Author Topic: Splinter Cell Conviction DEMO (lol dev diaries)  (Read 11564 times)

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duckman2000

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« Last Edit: March 18, 2010, 07:14:12 AM by demi »

The Fake Shemp

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Re: Splinter Cell Conviction dev diary 2
« Reply #1 on: November 05, 2009, 01:33:40 PM »
Who is the hot white chick with the weird accent? Nerdy girl let me touch u.
PSP

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #2 on: November 05, 2009, 07:45:33 PM »
Game looks fucking hot

The Fake Shemp

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Re: Splinter Cell Conviction dev diary 2
« Reply #3 on: November 05, 2009, 08:00:15 PM »
It looks pretty shitty, but that chick is banging. Looks like she is hiding some melons underneath that black shirt.
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Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #4 on: December 09, 2009, 01:12:55 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: December 09, 2009, 04:11:29 PM by Stoney Mason »

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #5 on: December 09, 2009, 01:15:03 PM »
It has been revealed today that the much anticipated Splinter Cell Conviction title is set to include a co-op campaign portion, that will not only act as a prologue to the main storyline but also be of a sizeable length at around six hours.

Placing players in the roles of Daniel Sloane-Suarez (callsign Archer) and Mikhail Loskov (codename Kestrel), the pair will initially not get along at first. “They don’t really like each other or trust each other,” says Patrick Redding, Co-op Game Designer before continuing “but you’ll hear in their dialogue, moving through the missions, that their trust is slowly building.”


The emphasis on such a co-op portion is based upon communication, tactics and looking out for each other.



Alongside its freshly unveiled six hour co-op campaign, Splinter Cell Conviction is also set to include a number of standalone challenge modes.

These will currently being referred to as Third Echelon Missions, and will be spread across a variety of six maps. These are based upon four levels seen within the co-operative campaign, and two that will be exclusive to the mode.

At the time of writing, four modes have currently been confirmed;
Hunter – Clear the map of enemies,
Infiltration – Clear the map of enemies, without being detected,
Last Stand – Protect an EMP warhead from waves of enemies,
Face Off – Two players go head-to-head, includes a number of customisable AI enemies spread throughout the map.



Sounds hot, 2010  :drool

demi

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Re: Splinter Cell Conviction dev diary 2
« Reply #6 on: December 09, 2009, 01:15:42 PM »
Oh hell no, co-op. That seals it.

Chaos Theory :bow
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duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #7 on: December 09, 2009, 01:17:33 PM »


Sully gets around
« Last Edit: December 09, 2009, 01:20:03 PM by duckman2000 »

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #8 on: December 09, 2009, 01:18:59 PM »
I'm fairly excited for this game. Mainly because it seems like they actually want to make this one fun and action packed rather than fairly dry and kind of boring like the previous ones were for me.

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #9 on: December 09, 2009, 01:37:07 PM »
Well, there had better be some slow stalk moments. Also, if those splinter cells you fight have good close quarter combat moves, I'll feel retroactively cheated.

The Fake Shemp

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Re: Splinter Cell Conviction dev diary 2
« Reply #10 on: December 09, 2009, 01:53:13 PM »
I think this game will be pretty awesome.
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duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #11 on: December 09, 2009, 03:50:26 PM »
You fight splinter cells, I wonder if you'll get to duke it out against Rainbow Six at some point? That would be pretty damned cool.

Joe Molotov

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Re: Splinter Cell Conviction dev diary 2
« Reply #12 on: December 09, 2009, 04:24:47 PM »
It looks pretty shitty, but that chick is banging. Looks like she is hiding some melons underneath that black shirt.

IAWTWP*

Let's have less Splinter Cell discussion, and more nerdy french chick discussion.

spoiler (click to show/hide)
*I Agree With This Wilco Post
[close]
©@©™

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #13 on: December 16, 2009, 10:33:39 PM »
[youtube=560,345][/youtube]

The Fake Shemp

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Re: Splinter Cell Conviction dev diary 2
« Reply #14 on: December 16, 2009, 10:58:13 PM »
So good.

January: Mass Effect 2, February: Splinter Cell, March: Bad Company 2.

BioShock 2 might be moved to RENTAL status.
PSP

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #15 on: December 17, 2009, 11:22:17 PM »
[youtube=560,345][/youtube]

BobFromPikeCreek

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Re: Splinter Cell Conviction dev diary 2
« Reply #16 on: December 17, 2009, 11:46:11 PM »
God damn that looks fantastic.
zzzzz

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #17 on: December 17, 2009, 11:50:10 PM »
It does look darn fun although the frame rate and the screen tearing is a bit less than ideal when the action gets busy in the last part of the clip. Hopefully they can work on that although if they were okay putting it out there in that video it may be as good as its going to get.

cool breeze

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Re: Splinter Cell Conviction dev diary 2
« Reply #18 on: December 18, 2009, 12:05:21 AM »
Looks so good.

and on the tech thing, I'm really confused about the PC version.  They sometimes mention it, other times they don't, and recently AC2 was delayed 4 months on PC.  I want to know what situation is going on, because why would they advertise the PC LE if it wasn't coming or even coming at release.

also totally random, but the third person camera in this game is really good.  A lot of games restrict your view and end up having your character walk funny.  In this it all seems to work.
« Last Edit: December 18, 2009, 12:10:21 AM by swaggaz »

pilonv1

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Re: Splinter Cell Conviction dev diary 2
« Reply #19 on: December 18, 2009, 12:20:49 AM »
So good.

January: Mass Effect 2, February: Splinter Cell, March: Bad Company 2.

BioShock 2 might be moved to RENTAL status.

March: JUST CAUSE 2
itm


Third

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Re: Splinter Cell Conviction dev diary 2
« Reply #21 on: December 19, 2009, 01:15:33 PM »
[youtube=560,345][/youtube]

lol at the tearing, you can even see it by looking at your post.
the worst v-sync issues I've seen in a game.


Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #22 on: December 19, 2009, 01:19:52 PM »
lol at the tearing, you can even see it by looking at your post.
the worst v-sync issues I've seen in a game.

Definitely a lot of screen tearing in the media they are showing. It's unfortunate. I have less of an issue with screen tearing though compared to frame rate which I hope they can get to being mostly solid.

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #23 on: December 19, 2009, 01:26:39 PM »
It's pretty rough all around, starting to lose hope that it will be improved much. It's a bit weird, seeing as how Ubi is a veteran of the generation and how this is supposedly an exclusive game.

Third

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Re: Splinter Cell Conviction dev diary 2
« Reply #24 on: December 19, 2009, 01:38:52 PM »
[youtube=560,345][/youtube]

Lol @ 1:38

Is he taking a shit with his pants on? Smh, Ubisoft. It's all in the details.

cool breeze

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Re: Splinter Cell Conviction dev diary 2
« Reply #25 on: December 19, 2009, 01:39:28 PM »
this is going to be a similar case as AC2 for me.  I'm looking forward to the game so much that I would pick up the 360 version if it is the only one at release, but I'm hoping the PC version is day and date.  I mean, I'll still plan on using a 360 controller with PC since it seems designed with it in mind (stellar interface, btw)

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #26 on: December 19, 2009, 02:04:14 PM »
If it doesn't improve dramatically, then I'm waiting for the PC version, no matter when that version releases. I just don't get why it looks the way it does.

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #27 on: December 21, 2009, 04:19:21 PM »
GAF groupthink gangbang in process. Killing guards and no Spies vs Mercs equals shit game confirmed.

http://www.neogaf.com/forum/showthread.php?t=363622&page=15

cool breeze

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Re: Splinter Cell Conviction dev diary 2
« Reply #28 on: December 21, 2009, 05:20:31 PM »
that thread got distinguished mentally-challenged fast

take these guys

Quote
This will still be decent but you never take out content.
Quote
Coming to you this Summer... Ubisoft presents 100% new content that wasn't removed from the original game so it could be sold as DLC...

SPIES v MERCS!
Quote
My most hyped game of next year just went to a "will buy when cheap". Why the hell would you take out spies vs mercs? ARGHHHHHHH

what? who? when was it ever there to begin with? first people hate on it for not being the exact same game as the past five entries ignoring whatever new direction they're going in, then they complain that a feature never announced for this game is excluded? it was already established that this is a different game, and that you people hated it for being different.  Is it fashionable to hate ubisoft or something? surely people can't be this stupid.  They should have just called it something different to avoid all this mess, as if it really means something in the end.

I'm just slightly annoyed because threads like that usually have all the news and updates posted in it, and now it's pretty much sullied by people whining about nothing.

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #29 on: December 21, 2009, 05:32:42 PM »
Once a group of people feel they are entitled to their specific vision of a game, if they don't get it, they will post a never ending barrage of troll material.

BobFromPikeCreek

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Re: Splinter Cell Conviction dev diary 2
« Reply #30 on: December 21, 2009, 05:41:08 PM »
I never got to play Spies vs. Mercs, so I'm disappointed this game won't give me the chance to try it. Still, it's not something I'd skip an awesome game over. I had no expectation that this game would even have it.
zzzzz

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #31 on: December 21, 2009, 05:43:27 PM »
Splinter Cell Conviction is an odd game to have that kind of reaction to. It is and it has been marketed as a brand new take on the franchise, so it seems a bit odd to take for granted that features from previous games will be intact. I will be disappointed if there are no pure stealth levels as that is sort of the M.O. of the series, but specific features?

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #32 on: December 21, 2009, 05:49:13 PM »
Splinter Cell Conviction is an odd game to have that kind of reaction to. It is and it has been marketed as a brand new take on the franchise, so it seems a bit odd to take for granted that features from previous games will be intact. I will be disappointed if there are no pure stealth levels as that is sort of the M.O. of the series, but specific features?

Splinter Cell was essentially always the Xbox answer to try to alleviate the lack of Metal Gear games. They were nichey and hardcore and from a purely personal perspective they were clunky control wise and sort of boring. (Although I completely recognize not everybody will agree with those two views)

They've clearly moved in a mainstream direction to try to broaden the audience. Since I'm part of the broader audience they are trying to reach I'm fine with it. Batman showed that stealth can actually be fun and not tedious. There will of course be a traditional section of the audience who's alwayed played the game who wants it to remain as it always was. It happens with every series. That's my completely neutral take on it.
« Last Edit: December 21, 2009, 05:55:10 PM by Stoney Mason »

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #33 on: January 13, 2010, 12:48:08 PM »
Quote
Ubisoft has announced that Splinter Cell: Conviction will be delayed into April.

Revealed in a press release citing its sales targets for third-quarter and full-year 2009-10, R.U.S.E has also been pushed into the 2010-11 fiscal year.
Splinter Cell: Conviction’s now expected to hit the stores in April 2010, although an exact date was not forthcoming.
It was originally scheduled for a February 2010 release.
We’ll post more information as it is obtained, so stick close by us.

http://www.vg247.com/2010/01/13/splinter-cell-conviction-delayed-into-april/

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #34 on: January 13, 2010, 12:49:57 PM »
Yeah, fuck them. Now it will have to wait until Fall. And there's no damn shortage of games then.

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #35 on: January 13, 2010, 12:54:52 PM »
Perhaps now they will fix the screen tearing.  :smug

I never quite understand why publishers don't use realistic ship dates. When the game got pushed from fall why didn't they just put out a realistic time frame at that point. Clearly the game needed some extra work. It wasn't just fear of Modern Warfare 2.

drew

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Re: Splinter Cell Conviction dev diary 2
« Reply #36 on: January 13, 2010, 12:59:51 PM »
so let me get this straight, theres 6 hours of content that i wont be able to access without a friend, NONE OF MY FRIENDS PLAY ANY VIDEOGAMES OTHER THAN GTA AND COD

drew

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Re: Splinter Cell Conviction dev diary 2
« Reply #37 on: January 13, 2010, 01:01:42 PM »
did i just read that there is no spies vrs mercs?

ubisooooooooooooooooooooooooooooooooooft

Jansen

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Re: Splinter Cell Conviction dev diary 2
« Reply #38 on: January 13, 2010, 01:10:10 PM »
hmm this means i need a replacement game for next month but i can't think of anything else coming out next month that will be worth buying.

Brehvolution

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Re: Splinter Cell Conviction dev diary 2
« Reply #39 on: January 13, 2010, 01:11:29 PM »
Delay60 amirite guys? :smug :hurr
©ZH

drew

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Re: Splinter Cell Conviction dev diary 2
« Reply #40 on: January 13, 2010, 01:12:46 PM »
fuck fuck fuck fuck fuck fuck fuck FUCK

brawndolicious

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Re: Splinter Cell Conviction dev diary 2
« Reply #41 on: January 13, 2010, 01:18:04 PM »
so let me get this straight, theres 6 hours of content that i wont be able to access without a friend, NONE OF MY FRIENDS PLAY ANY VIDEOGAMES OTHER THAN GTA AND COD
yeah not having online co-op kind of makes that useless for most people.

drew

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Re: Splinter Cell Conviction dev diary 2
« Reply #42 on: January 13, 2010, 01:39:04 PM »
i dont even want to play it with some random on xbl

just give me an ai partner and i wont complain

i think a lot of game devs live in this bubble where they dont realize not everyone has someone 5 feet away from them in a cubicle willing to play games with you

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #43 on: January 13, 2010, 01:47:40 PM »
Wait, so there is no matchmaking for co-op? Has that been confirmed? Then FUCK Ubi. I hate this trend.

demi

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Re: Splinter Cell Conviction dev diary 2
« Reply #44 on: January 13, 2010, 02:06:11 PM »
:'(

lol. Guess we'll be waiting a little while longer...
fat

brawndolicious

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Re: Splinter Cell Conviction dev diary 2
« Reply #45 on: January 13, 2010, 02:14:08 PM »
i dont even want to play it with some random on xbl
just give me an ai partner and i wont complain
i think a lot of game devs live in this bubble where they dont realize not everyone has someone 5 feet away from them in a cubicle willing to play games with you
I'm sure giving you an AI partner would just take too much time/resources since this is a pretty dynamic stealth game.  You can choose to throw a flashbang, shoot everybody in the face, and then help your buddy climb up a ledge.  Or you can just sneak around everything and climb up a ledge.  It must be hell to make an AI that can react like that.

It would be truly inexcusable if it doesn't online co-op though since even Chaos Theory had that.

Jansen

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Re: Splinter Cell Conviction dev diary 2
« Reply #46 on: January 13, 2010, 02:31:32 PM »
there is matchmaking for the co-op mode.

brawndolicious

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Re: Splinter Cell Conviction dev diary 2
« Reply #47 on: January 13, 2010, 02:58:04 PM »
what what?  online you mean, right?  the site I saw it on just said local lan/split-screen.

cool breeze

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Re: Splinter Cell Conviction dev diary 2
« Reply #48 on: January 13, 2010, 04:59:14 PM »
A 2 month delay isn't too bad.  IGN (I think it was IGN...) had new videos up of the time attack style missions outside of story mode, and the game really does seem to be a pure action shooter with stealth elements now.  I defended it before thinking you can still sneak around and not kill anyone, but if you you grab an enemy while holding a gun, the character throws him to the ground behind him and shoots him without even turning around.  They did mention that playing without a gun in your hand still takes them out without killing them, though, but it seems full on action stealth like Batman AA or even more so.  I'm happy about that but I still kinda wish there would be a bit more of old splinter cell games in there.

brawndolicious

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Re: Splinter Cell Conviction dev diary 2
« Reply #49 on: January 13, 2010, 06:30:10 PM »
But it sounds like you still have the option of getting through every level without being detected (at least not during interrogations).  The only real difference now is that guards are more aggressive and that you're more lethal with your guns, specifically when it comes to taking on groups.  In the last games, whether or not you used lethal force didn't matter too much because you always had silencers and night vision and everything.  Now it sounds like there's a definite cost-benefit to using either stealth or combat.

drew

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Re: Splinter Cell Conviction dev diary 2
« Reply #50 on: January 13, 2010, 06:32:58 PM »
i still cant get over it

no spies vrs mercs? really ubisoft? really?

REALLY?

pilonv1

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Re: Splinter Cell Conviction dev diary 2
« Reply #51 on: January 13, 2010, 06:38:20 PM »
what what?  online you mean, right?  the site I saw it on just said local lan/split-screen.

please tell me you are kidding :(
itm

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #52 on: January 13, 2010, 06:45:44 PM »
[youtube=560,345][/youtube]

This is not split screen. The game almost certainly has both online and split screen. The reason they have been showing off split screen photos is because they recently announced it had split screen in the first place which some co-op games nowadays don't have.

Saints Row 2 for example.

brawndolicious

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Re: Splinter Cell Conviction dev diary 2
« Reply #53 on: January 13, 2010, 06:54:16 PM »
yeah, it would probably have online play then.  I'm a tard.

drew

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Re: Splinter Cell Conviction dev diary 2
« Reply #54 on: January 13, 2010, 06:57:57 PM »
great, now the only way i can access six hours worth of content is to play it with a stranger on the internet on a headset with lots and lots of awkward silence and chip crunching

cool breeze

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Re: Splinter Cell Conviction dev diary 2
« Reply #55 on: February 01, 2010, 03:48:54 PM »
http://amontobin.com/news/amon-contributes-score-splinter-cell-conviction

Amon Tobin working on the music :rock

Game just got 10000 times better

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #56 on: February 01, 2010, 03:51:45 PM »
Sort of figured that would happen. Love Amon Tobin, but I had honestly hoped they would sign Jesper Kyd for it.

The Fake Shemp

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Re: Splinter Cell Conviction dev diary 2
« Reply #57 on: February 01, 2010, 03:53:36 PM »
I really hope this game pans out.
PSP

Stoney Mason

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Re: Splinter Cell Conviction dev diary 2
« Reply #58 on: February 12, 2010, 12:25:43 AM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: February 12, 2010, 12:32:57 AM by Stoney Mason »

duckman2000

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Re: Splinter Cell Conviction dev diary 2
« Reply #59 on: February 12, 2010, 12:56:11 AM »
I hope you can turn off the projections. It looked cool at first, but it seems like it could get cluttered and hokey real fast.