Zelda producer Eiji Aonuma has told ONM to expect surprises at next year's E3 as Nintendo prepares to reveal an overhaul of the critically-acclaimed series.
When asked how different the new Zelda title will be when it arrives on Wii next year, Aonuma replied: "It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise."
"So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version."
Aonuma also confirmed that alongside full MotionPlus support, we'll be able to see more of what his team have been working on at next year's E3. "I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising," he added.
The full, in-depth interview with Eiji Aonuma will be published in Official Nintendo Magazine issue 51, out December 18th. Issue 50, which contains the world's first Zelda: Spirit Tracks review, an exclusive Shigeru Miyamoto interview and much more, goes on sale from Friday 20th November. You can buy Official Nintendo Magazine online right here and get it delivered to your door, or even subscribe if the mood takes you. You get a copy of Mario and Sonic at the Olympic Winter Games if you fancy it.
So we're guaranteed surprises from the next Zelda game on Wii but what do you think they will be? Tell us in the comments thread!
Aonuma also confirmed that alongside full MotionPlus support
But I worry about their ability to craft a Zelda these days. Then again, people fap over Galaxy (haven't played it).
They definitely didn't say that about TP, did they?
They definitely didn't say that about TP, did they?
"it's going to be difficult"
end result: easy game.
"it's going to be different"
end result: ???
Meh, I don't really care as long as it's a good game. I'm of the opinion that no Zelda games are bad games, just some that are noticeably weaker than others. PH is at the bottom. TP is high near the top.
Probably a full fledged game based off of Link's Crossbow Training or some shit like that.
In other words:
(http://thumbs.dreamstime.com/thumb_312/12219984840O9AU5.jpg)
Well, Swaggaz, sticking to the formula wouldn't be anything new, and we've seen the formula a thousand times now. That's half the problem with Zelda fans. We don't want something "safe", we want them to take a risk, something crazy like Majora's Mask. At least, that's how I feel.
Well this is good news.Not the same team. Galaxy was done by EAD Tokyo.
But I worry about their ability to craft a Zelda these days. Then again, people fap over Galaxy (haven't played it).
Well this is good news.
But I worry about their ability to craft a Zelda these days. Then again, people fap over Galaxy (haven't played it).
Galaxy is the best Mario game ever
Quote from: HimuroWell this is good news.
But I worry about their ability to craft a Zelda these days. Then again, people fap over Galaxy (haven't played it).
Aounoma is overrated. His game worlds are pretty dull.
I want "New Legend Of Zelda" made in the same style as New Super Mario Bros. Top-down, overhead view, classic game play with new elements, focus on good map design, no 3D or gimmicky bullshit. Nintendo is at their best when they make 2D and 2.5D games.
2d Zelda is overrated
I want "New Legend Of Zelda" made in the same style as New Super Mario Bros. Top-down, overhead view, classic game play with new elements, focus on good map design, no 3D or gimmicky bullshit. Nintendo is at their best when they make 2D and 2.5D games.
How does that explain Super Mario Galaxy?
Link's Awakening is one of my favorite Zelda titles, but I don't think that 2d Zelda titles are that deep, especially the dungeons and combat, Zelda 2 aside maybe. They're all very simplistic.
I don't think the series got truly honest to goodness awesome dungeons and decent combat until OoT.
Then again, I haven't played the Capcom Zelda's, unless you want to count Minish Cap, and that game is mediocrity incarnate.
Quote from: HimuroWell this is good news.
But I worry about their ability to craft a Zelda these days. Then again, people fap over Galaxy (haven't played it).
Aounoma is overrated. His game worlds are pretty dull.
Huh? Isn't it the other way around? Miyamoto's overrated, if you ask me. I think Aonuma's gets what makes a great Zelda than Miyamoto these days.
Galaxy is the best Mario game ever
(http://i.telegraph.co.uk/telegraph/multimedia/archive/01376/girls-getty_1376498i.jpg)
I want "New Legend Of Zelda" made in the same style as New Super Mario Bros. Top-down, overhead view, classic game play with new elements, focus on good map design, no 3D or gimmicky bullshit. Nintendo is at their best when they make 2D and 2.5D games.
"We're taking advantage of MotionPlus. It's become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people." - Eijii Aonuma
"We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year."
Himu, you think the dungeons in LA are less simplistic than the ones in LttP?
No, I've never played them. They remain the only Zelda's I've yet to play.Have you played the CD-i ones? They're the best.
Hm...they're both amazing but I'd go with Seasons as I find that mechanic cooler. But seriously, just play both.
We won't judge you if you just use an emulator. Fuck, if you have a hacked DS you can run a great GBC emulator for all the GB Zelda games.
I want "New Legend Of Zelda" made in the same style as New Super Mario Bros. Top-down, overhead view, classic game play with new elements, focus on good map design, no 3D or gimmicky bullshit. Nintendo is at their best when they make 2D and 2.5D games.
Quote from: Eiji Aonuma"We're taking advantage of MotionPlus. It's become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people." - Eijii Aonuma
"We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year."
http://wii.ign.com/articles/104/1047583p1.html
Interesting.
I'm really perplexed by folks against smart motion controls. Indiscriminate waggle kinda sucks, but otherwise its fun doing stuff like blocking high/low in wii sports resort and such.
I'm really perplexed by folks against smart motion controls. Indiscriminate waggle kinda sucks, but otherwise its fun doing stuff like blocking high/low in wii sports resort and such.
But if you hated the waggle motions in Twilight Princess, you won't like these either. If, on the other hand, you were fine with the controls in Nintendo's adventure, you will again be fine with Okami's selection. We will note, though, that attacking enemies with Okami's waggle requires more precise timing than swiping with Link's sword. If you get the timing down, you'll be deadly. If not, Amaterasu will be left open to attacks.(http://img84.imageshack.us/img84/2624/headtoheadokami20080418lk1.jpg)(http://img232.imageshack.us/img232/5417/okve2.jpg)
No, he's right, 2D Zelda is vastly overrated. Oracle games and FSA are the only ones I'm truly in love with, if you can count FSA.
3D Zeldas are king.
edit: NSMBWii is not better than Galaxy. It's very very good, one of the best Mario games...well, ever I'd say, but Galaxy reigns supreme.
I don't know what others think but I don't find Okami very good. I've tried three times to give it a fair go but it's a struggle and I lose the will to go on after just a few hours. I think I'm about 20 hours in but not sure if I'll ever go back again.
I don't know what others think but I don't find Okami very good. I've tried three times to give it a fair go but it's a struggle and I lose the will to go on after just a few hours. I think I'm about 20 hours in but not sure if I'll ever go back again.
OoT, TP and MM don't spell out the puzzles for you and have clever dungeon design. So no.
3d Zelda also doesn't place story on a pedestal like Okami.
Okami is super boring for anyone who wants actually good game design and not gimmicky bullshit. Game would be better if it were 10-15 hours instead of 30-40.
Okami is super super boring. I've tried three separate times to get into it and I just couldn't even find the motivation to play past 5 or 6 hours.
Prole thinks Okami is the best 3d zelda. Himuro is right though, Okami just proves how hard it has been for anyone to successfully duplicate the zelda formula. Its gabby, too much filler, combat is segmented from the rest of the game like a jrpg. BARF
The "gimmicky bullshit" part. Wouldn't that apply to the masks and time stuff in Majora and the waggle in Twilight Princess? And this is also coming from Killer 7 fan #1.
I'd love to see what Prole thinks about the 3D Zeldas versus Okami. I have not played the latter and cannot comment.
Prole thinks Okami is the best 3d zelda. Himuro is right though, Okami just proves how hard it has been for anyone to successfully duplicate the zelda formula. Its gabby, too much filler, combat is segmented from the rest of the game like a jrpg. BARF
You mean besides the Capcom/Flagship-developed Zeldas? Or Alundra? Or Y's?
My favorite action-RPG Zelda-style game remains Landstalker, BTW. Challenging as hell.
The "gimmicky bullshit" part. Wouldn't that apply to the masks and time stuff in Majora and the waggle in Twilight Princess? And this is also coming from Killer 7 fan #1.
I'd love to see what Prole thinks about the 3D Zeldas versus Okami. I have not played the latter and cannot comment.
In what way is Majora's Mask gimmicky? It's just as "gimmicky" as Link to the Past's light/dark world.
Okami is super boring but the 3D Zeldas aren't? Aren't they really similar?
What's LOL about it? We need Prole up in this bitch to defend (most) of the 3D Zelda titles.
You're right, it is pretty similar. I meant the genre label. Aside from Zelda 2 I've never really considered Zelda an rpg.
Honestly, the game I liked the most that could be considered a Zelda clone was Beyond Oasis.
Lotsa retardedness going on in this thread.I have to agree, especially since Wii graphics are so underpowered.
NO 3D OR GIMMICKY BULLSHIT.
eh? how is Ys nothing like Zelda. you go to dungeons, you talk to people, you get stronger. what does it do thats different.
Okami is super boring but the 3D Zeldas aren't? Aren't they really similar?
eh? how is Ys nothing like Zelda. you go to dungeons, you talk to people, you get stronger. what does it do thats different.
Experience/leveling (which is only in Zelda 2), more emphasis on equipment/stats
Okami is super boring but the 3D Zeldas aren't? Aren't they really similar?
Zelda is pretty boring too. Uninteresting overworld, your reward for exploration is rupees you can't carry, the formula is old and busted.
Twilight Princess had an awesome overworld goddamit.
fuck yall I am never talking Zelda with you heathens ever again
lyte edge is just a queer for anything 2D.
Twilight Princess had an awesome overworld goddamit.
fuck yall I am never talking Zelda with you heathens ever again
Twilight Princess had an awesome overworld goddamit.
fuck yall I am never talking Zelda with you heathens ever again
Awesome terrain but with nothing to do.
There wasn't anything special to do in Zelda 1's overworld either...it was cool because it was there and nobody had seen anything like that in a game before.
I like the 2D zelda overworlds...but in 3D, they are pretty barren and can't escape being compared to games with overworlds that have things to do in them.
There wasn't anything special to do in Zelda 1's overworld either...it was cool because it was there and nobody had seen anything like that in a game before.
I like the 2D zelda overworlds...but in 3D, they are pretty barren and can't escape being compared to games with overworlds that have things to do in them.
2d Zelda is just as barren as 3d Zelda.
Okami is garbage. What's up with you weaboos latching on to this crap? First Killer 7 and now this?NO U
shameful
TP did it well but it was too expansive for its own good... people look at majora's mask fondly because it was a very small game world and thus seemed packed with things to do. i think the real disappointment in TP was the main city, which was tremendously inactive despite the amount of people there and its relative size.
There wasn't anything special to do in Zelda 1's overworld either...it was cool because it was there and nobody had seen anything like that in a game before.
I like the 2D zelda overworlds...but in 3D, they are pretty barren and can't escape being compared to games with overworlds that have things to do in them.
2d Zelda is just as barren as 3d Zelda.
When people refer to the overworld, are they referring to just the hubs (both Hyrule fields, and Termina field) or do they mean any area that's not a dungeon? If it's the former, I think TP's really the only one that did it right so far.
What's so great about TP overworld?
Actually for me to like a zelda game, all it needs is like more than 4 dungeons and I'll be a happy camper. If Nintendo made a zelda with like 10 meaty dungeons, and Alundra-style puzzles. That would be awesome.
Oh and better items please.
When people refer to the overworld, are they referring to just the hubs (both Hyrule fields, and Termina field) or do they mean any area that's not a dungeon? If it's the former, I think TP's really the only one that did it right so far.
What's so great about TP overworld?
Then again, I liked how the game had story bits that were a part of the overworld, like the part where you have to save the kid and face off with the goblin king on the bridge.
It's been forever since I played TP can someone remind me what dungeon 4 was?
:bow Arbiter's Grounds :bow2
MM might have had a few more enemies, but not much to do either.
It's been forever since I played TP can someone remind me what dungeon 4 was?
I hated that about TP. So many cool items but almost nowhere to use them.Actually for me to like a zelda game, all it needs is like more than 4 dungeons and I'll be a happy camper. If Nintendo made a zelda with like 10 meaty dungeons, and Alundra-style puzzles. That would be awesome.
Oh and better items please.
Ten meaty dungeons that make use of all your items instead of just emphasizing the one that you find in that particular dungeon.
Gears of Resident Zelda+How about a brand new combat engine. Arent we past Z-Locking
Motion control support + over the shoulder view-point
i just hope it's significantly better than the abysmal twilight princess::)
Zelda directed by the DMC4 guy would be just WOW
Zelda May Cry.
Wasn't there a Golden Axe game on the Master System that was basically a Zelda clone?
If you play Ocarina of Time nowadays, you notice that it's not that good.