It's official, Just Cause 2 releases March 23rd, 2010 (North America) and March 26th, 2010 (Europe, Middle East, and Australasia).
Nobody cares, will flop
Nobody cares, will flop
I noticed. Judging by the hype it will sell like 3 copies.
Ok losers. Have fun in loserville. I'll be saving the world with Leona Lewis
Ok losers. Have fun in loserville. I'll be saving the world with Leona Lewis
Who
Ok losers. Have fun in loserville. I'll be saving the world with Leona Lewis
Ok losers. Have fun in loserville. I'll be saving the world with Leona Lewis
S-E published non-RPGs > S-E RPGsI feel sofa king we Todd Ed. I was about to write "What the hell, when did this transfer from EIDOS to Square?!" Hurrrr hurrr hurrrrrr.
My birfday too!
I DO NOT UNDERSTAND HOW YOU GUYS CAN GO "OH MAN HEAVY RAINS TOWEL QTES WILL CHANGE MY VIDEOGAMING LIFE FOREVER" AND THEN COME IN HERE AND GO "GEE I DONT KNOW ABOUT THIS GAME WITH THE EXPLODING TANKS AND FLYING HERO AND JETS AND GRAPPLING HOOK"Interesting how perceptions vary. I saw lots of splooging in this thread while Heavy Rain is thrashed by virtually everyone. Seriously, just read this damn thread. Virtually every post, save demi's, is ridiculously positive and full of hyperbole. Your post is bullshit then.
HOW.
day 1.
All the random free world interactions in the video look great but it still will come down to if there is a good core game in there. But still a lot of the stuff looks neat. Hopefully they package it into a good game this go around.
All the random free world interactions in the video look great but it still will come down to if there is a good core game in there. But still a lot of the stuff looks neat. Hopefully they package it into a good game this go around.
All the random free world interactions in the video look great but it still will come down to if there is a good core game in there. But still a lot of the stuff looks neat. Hopefully they package it into a good game this go around.
I do hope there's a good main game in there, I get no real enjoyment from making my own fun in sandbox games.
You must've not been a fan of legos as a child.
You must've not been a fan of legos as a child.
I love LEGO. You'll have to draw your parallel to something else!
NOW who's unwilling to think outside the box, HMMMMMMM?You must've not been a fan of legos as a child.
I love LEGO. You'll have to draw your parallel to something else!
I'm out of ideas.
http://ve3d.ign.com/videos/63329/PlayStation-3/Just-Cause-2/Developer-Diary/Video-Log-1-Video-Recording-YouTube
video showing off some gameplay in the back while they explain the PS3 video upload. It's kinda bullshit that this isn't in the 360 version since it looks nice. It has a setting where it automatically saves the last 30 seconds if something random happens and you wanted to save a video of it. Maybe they'll patch it in.
why doesn't the xbox version let you do that? because of microsoft?
Does the PC version have the upload feature?
in the video do they say if it uploads to a dev run website?
Does the PC version have the upload feature?
Nope. It's weird.
You can use Fraps, but like Hitler said, you'll have to be constantly recording to catch a random event. Having the last 30 seconds saved is just a nice feature.
Enhanced DirectX10 and 10.1 render path
Support for 32Bit and 64Bit Windows 7 and Vista
Optimized for Dual and Quad Core Processors
Certified for Nvidia 3D Vision (Not available on console)
Support for Window and Full Screen modes
Enhanced for SLi
Enhanced for Crossfire
Enhanced for multi-screen setup (Not available on console)
Full Keyboard and Mouse support
Xbox360 Controller Support
Enhanced GPU Water effect for Nvidia Systems (Not available on console)
Enhanced Bokeh filter for Nvidia Systems (Not available on console)
Increased detail setting (Not available on console)
Soft Shadows (Not available on console)
Soft Particles (Not available on console)
Point Specular (Not available on console)
SSAO (Not available on console)
Benchmark Mode (Not available on console)
DLC support via Steamworks
Achievements via Steamworks
Auto patching via Steamworks
Ability to chat to other gamers via Steamworks while playing
Does Just Cause 2 make full use of Quad Core CPUs? Do you scale even higher than four? And what exactly are you offloading? Does a Quad Core CPU have a dedicated thread for say physics, whereas a Dual Core has physics lumped in with AI, perhaps lowering overall performance?
The game is optimized for Quad Core, you need a Dual Core as the minimum configuration. The game divides its work to several different threads running in parallel to take advantage of multiple processor cores. This results in better performance on machines with more CPU cores available, for example rendering and world update is on separate threads, so that the next frame is updated parallel to the old being rendered.
Can't wait to give this a shot when I get home tonight. Being a JC1 junkie, JC2 would have to be janky beyond all repair for me not to be able to appreciate it.
Yeah, gave it another try. Grabbed some flying vehicles and flew around. Wrecked havoc.
I've played the demo through twice, but I haven't done a single story mission yet.
I saw somebody took pictures of water? There's water in the demo area? I couldn't find any >_<
Wish this ran better on my rig, can run with everything on 1080p medium including SSAO at like 20-30fps on my 9800GTX+. I get the feeling my card will not be good enough for this DX10/DX11 only PC gaming future. Will upgrade next time prices drop on videocards.
HSMP: http://www.flickr.com/photos/45167998@N05/4289825505/ looks like a day/night cycle.
1:40 in this video also, weather a bit earlier too :droolHSMP: http://www.flickr.com/photos/45167998@N05/4289825505/ looks like a day/night cycle.
Awesome. :rock
Fun demo, I played it twice and wanted to go again... so that's a good sign. I died a bit more than I'd have liked but I could have been less reckless. I'd really like to see some of the other environments. The graphics are gorgeous and runs really well on my rig, which is good but not top of the line. I turned off Ambient Occlusion because it was producing some weird artifacts on the ground in various places while hurting the frame rate a bit.
I would like to see more RFG-like destruction but this game runs better while looking better... and it's a truly open world. The physics are ridiculous, but I'm not going to complain. It's fun!
HSMP: http://www.flickr.com/photos/45167998@N05/4289825505/ looks like a day/night cycle.
1:40 in this video also, weather a bit earlier too :droolHSMP: http://www.flickr.com/photos/45167998@N05/4289825505/ looks like a day/night cycle.
Awesome. :rock
[youtube=560,345]MZCvoXNv8zM[/youtube]
Hmm, weird. If I turned off AO, RFG ran at a perfect 60fps maxed on mine. Which is why it's hard for me to get used to this at 20-30fps with less destruction. JC2 definitely is much better looking though.I think I left AO on in RFG as it didn't make a huge difference for me. My CPU is a bit more behind the times than my GPU so that would probably explain the difference, as you've guessed. My 8800GT died and I replaced it with a GTX 275 fairly recently... my processor is an oldish intel quad core, Q6600. Major destruction definitely had an effect on the framerate.
Then again I heard RFG's framerate depends more on CPU because of the geomod, whereas JC2 is GPU dependant. My CPU is top of the line, my GPU is old news >_<
Hmm, weird. If I turned off AO, RFG ran at a perfect 60fps maxed on mine. Which is why it's hard for me to get used to this at 20-30fps with less destruction. JC2 definitely is much better looking though.I think I left AO on in RFG as it didn't make a huge difference for me. My CPU is a bit more behind the times than my GPU so that would probably explain the difference, as you've guessed. My 8800GT died and I replaced it with a GTX 275 fairly recently... my processor is an oldish intel quad core, Q6600. Major destruction definitely had an effect on the framerate.
Then again I heard RFG's framerate depends more on CPU because of the geomod, whereas JC2 is GPU dependant. My CPU is top of the line, my GPU is old news >_<
I had a lot of fun with the demo. Seems like a great rental game.
Fuck it's hard to do the gas cannister shoot -> grapple hook jump that was in that gif.It's easy once you get the timing down. How do you grapple people to shit?
Fuck it's hard to do the gas cannister shoot -> grapple hook jump that was in that gif.It's easy once you get the timing down. How do you grapple people to shit?
It's actually really easy. Grapple near the top, then shoot it while holding onto it.
wait, I wonder what I would happen if I grapple the canister to another canister, then shoot both of them while I'm on one...I need to test this
...can you attach enemies to them?It's actually really easy. Grapple near the top, then shoot it while holding onto it.
wait, I wonder what I would happen if I grapple the canister to another canister, then shoot both of them while I'm on one...I need to test this
I wish you could grapple the horizontal canisters and shoot forward with them.
Getting to a hidden item in the first settlement, it was simple to get to the top of the tower, and just about impossible to get inside the clearly man-sized openings. I recognized the crouched, clinging position from the videos on navigating the outside of a moving vehicle, but I couldn't figure out to to get him to move on the tower.
There wasn't enough weaponry around to do what I thought I should do, like blow up buildings and watertowers, but thankfully everything appears to be made from fireworks left over from the last revolution and post-shelf-date dynamite, because I can destroy everything by shooting it with a pistol. Don't even need grenades.
This is a lame complaint to follow up the legit ones, but the voice acting of "Bolo," the rebel leader chica, was typical of what happens when a director tells a voice actor "make up an accent, not quite Spanish, but foreign" and the voice actor hazily recalls their last toked-out trip to the Caribbean.
Also that there's no way to get up/over 1m or higher ledges unless you take a step back and grapple it, pretty clumsy.
The camera's FOV made me a little ill during the swirly navigation by parachute bits
So is 'Just Cause' because you are fighting for something important or 'Just Cuz' you can blow shit up?The first one. The first game was about taking out a South American dictator by working with guerillas or whatever.
So is 'Just Cause' because you are fighting for something important or 'Just Cuz' you can blow shit up?
So is 'Just Cause' because you are fighting for something important or 'Just Cuz' you can blow shit up?
Going to be 40$ Canadian! Woohoo!I love those deals. Same price I paid for Batman Arkham Asylum and Dragon Age Origins. You can probably trade it in to GameStop for nearly the price you paid, as well. :usacry
:-*So is 'Just Cause' because you are fighting for something important or 'Just Cuz' you can blow shit up?
heh. "Just 'Cause" -- I like it.
which is the superior version?
i mean, can someone give me a breakdown on what the advantages of the 360 version are over the ps3 version
i ask because i have a new downstairs super teevee but it only has a blu-ray player -- i mean ps3, oh lol me -- hooked up to it, and if the differences are trivial, i'll get the ps3 version just to plaay it on TEH BIG SKREEN
Ps3 has better shadows, frame rate isn't locked.
360 has locked frame rate but 8% of the frames are apparently torn. Has motion blur.
Get the PS3 version for the big T.V i say.
I hate waiting an extra week for the PC release. What gives?
Ps3 has better shadows, frame rate isn't locked.
360 has locked frame rate but 8% of the frames are apparently torn. Has motion blur.
Get the PS3 version for the big T.V i say.
Wait, PS3 version doesn't have motion blur?
I don't think I could have enjoyed JC1 without Motion Blur. It adds a lot to these games and smooths out the framerate.
I hate waiting an extra week for the PC release. What gives?
Does this game have the same awful yet awesome writing from the first one?
"I warn you, I have seen 'Air Force One' seventeen times...and each time THE PRESIDENT WINS"
hey dark1x, do you have any idea why when I play the demo it runs buttery smooth but then when I turn towards BUILDINGS it drops like an insane amount of frames?
For example at the starting base. I can circle 360 the camera around the starting area at 60fps+ but when the radio tower and one or two buildings behind it come into view, the game drops to 20fps. I can put stuff up pretty high and get 30-60fps but then it drops to 10-20fps with buildings in view or I can drop EVERYTHING to low and get way beyond 60fps+ but still drops to 20fps+ when buildings come into view. When I fly around in the sky it's 60fps until I get real close to buildings and the level of detail of goes up and then 20fps even with object detail on low.
It's frustrating because when I'm flying around in the sky, or running through the grass or driving along the roads I can have a lot of the settings on high and have a really nice looking game running at 30fps+. But then since it gets choppy with buildings (and the buildings are super simple geometry on low!) the experience is basically unplayable. This is the reason I'm waiting until I upgrade my vid card. But it just seems weird that nothing kills my framerate except low polygon low detail minor buildings coming into view and that hits it incredibly hard and halves my framerate.
My min would be like 20 though and I don't want to lock it at 20fps! :(
The demo was awesome. Am I alone in thinking it reminds me of Bionic Commando?
How's the final game?
yeah, but you could lock it at 30 and the difference would just be a lot less jarring.
to do it, right click and go to properties in the steam menu, click 'set launch options', and enter "/frameratecap=" and whatever number you want at the end. If you want 30, just do /frameratecap=30
The demo was awesome. Am I alone in thinking it reminds me of Bionic Commando?
How's the final game?
The new Bionic Commando?
If so, how is it? It's installed but I haven't had the chance to play it. It looked kinda shitty even with max settings.
It's nothing like BC, Himuro.
Play BC 3D or Rearmed for your BC needs.
This is like when people thought Lost Planet was a "next gen" Bionic Commando
I picked this game up today and I am having a blast. And no JC2 has much better grapple physics than in that BC 3D game. Not comparable really.
I picked this game up today and I am having a blast. And no JC2 has much better grapple physics than in that BC 3D game. Not comparable really.
::)
Can you swing through a forest using grapple momentum physics in JC2?
Nope ::)
Bionic Commando is a great game, wtf is with this thread trying to say JC2 is the new BC and retcon BC 3D into some bad game with bad grappling.
They're completely different games.
yeah, but you could lock it at 30 and the difference would just be a lot less jarring.
to do it, right click and go to properties in the steam menu, click 'set launch options', and enter "/frameratecap=" and whatever number you want at the end. If you want 30, just do /frameratecap=30
Grabbing onto something and having it pull you straight at it is a COMPLETELY DIFFERENT MECHANIC than the momentum based swinging mechanic in Bionic Commando, Indiana Jones, God of War, Ratchet & Clank, and every game with a grappling hook ever.
Why are you trying so hard to compare them and make BC out to be a bad grappling game.
It's like saying the jumping in Crackdown >>> Mario because both have jumping and you can jump higher in Crackdown.
That would be distinguished mentally-challenged and useless in Bionic Commando. The grapple was amazing in that game and much more skill based than JC2 (which is fine, as that isn't the focus of Just Cause). BC3D as pretty awesome on the PC.I picked this game up today and I am having a blast. And no JC2 has much better grapple physics than in that BC 3D game. Not comparable really.
::)
eh what it is true. You cant tether stuff to anything in BC 3D game. Can you for example tether a vehicle to a helicopter or plane in BC? Nope.
yeah, but you could lock it at 30 and the difference would just be a lot less jarring.
to do it, right click and go to properties in the steam menu, click 'set launch options', and enter "/frameratecap=" and whatever number you want at the end. If you want 30, just do /frameratecap=30
Hey, thanks for this tip. I got it running smooth and now I think I'm gonna buy it tomorrow because the demo is so much fun. Between Resonance of Fate and other stuff I dunno how I'm going to fit this in, but what the hell, it's good times.
With texture on LOW (seems to be the biggest hit besides SSAO) I can run 1080p everything on high, no AA/16x AF, SSAO OFF and get 30fps locked. With textures on HIGH it looks soooo much better, but I need to run at 720p, 2x/16x AF, SSAO OFF and a few things turned off to keep 30fps during high action with helicopters and cars and gunfights in town. I think I'm going to stick with 720p because the texture high setting just looks infinitely better. Also apparently 720p is actuallly playable on my 1080p monitor?. When I first got this monitor and was doing tests, I'd set games to 720p and have the monitor scale it and it would look like jaggy shit; completely unplayable. So I figured I had to play 1080p or do 720p out to my tv. But when I was messing around with JC2, if I go 720p windowed and hit alt+enter and have it software scaled...it actually looks fine and not that different from 1080p besides a little more jaggy and a little less detailed. This is big news because it means I can actually play high end stuff at 720p and get good performance until I upgrade my videocard. Yay.
Also, do most games have an FPS cap option? Because this is really useful and like you said, having drops between 30-25 or something is a lot less noticable than constant 60-25.
/failsafe Run in failsafe mode (ignore settings)
/fullscreen Fullscreen mode
/windowed Windowed mode
/width=n Width in pixels (fullscreen/windowed)
/height=n Height in pixels (fullscreen/windowed)
/widthFS=n Width in pixels (fullscreen)
/heightFS=n Height in pixels (fullscreen)
/widthW=n Width in pixels (windowed)
/heightW=n Height in pixels (windowed)
/msaa=n MSAA sample count
/vsync=b Enable/disable V-sync
/aniso=n Anisotropic filter (0-7, default: 7)
/shadows=n Shadow quality (0-2, default: 1)
/shadowres=n Shadow resolution (0-1, default: 0)
/ssao=b Enable/disable SSAO (default: disabled)
/hbao=b Enable/disable HBAO method for SSAO (default: enabled)
/plspec=b Enable/disable pointlight specular (default: disabled)
/posteffects=b Enable/disable posteffects (default: enabled)
/lodfactor=n Geometric detail (0-3, default: 0)
/decals=b Enable/disable decals
/edgefade=b Enable/disable edge fade effect
/filmgrain=b Enable/disable film grain effect
* Framerate cap command line option (/frameratecap=, default: disabled)
* SwapChain buffer count command line option (/dxbuffers=, default: 1)
* FOV factor command line option (/fovfactor=, typical values 1.0 - 2.0)
BC3D as pretty awesome on the PC.
Some bad news for Dark1x and other ATI users. Apparently, JC2 uses specific Nvidia code to make the game look better and have better physics. For physics, JC2 uses Nvidia's CUDA instead of Physx which means that even with a dedicated Physx card, there's no way to get JC2 running on an ATI setup as well as it would on a Nvidia setup.Just looks like a couple visual features are missing. Nothing major, though. The nVidia water, for instance, doesn't really strike me as that much more impressive.
This really sucks. If Nvidia starts pressuring more devs to go this route with physics, ATI users are going to be screwed. Luckily, one of my 5870s is in repair right now and I'm back to a pair of 280 GTX. I"m gonna try to play some JC2 before I switch back to ATI.
http://forums.steampowered.com/forums/showthread.php?s=e7b9675a0333724f2bf389b8e1c38a36&t=1177269&page=2BC3D as pretty awesome on the PC.
It looks pretty crappy though. It's almost hard to believe that BC uses the same engine as Lost Planet, DMC4 and RE5.
Whats your system like Bebpo? Interesting performance issues, curious as to what you're running it on.
Some bad news for Dark1x and other ATI users. Apparently, JC2 uses specific Nvidia code to make the game look better and have better physics. For physics, JC2 uses Nvidia's CUDA instead of Physx which means that even with a dedicated Physx card, there's no way to get JC2 running on an ATI setup as well as it would on a Nvidia setup.
This really sucks. If Nvidia starts pressuring more devs to go this route with physics, ATI users are going to be screwed. Luckily, one of my 5870s is in repair right now and I'm back to a pair of 280 GTX. I"m gonna try to play some JC2 before I switch back to ATI.
http://forums.steampowered.com/forums/showthread.php?s=e7b9675a0333724f2bf389b8e1c38a36&t=1177269&page=2
Whats your system like Bebpo? Interesting performance issues, curious as to what you're running it on.
i7@ 3.8ghz - yay
6gigs ram - yay
Windows 7 - yay
9800GTX+ overclocked - :'(
It's good enough for 60fps in most non-intensive games. But for Crysis, Metro, JC2, Shattered Horizon, and probably most PC games coming out at this point I'm lucky if I can get locked 30fps @ 1080p with settings on medium-ish/low.
Will upgrade my 3d card next time prices drop. I don't believe in spending over $200 for a 3d card, so I need to wait until something that is a massive gpu upgrade from the 9800GTX+ falls into the sub $200 range.
The world itself is still amazing to explore, but the structure of the game isn't all that good.
Still a lot of fun to play, but definitely not as much of an upgrade as it could have been.
The missions just limit how much freedom you have and how crazy things get....and that's what I lament about them. I feel as if they could have come up with some way to allow for the sandbox craziness within missions. That would not be an easy task I'm sure, but it's something I'd like to see. I would love for a developer to break through the typical sandbox game mission designs and deliver something really new.
QuoteThe missions just limit how much freedom you have and how crazy things get....and that's what I lament about them. I feel as if they could have come up with some way to allow for the sandbox craziness within missions. That would not be an easy task I'm sure, but it's something I'd like to see. I would love for a developer to break through the typical sandbox game mission designs and deliver something really new.
And what a mixed bag they are. Whereas the first game’s missions so often suffered from being uninspired, Just Cause 2 serves up equal measures of fun and frustration, along with the occasional treat. The best missions combine challenge, spectacle and even humour – with the opening levels, an assault on a satellite facility and a visit to a supposedly haunted island – being particular highlights. Unfortunately, later missions resort to the first game’s trick of throwing masses of anti-air weaponry and irritatingly accurate enemies at the player while asking them to whittle down the health bar of a target wielding a rocket launcher. These missions turn Rico the daredevil assassin into Rico the grunt, waging a one-man war of attrition from whatever cover he can find.
Like its predecessor, Just Cause 2 can hardly be called an average game. It’s a good one undermined by a selection of mediocre elements, and it’s all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be.
Game is totally amazing. It's just full of really crazy stuff to explore- The Mile High Club (I won't spil it, it was a huge 'Wow' moment for me), an ICBM site tucked away in the mountains. Secret labs. Any 5 minute flight won't just spit out some crappy terrain pockmarked with identical villages- You'll see some crazy cool stuff.
I realize I'm missing out on wicked mods and stuff by not going PC, but the base game is sweet enough to justify grabbing it for 360, right?
I just 100%'d an Oil Rig. That was AWESOME. It was like that Oil Rig mission in MW2 except way better. Really cool how they made it an entire floating base. I took a raftboat and set it to circle around the rig while I got into the gunner seat and took out all the propane tanks and stuff I could. Then I got in a heli and blew up the top stuff and dived down onto it and raided the base. Awesome.
Also wtf at [spoilers]ninjas[/spoiler] in agency mission #4 :lol
Loved how you grapple them and then can't move.
Cool. Play asia sez the asian version is region free, so I'm gonna get all up in this bitch.
The game looks amazing on PC. :o
What's in your rig?
There is a race track in the game. Fast cars constantly going in a loop has possibilities.
[youtube=560,345]KXdgIOuZWmc[/youtube]
Is that video with the endless grapple mod? I find I've usually only got 2-3 seconds to link things together.
This game has some pretty awful mission designs. There's one where you have to fly a plane out of an airport but hummers keep respawning and ramming you :/ I had to wait for the AI to randomly fuck up.The faction missions are hit and miss, but the Stronghold Takeovers are the worst. ESCORT THE TECHNICIAN through a fuck huge base defended by a couple of waves of Wild Gunman style shooting gallery enemy guards. zzzzzzzz
All that would be a bigger problem if the game actually punished you for getting killed.
how do i use the black market? spawning vehicles, transporting to locations, etc. i pull up my pda but don't know how to do it.
playing on PC, btw
You should probably upgrade the submachine guns, since you can carry two at once.
i'm playing this game with a trainer.
only way to have fun with a game like this, imo.
Fuck all ninjas.
That is all.
i'm playing this game with a trainer.
only way to have fun with a game like this, imo.
No, it's not. :lol
game's more fun with cheats though. I definitely enjoyed the game 5x more after clicking the "infinite ammo" tab. Me & my infinite rocket launcher had a lot of good times.
I got through the game easy without the the bolo patch. The game gets ridiculously stupid with each new campaign mission finished, obviously topping out when you complete them all. That's when it started to get annoying and I turned on infinite ammo and health.
Holy shit. Car chase missions became about 1000x simpler. Cable the cars to the road :lol
I destroyed that rig before doing the mission, but had no problems in completing it.
I destroyed that rig before doing the mission, but had no problems in completing it.
wha
how
I don't know, I just did it.
WOOO!!!! 1000 bring on Just Cause 3 featuring 50cent!!
Did you finish up all the faction missions before choosing your allies for the last mission? If not you have to start a new career to get that one hehe. I only got two DLC vehicles, but that was enough to skip the Hummvee variation that only shows up sometimes at max heat, and that luxuryliner bus that isn't in the game due to a bug
WOOO!!!! 1000 bring on Just Cause 3 featuring 50cent!!
Combining 50 Cent BotS with JC2 would be the best thing ever.
I still haven't played this even though I wanted it so bad after playing the demo. :(
I don't have it. :(I still haven't played this even though I wanted it so bad after playing the demo. :(
Get on it! Stop browsing!
I really hope they are able to make JC3. From what I understand, JC2 didn't sell that well, and the next game they're doing is a Mad Max game.
For JC3, they should really look at some of the mods on PC. Wingsuit and hacking the parachute thrusters to make you feel like superman flying around is awesome. Plus things like unbreakable grapple and multiple grapples.
I really hope they are able to make JC3. From what I understand, JC2 didn't sell that well, and the next game they're doing is a Mad Max game.
For JC3, they should really look at some of the mods on PC. Wingsuit and hacking the parachute thrusters to make you feel like superman flying around is awesome. Plus things like unbreakable grapple and multiple grapples.
I really hope they are able to make JC3. From what I understand, JC2 didn't sell that well, and the next game they're doing is a Mad Max game.
For JC3, they should really look at some of the mods on PC. Wingsuit and hacking the parachute thrusters to make you feel like superman flying around is awesome. Plus things like unbreakable grapple and multiple grapples.
JC3 needs to license Volition's Geomod 2.0 engine, or something similar.
I really hope they are able to make JC3. From what I understand, JC2 didn't sell that well, and the next game they're doing is a Mad Max game.
For JC3, they should really look at some of the mods on PC. Wingsuit and hacking the parachute thrusters to make you feel like superman flying around is awesome. Plus things like unbreakable grapple and multiple grapples.
JC3 needs to license Volition's Geomod 2.0 engine, or something similar.
it's not made for the scale that the Avalanche engine is made for
I really hope they are able to make JC3. From what I understand, JC2 didn't sell that well, and the next game they're doing is a Mad Max game.
For JC3, they should really look at some of the mods on PC. Wingsuit and hacking the parachute thrusters to make you feel like superman flying around is awesome. Plus things like unbreakable grapple and multiple grapples.
JC3 needs to license Volition's Geomod 2.0 engine, or something similar.
it's not made for the scale that the Avalanche engine is made for
Then use Geomod 3.0 or whatever.
Bolo Santosi :bow2
DEH REEPAHS
got all cheevs now except for the 75% one. At 66% now. Finally getting a little bored of this game!
got all cheevs now except for the 75% one. At 66% now. Finally getting a little bored of this game!
After all your raving, I almost picked this up yesterday. Then I remembered that I've still got a half-dozen sandbox games to finish, including the original Just Cause. I abstained.
:fbm