http://www.microsofttranslator.com/BV.aspx?ref=Internal&a=http%3a%2f%2fd.hatena.ne.jp%2fyoda-dip-jp%2f20100202
360 ps3 comparison. looks evenish. not sure which one im grabbing lol.
warning: it good
Strange since VP2 was an amazing looking game, even on PS2 hardware.http://www.microsofttranslator.com/BV.aspx?ref=Internal&a=http%3a%2f%2fd.hatena.ne.jp%2fyoda-dip-jp%2f20100202
360 ps3 comparison. looks evenish. not sure which one im grabbing lol.
Yeah, basically a wash, as you can tell by playing both demos. X360 is a little better but you wouldn't notice it. I got the PS3 version because I lean that way when games are about equal.
Game looks pretty awful regardless. The color scheme is ugly as hell and the jaggies are :'(
Where is my colorful VP3??? (hopefully without the jaggies)
What's NG+?
The guys at work are flipping out over how good this is
The graphics actually look pretty awesome. Unfortunately I just finished ME2 and there is just too much potential for uguu here
it isn't as uguu as feared, especially for a tri-ace game
Hmmm...interest returning.Quoteit isn't as uguu as feared, especially for a tri-ace game
The story and world design here are by Masaki Norimoto who wrote the story for VP1 (and no other games). He also designed the battle and other game systems for VP1, VP2, SO1, SO2 and SO3, so he's basically responsible for everything good Tri-Ace has ever done. He didn't work on IU or SO4.
Quoteit isn't as uguu as feared, especially for a tri-ace game
The story and world design here are by Masaki Norimoto who wrote the story for VP1 (and no other games). He also designed the battle and other game systems for VP1, VP2, SO1, SO2 and SO3, so he's basically responsible for everything good Tri-Ace has ever done. He didn't work on IU or SO4.
you sure convinced me.Quoteit isn't as uguu as feared, especially for a tri-ace game
The story and world design here are by Masaki Norimoto who wrote the story for VP1 (and no other games). He also designed the battle and other game systems for VP1, VP2, SO1, SO2 and SO3, so he's basically responsible for everything good Tri-Ace has ever done. He didn't work on IU or SO4.
Quoteit isn't as uguu as feared, especially for a tri-ace game
The story and world design here are by Masaki Norimoto who wrote the story for VP1 (and no other games). He also designed the battle and other game systems for VP1, VP2, SO1, SO2 and SO3, so he's basically responsible for everything good Tri-Ace has ever done. He didn't work on IU or SO4.
I hear it's the best jrpg this gen and the best game Tri-ace has ever made :o
I'm starting it up today!
I hear it's the best jrpg this gen and the best game Tri-ace has ever made :oSeriously? I may consider giving it a shot.
I'm starting it up today!
I tried out a battle and completed the first mission.
I have no idea what the fuck I did in the battle, but I won, and it looked really cool.
I tried out a battle and completed the first mission.
I have no idea what the fuck I did in the battle, but I won, and it looked really cool.
First thing you want to do is go to the arena and do the tutorial. Takes about 30 mins but then you know how the game works.
At least they're not as bad as BioWare.
Though SO3 was so buggy they had to make the "director's cut" updated version to fix things, right?
Up to Chapter 3:
Stuff I hate
- Having to run ALL the way back through a dungeon when you clear the mission. Really? I aint using an Escape Hex either.
- Having to juggle around weapons just to level up. What is the benefit of doing this? Why would it matter if I had Vash use a Machine Gun instead of just capping fools with his pistol? You could argue, Vash can carry heavier items thus have a much more customised MG. I argue - what's the difference? I still cant get Leanne to even equip a grenade even. She either has to go Grenade only, or nothing at all.
- The fact that the game tells you SHIT. I fucking had to restart the game because I got in a fight without doing the Arena fight and I was getting frustrated that I couldnt do shit! Then I was like... oh... Hero Actions
- Level 4 enemies anally violating you even though you are Level 10. Right...
- Having to pay money to restart. Having to GO BROKE if you want to restart with Hero Gauge refilled. FF13 innovates yet again. TriAce stumbles yet again.
I'm going to flip flop slightly on this. I really like it, but I definitely don't think it's the best rpg this gen. I'm 25 hours in, not even 50% through and I'd give it about an 8-9 so far.
Yeah I gotta play that Last Remnant soon.
But it's been cancelled for a while. :lol
The money "exploit" is hilarious. How does that get through?
Welp, I lost interest in this game. Forced grinding for Hexes... zzzzzzzzzzzzzzzzzzzzzz
I'm talking about the white hexes. I can't reach the elevator to the story dungeon, and even the next dungeon without grinding for white hexes. ZZZZZZZZZZZZZZZ
No more the same than any other RPG. The battles get more complex and more challenging, you unlock more advanced customization parts, etc. There is more than 'some' strategy involved as well... RoF is pretty easily the most tactical traditional RPG this gen (meaning, not counting SRPGs).
The worst thing about the game is the repetition. You'll fight many of the exact same fights plenty of times, especially if you do all the sidequests. And then there's the arena...
I'm not complaining about the difficulty as much as the BS moments that infests this game; "yes, let's throw 5 mobs with rocket launchers and 4 dogs at the party and see how long their 4-bezel gauge will last teehee."
Jinfash, you can get through the entire game without being hit once for the most part. You need to just equate getting hit = game over and plan your strategies around that.
I find this hard to believe Bebpo, you'll ALWAYS get hit after executing any attack (regular or hero action), that's just how the system works. That is unless you're playing against weak-ass enemies or grind until you're over-leveled.
I agree that you can get hit a lot less if you put some time into making a strategy and use the environment but the operating word is still "less."
Consider the boss fight of chapter 5, the Yeti. I had to rely on pure luck to get him burned, and hope to god that doesn't freeze my MG and other characters, even after equipping them with two ice-resisting accessories. I had to restart the battle a few times, each time approaching the enemy differently, but the attempt that worked was when I got lucky and inflicted burn. That's how the game feels at times, total BS.
I'm at the end of chapter 5 and I've logged over 17 hours (did almost everything I could along the way), I enjoyed the game for the most part, but I can't believe there's still 13 more chapters to go. The story is boring and distinguished mentally-challenged so far (yes, way worse than 13 if we're still comparing), and It's your same old war-against-god JRPG tripe, the incoherent type too.
I really wanna complete the game, but I feel like I've seen everything, and I don't feel the story is compelling at all.
So which C-level RPG is the best: Resonance of Fate, Nier, or White Knight Chronicles?
So which C-level RPG is the best: Resonance of Fate, Nier, or White Knight Chronicles?
I never checked the reviews of this game, kinda bought it because of the bore's hype (here and on FB), but now that I did I think they reflect exactly my thoughts.
72 average is very fitting, imo.
FF > thisQuote1UP 58
Resonance of Fate features some pretty substantial (and fussy) systems made for endless fiddling and tinkering -- which is why it's a shame that the learning curve is so ludicrously steep.QuoteEdge Magazine 6
For all the spectacle of Resonance's gunfights, the game feels restrictive. It's a strategy game in which your tactical options are limited to one or two reliable strategies, and an RPG in which character development is chained to similar lines.QuoteGame Informer 68
Resonance of Fate may appeal to the JRPG connoisseur who is looking for an interesting and challenging new take on combat. Others most likely will be thrown off by the silliness, steep learning curve, required grinding, and other pains – especially when there are so many recent well-rounded RPGs out there.QuotePlaystation: The Official Magazine (US) 70
Yes, the game may have some uncreative genre trappings, but the great combat and interesting map structure are fresh and even the established parts are still what fans look for in RPGs. [May 2010, p.80]QuoteIGN 70
Resonance of Fate is for the hardcore JRPG fan. It can be difficult and confusing, and requires a lot of grinding and heavy lifting to make it through to the close.
It's not because this game doesn't have a FF tag attached to it, but because has legitimate flaws, making it inferior to FF13. That is a fact.
In terms of overall package (story, music, gameplay, graphics, etc etc), Nier is my #3 RPG this gen (behind Valkyria and Vesperia). I'd put Resonance of Fate just behind it. The gameplay in RoF is fantastic but it doesn't have too much else going for it. Decent music, decent graphics, scatterbrain story. Nier delivers on all fronts, but the combat is its weakest link. It's fun, but it's very shallow and simplistic.
I haven't played WKC and don't intend to. Looks way too slow for my tastes.
Lost Odyssey was mediocrity personified...I really don't get the love. It's a below-average 16-bit RPG with current-gen trappings. Generic story, somewhat broken gameplay, boring characters.
Well, Demon's Souls would be my number 1 RPG this gen, but I don't really consider it an RPG. It's more of an action game imo. At least, when I think of an action RPG I think of Tales, Star Ocean, Devil Summoner, etc. which Demon's Souls is nothing like. But maybe that's just me.
The Last Remnant is great, but I really hate the forced grinding. It drags it down a few notches in my book. I like LO, BD, and FFXIII pretty equally, but all for different reasons. BD and FFXIII have good combat, but they drop the ball pretty hard in other areas, while LO has boring combat but everything else is at least pretty decent.
QuoteLost Odyssey was mediocrity personified...I really don't get the love. It's a below-average 16-bit RPG with current-gen trappings. Generic story, somewhat broken gameplay, boring characters.
By this comparison it stands above 3/4 of JRPG on 360....
Well, Demon's Souls would be my number 1 RPG this gen, but I don't really consider it an RPG. It's more of an action game imo. At least, when I think of an action RPG I think of Tales, Star Ocean, Devil Summoner, etc. which Demon's Souls is nothing like. But maybe that's just me.
The Last Remnant is great, but I really hate the forced grinding. It drags it down a few notches in my book. I like LO, BD, and FFXIII pretty equally, but all for different reasons. BD and FFXIII have good combat, but they drop the ball pretty hard in other areas, while LO has boring combat but everything else is at least pretty decent.
you do NOT wanna grind in last remnant. lower battle rank = easier fights. WELCOME TO THE KAWAZU ZONE.
Well, Demon's Souls would be my number 1 RPG this gen, but I don't really consider it an RPG. It's more of an action game imo. At least, when I think of an action RPG I think of Tales, Star Ocean, Devil Summoner, etc. which Demon's Souls is nothing like. But maybe that's just me.
The Last Remnant is great, but I really hate the forced grinding. It drags it down a few notches in my book. I like LO, BD, and FFXIII pretty equally, but all for different reasons. BD and FFXIII have good combat, but they drop the ball pretty hard in other areas, while LO has boring combat but everything else is at least pretty decent.
you do NOT wanna grind in last remnant. lower battle rank = easier fights. WELCOME TO THE KAWAZU ZONE.
This is THE first RPG that I've gotten so bored of its story that I started skipping them. Yes, the first.
I played this game for about 10 minutes and FUUUUUUUUUUUUUUUUUUUUUUUUUUUU :maf
First, some dude tells me to go to the guild. I go to the guild and pick the first mission on the board.
Second, some dude tells me to go get doohickeys to fix the bridge by fighting guys in back alleys, or go to the Arena and learn how to fight.
Third, I go to the arena and do the first 7 tutorials, which is all that it'll let me do for some reason and it feeds me all this crap about resonance points and tri-attacks and bezels and I'm like ooooooooooooookay, I kinda see what's going on, let me get out in the real world and see how this works for real.
Fourth, I go to the back alley, and then some dudes just bend me over and go in dry. When I was in the tutorial, I had like 10 bezels and my gauge took like 1 second to charge and the enemies didn't move around very much. Now I have three bezels, my gauge takes like 10 seconds to charge, and guys are running all over the place and beating the living snot out of me before I can even get an attack off. :-\
It's too late at night for this crap, I'm going to have to give it and approach it fresh tomorrow.
Ok I just read the Wiki. It's a decent story, I'm surprised, but holy fuck at how they chose to present it. If they opted for a less disconnected set of flashbacks and just unfold story in a normal way it would've been 10 times more effective and less boring.
I'm currently in chapter 10 and I can't believe what they expected me to gather from the story up until this point.
Basically, it's a really bad anime, especially with the characters' interaction and voices set to Japanese. Each chapter is an episode that often doesn't advance the story.
Edit: From now on I'll stop double posting, sorry.
Basically, it's a really bad anime, especially with the characters' interaction and voices set to Japanese. Each chapter is an episode that often doesn't advance the story.
Edit: From now on I'll stop double posting, sorry.
I thought FF13 was really bad anime.
Honestly, I only like Suikoden, DQ, and SMT for story but...it gets harder and harder to swallow crappy jrpg stories in general. :-\
This is normal. If you have any questions at all tomorrow, just ask and me and iconoclast will try to help.
Sorry Jinfash, I can't really help. I was lvl.200-250 when I tried it and the bosses died in 1 tri-attack :lol
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