Sounds horrible except the thing about 3ds and zelda
I figure that Kingdom Hearts 3 would be announced at TGS, not E3.
gay thread
pretty good thread
I just hope there's something there for me to be excited by. Can't remember the last time that happened.
I love the taste of penis.
I want you to nut on my face.
I want you to nut on my face.
Check your PMs, lover.
Then write your name around my hairy asshole with your manjuice
Then write your name around my hairy asshole with your manjuice
Too messy. I'll use a condom.
You're such a considerate partner.
Whatever, TripleAss!
- Natal is a steaming sack of shit and people will openly wonder what the hell MS are thinking
i think dcharlie's onto something with psp2, every rumor i have read indicates sony is foaming at the mouth to get something started with reselling downloadable ps2 games
I agree with Borys that Sony stretched itself too thin with their focus on the PSP. The root of Sony's problems lies with them wanting the whole damn pie, not just a piece of it. What's worse is that they are arrogant enough to believe that they can do it.
The technology has essentially been called the “real” Wii HD numerous times since its unveiling, back when the name wasn’t Move, back when it virtually had no name. Pachter predicts it just won’t be a big enough story, “because it’s already out, because we’ve all touched it and played it.” Natal on the other hand has been in its hideout for the last year, showing nothing new and yet, according to Pachter and his sources, there’s no more room for more titles for the hardware’s launch line-up, it’s jam-packed. He even commented about developers having to wait for next year to show off new games just because of the aforementioned reason.
Sounds horrible except the thing about
No leaks,it would leak...this is Sony
Rumor goes that even Nintendo was "forced" to reveal 3DS because they knew that leak was coming...
QuotePSP2-no chance,meh...PS2 BC
someone is going to be eating Wrong Pie very soon.
When is E3 again? This month?
When is E3 again? This month?
PSP2 will be a download-only device similar to PSP go, if comments by Sony Computer Entertainment Australia are anything to go by.
Speaking to Gamespot in the interview you can find below, SCEA boss Michael Ephraim said clearly the future PSP hardware will follow PSP go’s example in dropping physical retail games.
“PSP go… was the first device of its kind, where you didn’t have packaged goods or pre-recorded media, and I think PSP go will blaze the trail for future iterations of the handheld,” he said.
Ephraim went on to say PSP is competing not only with other games devices but with phones.
“The handheld space is very crowded, not just in the game category, but also with smart phones and so on,” he said.
“We’re happy we launched it so we can understand the market and we will re-energise sales very shortly with new promotions.”
Nintendothis reply is wrong
-Less than five "hardcore" games
-CEOs doing stupid shit on stage
-Miyamoto introduces new non-game that will sell millions
Sony
-Numbers
-Bunch of games no one cares about
-More ways to do things other than play games on your PS3
Microsoft
-Real games
-D list celebs spazzing on stage
-Real games
QuotePSP2-no chance,meh...PS2 BC
someone is going to be eating Wrong Pie very soon.
Sounds like dcharlie has some scoops
gay thread
All i feel on my face is the sad skin pancake of his empty ball sack, twacking away onto my face.
:rofl :rofl
Dare I say Ichirou... ANNIHILATED?
Predictions :
- Natal is a steaming sack of shit and people will openly wonder what the hell MS are thinking
oh no, i am getting teabagged by Ichiro - a man with no testicles.
All i feel on my face is the sad skin pancake of his empty ball sack, twacking away onto my face.
Could you at least put some sugar and lemon juice on this next time?
Have i been right about everything? hell no 8)
do i have insider contacts? hell no 8)
Do i give a fuck what you think? hell no 8)
3/3 baby. VICTORY POSE.
Heres another prediction - Ichiros balls will continue to be manually emptied for another 18 months.
Ichirou Insider knowledge? Naaa, he's not been inside anyone
Last E3, I decided to never watch a conference again. Those 90 minutes of watching Nintendo's conference, I wanted them back.
Of course, this time around it's expected that Nintendo will do an epic fucking blow-out. Shit is real, son.
This time, it'll be 2 hours instead of 1.5 hours. It's either inflated or so full of good shit it really does need to last that long. Still, 2 hours is a lot of fucking time...
The most beautiful thing about this E3 thing isn't the games. You people know it too. It's not the games, it's the emotion. Watching fanboys go ape-shit on internet forums is so much fun. It can go either way. Tears of joy or tears of crying sfags, it's all enjoyable. I could decide to not watch and basically not be surfing the web when the shit goes down @ E3, but I could potentially miss a lot of fun. :teehee :shh :ninja 8)
One more prediction, the PSP2 won't be called the PSP2.Ps2go
The only thing i'm looking forward to is the 3DS and that's BARLEY.
Also, you're an idiot to think that they'll announce an Xbox live price Hike at E3 and Jack Tretton's resignation.
One more prediction, the PSP2 won't be called the PSP2.Ps2go
On another note, I want to see more Milo girl too. Not Milo, just the girl
um... can't you give yourself a signature once you get to be a senior member?
isn't it in the control panel?
One more prediction, the PSP2 won't be called the PSP2.Ps2go
On another note, I want to see more Milo girl too. Not Milo, just the girl
um... can't you give yourself a signature once you get to be a senior member?
isn't it in the control panel?
QuoteThe biggest problem with Natal is lag.
i think the biggest problem is going to be creating a killer title for the unit that people want.
If it's Wii Sports or Mini game cocksuckage all over again no one will give a flying cuss.
Though i am sure MS are dumping truck loads of cash on every developer in games land, so we shall see.
MS can't do shit.
They are so out of synch with what people want. All they can do is pay to have what others have and people want. From there on, lol.
Look at all dat fresh new I.P, or how their hardware division is a big bunch of failatons. Natal is gonna bomb hard.
goddam waggle.
goddam 3D.
Why don't they try to just make good solid systems with good games and without gimmicks.
- Insomniac announces a new platform on wii
- Drama happens
- the new platform use galaxy gimmick
- Bigger Drama Happens
Insomniac says they're developing a new IP for PS3, 360.
Everyone remembers Resistance. No one cares.
Microsoft:
- Natal will not be the final name.
We were also told Microsoft’s camera definitely won’t be called Natal and that its proper title will be revealed at E3 next month. It will also be heavily targeted at causal players and families.
Microsoft:
- Natal will not be the final name.
I might have one right, http://www.edge-online.com/news/natal-to-cost-149-%E2%80%93-source (http://www.edge-online.com/news/natal-to-cost-149-%E2%80%93-source)Quote from: EdgeWe were also told Microsoft’s camera definitely won’t be called Natal and that its proper title will be revealed at E3 next month. It will also be heavily targeted at causal players and families.
Keep reaching for the stars, Viscen. Being a cocksucker got Jinfash iconned, I'm sure it'll work for you too!
Grudges :lol
Edit: wait a minute, you came here a couple of months ago. wtf :lol
I never kissed anyone's ass ???
oh wow, that thread had a story behind it, you just missed the dramatic context.
I joined Lyte's forum for PD, Lyte, and Distant but was greeted with distinguished mentally-challenged, disingenuous trolls ::)
That won't be necessary, you've been on my PM ignore list for a few weeks now. People can go back to discussing whatever they were discussing, I'm done here.
Is E3 relevant again? I feel like a lot of the momentum just shifted to GDC, TGS, and PAX, and really who gives two poops about E3 anymore?
THE ICONS! THEY AFTER ME! I MUST SPEW VITRIOL AGAINST THEM WHENEVER I CAN!!!!
THE ICONS! THEY AFTER ME! I MUST SPEW VITRIOL AGAINST THEM WHENEVER I CAN!!!!
lol, where did this come from? All I said was that Viscen and Jinfash are a couple of cocksuckers. :lol
The more you say it, the more you'll believe it!
Obviously mojo is just kissing my ass so that my ass kissing will get us both to be Icons! We both reaaaalllly give a shit.
Keep reaching for the stars, Viscen. Being a cocksucker got Jinfash iconned, I'm sure it'll work for you too!
You must be a great person to hang out with.
You must be a great person to hang out with.
I dunno, man. You wanna hang out with me like dcharlie does or something?
No, not really. I just imagine you as being the type of person to carry really weird grudges against people.
But I digress.
The only thing that will really wow me is that if the main focus of the event isn't waggleware.
The only thing that will really wow me is that if the main focus of the event isn't waggleware.
I think their main focus this year will be 3DS for the conference.
At the show itself, mostly waggleware I'm sure.
I would like to see a classic controller option for Zelda.
Oh yeah, forgot about the 3DS. I definitely like an overexposure of that, a PSP2 announcement would be pretty shocking, considering how sloppy Sony is with keeping anything a secret.
Also, more LBP2 and Infamous 2 info please!
Just want to see Zelda and Portal 2, that's all.
check OA and GAF
if mainstream media and casual people that have tried it come out unimpressed then yes
i've heard it hinted at on two different podcasts that this year's game lineup is pretty shitty in both content and quality
i've heard it hinted at on two different podcasts that this year's game lineup is pretty shitty in both content and quality
That's because gaming podcasts haven't seen Nintendo's lineup yet.
i've heard it hinted at on two different podcasts that this year's game lineup is pretty shitty in both content and quality
That's because gaming podcasts haven't seen Nintendo's lineup yet.
WHAAAAAAAAAAAAAAAT!?i've heard it hinted at on two different podcasts that this year's game lineup is pretty shitty in both content and quality
Yeah, they held the E3 game review press event two weeks back. :-\
There's good stuff. There's just no OMFG awesome surprises that people have to sit on until the show. That's why some sites/podcast are trying to downplay E3 this year. They have no earth shattering exclusives to hype. There's a lot there this year.Probably. Developers have been saying for over a year now that 2010 would have a ton of great games but most of them would be sequels and such. Plus there are already alot of announced games for 2010 and that E3 press event isn't likely the venue to talk about 2011+ titles.
There's good stuff. There's just no OMFG awesome surprises that people have to sit on until the show. That's why some sites/podcast are trying to downplay E3 this year. They have no earth shattering exclusives to hype. There's a lot there this year.Probably. Developers have been saying for over a year now that 2010 would have a ton of great games but most of them would be sequels and such. Plus there are already alot of announced games for 2010 and that E3 press event isn't likely the venue to talk about 2011+ titles.
Or, you know, Nintendo's as well.
I don't expect anything special. Going with low expectations this time around.
The only thing I want is some news about Kingdom Hearts III, Resident Evil 6 and GTA5. And The Last Guardian of course.
I don't know, I could see RE6 popping up. Kingdom Hearts III is less likely but I could also see it being a big-ish reveal for either Sony or Nintendo. GTA5, yeah, not happening.
All I want:
-Zelda Wii
-3DS info
-Crackdown 2 stuff
-Portal 2 stuff
-Epic Mickey, perhaps
....yeah I don't really want much.
Apparently GTA5 is next gen. The next GTA is rumored to be a VC/SA type thing using the GTA4/RDR engine.Yeah, with the III and IV naming convention, it would only make sense that they would re-use the engine and drop it into a new locale. I was honestly worried that The Lost and the Damned and The Ballad of Gay Tony were the last GTA titles we'd see until GTA V. Where are you seeing this rumor circulated?
E3FLAWLESS VICTORY
(http://i37.tinypic.com/izt4k8.jpg)
You mean the ones where fanboys are not given EXACTLY what they were expecting in a sequel, or where a much anticipated game, still months away from final, was shown to be buggy or playing at an uneven framerate, so CLEARLY the game is made of epic fail?Is E3 relevant again? I feel like a lot of the momentum just shifted to GDC, TGS, and PAX, and really who gives two poops about E3 anymore?
for hardware whores, i would say so
for games, you're probably right
and i know it is very immature of me, but i am really looking forward to the psychotic meltdowns (from all sides) this year, i am in desperate need of some lawl
When is E3 anyways? June or July?
Infamous 2? :drool
mid June
expect this:
hockeyhero.jpg
You mean the ones where fanboys are not given EXACTLY what they were expecting in a sequel, or where a much anticipated game, still months away from final, was shown to be buggy or playing at an uneven framerate, so CLEARLY the game is made of epic fail?
What about Sly Cooper ps3? These devs keep teasing games (Sly Cooper, SSX) that never fucking come.I'd love a new Sly Cooper if it was more like the 1st.
I got invited to see Sony's E3 lineup and let me just tell you that the Xbox 360 all around the world will red ring themselves in awe.
I got invited to see Sony's E3 lineup and let me just tell you that the Xbox 360 all around the world will red ring themselves in awe.
If you're really at E3 I'll beat the living shit out of you.
I think I might've confused him for ManaKnight.
Who gives a fuk, they're one in the same.
Infamous 2? :drool
(http://i46.tinypic.com/9kc905.jpg)
:drool
I got invited to see Sony's E3 lineup and let me just tell you that the Xbox 360 all around the world will red ring themselves in awe.
If you're really at E3 I'll beat the living shit out of you.
Let's see, scrawny black man who can't even get a paying job vs me, the big black negro who scared Chris Kohler into a hole, aka, Japan.
E3:rofl
(http://i37.tinypic.com/izt4k8.jpg)
Is Blizzard going to be there? That's all I'm interested in outside of Zelda Wii, which I'll probably never play anyway :teehee
I got invited to see Sony's E3 lineup and let me just tell you that the Xbox 360 all around the world will red ring themselves in awe.
If you're really at E3 I'll beat the living shit out of you.
(http://i46.tinypic.com/24mvnsl.jpg)
Nintendo will wow, MSoft will impress, Sony will surprise, and Manabyte will beat the living shit out of Methodisfixed.
Looks fantastic, can't wait for E3 :D
::)(hopefully multi-player will be in the game)
:yuck
This JC is a joke.
I think L.A. Noire is gonna get delayed until next year :(
Eurogamer: So why did you go for this episodic system?
Gabe Newell: The original Half-Life took us two years to develop. With a considerably larger team Half-Life 2 took us six years to develop, so we thought if we were going to continue our trend with Half-Life 3 we would basically ship after we had all retired.
We're trying to come up with a better way of getting more timely updates to our customers and also come up with something that didn't have the complexities. Projects increased logarithmically with how much we tried to do, so if you tried to put twice as much content or technology into a box it ends up taking you four times the amount of work, right, and so we're trying to figure out a better solution.
We left Half-Life 2 on a cliffhanger with the Citadel blowing up, Alyx is a couple of feet away from the explosion, so what's going to happen? People were pretty clear that they didn't want to have to wait as long as they had previously to find out what happened.
Eurogamer: So far you've announced three episodes - is that all? Any more planned beyond that?
Gabe Newell: There are three that are in this arc. There are three that are worked out, and those are the ones that we've been talking about so far.
I'd fight anyone on this board.:rofl
(http://img443.imageshack.us/img443/1996/110yh3wl.jpg)
YES
NATAL!!!
it isn't episode 3 because there won't be an episode 3, it's just gonna be half-life 3episode 2 left a lot unexplained so I don't think they're going to do that, since it would be a pretty awkward spot to start the game.
http://kotaku.com/5555950/get-your-project-natal-justin-bieber-fixes-simultaneously
YES
NATAL!!!
(http://img443.imageshack.us/img443/1996/110yh3wl.jpg):o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o
Valve hired the Black Mesa Source guys and are releasing a real version of Half-Life Source. Comes free with Portal 2.
Motorstorm 3 images,from some french site...could be fake
http://www.ps3gen.fr/motorstorm-3-images-volees-jeu-toujours-pas-annonce-actualite-11172.html (http://www.ps3gen.fr/motorstorm-3-images-volees-jeu-toujours-pas-annonce-actualite-11172.html)
Guess the setting... :-\
Ugh.
I hope that's fake.
Motorstorm 3 images,from some french site...could be fake
http://www.ps3gen.fr/motorstorm-3-images-volees-jeu-toujours-pas-annonce-actualite-11172.html (http://www.ps3gen.fr/motorstorm-3-images-volees-jeu-toujours-pas-annonce-actualite-11172.html)
Guess the setting... :-\
Ugh.
I hope that's fake.
:-XWell people speculate that Episode 3 will become Half-Life 3 because Valve has said that they regretted the (failed) episodic model and that 'episode 3' would be more/different somehow. Plus, naming convention demands that we get a Half-Life 3 at some point even if these episodes are suppose to be it.it isn't episode 3 because there won't be an episode 3, it's just gonna be half-life 3episode 2 left a lot unexplained so I don't think they're going to do that, since it would be a pretty awkward spot to start the game.
Plus, this is valve. They take 2 years to make 4 hours of gameplay. There's no way they're going to make HL3 in time for any hardware currently being manufactured.
also, :lol @ people really thinking the 3DS is gonna be close to the level of 360/PS3Well, while it obviously won't be anywhere near the 360/PS3, the 3DS will have to have more processing power than the Wii if its going to have both Gamecube graphics and "3D".
nintendo, they do the impossible, the willy wonka of videogames
The new cole in infamous 2 looks bad but it isn't like I liked how he looked in the first game. The first game was ugly in most aspects. The only nice looking parts were the comic style cutscenes, and if anything, the cover not in that style is more of an issue than how he looks. But the actual game parts of Infamous didn't look like that at all.
Rumor (taken from the other forum) :
in July's Gameinformer, Tetsuya Nomura says a new Kingdom Hearts game will be announced at E3.
Apparently it's not for the HD consoles nor the Wii... We'll see.
[youtube=560,345]http://www.youtube.com/watch?v=cu-A9DfdPFs&feature=popular[/youtube]
The new cole in infamous 2 looks bad but it isn't like I liked how he looked in the first game. The first game was ugly in most aspects. The only nice looking parts were the comic style cutscenes, and if anything, the cover not in that style is more of an issue than how he looks. But the actual game parts of Infamous didn't look like that at all.
I'm sorry but if the new Cole looks bad, then old Cole looked like ass.
so all that shit shown before is part of a single Move Sports package?
people playing Move just looked bored as hell. the games they've shown off just look boring. everything about that game they showed off just looked dreary. even the calibration screen was just a black screen with a grey outline of a person.
people playing Natal look distinguished mentally-challenged but seem happy about it. The fact that there is an avatar on screen that vaguely mimics their movements makes them more comfortable to dance hardcore. Then they cut to the screen and all you see is an avatar glitching out.
gg no re video games. it has been a good run.The new cole in infamous 2 looks bad but it isn't like I liked how he looked in the first game. The first game was ugly in most aspects. The only nice looking parts were the comic style cutscenes, and if anything, the cover not in that style is more of an issue than how he looks. But the actual game parts of Infamous didn't look like that at all.
I'm sorry but if the new Cole looks bad, then old Cole looked like ass.
I don't disagree.
and about kingdom hearts, wasn't there a cellphone game already? I vaguely remember a 3D cellphone game where Sora was on the beach. I don't know what it was about.
Motorstorm 3 images,from some french site...could be fake
http://www.ps3gen.fr/motorstorm-3-images-volees-jeu-toujours-pas-annonce-actualite-11172.html (http://www.ps3gen.fr/motorstorm-3-images-volees-jeu-toujours-pas-annonce-actualite-11172.html)
Guess the setting... :-\
Ugh.
I hope that's fake.
Its real. Early build
Rumor (taken from the other forum) :
in July's Gameinformer, Tetsuya Nomura says a new Kingdom Hearts game will be announced at E3.
Apparently it's not for the HD consoles nor the Wii... We'll see.
iPhone/iPad exclusive. Meltdowns will be EPIC.
Rumor (taken from the other forum) :
in July's Gameinformer, Tetsuya Nomura says a new Kingdom Hearts game will be announced at E3.
Apparently it's not for the HD consoles nor the Wii... We'll see.
iPhone/iPad exclusive. Meltdowns will be EPIC.
Errr, why would a port of a Japanese cellphone game (Coded) to the iphone/ipad be a meltdown in the slightest? It would be a victory because we hardly ever get Japanese cellphone games released in the west.
According to the Game Informer article, they've decided to change his personality. This is what sounds like a good idea to them.
"The goal I have is to make a more appealing, more compelling main character," said Matthias Lorenz, art director.
"One of the things we looked at is what would an EXTREME sports star - like Travis Pastrana, Tony Hawk or Chris Sharma - what would they be like if they had super powers," said Billy Harper, animation lead. "We want him to be a little gritty, a little street, without the grumpiness.
...
Okay, so I take back my earlier comments. They are actively trying to make him a douchebag. I know when I played the first one, I was thinking to myself "Man, this is fun, but it'd be way more interesting if I was playing as a super powered Shaun White."
Also, Cole picks up ice powers along the way, and Zeke is now MORE integrated into the story and gameplay. All the "jaw-dropping" moments will be done in cutscenes, not the comic book panel presentation from the first.
Personally, this game officially has me worried. Went from a blind buy to a wait and see for me.
From what I see, they have pulled in the camera.:-\ :-\ :-\ :-\ :-\
- There are real cutscenes and the traditional comic strip narrative.
-You wont just jump up buildings but will construct ways to make it up buildings using objects to heighten that sense of exploration.
- There should be some new powers outside of electricity but he will still be the electric super hero.
- There is melee weapons.
- Zeke is more helpful.
- More people, cars and things happening in the game.
I like how we're judging a game none of us have seen or played and basing it off rampant speculation from a guy with GI.
I seriously dont see how you can bash something like Infamous, which no one has even seen a video or screenshot of, whose changes sound just as radical as Crackdown 2's, yet you fellate that game.
(http://img443.imageshack.us/img443/1996/110yh3wl.jpg)
A shorter list is naming sequels that didn't turn out better.GTA4
off the top of my head:
-Bioshock 2
-No More Heroes 2
now I'm drawing a blank
:lol Infamous 2 sounds disgraceful. More if some of the worst parts (zeke) and takig away something cool (the comic styling for cutscenes even if the story was terrible). I won't even get into the retardedness of the extreme sports star quote. I have no interest at all in it now, good one Sucker Punch.
(http://i48.tinypic.com/dzujhc.jpg)
c'mon, who doesn't want that?
so all that shit shown before is part of a single Move Sports package?
people playing Move just looked bored as hell. the games they've shown off just look boring. everything about that game they showed off just looked dreary. even the calibration screen was just a black screen with a grey outline of a person.
people playing Natal look distinguished mentally-challenged but seem happy about it. The fact that there is an avatar on screen that vaguely mimics their movements makes them more comfortable to dance hardcore. Then they cut to the screen and all you see is an avatar glitching out.
gg no re video games. it has been a good run.The new cole in infamous 2 looks bad but it isn't like I liked how he looked in the first game. The first game was ugly in most aspects. The only nice looking parts were the comic style cutscenes, and if anything, the cover not in that style is more of an issue than how he looks. But the actual game parts of Infamous didn't look like that at all.
I'm sorry but if the new Cole looks bad, then old Cole looked like ass.
I don't disagree.
and about kingdom hearts, wasn't there a cellphone game already? I vaguely remember a 3D cellphone game where Sora was on the beach. I don't know what it was about.
Let's see, theres the Move with it's PR people playing this thing non stop, or you have Natal who Microsoft hires actors for to pretend like they're having fun.
Look at what Kojima did to Raiden between MGS2 & 4! Or that kid from ZoE1->2!
(http://img443.imageshack.us/img443/1996/110yh3wl.jpg)
He's hot.
A shorter list is naming sequels that didn't turn out better.
off the top of my head:
-Bioshock 2
-No More Heroes 2
now I'm drawing a blank
Ehh, you're wrong on both counts. Plus making lists is for jerks. :maf
Mercenaries 2
Fallout and Rage.
I don't thin ES5 is for a long time. Maybe next gen.
I don't play L4D, was 2 a bad Valve game?
I don't play L4D, was 2 a bad Valve game? I just don't see how they plopped out that game in under a year, while every other Valve franchise gets this protracted white glove treatment.
The GT5 demo has sold more than halo 3, Gears 1 + 2, PDZ, Forza 2 + 3 COMBINED...wow
From some MS guy's twitter:QuoteJust in from research team (NPD): Halo 3 has outsold Resistance 1 + 2, Uncharted 1+2, Killzone 2 and God of War III COMBINED....wow
:lol
I wonder what records will Reach break.
The GT5 demo has sold more than halo 3, Gears 1 + 2, PDZ, Forza 2 + 3 COMBINED...wow
From some MS guy's twitter:QuoteJust in from research team (NPD): Halo 3 has outsold Resistance 1 + 2, Uncharted 1+2, Killzone 2 and God of War III COMBINED....wow
:lol
I wonder what records will Reach break.
I totally forgot about The 3rd Birthday. Want to see how that is turning out.
No Versus XIII? :'( I was half expecting them to announce it at the 360 conference. No Agito XIII either.
wait, does anyone actually care about FF14?
I totally forgot about The 3rd Birthday. Want to see how that is turning out.
No Versus XIII? :'( I was half expecting them to announce it at the 360 conference. No Agito XIII either.
wait, does anyone actually care about FF14?
Do you really think they'd give everything away in a press release? Companies never do that.
Ugh... so now 3D is going to save PS3? 3D that needs new $2000 3D TVs (won't work on that $2000 HDTV you bought 2 months ago)?
How can sfans believe that? How can Sony bank on this? Didn't $599 or $249 PSP Go teach them nothing?
From some MS guy's twitter:QuoteJust in from research team (NPD): Halo 3 has outsold Resistance 1 + 2, Uncharted 1+2, Killzone 2 and God of War III COMBINED....wow
Thank you Aaron Greenberg for proving SD > HD.
From some MS guy's twitter:QuoteJust in from research team (NPD): Halo 3 has outsold Resistance 1 + 2, Uncharted 1+2, Killzone 2 and God of War III COMBINED....wow
Thank you Aaron Greenberg for proving SD > HD.
Castlevania interview
http://www.gamestm.co.uk/interviews/castlevania-lords-of-shadow-the-epic-konami-interview-part-1-of-2/
Don't have time to read this right now, but I wanna know if in this interview they actually explain what it is that Kojima does for the project. I mean, I already know that he does jackshit but I want to know what they want people to think he does.
How much influence has Kojima had on the game? Will there be the sort of post-modern, self-aware content that typifies Metal Gear?
No. To be honest, he’s been more of an advisor, a helping hand. If we’ve had technical issues then he sends team members of Kojima Productions to Spain where they then work with the developers to help us. For example, we had a lot of problems with facial animation. He helped us design Gabriel. He started off as more of a barbarian character when he was Simon Belmont but Kojima said, ‘Look, you’ve got this cool story and it’s very hard to identify with a character like this. Why don’t you make him more human-like?’ So, we re-designed him and have continued to refine him. We recently changed his eye-colour to blue because it better fitted his costume. But we’ve also incorporated more of Robert Carlyle into the character. Robert himself even noticed during one of the later recording sessions. He said ‘This is great. My wife’s going to love this, I look fantastic.’
So I think Kojima’s role has been more advisory. He’s always said to me, right from the get-go, ‘You’re the producer, it’s your call, you’ve got final shout. I’m just here to lend a hand.’ I’ve known Kojima-san since 1997 when I joined Konami and we get on really well. He’s been a good friend to me and having him on board the project, putting his name to it, has really helped us get the recognition we needed internally. Having his endorsement is something nobody would turn down.
There is some cynicism that this might just be about getting his name on the box.
Well absolutely, but he doesn’t put his name to every project. It’s something he’s never done before and he did it because he genuinely wanted to help.
All those players expecting 45 minute cut-scenes are barking up the wrong tree then?
Absolutely. He’s given us advice about things like camera angles and direction but that’s about it. It’s been a joy to work with him. Though he did say that if he was directing it then he would have done it differently. ‘It would be a nightmare for you, Dave’, he’s said.
The trailer says ‘In association with Kojima Productions’, not Hideo Kojima. What help did you get from the rest of the staff?
We worked with Ken Imaizumi, who was motion capture producer on Metal Gear Solid 4. Ken is closely involved in the project. We’ve had team members helping with certain technical issues that we’ve had. They’ve helped with composition of cutscenes, and generally just feedback on monthly builds. We get notes suggesting changes every month. And we generally do as they advise, although we do sometimes say no. Which is our right, and Kojima-san respects that.
Castlevania interview
http://www.gamestm.co.uk/interviews/castlevania-lords-of-shadow-the-epic-konami-interview-part-1-of-2/
I don't play L4D, was 2 a bad Valve game? I just don't see how they plopped out that game in under a year, while every other Valve franchise gets this protracted white glove treatment.
This annoys the shit out of me.
I don't play L4D, was 2 a bad Valve game? I just don't see how they plopped out that game in under a year, while every other Valve franchise gets this protracted white glove treatment.
This annoys the shit out of me.
Me too. I'm getting impatient with Valve. Not that anything would deter me from buying their non-MP only games day 1.
any of J-bore played FOTNS? Is there anything in it that would convert a musou hater? lots of bloody violence?
Played two hours and beat the first few levels, defeating Shin (and unlocking the side story mode which lets you play as other characters; got Shin and Mamiya playable so far). I'm enjoying the game quite a bit, which is to be expected as both a HnK and Musou fan. The combos come out pretty stiffly, but you get used to it. Rei is AWESOME and quite a bit faster than Ken; Mamiya uses a crossbow and other weapons, and while she lacks the power and speed of Kenshiro and Rei, she makes up for it with range. Her throw is hilarious, too-- walk up to someone, bitch slap a bunch of times, then jump up on their face and slam them down. :lol:
I'll post more in-depth later, but just want to say that while this is indeed a Musou game, the feel is pretty different. The stages are linear, but you can backtrack and need to if you want to get all of the mission points. There's seven of these in every level (and an eighth if you get all seven, apparently) that you have to meet certain conditions to get. Apparently backtracking on the first level will lead to previously inaccessable areas; I didn't try this. Getting all the mission points also makes the boss fights harder. You don't have to get any of these mission points to keep going though, so the game lets you play it at your pace.
I think a good way to describe the game is as a Musou with a more traditional beat-em-up style of progression. No open battlefields; you move forward and clear out a wave or two of enemies, and then go forward again. I thought the game was actually going to be an open-world style environment from some previews I saw, but this is not the case.
(Note- I wrote this after playing the other main mode:)
Also played through the first level of Mamiya's story mode. These side story modes are very different than the main story mode, and are much more like the traditional Musou games, where you're on a battlefield and there's your army versus (complete with general type characters) the enemy. The difference is that it's all about conquering and keeping territory; beat the shit out of enough grunts and a sub-boss, and then your side comes to help you. Player-controlled territories have large flaming pots with blue flame; enemy ones are red. The mission point system is still in effect here, too. This mode had a LOT more enemies on screen at once compared to the story mode, and the engine does chug a bit when there's a huge amount of characters on screen in certain areas. It's not bad enough to affect the game play, but I shudder to think how this must be in split-screen co-op mode.
A few more points about Hokuto Musou's game play/features compared to the traditional Musou games. Since I have only played as Kenshiro and Mamiya (and a tiny bit of Rei), I can only really comment on them:
-There are fewer characters to play as, but they feel a lot differently from each other, and don't all play the same.
-The upgrade trees are pretty big. Tons and tons of stuff to buy with skill points earned.
-Each character has multiple Musou attacks. You can have up to four equipped (selectable with the d-pad) at one time.
-You cannot charge the Musou gauge on your own; it fills up from beating enemies.
-When enemies die, they release spirit aura similar to Ninja Gaiden/Devil May Cry/Onimusha, that flies to you.
-When you have enough power gathered, you can power up your character to do more damage. A small meter counts down until it runs out.
-During this time, you can unleash a death move, which is a different or powered-up Musou.
-There is a grab button. It depends on the character for what their actions are. Kenshiro can grab someone and use them to bash into other enemies for a few seconds before slamming them on the ground, for example.
-Environments are somewhat interactive; you can break or dent parts of buildings or various objects, and do more damage to enemies by slamming them into them. Note that Mamiya cannot do this.
-Occasionally there are objects that can be used as weapons, like steel girders. You can also come across missiles or flammable barrels that can be lobbed at enemies.
-The game's cut scenes appear to be using real-time models, but they are more detailed than the in-game models and the frame rate is MUCH higher, so perhaps not(?).
-The in-game models and background detail are higher than in any other Musou game.
-However, the frame rate is not as smooth. It's stable 98% of the time (I haven't tried 2P yet) and looks like it's 30 FPS.
-Characters show clothing damage. If Kenshiro loses enough health, he loses his upper body clothing. Mamiya shows a LOT more skin, etc.
-Mr. Heart's stomach fat is nice n' jiggly. So are Mamiya's chest and backside area.
-Although the characters have new designs, the game comes with a code to download a costume more like Kenshiro's original one. Assuming everyone else will get them too.
The game's biggest negative points are the slowdown, which seems to be manageable, and the much bigger issue of attacks feeling stiff and slow to start up. There is brief split second between the time it takes to input a button to start an attack sequence and when it registers, and once you have started a combo, you cannot stop it, so if you need to dodge an attack, you're out of luck. This is what will end up making or breaking the game for some people, I think, but I still think that Musou and HnK fans will eat this up.
Going back to the story mode, I see that Rei and Mamiya are now selectable alongside Kenshiro. They have their own missions separate from Ken's that take place at various times alongside the main story. Not sure if they share stages or not. There are definitely hidden areas in every level that are not available to me right now. I need to buy a certain move that punches holes in specific walls to get to them. Having upgraded Ken a bit, he felt a little less "stiff" and more powerful, as expected. I cleared stage three and it was immensely satisfying; in addition to enemies, traps appeared. There's also parts where you have to climb up walls and avoid falling debris.
This game is really fucking fun to play; levels are nice and long, full of enemies, and mid-boss and boss fights are pretty well done. You have to figure out ways to take out bosses. It's not just running around and mashing the buttons like you can do in other Musou games. These guys have weaknesses that must be figured out or you won't beat them. It took me a good while to beat Jagi (I still don't know if I missed something; I basically rushed at him with enough Musou gathered and took him out ASAP to win it) and I couldn't figure out how to beat the imposter Toki (Amiba) last night. Good stuff; glad I bought it, and It's also worth noting that Illusion mode can have SHITLOADS of enemies to fight, but story mode can be barren at times, keeping with the atmosphere and story.
The difference is that you can be set up in story mode, with enemies ambushing you from higher areas that you have to do a little bit of platforming to get to, or can't get to at all. The grunts with crossbows can really screw things up for you if you don't dodge their shots, too. And now there are sub-boss types that use similar movesets to previous bosses. I fought against a "Heart" and two "Shins."
Finally beat Toki-imposter Amiba and and cleared the Cassandra level.
I think I'm on the last level for Kenshiro in the story mode. Got Toki opened up for play alongside Rei and Mamiya. Looks like there's room for Raoh too. The rest of the characters will unlock for play in the Illusion mode. I still haven't tried anyone else yet beyond the initial three. Waiting until I clear the story mode with Kenshiro first. I think this game has shot up to the top as my favorite Koei Musou game. The story mode is more like an action game and the mission points (essentially sub-missions within levels) make for some fun, sometimes challenging *and purely OPTIONAL* battles. I have yet to get all of them before clearing a level, but I think that's to be expected; for some of them you have to have a certain move available that you won't be able to purchase right off the bat. There are things about this game that remind me a bit of Capcom's Sengoku Basara games, in that there are multiple selectable Musous (you can have up to four at one time) that you get as you progress, you can power up (which then completely changes your Musou), and in story mode at least, the levels are more straight-forward and there's no backtracking unless you want to explore and/or go do certain sub-missions.
The boss fights are the highlight and everyone comes at you differently. You'll also get more cowardly bosses who will retreat and send out enemies to take you out, then come back, sometimes not alone. In other words, unlike virtually every other Koei Musou game, the levels and "generals" feel DIFFERENTLY. The standard thugs you face are all pretty much the same, but at least they aren't as stupid. They can be a real hassle when you are surrounded and a group on the outside fires crossbows at you.
And this is all just the story mode. Illusion mode throws a shit-ton more enemies at you and does the more traditional Musou-like map style. It feels like two games in one.
I thought I was at the end of Kenshiro's story mode, but nope! Still going...they kind of skip a lot of storyline bits with certain characters (Raoh was like a blip on the radar), although that could be because other characters in the story mode are more involved with them. Poor Rei. :cry: The game spent a lot of time focusing on his last battle with Judah. You fight him once as Ken, then spend the remainder of the stage taking out a structure allowing water to flow freely. Rei's fight with Judah is obviously in his own story mode. Just finished Shu's stage, most of which is one long escort mission with a group of NPCs. I kept getting mission points for helping them though, so if you want to just let them all die and keep going, I assume it's possible. :P It was pretty easy keeping the majority of them alive anyway. So I'm guessing NOW I'm at the last stage, since I think Souther is the only one left to fight. There is still so much left to do with Kenshiro, though, like getting all those mission points and unlocking the rest of his skill set (still have a TON left to get), but there's other characters to play after and then the illusion mode! Never thought I'd enjoy the game as much as I have been.
I got to the end of Kenshiro's story last night. Every time I thought I was on the last stage for the last couple of levels, another one popped up. :lol: He's got 14 stages total. It follows the original story, of course, but Ryuuga (Yuria's brother) level was sandwiched inbetween the multi-level Souther and Ken-Oh/Raoh levels, and just felt like "filler." You get to ride a motorcycle on that level though. It's weird that Raoh's horse is faster.
Didn't beat Raoh on the final stage. I could get him down to his last lifebar and almost no life left, but he'd kill me with a massive life-draining attack move. I wasted all of my musou power on two sub-generals right before him, so next time through I'm going to have to beat them without doing that.
The last Musou Kenshiro gets is the move where he takes on the powers of Toki and Rei. Raoh has this too. It's basically just a temporary invincible state and doesn't seem particularly useful since it requires three musou bars to use and doesn't do much on bosses.
This game is going to take fucking forever to beat all the way through if I want to max out the characters and unlock all the extras. Apparently no one has beaten the boss rush mode either.
Beat Kenshiro's story mode in Hokuto Musou. The final fight with Raoh was easier since I went into with all my musou full this time around. That unlocked Kenshiro in illusion mode. Then I played through Toki's story mode (it's just three stages long, and each level is on the shorter side), and wouldn't you know it? Fucking Raoh is his final boss too. :lol Toki's way too damn weak against Raoh right now so I'm going to have to grind a bit to build him up. I didn't have to grind with Kenshiro, but then he also has 14 stages to play through.
If anyone knows about the whole Fist Of The Northstar story, can you tell me why the hell Raoh was accompanying Toki for a bit after they fought once...only to fight again? I don't get it.
Started playing Mamiya's story in Hokuto Musou. I did clear one Illusion stage with her previously, but I don't think that really matters; I still haven't tried Jagi (who I assume fights the same way) and don't have everyone unlocked yet, but Mamiya so far seems to be the most powerful character in the game. :lol Her long-range fighting style and especially her unique action (R1), which is a large crossbow blast that can be charged, can be as powerful as any other character's musou attack and can clear out whole crowds of enemies. I just beat the first stage with her effortlessly; the end boss, the big Boss Fang guy (who uses a very annoying pro wrestling style that later sub-generals also use) took me a retry with Kenshiro and a little while to go down, but with Mamiya he hit me once. I LOL'd. There are some spots in stages with small holes that Kenshiro and co. can't enter; Mamiya can (giving you the obligatory fan-service ass shot) and this leads to other areas or shortcuts to the ending stages. So far though, it seems that in story mode everybody has maybe one unique level of their own and then shares stages from Kenshiro's story mode.
Fucking love. This. Game. :D
Nick Rox (of Gamefan fame) discusses Hokuto Musou in this podcast. He liked it and ended up getting both versions; says the PS3 version is the best since it looks better and the cut scenes go at 60fps. They are 30fps on 360 and some of them also appear to be grainy video of what is done in real time on PS3. I don't know what it is with Koei games, but they always seem to be better on PS3.
http://itunes.apple.com/us/podcast/warning-a-huge-podcast/id360033315 (http://itunes.apple.com/us/podcast/warning-a-huge-podcast/id360033315)
Meanwhile, James Mielke (former 1upper, now at Q games) hated it. http://www.1up.com/do/blogEntry?bId=9025316 (http://www.1up.com/do/blogEntry?bId=9025316) To be honest, it sounds like he didn't play the game enough to even have discovered some of the basics, which he gets called out on in the comments section. But I can't say I blame him if he found it too repetitive/boring.
I fucking love the game. I think I may have to re-evaluate telling people that Musou game-haters need not apply; a friend that's not too fond of those games seemed pretty happy with it. Learned something from that 1up comments section, too: Remember last night how taunting made the enemies jump back and then start slowly moving forward? It sets them up nicely to be taken out as a group by a Musou attack! I never even thought of that, mainly because I found Kenshiro's bread n' butter to be []/\/\ and [][]/\/\, which can move through crowds anyway. And then Mamiya just needs to use her crossbow, lol.
http://www.youtube.com/watch?v=4yiQse1SgTQ
http://www.youtube.com/watch?v=-ShKWwl8yns
Shin fight! You can hear "YOU WA SHOKKU!" at about halfway.
http://www.youtube.com/watch?v=6r0wU3NxKqU
Toki
http://www.youtube.com/watch?v=z_6-zbjIHNQ
Rei
http://www.youtube.com/watch?v=Mctbgz1XoeU
New DLC is out. Three new scenarios, Mr. Heart, and an outlaw/hoodlum character are playable.
The hoodlum's throw is hilarious, and looks so WRONG when done to Mamiya:
http://www.youtube.com/watch?v=gzGk2-OkZB4
I don't play L4D, was 2 a bad Valve game? I just don't see how they plopped out that game in under a year, while every other Valve franchise gets this protracted white glove treatment.
This annoys the shit out of me.
Me too. I'm getting impatient with Valve. Not that anything would deter me from buying their non-MP only games day 1.
Valve didn't make L4D or L4D2. They absorbed the company that did but that company still made it on their own.
edit: and L4D2 is awesome. Better than the first.
That basically, the world's gone 3D.
But is there a market for 3D? I don't know anyone who's got a 3D telly. I know plenty of people who are quite happy with their HD flat-screens and don't have any plans to upgrade, let alone enough cash. Who's going to buy all these 3D games?
The same argument would have been levelled at introducing a £425 PS3. The answer is, people do want new technology. There are always early adopters of technology; the same people who bought iPads are the same people who will buy 3D TVs.
So is GT5 worth more than 7/10?
Ray Maguire: Oh God, yeah. You try it, because once you've tried it you'll say, 'Yep, OK, I understand this now.' That's what people will have to do, get their hands on the product and make the decision that there's definitely life in 3D.
Eurogamer: Have you played Gran Turismo in 3D?
Ray Maguire: No.
So are there any live video feeds this year?
June 14th, Monday
•10AM: Microsoft Press Conference
•2PM: Electronic Arts Press Conference
•5PM: Ubisoft Press Conference
•9PM: Activision Press Conference
June 15th, Tuesday
•9AM: Nintendo Press Conference
•12PM: Sony Press Conference
June 16th, Wednesday
•1PM: Konami Press Conference
There's a Natal Event on Sunday but we're not suppose to see anything about it until later apparently. Also Famitsu says Namco has a press conference on Wednesday but no one else has mentioned it.
any of J-bore played FOTNS? Is there anything in it that would convert a musou hater? lots of bloody violence?
Yes, I've put in between 30-40 hours of play time into Hokuto Musou (FOTNS: Ken's Rage). If you are either a Musou or Fist fan this is definitely worth getting. If you have both systems, get the PS3 version, BTW. It has better graphics, less slowdown, and shorter load times.
There is violence...blood flows and you can make guys explode/dice them up. The U.S. version is supposed to be even gorier than the J-version, too. Whether or not it would convert Musou haters is hard to say. There are some differences, like how the game has a much smaller number of characters, but they are given HUGE skill trees, a grappling system, more moves (you can have up to four different Musou attacks at once), and generally feel or even play completely different from each other (Mamiya plays NOTHING like Ken, for example. Not just in attacks but in movement and abilities), but at its core, the game is still Musou. A lot of the enemies are still dumb, BUT it is definitely a harder game, especially when you get further into the game and have to face more and more mid-boss type characters instead of regular grunts. Also Kenshiro himself feels kind of stiff when you use him; this was a design choice (The Fist creator wanted his moves to have "impact") and the other characters do not play this way.
There are two main types of play modes: Illusion Mode is the typical Musou-style mode where you go around a map taking out the enemy army. All the playable characters can be used here. Story mode is presented more like an action game and has linear stage progression, boss battles, traps, vehicle sections, and sub-missions you can choose to do (which require certain abilities/backtracking/looking for hidden areas/saving x number of people/defeating x number of enemies/etc), which if you do all of them, will change the stage boss battle, making it more difficult. Story mode focuses on Kenshiro (he is the only one playable until a few hours in), Rei, Mamiya, Toki, and Raoh. There's also challenge levels and boss rush stages. The challenge levels are all various scenarios done Illusion-mode style and are all DLC-only in the Japanese version. There are some crazy stages here, where you'll be tasked to take on huge amounts of enemies, including four or more boss-type characters at a time! Two more characters are also DLC (Mr. Heart and an Outlaw Thug; they cost way too much, $16 for both of them), and Koei is also selling manga outfits for $3 a pop. I hope the U.S. version has all this stuff already on the disc. There's no way people here are going to shell out for that stuff.
I wrote a bunch of impressions a few months back, if you want to read them I've thrown them into this spoiler tag so as to not make this post HUGE. There's more detail on the game play in them.
Impressions:spoiler (click to show/hide)QuotePlayed two hours and beat the first few levels, defeating Shin (and unlocking the side story mode which lets you play as other characters; got Shin and Mamiya playable so far). I'm enjoying the game quite a bit, which is to be expected as both a HnK and Musou fan. The combos come out pretty stiffly, but you get used to it. Rei is AWESOME and quite a bit faster than Ken; Mamiya uses a crossbow and other weapons, and while she lacks the power and speed of Kenshiro and Rei, she makes up for it with range. Her throw is hilarious, too-- walk up to someone, bitch slap a bunch of times, then jump up on their face and slam them down. :lol:
I'll post more in-depth later, but just want to say that while this is indeed a Musou game, the feel is pretty different. The stages are linear, but you can backtrack and need to if you want to get all of the mission points. There's seven of these in every level (and an eighth if you get all seven, apparently) that you have to meet certain conditions to get. Apparently backtracking on the first level will lead to previously inaccessable areas; I didn't try this. Getting all the mission points also makes the boss fights harder. You don't have to get any of these mission points to keep going though, so the game lets you play it at your pace.
I think a good way to describe the game is as a Musou with a more traditional beat-em-up style of progression. No open battlefields; you move forward and clear out a wave or two of enemies, and then go forward again. I thought the game was actually going to be an open-world style environment from some previews I saw, but this is not the case.
(Note- I wrote this after playing the other main mode:)
Also played through the first level of Mamiya's story mode. These side story modes are very different than the main story mode, and are much more like the traditional Musou games, where you're on a battlefield and there's your army versus (complete with general type characters) the enemy. The difference is that it's all about conquering and keeping territory; beat the shit out of enough grunts and a sub-boss, and then your side comes to help you. Player-controlled territories have large flaming pots with blue flame; enemy ones are red. The mission point system is still in effect here, too. This mode had a LOT more enemies on screen at once compared to the story mode, and the engine does chug a bit when there's a huge amount of characters on screen in certain areas. It's not bad enough to affect the game play, but I shudder to think how this must be in split-screen co-op mode.
A few more points about Hokuto Musou's game play/features compared to the traditional Musou games. Since I have only played as Kenshiro and Mamiya (and a tiny bit of Rei), I can only really comment on them:
-There are fewer characters to play as, but they feel a lot differently from each other, and don't all play the same.
-The upgrade trees are pretty big. Tons and tons of stuff to buy with skill points earned.
-Each character has multiple Musou attacks. You can have up to four equipped (selectable with the d-pad) at one time.
-You cannot charge the Musou gauge on your own; it fills up from beating enemies.
-When enemies die, they release spirit aura similar to Ninja Gaiden/Devil May Cry/Onimusha, that flies to you.
-When you have enough power gathered, you can power up your character to do more damage. A small meter counts down until it runs out.
-During this time, you can unleash a death move, which is a different or powered-up Musou.
-There is a grab button. It depends on the character for what their actions are. Kenshiro can grab someone and use them to bash into other enemies for a few seconds before slamming them on the ground, for example.
-Environments are somewhat interactive; you can break or dent parts of buildings or various objects, and do more damage to enemies by slamming them into them. Note that Mamiya cannot do this.
-Occasionally there are objects that can be used as weapons, like steel girders. You can also come across missiles or flammable barrels that can be lobbed at enemies.
-The game's cut scenes appear to be using real-time models, but they are more detailed than the in-game models and the frame rate is MUCH higher, so perhaps not(?).
-The in-game models and background detail are higher than in any other Musou game.
-However, the frame rate is not as smooth. It's stable 98% of the time (I haven't tried 2P yet) and looks like it's 30 FPS.
-Characters show clothing damage. If Kenshiro loses enough health, he loses his upper body clothing. Mamiya shows a LOT more skin, etc.
-Mr. Heart's stomach fat is nice n' jiggly. So are Mamiya's chest and backside area.
-Although the characters have new designs, the game comes with a code to download a costume more like Kenshiro's original one. Assuming everyone else will get them too.
The game's biggest negative points are the slowdown, which seems to be manageable, and the much bigger issue of attacks feeling stiff and slow to start up. There is brief split second between the time it takes to input a button to start an attack sequence and when it registers, and once you have started a combo, you cannot stop it, so if you need to dodge an attack, you're out of luck. This is what will end up making or breaking the game for some people, I think, but I still think that Musou and HnK fans will eat this up.QuoteGoing back to the story mode, I see that Rei and Mamiya are now selectable alongside Kenshiro. They have their own missions separate from Ken's that take place at various times alongside the main story. Not sure if they share stages or not. There are definitely hidden areas in every level that are not available to me right now. I need to buy a certain move that punches holes in specific walls to get to them. Having upgraded Ken a bit, he felt a little less "stiff" and more powerful, as expected. I cleared stage three and it was immensely satisfying; in addition to enemies, traps appeared. There's also parts where you have to climb up walls and avoid falling debris.
This game is really fucking fun to play; levels are nice and long, full of enemies, and mid-boss and boss fights are pretty well done. You have to figure out ways to take out bosses. It's not just running around and mashing the buttons like you can do in other Musou games. These guys have weaknesses that must be figured out or you won't beat them. It took me a good while to beat Jagi (I still don't know if I missed something; I basically rushed at him with enough Musou gathered and took him out ASAP to win it) and I couldn't figure out how to beat the imposter Toki (Amiba) last night. Good stuff; glad I bought it, and It's also worth noting that Illusion mode can have SHITLOADS of enemies to fight, but story mode can be barren at times, keeping with the atmosphere and story.
The difference is that you can be set up in story mode, with enemies ambushing you from higher areas that you have to do a little bit of platforming to get to, or can't get to at all. The grunts with crossbows can really screw things up for you if you don't dodge their shots, too. And now there are sub-boss types that use similar movesets to previous bosses. I fought against a "Heart" and two "Shins."QuoteFinally beat Toki-imposter Amiba and and cleared the Cassandra level.
I think I'm on the last level for Kenshiro in the story mode. Got Toki opened up for play alongside Rei and Mamiya. Looks like there's room for Raoh too. The rest of the characters will unlock for play in the Illusion mode. I still haven't tried anyone else yet beyond the initial three. Waiting until I clear the story mode with Kenshiro first. I think this game has shot up to the top as my favorite Koei Musou game. The story mode is more like an action game and the mission points (essentially sub-missions within levels) make for some fun, sometimes challenging *and purely OPTIONAL* battles. I have yet to get all of them before clearing a level, but I think that's to be expected; for some of them you have to have a certain move available that you won't be able to purchase right off the bat. There are things about this game that remind me a bit of Capcom's Sengoku Basara games, in that there are multiple selectable Musous (you can have up to four at one time) that you get as you progress, you can power up (which then completely changes your Musou), and in story mode at least, the levels are more straight-forward and there's no backtracking unless you want to explore and/or go do certain sub-missions.
The boss fights are the highlight and everyone comes at you differently. You'll also get more cowardly bosses who will retreat and send out enemies to take you out, then come back, sometimes not alone. In other words, unlike virtually every other Koei Musou game, the levels and "generals" feel DIFFERENTLY. The standard thugs you face are all pretty much the same, but at least they aren't as stupid. They can be a real hassle when you are surrounded and a group on the outside fires crossbows at you.
And this is all just the story mode. Illusion mode throws a shit-ton more enemies at you and does the more traditional Musou-like map style. It feels like two games in one.QuoteI thought I was at the end of Kenshiro's story mode, but nope! Still going...they kind of skip a lot of storyline bits with certain characters (Raoh was like a blip on the radar), although that could be because other characters in the story mode are more involved with them. Poor Rei. :cry: The game spent a lot of time focusing on his last battle with Judah. You fight him once as Ken, then spend the remainder of the stage taking out a structure allowing water to flow freely. Rei's fight with Judah is obviously in his own story mode. Just finished Shu's stage, most of which is one long escort mission with a group of NPCs. I kept getting mission points for helping them though, so if you want to just let them all die and keep going, I assume it's possible. :P It was pretty easy keeping the majority of them alive anyway. So I'm guessing NOW I'm at the last stage, since I think Souther is the only one left to fight. There is still so much left to do with Kenshiro, though, like getting all those mission points and unlocking the rest of his skill set (still have a TON left to get), but there's other characters to play after and then the illusion mode! Never thought I'd enjoy the game as much as I have been.QuoteI got to the end of Kenshiro's story last night. Every time I thought I was on the last stage for the last couple of levels, another one popped up. :lol: He's got 14 stages total. It follows the original story, of course, but Ryuuga (Yuria's brother) level was sandwiched inbetween the multi-level Souther and Ken-Oh/Raoh levels, and just felt like "filler." You get to ride a motorcycle on that level though. It's weird that Raoh's horse is faster.
Didn't beat Raoh on the final stage. I could get him down to his last lifebar and almost no life left, but he'd kill me with a massive life-draining attack move. I wasted all of my musou power on two sub-generals right before him, so next time through I'm going to have to beat them without doing that.
The last Musou Kenshiro gets is the move where he takes on the powers of Toki and Rei. Raoh has this too. It's basically just a temporary invincible state and doesn't seem particularly useful since it requires three musou bars to use and doesn't do much on bosses.
This game is going to take fucking forever to beat all the way through if I want to max out the characters and unlock all the extras. Apparently no one has beaten the boss rush mode either.QuoteBeat Kenshiro's story mode in Hokuto Musou. The final fight with Raoh was easier since I went into with all my musou full this time around. That unlocked Kenshiro in illusion mode. Then I played through Toki's story mode (it's just three stages long, and each level is on the shorter side), and wouldn't you know it? Fucking Raoh is his final boss too. :lol Toki's way too damn weak against Raoh right now so I'm going to have to grind a bit to build him up. I didn't have to grind with Kenshiro, but then he also has 14 stages to play through.
If anyone knows about the whole Fist Of The Northstar story, can you tell me why the hell Raoh was accompanying Toki for a bit after they fought once...only to fight again? I don't get it.QuoteStarted playing Mamiya's story in Hokuto Musou. I did clear one Illusion stage with her previously, but I don't think that really matters; I still haven't tried Jagi (who I assume fights the same way) and don't have everyone unlocked yet, but Mamiya so far seems to be the most powerful character in the game. :lol Her long-range fighting style and especially her unique action (R1), which is a large crossbow blast that can be charged, can be as powerful as any other character's musou attack and can clear out whole crowds of enemies. I just beat the first stage with her effortlessly; the end boss, the big Boss Fang guy (who uses a very annoying pro wrestling style that later sub-generals also use) took me a retry with Kenshiro and a little while to go down, but with Mamiya he hit me once. I LOL'd. There are some spots in stages with small holes that Kenshiro and co. can't enter; Mamiya can (giving you the obligatory fan-service ass shot) and this leads to other areas or shortcuts to the ending stages. So far though, it seems that in story mode everybody has maybe one unique level of their own and then shares stages from Kenshiro's story mode.
Fucking love. This. Game. :DQuoteNick Rox (of Gamefan fame) discusses Hokuto Musou in this podcast. He liked it and ended up getting both versions; says the PS3 version is the best since it looks better and the cut scenes go at 60fps. They are 30fps on 360 and some of them also appear to be grainy video of what is done in real time on PS3. I don't know what it is with Koei games, but they always seem to be better on PS3.
http://itunes.apple.com/us/podcast/warning-a-huge-podcast/id360033315 (http://itunes.apple.com/us/podcast/warning-a-huge-podcast/id360033315)
Meanwhile, James Mielke (former 1upper, now at Q games) hated it. http://www.1up.com/do/blogEntry?bId=9025316 (http://www.1up.com/do/blogEntry?bId=9025316) To be honest, it sounds like he didn't play the game enough to even have discovered some of the basics, which he gets called out on in the comments section. But I can't say I blame him if he found it too repetitive/boring.
I fucking love the game. I think I may have to re-evaluate telling people that Musou game-haters need not apply; a friend that's not too fond of those games seemed pretty happy with it. Learned something from that 1up comments section, too: Remember last night how taunting made the enemies jump back and then start slowly moving forward? It sets them up nicely to be taken out as a group by a Musou attack! I never even thought of that, mainly because I found Kenshiro's bread n' butter to be []/\/\ and [][]/\/\, which can move through crowds anyway. And then Mamiya just needs to use her crossbow, lol.[close]
Game Play Videos:spoiler (click to show/hide)Quotehttp://www.youtube.com/watch?v=4yiQse1SgTQ
http://www.youtube.com/watch?v=-ShKWwl8yns
Shin fight! You can hear "YOU WA SHOKKU!" at about halfway.
http://www.youtube.com/watch?v=6r0wU3NxKqU
Toki
http://www.youtube.com/watch?v=z_6-zbjIHNQ
Rei
http://www.youtube.com/watch?v=Mctbgz1XoeUQuoteNew DLC is out. Three new scenarios, Mr. Heart, and an outlaw/hoodlum character are playable.
The hoodlum's throw is hilarious, and looks so WRONG when done to Mamiya:
http://www.youtube.com/watch?v=gzGk2-OkZB4[close]
The crazy thing is that I still have yet to play as everyone in the game. I've spent all my time mainly with Kenshiro and Mamiya, and then some with Rei and Toki. I still have Raoh, Souther, Shin, Jagi, Mr. Heart, and Outlaw Thug to use.
June 14th, Monday
•10AM: Microsoft Press Conference
•2PM: Electronic Arts Press Conference
•5PM: Ubisoft Press Conference
•9PM: Activision Press Conference
June 15th, Tuesday
•9AM: Nintendo Press Conference
•12PM: Sony Press Conference
June 16th, Wednesday
•1PM: Konami Press Conference
There's a Natal Event on Sunday but we're not suppose to see anything about it until later apparently. Also Famitsu says Namco has a press conference on Wednesday but no one else has mentioned it.
June 14th, Monday
•10AM: Microsoft Press Conference
•2PM: Electronic Arts Press Conference
•5PM: Ubisoft Press Conference
•9PM: Activision Press Conference
June 15th, Tuesday
•9AM: Nintendo Press Conference
•12PM: Sony Press Conference
June 16th, Wednesday
•1PM: Konami Press Conference
There's a Natal Event on Sunday but we're not suppose to see anything about it until later apparently. Also Famitsu says Namco has a press conference on Wednesday but no one else has mentioned it.
This is all PST right?
any of J-bore played FOTNS? Is there anything in it that would convert a musou hater? lots of bloody violence?
Is the game 60fps? Any significant differences between 360/PS3?
Yes, I've put in between 30-40 hours of play time into Hokuto Musou (FOTNS: Ken's Rage). If you are either a Musou or Fist fan this is definitely worth getting. If you have both systems, get the PS3 version, BTW. It has better graphics, less slowdown, and shorter load times.
Due for release on Wednesday June 23rd, the remake of the 2002 title, Duke Nukem: Manhattan Project, will hit the Xbox Live Arcade at a paltry 800 Microsoft points.
Paltry? WTF
Was Manhattan Project good? I still have a brand new copy that came with a videocard.
Xcom Preview (And Trailer): http://pc.ign.com/articles/109/1096051p1.html
Xcom is before my time so you know, I really don't give a shit about them using the Xcom name for this title. I think the game looks pretty damn interesting and I'm really digging the visual style.
You wont survive in New York with that attitude