THE BORE
General => Video Game Bored => Topic started by: magus on May 31, 2010, 11:01:09 AM
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i've always heard about world of warcraft as "THE BIG EVIL GRIND THAT WILL SUCKS YOUR LIFE OUT!" but i am curious to hear some less concise opinion about it
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it's one of the best games ever made. totally worth going through at least once, even solo if need be.
don't get lich king from the jump. get the chest with vanilla and burning crusade, and play for the month.
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play it. it's excellent. Also, don't skimp out on the pre-BC areas. It's a really fun experience and I want to get back into it. I stopped at like level 30 for some reason.
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in regards to addiction to leveling and all that...I actually think what I've played (which is admittedly a small chunk of time) WoW is the most casual friendly mmo I've played. I'd often log in, do a quest in 5 minutes, and then log off.
Fuck I love WoW :(
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Stay away from it.
Nerd central.
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it's an MMO
if you touch it you will die
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It's definitely a game that will hook you for months. Some of my favorite gaming experiences are WoW related, whether it's late night raids or just the first time I completed some tough quests with friends. There's a lot of stuff to do as well
I've been off the WoW wagon for 2-3 months. Basically after SCII beta came out I lost interest. I think I'm going to play some this week and try to rekindle some of the magic
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MMOs suck
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Wii party > MMOs.
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okay but here's what i don't get... what's make this better than the other thousand MMORPG around? is it the loot? is it the pretty blizzard graphics? do the quest involve a lesser amounts of rabbit slayed?
i mean that was the whole question... what makes this better?
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okay but here's what i don't get... what's make this better than the other thousand MMORPG around? is it the loot? is it the pretty blizzard graphics? do the quest involve a lesser amounts of rabbit slayed?
i mean that was the whole question... what makes this better?
polish, polish, polish
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yeah, most other MMO's don't have the untold millions to dump back into their games to ensure they stay a mile out in the front of the pack. it's also by far the most user friendly. I like many aspects of other MMO's better, but it's hard not to give WOW a blanket recommendation.
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Just kinda felt like online Diablo with an OTS camera to me. I played for about 2 weeks. Once I got to some quests that involve some longer time commitments, I got bored.
I use to worry that MMOs were so awesome that they were sucking everyone in and that I would be powerless against it, but I didn't find it to be much different than any other ARPG. Except that there are other people there.
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I played wow for like, 3 years a while back, and then quit. Recently I was really wanting to play, so I started in a private server. I'm afraid I've fallen back in the way I played before. :/
It's a very fun game, but don't start if you're easily addicted to things.
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Before the first expansion, WoW was the greatest game ever made. I put years into it and raided with a top guild in the US, and it was by far the most fun I've ever had with a game. Then the expansion came out and they lowered the raid cap to 25 instead of 40 which really ruined the game for many people. I quit shortly after.
Blizzard still make the best boss fights in gaming, hands down. The entirety of Naxxramas is godlike.
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I've been playing it for 6 years now. It's great and amazing and can make great friends on it.
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Before the first expansion, WoW was the greatest game ever made. I put years into it and raided with a top guild in the US, and it was by far the most fun I've ever had with a game. Then the expansion came out and they lowered the raid cap to 25 instead of 40 which really ruined the game for many people. I quit shortly after.
Blizzard still make the best boss fights in gaming, hands down. The entirety of Naxxramas is godlike.
Pretty much this. It got weaker with each expansion, although I dunno if that's just because I was playing for so long or what. Raiding is great fun when you're playing with (NORMAL) people that aren't awful, and the PvP is soooooo much better than any other MMO -- which is kinda funny, because they've always had problems balancing it. Sooner or later, though, the ENDLESS GRIND syndrome will start to nag at you. You'll realize that you haven't played any other game in 3+ years, and all that best-in-slot gear you acquire is obsoleted every 4 months thanks to new raids, a new PvP season, etc.
I wouldn't start now if you haven't played yet. I had the most fun when the level cap was 60 and Blizzard didn't pander to all the scrubs with nerfed boss fights (level 80 Naxx, anyone?), epic gear that drops in 5 mans, and all that other crap. I was a HUGE addict -- played for about 5 years, used to skip high school to do arena, once spent an entire summer switching off grinding honor with a friend every 12 hours and running the server's PvP group so we could hit High Warlord -- but I quit well over a year ago now, and I'll never play again.
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They stripped the community out of an MMO.
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Before the first expansion, WoW was the greatest game ever made. I put years into it and raided with a top guild in the US, and it was by far the most fun I've ever had with a game. Then the expansion came out and they lowered the raid cap to 25 instead of 40 which really ruined the game for many people. I quit shortly after.
Blizzard still make the best boss fights in gaming, hands down. The entirety of Naxxramas is godlike.
This. They made the game ridiculously easy now. Before the the first expansion you could 3 man(of a possible 5 i believe) a dungeon 4 levels above you, now you can 2 man it easy. They dumbed it down for the casuals. It is really poor.
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Remember 15 man UBRS? Fuck yeah
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The class specific 15 man UBRS runs were my favourite WoW videos. Vanilla WoW was fantastic.
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I wish I played more of vanilla WoW. I only played it for a month before I stopped until BC came out
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I am not sure what you mean by less concise, but here's the real deal about the game:
-Still archaic gameplay
-game has not gotten easier, they just lessened the time investment required
-Some people like grinding, archaic gameplay and will tell you things about the game which will not make sense once you've actually played it. Reconciling with this is where opinions on the game split.
-Overall the game is a good game, which varies from moments of awesome to moments of crap. It exists as the number one MMO by simply having been the number one MMO. PC online communities do not like to move around from game to game since online games are so dependent upon community. Most people would rather the community already be there than build it themselves. MMOs make this issue a bigger deal by being so demanding on a player's time. You can play casually, but the core of the game is designed around the carrot-on-a-stick business model, and playing casually you will always feel that sense of being outside of the 'real' game.
-PVP is crap. Sorry. Play GW or Warhammer or something else. Or wait for something better. WoW's pvp was best shown in spontaneous open world conflicts which the expansions have diminished to nearly nothing.
-The visual appeal of the game world has aged pretty well, even if it is starting to become derivative. Wandering into Feralas for the first time is still breath taking. Deadmines is still impressive to any newcomer.
-Devs are pretty lazy these days and you get more PR control than actual game improvements. WOTLK reused dungeons, boss patterns and monster models, and Cata is reusing the entire original world. The expansions have been progressively less enthralling when compared to the original game.
-The sweet spot is somewhere betwee casual and 'hardcore'/raider. Any raider, who is being honest, will admit constant raiding turns the game into a job which you start to reluctantly show up to out of a sense of obligation. This obligation comes from other people counting on you and the guilt one feels for wasting so much time on the game just to get to that point. The lessening of time investment required has alleviated some of this, but the game still turns into a job once you get sucked into raiding.
The real sweet spot is before that point, where you establish a group of people to play with which you can trust and that you can have fun doing dungeons or pvp with. You have to play regularly enough to keep on par with others, to create a pattern, but not so regular that you are scheduling life around raid times.
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-PVP is crap. Sorry. Play GW or Warhammer or something else. Or wait for something better. WoW's pvp was best shown in spontaneous open world conflicts which the expansions have diminished to nearly nothing.
Naw, arena at 70 was probably the best PvP experience I've had in any MMO. The amount of viable comps in each bracket and the match-ups that could ensue from S1-S3 were just nuts. I suppose I can agree that Guild Wars is probably better these days, but Warhammer is an absolute joke
And yeah, the game is 1000% more fun when you have some friends to play with. I was lucky enough to have a bunch of real life friends that got sucked into it right around the same time as me
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Arena has always just been a broke ass version of GW TA, but I won't get into that. I just think the game imbalance is magnified in smaller scale pvp so much that it just becomes a game of exploiting the current imbalance.
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Just kinda felt like online Diablo with an OTS camera to me. I played for about 2 weeks. Once I got to some quests that involve some longer time commitments, I got bored.
I use to worry that MMOs were so awesome that they were sucking everyone in and that I would be powerless against it, but I didn't find it to be much different than any other ARPG. Except that there are other people there.
dude you make is sound aweseom
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I had fun with it for the first six months of release and a couple in beta then quickly got bored of it. I'm not a stat obsessed autistic nerdlinger so I was never hooked by the item upgrade gameplay scam.
The game was much better before BC.
that's not a scam man.. unless crack is a scam!
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I seem to have a pattern with MMOs I try. My real life friends try them and play them, I goof around on one of their alts or make a temp character, and like it at first, so I buy it and play with them for a while. Then my job, which has terrible hours, gets in the way and we lose the ability to play together as much. fun dimishes.
This started with FFXI Online, and continued with WoW.
I can say this though, there is a reason WoW got so big ,and it had everything to do with fixing pretty much everything FFXI Online did wrong.
I mean come on, if you played FFXI, you knew the horror that was experience loss, deleveling, worhtless jobs that you couldnt get a party with, required knowledge for any and every skillchain in the system to maximize damage, and hours/days/weeks wasted to get qwests done since, past level 10, you had to party together to get anything done for the most part. WoW seen the problems there, and did things right compared to that.
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FFXI came out after Wow....
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-The sweet spot is somewhere betwee casual and 'hardcore'/raider. Any raider, who is being honest, will admit constant raiding turns the game into a job which you start to reluctantly show up to out of a sense of obligation. This obligation comes from other people counting on you and the guilt one feels for wasting so much time on the game just to get to that point. The lessening of time investment required has alleviated some of this, but the game still turns into a job once you get sucked into raiding.
The real sweet spot is before that point, where you establish a group of people to play with which you can trust and that you can have fun doing dungeons or pvp with. You have to play regularly enough to keep on par with others, to create a pattern, but not so regular that you are scheduling life around raid times.
This 100%
I've had countless hours of fun raiding. A group of friends getting together to kill off a few bosses, sometimes lasting deep into the night because no one wants to leave even though they know they have to go to bed. Wiping on a boss, tempers flaring a bit, then evaporating into bliss once the challenge is defeated. Seeing players get an item you want, and deciding to attend every following raid until you get it. Etc. To me that's what made my first raiding experiences fun. And the same can be said of 5 mans.
But as you get more successful and better, you wind up moving on to bigger guilds to accomplish bigger things. And at that point things can go south. I joined a "real" raiding guild just in time for Ulduar, and had a blast raiding in a more competitive and serious group than my previous guild. But as time goes on it becomes less of a challenge and more of a job. There was a time when much of my non-school time revolved around doing Ulduar hard modes at 9pm on the dot. That type of environment naturally leads to the same type of bullshit you'd see at work or during a group project. Bickering, jealousy, people complaining about not getting to participate, etc.
I've met some guild leaders who run smooth raids, get as many people in as possible, but still demand people be good. I've had a raid leader I recently found out was in high school, and acted exactly like you'd expect a high school raid leader to act.
I haven't played much in 2 months, and I'm basically done with the game I think; I have been trying to get my feet wet this week though. I just no longer feel the same urge. There was a time when I'd be pissed if a raid was canceled, or if something came up and I couldn't attend. Then one day I just didn't feel like having to deal with the drama, and decided to do other shit.
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gay
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I love WoW, I've just leveled 1-60 so many times I can't do it anymore, so I exclusively roll DK. Probably going to wait until Cata comes out so the 1-60 grind is finally something different.
I have never gotten to end-game in any WoW version, and try as I might I just get turned off by how repetitive it gets. I can't enjoy WoW unless I have massive amounts of free time, since playing it in small spurts makes me hate the game very, very quickly.
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FFXI came out after Wow....
No it didn't.
Dumbass.
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FFXI came out after Wow....
No it didn't.
Dumbass.
I actually didn't even know this. Interesting.
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yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
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So how hard are you trying to be a shit poster at this point?
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FFXI came out after Wow....
Nope, FFXI came out in May of 2002 for the PS2 and November 02 for pc.
WoW came out in 2004 IIRC.