THE BORE

General => Video Game Bored => Topic started by: Green Man on December 09, 2009, 07:03:31 PM

Title: New Team Fortress 2 update
Post by: Green Man on December 09, 2009, 07:03:31 PM
http://www.teamfortress.com/war/administrator/

I wonder what this means, I guess some type of betrayal mode? Perhaps a Demoman and Soldier class update?

Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 09, 2009, 07:26:51 PM
Great news all round
Title: Re: New Team Fortress 2 update
Post by: Vizzys on December 09, 2009, 07:55:57 PM
sounds like a double update to me

they both need one so it makes sense
Title: Re: New Team Fortress 2 update
Post by: ManaByte on December 09, 2009, 08:18:04 PM
Engineers need one more!
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 10, 2009, 09:48:15 PM
:hyper

Medic & Pyro could do with looking at but they're pretty good as is.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 10, 2009, 10:28:02 PM
Sweet! I was feeling a lil CoD burnout
Title: Re: New Team Fortress 2 update
Post by: Vizzys on December 10, 2009, 11:40:47 PM
i pray that soldier wins

because demoman is already op
Title: Re: New Team Fortress 2 update
Post by: E-DuB on December 10, 2009, 11:57:16 PM
http://www.teamfortress.com/war/part1/index.htm

Awesome. Fucking awesome.


Now it's only the Engineer that needs an update, right?


This is fuck awesome. This is how you keep a game fresh...Should have jumped on this game when it was selling for three bucks
Title: Re: New Team Fortress 2 update
Post by: ManaByte on December 11, 2009, 01:19:53 PM
:hyper

Medic & Pyro could do with looking at but they're pretty good as is.

They already did updates for Medic and Pyro.
Title: Re: New Team Fortress 2 update
Post by: Crushed on December 11, 2009, 04:06:21 PM
Yeah, but the Medic and Pyro ones were waaaay back a long time ago. Once Valve gives every class the update (Engi comes last because it's the most played and most useful class in the game), they should try and spread out the love equally with mini-updates for each class, like new drops.
Title: Re: New Team Fortress 2 update
Post by: Barry Egan on December 11, 2009, 04:18:57 PM
soldiers winning so far :rock
Title: Re: New Team Fortress 2 update
Post by: Joe Molotov on December 11, 2009, 04:35:26 PM
i pray that soldier wins

Me too, that's why I'm playing Demoman. ;)
Title: Re: New Team Fortress 2 update
Post by: Crushed on December 12, 2009, 11:12:33 PM
NEWSPAPERS (http://www.teamfortress.com/war/part3/index.htm)
CRAFTING (http://www.teamfortress.com/crafting/)
SAXTON HALE (http://www.teamfortress.com/war/saxtonhale/)
POOPY JOE (http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm)
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 12, 2009, 11:14:23 PM
Valve are so awesome.

:lol I didn't think about playing Demo and tanking.
Title: Re: New Team Fortress 2 update
Post by: Joe Molotov on December 12, 2009, 11:17:07 PM
Science Comes Through! Astrology's Bastard Cousin Finally Good for Something!
Title: Re: New Team Fortress 2 update
Post by: Great Rumbler on December 12, 2009, 11:34:29 PM
NEWSPAPERS (http://www.teamfortress.com/war/part3/index.htm)
CRAFTING (http://www.teamfortress.com/crafting/)
SAXTON HALE (http://www.teamfortress.com/war/saxtonhale/)
POOPY JOE (http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm)

That's amazing.  :lol
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 13, 2009, 02:45:22 AM
http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm

KILL FRED ASTAIRE

MAKE HIM PAY

TRANSFER HIS FAME TO YOU
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 13, 2009, 02:51:35 AM
So people now think that the real twist at the end of this event is the engineer gets an update too.

ALmost certain. Game rules. Insane value for 20 bucks.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 13, 2009, 02:59:56 AM
Wait, is the crafting thing real? oh my.
Title: Re: New Team Fortress 2 update
Post by: Bebpo on December 13, 2009, 03:00:45 AM
Wait, is the crafting thing real? oh my.

Yeah  :o
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 13, 2009, 03:06:58 AM
Speculation is thta crafting will allow for Borderlands style +stat items that you can trade, thereby allowing Valve to ease off the updates and give the game some life.
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 13, 2009, 05:49:13 AM
Surprisingly low amount of demos/soldiers on my local servers tonight. Still too many fucking snipers.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 14, 2009, 08:42:21 AM
I was on FIRE today. I had my greatest rounds ever. My team went 17-2. I picked up close to 20 achievements and a ton of new stuff. It was insane- Must be all that CoD.
Title: Re: New Team Fortress 2 update
Post by: Crushed on December 15, 2009, 02:19:03 AM
holy shit just check the updates

demoman's name and house revealed
valve insults soldiers
first two new weapons for demoman are a HAUNTED SWORD and a SHIELD YOU CAN CHARGE WITH
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 15, 2009, 03:06:09 AM
Holy fucking shit. Everyone is all like "Uhh landmines?" and Valve goes "HOW ABOUT SOME MOUNT N BLADE IN YER TEAM FORTRESS?!". An entire melee fucking kit. Crazy
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 15, 2009, 03:10:47 AM
Not just a sword, btw. A HAUNTED, soul sucking, decapitating sword.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 15, 2009, 03:11:18 AM
Also: http://www.teamfortress.com/war/demo/05.htm

3rd item partially revealed
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 15, 2009, 04:05:56 AM
Sword wielding Demo + uber charge = awesome
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 15, 2009, 04:41:19 AM
I loled hard at that. Valve is so awesome
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 15, 2009, 04:50:44 AM
Valve are gods. :bow2
Title: Re: New Team Fortress 2 update
Post by: tehjaybo on December 15, 2009, 02:28:53 PM
My face when I heard about engineers getting the POSSIBILITY of an update:
spoiler (click to show/hide)
(http://i50.tinypic.com/2ikoz80.jpg)
[close]
spoiler (click to show/hide)
Yes, that is me.  And my friend was a scout.
[close]

I usually play engineer, sometimes medic, with the occasional scout.  PLEASE UPDATE ME OK.  I BEG FOR A LEVEL 4 SENTRY WITH NO BONUS TO DAMAGE BUT SOME SPY DETECTION.  PLEASEEEEEE.  Or maybe instead of a secondary gun, a handheld x-ray machine that let me see spies through their disguises.  That would be amazing.
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 15, 2009, 10:32:00 PM
http://www.teamfortress.com/war/part5/index.htm

The Soldier gets a precision rocket launcher.

:bow Valve :bow2
Title: Re: New Team Fortress 2 update
Post by: Crushed on December 15, 2009, 10:45:11 PM
so now the soldier is like playing quake

oh and lol: http://www.teamfortress.com/war/soldier/
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 15, 2009, 10:49:27 PM
Sweet! There's a Korean server that's 24/7 Two Fort. A faster RL will change the HEY SNIPERS GETTIN CHEEVS dynamic at the Battlements
Title: Re: New Team Fortress 2 update
Post by: cool breeze on December 15, 2009, 10:50:09 PM
do you only get these weapons if you play now?
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 15, 2009, 10:54:09 PM
hahaha. SPOILER

spoiler (click to show/hide)
The Solider was never even in the army haha
[close]
Title: Re: New Team Fortress 2 update
Post by: Crushed on December 15, 2009, 10:54:45 PM
do you only get these weapons if you play now?

no, they'll just become available after the update on thursday, with a bunch of soldier and demo achievements and probably some new maps

you can get them just through random drops (every 25 minutes there's a 20% chance for a weapon, there's some crazy random probability and timer for hats), through class achievements, or through the new crafting system once people start getting blueprints
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 15, 2009, 10:55:04 PM
do you only get these weapons if you play now?

Nah, everything unlocks on Friday, I thinlk. Maybe later? Both class updates, secret weapon and crafting update. Maybe an ENGINEER SURPRISE?!?!?
Title: Re: New Team Fortress 2 update
Post by: cool breeze on December 15, 2009, 10:55:45 PM
sounds good, thanks.  I wanted to get back into TF2 but stupid finals get in the way.

Engineer surprise would be the best.  My favorite class and the only one I think I'm good at.
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 15, 2009, 10:55:58 PM
There is also a free weekend starting Thursday.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 15, 2009, 10:56:03 PM
do you only get these weapons if you play now?

no, they'll just become available after the update on thursday, with a bunch of soldier and demo achievements and probably some new maps

you can get them just through random drops (every 25 minutes there's a 20% chance for a weapon, there's some crazy random probability for hats), through class achievements, or through the new crafting system once people start getting blueprints

I have like 16 hours of playtime and I never got a hat.

Also, this is weird: EVERYTIME I unlock a weapon, sometime in the next 40 minutes I 'win' a dupe. I have 2 of everything I earned and nothing else :(
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 15, 2009, 10:56:51 PM
do you only get these weapons if you play now?

no, they'll just become available after the update on thursday, with a bunch of soldier and demo achievements and probably some new maps

you can get them just through random drops (every 25 minutes there's a 20% chance for a weapon, there's some crazy random probability for hats), through class achievements, or through the new crafting system once people start getting blueprints

I have like 16 hours of playtime and I never got a hat.

Also, this is weird: EVERYTIME I unlock a weapon, sometime in the next 40 minutes I 'win' a dupe. I have 2 of everything I earned and nothing else :(

I have over 80 hours and haven't got a hat outside of the halo. :'(
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 15, 2009, 11:35:17 PM
(http://store.valvesoftware.com/productshowcase/img.productshowcase/TF2-MannCoShirt/Zoom_TF2_MannCoShirt.jpg)

:rofl
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 15, 2009, 11:53:09 PM
I bought one and the SAXTON HALE cards

I don't know why demi trashes this game, I'm sure he'd jerk it to Saxton
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 16, 2009, 12:00:35 AM
I bought one and the SAXTON HALE cards

I don't know why demi trashes this game, I'm sure he'd jerk it to Saxton

Saxton is all muscle. :drool  demi only likes fatties.
Title: Re: New Team Fortress 2 update
Post by: tehjaybo on December 16, 2009, 02:18:59 AM
I saw the shirts the other day, but didn't get it until the comics.  It was funny then, but makes more sense now.  I will be ordering one soonlike.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 17, 2009, 03:32:49 AM
http://www.teamfortress.com/war/part6/index.htm Final Unlocks. Soldier gets  Bugle that gives a buff and a pick axe that gets fed by damamge. Demoman gets a Sticky Launcher that can lay multiple traps.
Title: Re: New Team Fortress 2 update
Post by: Bebpo on December 17, 2009, 03:39:02 AM
Quick question, how do you actually get items?  The only ones I've gotten were from the halloween by doing the acts described in the achievements.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 17, 2009, 06:52:32 AM
Quick question, how do you actually get items?  The only ones I've gotten were from the halloween by doing the acts described in the achievements.

Either by random draw (Every x minutes you have x% of a chance to get an item) or by achievements- You unlock new items by getting 10, 16 and 22 achievements.

Hats are a myth and never drop, ever.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 17, 2009, 06:58:05 AM
These items are really well thought out. The banner will be fuck awesome for those CTF maps where every is deadlocked
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 17, 2009, 10:23:02 AM
Any other dev would want $10 for this update and Valve gives it to us for free.  :bow Valve :bow2
Title: Re: New Team Fortress 2 update
Post by: Crushed on December 17, 2009, 01:23:57 PM
Quick question, how do you actually get items?  The only ones I've gotten were from the halloween by doing the acts described in the achievements.

Either by random draw (Every x minutes you have x% of a chance to get an item) or by achievements- You unlock new items by getting 10, 16 and 22 achievements.

Hats are a myth and never drop, ever.

I got a hat once.
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 17, 2009, 01:24:30 PM
95 hours, no hats. :(

Stupid question: Is the crafting system confirmed for today's update?
Title: Re: New Team Fortress 2 update
Post by: Crushed on December 17, 2009, 02:12:28 PM
I think so!

Speaking of which, the hat I got was an ancient, magical thing, unfathomable by human senses. (http://tf2wiki.net/wiki/Camera_beard)
Title: Re: New Team Fortress 2 update
Post by: Arbys Roast Beef Sandwich on December 17, 2009, 02:37:37 PM
I think so!

Speaking of which, the hat I got was an ancient, magical thing, unfathomable by human senses. (http://tf2wiki.net/wiki/Camera_beard)

Holy shit that's pretty awesome.

Only hat I have is that Ghastly Gibus one.
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 17, 2009, 07:32:00 PM
I dont even have that, I only have that distinguished mentally-challenged halo :(

I would kill someone for a sexy camera beard
Title: Re: New Team Fortress 2 update
Post by: Joe Molotov on December 17, 2009, 07:42:36 PM
Any other dev would want $10 for this update and Valve gives it to us for free.  :bow Valve :bow2

TF2 is the greatest deal in videogaming history.
Title: Re: New Team Fortress 2 update
Post by: Joe Molotov on December 17, 2009, 09:07:45 PM
Update is LIVE LIVE LIVE + TF2 Free Weekend + it's $9.99.
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 17, 2009, 09:25:27 PM
Cant wait to go home. It's like 12 degrees all weekend here, I aint leavin for anything
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 17, 2009, 09:32:10 PM
Quote
Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

BEST UPDATE EVER
Title: Re: New Team Fortress 2 update
Post by: Vizzys on December 17, 2009, 09:46:14 PM
[youtube=560,345]ZBgiZshGzak[/youtube]
Title: Re: New Team Fortress 2 update
Post by: cool breeze on December 18, 2009, 12:03:20 AM
I hate that most stuff I got was for classes I don't use, like the demoman, and the weapon I want for the demoman I didn't get (charge one)

Title: Re: New Team Fortress 2 update
Post by: GilloD on December 18, 2009, 04:50:21 AM
The new ;cheevs are fucking impossible. How do you get the two Rocket Jump ones? I have no idea how to get any of them. GILLOD-EFLATED
Title: Re: New Team Fortress 2 update
Post by: Phoenix Dark on December 18, 2009, 05:04:01 AM
dudes we need to get together and play some games tomorrow
Title: Re: New Team Fortress 2 update
Post by: Great Rumbler on December 18, 2009, 07:27:05 PM
Just got the buff banner. Jesus, this is incredibly useful.

I used that about a dozen times today.

Blowin' my bugle. :-*
Title: Re: New Team Fortress 2 update
Post by: Great Rumbler on December 18, 2009, 11:23:42 PM
How do you charge forward with the sword? I saw people doing that, but I can't figure out how.
Title: Re: New Team Fortress 2 update
Post by: Vizzys on December 19, 2009, 01:14:46 AM
i believe its the shield that lets you charge
Title: Re: New Team Fortress 2 update
Post by: MyNameIsMethodis on December 19, 2009, 01:15:46 AM
Just reading you guys' expression seems like the game is radically different than when I bought it and played it back in 2007. Perhaps I should check it out again.
Title: Re: New Team Fortress 2 update
Post by: Bebpo on December 19, 2009, 01:21:43 AM
Just reading you guys' expression seems like the game is radically different than when I bought it and played it back in 2007. Perhaps I should check it out again.

Yeah, when I played it the other month for the first time since HL2 ep2 it was like a completely different game and a totally awesome one at that!  I gotta play some more and get some itemzz
Title: Re: New Team Fortress 2 update
Post by: MyNameIsMethodis on December 19, 2009, 01:25:21 AM
Cool maybe i'll join you guys sometime. I stopped playing after that one time (and I paid the $30 for it alone :( ) was it was intimidating and I have a problem with PC games in that if I can't run it on high I get pissed off. Maybe i'll try it now on my "newer" PC.
Title: Re: New Team Fortress 2 update
Post by: archie4208 on December 19, 2009, 02:11:37 AM
Still no soldier or demo items.  :(

I've got plenty of Backburners and Dead Ringers, though!
Title: Re: New Team Fortress 2 update
Post by: Arbys Roast Beef Sandwich on December 19, 2009, 04:09:14 AM
I suuuuuck. Can't get any of the new items. Still loading up on Sandviches (ironically) and Backburners. Wonder when Valve will start doing the trading system?
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on December 19, 2009, 04:53:52 AM
I thought the new crafting system was live? Or maybe it's just the new inventory system
Title: Re: New Team Fortress 2 update
Post by: GilloD on December 19, 2009, 10:02:34 AM
I sort of hate that these achievemets really focus on2 things: Being a hardcore player or being a lucky dude. There are far fewer kind of gradual achievements than in the past. Stuff like glitchy rocket jumping and juggling are really fucing hard for people like me who pop in for maybe 45 mins a day. In the past there were always achievemtns like "Kill 200 guys" or "Do 10,000 damage" that you could work towards even whe you were losing. There are way fewer of those in this pack and as a result I feel kind of like I'm wasting my time.
Title: Re: New Team Fortress 2 update
Post by: Arbys Roast Beef Sandwich on January 10, 2010, 12:34:19 AM
Anybody try playing on a Prophunt map? Man, this shit's fun. Gets old quick, but it's damn fun while it lasts.

http://www.game-monitor.com/search.php?search=sm_prophunt_version&type=variable

[youtube=560,345]http://www.youtube.com/watch?v=c9P5tqFHSuM&fmt=22[/youtube]
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on January 10, 2010, 03:14:41 AM
:rofl @ 2:44 "WHAT THE FUCK"

mode looks fucking amazing. must play this ASAP.
Title: Re: New Team Fortress 2 update
Post by: Arbys Roast Beef Sandwich on January 24, 2010, 02:23:25 AM
Found another fun map:

http://www.fpsbanana.com/maps/65900

Fuckin EPIC
Title: Re: New Team Fortress 2 update
Post by: TripleA on January 24, 2010, 12:43:26 PM
Hope this is in the right place: I hate what they've done to the demoman class.

Giving him more speed and more 1 hit kills was just a very dumb design decision. His weakness is in reloading, by now making it possible for him to essentially run after he runs out of a clip, well that's just really bad thinking.


Title: Re: New Team Fortress 2 update
Post by: TripleA on January 24, 2010, 12:49:11 PM
And for those asking about Hats; I think the way it's set up is the more you die the higher the chance of you getting a hat.

I know that sounds completely crazy, but I recently tested this theory out and indeed I got 2 hats (The Scout one which is just a face, and the Medic one with the spike on top).
Title: Re: New Team Fortress 2 update
Post by: GilloD on January 25, 2010, 03:22:53 AM
Anybody try playing on a Prophunt map? Man, this shit's fun. Gets old quick, but it's damn fun while it lasts.

http://www.game-monitor.com/search.php?search=sm_prophunt_version&type=variable

[youtube=560,345]http://www.youtube.com/watch?v=c9P5tqFHSuM&fmt=22[/youtube]

I love Prophunt. I played it to death when it first came out. Totally hilarious
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on January 28, 2010, 02:17:49 AM
(http://i49.tinypic.com/eai3ie.jpg)

:omg
Title: Re: New Team Fortress 2 update
Post by: Raban on January 28, 2010, 03:21:41 AM
I sort of hate that these achievemets really focus on2 things: Being a hardcore player or being a lucky dude. There are far fewer kind of gradual achievements than in the past. Stuff like glitchy rocket jumping and juggling are really fucing hard for people like me who pop in for maybe 45 mins a day. In the past there were always achievemtns like "Kill 200 guys" or "Do 10,000 damage" that you could work towards even whe you were losing. There are way fewer of those in this pack and as a result I feel kind of like I'm wasting my time.

I really wish they'd ditch the achievements, let all classes have their weapons from the get-go and you pick your loadout.

As far as hats go, I think they're stupid. The massive shit-storm the 'halo' thing brought up is stupid, and they should really be done away with. TF2's patches remind me of WoW's patches. They're usually massive and go from making the game 1000 times better to 1000 times worse.

Also, the fact that some classes have like 5 alternate weapons while others only have three is stupid. Specifically, the Demo/Soldier updates were massive compared to the Medic's or Pyro's.
Title: Re: New Team Fortress 2 update
Post by: GilloD on January 28, 2010, 08:29:09 AM
I sort of hate that these achievemets really focus on2 things: Being a hardcore player or being a lucky dude. There are far fewer kind of gradual achievements than in the past. Stuff like glitchy rocket jumping and juggling are really fucing hard for people like me who pop in for maybe 45 mins a day. In the past there were always achievemtns like "Kill 200 guys" or "Do 10,000 damage" that you could work towards even whe you were losing. There are way fewer of those in this pack and as a result I feel kind of like I'm wasting my time.

I really wish they'd ditch the achievements, let all classes have their weapons from the get-go and you pick your loadout.

As far as hats go, I think they're stupid. The massive shit-storm the 'halo' thing brought up is stupid, and they should really be done away with. TF2's patches remind me of WoW's patches. They're usually massive and go from making the game 1000 times better to 1000 times worse.

Also, the fact that some classes have like 5 alternate weapons while others only have three is stupid. Specifically, the Demo/Soldier updates were massive compared to the Medic's or Pyro's.

Eh. I feel like when the patches come out everyone goes ZOMG YO RUINED MY GAME WHAT THE F O NO FOREVER and then everyone figures out what to do with their new tiys and it all goes back to normal. I dont mind the unlock system because I am a sucker for unlocks.

I like that hats are really rare. It's a nice badge of honor to see someone with one or have one yourself. It's just a goofy little thing.
Title: Re: New Team Fortress 2 update
Post by: chronovore on January 30, 2010, 02:48:07 AM
This is the only game that makes me want a PC, and I already own it on 360.  :(
Title: Re: New Team Fortress 2 update
Post by: TripleA on January 31, 2010, 12:30:48 PM
This is the only game that makes me want a PC, and I already own it on 360.  :(

The system requirements to run TF2 are very low.
Title: Re: New Team Fortress 2 update
Post by: pilonv1 on January 31, 2010, 05:29:39 PM
And one of the great things about the style is that it doesn't suffer from low detail. Sure it looks better at high detail, but it's perfectly playable on low settings.
Title: Re: New Team Fortress 2 update
Post by: ManaByte on March 20, 2010, 12:25:05 PM
(http://www.tf2.com/images/posts/heavy_theking.jpg)
Quote
In the past we've shipped features that came from community suggestions. Now we've taken it one step further: we're shipping game content that was directly built by the community.

Today's TF2 update includes a bunch of new items and weapons, all of which were made by members of the TF2 community and uploaded to the Contribute! site. The overall quality of submissions we're receiving is fantastic, by the way, so there'll be plenty of new additions to follow. The submitters of these items will find nifty unique versions sitting in their backpacks, so they can show everyone their work.

This is really exciting for us here at Valve. Starting from our core belief that entertainment products should be services, we've tried to increase the set of ways our community can impact our games, and the ways in which we can reward you for it. From the implementation of features requested by players and mapmakers, to unique community items given to valuable community contributors, to the purchasing and shipping of popular maps, to the ARG-style product announcement of Portal 2, we've tried to include our players in the ongoing challenge of improving our games and their communities.

This update represents the next step in that process. The line between developers and players is getting very blurry, and we think that's a great thing.