It looks pretty shitty, but that chick is banging. Looks like she is hiding some melons underneath that black shirt.
So good.
January: Mass Effect 2, February: Splinter Cell, March: Bad Company 2.
BioShock 2 might be moved to RENTAL status.
[youtube=560,345]http://www.youtube.com/watch?v=mWSrw38CLD8[/youtube]
lol at the tearing, you can even see it by looking at your post.
the worst v-sync issues I've seen in a game.
[youtube=560,345]http://www.youtube.com/watch?v=-IPnikvSNMo&feature=related[/youtube]
This will still be decent but you never take out content.
Coming to you this Summer... Ubisoft presents 100% new content that wasn't removed from the original game so it could be sold as DLC...
SPIES v MERCS!
My most hyped game of next year just went to a "will buy when cheap". Why the hell would you take out spies vs mercs? ARGHHHHHHH
Splinter Cell Conviction is an odd game to have that kind of reaction to. It is and it has been marketed as a brand new take on the franchise, so it seems a bit odd to take for granted that features from previous games will be intact. I will be disappointed if there are no pure stealth levels as that is sort of the M.O. of the series, but specific features?
Ubisoft has announced that Splinter Cell: Conviction will be delayed into April.
Revealed in a press release citing its sales targets for third-quarter and full-year 2009-10, R.U.S.E has also been pushed into the 2010-11 fiscal year.
Splinter Cell: Conviction’s now expected to hit the stores in April 2010, although an exact date was not forthcoming.
It was originally scheduled for a February 2010 release.
We’ll post more information as it is obtained, so stick close by us.
so let me get this straight, theres 6 hours of content that i wont be able to access without a friend, NONE OF MY FRIENDS PLAY ANY VIDEOGAMES OTHER THAN GTA AND CODyeah not having online co-op kind of makes that useless for most people.
:'(
i dont even want to play it with some random on xblI'm sure giving you an AI partner would just take too much time/resources since this is a pretty dynamic stealth game. You can choose to throw a flashbang, shoot everybody in the face, and then help your buddy climb up a ledge. Or you can just sneak around everything and climb up a ledge. It must be hell to make an AI that can react like that.
just give me an ai partner and i wont complain
i think a lot of game devs live in this bubble where they dont realize not everyone has someone 5 feet away from them in a cubicle willing to play games with you
what what? online you mean, right? the site I saw it on just said local lan/split-screen.
Visuals look really dated, but I guess that's to be expected with a project that's been in development for so long.
Are there going to be demos for the PC and PS3 as well?
AS EXPECTED, THE KING IS BACK :burgerking
:piss Metal Shit Stealth :piss2
I want to go home and play this. Another 9 hours of school FUCK
Are there going to be demos for the PC and PS3 as well?
Game is exclusive to Xbox 360
I want to go home and play this. Another 9 hours of school FUCK
Post your impressions after you do, would be interesting to read.
chances are my impressions would be largely filled with hyperbole and irrelevant!
I've just glanced at the gaf thread and a lot of the negatives seem to just be "this isn't Splinter cell 1-4" I'm not going into this expecting that, so I'm just hoping it is good on its own.
AS EXPECTED, THE KING IS BACK :burgerking
:piss Metal Shit Stealth :piss2
of the ubisoft games I've played on PC, they all seem to have great PC versions. I don't think there would be problems running it on PC if that's why you wanted a PC demo.
AS EXPECTED, THE KING IS BACK :burgerking
:piss Metal Shit Stealth :piss2
So it's actually a good stealth game this time? ;)
I was kind of being sarcastic, lyte :P
I loved SC1-3 and thought SC4 was passable. Is SC5 more open and non-linear? The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one. A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth. SC3 is still my favorite though, it was just really well done.
I was kind of being sarcastic, lyte :P
I loved SC1-3 and thought SC4 was passable. Is SC5 more open and non-linear? The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one. A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth. SC3 is still my favorite though, it was just really well done.
In truth there's enough there to make both experiences worlds different due to presentation, pacing, reward system, and even level structure, but on a macro level (which is the typical consumer viewpoint) they're both gunning for the same general gameplay; stealth action.
In truth there's enough there to make both experiences worlds different due to presentation, pacing, reward system, and even level structure, but on a macro level (which is the typical consumer viewpoint) they're both gunning for the same general gameplay; stealth action.
Are they really both gunning for stealth action though? MGS always seems to end with Snake blowing shit up in the open while Sam is hardly ever allowed to do anything without stealth. There are some segments in MGS that requires total stealth but they aren't nearly as abundant as in Splinter Cell.
Also, there are major philosophical differences between how the two main characters carry out their mission. Snake is like Rambo while Sam's more like Bond. Snake uses stealth as part of his combat arsenal but Sam uses stealth in order to avoid combat. Even when Snake is being stealthy, he's still shooting down a lot of enemies; he just uses tranquilizers instead of bullets. OTOH, Sam's ultimate goal is to sneak past as many as possible without having to fight.
Just judging past Splinter Cell and Metal Gear games, the Splinter Cell games are definitely more complex with the light and sound meters. One of the problems with the older games was the AI getting wonky because of all the ways they could detect you. Like, you would be sneaking up on an enemy and without any indication that they've heard you, they go right into the combat mode and shoot you. Gets really annoying when all your planning is ruined by some janky AI, but when you do pull it off, it's great. Other than the AI, the splinter cell games were very stiff with how they control, especially with all the context sensitive stuff (Conviction looks a lot more smooth).
I really like Splinter Cell games and MGS games, but I do like MGS games a bit more because everything feels more fluid and more arcade like.
Also, Hitman games are great stealth games too. I'd even say that Blood Money has more variety than either Splinter Cell or MGS. I want another Hitman game.
Story is the one area that I think SC really lags behind in. While MGS's story is silly, it's at least entertaining and you know what the hell is going on. SC just throws out a bunch of names of people that you don't get to see and a bunch of events that you never participated in. I really hope the newest SC will have a more coherent story.
The stealth element detection of all these games is wonky. I honestly preferred the cones of detection and the punctuation symbols from the old metal gear games because while it wasn't exactly immersive, it at least clearly showed the possible range of detection from your enemies. Now it never feels 100% right in any game because its hard to figure out what they can and can't detect.
The stealth element detection of all these games is wonky. I honestly preferred the cones of detection and the punctuation symbols from the old metal gear games because while it wasn't exactly immersive, it at least clearly showed the possible range of detection from your enemies. Now it never feels 100% right in any game because its hard to figure out what they can and can't detect.
I think Batman AA did it well. You had to have your bat-goggles on, but you could see the heartbeat of enemies and things like that. It was fun to make enemies fear you and start getting all dense and looking around, as when they realize that others around them were dropping, they get really jumpy.
How is MGS not scripted? You have to go through the same cutscenes and boss fights as everyone else.
How is MGS not scripted? You have to go through the same cutscenes and boss fights as everyone else.
I'm not talking about the story experience, I'm talking purely gameplay.
You are right that in MGS you are required to stealth less than SC. MGS doesn't punish you from blowing stuff up and killing guys (well besides getting a lower ranking at the end of the game). MGS hardly punishes you for anything. Instead the game gives you the option to play however you like. If you want you can stealth through the whole game with no alerts. You can avoid even coming into contact with the majority of the enemies the entire game. Otoh, if you do get detected you can play it like a shooter and kill everyone. For people who like stealth and don't want to be seen or fight, MGS is very satisfying. Plus there's so much crazy stuff you can do in MGS like blowing up food supply buildings with C4 which causes all the guards to get really hungry and be more easily distracted by food sources. Or capturing snakes and throwing them at guards to scare them away. Or creating decoy diversions. Or camouflaging oneself and crawling through the grass unnoticed. etc...
Precisely. MGS is an open end linear game. That is, you follow a basic, linear path through the game but are given plenty of freedom within each isolated segment. This is actually my favorite type of experience, to be honest.How is MGS not scripted? You have to go through the same cutscenes and boss fights as everyone else.
I'm not talking about the story experience, I'm talking purely gameplay.
You are right that in MGS you are required to stealth less than SC. MGS doesn't punish you from blowing stuff up and killing guys (well besides getting a lower ranking at the end of the game). MGS hardly punishes you for anything. Instead the game gives you the option to play however you like. If you want you can stealth through the whole game with no alerts. You can avoid even coming into contact with the majority of the enemies the entire game. Otoh, if you do get detected you can play it like a shooter and kill everyone. For people who like stealth and don't want to be seen or fight, MGS is very satisfying. Plus there's so much crazy stuff you can do in MGS like blowing up food supply buildings with C4 which causes all the guards to get really hungry and be more easily distracted by food sources. Or capturing snakes and throwing them at guards to scare them away. Or creating decoy diversions. Or camouflaging oneself and crawling through the grass unnoticed. etc...
Well, if we're picking favorite stealth series then Thief is my personal favorite.Yep. Thief II is still my favorite stealth game. It has been eclipsed on a technical level, but it delivered such an incredible experience over 10 years ago and other games just can't seem to match it. You had a perfect balance between linearity and open ended gameplay. Most stealth games go too far in one direction rather than finding the perfect median.
SC just throws out a bunch of names of people that you don't get to see and a bunch of events that you never participated in.
If we're talking about oldies, I'll like to bring up No One Lives Forever 2. NOLF 2 was close to perfect and is still a pretty decent looking game today.
Didn't like the demo too much :-\
It feels like Batman AA stealth but a lot more limited, easier, and with really bad AI. On the hardest difficulty it is still incredibly easy even without using mark and execute or gadgets. The only time it started to seem like it would require any effort is when I played without directly shooting enemies. Would say it is too linear but I'm sure it's just the demo since the video walkthroughs have shown more open levels.
Probably just a bad demo but I still don't think I'm gonna get until it's cheap. AC2 did drop to half price almost right away, so maybe it won't be a long wait. The 360 version seemed fine, btw. Tearing problems and people say it's like 5##p or w/e but I thought it looked fine.
Didn't like the demo too much :-\
It feels like Batman AA stealth but a lot more limited, easier, and with really bad AI. On the hardest difficulty it is still incredibly easy even without using mark and execute or gadgets. The only time it started to seem like it would require any effort is when I played without directly shooting enemies. Would say it is too linear but I'm sure it's just the demo since the video walkthroughs have shown more open levels.
Probably just a bad demo but I still don't think I'm gonna get until it's cheap. AC2 did drop to half price almost right away, so maybe it won't be a long wait. The 360 version seemed fine, btw. Tearing problems and people say it's like 5##p or w/e but I thought it looked fine.
Valid opinion although I disagree about the Batman part. The level of stealth presented in that demo is probably somewhat comparable to Batman with the difference being people are accepting of it in Batman but some people arguably demand a higher level of stealth for a Splinter Cell game.
Batman worked with dumbed down stealth because the stealth was only 1 aspect of the game. Batman had a lot of things going for it. None of which were particularly amazing, but the overall package of solid to good parts combined with a cool license created a neat game.
Their motto seems to have become simplify and take away user control. Crap, now I'm worried about Ghost Recon and any future Rainbow Six games.
It's not just UBI though. Simplification of gaming is happening everywhere.
I blame the WII, DS and the Iphone.
Crap, now I'm worried about Ghost Recon
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Crap, now I'm worried about Ghost Recon
just curious, have you seen the scans for it? two words: homing bullets
Crap, now I'm worried about Ghost Recon
just curious, have you seen the scans for it? two words: homing bulletsQuotePage 1: http://i42.tinypic.com/2v29l6p.jpg
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Crap, now I'm worried about Ghost Recon
just curious, have you seen the scans for it? two words: homing bullets
Invisible super soldier jumping around the battle field, firing bullets that aim towards enemies.
That depends entirely on how absurd they decide to make it. In my mind I picture that hacked MW2 video where people are jumping around launching grenades like machine guns.
Looking at those Ghost Recon scans reminded me, as a 360 owner, GRAW is a must-buy, right?
How does Ironside sound in the game? In the previews, it has honestly sounded like he's just gotten plain too old for the role.
How does Ironside sound in the game? In the previews, it has honestly sounded like he's just gotten plain too old for the role.
Did anyone ever play Double Agent on Xbox/PS2? I always heard it was much, much better than the shitty next-gen version. Any truth to this, and is the PC version based on the Xbox or Xbox 360 version?PC version is based on the 360 game and it was a TERRRRRIBLE port. I mean, I found the game for $5 a couple years ago and, even on a GTX260 + Dual Core CPU, the framerate was shit half the time (be curious to try it on my new rig). That graphics engine was just awful.
Did anyone ever play Double Agent on Xbox/PS2? I always heard it was much, much better than the shitty next-gen version. Any truth to this, and is the PC version based on the Xbox or Xbox 360 version?
I think.... yes, this calls for a Splinter Cell marathon
I need to play the demo. :o
i can do the same thing with less emp grenades :smug
I just played the demo and it was awesome. It's probably going to be even funner on Realistic replay. It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).
I just played the demo and it was awesome. It's probably going to be even funner on Realistic replay. It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).
I just played the demo and it was awesome. It's probably going to be even funner on Realistic replay. It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).
Except that in this one you can just shoot everyone and walk forward. In the gaf thread they already found ways to break the game and kill everyone without any effort.
This is the easiest splinter cell ever made. Which makes sense because it's been dumbed down for casuals.
Except that in this one you can just shoot everyone and walk forward. In the gaf thread they already found ways to break the game and kill everyone without any effort.The difficulty is too low on a tutorial level? Do you also find porno stories too predictable? Motherfucka, it's just showing how smooth the gameplay mechanics can work and the new focus on being able to engage several enemies at once. It means you can't just shoot out every single light and camera and throw half a dozen unconscious bodies into a closet. Now, you actually have to have fun.
This is the easiest splinter cell ever made. Which makes sense because it's been dumbed down for casuals.
That gameplay trailer looks AMAZING but the HUGE-ASS hints are distinguished mentally-challenged. I hope you can disable them. Oh and the little pop-ups that tell you "Jump" are annoying.
This franchise has always appealed to casual players. The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement. It has its issues too, but it could be really good.I just played the demo and it was awesome. It's probably going to be even funner on Realistic replay. It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).
Except that in this one you can just shoot everyone and walk forward. In the gaf thread they already found ways to break the game and kill everyone without any effort.
This is the easiest splinter cell ever made. Which makes sense because it's been dumbed down for casuals.
i like the way sam holds his gun in this game
This franchise has always appealed to casual players.???
The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement. It has its issues too, but it could be really good.
This franchise has always appealed to casual players.???
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing?The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement. It has its issues too, but it could be really good.
If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved?
If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved?They are rather different, though, don't you think? What made Splinter Cell frustrating was the result of its stealth focus and the punishments of failure. As a stealth game, you are supposed to avoid breaking cover while covertly taking out enemies. Getting caught is a penalty, of course, but I found it particularly annoying in that it would ruin whatever you were attempting completely.
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing?Go look up some sales charts. The games have sold a lot of copies. I'm not saying Wii fans were playing these games, but I don't believe it's all hardcore gamers either. I'm sure a lot of its buyers were the same type of people playing Halo and Grand Theft Auto.
When did I bring up system wars? It was a legit question about why trial and error feels OK in Demon's Souls but not in Splinter Cell. I just thought it would be more frustrating in Demon's Souls because it's a rpg. For example, if you screwed up in Titan's Quest, it's not really that bad because you've at least picked up some XP before dying. In Demon's Souls, all you get is the familiarity of the challenge.You can pick up the XP that you dropped if you can make it back to where you've died.
Played a bit more of the demo and I definitely think it has great potential. I know some people may think that it is dumbed down, but I think it makes for a more efficient control system that could allow them to be more creative with the actual scenario designs. I do think that certain parts of the setup are a bit contrived. For instance, the fact that you can only execute marked targets after having taken out someone from behind (you can save this marked attack for an random time).
Interesting. This should spur another 15 pages on GAF...
And while I wouldn't necessarily use the words "too hard", too boring does leap to mind for me as do a lot of his views.
http://www.industrygamers.com/news/splinter-cell-conviction-director-splinter-cell-has-been-too-hard/