Author Topic: New Team Fortress 2 update  (Read 5091 times)

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Vizzys

  • green hair connoisseur
  • Senior Member
Re: New Team Fortress 2 update
« Reply #60 on: December 17, 2009, 09:46:14 PM »
[youtube=560,345]ZBgiZshGzak[/youtube]
萌え~

cool breeze

  • Senior Member
Re: New Team Fortress 2 update
« Reply #61 on: December 18, 2009, 12:03:20 AM »
I hate that most stuff I got was for classes I don't use, like the demoman, and the weapon I want for the demoman I didn't get (charge one)


GilloD

  • TAKE THE LIFE OF FRED ASTAIRE. MAKE HIM PAY. TRANSFER HIS FAME TO YOU.
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Re: New Team Fortress 2 update
« Reply #62 on: December 18, 2009, 04:50:21 AM »
The new ;cheevs are fucking impossible. How do you get the two Rocket Jump ones? I have no idea how to get any of them. GILLOD-EFLATED
wha

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: New Team Fortress 2 update
« Reply #63 on: December 18, 2009, 05:04:01 AM »
dudes we need to get together and play some games tomorrow
010

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: New Team Fortress 2 update
« Reply #64 on: December 18, 2009, 07:27:05 PM »
Just got the buff banner. Jesus, this is incredibly useful.

I used that about a dozen times today.

Blowin' my bugle. :-*
dog

Great Rumbler

  • Dab on the sinners
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Re: New Team Fortress 2 update
« Reply #65 on: December 18, 2009, 11:23:42 PM »
How do you charge forward with the sword? I saw people doing that, but I can't figure out how.
dog

Vizzys

  • green hair connoisseur
  • Senior Member
Re: New Team Fortress 2 update
« Reply #66 on: December 19, 2009, 01:14:46 AM »
i believe its the shield that lets you charge
萌え~

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: New Team Fortress 2 update
« Reply #67 on: December 19, 2009, 01:15:46 AM »
Just reading you guys' expression seems like the game is radically different than when I bought it and played it back in 2007. Perhaps I should check it out again.
USA

Bebpo

  • Senior Member
Re: New Team Fortress 2 update
« Reply #68 on: December 19, 2009, 01:21:43 AM »
Just reading you guys' expression seems like the game is radically different than when I bought it and played it back in 2007. Perhaps I should check it out again.

Yeah, when I played it the other month for the first time since HL2 ep2 it was like a completely different game and a totally awesome one at that!  I gotta play some more and get some itemzz

MyNameIsMethodis

  • QUIT
  • Ebola Carrier
Re: New Team Fortress 2 update
« Reply #69 on: December 19, 2009, 01:25:21 AM »
Cool maybe i'll join you guys sometime. I stopped playing after that one time (and I paid the $30 for it alone :( ) was it was intimidating and I have a problem with PC games in that if I can't run it on high I get pissed off. Maybe i'll try it now on my "newer" PC.
USA

archie4208

  • Senior Member
Re: New Team Fortress 2 update
« Reply #70 on: December 19, 2009, 02:11:37 AM »
Still no soldier or demo items.  :(

I've got plenty of Backburners and Dead Ringers, though!

Arbys Roast Beef Sandwich

  • •••
  • Senior Member
Re: New Team Fortress 2 update
« Reply #71 on: December 19, 2009, 04:09:14 AM »
I suuuuuck. Can't get any of the new items. Still loading up on Sandviches (ironically) and Backburners. Wonder when Valve will start doing the trading system?
うぐう

pilonv1

  • I love you just the way I am
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Re: New Team Fortress 2 update
« Reply #72 on: December 19, 2009, 04:53:52 AM »
I thought the new crafting system was live? Or maybe it's just the new inventory system
itm

GilloD

  • TAKE THE LIFE OF FRED ASTAIRE. MAKE HIM PAY. TRANSFER HIS FAME TO YOU.
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Re: New Team Fortress 2 update
« Reply #73 on: December 19, 2009, 10:02:34 AM »
I sort of hate that these achievemets really focus on2 things: Being a hardcore player or being a lucky dude. There are far fewer kind of gradual achievements than in the past. Stuff like glitchy rocket jumping and juggling are really fucing hard for people like me who pop in for maybe 45 mins a day. In the past there were always achievemtns like "Kill 200 guys" or "Do 10,000 damage" that you could work towards even whe you were losing. There are way fewer of those in this pack and as a result I feel kind of like I'm wasting my time.
wha

Arbys Roast Beef Sandwich

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  • Senior Member
Re: New Team Fortress 2 update
« Reply #74 on: January 10, 2010, 12:34:19 AM »
Anybody try playing on a Prophunt map? Man, this shit's fun. Gets old quick, but it's damn fun while it lasts.

http://www.game-monitor.com/search.php?search=sm_prophunt_version&type=variable

[youtube=560,345][/youtube]
うぐう

pilonv1

  • I love you just the way I am
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Re: New Team Fortress 2 update
« Reply #75 on: January 10, 2010, 03:14:41 AM »
:rofl @ 2:44 "WHAT THE FUCK"

mode looks fucking amazing. must play this ASAP.
itm

Arbys Roast Beef Sandwich

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  • Senior Member
Re: New Team Fortress 2 update
« Reply #76 on: January 24, 2010, 02:23:25 AM »
Found another fun map:

http://www.fpsbanana.com/maps/65900

Fuckin EPIC
うぐう

TripleA

  • Senior Member
Re: New Team Fortress 2 update
« Reply #77 on: January 24, 2010, 12:43:26 PM »
Hope this is in the right place: I hate what they've done to the demoman class.

Giving him more speed and more 1 hit kills was just a very dumb design decision. His weakness is in reloading, by now making it possible for him to essentially run after he runs out of a clip, well that's just really bad thinking.



TripleA

  • Senior Member
Re: New Team Fortress 2 update
« Reply #78 on: January 24, 2010, 12:49:11 PM »
And for those asking about Hats; I think the way it's set up is the more you die the higher the chance of you getting a hat.

I know that sounds completely crazy, but I recently tested this theory out and indeed I got 2 hats (The Scout one which is just a face, and the Medic one with the spike on top).

GilloD

  • TAKE THE LIFE OF FRED ASTAIRE. MAKE HIM PAY. TRANSFER HIS FAME TO YOU.
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Re: New Team Fortress 2 update
« Reply #79 on: January 25, 2010, 03:22:53 AM »
Anybody try playing on a Prophunt map? Man, this shit's fun. Gets old quick, but it's damn fun while it lasts.

http://www.game-monitor.com/search.php?search=sm_prophunt_version&type=variable

[youtube=560,345][/youtube]

I love Prophunt. I played it to death when it first came out. Totally hilarious
wha

pilonv1

  • I love you just the way I am
  • Senior Member
Re: New Team Fortress 2 update
« Reply #80 on: January 28, 2010, 02:17:49 AM »


:omg
itm

Raban

  • Senior Member
Re: New Team Fortress 2 update
« Reply #81 on: January 28, 2010, 03:21:41 AM »
I sort of hate that these achievemets really focus on2 things: Being a hardcore player or being a lucky dude. There are far fewer kind of gradual achievements than in the past. Stuff like glitchy rocket jumping and juggling are really fucing hard for people like me who pop in for maybe 45 mins a day. In the past there were always achievemtns like "Kill 200 guys" or "Do 10,000 damage" that you could work towards even whe you were losing. There are way fewer of those in this pack and as a result I feel kind of like I'm wasting my time.

I really wish they'd ditch the achievements, let all classes have their weapons from the get-go and you pick your loadout.

As far as hats go, I think they're stupid. The massive shit-storm the 'halo' thing brought up is stupid, and they should really be done away with. TF2's patches remind me of WoW's patches. They're usually massive and go from making the game 1000 times better to 1000 times worse.

Also, the fact that some classes have like 5 alternate weapons while others only have three is stupid. Specifically, the Demo/Soldier updates were massive compared to the Medic's or Pyro's.

GilloD

  • TAKE THE LIFE OF FRED ASTAIRE. MAKE HIM PAY. TRANSFER HIS FAME TO YOU.
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Re: New Team Fortress 2 update
« Reply #82 on: January 28, 2010, 08:29:09 AM »
I sort of hate that these achievemets really focus on2 things: Being a hardcore player or being a lucky dude. There are far fewer kind of gradual achievements than in the past. Stuff like glitchy rocket jumping and juggling are really fucing hard for people like me who pop in for maybe 45 mins a day. In the past there were always achievemtns like "Kill 200 guys" or "Do 10,000 damage" that you could work towards even whe you were losing. There are way fewer of those in this pack and as a result I feel kind of like I'm wasting my time.

I really wish they'd ditch the achievements, let all classes have their weapons from the get-go and you pick your loadout.

As far as hats go, I think they're stupid. The massive shit-storm the 'halo' thing brought up is stupid, and they should really be done away with. TF2's patches remind me of WoW's patches. They're usually massive and go from making the game 1000 times better to 1000 times worse.

Also, the fact that some classes have like 5 alternate weapons while others only have three is stupid. Specifically, the Demo/Soldier updates were massive compared to the Medic's or Pyro's.

Eh. I feel like when the patches come out everyone goes ZOMG YO RUINED MY GAME WHAT THE F O NO FOREVER and then everyone figures out what to do with their new tiys and it all goes back to normal. I dont mind the unlock system because I am a sucker for unlocks.

I like that hats are really rare. It's a nice badge of honor to see someone with one or have one yourself. It's just a goofy little thing.
wha

chronovore

  • relapsed dev
  • Senior Member
Re: New Team Fortress 2 update
« Reply #83 on: January 30, 2010, 02:48:07 AM »
This is the only game that makes me want a PC, and I already own it on 360.  :(

TripleA

  • Senior Member
Re: New Team Fortress 2 update
« Reply #84 on: January 31, 2010, 12:30:48 PM »
This is the only game that makes me want a PC, and I already own it on 360.  :(

The system requirements to run TF2 are very low.

pilonv1

  • I love you just the way I am
  • Senior Member
Re: New Team Fortress 2 update
« Reply #85 on: January 31, 2010, 05:29:39 PM »
And one of the great things about the style is that it doesn't suffer from low detail. Sure it looks better at high detail, but it's perfectly playable on low settings.
itm

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: New Team Fortress 2 update
« Reply #86 on: March 20, 2010, 12:25:05 PM »

Quote
In the past we've shipped features that came from community suggestions. Now we've taken it one step further: we're shipping game content that was directly built by the community.

Today's TF2 update includes a bunch of new items and weapons, all of which were made by members of the TF2 community and uploaded to the Contribute! site. The overall quality of submissions we're receiving is fantastic, by the way, so there'll be plenty of new additions to follow. The submitters of these items will find nifty unique versions sitting in their backpacks, so they can show everyone their work.

This is really exciting for us here at Valve. Starting from our core belief that entertainment products should be services, we've tried to increase the set of ways our community can impact our games, and the ways in which we can reward you for it. From the implementation of features requested by players and mapmakers, to unique community items given to valuable community contributors, to the purchasing and shipping of popular maps, to the ARG-style product announcement of Portal 2, we've tried to include our players in the ongoing challenge of improving our games and their communities.

This update represents the next step in that process. The line between developers and players is getting very blurry, and we think that's a great thing.
CBG