I seem to have a pattern with MMOs I try. My real life friends try them and play them, I goof around on one of their alts or make a temp character, and like it at first, so I buy it and play with them for a while. Then my job, which has terrible hours, gets in the way and we lose the ability to play together as much. fun dimishes.
This started with FFXI Online, and continued with WoW.
I can say this though, there is a reason WoW got so big ,and it had everything to do with fixing pretty much everything FFXI Online did wrong.
I mean come on, if you played FFXI, you knew the horror that was experience loss, deleveling, worhtless jobs that you couldnt get a party with, required knowledge for any and every skillchain in the system to maximize damage, and hours/days/weeks wasted to get qwests done since, past level 10, you had to party together to get anything done for the most part. WoW seen the problems there, and did things right compared to that.