Author Topic: Splinter Cell Conviction DEMO (lol dev diaries)  (Read 11457 times)

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duckman2000

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #180 on: March 20, 2010, 08:32:22 PM »
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

And this from the guy that usually nitpicks A.I. to death. You're such a fucking shill. :lol

Bebpo

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #181 on: March 20, 2010, 08:35:16 PM »
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.

demi

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #182 on: March 20, 2010, 08:45:01 PM »
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.

:rofl You are the DEFINITION of a casual. Fuck off with this shit you mook.
fat

brawndolicious

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #183 on: March 20, 2010, 10:52:44 PM »
Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.
The difficulty is too low on a tutorial level?  Do you also find porno stories too predictable?  Motherfucka, it's just showing how smooth the gameplay mechanics can work and the new focus on being able to engage several enemies at once.  It means you can't just shoot out every single light and camera and throw half a dozen unconscious bodies into a closet.  Now, you actually have to have fun.

Look at all those gameplay videos that show open and dynamic levels and aggressive enemies that have a large field of view.  It's like the stealth is now designed around you figuring out the most efficient way to fight everybody.  It's still rewarding but the goals are just different imo.

bork

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #184 on: March 21, 2010, 11:40:53 PM »
Thanks for the heads-up on Double Agent PC.  Guess if I ever play it, it will be on the OG Xbox.  I had it on 360 years ago and didn't like it all that much.

That gameplay trailer looks AMAZING but the HUGE-ASS hints are distinguished mentally-challenged. I hope you can disable them. Oh and the little pop-ups that tell you "Jump" are annoying.

I am sure those hints will just there for the very beginning portion of the game.
ど助平

demi

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #185 on: March 21, 2010, 11:45:30 PM »
I love the giant text everywhere. It's so.... future
fat

brawndolicious

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #186 on: March 22, 2010, 12:29:13 AM »
You can turn off the hints in the gameplay options.  I'm not sure if you can keep it from telling you the objectives though.

The Fake Shemp

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #187 on: March 22, 2010, 12:37:22 AM »
Pre-order mah copy
PSP

demi

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #188 on: March 22, 2010, 12:54:01 AM »
There's a video of Michael Ironside, and his thumbnail on the Dashboard is pretty yummy. I would let him... splinter my cell
fat

fistfulofmetal

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #189 on: March 22, 2010, 01:27:13 AM »
i like the way sam holds his gun in this game
nat

drew

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #190 on: March 22, 2010, 01:48:54 AM »
yeah some sf types have some weird handgun eccentricities

dark1x

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #191 on: March 22, 2010, 09:55:51 AM »
I just played the demo and it was awesome.  It's probably going to be even funner on Realistic replay.  It obviously doesn't play anything like the last SC games but it's also more challenging (because you're usually outnumbered and in plain sight).

Except that in this one you can just shoot everyone and walk forward.  In the gaf thread they already found ways to break the game and kill everyone without any effort.

This is the easiest splinter cell ever made.  Which makes sense because it's been dumbed down for casuals.
This franchise has always appealed to casual players.  The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement.  It has its issues too, but it could be really good.

Stoney Mason

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #192 on: March 22, 2010, 11:39:56 AM »
i like the way sam holds his gun in this game

The gun stuff and disarms are based on Krav Maga.

http://en.wikipedia.org/wiki/Krav_Maga

I doubt its going to happen but I wish there was a real combat system in the game like in Batman outside of just the disarms.

[youtube=560,345][/youtube]
« Last Edit: March 22, 2010, 12:44:41 PM by Stoney Mason »

Van Cruncheon

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #193 on: March 22, 2010, 12:40:38 PM »
goty
duc

Smooth Groove

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #194 on: March 22, 2010, 01:56:45 PM »
This franchise has always appealed to casual players.
???
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing? 

The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement.  It has its issues too, but it could be really good.

If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved? 

Raban

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #195 on: March 22, 2010, 02:07:34 PM »
This franchise has always appealed to casual players.
???
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing? 

The originals were often challenging in the worst kind of way (total trial and error) so I think this is quite an improvement.  It has its issues too, but it could be really good.

If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved? 


:uguu

dark1x

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #196 on: March 22, 2010, 02:20:46 PM »
Quote
If what you said about SC's trial and error is true (I don't completely agree), then how come it's OK in Demon's Souls, which both you and Bebpo loved?  
They are rather different, though, don't you think?  What made Splinter Cell frustrating was the result of its stealth focus and the punishments of failure.  As a stealth game, you are supposed to avoid breaking cover while covertly taking out enemies.  Getting caught is a penalty, of course, but I found it particularly annoying in that it would ruin whatever you were attempting completely.  

In a game like Thief or even Metal Gear, you had plenty of options available after getting caught that still kept the game flowing smoothly.  The penalty in SC was too great and broke the tension.  In a way, I feel that slightly less perceptive enemies make for more enjoyable stealth gameplay.  While it was possible to take different approaches in certain areas of Splinter Cell, most encounters were clearly designed to be played a single way.  Through fault of my own OCD while playing these types of games, I found that it just rubbed me the wrong way and lead to frustration.  Mind you, I've finish the first and third game in single player, so it was not too much of a task by any means, but it was often annoying.

I'm kind of miffed that you would try to bring something like Demon's Souls into this, though.  You're once again trying to make implications that my opinions on the two games are the result of my system preference.  That could not possibly be further from the truth.  My history with Splinter Cell goes way back before the PS3  was even a known quantity.  The original was one of my most hyped games of its day and the subsequent disappointment left quite a mark.  I ended up purchasing the following two games for different reasons.  For the second game, the multiplayer drew me back in, while the third one seemed like it would address some of the issues (while also featuring a killer Amon Tobin soundtrack).

In regards to Demon's Souls, I'm not even a huge fan.  I think it's a neat game that's very different from the norm these days, but I've not finished it.  It is trial and error to a degree, yes, but it's definitely based more on caution and understanding of the mechanics than trial and error.  Splinter Cell, as a stealth game, is very different in that you need to remain undetected to best clear a situation.  Being seen in Demon's Souls was part of the game and dealing with those threats successfully rather than avoiding them altogether made it much more enjoyable.  It is trial and error in the same sense as an old NES game rather than Splinter Cell.  The slow paced design of Splinter Cell and its rigid structure made it tedious.

This has NOTHING to do with any sort of bullshit system wars.

Quote
Since when have casuals found bare-bones presentation, minimal combat and fairly high difficulty levels appealing? 
Go look up some sales charts.  The games have sold a lot of copies.  I'm not saying Wii fans were playing these games, but I don't believe it's all hardcore gamers either.  I'm sure a lot of its buyers were the same type of people playing Halo and Grand Theft Auto.
« Last Edit: March 22, 2010, 02:22:30 PM by dark1x »

Smooth Groove

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #197 on: March 22, 2010, 02:25:14 PM »
When did I bring up system wars?  It was a legit question about why trial and error feels OK in Demon's Souls but not in Splinter Cell.  I just thought it would be more frustrating in Demon's Souls because it's a rpg.  For example, if you screwed up in Titan's Quest, it's not really that bad because you've at least picked up some XP before dying.  In Demon's Souls, all you get is the familiarity of the challenge. 

dark1x

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #198 on: March 22, 2010, 02:31:58 PM »
When did I bring up system wars?  It was a legit question about why trial and error feels OK in Demon's Souls but not in Splinter Cell.  I just thought it would be more frustrating in Demon's Souls because it's a rpg.  For example, if you screwed up in Titan's Quest, it's not really that bad because you've at least picked up some XP before dying.  In Demon's Souls, all you get is the familiarity of the challenge. 
You can pick up the XP that you dropped if you can make it back to where you've died.

I've explained why it's OK in Demon's Souls and not Splinter Cell. 

Himu

  • Senior Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #199 on: March 22, 2010, 02:49:02 PM »
Since MGS4 sucked and I like stealth games I wanna play this.
IYKYK

dark1x

  • Member
Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #200 on: March 22, 2010, 06:31:03 PM »
Played a bit more of the demo and I definitely think it has great potential.  I know some people may think that it is dumbed down, but I think it makes for a more efficient control system that could allow them to be more creative with the actual scenario designs.  I do think that certain parts of the setup are a bit contrived.  For instance, the fact that you can only execute marked targets after having taken out someone from behind (you can save this marked attack for an random time).

Really, the visuals are probably the weakest point for me.  Right from the start you see some pretty hideous tearing and it continues throughout.  I would have expected the low resolution to have helped solve this, but apparently not.  The engine is definitely a strange one as it was based upon the same UE2 base that Chaos Theory originated from.  It has been modified significantly, of course, but it may not have been the most efficient choice. 

It would have been neat to see them rope in the technology used in Assassin's Creed but focus on a great level of small scale detail.  They could have created more complex maps with more points of entry.  The technology base used in the original games always seemed like a limiting factor (small map size before requiring a loading screen).  They hide the loading well this time, but I'm hoping they also have streaming DURING gameplay to allow for larger, more open areas.

Still, I'm keeping my eye on this.

Smooth Groove

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #201 on: March 22, 2010, 07:23:42 PM »
Played a bit more of the demo and I definitely think it has great potential.  I know some people may think that it is dumbed down, but I think it makes for a more efficient control system that could allow them to be more creative with the actual scenario designs.  I do think that certain parts of the setup are a bit contrived.  For instance, the fact that you can only execute marked targets after having taken out someone from behind (you can save this marked attack for an random time).

That was a little too gamey for me as well.  What I loved about Splinter Cell is that it always felt real even though its gameplay mechanics are often unrealistic. I really hope we can turn off the casual-aids in the demo that make the game almost feels like it's on auto mode. 

drew

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #202 on: March 22, 2010, 09:42:15 PM »
speaking of krav maga

http://www.closecombattraining.com/

has anyone ever heard of this? is it bullshit?

Bebpo

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #203 on: March 22, 2010, 10:13:56 PM »
Demon Souls isn't really trial and error.  You can beat most of the stages on your first try, I know I did.  Even the first stage was more "take it really really slow and be careful" than "die and now you know what NOT to do".

The old Splinter Cell's had some sections where there was only one way to do it and you wouldn't be able to tell what that one way was until you tried and didn't do it.  Honestly I don't agree with dark1x that they were super trial & error.  I don't remember dying particularly much to the point of it being a memorable annoyance.  Instead I just remembered them being really linear, like walk down hallways, but as long as you were slow and careful you'd be ok (kind of like demon souls in that respect)

I don't really feel like the conviction is any less linear (oh wow, multiple entrances) and the only reason it's less trial & error is because even if you're spotted, who cares, just shoot the guys and you're fine.  It's definitely VERY MGS4 inspired in that you can do action shooting or stealth and action shooting is always easier but stealth is more satisfying.

brawndolicious

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #204 on: March 22, 2010, 10:56:06 PM »
it's more than multiple entrances...

you didn't notice all the ways that you could take out the enemies or AFTER you engage them, how you always have like half a dozen options in how to sneak around the guards that are chasing after you?  It requires more planning and thought than the old SC's.

Stoney Mason

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #205 on: March 23, 2010, 01:47:58 AM »
Interesting. This should spur another 15 pages on GAF...


And while I wouldn't necessarily use the words "too hard", too boring does leap to mind for me as do a lot of his views.



http://www.industrygamers.com/news/splinter-cell-conviction-director-splinter-cell-has-been-too-hard/


maxy

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #206 on: March 28, 2010, 07:29:10 AM »
[youtube=560,345][/youtube]
cat

The Fake Shemp

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #207 on: March 28, 2010, 02:18:51 PM »
Just FYI, you can get Splinter Cell: Conviction for $46.99 at Amazon.com when you type in SPLINTER for a promotional code at the checkout. It has same day delivery too, for five dollars and change. Cheaper than going to GameStop!

I'm going to cancel my pre-order there.
PSP

chronovore

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #208 on: March 28, 2010, 07:36:37 PM »
Interesting. This should spur another 15 pages on GAF...


And while I wouldn't necessarily use the words "too hard", too boring does leap to mind for me as do a lot of his views.



http://www.industrygamers.com/news/splinter-cell-conviction-director-splinter-cell-has-been-too-hard/



I borrowed the first one. I went through the tutorial which was preparing me to be utterly badass. The game then went directly into a mission where Sam had to navigate a house on fire. I touched a fire going down some stairs, burst into flames, and died. Sam's gear has all been soaked in rocket propellant.

Game asks: "Restart?"

Maybe later. (I never did.)

Stoney Mason

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #209 on: March 28, 2010, 07:44:57 PM »
Yeah the game's marketing never matched up to what it was like to actually play the game imo.

brawndolicious

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #210 on: March 28, 2010, 08:02:43 PM »
I think the only time I ever gave up on a game because of difficulty was F-Zero GX's story mode on the highest difficulty.

Stoney Mason

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #211 on: March 28, 2010, 08:34:50 PM »
[youtube=560,345][/youtube]

Ganhyun

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #212 on: March 28, 2010, 08:49:44 PM »
really interested in this game.
XDF

Stoney Mason

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #213 on: April 06, 2010, 12:34:24 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

The Fake Shemp

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Re: Splinter Cell Conviction DEMO (lol dev diaries)
« Reply #214 on: April 06, 2010, 02:47:14 PM »
Paid off my pre-order at Amazon with trade-ins today :hyper
PSP