Don't have Xbl, and the first one did NOT work as a SP game. Not getting it :(What?Where were you when EB was drowning in free 3 year gold memberships?
Crackdown was a great SP game.
Crackdown was a great SP game.
Really wasn't. On co-op however? Fun as fuck.
Crackdown was a great SP game.+1 :munch
Release on pc please.
Crackdown was a great SP game.
Really wasn't. On co-op however? Fun as fuck.
Was too.
Release on pc please.
Release on pc please.
i bet if himuro sold his copy of ff13 and whatever other games he's currently outgrowing he could afford a nice 360 arcade and put down a preorder on crackdown 2
i bet if himuro sold his copy of ff13 and whatever other games he's currently outgrowing he could afford a nice 360 arcade and put down a preorder on crackdown 2
Don't have Xbl, and the first one did NOT work as a SP game. Not getting it :(What?Where were you when EB was drowning in free 3 year gold memberships?
Sleeping?
PirateDon't have Xbl, and the first one did NOT work as a SP game. Not getting it :(What?Where were you when EB was drowning in free 3 year gold memberships?
Sleeping?
Heh, once upon a time i could play all my fav games on XBL without worries, laughing at my friends for buying games. Now it doesn't work though, MS bans people, motherfuckers.
So you're not even going to bother pirating Crackdown because you can't play it online?
I call Borys Shit
GTA4 ethered for like the 3rd time.
GTA4 is a pretty nice game on the PC if you've got the rig for it.My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.
GTA4 is a pretty nice game on the PC if you've got the rig for it.My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.
GTA4 is a pretty nice game on the PC if you've got the rig for it.My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.
Variety seemed fine up to the first 20%. Does it get really repetitive afterward?
Yeah, I stopped playing after like 12-13 hours. Characters were cool, dialogue was funny, city looked great, but it just wasn't fun to play.GTA4 is a pretty nice game on the PC if you've got the rig for it.My problems with it were the boring ass missions and the lack of shit to do outside of missions. I doubt the PC version will change that.
Variety seemed fine up to the first 20%. Does it get really repetitive afterward?
That's pretty much how I felt. The first 20% of the game was pretty fun, it's got that new-game look and feel, real next-gen sand box fun!!, but after a while it all wears off as you realize that there's simply nothing to do.
Weird, I didn't notice any screen tearing when, you know, I actually played the game.
Yeah I played it at PAX. But I see what you mean by the tearing, but I think that's just the video.
I played about a cumulative hour of 8-man Rocket Tag and honestly, it looks and performs EXACTLY like the original. I didn't see any improvements to the graphical quality or any degradation. Which is perfect for what I want out of it. It was a blast to play.
Microsoft has announced that a playable demo of Crackdown 2 will be released globally on Xbox Live on June 21.
Crackdown single player > GTA 4 single player, or Infamous single player, or Red Faction single player, or whatever other "sandbox" you care to play in.
Grabbing green orbs is the most satisfying gameplay mechanic of this generation. No boss fights, no ultra combos, no weapon loadouts or perk choices or whatever. Just grabbing green orbs. Game over, Nintendo was right, make mine casual.
...Source?QuoteMicrosoft has announced that a playable demo of Crackdown 2 will be released globally on Xbox Live on June 21.
...Source?QuoteMicrosoft has announced that a playable demo of Crackdown 2 will be released globally on Xbox Live on June 21.
First up, the demo will feature 4 player co-op so you can run around the giant sandbox world with 3 of your buddies.This is brilliant, and boner-inducing.
The demo drops June 21st
Finally, and this is new to the demo world, the demo will allow you to unlock achievements and carry them over to the full game.
That version was a generous 30-minute demo that, from what we could gather, will be released publicly at some point before the game's release next month. Interestingly, said demo will let players earn 100 of the game's 1,000 achievement points prior to the game's release, although unlocking all 10 of the achievements will undoubtedly require multiple play-throughs.
FYI there's a torrent of the demo up now.
You guys are making me regret using all my pre-order credits at amazon to pre-order this :\Yeah, because Saints Row 2 was set in the same city as the original, and it was no fun at all. ::)
Haven't tried the demo yet. But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.
Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.
You guys are making me regret using all my pre-order credits at amazon to pre-order this :\Yeah, because Saints Row 2 was set in the same city as the original, and it was no fun at all. ::)
Haven't tried the demo yet. But it's always looked like an iffy sequel since they revealed it was the same exact city with the same powers for the most part.
Oh, yeah! Hey, thanks for the history lesson. I'd totally forgotten about the demo for Halo 3 being included in it. I bought it for being a sandbox game; I booted the Halo 3 beta exactly once. Which is only about three less than the number of times I've booted the Halo 3 full game. Just didn't get it. But, yeah, I'd forgotten about Gears of War basically taking off because it was filling a gap left by the lack-of-Halo on 360.Crackdown 1 was a total surprise. It does so much stuff better than other sandbox games (e.g. co-op missions, replayable missions, time-trials, early and awesome free DLC), and it was launch-window, IIRC. Lots of fun exploration, the entire world is open from the outset but your own abilities and ingenuity will limit/allow you to go new places.
Crackdown 1 was early 2007. I remember because when people were voting goty, people kept forgetting it came out in the same year. People were also joking about buying the Halo 3 beta with bonus Crackdown game.
I bought Crackdown for Crackdown after playing the demo a whole lot. It took 8 hours to download the demo on my dorm room's internet connection. It didn't help that I kept my 360 in a closed drawer.
It's kinda funny because I always wondered how bad other people treated their 360s if I was dumb enough to keep it in a drawer where the only air flow was through a tiny crack that the power brick's cable had to go through. That 360 lasted from launch until October of last year.
played the legit version, definitely gonna sit out this one until a price drop
seems like they just crammed a bunch of busywork/annoying shit in here like the freaks everywhere at night, put up barriers everywhere (which is just BRILLIANT for a game that encourages exploration), and coated everything in a haze of brown
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that
i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me
no, i just meant they threw up a bunch of walls made out of scrap between the buildings, and concrete barriers in roads, things like that
i get that they were going for that "city in chaos" feel, but they just seem like needless hindrances to me
there's just something off about the game to me, can't really explain it but i guess it's just missing that sense of elation you'd get from the first one, seems grindy and lifeless
1. Start the demo.
2. Choose your agent and his colour up until you press A to "deploy agent".
3. Disconnect from the internet. I personally pulled out the ethernet cable in the back.
4. Quickly press A after disconnecting from the internet. When trying to join the game is should pop up a menu saying that friends can't join because you're online or something.
5. Hit B to cancel.
6. Reconnect to the internet and start up another game.
7. Demo time remaining will be stuck at 30 minutes for as long as you don't start any races or things like that.
uhhhh, the achievements carry over to the full game...
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother
:maf I wish I had press friends.
I really don't understand why they wouldn't let you do custom tags or icons like Halo for your teammates, and then have them onscreen at all times. It sucks trying to figure out where your boys are.
Also why not some customization for your agent, also like Halo?
Pilonv is press ???
Haha, MS is preventing press from reselling their copies by giving digital versions. I wouldnt accept a code, retail or dont bother
The only reason I bothered to review stuff back in the day was for the free games. Glad that avenue is closed thanks to digital distrobution
Above all else, this shift exemplifies a game that's been rebuilt for co-op. Try soloing the main missions in Crackdown 2 and it can seem a bit gruelling, particularly when the Godzilla-sized enemies and armour-clad militia units start to turn up. Play with friends, however, and it's a breezy delight, as you reclaim stronghold areas from the Cell by clearing tactical landing zones of enemy resistance, or battle the Freaks by restarting a network of rooftop Absorption units before taking the fight into underground raid areas where beacons tear the mutants to shreds with bursts of pure daylight.
Destructoid gave it like a 4.
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.
I honestly couldn't have seen this game turning out well. When you hand off a sequel to another developer it's always a recipe for a clusterfuck. You don't have any of the tech from the original game to iterate on, so you're stuck on making something BETTER than the original from scratch. Ugh.
I'm not sure all of that is the case here. Especially since Microsoft owns the IP they may also have possession of the code base (Although I'm not exactly sure how that works in these cases). Not to mention a lot of the team that worked on this split from Real-Time Worlds to come work on this.
The more likely culprit probably in this case was simply a rushed dev schedule.
? No I never heard a thing. I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?
Dude. You jumped to your death and signaled for me to revive you. What was I supposed to do? Jump down and die too? lolol
When did I kill you besides grenading your car which resulted in your exploding into the sky.
Oh, and TBH it was beginning to get old when you quit playing. I mean, doing the oil rig AGAIN? I'm sure 4P will be lots of fun; the jury's out on deathmatch too, but while I like this game, I had a lot more fun playing it the first time around.
? No I never heard a thing. I was fighting in the horde lair and then all the sudden I saw you running around shooting guys and I was like wtf when did he join?!?
Dude. You jumped to your death and signaled for me to revive you. What was I supposed to do? Jump down and die too? lolol
When did I kill you besides grenading your car which resulted in your exploding into the sky.
I had no energy left and you punched me right when I made a jump. That's what killed me, TEAM KILLER. ;)
I'm just surprised that Bebpo has XBL. Are you getting it free or are you actually paying for it?
Are they good forever? Because if so I have like 10-20 of them from all the X360 games I've bought over the years. My current sub doesn't run out until November so I'm still good for a while.
I don't see what you guys are talking about with needing level 5 agility to finish the Hope Tower mission. Eel I tried to show you how I got to the top of it but you missed the jump onto the building. I even only had level 4 agility when I was doing it too.
there's no way ferricide or I would ever play a 50 Cent game.
I just don't care for the whole gangsta thug thang, myself.
My problem with co-op is that doing missions only counts if you're the host.Mission progress being limited to the host is pretty common; the host's game world is considered the primary instance, the co-op partner is a sidekick. The original I think had complete parity, so I wonder what design changes they made which forced them to adopt this change.
I spent weeks trying to find one final orb in the first game, and then promptly lost my save when my mem card fried. This has haunted me. Weeks!In the first Crackdown, I'm missing 7 standard Agility Orbs, and have just over half the Hidden Orbs. And that's all I'll ever have, unless I get a Surround Sound system and the audio implementation gives actual aural positioning.
In retrospect, it was probably a bad idea to hand Crackdown 2 off to Ruffian Games.
Also in retrospect, Realtime Worlds should have scrapped APB and just done Crackdown 2 instead.
After seeing APB, I'd rather have Crackdown 1.5 than a really shitty game.
In retrospect, it was probably a bad idea to hand Crackdown 2 off to Ruffian Games.
Also in retrospect, Realtime Worlds should have scrapped APB and just done Crackdown 2 instead.
After seeing APB, I'd rather have Crackdown 1.5 than a really shitty game.
The implication in your post is that Realtime Worlds couldn't have down Crackdown 1.5 just as easily as Ruffian Games.
APB is one of the biggest pieces of shit Ive played this generation
APB is out?? ???
APB is out?? ???
Nobody here plays old games
awesome game, cant wait for the dlc
I played the demo and had fun with it. Do you dudes still play the old Crackdown? Maybe I should just get that instead.I played the demo for 2, and honestly it felt like a slummy version of the first game. 1 is really good and holds up pretty well. Pure sandbox though so don't expect stories or 15 minute cutscenes.