gaf thread and a lot of the negatives seem to just be "this isn't Splinter cell 1-4"  I'm not going into this expecting that, so I'm just hoping it is good on its own.


The gaf thread is exactly as you would expect. Old school splinter cell fans pissed that the game has been "dumbed" down into an action game and isn't really a "true" stealth game anymore going against people who always liked the idea of splinter cell but never really liked the actual gameplay that much and like the changes they have brought here.

There will be no right or wrong winner in this debate. Both sides have some valid points depending on the perspective. It just depends on which side a person is on and obviously the execution in the final product.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 02:49:01 PM
AS EXPECTED, THE KING IS BACK :burgerking

:piss Metal Shit Stealth :piss2

So it's actually a good stealth game this time?  ;)

Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 03:02:55 PM
I don't get the constant comparisons between Splinter Cell and Metal Gear.  They really don't have that much in common.  Splinter Cell is an espionage game that tries to create a realistic feel while Metal Gear is a wacky japanime that the gamer can participate in. 


of the ubisoft games I've played on PC, they all seem to have great PC versions.  I don't think there would be problems running it on PC if that's why you wanted a PC demo.


I'm not worried about performance issues.  Splinter Cell games have always been great on the PC.  In fact, Chaos Theory looked so much better on the PC that it was like 1 gen ahead of the Xbox version.

What I was really concerned about is the controls.  I'm just so used to playing SC with keyboard + mouse.  It would be awkward if I had to play SC with a pad. 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: bork on March 18, 2010, 03:05:33 PM
AS EXPECTED, THE KING IS BACK :burgerking

:piss Metal Shit Stealth :piss2

So it's actually a good stealth game this time?  ;)



Yup!  I think it's going to (easily) overtake Tenchu 4 as the best stealth game this gen.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 03:11:23 PM
I was kind of being sarcastic, lyte :P

I loved SC1-3 and thought SC4 was passable.  Is SC5 more open and non-linear?  The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one.  A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth.  SC3 is still my favorite though, it was just really well done.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: dark1x on March 18, 2010, 03:15:39 PM
This looks fantastic.  Can't wait to try out the demo.

Seems like they've addressed pretty much every complaint I've had with the series in the past.  The original games were far too focused on trial and error gameplay and suffered as a result.  The first one was impressive for its day, but I hated the single player components of the other titles.  The multiplayer introduced in the second game was incredible, though.

This is coming to PC too, right?
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 03:16:55 PM
The PC version has the worst.drm.known.to.man that AC2 has.  I'm not touching it because of that.
Will get X360 version.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 03:17:03 PM
I was kind of being sarcastic, lyte :P

I loved SC1-3 and thought SC4 was passable.  Is SC5 more open and non-linear?  The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one.  A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth.  SC3 is still my favorite though, it was just really well done.

I wouldn't call the areas massive or anything. In most of the areas of the demo you have a couple of ways to enter rooms and do your thing although who knows the variety or size that will be there in the final game. I don't remember Splinter Cell 2 to give a comparison.    
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 03:25:02 PM
I was kind of being sarcastic, lyte :P

I loved SC1-3 and thought SC4 was passable.  Is SC5 more open and non-linear?  The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one.  A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth.  SC3 is still my favorite though, it was just really well done.

A bigger, more open SC world would be pretty fun.  Ubi already has the tech for it with all the stuff they've done w/ Assassins' Creed.  Maybe the game could have Sam completing a bunch of tasks at different locations within a certain time limit.  I don't want the type of open game where you could just hang around aimlessly without any penalty because that would take away the suspense that is integral to Splinter Cell.  
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 03:29:37 PM
Slime, I feel that MGS is a much better stealth game.  You have more freedom since MGS is basically sandbox gaming with a dozen gadgets and creative level designs.  No two people's MGS game will be the same gameplay-wise.  There's like 343141 ways to get through a situation.  MGS3 did this the best and remains the best stealth game to date imo.  Hope Peace Walker is like that, the latest gameplay trailer gives me a lot of hope.

SC is still a really good game.  But like dark1x said, it's mostly trial & error because it's fairly scripted.  


From what I'm reading in the gaf thread, apparently it's not even possible to go through the demo level undetected.  Sounds like more of a stealth action hybrid like the city parts of Uncharted 2 than MGS from what I'm reading.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 03:36:16 PM
In truth there's enough there to make both experiences worlds different due to presentation, pacing, reward system, and even level structure, but on a macro level (which is the typical consumer viewpoint) they're both gunning for the same general gameplay; stealth action.

Are they really both gunning for stealth action though?  MGS always seems to end with Snake blowing shit up in the open while Sam is hardly ever allowed to do anything without stealth.   There are some segments in MGS that requires total stealth but they aren't nearly as abundant as in Splinter Cell.  

Also, there are major philosophical differences between how the two main characters carry out their mission.  Snake is like Rambo while Sam's more like Bond.  Snake uses stealth as part of his combat arsenal but Sam uses stealth in order to avoid combat.  Even when Snake is being stealthy, he's still shooting down a lot of enemies; he just uses tranquilizers instead of bullets.  OTOH, Sam's ultimate goal is to sneak past as many as possible without having to fight.  
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 03:40:50 PM
In truth there's enough there to make both experiences worlds different due to presentation, pacing, reward system, and even level structure, but on a macro level (which is the typical consumer viewpoint) they're both gunning for the same general gameplay; stealth action.

Are they really both gunning for stealth action though?  MGS always seems to end with Snake blowing shit up in the open while Sam is hardly ever allowed to do anything without stealth.   There are some segments in MGS that requires total stealth but they aren't nearly as abundant as in Splinter Cell.  

Also, there are major philosophical differences between how the two main characters carry out their mission.  Snake is like Rambo while Sam's more like Bond.  Snake uses stealth as part of his combat arsenal but Sam uses stealth in order to avoid combat.  Even when Snake is being stealthy, he's still shooting down a lot of enemies; he just uses tranquilizers instead of bullets.  OTOH, Sam's ultimate goal is to sneak past as many as possible without having to fight.  

While that was arguably true before, this particular splinter cell is much more of a hybrid action-stealth game.

The appeal for me in Metal Gear was not only the story but that they combined action with the stealth. Splinter Cell always felt gimped in comparison to me because it felt like you were always punished brutally if you failed the stealth part (That of course was the appeal to some other people). This one is much more a mix of the two.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 03:46:05 PM
How is MGS not scripted?  You have to go through the same cutscenes and boss fights as everyone else. 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 03:47:42 PM
Just judging past Splinter Cell and Metal Gear games, the Splinter Cell games are definitely more complex with the light and sound meters.  One of the problems with the older games was the AI getting wonky because of all the ways they could detect you.  Like, you would be sneaking up on an enemy and without any indication that they've heard you, they go right into the combat mode and shoot you.  Gets really annoying when all your planning is ruined by some janky AI, but when you do pull it off, it's great. Other than the AI, the splinter cell games were very stiff with how they control, especially with all the context sensitive stuff (Conviction looks a lot more smooth).

I really like Splinter Cell games and MGS games, but I do like MGS games a bit more because everything feels more fluid and more arcade like.

Also, Hitman games are great stealth games too.  I'd even say that Blood Money has more variety than either Splinter Cell or MGS.  I want another Hitman game.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 03:51:09 PM
Just judging past Splinter Cell and Metal Gear games, the Splinter Cell games are definitely more complex with the light and sound meters.  One of the problems with the older games was the AI getting wonky because of all the ways they could detect you.  Like, you would be sneaking up on an enemy and without any indication that they've heard you, they go right into the combat mode and shoot you.  Gets really annoying when all your planning is ruined by some janky AI, but when you do pull it off, it's great. Other than the AI, the splinter cell games were very stiff with how they control, especially with all the context sensitive stuff (Conviction looks a lot more smooth).

I really like Splinter Cell games and MGS games, but I do like MGS games a bit more because everything feels more fluid and more arcade like.

Also, Hitman games are great stealth games too.  I'd even say that Blood Money has more variety than either Splinter Cell or MGS.  I want another Hitman game.

The stealth element detection of all these games is wonky. I honestly preferred the cones of detection and the punctuation symbols from the old metal gear games because while it wasn't exactly immersive, it at least clearly showed the possible range of detection from your enemies. Now it never feels 100% right in any game because its hard to figure out what they can and can't detect.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 03:51:57 PM
Story is the one area that I think SC really lags behind in.  While MGS's story is silly, it's at least entertaining and you know what the hell is going on.  SC just throws out a bunch of names of people that you don't get to see and a bunch of events that you never participated in.  I really hope the newest SC will have a more coherent story.  
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 03:56:22 PM
Story is the one area that I think SC really lags behind in.  While MGS's story is silly, it's at least entertaining and you know what the hell is going on.  SC just throws out a bunch of names of people that you don't get to see and a bunch of events that you never participated in.  I really hope the newest SC will have a more coherent story.  

It's pretty clear this one will at least be much better in the presentation and style category. The old splinter cell games were fucking stone cold boring with their mission briefing old school approach. This one may not end up having the greatest story when its all said and done but the presentation I'm guessing will be light years ahead of what they've done before. It already is in that demo.

Regarding the Hitman games, those are an interesting hybrid. I didn't initially like those either but they grew on me. I almost consider those puzzle games. They really are pretty different from Splinter Cell or Metal Gear even though they share some of the same elements.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 03:57:10 PM
The stealth element detection of all these games is wonky. I honestly preferred the cones of detection and the punctuation symbols from the old metal gear games because while it wasn't exactly immersive, it at least clearly showed the possible range of detection from your enemies. Now it never feels 100% right in any game because its hard to figure out what they can and can't detect.

I think Batman AA did it well.  You had to have your bat-goggles on, but you could see the heartbeat of enemies and things like that.  It was fun to make enemies fear you and start getting all dense and looking around, as when they realize that others around them were dropping, they get really jumpy.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 04:01:20 PM
The stealth element detection of all these games is wonky. I honestly preferred the cones of detection and the punctuation symbols from the old metal gear games because while it wasn't exactly immersive, it at least clearly showed the possible range of detection from your enemies. Now it never feels 100% right in any game because its hard to figure out what they can and can't detect.

I think Batman AA did it well.  You had to have your bat-goggles on, but you could see the heartbeat of enemies and things like that.  It was fun to make enemies fear you and start getting all dense and looking around, as when they realize that others around them were dropping, they get really jumpy.

Batman did it well but it also did it mainly by sort of making their detection abilities relatively minor at least at the default difficulty level. (Which I'm fine with). The problem is when you play games like Splinter Cell or Metal Gear that are going for more realistic detection is where it gets weird. Even in this demo there were cases where people would spot me that I was confused by. Same as with Metal Gear. It's not game breaking or anything but I wish games like this would do a better job of communication what is and what isn't detectable.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 04:03:04 PM
How is MGS not scripted?  You have to go through the same cutscenes and boss fights as everyone else. 

I'm not talking about the story experience, I'm talking purely gameplay.

You are right that in MGS you are required to stealth less than SC.  MGS doesn't punish you from blowing stuff up and killing guys (well besides getting a lower ranking at the end of the game).  MGS hardly punishes you for anything.  Instead the game gives you the option to play however you like.  If you want you can stealth through the whole game with no alerts.  You can avoid even coming into contact with the majority of the enemies the entire game.  Otoh, if you do get detected you can play it like a shooter and kill everyone.  For people who like stealth and don't want to be seen or fight, MGS is very satisfying.  Plus there's so much crazy stuff you can do in MGS like blowing up food supply buildings with C4 which causes all the guards to get really hungry and be more easily distracted by food sources.  Or capturing snakes and throwing them at guards to scare them away.  Or creating decoy diversions.  Or camouflaging oneself and crawling through the grass unnoticed.  etc...
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 04:09:10 PM
How is MGS not scripted?  You have to go through the same cutscenes and boss fights as everyone else. 

I'm not talking about the story experience, I'm talking purely gameplay.

You are right that in MGS you are required to stealth less than SC.  MGS doesn't punish you from blowing stuff up and killing guys (well besides getting a lower ranking at the end of the game).  MGS hardly punishes you for anything.  Instead the game gives you the option to play however you like.  If you want you can stealth through the whole game with no alerts.  You can avoid even coming into contact with the majority of the enemies the entire game.  Otoh, if you do get detected you can play it like a shooter and kill everyone.  For people who like stealth and don't want to be seen or fight, MGS is very satisfying.  Plus there's so much crazy stuff you can do in MGS like blowing up food supply buildings with C4 which causes all the guards to get really hungry and be more easily distracted by food sources.  Or capturing snakes and throwing them at guards to scare them away.  Or creating decoy diversions.  Or camouflaging oneself and crawling through the grass unnoticed.  etc...

I would agree with this. While I never especially played Metal Gear in an overly stealthy manner, there are multiple ways to play the game if a person was so inclined.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 18, 2010, 04:12:09 PM
Why is there ANY discussion? Splinter Cell has always been king. Period end of story
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: dark1x on March 18, 2010, 04:16:55 PM
How is MGS not scripted?  You have to go through the same cutscenes and boss fights as everyone else. 

I'm not talking about the story experience, I'm talking purely gameplay.

You are right that in MGS you are required to stealth less than SC.  MGS doesn't punish you from blowing stuff up and killing guys (well besides getting a lower ranking at the end of the game).  MGS hardly punishes you for anything.  Instead the game gives you the option to play however you like.  If you want you can stealth through the whole game with no alerts.  You can avoid even coming into contact with the majority of the enemies the entire game.  Otoh, if you do get detected you can play it like a shooter and kill everyone.  For people who like stealth and don't want to be seen or fight, MGS is very satisfying.  Plus there's so much crazy stuff you can do in MGS like blowing up food supply buildings with C4 which causes all the guards to get really hungry and be more easily distracted by food sources.  Or capturing snakes and throwing them at guards to scare them away.  Or creating decoy diversions.  Or camouflaging oneself and crawling through the grass unnoticed.  etc...
Precisely.  MGS is an open end linear game.  That is, you follow a basic, linear path through the game but are given plenty of freedom within each isolated segment.  This is actually my favorite type of experience, to be honest.

Crysis is like MGS on a much larger scale, basically.  The game itself is definitely a linear experience, but each level is open ended and allows you to tackle every situation differently.  That's one of the reasons I loved it so much.

Splinter Cell, however, offers no such freedom and forces you down a tube.  On the flipside, some games go too far and open up TOO MUCH of the game (Assassins Creed is a good example of this).  As Groove noted above, I'd love to see a mix of the two.

Quote
Well, if we're picking favorite stealth series then Thief is my personal favorite.
Yep.  Thief II is still my favorite stealth game.  It has been eclipsed on a technical level, but it delivered such an incredible experience over 10 years ago and other games just can't seem to match it.  You had a perfect balance between linearity and open ended gameplay.  Most stealth games go too far in one direction rather than finding the perfect median.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 18, 2010, 04:18:27 PM
So:

Metal Gear - sucks
Crysis - sucks

Splinter Cell - king


That about sums it up
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 04:34:19 PM
If we're talking about oldies, I'll like to bring up No One Lives Forever 2.  NOLF 2 was close to perfect and is still a pretty decent looking game today. 

Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Don Flamenco on March 18, 2010, 04:37:29 PM
but MGS4 has teh deepest story it is very fulfilling and deep and interesting and deep
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: drew on March 18, 2010, 04:47:12 PM
SC just throws out a bunch of names of people that you don't get to see and a bunch of events that you never participated in. 

yeah but that is the situation a covert ops person irl would find themselves in
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 05:25:05 PM
If we're talking about oldies, I'll like to bring up No One Lives Forever 2.  NOLF 2 was close to perfect and is still a pretty decent looking game today. 



NOLF2 was great.  Screw Condemned and FEAR, I want another NOLF.

Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: brawndolicious on March 18, 2010, 05:25:58 PM
MGS gives you a lot of ways to get around every level but none of them actually felt that fun.  SC on the other hand makes everything you do be fairly hardcore and easy to fail but the real king of stealth games is Hitman.  The vast majority of any Hitman mission is really just planning, observing, and taking a few calculated risks.  It gets blood rushing to your balls when everything goes right.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 09:17:52 PM
Didn't like the demo too much  :-\

It feels like Batman AA stealth but a lot more limited, easier, and with really bad AI.  On the hardest difficulty it is still incredibly easy even without using mark and execute or gadgets.  The only time it started to seem like it would require any effort is when I played without directly shooting enemies.  Would say it is too linear but I'm sure it's just the demo since the video walkthroughs have shown more open levels.

Probably just a bad demo but I still don't think I'm gonna get until it's cheap.  AC2 did drop to half price almost right away, so maybe it won't be a long wait.  The 360 version seemed fine, btw.  Tearing problems and people say it's like 5##p or w/e but I thought it looked fine.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 09:22:06 PM
Didn't like the demo too much  :-\

It feels like Batman AA stealth but a lot more limited, easier, and with really bad AI.  On the hardest difficulty it is still incredibly easy even without using mark and execute or gadgets.  The only time it started to seem like it would require any effort is when I played without directly shooting enemies.  Would say it is too linear but I'm sure it's just the demo since the video walkthroughs have shown more open levels.

Probably just a bad demo but I still don't think I'm gonna get until it's cheap.  AC2 did drop to half price almost right away, so maybe it won't be a long wait.  The 360 version seemed fine, btw.  Tearing problems and people say it's like 5##p or w/e but I thought it looked fine.

Valid opinion although I disagree about the Batman part. The level of stealth presented in that demo is probably somewhat comparable to Batman with the difference being people are accepting of it in Batman but some people arguably demand a higher level of stealth for a Splinter Cell game.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 09:38:55 PM
Didn't like the demo too much  :-\

It feels like Batman AA stealth but a lot more limited, easier, and with really bad AI.  On the hardest difficulty it is still incredibly easy even without using mark and execute or gadgets.  The only time it started to seem like it would require any effort is when I played without directly shooting enemies.  Would say it is too linear but I'm sure it's just the demo since the video walkthroughs have shown more open levels.

Probably just a bad demo but I still don't think I'm gonna get until it's cheap.  AC2 did drop to half price almost right away, so maybe it won't be a long wait.  The 360 version seemed fine, btw.  Tearing problems and people say it's like 5##p or w/e but I thought it looked fine.

Valid opinion although I disagree about the Batman part. The level of stealth presented in that demo is probably somewhat comparable to Batman with the difference being people are accepting of it in Batman but some people arguably demand a higher level of stealth for a Splinter Cell game.

Again it could just be the demo, but Batman had a lot more going on than this.  When you take out an enemy in a older stealth game, you have to hide the body or it would alert the guards.  In Batman, you don't move the body, but the game works around that by having enemies scare easier and later introduce the collars + fake color gadget.  In this demo, you kill a guy and no one seems to care much.  Even on the hardest setting when I threw one of the cameras that could make distraction noises, all the enemies did was turn and face the direction of the noise for a split second; they didn't follow the noise or patrol or anything.

I'm not holding to whatever Splinter Cell standard there was.  Since the first video it seemed like a totally different game and I was more than fine with that.  I think I was actually defending the change in the gaf threads because I liked the Bourne style of action it looked to have.  Demo just reminded me a lot of Batman AA.  Not saying it's bad either, just not as ecstatic for it as I once was.  I'll play it eventually on the 360, just not whenever it comes out.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 09:43:40 PM
Oh I'm not overly either way on the demo or the game yet. That demo is way too short to form anything but the briefest of impressions and while my impressions are positive that is mainly due to how the game works in an optimal situation. In how I was able to move around and execute what I wanted to do which I never felt was possible in the old games. I only played it twice so I didn't test out different things to see how the AI reacted. I'm more going along the lines that Batman stealth was very simple. People don't overly scrutinize it because they buy into the fantasy of playing Batman. There is a lot more scrutiny that tends to go into evaluating a Splinter Cell title.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 09:49:49 PM
I was a little disappointed too, but not because of the gameplay.  After hearing about all the improvements SC has made in terms of presentation, I was expecting Conviction to blow me away visually like Chaos Theory did.   The game isn't ugly but it certainly looks outdated, compared to recent 360 games like Mass Effect 2.  

In terms of gameplay, a quick play-thru didn't give me anything to complain about.  Despite being more oriented towards action, the game still plays very much like Splinter Cell.  You will definitely get your ass kicked if you tried to play it like Call of Duty.  
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 10:28:40 PM
wow, did not like this at all.  It feels way too arcadey.  Like Gears of War Splinter Cell.  You are fast, you can automove from cover to cover.  You can auto-shoot.  You have a radar that sees through walls.  I preferred the old sneak around slowly and quietly, stay out of the light, hide bodies, take out cameras approach.  They've made it so it's like a completely different game now.  If it didn't have Sam Fischer it could have been an original spinoff IP easy.

What happened to the old man Snake, you are walking around the streets beating up hobos, throwing chairs SC5?  I remember it looking pretty cool and nothing flashy like this.  This game feels like I'm playing an MTV special.  All the "tutorials on objects thing" was too cool for this game.  I'd enjoy it in something like Blur that is supposed to be flashy, but splinter cell no.

I guess I should give them credit for having the balls to change the series like RE4 did instead of just rehashing the same game over and over again for decades.  But I think this is the first Splinter Cell I'm going to skip.  As weak as DA was, I enjoyed it much more than this demo.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 10:31:20 PM
Batman worked with dumbed down stealth because the stealth was only 1 aspect of the game.  Batman had a lot of things going for it.  None of which were particularly amazing, but the overall package of solid to good parts combined with a cool license created a neat game.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 18, 2010, 10:35:31 PM
Batman worked with dumbed down stealth because the stealth was only 1 aspect of the game.  Batman had a lot of things going for it.  None of which were particularly amazing, but the overall package of solid to good parts combined with a cool license created a neat game.

I think that Batman worked because it had multiple aspects and it never let any of those aspects go on for too long. That's generally the sign of a lot of very well balanced games. They have varied and good pacing. But you sort of hit it on the head with the Resident Evil analogy. Some people will like this take on Splinter Cell I'm guessing and some people won't. As a guy who didn't especially care for Splinter Cell in the past obviously its pretty clear which side I'm on but like I said I'll wait for the full game before I register my full opinion. It's still possible that even though style and gameplay wise I like this a lot more conceptually than the old SC games, that overall I won't end up finding it to be an enjoyable game on its own merits.

Although like I said, I liked that (admittedly very short) demo. 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 10:44:58 PM
I'm not entirely sure but it seems like the game would allow you to play without many of the auto-aids.  Maybe that would bring back some of the old-school feel that Bebpo is missing?   
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 18, 2010, 10:52:22 PM
So it's the God of War of stealth action

God of War :rock
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 10:59:31 PM
I forgot this was by Ubisoft.

PoP2008
Assassin's Creed
now Splinter Cell 5

Their motto seems to have become simplify and take away user control.  Crap, now I'm worried about Ghost Recon and any future Rainbow Six games.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 18, 2010, 11:06:41 PM
It's not just UBI though.  Simplification of gaming is happening everywhere. 

I blame the WII, DS and the Iphone. 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 18, 2010, 11:08:27 PM
Their motto seems to have become simplify and take away user control.  Crap, now I'm worried about Ghost Recon and any future Rainbow Six games.

Well, they removed all squad command features from Ghost Recon (with their reasoning being that they want squads to behave more realistically, lulz), so yeah, I'm not sure I even want to see the next Rainbow Six.

It's not just UBI though.  Simplification of gaming is happening everywhere. 

I blame the WII, DS and the Iphone. 

Nah, it was the Xbox.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 11:09:07 PM
Crap, now I'm worried about Ghost Recon

just curious, have you seen the scans for it? two words: homing bullets

Quote
Page 1: http://i42.tinypic.com/2v29l6p.jpg
Page 2: http://i41.tinypic.com/9tog3a.jpg
Page 3: http://i40.tinypic.com/5e8ryf.jpg
Page 4: http://i39.tinypic.com/6r55yd.jpg
Page 5: http://i44.tinypic.com/1j9a38.jpg
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Page 7: http://i43.tinypic.com/2hz1u08.jpg
Page 8: http://i42.tinypic.com/2gy8ym9.jpg
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 18, 2010, 11:10:40 PM
Crap, now I'm worried about Ghost Recon

just curious, have you seen the scans for it? two words: homing bullets

Saw them the other day, and just about every nasty thing is confirmed right there. But the worst of all was that justification for the lack of squad commands, especially when you consider how shitty the A.I. has been in the past.

Oh, and lulz at the enemy rocking an AK.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 18, 2010, 11:10:55 PM
I would love another Rainbow Six :bow

Sorry you guys hate good games
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 18, 2010, 11:11:27 PM
Crap, now I'm worried about Ghost Recon

just curious, have you seen the scans for it? two words: homing bullets

Quote
Page 1: http://i42.tinypic.com/2v29l6p.jpg
Page 2: http://i41.tinypic.com/9tog3a.jpg
Page 3: http://i40.tinypic.com/5e8ryf.jpg
Page 4: http://i39.tinypic.com/6r55yd.jpg
Page 5: http://i44.tinypic.com/1j9a38.jpg
Page 6: http://i41.tinypic.com/16jlgr6.jpg
Page 7: http://i43.tinypic.com/2hz1u08.jpg
Page 8: http://i42.tinypic.com/2gy8ym9.jpg

This looks sick :bow
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 11:14:55 PM
Crap, now I'm worried about Ghost Recon

just curious, have you seen the scans for it? two words: homing bullets

hmmmmm.  Can't tell much from the scans other than it's going to be very different.  Will see how the eventual demo turns out.  But yeah, homing bullets are pretty lol.  I like aiming!
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 11:16:12 PM
other than changing up what the brand represents, I'm kinda happy they are changing all this stuff up.  I'm not writing off Conviction yet and so far I prefer the old style, but the Vegas and GRAW games are pretty great.

Future Soldier looks hilarious.  Invisible super soldier jumping around the battle field, firing bullets that aim towards enemies.  It's like crackdown and if it's as fun, I don't care if it's not classic Ghost Recon  I'd still buy it.

my favorite part of future soldier is the red dot sight.  it's just a red dot sight hologram  :lol
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 18, 2010, 11:16:35 PM
It's too bad BG&E2 got put on hold.  It's the one franchise they have that would work perfectly in a hand-holding simplified control scheme.  The original was extremely simple, but good.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 18, 2010, 11:19:48 PM
 Invisible super soldier jumping around the battle field, firing bullets that aim towards enemies.

Like every other shooter then. Thank god for variety.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 18, 2010, 11:24:04 PM
That depends entirely on how absurd they decide to make it.  In my mind I picture that hacked MW2 video where people are jumping around launching grenades like machine guns.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 18, 2010, 11:25:08 PM
That depends entirely on how absurd they decide to make it.  In my mind I picture that hacked MW2 video where people are jumping around launching grenades like machine guns.

It's likely not going to be anything like that. It sounds pretty much exactly like Crysis, but with a telepathic squad and with goofier weapons.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Raban on March 18, 2010, 11:54:47 PM
Looking at those Ghost Recon scans reminded me, as a 360 owner, GRAW is a must-buy, right?
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 19, 2010, 12:00:05 AM
Yes, but be prepared for some remarkably shitty A.I.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 19, 2010, 12:05:22 AM
Looking at those Ghost Recon scans reminded me, as a 360 owner, GRAW is a must-buy, right?

GRAW is pretty dope yes
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 19, 2010, 12:13:32 AM
They improved the squad A.I. quite a bit for GRAW 2 and there are a whole lot of maps for multiplayer. You can probably get both games for under $20 so it's definitely worth it.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Raban on March 19, 2010, 12:23:26 AM
Aight, cool.

Just played the Conviction demo. Never used to be a fan of Splinter Cell, but Michael Ironside and rewarding gameplay might change that.

Also I don't get the MGS/SC comparisons. I love MGS, but it's distinguished mentally-challenged fellow-grade writing and thinly-veiled wacky-jappy bullshit mixed in with exceedingly crippling controls. Splinter Cell is more of an action/sim, if that makes any sense.

Realistic ftw.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 19, 2010, 12:24:17 AM
How does Ironside sound in the game? In the previews, it has honestly sounded like he's just gotten plain too old for the role.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Raban on March 19, 2010, 12:26:09 AM
How does Ironside sound in the game? In the previews, it has honestly sounded like he's just gotten plain too old for the role.

I don't think it matches Sam's appearance, but then again I can't shake Ironside's grisly visage from my mind no matter WHO he voices.

It isn't bad VA quality-wise though.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 19, 2010, 12:29:53 AM
How does Ironside sound in the game? In the previews, it has honestly sounded like he's just gotten plain too old for the role.

Giant Bomb said he either sounds drunk or mumbling but he sounds decent enough in the limited time in the demo.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: drew on March 19, 2010, 12:32:35 AM
those are the worst "scans" ive ever seen
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Jansen on March 19, 2010, 06:36:02 AM
the gameplay in the demo was pretty slick. it still feels like splinter cell while at the same time adding new gameplay mechanics.

that said the game has some serious presentation issues like the panther crap, screen tearing, and sub-hd res.

maybe one day ubisuck will back off their new drm method and i can get the superior version of conviction.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: chronovore on March 19, 2010, 08:34:21 AM
I'm always curious about Splinter Cell, even own a couple, but never got around to popping them in. That alone will probably prevent me from purchasing this, though it looks really good. :-/
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 19, 2010, 08:36:00 AM
I think.... yes, this calls for a Splinter Cell marathon















Minus the HORRIBLE Double Agent of course
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: bork on March 19, 2010, 08:44:56 AM
Did anyone ever play Double Agent on Xbox/PS2?  I always heard it was much, much better than the shitty next-gen version.  Any truth to this, and is the PC version based on the Xbox or Xbox 360 version?
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: brawndolicious on March 19, 2010, 09:06:28 AM
The buttsoreness against DA is so idiotic.  Maybe the formula got old by then but it didn't get downgraded.  There was like 15 minutes you could spend doing weird "plain-sight" side-misssions in the terrorist HQ but the bulk of the game just played like the other ones, with prettier graphics of course.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: dark1x on March 19, 2010, 09:49:21 AM
Did anyone ever play Double Agent on Xbox/PS2?  I always heard it was much, much better than the shitty next-gen version.  Any truth to this, and is the PC version based on the Xbox or Xbox 360 version?
PC version is based on the 360 game and it was a TERRRRRIBLE port.  I mean, I found the game for $5 a couple years ago and, even on a GTX260 + Dual Core CPU, the framerate was shit half the time (be curious to try it on my new rig).  That graphics engine was just awful.

Shame Conviction only runs at 1024x576, though.  :\  It's like they don't want me to play this game.  Sub-HD on 360, horrible DRM on the PC.

Still, I'll probably give in at some point as I like the other changes they've made.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: cool breeze on March 19, 2010, 11:01:10 AM
Did anyone ever play Double Agent on Xbox/PS2?  I always heard it was much, much better than the shitty next-gen version.  Any truth to this, and is the PC version based on the Xbox or Xbox 360 version?

original Xbox version is more like Chaos Theory, yes.

and as dark1x mentioned above, the PC version was a bit messy compared to the SC1 and CT (I don't even know if PT came out on PC).

Pandora tomorrow is probably the second worst in the series.  I remember it more for the multiplayer because the single player was really picky about the alarms.  It would have you fail the mission because of the jank AI or w/e.  Chaos Theory is still the best.

also, I didn't think Conviction looked that bad or anything.  Didn't look great, but it wasn't unplayable or anything.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: The Fake Shemp on March 20, 2010, 12:31:05 AM
This game is pretty much Splinter Cell: Arkham Asylum.

... I'm totally onboard.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: drew on March 20, 2010, 02:01:40 AM
I think.... yes, this calls for a Splinter Cell marathon

way ahead of you

i bought chaos theory off of xbl the other day

no ive never played it before
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: maxy on March 20, 2010, 04:05:16 PM
[youtube=560,345]http://www.youtube.com/watch?v=QXKZ6nGetfA&hd=1[/youtube]

 :omg :hyper
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Beezy on March 20, 2010, 04:27:03 PM
I need to play the demo. :o
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 20, 2010, 04:33:05 PM
I need to play the demo. :o

But then you might ruin your day and hate Ubisoft :(
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 20, 2010, 04:48:57 PM
Or prove you have better taste than Bebpo
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: drew on March 20, 2010, 06:55:31 PM
i can do the same thing with less emp grenades :smug
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: brawndolicious on March 20, 2010, 07:24:28 PM
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Raban on March 20, 2010, 07:49:17 PM
i can do the same thing with less emp grenades :smug

I didn't even use an EMP grenade.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: duckman2000 on March 20, 2010, 08:32:22 PM
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

And this from the guy that usually nitpicks A.I. to death. You're such a fucking shill. :lol
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 20, 2010, 08:35:16 PM
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 20, 2010, 08:45:01 PM
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.

:rofl You are the DEFINITION of a casual. Fuck off with this shit you mook.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: brawndolicious on March 20, 2010, 10:52:44 PM
Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.
The difficulty is too low on a tutorial level?  Do you also find porno stories too predictable?  Motherfucka, it's just showing how smooth the gameplay mechanics can work and the new focus on being able to engage several enemies at once.  It means you can't just shoot out every single light and camera and throw half a dozen unconscious bodies into a closet.  Now, you actually have to have fun.

Look at all those gameplay videos that show open and dynamic levels and aggressive enemies that have a large field of view.  It's like the stealth is now designed around you figuring out the most efficient way to fight everybody.  It's still rewarding but the goals are just different imo.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: bork on March 21, 2010, 11:40:53 PM
Thanks for the heads-up on Double Agent PC.  Guess if I ever play it, it will be on the OG Xbox.  I had it on 360 years ago and didn't like it all that much.

That gameplay trailer looks AMAZING but the HUGE-ASS hints are distinguished mentally-challenged. I hope you can disable them. Oh and the little pop-ups that tell you "Jump" are annoying.

I am sure those hints will just there for the very beginning portion of the game.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 21, 2010, 11:45:30 PM
I love the giant text everywhere. It's so.... future
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: brawndolicious on March 22, 2010, 12:29:13 AM
You can turn off the hints in the gameplay options.  I'm not sure if you can keep it from telling you the objectives though.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: The Fake Shemp on March 22, 2010, 12:37:22 AM
Pre-order mah copy
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: demi on March 22, 2010, 12:54:01 AM
There's a video of Michael Ironside, and his thumbnail on the Dashboard is pretty yummy. I would let him... splinter my cell
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: fistfulofmetal on March 22, 2010, 01:27:13 AM
i like the way sam holds his gun in this game
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: drew on March 22, 2010, 01:48:54 AM
yeah some sf types have some weird handgun eccentricities
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: dark1x on March 22, 2010, 09:55:51 AM
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.
This franchise has always appealed to casual players.  The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement.  It has its issues too, but it could be really good.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 22, 2010, 11:39:56 AM
i like the way sam holds his gun in this game

The gun stuff and disarms are based on Krav Maga.

http://en.wikipedia.org/wiki/Krav_Maga

I doubt its going to happen but I wish there was a real combat system in the game like in Batman outside of just the disarms.

[youtube=560,345]http://www.youtube.com/watch?v=xnZ0sfOiuIM[/youtube]
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Van Cruncheon on March 22, 2010, 12:40:38 PM
goty
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 22, 2010, 01:56:45 PM
This franchise has always appealed to casual players.
???
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing? 

The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement.  It has its issues too, but it could be really good.

If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved? 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Raban on March 22, 2010, 02:07:34 PM
This franchise has always appealed to casual players.
???
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing? 

The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement.  It has its issues too, but it could be really good.

If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved? 


:uguu
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: dark1x on March 22, 2010, 02:20:46 PM
Quote
If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved?  
They are rather different, though, don't you think?  What made Splinter Cell frustrating was the result of its stealth focus and the punishments of failure.  As a stealth game, you are supposed to avoid breaking cover while covertly taking out enemies.  Getting caught is a penalty, of course, but I found it particularly annoying in that it would ruin whatever you were attempting completely.  

In a game like Thief or even Metal Gear, you had plenty of options available after getting caught that still kept the game flowing smoothly.  The penalty in SC was too great and broke the tension.  In a way, I feel that slightly less perceptive enemies make for more enjoyable stealth gameplay.  While it was possible to take different approaches in certain areas of Splinter Cell, most encounters were clearly designed to be played a single way.  Through fault of my own OCD while playing these types of games, I found that it just rubbed me the wrong way and lead to frustration.  Mind you, I've finish the first and third game in single player, so it was not too much of a task by any means, but it was often annoying.

I'm kind of miffed that you would try to bring something like Demon's Souls into this, though.  You're once again trying to make implications that my opinions on the two games are the result of my system preference.  That could not possibly be further from the truth.  My history with Splinter Cell goes way back before the PS3  was even a known quantity.  The original was one of my most hyped games of its day and the subsequent disappointment left quite a mark.  I ended up purchasing the following two games for different reasons.  For the second game, the multiplayer drew me back in, while the third one seemed like it would address some of the issues (while also featuring a killer Amon Tobin soundtrack).

In regards to Demon's Souls, I'm not even a huge fan.  I think it's a neat game that's very different from the norm these days, but I've not finished it.  It is trial and error to a degree, yes, but it's definitely based more on caution and understanding of the mechanics than trial and error.  Splinter Cell, as a stealth game, is very different in that you need to remain undetected to best clear a situation.  Being seen in Demon's Souls was part of the game and dealing with those threats successfully rather than avoiding them altogether made it much more enjoyable.  It is trial and error in the same sense as an old NES game rather than Splinter Cell.  The slow paced design of Splinter Cell and its rigid structure made it tedious.

This has NOTHING to do with any sort of bullshit system wars.

Quote
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing? 
Go look up some sales charts.  The games have sold a lot of copies.  I'm not saying Wii fans were playing these games, but I don't believe it's all hardcore gamers either.  I'm sure a lot of its buyers were the same type of people playing Halo and Grand Theft Auto.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 22, 2010, 02:25:14 PM
When did I bring up system wars?  It was a legit question about why trial and error feels OK in Demon's Souls but not in Splinter Cell.  I just thought it would be more frustrating in Demon's Souls because it's a rpg.  For example, if you screwed up in Titan's Quest, it's not really that bad because you've at least picked up some XP before dying.  In Demon's Souls, all you get is the familiarity of the challenge. 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: dark1x on March 22, 2010, 02:31:58 PM
When did I bring up system wars?  It was a legit question about why trial and error feels OK in Demon's Souls but not in Splinter Cell.  I just thought it would be more frustrating in Demon's Souls because it's a rpg.  For example, if you screwed up in Titan's Quest, it's not really that bad because you've at least picked up some XP before dying.  In Demon's Souls, all you get is the familiarity of the challenge. 
You can pick up the XP that you dropped if you can make it back to where you've died.

I've explained why it's OK in Demon's Souls and not Splinter Cell. 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Himu on March 22, 2010, 02:49:02 PM
Since MGS4 sucked and I like stealth games I wanna play this.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: dark1x on March 22, 2010, 06:31:03 PM
Played a bit more of the demo and I definitely think it has great potential.  I know some people may think that it is dumbed down, but I think it makes for a more efficient control system that could allow them to be more creative with the actual scenario designs.  I do think that certain parts of the setup are a bit contrived.  For instance, the fact that you can only execute marked targets after having taken out someone from behind (you can save this marked attack for an random time).

Really, the visuals are probably the weakest point for me.  Right from the start you see some pretty hideous tearing and it continues throughout.  I would have expected the low resolution to have helped solve this, but apparently not.  The engine is definitely a strange one as it was based upon the same UE2 base that Chaos Theory originated from.  It has been modified significantly, of course, but it may not have been the most efficient choice. 

It would have been neat to see them rope in the technology used in Assassin's Creed but focus on a great level of small scale detail.  They could have created more complex maps with more points of entry.  The technology base used in the original games always seemed like a limiting factor (small map size before requiring a loading screen).  They hide the loading well this time, but I'm hoping they also have streaming DURING gameplay to allow for larger, more open areas.

Still, I'm keeping my eye on this.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Smooth Groove on March 22, 2010, 07:23:42 PM
Played a bit more of the demo and I definitely think it has great potential.  I know some people may think that it is dumbed down, but I think it makes for a more efficient control system that could allow them to be more creative with the actual scenario designs.  I do think that certain parts of the setup are a bit contrived.  For instance, the fact that you can only execute marked targets after having taken out someone from behind (you can save this marked attack for an random time).

That was a little too gamey for me as well.  What I loved about Splinter Cell is that it always felt real even though its gameplay mechanics are often unrealistic. I really hope we can turn off the casual-aids in the demo that make the game almost feels like it's on auto mode. 
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: drew on March 22, 2010, 09:42:15 PM
speaking of krav maga

http://www.closecombattraining.com/

has anyone ever heard of this? is it bullshit?
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Bebpo on March 22, 2010, 10:13:56 PM
Demon Souls isn't really trial and error.  You can beat most of the stages on your first try, I know I did.  Even the first stage was more "take it really really slow and be careful" than "die and now you know what NOT to do".

The old Splinter Cell's had some sections where there was only one way to do it and you wouldn't be able to tell what that one way was until you tried and didn't do it.  Honestly I don't agree with dark1x that they were super trial & error.  I don't remember dying particularly much to the point of it being a memorable annoyance.  Instead I just remembered them being really linear, like walk down hallways, but as long as you were slow and careful you'd be ok (kind of like demon souls in that respect)

I don't really feel like the conviction is any less linear (oh wow, multiple entrances) and the only reason it's less trial & error is because even if you're spotted, who cares, just shoot the guys and you're fine.  It's definitely VERY MGS4 inspired in that you can do action shooting or stealth and action shooting is always easier but stealth is more satisfying.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: brawndolicious on March 22, 2010, 10:56:06 PM
it's more than multiple entrances...

you didn't notice all the ways that you could take out the enemies or AFTER you engage them, how you always have like half a dozen options in how to sneak around the guards that are chasing after you?  It requires more planning and thought than the old SC's.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 23, 2010, 01:47:58 AM
Interesting. This should spur another 15 pages on GAF...


And while I wouldn't necessarily use the words "too hard", too boring does leap to mind for me as do a lot of his views.



http://www.industrygamers.com/news/splinter-cell-conviction-director-splinter-cell-has-been-too-hard/

Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: maxy on March 28, 2010, 07:29:10 AM
[youtube=560,345]http://www.youtube.com/watch?v=mTnZiJ3kmjg&feature=player_embedded[/youtube]
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: The Fake Shemp on March 28, 2010, 02:18:51 PM
Just FYI, you can get Splinter Cell: Conviction for $46.99 at Amazon.com when you type in SPLINTER for a promotional code at the checkout. It has same day delivery too, for five dollars and change. Cheaper than going to GameStop!

I'm going to cancel my pre-order there.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: chronovore on March 28, 2010, 07:36:37 PM
Interesting. This should spur another 15 pages on GAF...


And while I wouldn't necessarily use the words "too hard", too boring does leap to mind for me as do a lot of his views.



http://www.industrygamers.com/news/splinter-cell-conviction-director-splinter-cell-has-been-too-hard/



I borrowed the first one. I went through the tutorial which was preparing me to be utterly badass. The game then went directly into a mission where Sam had to navigate a house on fire. I touched a fire going down some stairs, burst into flames, and died. Sam's gear has all been soaked in rocket propellant.

Game asks: "Restart?"

Maybe later. (I never did.)
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 28, 2010, 07:44:57 PM
Yeah the game's marketing never matched up to what it was like to actually play the game imo.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: brawndolicious on March 28, 2010, 08:02:43 PM
I think the only time I ever gave up on a game because of difficulty was F-Zero GX's story mode on the highest difficulty.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on March 28, 2010, 08:34:50 PM
[youtube=560,345]http://www.youtube.com/watch?v=BEhmX-947wE[/youtube]
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Ganhyun on March 28, 2010, 08:49:44 PM
really interested in this game.
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: Stoney Mason on April 06, 2010, 12:34:24 PM
[youtube=560,345]http://www.youtube.com/watch?v=doNQZOcjbA8[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=IoM94-jpCjY[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=pdmC_IKAjTM[/youtube]
Title: Re: Splinter Cell Conviction DEMO (lol dev diaries)
Post by: The Fake Shemp on April 06, 2010, 02:47:14 PM
Paid off my pre-order at Amazon with trade-ins today :hyper