Author Topic: Splinter Cell Conviction DEMO (lol dev diaries)  (Read 11498 times)

0 Members and 1 Guest are viewing this topic.

cool breeze

  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #60 on: February 12, 2010, 01:01:35 AM »
The only option I really want is to just have the entire game be color.  I get what they're trying to do, but the idea of playing well means you're looking at a black and white screen most of the time makes logic break.

It's more apparently in the multiplayer videos I've seen than the ones posted above.

The Fake Shemp

  • Ebola Carrier
Re: Splinter Cell Conviction dev diary 2
« Reply #61 on: February 12, 2010, 02:05:26 AM »
Visuals look really dated, but I guess that's to be expected with a project that's been in development for so long.
PSP

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #62 on: February 12, 2010, 02:08:05 AM »
Visuals look really dated, but I guess that's to be expected with a project that's been in development for so long.

I personally think it looks good but there is something a bit janky with the animations and I'm worried about the frame rate in general.

The Fake Shemp

  • Ebola Carrier
Re: Splinter Cell Conviction dev diary 2
« Reply #63 on: February 12, 2010, 02:12:53 AM »
The models and animation are pretty poopy. And all the scenery is so "boxy".
PSP

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #64 on: February 13, 2010, 07:33:18 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: February 13, 2010, 08:01:39 PM by Stoney Mason »

WrikaWrek

  • Let your soul glow
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #65 on: February 13, 2010, 07:44:58 PM »
Looks amazing. Suck it haterz....





That camera work in the plazza cutscene is some of the worst i've ever seen, fuuuuuu

Michael Ironside VA is fucking horrible wtfffffff
« Last Edit: February 13, 2010, 07:48:10 PM by WrikaWrek »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #66 on: February 13, 2010, 08:10:18 PM »
Looks real rough, still. Isn't this coming out in like two months?  :wtf

brawndolicious

  • Nylonhilist
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #67 on: February 13, 2010, 09:03:50 PM »
it looks rough?  what part.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #68 on: February 13, 2010, 09:09:44 PM »
Janky ass framerate, tearing and sometimes weird (framey, or something) animation. It looks good enough, but not what I had expected from a console exclusive by the company behind Chaos Theory.

Also,  :wtf @ that enemy not reacting to a body slamming into the ground 10ft away. What is this, a Rebellion game?
« Last Edit: February 13, 2010, 09:21:18 PM by duckman2000 »

WrikaWrek

  • Let your soul glow
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #69 on: February 13, 2010, 09:26:16 PM »


 :patel

brawndolicious

  • Nylonhilist
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #70 on: February 13, 2010, 09:57:37 PM »
might just be demo build issues.  hopefully the final game runs smooth.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #71 on: February 18, 2010, 03:00:10 PM »
[youtube=560,345][/youtube]

Third

  • BODY TALK
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #72 on: February 18, 2010, 03:06:10 PM »
That looked really good and interesting.

The only thing I don't like about the game is Sam's voice actor. He's too old now. Sam's voice sounds out of place and is quite bad.

Everything else looks amazing.

maxy

  • Sales Loser
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #73 on: February 18, 2010, 03:06:49 PM »
Just a warning,that video is a biggest spoiler fest ever.
cat

WrikaWrek

  • Let your soul glow
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #74 on: February 18, 2010, 03:33:13 PM »
What the fuck, did they just changed the whole story? She wasn't kidnapped. They turned it into Taken the videogame.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #75 on: February 23, 2010, 07:58:53 PM »
[youtube=560,345][/youtube]

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #76 on: February 26, 2010, 04:30:06 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: February 26, 2010, 04:46:37 PM by Stoney Mason »

Third

  • BODY TALK
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #77 on: February 26, 2010, 05:00:36 PM »
Looks  :o
I hope the sreen tearing is an encoding issue of the video...

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #78 on: March 11, 2010, 12:40:18 AM »
[youtube=560,345][/youtube]

Jansen

  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #79 on: March 11, 2010, 12:49:50 AM »
gonna have to deal with the screen tearing since this is now a 360 exclusive

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #80 on: March 11, 2010, 01:14:14 AM »
It's Ubisoft, turning off v-sync is their idea of smoothing out framerate issues.

cool breeze

  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #81 on: March 11, 2010, 01:18:57 AM »
if only that helped get rid of the frame rate issues  :-\

probably renting this on 360

cool breeze

  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #82 on: March 15, 2010, 03:03:09 PM »
Demo is coming out on the 18th on the only system the game is coming out for.

cool breeze

  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #83 on: March 17, 2010, 08:44:13 PM »
demo is supposed to be out in about 16 minutes

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #84 on: March 17, 2010, 08:47:01 PM »
[youtube=560,345][/youtube]

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #85 on: March 18, 2010, 01:29:06 AM »
[youtube=560,345][/youtube]

maxy

  • Sales Loser
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #86 on: March 18, 2010, 06:45:22 AM »
Demo is up,1GB
cat

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Splinter Cell Conviction dev diary 2
« Reply #87 on: March 18, 2010, 06:52:17 AM »
D/Ling now
itm

demi

  • cooler than willco
  • Administrator
Re: Splinter Cell Conviction dev diary 2
« Reply #88 on: March 18, 2010, 07:07:22 AM »
Oh man. This game is so yum.
fat

demi

  • cooler than willco
  • Administrator
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #89 on: March 18, 2010, 07:14:44 AM »
Well I'm sold. Didn't even make it into the building and I turned it off. Gonna go jerk off now.
fat

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #90 on: March 18, 2010, 07:34:44 AM »
Yup, after just a few minutes, this is bought.  They changed everything up for the better.

There's more than one way into the warehouse, so
spoiler (click to show/hide)
I climbed up a pole on the side, took one guy out in front of the window, targeted and killed two more on the floor below with his gun, which prompted the other enemies to react and target the window.  Then I slipped back outside, ran around to the warehouse door on the other side, and snuck in and went to the next area while they were all preoccupied with the window area.   :lol
[close]
« Last Edit: March 18, 2010, 07:41:49 AM by Good Day Sir »
ど助平

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #91 on: March 18, 2010, 08:47:44 AM »
:lol thats almost the same way as I got in, except I accidentally got seen when I opened a door.

Having to earn executes is really stupid. If I'm so awesome why can't I just execute everyone? Too gamey. Everything is awesome though
itm

cool breeze

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #92 on: March 18, 2010, 12:28:28 PM »
I want to go home and play this.  Another 9 hours of school FUCK

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #93 on: March 18, 2010, 12:36:33 PM »
Are there going to be demos for the PC and PS3 as well? 

G The Resurrected

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #94 on: March 18, 2010, 12:39:52 PM »
Are there going to be demos for the PC and PS3 as well? 

Game is exclusive to Xbox 360

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #95 on: March 18, 2010, 12:41:18 PM »
AS EXPECTED, THE KING IS BACK :burgerking

:piss Metal Shit Stealth :piss2

This +1

CUMMMMMMMMMMMMMMMMMMMMMMM

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #96 on: March 18, 2010, 12:41:22 PM »
I want to go home and play this.  Another 9 hours of school FUCK

Post your impressions after you do, would be interesting to read.

Also, does the game really feature a growl and claw after close range kills, or is that a running joke?

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #97 on: March 18, 2010, 12:42:50 PM »
lulz. It crashed on my very first play.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #98 on: March 18, 2010, 12:44:11 PM »
It wouldn't be a Ubi game without a handful of critical errors.

archie4208

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #99 on: March 18, 2010, 12:48:22 PM »
The flashing tiger claw is real, lol.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #100 on: March 18, 2010, 01:22:27 PM »
Incredibly short demo but I enjoyed it.


I was never a big splinter cell guy before so the changes are to my liking. I really like the last known position thing alot. Getting caught in general now isn't the end game and make me want to stop playing experience it was in prior splinter cells. At least on the normal difficulty setting.

Having to earn the mark and executes via hand to hand combat is a bit contrived but as a gameplay balance mechanic I'm fine with it.

The interrogation bit seems like an excuse to have cool looking violent cutscenes so that's no big addition but in general I liked the gameplay a good deal. Definitely some Batman influence in there trying to make the game more accessible.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #101 on: March 18, 2010, 01:58:06 PM »
Are there going to be demos for the PC and PS3 as well? 

Game is exclusive to Xbox 360

Well it is coming to the PC but there will be no demo version for that platform.

cool breeze

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #102 on: March 18, 2010, 02:39:11 PM »
of the ubisoft games I've played on PC, they all seem to have great PC versions.  I don't think there would be problems running it on PC if that's why you wanted a PC demo.

I want to go home and play this.  Another 9 hours of school FUCK

Post your impressions after you do, would be interesting to read.


chances are my impressions would be largely filled with hyperbole and irrelevant!

I've just glanced at the gaf thread and a lot of the negatives seem to just be "this isn't Splinter cell 1-4"  I'm not going into this expecting that, so I'm just hoping it is good on its own.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #103 on: March 18, 2010, 02:43:46 PM »
chances are my impressions would be largely filled with hyperbole and irrelevant!

I've just glanced at the gaf thread and a lot of the negatives seem to just be "this isn't Splinter cell 1-4"  I'm not going into this expecting that, so I'm just hoping it is good on its own.


The gaf thread is exactly as you would expect. Old school splinter cell fans pissed that the game has been "dumbed" down into an action game and isn't really a "true" stealth game anymore going against people who always liked the idea of splinter cell but never really liked the actual gameplay that much and like the changes they have brought here.

There will be no right or wrong winner in this debate. Both sides have some valid points depending on the perspective. It just depends on which side a person is on and obviously the execution in the final product.

Bebpo

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #104 on: March 18, 2010, 02:49:01 PM »
AS EXPECTED, THE KING IS BACK :burgerking

:piss Metal Shit Stealth :piss2

So it's actually a good stealth game this time?  ;)


Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #105 on: March 18, 2010, 03:02:55 PM »
I don't get the constant comparisons between Splinter Cell and Metal Gear.  They really don't have that much in common.  Splinter Cell is an espionage game that tries to create a realistic feel while Metal Gear is a wacky japanime that the gamer can participate in. 


of the ubisoft games I've played on PC, they all seem to have great PC versions.  I don't think there would be problems running it on PC if that's why you wanted a PC demo.


I'm not worried about performance issues.  Splinter Cell games have always been great on the PC.  In fact, Chaos Theory looked so much better on the PC that it was like 1 gen ahead of the Xbox version.

What I was really concerned about is the controls.  I'm just so used to playing SC with keyboard + mouse.  It would be awkward if I had to play SC with a pad. 

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #106 on: March 18, 2010, 03:05:33 PM »
AS EXPECTED, THE KING IS BACK :burgerking

:piss Metal Shit Stealth :piss2

So it's actually a good stealth game this time?  ;)



Yup!  I think it's going to (easily) overtake Tenchu 4 as the best stealth game this gen.
ど助平

Bebpo

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #107 on: March 18, 2010, 03:11:23 PM »
I was kind of being sarcastic, lyte :P

I loved SC1-3 and thought SC4 was passable.  Is SC5 more open and non-linear?  The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one.  A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth.  SC3 is still my favorite though, it was just really well done.

dark1x

  • Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #108 on: March 18, 2010, 03:15:39 PM »
This looks fantastic.  Can't wait to try out the demo.

Seems like they've addressed pretty much every complaint I've had with the series in the past.  The original games were far too focused on trial and error gameplay and suffered as a result.  The first one was impressive for its day, but I hated the single player components of the other titles.  The multiplayer introduced in the second game was incredible, though.

This is coming to PC too, right?

Bebpo

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #109 on: March 18, 2010, 03:16:55 PM »
The PC version has the worst.drm.known.to.man that AC2 has.  I'm not touching it because of that.
Will get X360 version.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #110 on: March 18, 2010, 03:17:03 PM »
I was kind of being sarcastic, lyte :P

I loved SC1-3 and thought SC4 was passable.  Is SC5 more open and non-linear?  The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one.  A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth.  SC3 is still my favorite though, it was just really well done.

I wouldn't call the areas massive or anything. In most of the areas of the demo you have a couple of ways to enter rooms and do your thing although who knows the variety or size that will be there in the final game. I don't remember Splinter Cell 2 to give a comparison.    

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #111 on: March 18, 2010, 03:25:02 PM »
I was kind of being sarcastic, lyte :P

I loved SC1-3 and thought SC4 was passable.  Is SC5 more open and non-linear?  The only thing I don't like about SC is most of the games are super linear/scripted except sometimes you get 2 linear ways instead of one.  A lot of people hated SC2, but I liked the big open areas in the grass that gave you a lot of room for creative stealth.  SC3 is still my favorite though, it was just really well done.

A bigger, more open SC world would be pretty fun.  Ubi already has the tech for it with all the stuff they've done w/ Assassins' Creed.  Maybe the game could have Sam completing a bunch of tasks at different locations within a certain time limit.  I don't want the type of open game where you could just hang around aimlessly without any penalty because that would take away the suspense that is integral to Splinter Cell.  

Bebpo

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #112 on: March 18, 2010, 03:29:37 PM »
Slime, I feel that MGS is a much better stealth game.  You have more freedom since MGS is basically sandbox gaming with a dozen gadgets and creative level designs.  No two people's MGS game will be the same gameplay-wise.  There's like 343141 ways to get through a situation.  MGS3 did this the best and remains the best stealth game to date imo.  Hope Peace Walker is like that, the latest gameplay trailer gives me a lot of hope.

SC is still a really good game.  But like dark1x said, it's mostly trial & error because it's fairly scripted.  


From what I'm reading in the gaf thread, apparently it's not even possible to go through the demo level undetected.  Sounds like more of a stealth action hybrid like the city parts of Uncharted 2 than MGS from what I'm reading.

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #113 on: March 18, 2010, 03:36:16 PM »
In truth there's enough there to make both experiences worlds different due to presentation, pacing, reward system, and even level structure, but on a macro level (which is the typical consumer viewpoint) they're both gunning for the same general gameplay; stealth action.

Are they really both gunning for stealth action though?  MGS always seems to end with Snake blowing shit up in the open while Sam is hardly ever allowed to do anything without stealth.   There are some segments in MGS that requires total stealth but they aren't nearly as abundant as in Splinter Cell.  

Also, there are major philosophical differences between how the two main characters carry out their mission.  Snake is like Rambo while Sam's more like Bond.  Snake uses stealth as part of his combat arsenal but Sam uses stealth in order to avoid combat.  Even when Snake is being stealthy, he's still shooting down a lot of enemies; he just uses tranquilizers instead of bullets.  OTOH, Sam's ultimate goal is to sneak past as many as possible without having to fight.  

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #114 on: March 18, 2010, 03:40:50 PM »
In truth there's enough there to make both experiences worlds different due to presentation, pacing, reward system, and even level structure, but on a macro level (which is the typical consumer viewpoint) they're both gunning for the same general gameplay; stealth action.

Are they really both gunning for stealth action though?  MGS always seems to end with Snake blowing shit up in the open while Sam is hardly ever allowed to do anything without stealth.   There are some segments in MGS that requires total stealth but they aren't nearly as abundant as in Splinter Cell.  

Also, there are major philosophical differences between how the two main characters carry out their mission.  Snake is like Rambo while Sam's more like Bond.  Snake uses stealth as part of his combat arsenal but Sam uses stealth in order to avoid combat.  Even when Snake is being stealthy, he's still shooting down a lot of enemies; he just uses tranquilizers instead of bullets.  OTOH, Sam's ultimate goal is to sneak past as many as possible without having to fight.  

While that was arguably true before, this particular splinter cell is much more of a hybrid action-stealth game.

The appeal for me in Metal Gear was not only the story but that they combined action with the stealth. Splinter Cell always felt gimped in comparison to me because it felt like you were always punished brutally if you failed the stealth part (That of course was the appeal to some other people). This one is much more a mix of the two.
« Last Edit: March 18, 2010, 03:47:36 PM by Stoney Mason »

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #115 on: March 18, 2010, 03:46:05 PM »
How is MGS not scripted?  You have to go through the same cutscenes and boss fights as everyone else. 

cool breeze

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #116 on: March 18, 2010, 03:47:42 PM »
Just judging past Splinter Cell and Metal Gear games, the Splinter Cell games are definitely more complex with the light and sound meters.  One of the problems with the older games was the AI getting wonky because of all the ways they could detect you.  Like, you would be sneaking up on an enemy and without any indication that they've heard you, they go right into the combat mode and shoot you.  Gets really annoying when all your planning is ruined by some janky AI, but when you do pull it off, it's great. Other than the AI, the splinter cell games were very stiff with how they control, especially with all the context sensitive stuff (Conviction looks a lot more smooth).

I really like Splinter Cell games and MGS games, but I do like MGS games a bit more because everything feels more fluid and more arcade like.

Also, Hitman games are great stealth games too.  I'd even say that Blood Money has more variety than either Splinter Cell or MGS.  I want another Hitman game.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #117 on: March 18, 2010, 03:51:09 PM »
Just judging past Splinter Cell and Metal Gear games, the Splinter Cell games are definitely more complex with the light and sound meters.  One of the problems with the older games was the AI getting wonky because of all the ways they could detect you.  Like, you would be sneaking up on an enemy and without any indication that they've heard you, they go right into the combat mode and shoot you.  Gets really annoying when all your planning is ruined by some janky AI, but when you do pull it off, it's great. Other than the AI, the splinter cell games were very stiff with how they control, especially with all the context sensitive stuff (Conviction looks a lot more smooth).

I really like Splinter Cell games and MGS games, but I do like MGS games a bit more because everything feels more fluid and more arcade like.

Also, Hitman games are great stealth games too.  I'd even say that Blood Money has more variety than either Splinter Cell or MGS.  I want another Hitman game.

The stealth element detection of all these games is wonky. I honestly preferred the cones of detection and the punctuation symbols from the old metal gear games because while it wasn't exactly immersive, it at least clearly showed the possible range of detection from your enemies. Now it never feels 100% right in any game because its hard to figure out what they can and can't detect.

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #118 on: March 18, 2010, 03:51:57 PM »
Story is the one area that I think SC really lags behind in.  While MGS's story is silly, it's at least entertaining and you know what the hell is going on.  SC just throws out a bunch of names of people that you don't get to see and a bunch of events that you never participated in.  I really hope the newest SC will have a more coherent story.  

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #119 on: March 18, 2010, 03:56:22 PM »
Story is the one area that I think SC really lags behind in.  While MGS's story is silly, it's at least entertaining and you know what the hell is going on.  SC just throws out a bunch of names of people that you don't get to see and a bunch of events that you never participated in.  I really hope the newest SC will have a more coherent story.  

It's pretty clear this one will at least be much better in the presentation and style category. The old splinter cell games were fucking stone cold boring with their mission briefing old school approach. This one may not end up having the greatest story when its all said and done but the presentation I'm guessing will be light years ahead of what they've done before. It already is in that demo.

Regarding the Hitman games, those are an interesting hybrid. I didn't initially like those either but they grew on me. I almost consider those puzzle games. They really are pretty different from Splinter Cell or Metal Gear even though they share some of the same elements.