THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on March 15, 2010, 11:32:38 PM

Title: Crackdown 2
Post by: Stoney Mason on March 15, 2010, 11:32:38 PM
July 6th release date

[youtube=560,345]http://www.youtube.com/watch?v=5epZBWJHj3Q&hd=1[/youtube]
Title: Re: Crackdown 2
Post by: Eel O'Brian on March 16, 2010, 12:51:43 AM
:hyper

boresquad unite
Title: Re: Crackdown 2
Post by: WrikaWrek on March 16, 2010, 08:29:00 AM
Don't have Xbl, and the first one did NOT work as a SP game. Not getting it  :(
Title: Re: Crackdown 2
Post by: maxy on March 16, 2010, 08:39:45 AM
Don't have Xbl, and the first one did NOT work as a SP game. Not getting it  :(
What?Where were you when EB was drowning in free 3 year gold memberships?
Sleeping?
Title: Re: Crackdown 2
Post by: Yeti on March 16, 2010, 11:00:37 AM
That looks sooo fun
Title: Re: Crackdown 2
Post by: Himu on March 16, 2010, 11:33:44 AM
Crackdown was a great SP game.

Really wasn't. On co-op however? Fun as fuck.
Title: Re: Crackdown 2
Post by: Reb on March 16, 2010, 12:02:19 PM
Crackdown was a great SP game.

Really wasn't. On co-op however? Fun as fuck.

Was too.
Title: Re: Crackdown 2
Post by: Himu on March 16, 2010, 12:08:45 PM
Release on pc please.
Title: Re: Crackdown 2
Post by: maxy on March 16, 2010, 12:18:23 PM
Crackdown was a great SP game.
+1 :munch

Release on pc please.

 :lol :lol :lol :lol
Title: Re: Crackdown 2
Post by: Bildi on March 16, 2010, 10:55:01 PM
Crackdown was a great SP game.

Really wasn't. On co-op however? Fun as fuck.

Was too.

Was not!
Title: Re: Crackdown 2
Post by: Draft on March 17, 2010, 12:10:29 AM
Crackdown single player > GTA 4 single player, or Infamous single player, or Red Faction single player, or whatever other "sandbox" you care to play in.

Grabbing green orbs is the most satisfying gameplay mechanic of this generation. No boss fights, no ultra combos, no weapon loadouts or perk choices or whatever. Just grabbing green orbs. Game over, Nintendo was right, make mine casual.
Title: Re: Crackdown 2
Post by: Ichirou on March 17, 2010, 12:11:03 AM
Release on pc please.

Himuro destroyed.
Title: Re: Crackdown 2
Post by: demi on March 17, 2010, 12:25:19 AM
Release on pc please.

Get a job
Title: Re: Crackdown 2
Post by: Eel O'Brian on March 17, 2010, 12:27:36 AM
i bet if himuro sold his copy of ff13 and whatever other games he's currently outgrowing he could afford a nice 360 arcade and put down a preorder on crackdown 2
Title: Re: Crackdown 2
Post by: Ichirou on March 17, 2010, 12:29:30 AM
i bet if himuro sold his copy of ff13 and whatever other games he's currently outgrowing he could afford a nice 360 arcade and put down a preorder on crackdown 2

Wouldn't even have to sell FF13, he'd just have to save up his weed money.
Title: Re: Crackdown 2
Post by: demi on March 17, 2010, 12:30:32 AM
lol. NO TACO BELL FOR A WEEK
Title: Re: Crackdown 2
Post by: Raban on March 17, 2010, 05:37:34 PM
Mess around with my mates, he says :-*
Title: Re: Crackdown 2
Post by: Himu on March 17, 2010, 06:04:18 PM
Actually, I'm trying to beat FF13 asap.

So I can trade it in next week...for Strange Journey.
Title: Re: Crackdown 2
Post by: Himu on March 17, 2010, 06:08:24 PM
i bet if himuro sold his copy of ff13 and whatever other games he's currently outgrowing he could afford a nice 360 arcade and put down a preorder on crackdown 2

Phht. Not happening. Maybe if ms releases 360 slims but even that seems pointless.

If I didn't have a gaming pc I'd still have my 360. Games like Crackdown 2 weren't enough for me to want to keep one.

Oh well.
Title: Re: Crackdown 2
Post by: Raban on March 17, 2010, 06:17:30 PM
I'm glad this isn't coming out until mid-summer. Goddamn this year is a clusterfuck of good games.
Title: Re: Crackdown 2
Post by: WrikaWrek on March 17, 2010, 07:02:56 PM
Don't have Xbl, and the first one did NOT work as a SP game. Not getting it  :(
What?Where were you when EB was drowning in free 3 year gold memberships?
Sleeping?

Heh, once upon a time i could play all my fav games on XBL without worries, laughing at my friends for buying games. Now it doesn't work though, MS bans people, motherfuckers.
Title: Re: Crackdown 2
Post by: Tieno on March 17, 2010, 07:08:13 PM
Don't have Xbl, and the first one did NOT work as a SP game. Not getting it  :(
What?Where were you when EB was drowning in free 3 year gold memberships?
Sleeping?

Heh, once upon a time i could play all my fav games on XBL without worries, laughing at my friends for buying games. Now it doesn't work though, MS bans people, motherfuckers.
Pirate
Title: Re: Crackdown 2
Post by: WrikaWrek on March 17, 2010, 07:09:37 PM
 :smug
Title: Re: Crackdown 2
Post by: Tieno on March 17, 2010, 07:11:23 PM
So you're not even going to bother pirating Crackdown because you can't play it online?

I call Borys Shit
Title: Re: Crackdown 2
Post by: WrikaWrek on March 17, 2010, 07:17:59 PM
So you're not even going to bother pirating Crackdown because you can't play it online?

I call Borys Shit

That's the honest truth actually. Plenty of other games in the sea.
Title: Re: Crackdown 2
Post by: demi on March 17, 2010, 07:22:02 PM
Poor Wrika

Literally
Title: Re: Crackdown 2
Post by: WrikaWrek on March 17, 2010, 07:26:58 PM
true true  :(
Title: Re: Crackdown 2
Post by: cool breeze on March 17, 2010, 07:50:49 PM
four player co-op is going to be awesome

the mutants still look lame
Title: Re: Crackdown 2
Post by: Stoney Mason on March 22, 2010, 11:23:00 AM
[youtube=560,345]http://www.youtube.com/watch?v=F6iNt2FpFwE[/youtube]
Title: Re: Crackdown 2
Post by: Raban on March 22, 2010, 02:19:33 PM
Oh man, I'm gonna annihilate you bitches at this game

:heart explosions :heart
Title: Re: Crackdown 2
Post by: Stoney Mason on April 06, 2010, 11:43:40 AM
[youtube=560,345]http://www.youtube.com/watch?v=gFSvqheKYJk[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=WMckBysHR9c[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=Xni_3G8mtcU[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=zZtaTPXga-w[/youtube]
Title: Re: Crackdown 2
Post by: maxy on April 12, 2010, 04:37:08 PM
[youtube=560,345]http://www.youtube.com/watch?v=AJyjG56xft4&playnext_from=TL&videos=086rj1S0kFM[/youtube]

 :bow
Title: Re: Crackdown 2
Post by: Beezy on April 12, 2010, 05:09:39 PM
GTA4 ethered for like the 3rd time.
Title: Re: Crackdown 2
Post by: Great Rumbler on April 12, 2010, 05:11:40 PM
GTA4 ethered for like the 3rd time.

Just Cause 2
Saints Row 2
Red Faction: Guerrilla
Crackdown 2

:piss GTA4 :piss2
Title: Re: Crackdown 2
Post by: Beezy on April 12, 2010, 05:16:38 PM
Forgot about Red Faction. Sadly I wasted my money on GTA4 (which I sold 2 weeks later) and none of those. :'(
Title: Re: Crackdown 2
Post by: chronovore on April 12, 2010, 09:15:41 PM
Looks like more of the same.
spoiler (click to show/hide)
HELLS yeah, nothin' wrong with THAT!
[close]
spoiler (click to show/hide)
Except for psychic tetherball with the SUV. Wow!
[close]
Title: Re: Crackdown 2
Post by: Smooth Groove on April 12, 2010, 09:19:43 PM
GTA4 is a pretty nice game on the PC if you've got the rig for it.  I think Rockstar just aimed a bit too high with poopy console hardware. 

I'm sure Crackdown 2 will be just as competent on the 360 as its predecessor but I'd still like a PC version.  Like JC2, it's perfect for mods. 
Title: Re: Crackdown 2
Post by: Beezy on April 12, 2010, 09:23:48 PM
GTA4 is a pretty nice game on the PC if you've got the rig for it.
My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.
Title: Re: Crackdown 2
Post by: Smooth Groove on April 12, 2010, 09:31:18 PM
GTA4 is a pretty nice game on the PC if you've got the rig for it.
My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.

Variety seemed fine up to the first 20%.  Does it get really repetitive afterward? 
Title: Re: Crackdown 2
Post by: Great Rumbler on April 12, 2010, 09:36:07 PM
GTA4 is a pretty nice game on the PC if you've got the rig for it.
My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.

Variety seemed fine up to the first 20%.  Does it get really repetitive afterward? 

That's pretty much how I felt. The first 20% of the game was pretty fun, it's got that new-game look and feel, real next-gen sand box fun!!, but after a while it all wears off as you realize that there's simply nothing to do.
Title: Re: Crackdown 2
Post by: Beezy on April 12, 2010, 09:40:52 PM
GTA4 is a pretty nice game on the PC if you've got the rig for it.
My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.

Variety seemed fine up to the first 20%.  Does it get really repetitive afterward? 

That's pretty much how I felt. The first 20% of the game was pretty fun, it's got that new-game look and feel, real next-gen sand box fun!!, but after a while it all wears off as you realize that there's simply nothing to do.
Yeah, I stopped playing after like 12-13 hours. Characters were cool, dialogue was funny, city looked great, but it just wasn't fun to play.
Title: Re: Crackdown 2
Post by: demi on April 12, 2010, 09:52:37 PM
I finished GTA4 and all the expansions.

As the definitely source for the "real talk" I say with utmost honesty that GTA4 is one of the worst games to come out this generation.
Title: Re: Crackdown 2
Post by: Eel O'Brian on April 12, 2010, 10:05:12 PM
lean to turn

while walking
Title: Re: Crackdown 2
Post by: chronovore on April 15, 2010, 01:04:40 AM
Repeatedly tap A to run.

Even with the ANALOG stick fully pressed in the direction you're going.

Though in fairness, Saints Row 2 also requires RB to be held for running. :^(
Title: Re: Crackdown 2
Post by: AdmiralViscen on April 15, 2010, 07:49:54 AM
yea but in that game, RB lets you run at a speed that you would not want to be doing all the time.
Title: Re: Crackdown 2
Post by: chronovore on April 15, 2010, 10:08:19 AM
True. It lets you run crazy fast for short bursts, whereas GTA IV's lets you run at the speed you want to normally travel. And usually it's not fast enough to catch a car. Or even a taxi that's grown tired of waiting for you.
Title: Re: Crackdown 2
Post by: Stoney Mason on April 19, 2010, 03:11:06 PM
[youtube=560,345]http://www.youtube.com/watch?v=eKNmZY4evNw[/youtube]
Title: Re: Crackdown 2
Post by: Third on April 19, 2010, 03:23:07 PM
I don't mind sub-hd resolution, I don't min 30fps games. But I do mind screen tearing, and this game has a lot of it.
I loved the first Crackdown. But this one looks like it has too much chaos gameplay in it. And I don't really like that in games. It even remdinds me of Prototype...
Title: Re: Crackdown 2
Post by: Third on April 19, 2010, 03:29:23 PM
Weird, I didn't notice any screen tearing when, you know, I actually played the game.

You've played Crackdown 2? Is there a demo out or what? I can see a lot of tearing in that video. But that could also be the bad encoding. Don't know.

I don't remember the first game having a lot of screen trearing, or any at all...
Title: Re: Crackdown 2
Post by: Third on April 19, 2010, 05:31:07 PM
Yeah I played it at PAX. But I see what you mean by the tearing, but I think that's just the video.

I played about a cumulative hour of 8-man Rocket Tag and honestly, it looks and performs EXACTLY like the original. I didn't see any improvements to the graphical quality or any degradation. Which is perfect for what I want out of it. It was a blast to play.

That's good to hear. Crackdown is still one of the best sandbox games of this gen. Definitely more fun than GTAIV.
Title: Re: Crackdown 2
Post by: maxy on June 17, 2010, 08:49:44 AM
Quote
Microsoft has announced that a playable demo of Crackdown 2 will be released globally on Xbox Live on June 21.



Title: Re: Crackdown 2
Post by: Cormacaroni on June 17, 2010, 09:26:46 AM
Crackdown single player > GTA 4 single player, or Infamous single player, or Red Faction single player, or whatever other "sandbox" you care to play in.

Grabbing green orbs is the most satisfying gameplay mechanic of this generation. No boss fights, no ultra combos, no weapon loadouts or perk choices or whatever. Just grabbing green orbs. Game over, Nintendo was right, make mine casual.

bolded for motherfuckin' truth

ORBS

OOOOOOOOOOOORRRRRRBBBBBBBSSSSS

Title: Re: Crackdown 2
Post by: chronovore on June 17, 2010, 12:35:56 PM
Quote
Microsoft has announced that a playable demo of Crackdown 2 will be released globally on Xbox Live on June 21.




...Source?
Title: Re: Crackdown 2
Post by: maxy on June 17, 2010, 12:48:52 PM
Quote
Microsoft has announced that a playable demo of Crackdown 2 will be released globally on Xbox Live on June 21.




...Source?

http://www.vg247.com/2010/06/14/crackdown-demo-2-dated (http://www.vg247.com/2010/06/14/crackdown-demo-2-dated)
Title: Re: Crackdown 2
Post by: FatalT on June 17, 2010, 12:53:30 PM
What about for the people who played their cell phone game? I got a message after doing them all saying I'd get my reward Friday, the 18th. Maybe I'll get the demo early?
Title: Re: Crackdown 2
Post by: demi on June 17, 2010, 03:01:50 PM
First up, the demo will feature 4 player co-op so you can run around the giant sandbox world with 3 of your buddies.

The demo drops June 21st

Finally, and this is new to the demo world, the demo will allow you to unlock achievements and carry them over to the full game.

That version was a generous 30-minute demo that, from what we could gather, will be released publicly at some point before the game's release next month. Interestingly, said demo will let players earn 100 of the game's 1,000 achievement points prior to the game's release, although unlocking all 10 of the achievements will undoubtedly require multiple play-throughs.
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 17, 2010, 03:07:49 PM
hot shit!
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 17, 2010, 05:09:46 PM
i'd totally forgotten this comes out so soon, awesome :hyper
Title: Re: Crackdown 2
Post by: iconoclast on June 17, 2010, 05:29:09 PM
I wish they would do it like XBLA games, where you can earn the achievements in the demo, but you don't unlock them until you have the full game. Going to need to play this on an alt profile now since I don't play on getting CD2 any time soon.
Title: Re: Crackdown 2
Post by: chronovore on June 18, 2010, 02:44:30 AM
First up, the demo will feature 4 player co-op so you can run around the giant sandbox world with 3 of your buddies.

The demo drops June 21st

Finally, and this is new to the demo world, the demo will allow you to unlock achievements and carry them over to the full game.

That version was a generous 30-minute demo that, from what we could gather, will be released publicly at some point before the game's release next month. Interestingly, said demo will let players earn 100 of the game's 1,000 achievement points prior to the game's release, although unlocking all 10 of the achievements will undoubtedly require multiple play-throughs.
This is brilliant, and boner-inducing.
Title: Re: Crackdown 2
Post by: Cormacaroni on June 18, 2010, 03:42:07 AM
happy happy joy joy
Title: Re: Crackdown 2
Post by: demi on June 18, 2010, 11:38:07 AM
You have successfully redeemed a code for: Crackdown 2 Demo. It has been added to your download queue.

 :D
Title: Re: Crackdown 2
Post by: cool breeze on June 18, 2010, 11:57:21 AM
are codes going out? is this why gaf is dying?
Title: Re: Crackdown 2
Post by: demi on June 18, 2010, 12:02:17 PM
A guy from Ruffian posted about 30, and since they dont deserve it, daddy slime and I stole one
Title: Re: Crackdown 2
Post by: cool breeze on June 18, 2010, 12:11:04 PM
oh

:fbm

is this one of those things where the only way to get a demo code is refreshing forums or using twitter?
Title: Re: Crackdown 2
Post by: demi on June 18, 2010, 12:23:03 PM
You could try that, but I think GAF is doing a account conga line. There's also that phone texting viral thing going on. It comes out on Monday for everyone anyway
Title: Re: Crackdown 2
Post by: Beezy on June 18, 2010, 12:23:34 PM
Fuck GAF. I can wait until Monday.
Title: Re: Crackdown 2
Post by: cool breeze on June 18, 2010, 12:36:07 PM
there are a couple codes on ruffian's forum http://forum.ruffiangames.com/viewtopic.php?f=6&t=456&start=50

try your luck
Title: Re: Crackdown 2
Post by: chronovore on June 18, 2010, 12:49:37 PM
I tried a random sampling of 4, placed throughout the list. All were used; I'm waiting until Monday.
Title: Re: Crackdown 2
Post by: maxy on June 18, 2010, 01:15:36 PM
Demo gameplay

[youtube=560,345]http://www.youtube.com/watch?v=NZ5uoj6VaWo&feature=player_embedded#![/youtube]
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 18, 2010, 01:30:25 PM
:hyper
Title: Re: Crackdown 2
Post by: cool breeze on June 18, 2010, 01:41:27 PM
yeah, this is awesome.

I think it might be possible to max out agility in the demo, but you would need to focus completely on getting orbs.  I think there were only two or three more upgrades left before it would have maxed out.  I want to check out how the glide works.

edit:  one thing I forgot to mention is that this game has audio logs

that stuff is everywhere now
Title: Re: Crackdown 2
Post by: Jansen on June 18, 2010, 06:36:11 PM
FYI there's a torrent of the demo up now.
Title: Re: Crackdown 2
Post by: Stoney Mason on June 18, 2010, 07:26:47 PM
FYI there's a torrent of the demo up now.

Thx for the heads up. I think I'll download it.
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 18, 2010, 09:23:36 PM
played the demo...

think i might rent this one first
Title: Re: Crackdown 2
Post by: demi on June 18, 2010, 09:29:14 PM
The graphics are JARRING. Maybe I'm being jaded but off the bat it already feels like it is missing that soul
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 18, 2010, 09:33:47 PM
yeah, it really does, not a fan of the change

everything looks murkier, and part of what i loved about the first crackdown was the bright primary colors

i also don't like that they took out the gangs, having you fighting one large resistance group who all sort of look the same - and the freaks really aren't doing it for me either

Title: Re: Crackdown 2
Post by: Eel O'Brian on June 18, 2010, 09:36:21 PM
and, this might just be because it's the tutorial demo, but i felt like the narrator was talking way too much
Title: Re: Crackdown 2
Post by: Stoney Mason on June 18, 2010, 09:55:41 PM
Tried the demo.

Seems like the original crackdown to me (duh I know). I wasn't that big a fan of crackdown though so for me that isn't really much of a bonus. Graphics are really old. Looks like a very early xbox game. Stuff like that doesn't really bother me but just pointing it out to be honest.

I'm gonna pass on this. I was hoping that the co-op would be enough of a draw for me but these style of open world games just aren't my cup of tea I'm realizing. And Crackdown in particular just has always felt weird to me.

I don't think the demo does itself any favors also but not really explaining much. I know Crackdown 2 is aimed at the fans of the original but I think a lot of people who didn't play the original may be a little bewildered by this demo.

EDIT: I'd still like to try out some of the multiplayer stuff though. Maybe I would like that a bit more than the single player.

Title: Re: Crackdown 2
Post by: Jansen on June 18, 2010, 10:18:58 PM
i'm not sure what happened here.

right off the bat you notice how the graphics are worse than the first which is fucked up because it wasn't a looker even in '07. explosions in particular look massively downgraded.

then the gameplay staying almost exactly the same would be okay (except for the horrible melee system which sadly makes a return) with me if i had camera sensitivity settings . this might be the biggest issue for me and what will probably push this game to a rental.

and is there seriously no matchmaking for the co-op or is that a demo only thing? 

based on the demo i would say that this seems like a mediocre xpac.
Title: Re: Crackdown 2
Post by: Stoney Mason on June 18, 2010, 10:24:41 PM
I don't know if it was just the location they picked for the demo with really tall buildings and an awkward layout but the geography was sort of weird and annoying. I know once you powerup up with the agility orb you can pretty much go anywhere but I was immediately sort of frustrated finding things and going places in that demo. I don't remember having that initial feeling in the original crackdown.
Title: Re: Crackdown 2
Post by: cool breeze on June 18, 2010, 10:55:24 PM
yeah, demo is too limited.  I spent 25 of the 30 minutes leveling up to the point where I could try out the wing suit, then in those final 5 minutes I realized the wing suit was pretty weak and became sad.

I don't think I'll get it right away.  It is basically Crackdown 1 with a less appealing look and a few changes here and there.  The biggest draw compared to the first game is the four person co-op.  Playing it alone makes me just want to play the first game because I like the look, camera, shooting, gangs, etc. in that game.  I was bummed that cars don't transform as you drive around.  And I'm just assuming competitive multiplayer won't be good but I'm sure there is someone out there looking forward to that.

Also, the wing suit, maybe I just didn't understand it.  It felt really weird.  Basically, it tells you to press Y to deploy it.  I hit Y, it does nothing.  I hold Y, it does nothing.  I press Y twice, it opens and closes right away.  It seems like you need to hold it down for but a second, then when it is out, you just seem to fall like a rock.  At one point I managed to catch the wind and get a bit more air, but it doesn't work like I was expecting.  I thought it would let you glide and cover a good distance with it.  Maybe it is just really skill based.  That or my expectations were way off after playing things like Gay Tony, Infamous, Prototype, and Just Cause 2.
Title: Re: Crackdown 2
Post by: Jansen on June 18, 2010, 11:06:06 PM
i can't find mention of there being matchmaking for co-op anywhere.

for a game that has been pushing co-op so heavily it would be crazy bad if there isn't any.
Title: Re: Crackdown 2
Post by: Stoney Mason on June 18, 2010, 11:08:30 PM
Game had a very short dev cycle. I remember reading an article about it.

http://www.gamasutra.com/view/news/28781/QA_Ruffians_Livingston_On_Making_Crackdown_2_On_A_Quick_Dev_Cycle.php

Would have been nicer if they had been given a full 2 year cycle.
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 19, 2010, 12:11:30 AM
crackdowner :(
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 21, 2010, 06:24:35 PM
played the legit version, definitely gonna sit out this one until a price drop

seems like they just crammed a bunch of busywork/annoying shit in here like the freaks everywhere at night, put up barriers everywhere (which is just BRILLIANT for a game that encourages exploration), and coated everything in a haze of brown

Title: Re: Crackdown 2
Post by: Jansen on June 21, 2010, 06:33:27 PM
i don't own the first game anymore but i downloaded the demo for it and that did nothing to help my opinion of CD2.

i had forgotten that you could zoom in with weapons in CD1 and how much nicer the UI is. the graphics are, as i remembered, much brighter which fit suited the art style much better.

plus the demo is much better as it starts you in the agency tower and allows you to get used to the controls. 30min timer doesn't even start until you level up an ability.
Title: Re: Crackdown 2
Post by: Beezy on June 21, 2010, 09:27:24 PM
I played the demo twice with 2 friends. It's really fun, but I can't really remember the first one to compare them. Oh well. We all decided to get it day one.
Title: Re: Crackdown 2
Post by: Smooth Groove on June 21, 2010, 09:28:59 PM
Sounds like I should pick up Crackdown 1 instead.  I only played the first third of it. 
Title: Re: Crackdown 2
Post by: chronovore on June 21, 2010, 09:59:14 PM
Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.
Title: Re: Crackdown 2
Post by: Bebpo on June 21, 2010, 10:06:42 PM
You guys are making me regret using all my pre-order credits at amazon to pre-order this :\

Haven't tried the demo yet.  But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.
Title: Re: Crackdown 2
Post by: chronovore on June 21, 2010, 10:17:30 PM
You guys are making me regret using all my pre-order credits at amazon to pre-order this :\

Haven't tried the demo yet.  But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.
Yeah, because Saints Row 2 was set in the same city as the original, and it was no fun at all. ::)
Title: Re: Crackdown 2
Post by: cool breeze on June 21, 2010, 10:19:51 PM
Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.

Crackdown 1 was early 2007.  I remember because when people were voting goty, people kept forgetting it came out in the same year.  People were also joking about buying the Halo 3 beta with bonus Crackdown game.

I bought Crackdown for Crackdown after playing the demo a whole lot.  It took 8 hours to download the demo on my dorm room's internet connection.  It didn't help that I kept my 360 in a closed drawer. 

It's kinda funny because I always wondered how bad other people treated their 360s if I was dumb enough to keep it in a drawer where the only air flow was through a tiny crack that the power brick's cable had to go through.   That 360 lasted from launch until October of last year.
Title: Re: Crackdown 2
Post by: Bebpo on June 21, 2010, 11:26:09 PM
Anyhow, I tried the demo and it didn't seem as terrible as everyooone on the planet is making it seem.  I didn't do any missions, just messed around.  It was basically crackdown, but slightly different.  So it'll be like replaying the first game all over again but with new achievements!  I guess I can live with that.

The controls felt a little slippery though.  Like there was some noticable lag.  Dunno what was up with that.  Also ONLINE only orbs is dumb.  And the grenades seemed way shittier.  And the freaks served absolutely no point besides random scenery.

You guys are making me regret using all my pre-order credits at amazon to pre-order this :\

Haven't tried the demo yet.  But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.
Yeah, because Saints Row 2 was set in the same city as the original, and it was no fun at all. ::)

That's because the original was meh and no one bothered to play it so it was like the city was new for most people!
otoh Crackdown is a classic and everyone's played it so it's old news now.
Title: Re: Crackdown 2
Post by: chronovore on June 22, 2010, 12:18:05 AM
Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.

Crackdown 1 was early 2007.  I remember because when people were voting goty, people kept forgetting it came out in the same year.  People were also joking about buying the Halo 3 beta with bonus Crackdown game.

I bought Crackdown for Crackdown after playing the demo a whole lot.  It took 8 hours to download the demo on my dorm room's internet connection.  It didn't help that I kept my 360 in a closed drawer. 

It's kinda funny because I always wondered how bad other people treated their 360s if I was dumb enough to keep it in a drawer where the only air flow was through a tiny crack that the power brick's cable had to go through.   That 360 lasted from launch until October of last year.
Oh, yeah! Hey, thanks for the history lesson. I'd totally forgotten about the demo for Halo 3 being included in it. I bought it for being a sandbox game; I booted the Halo 3 beta exactly once. Which is only about three less than the number of times I've booted the Halo 3 full game. Just didn't get it. But, yeah, I'd forgotten about Gears of War basically taking off because it was filling a gap left by the lack-of-Halo on 360.
Title: Re: Crackdown 2
Post by: pilonv1 on June 22, 2010, 12:31:09 AM
played the legit version, definitely gonna sit out this one until a price drop

seems like they just crammed a bunch of busywork/annoying shit in here like the freaks everywhere at night, put up barriers everywhere (which is just BRILLIANT for a game that encourages exploration), and coated everything in a haze of brown

WTF. The best part about the first one was that you could go anywhere and take out anyone in any order. Now they've stopped that? Idiots.
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 22, 2010, 12:36:32 AM
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that

i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me

there's just something off about the game to me, can't really explain it but i guess it's just missing that sense of elation you'd get from the first one, seems grindy and lifeless
Title: Re: Crackdown 2
Post by: demi on June 22, 2010, 12:39:42 AM
The demo really hurt my expectation, but I will probably get it anyway. I love to co-op with my daddy slime
Title: Re: Crackdown 2
Post by: pilonv1 on June 22, 2010, 12:47:17 AM
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that

i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me

That sounds just as dumb. Maybe you can avoid them later with your powers but it's totally unneccesary.
Title: Re: Crackdown 2
Post by: Bebpo on June 22, 2010, 02:33:50 AM
So the development cycle was 8 months with a small team?  Jesus, someone at management sure fucked this up.  Crackdown was a HIT, sequel should have gotten higher priority.
Title: Re: Crackdown 2
Post by: Cormacaroni on June 22, 2010, 03:08:19 AM
I suppose we're supposed to regard APB as the true sequel?
Title: Re: Crackdown 2
Post by: Bebpo on June 22, 2010, 03:33:44 AM
considering the consensus on the beta was that the game sucks, I sure hope not!

I dunno.  In my dreams the RTW & Ruffian people get back together and spend 2 years and make Crackdown 3.  But I get the feeling Crackdown 2 isn't going to do well enough for MS to fund a sequel.
Title: Re: Crackdown 2
Post by: bork on June 22, 2010, 06:26:51 AM
Tried the demo tonight, was not that impressed with it.  It really did feel like more of the same, only with the added mutant-zombie twist and less colorful enivironments.  Not sure if I'm gonna keep my pre-order now.
Title: Re: Crackdown 2
Post by: Third on June 22, 2010, 07:05:24 AM
Wow, biggest disappointment this gen so far. I loved the first one. This game seems to look uglier for some reason.
And too bad that the sequel is focused mainly on the multiplayer. That really sucks.

Oh well. Will still try it out. But I feel a bit let down already.
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 22, 2010, 07:22:48 AM
i think maybe co-op is what will save this one for me
Title: Re: Crackdown 2
Post by: AdmiralViscen on June 22, 2010, 08:35:12 AM
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that

i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me

there's just something off about the game to me, can't really explain it but i guess it's just missing that sense of elation you'd get from the first one, seems grindy and lifeless

The city doesn't even feel chaotic though, it feels empty and listless, and you get almost no experience for killing the boring zombies and you run out of ammo fast too.
Title: Re: Crackdown 2
Post by: demi on June 22, 2010, 10:47:50 AM
Infinite Time in Demo - can even play co-op online forever doing this

Quote
1. Start the demo.
2. Choose your agent and his colour up until you press A to "deploy agent".
3. Disconnect from the internet. I personally pulled out the ethernet cable in the back.
4. Quickly press A after disconnecting from the internet. When trying to join the game is should pop up a menu saying that friends can't join because you're online or something.
5. Hit B to cancel.
6. Reconnect to the internet and start up another game.
7. Demo time remaining will be stuck at 30 minutes for as long as you don't start any races or things like that.

Might have to do this, would be easier to do those silly achievements
Title: Re: Crackdown 2
Post by: demi on June 22, 2010, 05:06:52 PM
http://www.youtube.com/watch?v=ax6VpLdZyRI&feature=player_embedded

video
Title: Re: Crackdown 2
Post by: Bebpo on June 22, 2010, 05:35:08 PM
cool if you're not gonna get the game.

if you're planning on getting it, then it's just a waste of time since you have to start from scratch when you get the full game anyhow.
Title: Re: Crackdown 2
Post by: Bebpo on June 23, 2010, 08:58:15 AM
uhhhh, the achievements carry over to the full game...

achievements != progress


you're still going to need to get all those orbs again and level up your character from scratch and redo all the missions you clear in the demo.  It's like playing a game, deleting the save file and restarting from scratch.  You keep all the achievements earned, but the first time was a waste of time since you gotta do everything over again.
Title: Re: Crackdown 2
Post by: demi on June 23, 2010, 08:59:04 AM
Bebpo is right, thats why I'm not spending much time with the demo...
Title: Re: Crackdown 2
Post by: Jansen on June 23, 2010, 09:46:07 AM
oh man after playing with a fully powered up agent and his toys this went from rent back to buy.
Title: Re: Crackdown 2
Post by: chronovore on June 23, 2010, 11:18:04 AM
I dunno; it's possible the progress will carry over, unless the demo says "Accelerated Agent progression" or whatever the original demo did, to explain how the Agent is leveling up super fast in comparison to the normal game.
Title: Re: Crackdown 2
Post by: Jansen on June 23, 2010, 11:22:16 AM
it is accelerated.

the UV shotgun + mag grenades + flocket launcher = tons of fun.

ground pound and scattering ram are also great but idk what the hell is up with the wingsuit. just doesn't seem to work very well.
Title: Re: Crackdown 2
Post by: AdmiralViscen on June 23, 2010, 12:41:37 PM
I enjoyed my second playthrough a lot more.
Title: Re: Crackdown 2
Post by: chronovore on June 24, 2010, 11:10:54 AM
I will try a second playthrough then. I'm not impressed with the dulled-down look of the world, and I forgot how painful the agents are to control before they've had a few power-ups. The demo was just kind of tiring, and made me want to boot up the first one, instead of buying Crackdown 2.
Title: Re: Crackdown 2
Post by: Lucretius on June 29, 2010, 08:30:26 PM
canceling my pre order

spoiler (click to show/hide)
because a press buddy just gave me a download code for the full game.  rather than giving hard copy discs for review, microsoft issued him two download codes for the full game.  one for him.  one to share. downloading now :)
[close]
Title: Re: Crackdown 2
Post by: Lucretius on June 29, 2010, 11:42:33 PM
about an hour and a half into it.  it's Crackdown... but 2.  and that's a good thing.
Title: Re: Crackdown 2
Post by: demi on June 29, 2010, 11:53:11 PM
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother
Title: Re: Crackdown 2
Post by: Lucretius on June 30, 2010, 12:04:19 AM
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother

Well, I think it used to be standard to give press copies that could only be played on debug units anyway.

Either way, I enjoy the game.  The first one was the most fun I've had with an online game since PSO.
Title: Re: Crackdown 2
Post by: pilonv1 on June 30, 2010, 12:19:23 AM
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother

They'll just sell the code then.
Title: Re: Crackdown 2
Post by: pilonv1 on June 30, 2010, 02:04:32 AM
:rock I just got a code too
Title: Re: Crackdown 2
Post by: pilonv1 on June 30, 2010, 08:23:53 AM
I forgot how much like crack orb hunting is.

Plus I have a sexy new orb avatar shirt 8)
Title: Re: Crackdown 2
Post by: BobFromPikeCreek on June 30, 2010, 08:43:57 AM
:maf I wish I had press friends.
Title: Re: Crackdown 2
Post by: muckhole on June 30, 2010, 09:42:24 AM
:maf I wish I had press friends.

No kidding.

One more week.
Title: Re: Crackdown 2
Post by: BobFromPikeCreek on June 30, 2010, 09:49:37 AM
This is definitely the game that will motivate me to finally get an HD solution going here. Need to find a cheap monitor stat.
Title: Re: Crackdown 2
Post by: BobFromPikeCreek on June 30, 2010, 10:15:58 AM
I know, but the HUD is fucking impossible to see on SD, and I really want to play this game.
Title: Re: Crackdown 2
Post by: AdmiralViscen on June 30, 2010, 11:34:04 AM
I really don't understand why they wouldn't let you do custom tags or icons like Halo for your teammates, and then have them onscreen at all times. It sucks trying to figure out where your boys are.

Also why not some customization for your agent, also like Halo?
Title: Re: Crackdown 2
Post by: bork on June 30, 2010, 12:10:07 PM
So does the full game seem a lot better than the demo?  Still on the fence.
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 30, 2010, 12:20:57 PM
I really don't understand why they wouldn't let you do custom tags or icons like Halo for your teammates, and then have them onscreen at all times. It sucks trying to figure out where your boys are.

Also why not some customization for your agent, also like Halo?

it was pretty obvious from the demo that this was all a quick 'n' dirty job, even before i read the team only had eight months or so to slap it together

that said, if gamefly comes through i'll check out the full version and see if co-op makes it worth it
Title: Re: Crackdown 2
Post by: pilonv1 on June 30, 2010, 07:09:53 PM
Pilonv is press ???

Not exactly, but it was a press code
Title: Re: Crackdown 2
Post by: Lucretius on June 30, 2010, 08:19:47 PM
If you liked Crackdown, you should like Crackdown 2.  If you didn't like Crackdown, it's because you have no friends to play it with.  Crackdown was not a high production values game, but it's the most fun I've had with a co op online game this gen.  Crackdown 2 is basically more of the same... with a few new features.

Y'all have fun griping about how slapped together this game is.  I'm gonna go collect some orbs. :P
Title: Re: Crackdown 2
Post by: pilonv1 on June 30, 2010, 09:13:39 PM
I have inverted aiming turned on, and if I want to use precision targeting I need to press down to go to the head and up to go to the feet. I don't remember it being like this in the original.
Title: Re: Crackdown 2
Post by: Eel O'Brian on June 30, 2010, 09:18:48 PM
i loved crackdown, i just don't want to pay another $60 to play it again
Title: Re: Crackdown 2
Post by: Lucretius on June 30, 2010, 09:35:19 PM
fair enough
Title: Re: Crackdown 2
Post by: WrikaWrek on July 01, 2010, 08:44:25 AM
Crackdown was fun, but i ain't getting this one.

It's already out btw, pirates get it first again.
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 02, 2010, 01:10:25 AM
okay, just found out whodini's "freaks come out at night" is on the soundtrack, interest back up
Title: Re: Crackdown 2
Post by: Shurs on July 02, 2010, 09:50:55 AM
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother

Seriously? I would welcome the move to codes. It's a great way to get around the "limited amount of review copies" issue. I asked for a copy of Alan Wake but it didn't work out, therefore I doubted that I'd get Crackdown 2, but I got the email two days ago with two downloadable codes. With no past history with the PR firm that handles Microsoft's games, if this were on disc, I probably wouldn't have a review copy.

My copy of 3D Dot Game Heroes came in a cardboard sleeve on a non-retail disc of the full game that lacked trophies. I didn't mind because I was provided a copy of the game.
Title: Re: Crackdown 2
Post by: demi on July 02, 2010, 10:19:00 AM
The only reason I bothered to review stuff back in the day was for the free games. Glad that avenue is closed thanks to digital distrobution
Title: Re: Crackdown 2
Post by: Shurs on July 02, 2010, 11:10:12 AM
The only reason I bothered to review stuff back in the day was for the free games. Glad that avenue is closed thanks to digital distrobution

Even if it's a digital copy, it's still a free game. It's basically a (non-existent) Games On Demand version of the game. The only difference between this and a retail copy is that you can't resell it, which I wouldn't do with review copies anyhow.
Title: Re: Crackdown 2
Post by: bork on July 03, 2010, 07:11:04 PM
Amazon already shipped out my copy, so I guess I'm getting it after all.
Title: Re: Crackdown 2
Post by: pilonv1 on July 04, 2010, 12:35:08 AM
It was funny too, I completely forgot about the special orbs and I was like "what the fuck is that blue one".

I don't like Orb chasing though, pisses me off.
Title: Re: Crackdown 2
Post by: maxy on July 05, 2010, 09:09:47 AM
http://www.eurogamer.net/articles/crackdown-2-review (http://www.eurogamer.net/articles/crackdown-2-review)

8/10

Quote
Above all else, this shift exemplifies a game that's been rebuilt for co-op. Try soloing the main missions in Crackdown 2 and it can seem a bit gruelling, particularly when the Godzilla-sized enemies and armour-clad militia units start to turn up. Play with friends, however, and it's a breezy delight, as you reclaim stronghold areas from the Cell by clearing tactical landing zones of enemy resistance, or battle the Freaks by restarting a network of rooftop Absorption units before taking the fight into underground raid areas where beacons tear the mutants to shreds with bursts of pure daylight.

Godzilla sized enemies?
 :omg
Title: Re: Crackdown 2
Post by: maxy on July 05, 2010, 10:31:24 AM
To me it just means extra challenge :)

Title: Re: Crackdown 2
Post by: Eel O'Brian on July 05, 2010, 10:44:43 AM
i forgot i had $20 in amazon credit, and with it being discounted to $55 there already it came to only $35, so i figured what the hell

i cheaped out and took the free super saver shipping so i won't have it until next week, but i'll play with anyone once it gets here
Title: Re: Crackdown 2
Post by: demi on July 05, 2010, 11:14:20 AM
A lot of reviews are going to say "it's more of the same therefore it is bad"
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 05, 2010, 11:36:45 AM
i haven't seen a single bad review, just average ones
Title: Re: Crackdown 2
Post by: maxy on July 05, 2010, 11:39:23 AM
 :teehee
4.5

Same as Assassins Creed 2
Title: Re: Crackdown 2
Post by: Stoney Mason on July 05, 2010, 11:43:56 AM
Destructoid gave it like a 4.

Yeah but it was jackass Jim Sterling. I'm not a fan of Crackdown myself but you can pretty much generally  ignore that dude as he tends to write "message" reviews. He's like a bad gaf poster.
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 05, 2010, 12:08:54 PM
i've seen the description "expansion pack" being tossed around here and there, but honestly from what i've seen and played it's not even an expansion pack, it's more like something a modder would do if there had been a pc version of the first game

so i understand the complaints, and from the little time i spent with the demo i agree with some of them and have some of my own...but more orbs man, more orbs

for $35 i can live with a modded crackdown, if only to get together with four other people just to see if we can cause enough explosions at once to drop the framerate down to single digits
Title: Re: Crackdown 2
Post by: cool breeze on July 05, 2010, 12:31:10 PM
I think calling it an expansion pack works.  It is easy to write it off as less if you only think about it as a single player game because there is more to the multiplayer.  Four player co-op with more to do and that versus mode (doesn't look good, but it is there if people want it).  Assassin's Creed Brotherhood seems the same way.

 
Title: Re: Crackdown 2
Post by: Sho Nuff on July 05, 2010, 06:09:31 PM
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.
Title: Re: Crackdown 2
Post by: Stoney Mason on July 05, 2010, 06:18:25 PM
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.


I'm not sure all of that is the case here. Especially since Microsoft owns the IP they may also have possession of the code base (Although I'm not exactly sure how that works in these cases). Not to mention a lot of the team that worked on this split from Real-Time Worlds to come work on this.

The more likely culprit probably in this case was simply a rushed dev schedule.
Title: Re: Crackdown 2
Post by: cool breeze on July 05, 2010, 06:42:55 PM
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.


so, I shouldn't be excited for Dead Rising 2?
Title: Re: Crackdown 2
Post by: Sho Nuff on July 05, 2010, 08:32:08 PM
Yes but that's the doing of :bow Capgod :bow2
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 05, 2010, 10:31:26 PM
I'd pay $30 for a 4-player co op patch of CD1, so I paid $56 for this.
Title: Re: Crackdown 2
Post by: maxy on July 06, 2010, 01:43:36 AM
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.


I'm not sure all of that is the case here. Especially since Microsoft owns the IP they may also have possession of the code base (Although I'm not exactly sure how that works in these cases). Not to mention a lot of the team that worked on this split from Real-Time Worlds to come work on this.

The more likely culprit probably in this case was simply a rushed dev schedule.

They said in one interview that MS gave them tech.They just tweaked it a little.
Title: Re: Crackdown 2
Post by: maxy on July 06, 2010, 10:07:39 AM
8/10 from Edge

http://www.next-gen.biz/features/review-crackdown-2 (http://www.next-gen.biz/features/review-crackdown-2)

Title: Re: Crackdown 2
Post by: Third on July 06, 2010, 10:51:48 AM
This and FFXIII are probably my biggest disappointments this gen. And I actually paid for FFXIII.  :'(
Title: Re: Crackdown 2
Post by: Bebpo on July 06, 2010, 04:12:01 PM
Got mine in the mail today.  Gonna give it a spin later.  Anyone want to coop some missions tonight PST?
Title: Re: Crackdown 2
Post by: Bebpo on July 06, 2010, 04:22:54 PM
I'm at school until midnight EST :\
Title: Re: Crackdown 2
Post by: bork on July 06, 2010, 04:29:32 PM
Got mine today too.  If I decide to keep it (and knowing me, I will) I'll be on tonight, too.  Past midnight EST I am sure.
Title: Re: Crackdown 2
Post by: Bebpo on July 06, 2010, 05:28:26 PM
well I'll look for you guys when I load it up and join in if you got space.

do we not have any PST people here?  I think I'm the only one on the gaming side that lives in CA.
Title: Re: Crackdown 2
Post by: bork on July 06, 2010, 06:54:28 PM
I see that you're on now, Bebpuuuuuuuuu, but I have to stop for a bit.
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 06, 2010, 06:57:40 PM
ha, forgot i had this in my gamefly q and now it's on the way

looks like i get to try the full game before i decide if i want to keep the amazon one  :cookie
Title: Re: Crackdown 2
Post by: Bebpo on July 06, 2010, 07:05:12 PM
Yeah I played a bit before I head to class.  Surprisingly the game is still quite fun.  Fresh or not, it's Crackdown and Crackdown was always an addicting game that beat the pants off all the other sandbox titles in pure fun and it still does.  Platform climbing buildings feels a little worse but I just need to up my agility levels to get around that. 

Is there any way to change targets when you are shooting?!?  Moving the right stick just changes body part targetted.  The auto-targetting loooooves to target an enemy 50 feet away when there is a guy 5 feet away shooting you in the face  :lol

Also
[16:00] Bebpo: crackdown 2 is the worst xbro game ever
[16:01] Bebpo: every time you get an achievement the narrator talks to you
[16:01] Bebpo: and says CONGRATS XBRO YOU JUST EARNED THAT ACHIEVEMENT
[16:01] Bebpo: :(
Makes me embarrassed to enjoy achievements in games  :-\
Title: Re: Crackdown 2
Post by: pilonv1 on July 06, 2010, 07:28:59 PM
You have to re-lock the target to get it to change. Annoying but it has to be that way if you want the body targeting.
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 01:26:20 AM
fun times lyte edge.  I need to dig out my headset for next time.  coop doesn't work very well without voice chat.  You keep finding these xbox live orbs but you have no way to tell the other play to come over to your position >_<

Game is fun, but oh man is it repetitive and a total retread.  Very deserving of all the scores its getting.
Title: Re: Crackdown 2
Post by: bork on July 07, 2010, 01:26:21 AM
Bebpo doesn't use a mic so you can't communicate with him in game.

He will, however, team kill you.   :lol

 :-\

You need to get the gun that fires light energy in those freak lairs, BTW.  It does a shitload more damage to them.  Didn't see it in the second one we were in though.
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 01:27:22 AM
I thought you didn't have a mic either!  You weren't talking!  I would've found mine if I knew you had one too.

And I was trying to tell you to get out of the car by grenading your car  :lol
Title: Re: Crackdown 2
Post by: bork on July 07, 2010, 01:28:34 AM
Dude, you killed me twice in two different areas.  Then I signaled for revival and you never came.

BEBPO TEAM KILLER CONFIRMED

You didn't hear me when I got on the mic and said "Bebpuuuuuuuuuuuuuuuuuuuu?"
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 01:30:42 AM
?  No I never heard a thing.  I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?

Dude.  You jumped to your death and signaled for me to revive you.  What was I supposed to do?  Jump down and die too?  lolol


When did I kill you besides grenading your car which resulted in your exploding into the sky.
Title: Re: Crackdown 2
Post by: bork on July 07, 2010, 01:31:24 AM
Oh, and TBH it was beginning to get old when you quit playing.  I mean, doing the oil rig AGAIN?  I'm sure 4P will be lots of fun; the jury's out on deathmatch too, but while I like this game, I had a lot more fun playing it the first time around.
Title: Re: Crackdown 2
Post by: bork on July 07, 2010, 01:32:06 AM
?  No I never heard a thing.  I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?

Dude.  You jumped to your death and signaled for me to revive you.  What was I supposed to do?  Jump down and die too?  lolol


When did I kill you besides grenading your car which resulted in your exploding into the sky.

I had no energy left and you punched me right when I made a jump.  That's what killed me, TEAM KILLER.   ;)
Title: Re: Crackdown 2
Post by: Smooth Groove on July 07, 2010, 01:32:17 AM
I'm just surprised that Bebpo has XBL.  Are you getting it free or are you actually paying for it?  
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 01:34:18 AM
Oh, and TBH it was beginning to get old when you quit playing.  I mean, doing the oil rig AGAIN?  I'm sure 4P will be lots of fun; the jury's out on deathmatch too, but while I like this game, I had a lot more fun playing it the first time around.

yeah, that's why I quit.  Was getting kind of repetitive already.  Go do the 3 beacons -> Lair -> repeat over and over.  Zombies are zzzzzzz to fight against.

?  No I never heard a thing.  I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?

Dude.  You jumped to your death and signaled for me to revive you.  What was I supposed to do?  Jump down and die too?  lolol


When did I kill you besides grenading your car which resulted in your exploding into the sky.

I had no energy left and you punched me right when I made a jump.  That's what killed me, TEAM KILLER.   ;)

Weird.  When we were on top I punched you as a joke and it didn't seem to do anything.  Then you turned around and left and jumped down. 
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 01:34:47 AM
I'm just surprised that Bebpo has XBL.  Are you getting it free or are you actually paying for it?  

What.  I've been paying $50 a year for XBL since the day I bought my Xbox.  These days I use it for...early access demos ;_;  Would use it for games, but I hardly ever game online for any system.
Title: Re: Crackdown 2
Post by: Smooth Groove on July 07, 2010, 01:39:20 AM
I heard someone mentioned before that you hardly ever play MP games.  That's why I didn't think you'd pay for XBL. 

$50 for just demo access seems a bit much, imo.  Are you getting Playstation Plus as well?
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 01:43:39 AM
Well I originally got XBL to play Halo 2, Phantom Dust, Dead or Alive 2 Online.  Then to play Gears of War, Crackdown, Halo 3 and that was pretty much the last game I played online.  Then I kept XBL Gold because I kept forgetting to cancel it.  Will finally cancel it after like 6+ years at the end of this year and use 30 day cards to play Gears 3 and Halo Reach online.

No interest in Playstation Plus.
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 01:44:37 AM
Lyte, if I see you playing tomorrow night I'll hook up my mic and join.
Title: Re: Crackdown 2
Post by: pilonv1 on July 07, 2010, 01:54:27 AM
Someone should hook bebpo up with those 1 month codes we had earlier this year
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 02:19:49 AM
Are they good forever?  Because if so I have like 10-20 of them from all the X360 games I've bought over the years.  My current sub doesn't run out until November so I'm still good for a while.
Title: Re: Crackdown 2
Post by: pilonv1 on July 07, 2010, 02:44:11 AM
You can add them on to your current one I think.
Title: Re: Crackdown 2
Post by: bork on July 07, 2010, 02:55:14 AM
Are they good forever?  Because if so I have like 10-20 of them from all the X360 games I've bought over the years.  My current sub doesn't run out until November so I'm still good for a while.

Should be.  I got enough of them from that website glitch that everyone abused to last me a couple of years.
Title: Re: Crackdown 2
Post by: Bebpo on July 07, 2010, 04:31:46 AM
Whoops.  I was thinking of the 48 hour cards that came with games for a while, but I checked and they've all expired ^^;
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 07, 2010, 08:23:26 AM
Those codes we spammed had a very short shelf life - March or April.

Will have this game today.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 07, 2010, 07:20:45 PM
I'm loving it. No complaints at all. Demo just sucked, and so does the intro tutorial.

How do you figure out where the supply points are?
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 08, 2010, 11:12:18 PM
They seem to be scripted. Once you do your first lightbomb a bunch of them appear on the map.
Title: Re: Crackdown 2
Post by: FatalT on July 10, 2010, 03:34:47 PM
I traded in inFamous for PS3 and Borderlands for 360 and got this for $20 at Gamestop.
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 10, 2010, 04:10:02 PM
i'm stuck trying to reach an absorption unit at the top of the "brilliant rise" tower/hotel/whatever

i'm level 4 agility, you should be able to reach just about anything at level 4, yet there's nothing to grab on to up there and i can't jump high enough

i'm so fucking mad right now i can hardly see straight, i've run around that goddamned building a dozen times
Title: Re: Crackdown 2
Post by: demi on July 10, 2010, 04:14:05 PM
Helicopter
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 10, 2010, 04:19:30 PM
finally made it, turned out to be a tiny ledge/lip on the building which kept bumping me away just enough where i couldn't grab

too bad when they were busy making the city brown and crumbled they didn't destroy all the bullshit ledges, now i remember how much i hated those in the first game
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 10, 2010, 05:23:21 PM
"That peacekeeper had a wife and family.  Maybe you'd like to be the one who breaks the bad news to them?"

And I thought "Man, if only they'd had the balls to make that a minigame."
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 10, 2010, 07:04:12 PM
okay, now i think i've run into a glitch

trying to bust up a cell tactical location, but no enemies are in sight (they're on the minimap, though), and the narrator keeps telling me to take them out

so, i figure they're on top of the buliding and start to climb it, but the yappy motherfucker keeps telling me to get back to the tactical location

so, can't kill enemies, can't climb building to get to them, just great

this game kinda starts to suck pretty bad toward the end

i think i'm just gonna sell my unopened amazon copy with the agent suit dlc code and send this back to gamefly when i'm done
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 10, 2010, 07:23:40 PM
i just remembered i read a review where someone mentioned a mission being impossible to complete without a co-op partner, guess this must be the one because i can't leave the area around the marker to go kill the cell without aborting the mission

fuck this game
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 10, 2010, 09:32:24 PM
Thanks for the help, FatalT.  I had to bail out, I have a terrible headache, hope you heard me say goodbye.  Turns out I was wasting time on that stronghold.  You'd think since the narrator guy won't shut his fucking mouth for two seconds that he'd occasionally impart some useful information, like, say, "You can't reach this Cell Stronghold until your agility is level 5."
Title: Re: Crackdown 2
Post by: Lucretius on July 10, 2010, 10:01:24 PM
Just finished the last mission with ferricide.
Meh.  Crackdown... more like LET DOWN.
Looking for another co op game to play.  We're thinking of Transformers.  I know it's not great, but co op could make it fun.  And we're both classic tformers fans.  It's got to be better than c down 2.
Title: Re: Crackdown 2
Post by: demi on July 10, 2010, 10:07:23 PM
Slime and I played Transformers WFC. There's a thread here if you're interested.

I think you guys would love 50 Cent. We did  :D
Title: Re: Crackdown 2
Post by: Lucretius on July 10, 2010, 11:20:56 PM
there's no way ferricide or I would ever play a 50 Cent game.  It could be the bestest game of the millennium and neither of us would care.  I'm going to try and find a copy of tformers to borrow or a cheap copy somewhere.  I'm hoping Dead Rising 2 isn't such a lame piece of poo.  I want some good co op.
Title: Re: Crackdown 2
Post by: demi on July 10, 2010, 11:37:10 PM
Why wouldnt you care? You gay snobs are the worst
Title: Re: Crackdown 2
Post by: Lucretius on July 11, 2010, 12:07:22 AM
I just don't care for the whole gangsta thug thang, myself.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 11, 2010, 12:12:39 AM
I'm pretty sure there is some way to beat that mission alone, but it is not clear.
Title: Re: Crackdown 2
Post by: FatalT on July 11, 2010, 12:16:49 AM
I don't see what you guys are talking about with needing level 5 agility to finish the Hope Tower mission. Eel I tried to show you how I got to the top of it but you missed the jump onto the building. I even only had level 4 agility when I was doing it too.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 11, 2010, 12:37:13 AM
I've done 1 beacon nuke thing and secured 7 locations and I'm already level 5 agility lol, it's really easy to do. I haven't even been to the third island.

Title: Re: Crackdown 2
Post by: Bebpo on July 11, 2010, 01:17:35 AM
I tried playing this again tonight and I went to the 3rd city and got infinite rocket spammed like I was playing NG2 wtf
Then I stole one of the heat seeking homing rocket launchers and tried to go back to the agency to put it in a safehouse or something and I couldn't find a way back in to wherever the safehouse is? 

I don't really know what I'm doing besides collecting orbs.  Are you supposed to stick to one island and do all the missions there before moving to the next?
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 11, 2010, 06:13:15 AM
I don't see what you guys are talking about with needing level 5 agility to finish the Hope Tower mission. Eel I tried to show you how I got to the top of it but you missed the jump onto the building. I even only had level 4 agility when I was doing it too.

yeah, a guy on gaf explained it to me, after accidentally aborting 3 or 4 times when i moved out of range i had it stuck in my head that the only way up was to climb the red brick building to get to the white indents in hope tower and use those

i still think it was a bullshit trick for them to play, every other stronghold is either on ground level or on a level plane and they never bother to explain why that single stronghold is broken up like that

i think the headset jack on my controller was acting up again, i could only hear you once in a while so i didn't catch you saying you were still at level 4 or telling me how to get there, thought you were just clearing it out for me since i couldn't reach it :lol
Title: Re: Crackdown 2
Post by: muckhole on July 11, 2010, 11:49:46 AM
Got to spend a little bit of quality time with the game last night. It's been a weird experience, as I'm certainly having fun playing it, but there's just a slight element of tedium to replaying the same city over again as other folks here have mentioned. At this point the game really does feel like it should have been an expansion. Mind you, not having the ability to play on Live right now has definitely crippled the game's value somewhat. I'm starting to worry I'll lose interest.
there's no way ferricide or I would ever play a 50 Cent game. 
I just don't care for the whole gangsta thug thang, myself.

You're missing out on one of the better, more competent coop games out there. It's so ridiculously over the top that it's pretty easy to laugh off the "gangsta thug thang".
I rented it with some hesitation, then did a run through on hard with demi and had an absolute blast. I don't want to oversell the game as it's nothing groundbreaking, and it borrows heavily from other titles, but the end result is a good, short coop game. I even did a second playthrough (something I rarely have the time or desire to do) with another friend who rented it, and I certainly never got bored.

Sorry for the derail.
Title: Re: Crackdown 2
Post by: Lucretius on July 11, 2010, 06:00:45 PM
If ferricide and I can find copies to borrow I may give it a shot.
Title: Re: Crackdown 2
Post by: Bebpo on July 11, 2010, 06:22:17 PM
How do you get jetpacks and helicopters and all the cool stuff?
Title: Re: Crackdown 2
Post by: Eel O'Brian on July 11, 2010, 06:51:49 PM
you don't get access to any of the really cool shit until you no longer need it

i really dislike this game
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 11, 2010, 08:01:52 PM
You can get the wingsuit within 3-4 hours of play.

Do not buy this game if you aren't going to do co op.
Title: Re: Crackdown 2
Post by: Bebpo on July 11, 2010, 08:27:01 PM
How do you get the suit though?

I've been playing for a few days (maybe 4 hours or so) and have all my stats at least rank 3 with agility at rank 4.  Did the beacons, cell hideouts, freak breaches, races in the first city.  No suit, no helicopter, no good weapons yet.


I prefer solo when not doing missions because you can go at your own pace and have fun instead of coop where your buddies are rushing around taking on objectives.  But yeah, for objectives coop is better since the difficulty is bullshit at times solo.
Title: Re: Crackdown 2
Post by: FatalT on July 11, 2010, 08:35:05 PM
To get the wing ability you have to get level 5 agility Bebpo.
Title: Re: Crackdown 2
Post by: Bebpo on July 11, 2010, 08:37:09 PM
wow, that's gonna take me a while >_<  Took me forever to get to level 4.  Seems to go up super slow compared to my memories of the first Crackdown.  I have like 300 orbs and not even anywhere near halfway to lvl.5.  I've mainly been orb hunting in the first two cities because I get rocked spammed everywhere I go in the 3rd one.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 11, 2010, 09:25:27 PM
I hit rank 5 with like 250 orbs. Do rooftop races, they are shit easy.

Also you can get the flocket launcher, a grenade launcher, and a good assault rifle right on the second island. I did that without even getting any tactical locs there.
Title: Re: Crackdown 2
Post by: Bebpo on July 11, 2010, 09:31:37 PM
But you have to bring them back to a drop zone and they aren't easy to find. 

How did you hit rank 5 so fast wtffff.  Do rooftop races give you a lot of agility orbs?  Normal orbs barely move your bar.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 11, 2010, 09:36:20 PM
I guess so. I have 278 and I am level 5 with 12 points beyond that.
Title: Re: Crackdown 2
Post by: Bebpo on July 11, 2010, 11:10:44 PM
Ok, got to level 5 and most of my other stats are at lvl.4 now.  Got the grenade launcher, rocket launcher, homing rocket launcer, super sniper gun stored.  Done with about half the cell strongholds in the game and have most of the orbs activated. 

Kind of losing interest in wanting to play at this point.  It's like there's nothing left to do besides more of the same stuff I've been doing so far.  Also I don't understand how the wing suit works.  Does it just slow your fall and let you glide slightly?  Seems like it's useless unless you're on top of a super tall building unless I'm doing it wrong. 

How do you get the helicopter?  That's about the only thing I'm missing now.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 12, 2010, 12:18:27 AM
Helicopter is at the Agency tower.

The wingsuit works like the cape in Mario World
Title: Re: Crackdown 2
Post by: Bebpo on July 12, 2010, 02:44:59 AM
Like a parachute, right?  Dip the analogue forward and then pull back?  It's not working for me.

Do you have to be high up to fly anywhere?  If you just jump off a one or two store building can you fly?
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 12, 2010, 08:16:06 AM
You have to be fairly high up. Dive until the streams turn red, then pull up until the streams fade away.
Title: Re: Crackdown 2
Post by: Bebpo on July 12, 2010, 09:44:11 PM
Played a bunch.  Did all the objectives besides the underground beacons and Freak breaches because I hate the beacons.  Game got a lot more fun toward the later half when you're pretty powered up and taking on harder enemies and taller buildings.  Basically I liked the 3rd north eastern city the most, although the last cell stronghold in the corner was so full of homing rocket spam it was pretty much total BS.  Had to find a spot where I couldn't be hit and recharge and run out and hide and recharge. 

I think I like the game.  I definitely like it more than I gave it credit for after the first night of play.  It's a pretty fun game with a handful of slightly varied objectives and hidden stuff to find that encourages just running around the cities and having a good time and in the meanwhile you'll run across actual things to do and you do them and move on.  I think it's about a solid 8/10, even though the majority of what makes it good is simply what the first game created.

I hate the Wingsuit.  It takes way too long before you can start gliding and I've yet to find a time where it's actually useful.
Helicopters are cool but seem pretty useless unless you don't feel like scaling a really tall building that you need to.

Everything that's good seems to be just what was good in the first game.  I could do without pretty much every addition.

Will finish up the 5 beacons I have left and 15 or so Freak Breaches next time I play.  Game is really short.  You can probably do all the objectives and max out your character in ~10 hours.


I'm doing it all solo fwiw.  If I get frustrated on a mission I'll call in a coop buddy, but for the most part the game seems manageable solo.
Title: Re: Crackdown 2
Post by: chronovore on July 13, 2010, 12:22:14 AM
For me, the first game was "manageable" in solo, and I finished it entirely in single-player. But when I went back for the Checkpoint Chase mode and the speed runs on the bosses, I realized how much more fun the game is in co-op.
Title: Re: Crackdown 2
Post by: bork on July 13, 2010, 12:28:48 AM
My problem with co-op is that doing missions only counts if you're the host.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 13, 2010, 01:13:15 AM
We played a lot tonight. I'm almost maxed out in all my shit.

Game is terrific, but no way would i play it alone.
Title: Re: Crackdown 2
Post by: chronovore on July 13, 2010, 01:30:16 AM
My problem with co-op is that doing missions only counts if you're the host.
Mission progress being limited to the host is pretty common; the host's game world is considered the primary instance, the co-op partner is a sidekick. The original I think had complete parity, so I wonder what design changes they made which forced them to adopt this change.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 13, 2010, 08:46:37 AM
I'm pretty sure the first one was host-based too.
Title: Re: Crackdown 2
Post by: MyNameIsMethodis on July 13, 2010, 02:27:36 PM
Yeah this game is really, really, really bad and I wanted it to be good. Onto Ebay you go!
Title: Re: Crackdown 2
Post by: bork on July 13, 2010, 02:29:38 PM
Yes, I am thinking I'm going to be selling it off, too.  Maybe just back to Amazon.
Title: Re: Crackdown 2
Post by: muckhole on July 13, 2010, 10:33:51 PM
...You can push up on the d-pad to make orbs in your immediate area appear on your radar? Please tell me this wasn't in the first game as well before I kill myself.
Title: Re: Crackdown 2
Post by: Bebpo on July 13, 2010, 10:40:21 PM
it wasn't :P
Title: Re: Crackdown 2
Post by: muckhole on July 13, 2010, 10:53:51 PM
I spent weeks trying to find one final orb in the first game, and then promptly lost my save when my mem card fried. This has haunted me. Weeks!
Title: Re: Crackdown 2
Post by: Dickie Dee on July 14, 2010, 12:05:03 AM
[youtube=560,345]http://www.youtube.com/watch?v=egxjuLkhXUw&sns=em[/youtube]
Title: Re: Crackdown 2
Post by: Bebpo on July 14, 2010, 12:07:41 AM
haha, yeah at first I thought the renegade orbs were fun but by the end they were just like GIMME THAT DAMN ORB ALREADY.

Like all the other additions Ruffian brought to Crackdown 2, they're kinda  :-\
Title: Re: Crackdown 2
Post by: pilonv1 on July 14, 2010, 12:15:22 AM
Renegade orbs are one of the worst additions to a game I've ever seen. Takes the joy out of finding orbs.
Title: Re: Crackdown 2
Post by: chronovore on July 14, 2010, 12:51:43 AM
I spent weeks trying to find one final orb in the first game, and then promptly lost my save when my mem card fried. This has haunted me. Weeks!
In the first Crackdown, I'm missing 7 standard Agility Orbs, and have just over half the Hidden Orbs. And that's all I'll ever have, unless I get a Surround Sound system and the audio implementation gives actual aural positioning.

...Man, these threads are bad for me. I'm suddenly overcome with the thought, Well, hell. You could probably grid-out the map and make a pass, waiting for that warbling whine, and pick up those last few Orbs. Dude, it's like 50 points. You could do that in a day...
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 14, 2010, 09:37:57 AM
That dude is just underleveled for the renegade orb. They are pretty annoying but if you level up a lot of them are stupid easy.
Title: Re: Crackdown 2
Post by: Bebpo on July 15, 2010, 04:41:14 PM
Got to the end, couldn't figure out a way to beat the last beacon solo and all the guides/vids basically said PLAY 2P-4P TO BEAT THIS PART.
So I said fuck it and youtube'd the ending.

shit ending, letdown game.  Solo sucks
Title: Re: Crackdown 2
Post by: Bebpo on July 15, 2010, 04:52:01 PM
no, not the tower.  The tower looks doable solo from the video I saw.

the beacon here:
[youtube=560,345]http://www.youtube.com/watch?v=TRzb31ndECc[/youtube]

but on the hardest difficulty because I saved it for last.  The orb meter keeps dropping super fast no matter what I do.  If I rocket/grenade the big rock throwers at the edge it keeps dropping and blows up because I guess the non-radar grunts kill it quickly.  If I kill the non-radar grunts the rock throwers kill it.  Everything I've seen says you need more than 1 person.  I can't even get it to 50% after a bunch of tries.  I have no idea what is causing it to drop nonstop since there are NO RADAR symbol enemies at all but it keeps dropping incredibly fast.
Title: Re: Crackdown 2
Post by: Bebpo on July 15, 2010, 05:28:22 PM
Weird, tried it again and the orb meter barely dropped at all.  Finished it with like 75% health left.

Got to the 3rd core on the final mission and grenaded myself to death :\
Did it over and beat it.

Changed my opinion:
Shit ending, letdown game, passable solo
Title: Re: Crackdown 2
Post by: Bebpo on July 15, 2010, 05:34:15 PM
Is it normal that when you hit start during the end credit roll it takes you to the map menu and when you exit out of the map menu you are stuck at a black screen?

^^;
Title: Re: Crackdown 2
Post by: chronovore on July 16, 2010, 12:42:05 AM
It's really sad to hear all this negative feedback on this game made by ex-RTW staff, and again for the other RTQ game, APB.

I refuse to believe that the original Crackdown is just a fluke, but I am willing to believe that it may be a disaster to split the team up, putting part of them on a game with no ship date and a vague, now-denied mission statement ("It's GTA but an MMO!") and the other part of the team on a project with a short development window, a four year old toolset, pipeline, and tech.

AGENT AM CRY.
Title: Re: Crackdown 2
Post by: muckhole on July 16, 2010, 12:55:24 AM
The core of the game is fine, it's just that nothing seems improved.

edit: I suppose that's stating the obvious. But even the few new things I've come across have pretty much sucked. Wing suit? Good idea, but the execution isn't hot.
Title: Re: Crackdown 2
Post by: chronovore on July 16, 2010, 01:34:23 AM
I hate to say it, but I know I'll pick this up -- I'm just going to wait until it's discounted.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 16, 2010, 09:40:42 AM
The ending was stunningly lazy. Really, after 3-4 hours the whole game is, but the ending was WOW.

I am glad I know 3 people with this game. That is the only reason to play it.
Title: Re: Crackdown 2
Post by: BobFromPikeCreek on July 16, 2010, 10:08:29 AM
duxk u wanted this to be good and now iys not this ig dumb
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 16, 2010, 12:22:28 PM
The game says I am missing 1 Agility orb in hope springs, but I have combed over this map and I have every one

http://achievementhunter.com/games/guides/crackdown2/hopespringssouth.php

Even as far as c/ping it into MS paint and marking each one off individually. So I guess that quest is over.

edit - hua hua hua hua, thank you helicopter. One was behind a hidden orb on that map
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 16, 2010, 07:11:11 PM
It is so fucking stupid that you can only do Breaches at night, and that they unlock in a linear fashion. Is there any way to switch the time of day?
Title: Re: Crackdown 2
Post by: Bebpo on July 16, 2010, 07:14:23 PM
leave it sitting while you do something else?

I didn't bother with the breaches.  Did like 10 of them.  They're so boring.  Just enemy spam for 3-5 mins.
Title: Re: Crackdown 2
Post by: AdmiralViscen on July 16, 2010, 07:30:41 PM
That's every mission.
Title: Re: Crackdown 2
Post by: Great Rumbler on July 23, 2010, 12:08:56 PM
In retrospect, it was probably a bad idea to hand Crackdown 2 off to Ruffian Games.

Also in retrospect, Realtime Worlds should have scrapped APB and just done Crackdown 2 instead.
Title: Re: Crackdown 2
Post by: Great Rumbler on July 23, 2010, 12:19:25 PM
In retrospect, it was probably a bad idea to hand Crackdown 2 off to Ruffian Games.

Also in retrospect, Realtime Worlds should have scrapped APB and just done Crackdown 2 instead.

After seeing APB, I'd rather have Crackdown 1.5 than a really shitty game.

The implication in your post is that Realtime Worlds couldn't have down Crackdown 1.5 just as easily as Ruffian Games.
Title: Re: Crackdown 2
Post by: Great Rumbler on July 23, 2010, 01:25:31 PM
In retrospect, it was probably a bad idea to hand Crackdown 2 off to Ruffian Games.

Also in retrospect, Realtime Worlds should have scrapped APB and just done Crackdown 2 instead.

After seeing APB, I'd rather have Crackdown 1.5 than a really shitty game.

The implication in your post is that Realtime Worlds couldn't have down Crackdown 1.5 just as easily as Ruffian Games.

APB is one of the biggest pieces of shit Ive played this generation

Which is why Realtime Worlds should have dumped it a long time ago.
Title: Re: Crackdown 2
Post by: Third on July 23, 2010, 05:20:29 PM
APB is out??  ???
Title: Re: Crackdown 2
Post by: Great Rumbler on July 23, 2010, 05:28:39 PM
APB is out??  ???

At the end of last month.
Title: Re: Crackdown 2
Post by: Bebpo on July 23, 2010, 06:17:25 PM
APB is out??  ???

Better to pretend it isn't
Title: Re: Crackdown 2
Post by: Third on July 23, 2010, 06:23:57 PM
Damn, I didn't know it was released. I totally forgot about the game. I think I was hyped over it a few years ago...

So it turned out to be shit? Oh well...
Title: Re: Crackdown 2
Post by: demi on August 02, 2010, 11:18:23 PM
My review of Crackdown 2:

(http://www.evilbore.com/forum/Themes/dilbermc/images/post/thumbdown.gif)
Title: Re: Crackdown 2
Post by: muckhole on August 03, 2010, 12:22:07 AM
Beat it, got the 500 agility orbs, gathered up a few other easy achievements and I think I've had it with this game. I think I actually stuck with it longer than I thought I would in the end. But it was definitely one of the biggest let-downs for me this gen.
Title: Re: Crackdown 2
Post by: pilonv1 on August 03, 2010, 03:00:12 AM
I haven't played this in a month and I haven't missed it. Yet I couldn't put the previous version down. Good jon
Title: Re: Crackdown 2
Post by: demi on August 04, 2010, 01:32:47 AM
I absolutely loathe this game. This is the biggest piece of shit since Alpha Protocol. Oh wait that was just a couple months ago.
Title: Re: Crackdown 2
Post by: pilonv1 on August 04, 2010, 02:00:15 AM
Alpha Protocol is better because it has beard options
Title: Re: Crackdown 2
Post by: Bebpo on August 04, 2010, 02:48:12 AM
Alpha Protocol has better shooting too
Title: Re: Crackdown 2
Post by: Wario64 on August 06, 2010, 02:30:04 PM
awesome game, cant wait for the dlc
Title: Re: Crackdown 2
Post by: demi on August 06, 2010, 02:44:37 PM
Nobody here plays old games, we rape them and move on. Crackdown 1 poops on this game though from miles up.
Title: Re: Crackdown 2
Post by: drew on August 06, 2010, 03:28:55 PM
Nobody here plays old games

pretty much

although i rarely rape a game - i have plenty of unfinished stuff left in my wake
Title: Re: Crackdown 2
Post by: Bebpo on August 06, 2010, 04:48:51 PM
awesome game, cant wait for the dlc

Post more often dude!
Title: Re: Crackdown 2
Post by: chronovore on August 07, 2010, 07:32:16 PM
I played the demo and had fun with it. Do you dudes still play the old Crackdown? Maybe I should just get that instead.
I played the demo for 2, and honestly it felt like a slummy version of the first game. 1 is really good and holds up pretty well. Pure sandbox though so don't expect stories or 15 minute cutscenes.