THE BORE
General => Video Game Bored => Topic started by: Stoney Mason on June 14, 2010, 11:55:16 PM
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[youtube=560,345]http://www.youtube.com/watch?v=cySKniVAz5c[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=_NDc7rMAHWk[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=b581wqKFop8[/youtube]
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Frontlines was a pretty alright game and Red Dawn is a great film, so I'm interested in this one.
Also, it's pretty crazy to me that Lumber Liquidators is in this game.
Yeah, what's the deal with them? I just saw them on a recent Spike/UFC show. It was hard to tell if they're bigger than I could have guessed, or if it was some kind of pinch for advertising. Maybe LL is just really progressive in their advertising thinking?
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[youtube=560,345]http://www.youtube.com/watch?v=gelm2XY1hvk[/youtube]
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Doesn't look too bad. Wish they'd focus a little more on the single player which seems a ton more interesting.
I'm far more interested in the MP. That is what these devs pedigree is in. Frontlines was one of the best bad games of this gen so far so I'm really looking forward to their improvements and hopefully it just turning into a straight up good mp game.
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The battle for first-person shooter supremacy isn't being fought in campaign modes, and it's not going to be won by the one with the most weapons or with the most vehicles. It's going to be won on the servers of Xbox Live, PlayStation Network and of PCs, and it's here that THQ and Kaos's Homefront makes the best account of itself.
Homefront, for the record, does have those other areas ticked off handsomely. The backdrop sees John Milius reprise and retool his paranoid fantasy Red Dawn around more contemporary fears, with the Russians of the 1980's original replaced with the united Korea of an imagined near future. In short America has been invaded, its soil churned and burnt by an ongoing conflict sparked by the fall of San Francisco in 2025.
While the campaign sets itself at the turning point of the war some two years later, the multiplayer concerns itself with those early skirmishes. It excuses the action in neat fashion – 32 players run amok at Homefront's peak – and opens the door for some distinctive locales. Yes, the idea of a small-town middle America over-run by opposing forces might be familiar from the latter levels of last year's Modern Warfare 2, but Kaos's dedication to the concept reaps its own rewards.
Two maps are shown for Homefront's first multiplayer outing. The first, Cul-de-Sac, is a sprawl of once-quaint houses that's been tailored for more intimate battles. It's an eerie blend of the homely with the shanty, its driveways and yards littered with the flotsam of suburbia. Discarded sofas and impromptu iron shacks help describe corridors that flow into more expansive streets and feed into a series of choke points. It's a vision of an America invaded that's at once disconcerting and convincing, and it hosts some exciting gunplay.
It's here, with 16 players scooting, sniping and shooting through this tangle, that Homefront asserts its basic credentials. The firepower on offer here doesn't sway from the staples of contemporary shooters and neither do its core mechanics. Smartly, its control system is instantly familiar too, a relief no doubt to those who experienced the muddle at the core of Frontlines, Kaos's last effort.
When its combat is up close and personal, it's even got the pep and zip to its action to keep it on a level keel with Modern Warfare 2 - though that 60fps mark is currently some way off, thanks in no small part to the pre-alpha status of the code we play. But it's the deviations from the formula that could make Homefront the dark horse of online shooters.
Ticking away underneath Homefront's multiplayer are some mechanics that have an impressive impact upon its make-up. It's chiefly the battle points (BP) that make the difference; they're an in-game currency earned in much the same way as you'd rack up XP in other games, with points pouring in for captured bases, kills and headshots.
BP can then be traded for in-game items, from drones through to airstrikes and vehicles from jeeps to through to tanks and much more besides. It makes for a dynamic that Homefront can happily call its own – there's a spend/save mechanic that comes into play as the BP rolls in and you debate whether to call in an airstrike now or hold out and deal out the damage yourself from the controls of an attack helicopter.
For a sense of the scale of Homefront's in-game economy, capturing a base is worth 250 BP while the top tier vehicles come in at around 1400 BP. It's a curve that ensures that Homefront's greatest machinery's within reach of the industrious, and also has an influence on the flow of matches. Battles are first fought with assault rifles and pistols; as it wears on they're fought with rocket launchers and Apache gunships.
All this comes alive on Farm, the second of the maps on show that can host the full suite of 32 players. It looks like Dorothy's Kansas ripped to shreds, the barnyards and out-houses of a once peaceful idyll making the perfect hideouts for snipers while the fields are torn up by vehicular combat. Those vehicles themselves benefit from another smart twist; if you've enough BP in hand it's possible to spawn behind the controls of a tank, for example, putting an overdue end to the act of players camping out by vehicle spawn points.
The one game mode available for the multiplayer reveal, Ground Control, does a good job of playing to Homefront's strong points. It's the mode being shown today. Three territories are spread across the map to be captured, with the team score totting up once they're in a player's possession. Once a score limit has been reached the territories switch, making for an ever-changing battlefield throughout the course of a game.
It's superficially similar to Halo: Reach's Invasion mode, though Homefront has more than enough that it can call its own to differentiate it. It looks like Kaos has nailed an intriguing mix of Modern Warfare's dynamism with the open-ended chaos of Battlefield in a way that the forthcoming Medal of Honor reboot is struggling to, and its own additions to the formula make it a worthwhile contender on the FPS battleground.
http://xbox360.ign.com/articles/112/1125245p1.html
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[youtube=560,345]http://www.youtube.com/watch?v=Ppvix5swmnU[/youtube]
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[youtube=560,345]http://www.youtube.com/watch?v=Z6Q9HbFjAo8[/youtube]
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[youtube=560,345]http://www.youtube.com/watch?v=cMGiJaEgTGo&feature=player_embedded[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=oGChVbtdb7c&feature=player_embedded[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=bKNvJV-zmU8&feature=player_embedded[/youtube]
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It looks like such an interesting game.
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On one hand, it looks like a low budget MW or Bad Company but at the same time it looks super appealing. Is this one of THQ's $40 games or are they not doing that yet?
The multiplayer is interesting. It's a far more correct take on a Bad Company/ MW 2 mix conceptually than Medal of Honor ever was. .
It needs a lot of work at this stage unfortunately which is a bit worrying...
but I'm keeping my fingers crossed on this one.
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Those 30 sec clips look hot... gamefly get
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This looks really great.. it seems different
Stoney, you in the beta or just going by the vids?
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Freedom Fighters was one of my favorite games, previous-gen. I'm always up for more Red Dawn style action.
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Stoney, you in the beta or just going by the vids?
Yeah.
Don't get me wrong. The beta (they term it an alpha to show how early it is) is fucked up. Really early.
But there are a lot of clever ideas. Basically you can buy all the shit you want by playing well. So the more you kill or capture objectives then you can just buy whatever you want on the fly at any time. Like vehicles, or grenade launchers or more ammo.
It's got a lot of interesting stuff in it. But it so early its impossible to tell how it will actually come out.
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[youtube=560,345]http://www.youtube.com/watch?v=q5U2csGBquc[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=uwRPN8wLqRw[/youtube]
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[youtube=560,345]http://www.youtube.com/watch?v=91o7r9aMygQ[/youtube]
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Freedom Fighters was one of my favorite games, previous-gen. I'm always up for more Red Dawn style action.
Freedom Fighters Rocked! And I still want the real sequel to that game dammit!
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[youtube=560,345]http://www.youtube.com/watch?v=N9c4QdJb300&feature=player_embedded[/youtube]
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White Castle :bow2
Do they even have White Castles in the Western US? Isn't that where this game takes place?
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Okay, the whole "average people with no experience" things starts to fall apart when your team consists of a police officer, former military guy some hunter chick. You being an ex-military helicopter pilot doesn't help much either. I'm still really interested in the game, mostly the single-player which is funny to me because the SP in frontlines was some major garbage.
I'll probably rent it and pick it up down the road if the community is there. It's hard for me these days to get excited about MP when I typically find myself going back to Team Fortress 2 or one of the Battlefields.
The SP seems interesting but that isn't the real draw to me. Kaos studios heritage is multiplayer. That is where it should be competent. I actually didn't mind the SP in frontlines but I'll be the first to admit it wasn't very exciting or anything special.
As far as the reguar joe thing that's more a story contrivance. Unless the game is an RPG no shooting game is gonna make you a regular joe trying to learn how to shoot a gun. That would be some frustrating shit right there.
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just giving a heads up.
Shacknews has confirmed that THQ's upcoming "war at home" shooter Homefront will use the company's newly developed Online Pass for multiplayer--recently featured in UFC Undisputed 2010.
THQ's Online Pass is a single-use code that is included for free in all new copies of games sporting the "feature." Users who do not have access to a free code--whether it be from rental or purchasing the game second-hand--can purchase an online pass for $10. EA has executed a similar program to sway gamers to purchase new copies of its titles.
According to THQ--via Shacknews parent company GameFly--users who do not have an online pass will still be able to play Homefront's online component; however, the experience is limited. Users will have access to all multiplayer maps but can only progress to a maximum level of 5 out of the full experience's 75 levels.
Users can continue to play the game online without an online pass for as long as they choose but will not be able to progress past the capped level. The single-player portion of Homefront is unaffected by online pass status.
Shacknews has sent a note to THQ to find out how the level progression in Homefront functions, and whether the game unlocks items and modes over the course of the level progression (as seen in recent Call of Duty games, for example) or if it completely open. We have yet to hear back at the time of publishing.
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White Castle :bow2
Do they even have White Castles in the Western US? Isn't that where this game takes place?
It's probably an in-joke or some kind of alternate history thing. We had a white castle open up in Gardena, it lasted about a year. This was about 25 years ago, and I have never seen another one since.
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I like how GAF is like "BUBUBUBU SO UNREALISTIC, WORST PLOT EVER" like Modern Warfare 2 and BLOPS and shit had these super-realistic plots. :lol :lol
:bow Red Dawn 2: Attack of the Yellow People :bow2
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I like how GAF is like "BUBUBUBU SO UNREALISTIC, WORST PLOT EVER" like Modern Warfare 2 and BLOPS and shit had these super-realistic plots. :lol :lol
:bow Red Dawn 2: Attack of the Yellow People :bow2
Whenever someone overly talks about realism in these sort of games its essentially a low IQ check.
Homefront may or may not turn out to be a good game. But whether its "realistic" or not will have almost nothing to do with it. It's about freaking North Korea invading the US.
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How about IGN's Metriod Prime = Citizen Kane arguing with one of the developers? And sounding like a complete dick?
http://xbox360.ign.com/articles/114/1142893p1.html
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That interview is one of the worst I have ever read. SMH
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Why use such an implausible fantasy like North Korea invading America, making Americans victims when there are such an incredible number of real world situations to draw from? I think of that shootout with the baby and how much more powerful if it might have been if it was, say, an American soldier trapped in an Afghani house, being shot at by the Taliban, and having to hear the shrieking of a poor Afghani baby and his or her mother.
What an idiot. :lol
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lol. this is gonna bite them in the ass. when they hit Level 5, they're gonna get all they wanted out of multi and sell it off.
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How about IGN's Metriod Prime = Citizen Kane arguing with one of the developers? And sounding like a complete dick?
http://xbox360.ign.com/articles/114/1142893p1.html
Why can't you affect the player's ability to aim for the sake of the theme and creating emotion? Why can't you tell players this experience is going to be more about feeling than winning?
Dude sounds like a total douchenozzle.
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maybe there's no way of reconciling a fun game with serious drama about average people. because average people are boring and aren't one man armies with super human abilities.
Er, wait, what am I talking about? Just make a FPS in the style of Heavy Rain, dummies! For your health!
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Games like Killzone 2 took chances affecting the basic controls to make players feel differently.
I remember how sluggish controls and feeling like I was playing as a midget had a real, emotional impact on me while playing Killzone 2.
Fuck this guy. Why does he have a job? I bet he thinks Braid is some amazing work of art.
Yeah that's probably the stupidest pro-argument ever. Especially since part of that "feel" was simply input lag. They patched the controls multiple times and have changed them somewhat for the next one. Plus Killzone 2 is like every other shooter on the market in most respects.
I think a lot of game "journalists" are wanna be movie critics who just can't a job where people would pay them for their poor writing in that field.
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The interviewee did a superb job of not punching the interviewer in the face IMHO
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look up WROL on youtube
you will thank me later :lol
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During the final day at the THQ "Gamers' Day" event in New York, Xbox Live's Major Nelson revealed that all multiplayer DLC for the upcoming Kaos Studio shooter Homefront will arrive on the Xbox 360 first. Microsoft has a similar deal in place for all Call of Duty series DLC.
Additionally, Xbox 360 users will receive an exclusive multiplayer map when the game launches later this year. The map, 'Suburbs,' is here at the event. Expect full hands-on impressions of the map and a new mode for the game's multiplayer next week.
Whether the 'Suburbs' map will eventually be available on the PC and PS3 is unclear.
:lol
If I pick it up it was gonna be on the 360 anyway but still bow to the 360.
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anti smiley forum:
- 1 ps3 sale.
might pick it up for 9 pounds though.
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How dare they support the console that the game will sell on the most!
I've said before I don't think these deals are especially great but it is what it is. The PS 3 also gets their share of them nowadays.
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"He will win whose army is animated by the same spirit throughout all its ranks." Those are the words of Sun Tzu, a man who would have had a lot of time for Homefront, where everyone is spiritually drawn toward camping behind rocks and using remote-control helicopter drones to spam one another with rockets.
Helicopter drones are a lot of fun. Knuckle down somewhere private to spawn a buzzing little friend and you can zoom through the sky from his perspective, raining down hellfire on unsuspecting KPA or US troops depending on your allegiance.
The kills you make with a drone - and there will be plenty - are not so valuable to your team's score as ground kills, but they are far more disruptive to an enemy's movements over open ground. They can make the difference between securing an objective and simply being mown down.
And helicopter drones, while immediately gratifying, are just one of many delights available as part of Homefront's impressive Battle Points system. BPs are awarded for kills, assists and other things Sun Tzu would probably respect. Prior to each match you can customise your loadouts across six battle classes so that you can spend BPs on buffs, weapons and gizmos in the heat of the action.
(Helicopter drones are not as game-breaking as they sound - if the enemy shows signs of over-reliance on drones, you can always go hunting for the operators in the backyards and houses of the neighbourhoods you're fighting through.)
Other BP purchases include flak jackets, RPGs, and different drones - there's a little WALL-E style tank with a machinegun who proves very popular - and each class loadout gets two "purchase slots" to stock with them. In battle, providing you have sufficient BP, you just hit up or down on the d-pad to buy and make immediate use of your desired toy.
BP can also be spent on vehicles at the point of spawn - tanks, Humvees, even proper helicopters. As you would imagine, the range of available purchases grows considerably as you accumulate experience and graduate up the ranks of officerhood within Homefront's progression system.
You can also customise your primary weapon, its attachment, special explosives and abilities (perks) depending on your rank. While all the classes can be modified to some degree the basic setups are assault, SMG, heavy (my favourite), sniper, tactical and stealth.
Kaos is also making noises about how accessible its vehicles are ("This is not the sort of game where you spend two hours learning how to fly a helicopter," says multiplayer man Erin Daly, truthfully).
But the big change we've been invited to New York and THQ's Gamer's Week to experience is something else. It's called Battle Commander, and it's described to us as an artificial intelligence (we're going to go ahead and guess it's actually a bunch of algorithms) that watches over matches for which it is deployed and tasks individual players with specific missions that make sense to the context of the ongoing conflict.
There are shades of Splash Damage's Brink to this, and welcome ones - if a player or a group of players is doing particularly well, the Battle Commander may assign them missions based on their particular proficiency. A sniper may be told to secure another three successive kills, for example. The rewards for doing so are additional buffs and more dramatic Battle Commander objectives.
Missions are rated out of five stars. As individuals (or groups, or even specific drones) advance up the star scale the opposing team's Battle Commander takes notice and designates those individuals for specific fire missions, providing heads-up display directions to opposing players so they can try to shut down their killing sprees.
Kaos describes it as "making large-scale warfare personal" and "supporting basic revenge instincts with escalating rewards", but a simpler way to put it is that it organises combat so that nobody gets too big for their boots. Moreover, taking out people on Battle Commander missions confers a lot more Battle Points.
At first we play regular rounds of Team Deathmatch and Ground Control (a capture-and-hold mode where the frontline of combat is pushed across the map by shifting objectives based on each team's score) without the Battle Commander, and they are interesting enough.
The Cul-de-Sac map's abandoned houses, backyard swing-sets and piles of overturned family saloons make for intricate, claustrophobic killzones, while Farm's steep hills, barns and open spaces are a drone-lover's paradise.
But the introduction of Battle Commander on Suburb - an Xbox 360-exclusive map full of neat wooden houses and interesting sight-lines for snipers - alters the flow. The best intentions of team-mates at multiplayer FPS press events rarely coagulate into actual co-operation for longer than a couple of minutes, but the Battle Commander's tasking eases players naturally together as they converge on high-value targets.
Kaos' goal may simply have been to burnish instinctive FPS behaviour with structure and reward, but it also seems to encourage lone wolves to work together - not unlike Valve's celebrated AI Director in the Left 4 Dead series.
"If you're not going to bring something new to the table then why even bother?" senior level designer Rex Dickson says to us prior to our first experience with Battle Commander. His comments aren't aiming for any other FPS specifically, but in a genre where everyone politely uses slightly different names for the same systems and annual changes to rulesets are met with great fanfare, it's a nice attitude to encounter.
Battle Commander isn't as mighty an advance as THQ's grandiose introduction of it might suggest, but it, along with experience clearly drawn from Kaos' endeavours with the useful if not spectacular Frontlines: Fuel of War, suggest that Homefront multiplayer will be competitive when it hits in March.
Allied to a bold singe-player campaign heavily influenced by Half-Life 2, it could make for a game that injects much-needed new energy into a polished but increasingly homogenised modern combat genre. Sun Tzu would probably like that.
http://www.eurogamer.net/articles/2011-01-21-homefront-hands-on?page=1
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[youtube=560,345]http://www.youtube.com/watch?v=wnda77GwJZI[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=81ekfP_yRKo[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=jwQUGJ51HRg[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=pvz5bQNZk50[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=mSJh4t-vpBU[/youtube]
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as much as I cant blame fps devs for ripping things from COD since you know it sells millions, its still depressing to see it so blatantly
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I don't know. Their last game was pretty much a rip of Battlefield since they made that Desert Combat mod back in the day and no one seemed to have a problem with that. Yeah it has a lot of elements of COD but it honestly feels different. It's much larger and vehicle oriented. It's much more like the mix of COD and Battlefield that MOH was going for and didn't achieve.
Now whether it actually plays well is a different argument but this a much more different package than something like MOH was where that was a truly blatant cod clone with almost nothing to distinguish it on the MP side except that it was inferior.
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[youtube=560,345]http://www.youtube.com/watch?v=dcIwchRspj8[/youtube]
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[youtube=560,345]http://www.youtube.com/watch?v=rQRv0dCOWbk[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=VW9xIbjjX-s[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=hd9TqDAc2Hg[/youtube]
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I'm still interested in this. I'll probably just gamefly it first though and see how I like it. I hardly buy games anymore so I wanna make sure I spend my time on a game I'm gonna want to keep.
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[youtube=560,345]http://www.youtube.com/watch?v=9xehDOEgtmc&feature=channel_video_title[/youtube]
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whens this shit out again god damn
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whens this shit out again god damn
The 15th.
I went ahead and pre-ordered it so I'll post impressions on whether I wasted my money or not.
FYI you get a free headset if you preorder at best buy.
http://www.bestbuy.com/site/olspage.jsp?_dyncharset=ISO-8859-1&_dynSessConf=-5139681970222604524&id=pcat17071&type=page&st=homefront&sc=Global&cp=1&nrp=15&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960
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oh ok so it's not coming out on the 8th? thanks for the heads up on the ears, even though i'm swimming in extraneous xbox mics, why not
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This leaked a couple of hours ago. Only see the PC version but apparently the 360 version is out there too.
Don't believe it can be played yet. Also I'm not sure how games with steamworks are played without using steam. Don't you need to be connected online via a legit steam account.
The crack always takes care of steam activation.
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[youtube=560,345]http://www.youtube.com/watch?v=40tMre2lq7M&feature=channel_video_title[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=bQW5MRaPT_M&feature=channel_video_title[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=VgJnrvYbG5Y&feature=channel_video_title[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=yZFV5jRfc2M&feature=channel_video_title[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=fajb-3lDAfY&feature=channel_video_title[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=6mdug8eQ0H4[/youtube]
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Healthy number of videos are up on youtube now with gameplay from sp and mp.
[youtube=560,345]http://www.youtube.com/watch?v=rHLRHcq-8x0[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=zM69MSMVGZE[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=rEBt6NfZbT4&feature=channel_video_title[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=8HkebwpIOHk[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=YvZ7_id7xYo&feature=channel_video_title[/youtube]
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So who's getting this and for what system?
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Me, PC version.
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I'm picking it up tomorrow on 360.
Some of the early reviews although none of the big sites have reviewed it yet.
http://www.xboxaddict.com/Staff-Review/13337/Homefront---.html
http://www.msxbox-world.com/xbox360/reviews/review/693/Homefront.html
http://www.computerandvideogames.com/293372/homefront-review-xbox-360-ps3-pc/
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I think I'm gonna pick it up for 360 and then get it for PC way down the line when Steam has it for mega cheap. Probably Christmas.
Actually scratch Christmas because nobody will care about Homefront anymore. It'll be all about Battlefield 3 then.
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got it 8)
on 360 too, let's get together and keel some azn's tyler
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Not that it matters but my first impression is that this is a stunningly ugly game. Crazy amount of texture pop in. Some of the worst aliasing I've seen in a long time. I'm also now sure how you ship a game with that grenade toss animation deemed acceptable but whatever.
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I have no idea why MS is backing this game... I really did like Frontlines though. So I'm willing to try this one out.
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I have no idea why MS is backing this game... I really did like Frontlines though. So I'm willing to try this one out.
Supposedly it was the most pre-ordered game in THQ history.
http://gamasutra.com/view/news/33343/THQ_Sees_Most_Preorders_Ever_With_200000_Homefront_Reservations.php
I knew the game was going to be complete jank. Frontlines was one of the jankiest games this gen. But I tend to like how they handle mp so I'll post more detailed impressions on that later.
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dude who cares? WROL, SHTF, TEOTWAWKI, whatever you wanna call it - on the XBOX
i'm willing to overlook anything and everything, just because of the beyond awesome premise
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Frontlines was hardly jank... that is a bit reaching man.
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Frontlines was hardly jank... that is a bit reaching man.
It was equally ugly. Had a weird control scheme. It was jank. It felt like what it was. A mod team trying to step up and make a big game and it suffered from all the issues that come with that.
I liked it but it was as janky as they come.
The core shooting mechanic in this is solid enough though.
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Played the first two chapters. Apparently there are 6 chapters according to the achievements and those first two were pretty short so this is most likely a crazy short game not that, that bothers me much.
It feels like a poor poor man's COD as expected with less good set pieces. Of course it could get better as I play on but I think I have a pretty good handle on the sp and its nothing special. Certainly not worth buying a game over.
The mp as expected is a bit more interesting. It definitely feels different than COD or battlefield even though it borrows nearly all its elements from both of those titles. My initial impression is that its an interesting mix of the two. But I need to play a lot more to know if I really like it and if it holds up. Haven't tried the battle commander mode because that's locked until you reach a certain level.
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This looks like a terrible game. Might wait until it's cheap as shit to try it out.
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I've put in enough time in the mp so that I can comment at least a bit. Unlocked some stuff and played the battle commander mode.
The MP is fun. Its gonna be an acquired taste though and some people will absolutely loathe it. It's fun because its crazy. The graphics suck. The controls don't compare to the crispness of COD. It's doesn't have a lot of modes. Only ground control and TDM and I probably only really think ground control is worthy. But I like it.
It reminds me of an objective based Modern Warfare 2 on much larger maps. There are tons of drones and vehicles and air support up at any one time. If fact you probably spend as much time driving around drones or vehicles as you do running around in first person. If you're the type that hates getting killed by anything other than a gun from another player you will hate it. But I always liked that crazy feeling of MW 2. I just didn't like it on those small maps. The craziness fits the larger maps better and while its crazy I didn't feel like I was dying to crazy stuff as much you would think. There is something undeniably fun though about driving around a drone and mowing down people or using a spotter plane and just tagging everybody on the other team so your team can kill them. It's also really neat to sort of be a walking armory and be able to buy stuff on the fly as the situation calls for it.
Not for everybody but I like it.
The battle commander mode is fun also. It essentially operates as a spotting mechanism so its harder for one player to just rip it up although when he is ripping it up he's getting buffs to help him rip it up a bit more.
It's very easy to look at how ugly this game is and superficially look at how it is cloning other games but I think Kaos games does a good job of always adding in their own wrinkles so that it feels unique. Unlike medal of honor this actually carves out its own spot. Even though it looks like COD and BF it ultimately from moment to moment as you actually play feels different from those two titles.
I wish the games lasted longer though. By the time I feel like I'm in the groove, the game is always ending.
edit lulz. I haven't been able to get into an mp game in a couple of hours. They say they need to bring on more dedicated servers.
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is it just me or is aiming down the sights harder to do than in cod?
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is it just me or is aiming down the sights harder to do than in cod?
How do you mean?
I mean the default sensitivity is very low although I found when I increased it, it still doesn't feel as good as COD does shooting. I just think the aiming and shooting model while decent isn't of COD quality. Also this game has the slowest run ever.
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yeah i already bumped up the sensitivity, but it still seems like i'm having trouble getting on target, making small incremental adjustments seems ham handed - maybe i'm just rusty
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yeah i already bumped up the sensitivity, but it still seems like i'm having trouble getting on target, making small incremental adjustments seems ham handed
I had the same issue. I bumped up the sensitivity at first and then bumped it back down to default. Because while it may be default sluggish at least I don't miss shots when I put it on people.
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Just to close out my thoughts on the sp it's absolute garbage. I would argue there is no reason to even play it. The whole North Korea taking over the US thing isn't realized at all. Its a mostly boring backdrop that adds very little to the game.
Poorly designed. Completely derivative in nearly every aspect of gameplay. You've done all this stuff in COD games and it was much better designed and executed and themed there. Really shockingly bad the more you play. I got up to like chapter 5 which is the "sniping" mission and I debated with myself to even finish it. The engine is garbage. The missions are shit. Kaos and THQ knew the sp was complete bullshit so I'm wondering why they even included it. They would have gotten better reviews if SP was only a bot version of the mp. A mp only game would have been far more appropriate. One of the worst sp games I've played in quite awhile. Real Talk.
This game makes that recent Medal of Honor sp look good which is saying something.
The MP is fun though so that part of the package is mostly ok.
Edit: For what its worth I beat it. I played on hard which was an annoying sort of hard difficult rather than a fun one. Game was 7 chapters. The "best" chapter was the last one and by "best" I mean it would have been a sup-bar cod level that would have been cut from a cod game.
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So if I hated the SP in MW2, I will doubly hate this?
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So if I hated the SP in MW2, I will doubly hate this?
I can't really answer that since I loved the sp in mw2.
What I will say is that is clearly a game made by people who sat down and tried to ape a COD game without the talent, graphics, design chops, or controls to actually come anywhere near the goal. The attempt is so bad its laughable in fact.
Also on a side note here is another example of gamers being dumb. There are a lot of complaints about the length of Homefront and there was a story today from THQ saying that maybe Homefront 2 will be longer.
The problem with any game is never the length. If a game is 6 hours, or 10 hours, or 20 hours. That is what it is. As long as the content is interesting and fun over that time, length doesn't matter. A game should be as long as the content within it justifies. The problem with this game's sp is its shit. 8 hours of shit or 20 hours of shit is no better a proposition. In fact I would argue this game is too long. It wears out its welcome quickly.
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the multi sounds interesting enough, I guess
getting the PC version in a couple of days
anything that looks half-interesting and has steamworks, I jump on. You can usually get 'em 5-8 pounds cheaper in retail than on steam.
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$41.96 already at Amazon. Wow.
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mine worked out at about $32 usd :smug
£25 minus £5 promo code = £20 or $32
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the multi sounds interesting enough, I guess
getting the PC version in a couple of days
anything that looks half-interesting and has steamworks, I jump on. You can usually get 'em 5-8 pounds cheaper in retail than on steam.
You may or may not end up liking the multiplayer but its pretty clear where Kaos strength lies. THQ should use them as the multiplayer designers for their big mp games but give the sp to somebody else who is more competent in that arena.
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mine worked out at about $32 usd :smug
£25 minus £5 promo code = £20 or $32
I'm not buying it, so I saved even more money. :smug
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THQ's new FPS franchise Homefront sold 375,000 copies during its first day on sale in the US, the publisher has announced.
"We are delighted with first day sales for Homefront and are already fulfilling re-orders for the game from multiple retailers," said CEO Brian Farrell.
http://www.eurogamer.net/articles/2011-03-16-homefront-sells-375k-on-day-one-in-us (http://www.eurogamer.net/articles/2011-03-16-homefront-sells-375k-on-day-one-in-us)
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THQ's new FPS franchise Homefront sold 375,000 copies during its first day on sale in the US, the publisher has announced.
"We are delighted with first day sales for Homefront and are already fulfilling re-orders for the game from multiple retailers," said CEO Brian Farrell.
http://www.eurogamer.net/articles/2011-03-16-homefront-sells-375k-on-day-one-in-us (http://www.eurogamer.net/articles/2011-03-16-homefront-sells-375k-on-day-one-in-us)
Well it already outsold Bullestorm and Killzone 3. :teehee I have a feeling its also going to outsell Crysis 2 but we'll see I guess.
I bear them no ill-will. crap sp. Good mp. I'll put more than enough time into the mp to get my $60 out of the game.
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So from what I hear, the storyline in singleplayer isn't really fleshed out throughout the course of the game? I am interested in this due to the whole theme of it, it's seriously like the type of videogame plot I'd write, if I was tasked to make an FPS.
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I gotta say, I love the premise of this game, but the execution is so so far off its sad.
SP needs so much work. MP has so many issues, the least being the server issues. I cant play a game except 1-2 an hour due to losing connection to the host, the no server available errors, and just general lag. None of my other online games even hiccup, just this one.
sigh.
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I gotta say, I love the premise of this game, but the execution is so so far off its sad.
SP needs so much work. MP has so many issues, the least being the server issues. I cant play a game except 1-2 an hour due to losing connection to the host, the no server available errors, and just general lag. None of my other online games even hiccup, just this one.
sigh.
I have had mixed. Some games have been perfect and others have been lag-tastic. The major issue right now is that during any prime time the game is unplayable due to lack of servers. Like right now I can't play it.
The funny thing is that they suggest playing skirmish matches which are peer to peer instead of using dedicated servers but I can't get into one of those kind of games either.
http://www.homefront-game.com/blog-post/homefront-dedicated-server-capacity-doubles-%E2%80%93-more-way
Not a great situation of course but the last two battlefield games I also had issues playing on the first week.
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odaknow where the p2p for skirmish came from but ive been connecting to a host server in those games.
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Am I misinformed or did this game price drop to $39.99 within 24 hours of launch? :o
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We'll know the full sales picture in the next npd. Otherwise I would say without that sort of data people are just guessing about the sales picture of this game.
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So from what I hear, the storyline in singleplayer isn't really fleshed out throughout the course of the game? I am interested in this due to the whole theme of it, it's seriously like the type of videogame plot I'd write, if I was tasked to make an FPS.
Play Freedom Fighters...
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Apparently THQs stock dropped 25% with investors pulling out after bad reviews came in following the embargo. And they've also said they need to sell 2 mil just to break even on this game. Considering the content size and quality and it's an FPS on Unreal that seems ludicrous. Then again I know licensing Unreal can be really expensive and KAOS are scrubby devs
I guess they have possibly checked the right boxes for big sales in NA - acclaimed writer check, apocalyptic amurican setting check, decent multi, killing asians; I can see what sort of crowd this will particularly appeal to http://tinyurl.com/4vrcv4v (http://tinyurl.com/4vrcv4v) :american.
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2 million for an original IP at $59 this late in the console dev cycle? Even with butthumploads of marketing, I dunno mang
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40$ :P but seriously, that's what THQs VP and CFO is reported to have said http://www.industrygamers.com/news/homefront-needs-to-sell-2-million-to-break-even-industry-shooting-itself-in-foot/ (http://www.industrygamers.com/news/homefront-needs-to-sell-2-million-to-break-even-industry-shooting-itself-in-foot/)
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Up to like level 20 in the mp now.
I gotta say the mp is really growing on me. I find it really fun. The power vehicles and weapons are pretty damn powerful but there are some counters to those if you save your money properly.
One of the lame things is that you really need to unlock a lot of stuff to have the full toolkit to play the game. An unlock system doesn't really suit this game the way it suits something like COD or Crysis or something.
This is all based on me playing ground control. Much like battlefield I don't think game has tight enough controls for me to find the tdm that much fun.
One of the really clever things about how the game is setup is that you need to create different classes to handle different situations and then switch between them as the game develops depending on what is going on.
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Apparently THQs stock dropped 25% with investors pulling out after bad reviews came in following the embargo. And they've also said they need to sell 2 mil just to break even on this game. Considering the content size and quality and it's an FPS on Unreal that seems ludicrous. Then again I know licensing Unreal can be really expensive and KAOS are scrubby devs
I guess they have possibly checked the right boxes for big sales in NA - acclaimed writer check, apocalyptic amurican setting check, decent multi, killing asians; I can see what sort of crowd this will particularly appeal to http://tinyurl.com/4vrcv4v (http://tinyurl.com/4vrcv4v) :american.
Jinkies. Needing to sell 2m copies of this to break even, even with the 375k opening, they're a long ways away from breaking even...
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Apparently THQs stock dropped 25% with investors pulling out after bad reviews came in following the embargo. And they've also said they need to sell 2 mil just to break even on this game. Considering the content size and quality and it's an FPS on Unreal that seems ludicrous. Then again I know licensing Unreal can be really expensive and KAOS are scrubby devs
I guess they have possibly checked the right boxes for big sales in NA - acclaimed writer check, apocalyptic amurican setting check, decent multi, killing asians; I can see what sort of crowd this will particularly appeal to http://tinyurl.com/4vrcv4v (http://tinyurl.com/4vrcv4v) :american.
Jinkies. Needing to sell 2m copies of this to break even, even with the 375k opening, they're a long ways away from breaking even...
Unless it has a huge drop-off after the first day, it could make over a million the first month fairly easily.
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Almost over with it on Ps3...man this game has really poor graphics. Looks like a 4 year old game or something.
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Up to level 32 in mp. All I can say is this game has dope mp imo. Really fun stuff. This might be my main shooter until the fall.
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Almost over with it on Ps3...man this game has really poor graphics. Looks like a 4 year old game or something.
:rofl
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Almost over with it on Ps3...man this game has really poor graphics. Looks like a 4 year old game or something.
:rofl
PC version wasn't out yet. Still isn't.
Doesn't matter, finished it. Game is average as they come, has some good intentions but it just doesn't quite do it.
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the eotech in this is pretty weak and jaggy, how you could fuck it up i have no idea
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UK chart
1. Homefront (THQ)
2. Dragon Age II (EA)
3. Pokemon White (Nintendo)
4. Shogun 2: Total War (Sega)
5. Pokemon Black (Nintendo)
6. Fight Night Champion (EA)
7. Just Dance 2 (Ubisoft)
8. FIFA 11 (EA)
9. Killzone 3 (Sony)
10. Assassin's Creed: Brotherhood (Ubisoft)
PR
Those with long memories might remember Kaos’ first boxed release ‘Frontlines: Fuel of War’ on 360/PC which debuted at No4 in week 9, 2008. On Xbox 360 ‘HomeFront’ is certainly performing well considering that in week 1 in the UK it manages to sell around 82% of what Frontlines on 360 achieved over 3 years. EA’s ‘Dragon Age II’ drops to No2 (-68%) and Nintendo’s ‘Pokemon White’ also drops one place to No3 (-47%). Sega’s PC ‘Shogun 2: Total War’ by Creative Assembly debuts strongly at No4 and was in fact a Tuesday release in week 11. Such was the demand for this title (if you were a fan of ‘Shogun: Total War’ you have only had to wait 11 years for this sequel) that almost 80% of retail boxed sales were made in the first 24 hours.
Also new this week is 2K Sports/Take 2’s ‘Top Spin 4’ on 360/PS3/Wii which debuts at No13, the previous iteration debuted one place higher at No12 back in week 25, 2008. The final new entry this week is Sega’s ‘Yakuza 4’ on PS3, debuting at No25, with previous iteration also debuting one place higher at No24 back in week 10, 2010.
titanic 70 per cent of copies were sold for Xbox 360, leaving 26 per cent for PS3 and four per cent for PC, according to Chart-Track
01: Homefront - 360: 70%, PS3: 26%
02: Dragon Age - 360: 61%, PS3: 27%
06: Fight Night - 360: 51%, PS3: 49%
07: Fifa 11 - 360: 49%, PS3: 29%
08: Killzone 3 - PS3: 99%
10: ACBro - 360: 37%, PS3: 31%
http://www.guardian.co.uk/technology/gamesblog/2011/mar/21/video-games-chart-top10 (http://www.guardian.co.uk/technology/gamesblog/2011/mar/21/video-games-chart-top10)
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THQ’s announced that it’s shipped 2.4 million units of Homefront since it first launched last week
In addition, the Kaos shooter, which sees the US invaded by a United Korea, sold 1 million units in its first week on sale.
World wide numbers but still goes to show the game almost certainly didn't flop. It's also #6 this week on the xbox live activity chart which is a pretty good debut for a new ip.
1 Call of Duty: Black Ops
2 Modern Warfare 2
3 Halo: Reach
4 FIFA Soccer 11
5 NBA 2K11
6 Homefront
7 GTA IV
8 Dragon Age 2
9 Battlefield: Bad Co. 2
10 Call of Duty 4
EEDAR analyst Jesse Divinich said he thinks Homefront is now on track to sell 3 million units over its lifetime and believes investors have been too quick to punish THQ for early reviews.
"As an industry—and this is specifically targeted towards analysts and investors — it is easy to become too reliant on a single metric, which may erroneously drive forecasts and/or investment decisions," he said.
"In the case of Homefront, it is clear that the investment community did not take into account all the factors including the strong preorders and pre-release awareness that existed among consumers for the title. ... The reality is that numerous factors exist that can impact the overall sales performance for a title," he continued.
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[youtube=560,345]http://www.youtube.com/watch?v=owbMi1fdpbA&feature=channel_video_title[/youtube]
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pld some multi earlier. It's really fun. You should play TDM more Stoney, some really crazy stuff happens when your not running around capture points.
The rc chopper is one of the most fun weapons in a multiplayer shooter ever. I love raining down on fools who think they can outrun it.
also, squaring up to big choppers with it and helping bring them down is so satisfying
(http://i.imgur.com/arZyg.jpg)
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Glad you like it. Yeah the multiplayer is really fun imo. I think a lot of people are sleeping on it because the single player in the game was so god damn awful but I think its legit really good on the mp side. That is when you can actually get into a game especially with a party which is currently very iffy and broken.
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THQ’s announced that it’s shipped 2.4 million units of Homefront since it first launched last week
In addition, the Kaos shooter, which sees the US invaded by a United Korea, sold 1 million units in its first week on sale.
World wide numbers but still goes to show the game almost certainly didn't flop. It's also #6 this week on the xbox live activity chart which is a pretty good debut for a new ip.
"Shipped" -- Not "sold through." THQ's marketing was clearly projecting massive sales for this title. Just because they've moved that many into channel, doesn't mean they've moved anywhere near that amount into people's homes. I hope they have, I really do. I like that they're doing an original IP, I like that they're challenging the competitive online FPS dominance of CoD. But I think this game is not doing ANYWHERE near as well as they'd hoped. Mainly because of that word, "shipped."
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THQ’s announced that it’s shipped 2.4 million units of Homefront since it first launched last week
In addition, the Kaos shooter, which sees the US invaded by a United Korea, sold 1 million units in its first week on sale.
World wide numbers but still goes to show the game almost certainly didn't flop. It's also #6 this week on the xbox live activity chart which is a pretty good debut for a new ip.
"Shipped" -- Not "sold through." THQ's marketing was clearly projecting massive sales for this title. Just because they've moved that many into channel, doesn't mean they've moved anywhere near that amount into people's homes. I hope they have, I really do. I like that they're doing an original IP, I like that they're challenging the competitive online FPS dominance of CoD. But I think this game is not doing ANYWHERE near as well as they'd hoped. Mainly because of that word, "shipped."
Shipped 2.4 million
Sold through 1 million in first week
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i made it about 20 minutes in
it's not terrible, but after the initial opening sequence it went straight COD and my interest just evaporated
controls seem a little laggy, too
back to gamefly, the game just isn't doing it for me
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THQ’s announced that it’s shipped 2.4 million units of Homefront since it first launched last week
In addition, the Kaos shooter, which sees the US invaded by a United Korea, sold 1 million units in its first week on sale.
World wide numbers but still goes to show the game almost certainly didn't flop. It's also #6 this week on the xbox live activity chart which is a pretty good debut for a new ip.
"Shipped" -- Not "sold through." THQ's marketing was clearly projecting massive sales for this title. Just because they've moved that many into channel, doesn't mean they've moved anywhere near that amount into people's homes. I hope they have, I really do. I like that they're doing an original IP, I like that they're challenging the competitive online FPS dominance of CoD. But I think this game is not doing ANYWHERE near as well as they'd hoped. Mainly because of that word, "shipped."
Shipped 2.4 million
Sold through 1 million in first week
What was the "less than a half mil" opening then? Wasn't that for a full week? I can't recall, but I do see that it was widespread discounted almost immediately, which also makes me worry about them recouping the money. It's stated above that they needed to sell 2M copies to break even, isn't it a safe assumption that it refers to full-price copies sold?
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THQ’s announced that it’s shipped 2.4 million units of Homefront since it first launched last week
In addition, the Kaos shooter, which sees the US invaded by a United Korea, sold 1 million units in its first week on sale.
World wide numbers but still goes to show the game almost certainly didn't flop. It's also #6 this week on the xbox live activity chart which is a pretty good debut for a new ip.
"Shipped" -- Not "sold through." THQ's marketing was clearly projecting massive sales for this title. Just because they've moved that many into channel, doesn't mean they've moved anywhere near that amount into people's homes. I hope they have, I really do. I like that they're doing an original IP, I like that they're challenging the competitive online FPS dominance of CoD. But I think this game is not doing ANYWHERE near as well as they'd hoped. Mainly because of that word, "shipped."
Shipped 2.4 million
Sold through 1 million in first week
What was the "less than a half mil" opening then? Wasn't that for a full week? I can't recall, but I do see that it was widespread discounted almost immediately, which also makes me worry about them recouping the money. It's stated above that they needed to sell 2M copies to break even, isn't it a safe assumption that it refers to full-price copies sold?
That was most likely just the American launch. The 1 million first week is worldwide, as is the 2.4 million shipped.
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i made it about 20 minutes in
it's not terrible, but after the initial opening sequence it went straight COD and my interest just evaporated
controls seem a little laggy, too
back to gamefly, the game just isn't doing it for me
Single-player was kinda blah, but the multi is fun.
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I hit level 50 level in the multiplayer which I believe is the last level with true unlocks. The rest of the leveling at that point is just for extra. Took me about 15 hours or so.
I've put more than enough time into this to say the multiplayer in this is really good. Kind of an unsung gem imo. Pretty darn balanced if your team is doing what they are supposed to be doing to counter the stuff. Every vehicle has a counter to it in some form. Every strategy has a counter to it in some form. You just have to be on a team that is executing the strategy properly.
Two good videos that kind of talk about strategies in the game.
[youtube=560,345]http://www.youtube.com/watch?v=_LE_YBhYul8[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=y5NgQfG9NBQ&feature=watch_response_rev[/youtube]
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Just received this in email if ANYONE is on the fence about buying this, and has not tried a Gamefly "test drive":
THQ is proud to announce the Xbox 360 Homefront® Multiplayer Demo is now open for download on the Xbox 360 Marketplace to all Gold Members!
Fly helicopters, drive tanks and call in airstrikes as you experience large scale warfare, intense infantry and epic multi-vehicular combat in the Homefront® Multiplayer Demo for a limited time. Battle with up to 32-players in Occupied USA on dedicated servers and get a taste of large-scale warfare in a brand new way. Home is where the war is, download it today!
But wait, that’s not all… Homefront DLC has arrived!
The “Fire Sale” Map Pack is available on the Xbox 360 Marketplace; featuring two all-new multiplayer maps for a suggested price of 240 Microsoft Points (MSP). “Spillway” and “Big Box” will carry you deeper into a twisted and war torn America, download and enjoy them today.
Also, now available from the Xbox 360 Marketplace are the 870 Express Shotgun (80 MSP) and a free Homefront Premium Theme! The entire team at THQ would like to thank you for playing Homefront and being a member of our community.
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You can get it used for under $2 if you have the Gamer mag sub and coupon from Best Buy.