Author Topic: Homefront  (Read 12733 times)

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Stoney Mason

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Homefront
« on: June 14, 2010, 11:55:16 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

chronovore

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Re: Homefront
« Reply #1 on: June 15, 2010, 02:31:43 AM »
Frontlines was a pretty alright game and Red Dawn is a great film, so I'm interested in this one.

Also, it's pretty crazy to me that Lumber Liquidators is in this game.
Yeah, what's the deal with them? I just saw them on a recent Spike/UFC show. It was hard to tell if they're bigger than I could have guessed, or if it was some kind of pinch for advertising. Maybe LL is just really progressive in their advertising thinking?

Stoney Mason

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Re: Homefront
« Reply #2 on: September 30, 2010, 07:12:20 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Homefront
« Reply #3 on: September 30, 2010, 10:14:42 PM »
Doesn't look too bad. Wish they'd focus a little more on the single player which seems a ton more interesting.

I'm far more interested in the MP. That is what these devs pedigree is in. Frontlines was one of the best bad games of this gen so far so I'm really looking forward to their improvements and hopefully it just turning into a straight up good mp game.

Stoney Mason

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Re: Homefront
« Reply #4 on: October 05, 2010, 04:06:58 PM »
Quote
The battle for first-person shooter supremacy isn't being fought in campaign modes, and it's not going to be won by the one with the most weapons or with the most vehicles. It's going to be won on the servers of Xbox Live, PlayStation Network and of PCs, and it's here that THQ and Kaos's Homefront makes the best account of itself.

Homefront, for the record, does have those other areas ticked off handsomely. The backdrop sees John Milius reprise and retool his paranoid fantasy Red Dawn around more contemporary fears, with the Russians of the 1980's original replaced with the united Korea of an imagined near future. In short America has been invaded, its soil churned and burnt by an ongoing conflict sparked by the fall of San Francisco in 2025.

While the campaign sets itself at the turning point of the war some two years later, the multiplayer concerns itself with those early skirmishes. It excuses the action in neat fashion – 32 players run amok at Homefront's peak – and opens the door for some distinctive locales. Yes, the idea of a small-town middle America over-run by opposing forces might be familiar from the latter levels of last year's Modern Warfare 2, but Kaos's dedication to the concept reaps its own rewards.

Two maps are shown for Homefront's first multiplayer outing. The first, Cul-de-Sac, is a sprawl of once-quaint houses that's been tailored for more intimate battles. It's an eerie blend of the homely with the shanty, its driveways and yards littered with the flotsam of suburbia. Discarded sofas and impromptu iron shacks help describe corridors that flow into more expansive streets and feed into a series of choke points. It's a vision of an America invaded that's at once disconcerting and convincing, and it hosts some exciting gunplay.

It's here, with 16 players scooting, sniping and shooting through this tangle, that Homefront asserts its basic credentials. The firepower on offer here doesn't sway from the staples of contemporary shooters and neither do its core mechanics. Smartly, its control system is instantly familiar too, a relief no doubt to those who experienced the muddle at the core of Frontlines, Kaos's last effort.
 
When its combat is up close and personal, it's even got the pep and zip to its action to keep it on a level keel with Modern Warfare 2 - though that 60fps mark is currently some way off, thanks in no small part to the pre-alpha status of the code we play. But it's the deviations from the formula that could make Homefront the dark horse of online shooters.

Ticking away underneath Homefront's multiplayer are some mechanics that have an impressive impact upon its make-up. It's chiefly the battle points (BP) that make the difference; they're an in-game currency earned in much the same way as you'd rack up XP in other games, with points pouring in for captured bases, kills and headshots.

BP can then be traded for in-game items, from drones through to airstrikes and vehicles from jeeps to through to tanks and much more besides. It makes for a dynamic that Homefront can happily call its own – there's a spend/save mechanic that comes into play as the BP rolls in and you debate whether to call in an airstrike now or hold out and deal out the damage yourself from the controls of an attack helicopter.

For a sense of the scale of Homefront's in-game economy, capturing a base is worth 250 BP while the top tier vehicles come in at around 1400 BP. It's a curve that ensures that Homefront's greatest machinery's within reach of the industrious, and also has an influence on the flow of matches. Battles are first fought with assault rifles and pistols; as it wears on they're fought with rocket launchers and Apache gunships.


All this comes alive on Farm, the second of the maps on show that can host the full suite of 32 players. It looks like Dorothy's Kansas ripped to shreds, the barnyards and out-houses of a once peaceful idyll making the perfect hideouts for snipers while the fields are torn up by vehicular combat. Those vehicles themselves benefit from another smart twist; if you've enough BP in hand it's possible to spawn behind the controls of a tank, for example, putting an overdue end to the act of players camping out by vehicle spawn points.

The one game mode available for the multiplayer reveal, Ground Control, does a good job of playing to Homefront's strong points. It's the mode being shown today. Three territories are spread across the map to be captured, with the team score totting up once they're in a player's possession. Once a score limit has been reached the territories switch, making for an ever-changing battlefield throughout the course of a game.

It's superficially similar to Halo: Reach's Invasion mode, though Homefront has more than enough that it can call its own to differentiate it. It looks like Kaos has nailed an intriguing mix of Modern Warfare's dynamism with the open-ended chaos of Battlefield in a way that the forthcoming Medal of Honor reboot is struggling to, and its own additions to the formula make it a worthwhile contender on the FPS battleground.


http://xbox360.ign.com/articles/112/1125245p1.html

Stoney Mason

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Re: Homefront
« Reply #5 on: October 06, 2010, 08:22:03 AM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Homefront
« Reply #6 on: November 04, 2010, 01:01:10 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Homefront
« Reply #7 on: November 25, 2010, 07:21:41 AM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: November 25, 2010, 07:23:21 AM by Stoney Mason »

WrikaWrek

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Re: Homefront
« Reply #8 on: November 25, 2010, 08:42:02 AM »
It looks like such an interesting game.

Stoney Mason

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Re: Homefront
« Reply #9 on: November 25, 2010, 07:19:28 PM »
On one hand, it looks like a low budget MW or Bad Company but at the same time it looks super appealing. Is this one of THQ's $40 games or are they not doing that yet?

The multiplayer is interesting. It's a far more correct take on a Bad Company/ MW 2 mix conceptually than Medal of Honor ever was. .

It needs a lot of work at this stage unfortunately which is a bit worrying...

but I'm keeping my fingers crossed on this one.

demi

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Re: Homefront
« Reply #10 on: November 25, 2010, 07:54:10 PM »
Those 30 sec clips look hot... gamefly get
fat

CHOW CHOW

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Re: Homefront
« Reply #11 on: November 25, 2010, 08:17:32 PM »
This looks really great.. it seems different

Stoney, you in the beta or just going by the vids?
hey

chronovore

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Re: Homefront
« Reply #12 on: November 25, 2010, 11:11:15 PM »
Freedom Fighters was one of my favorite games, previous-gen. I'm always up for more Red Dawn style action.

Stoney Mason

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Re: Homefront
« Reply #13 on: November 25, 2010, 11:28:59 PM »
Stoney, you in the beta or just going by the vids?

Yeah.

Don't get me wrong. The beta (they term it an alpha to show how early it is) is fucked up. Really early.

But there are a lot of clever ideas. Basically you can buy all the shit you want by playing well. So the more you kill or capture objectives then you can just buy whatever you want on the fly at any time. Like vehicles, or grenade launchers or more ammo.

It's got a lot of interesting stuff in it. But it so early its impossible to tell how it will actually come out.

Stoney Mason

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Re: Homefront
« Reply #14 on: December 03, 2010, 10:19:23 AM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

Stoney Mason

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Re: Homefront
« Reply #15 on: December 13, 2010, 01:40:08 PM »
[youtube=560,345][/youtube]

Ganhyun

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Re: Homefront
« Reply #16 on: December 23, 2010, 03:43:12 AM »
Freedom Fighters was one of my favorite games, previous-gen. I'm always up for more Red Dawn style action.

Freedom Fighters Rocked! And I still want the real sequel to that game dammit!
XDF

Stoney Mason

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Re: Homefront
« Reply #17 on: January 04, 2011, 12:16:51 PM »
[youtube=560,345][/youtube]

Yeti

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Re: Homefront
« Reply #18 on: January 04, 2011, 10:03:45 PM »
White Castle :bow2

Do they even have White Castles in the Western US? Isn't that where this game takes place?
WDW

Stoney Mason

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Re: Homefront
« Reply #19 on: January 05, 2011, 01:13:46 AM »
Okay, the whole "average people with no experience" things starts to fall apart when your team consists of a police officer, former military guy some hunter chick. You being an ex-military helicopter pilot doesn't help much either. I'm still really interested in the game, mostly the single-player which is funny to me because the SP in frontlines was some major garbage.

I'll probably rent it and pick it up down the road if the community is there. It's hard for me these days to get excited about MP when I typically find myself going back to Team Fortress 2 or one of the Battlefields.

The SP seems interesting but that isn't the real draw to me. Kaos studios heritage is multiplayer. That is where it should be competent. I actually didn't mind the SP in frontlines but I'll be the first to admit it wasn't very exciting or anything special.

As far as the reguar joe thing that's more a story contrivance. Unless the game is an RPG no shooting game is gonna make you a regular joe trying to learn how to shoot a gun. That would be some frustrating shit right there.

Stoney Mason

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Re: Homefront
« Reply #20 on: January 05, 2011, 10:17:55 PM »
just giving a heads up.


Quote
Shacknews has confirmed that THQ's upcoming "war at home" shooter Homefront will use the company's newly developed Online Pass for multiplayer--recently featured in UFC Undisputed 2010.
THQ's Online Pass is a single-use code that is included for free in all new copies of games sporting the "feature." Users who do not have access to a free code--whether it be from rental or purchasing the game second-hand--can purchase an online pass for $10. EA has executed a similar program to sway gamers to purchase new copies of its titles.

According to THQ--via Shacknews parent company GameFly--users who do not have an online pass will still be able to play Homefront's online component; however, the experience is limited. Users will have access to all multiplayer maps but can only progress to a maximum level of 5 out of the full experience's 75 levels.

Users can continue to play the game online without an online pass for as long as they choose but will not be able to progress past the capped level. The single-player portion of Homefront is unaffected by online pass status.

Shacknews has sent a note to THQ to find out how the level progression in Homefront functions, and whether the game unlocks items and modes over the course of the level progression (as seen in recent Call of Duty games, for example) or if it completely open. We have yet to hear back at the time of publishing.

chronovore

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Re: Homefront
« Reply #21 on: January 11, 2011, 06:42:24 AM »
White Castle :bow2

Do they even have White Castles in the Western US? Isn't that where this game takes place?

It's probably an in-joke or some kind of alternate history thing. We had a white castle open up in Gardena, it lasted about a year. This was about 25 years ago, and I have never seen another one since.

Joe Molotov

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Re: Homefront
« Reply #22 on: January 11, 2011, 04:46:35 PM »
I like how GAF is like "BUBUBUBU SO UNREALISTIC, WORST PLOT EVER" like Modern Warfare 2 and BLOPS and shit had these super-realistic plots.  :lol  :lol

:bow Red Dawn 2: Attack of the Yellow People :bow2
©@©™

Stoney Mason

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Re: Homefront
« Reply #23 on: January 11, 2011, 05:08:32 PM »
I like how GAF is like "BUBUBUBU SO UNREALISTIC, WORST PLOT EVER" like Modern Warfare 2 and BLOPS and shit had these super-realistic plots.  :lol  :lol

:bow Red Dawn 2: Attack of the Yellow People :bow2

Whenever someone overly talks about realism in these sort of games its essentially a low IQ check.

Homefront may or may not turn out to be a good game. But whether its "realistic" or not will have almost nothing to do with it. It's about freaking North Korea invading the US.

pilonv1

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Re: Homefront
« Reply #24 on: January 11, 2011, 05:39:59 PM »
How about IGN's Metriod Prime = Citizen Kane arguing with one of the developers? And sounding like a complete dick?

http://xbox360.ign.com/articles/114/1142893p1.html
itm

Sho Nuff

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Re: Homefront
« Reply #25 on: January 11, 2011, 05:49:19 PM »
That interview is one of the worst I have ever read. SMH

Great Rumbler

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Re: Homefront
« Reply #26 on: January 11, 2011, 08:16:18 PM »
Quote
Why use such an implausible fantasy like North Korea invading America, making Americans victims when there are such an incredible number of real world situations to draw from? I think of that shootout with the baby and how much more powerful if it might have been if it was, say, an American soldier trapped in an Afghani house, being shot at by the Taliban, and having to hear the shrieking of a poor Afghani baby and his or her mother.

What an idiot.  :lol
dog

demi

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Re: Homefront
« Reply #27 on: January 11, 2011, 08:21:16 PM »
lol. this is gonna bite them in the ass. when they hit Level 5, they're gonna get all they wanted out of multi and sell it off.
fat

Joe Molotov

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Re: Homefront
« Reply #28 on: January 11, 2011, 08:32:53 PM »
How about IGN's Metriod Prime = Citizen Kane arguing with one of the developers? And sounding like a complete dick?

http://xbox360.ign.com/articles/114/1142893p1.html

Quote
Why can't you affect the player's ability to aim for the sake of the theme and creating emotion? Why can't you tell players this experience is going to be more about feeling than winning?

Dude sounds like a total douchenozzle.
©@©™

Don Flamenco

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Re: Homefront
« Reply #29 on: January 11, 2011, 09:44:33 PM »
maybe there's no way of reconciling a fun game with serious drama about average people.  because average people are boring and aren't one man armies with super human abilities. 

Er, wait, what am I talking about?  Just make a FPS in the style of Heavy Rain, dummies! For your health!

Stoney Mason

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Re: Homefront
« Reply #30 on: January 11, 2011, 10:11:41 PM »
Quote
Games like Killzone 2 took chances affecting the basic controls to make players feel differently.

I remember how sluggish controls and feeling like I was playing as a midget had a real, emotional impact on me while playing Killzone 2.

Fuck this guy. Why does he have a job? I bet he thinks Braid is some amazing work of art.

Yeah that's probably the stupidest pro-argument ever. Especially since part of that "feel" was simply input lag. They patched the controls multiple times and have changed them somewhat for the next one. Plus Killzone 2 is like every other shooter on the market in most respects.

I think a lot of game "journalists" are wanna be movie critics who just can't a job where people would pay them for their poor writing in that field.

Sho Nuff

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Re: Homefront
« Reply #31 on: January 12, 2011, 12:11:22 PM »
The interviewee did a superb job of not punching the interviewer in the face IMHO

drew

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Re: Homefront
« Reply #32 on: January 12, 2011, 04:22:33 PM »
look up WROL on youtube

you will thank me later :lol

Stoney Mason

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Re: Homefront
« Reply #33 on: January 14, 2011, 10:09:43 AM »
Quote
During the final day at the THQ "Gamers' Day" event in New York, Xbox Live's Major Nelson revealed that all multiplayer DLC for the upcoming Kaos Studio shooter Homefront will arrive on the Xbox 360 first. Microsoft has a similar deal in place for all Call of Duty series DLC.

Additionally, Xbox 360 users will receive an exclusive multiplayer map when the game launches later this year. The map, 'Suburbs,' is here at the event. Expect full hands-on impressions of the map and a new mode for the game's multiplayer next week.

Whether the 'Suburbs' map will eventually be available on the PC and PS3 is unclear.


 :lol

If I pick it up it was gonna be on the 360 anyway but still bow to the 360.

maxy

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Re: Homefront
« Reply #34 on: January 14, 2011, 10:16:35 AM »
anti smiley forum:
Quote
- 1 ps3 sale.

might pick it up for 9 pounds though.
cat

Stoney Mason

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Re: Homefront
« Reply #35 on: January 14, 2011, 10:54:00 AM »
How dare they support the console that the game will sell on the most!

I've said before I don't think these deals are especially great but it is what it is. The PS 3 also gets their share of them nowadays.

Stoney Mason

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Re: Homefront
« Reply #36 on: January 21, 2011, 12:40:30 PM »
Quote
"He will win whose army is animated by the same spirit throughout all its ranks." Those are the words of Sun Tzu, a man who would have had a lot of time for Homefront, where everyone is spiritually drawn toward camping behind rocks and using remote-control helicopter drones to spam one another with rockets.

Helicopter drones are a lot of fun. Knuckle down somewhere private to spawn a buzzing little friend and you can zoom through the sky from his perspective, raining down hellfire on unsuspecting KPA or US troops depending on your allegiance.

The kills you make with a drone - and there will be plenty - are not so valuable to your team's score as ground kills, but they are far more disruptive to an enemy's movements over open ground. They can make the difference between securing an objective and simply being mown down.

And helicopter drones, while immediately gratifying, are just one of many delights available as part of Homefront's impressive Battle Points system. BPs are awarded for kills, assists and other things Sun Tzu would probably respect. Prior to each match you can customise your loadouts across six battle classes so that you can spend BPs on buffs, weapons and gizmos in the heat of the action.

(Helicopter drones are not as game-breaking as they sound - if the enemy shows signs of over-reliance on drones, you can always go hunting for the operators in the backyards and houses of the neighbourhoods you're fighting through.)

Other BP purchases include flak jackets, RPGs, and different drones - there's a little WALL-E style tank with a machinegun who proves very popular - and each class loadout gets two "purchase slots" to stock with them. In battle, providing you have sufficient BP, you just hit up or down on the d-pad to buy and make immediate use of your desired toy.

BP can also be spent on vehicles at the point of spawn - tanks, Humvees, even proper helicopters. As you would imagine, the range of available purchases grows considerably as you accumulate experience and graduate up the ranks of officerhood within Homefront's progression system.

You can also customise your primary weapon, its attachment, special explosives and abilities (perks) depending on your rank. While all the classes can be modified to some degree the basic setups are assault, SMG, heavy (my favourite), sniper, tactical and stealth.

Kaos is also making noises about how accessible its vehicles are ("This is not the sort of game where you spend two hours learning how to fly a helicopter," says multiplayer man Erin Daly, truthfully).

But the big change we've been invited to New York and THQ's Gamer's Week to experience is something else. It's called Battle Commander, and it's described to us as an artificial intelligence (we're going to go ahead and guess it's actually a bunch of algorithms) that watches over matches for which it is deployed and tasks individual players with specific missions that make sense to the context of the ongoing conflict.


There are shades of Splash Damage's Brink to this, and welcome ones - if a player or a group of players is doing particularly well, the Battle Commander may assign them missions based on their particular proficiency. A sniper may be told to secure another three successive kills, for example. The rewards for doing so are additional buffs and more dramatic Battle Commander objectives.

Missions are rated out of five stars. As individuals (or groups, or even specific drones) advance up the star scale the opposing team's Battle Commander takes notice and designates those individuals for specific fire missions, providing heads-up display directions to opposing players so they can try to shut down their killing sprees.

Kaos describes it as "making large-scale warfare personal" and "supporting basic revenge instincts with escalating rewards", but a simpler way to put it is that it organises combat so that nobody gets too big for their boots. Moreover, taking out people on Battle Commander missions confers a lot more Battle Points.

At first we play regular rounds of Team Deathmatch and Ground Control (a capture-and-hold mode where the frontline of combat is pushed across the map by shifting objectives based on each team's score) without the Battle Commander, and they are interesting enough.

The Cul-de-Sac map's abandoned houses, backyard swing-sets and piles of overturned family saloons make for intricate, claustrophobic killzones, while Farm's steep hills, barns and open spaces are a drone-lover's paradise.


But the introduction of Battle Commander on Suburb - an Xbox 360-exclusive map full of neat wooden houses and interesting sight-lines for snipers - alters the flow. The best intentions of team-mates at multiplayer FPS press events rarely coagulate into actual co-operation for longer than a couple of minutes, but the Battle Commander's tasking eases players naturally together as they converge on high-value targets.

Kaos' goal may simply have been to burnish instinctive FPS behaviour with structure and reward, but it also seems to encourage lone wolves to work together - not unlike Valve's celebrated AI Director in the Left 4 Dead series.

"If you're not going to bring something new to the table then why even bother?" senior level designer Rex Dickson says to us prior to our first experience with Battle Commander. His comments aren't aiming for any other FPS specifically, but in a genre where everyone politely uses slightly different names for the same systems and annual changes to rulesets are met with great fanfare, it's a nice attitude to encounter.

Battle Commander isn't as mighty an advance as THQ's grandiose introduction of it might suggest, but it, along with experience clearly drawn from Kaos' endeavours with the useful if not spectacular Frontlines: Fuel of War, suggest that Homefront multiplayer will be competitive when it hits in March.

Allied to a bold singe-player campaign heavily influenced by Half-Life 2, it could make for a game that injects much-needed new energy into a polished but increasingly homogenised modern combat genre. Sun Tzu would probably like that.

http://www.eurogamer.net/articles/2011-01-21-homefront-hands-on?page=1

Stoney Mason

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Re: Homefront
« Reply #37 on: January 21, 2011, 02:59:51 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: January 21, 2011, 03:34:31 PM by Stoney Mason »

Vizzys

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Re: Homefront
« Reply #38 on: January 21, 2011, 03:49:10 PM »
as much as I cant blame fps devs for ripping things from COD since you know it sells millions, its still depressing to see it so blatantly
萌え~

Stoney Mason

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Re: Homefront
« Reply #39 on: January 21, 2011, 03:53:55 PM »
I don't know. Their last game was pretty much a rip of Battlefield since they made that Desert Combat mod back in the day and no one seemed to have a problem with that. Yeah it has a lot of elements of COD but it honestly feels different. It's much larger and vehicle oriented. It's much more like the mix of COD and Battlefield that MOH was going for and didn't achieve.

Now whether it actually plays well is a different argument but this a much more different package than something like MOH was where that was a truly blatant cod clone with almost nothing to distinguish it on the MP side except that it was inferior.


Stoney Mason

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Re: Homefront
« Reply #40 on: February 11, 2011, 01:28:33 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: Homefront
« Reply #41 on: February 17, 2011, 11:01:55 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

Ganhyun

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Re: Homefront
« Reply #42 on: February 19, 2011, 01:44:50 PM »
I'm still interested in this. I'll probably just gamefly it first though and see how I like it. I hardly buy games anymore so I wanna make sure I spend my time on a game I'm gonna want to keep.
XDF

Stoney Mason

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Re: Homefront
« Reply #43 on: March 05, 2011, 07:55:50 PM »
[youtube=560,345][/youtube]

drew

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Re: Homefront
« Reply #44 on: March 06, 2011, 10:09:55 AM »
whens this shit out again god damn

Stoney Mason

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Re: Homefront
« Reply #45 on: March 06, 2011, 11:42:55 AM »
whens this shit out again god damn

The 15th.

I went ahead and pre-ordered it so I'll post impressions on whether I wasted my money or not.

FYI you get a free headset if you preorder at best buy.

 http://www.bestbuy.com/site/olspage.jsp?_dyncharset=ISO-8859-1&_dynSessConf=-5139681970222604524&id=pcat17071&type=page&st=homefront&sc=Global&cp=1&nrp=15&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960
« Last Edit: March 06, 2011, 11:51:31 AM by Stoney Mason »

drew

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Re: Homefront
« Reply #46 on: March 06, 2011, 02:15:51 PM »
oh ok so it's not coming out on the 8th? thanks for the heads up on the ears, even though i'm swimming in extraneous xbox mics, why not

Stoney Mason

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Re: Homefront
« Reply #47 on: March 06, 2011, 06:01:57 PM »
This leaked a couple of hours ago. Only see the PC version but apparently the 360 version is out there too.

Don't believe it can be played yet. Also I'm not sure how games with steamworks are played without using steam. Don't you need to be connected online via a legit steam account.

The crack always takes care of steam activation.

Stoney Mason

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Re: Homefront
« Reply #48 on: March 10, 2011, 01:07:04 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: March 13, 2011, 04:58:09 PM by Stoney Mason »

Stoney Mason

  • So Long and thanks for all the fish
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Re: Homefront
« Reply #49 on: March 11, 2011, 10:24:01 AM »
Healthy number of videos are up on youtube now with gameplay from sp and mp.

[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: March 14, 2011, 06:09:57 PM by Stoney Mason »

FatalT

  • Senior Member
Re: Homefront
« Reply #50 on: March 14, 2011, 10:59:21 PM »
So who's getting this and for what system?

Joe Molotov

  • I'm much more humble than you would understand.
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Re: Homefront
« Reply #51 on: March 14, 2011, 11:01:17 PM »
Me, PC version.
©@©™

Stoney Mason

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Re: Homefront
« Reply #52 on: March 14, 2011, 11:06:37 PM »

FatalT

  • Senior Member
Re: Homefront
« Reply #53 on: March 15, 2011, 01:03:34 AM »
I think I'm gonna pick it up for 360 and then get it for PC way down the line when Steam has it for mega cheap. Probably Christmas.

Actually scratch Christmas because nobody will care about Homefront anymore. It'll be all about Battlefield 3 then.

drew

  • sy
  • Senior Member
Re: Homefront
« Reply #54 on: March 15, 2011, 11:10:57 AM »
got it 8)

on 360 too, let's get together and keel some azn's tyler

Stoney Mason

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Re: Homefront
« Reply #55 on: March 15, 2011, 02:06:46 PM »
Not that it matters but my first impression is that this is a stunningly ugly game. Crazy amount of texture pop in. Some of the worst aliasing I've seen in a long time. I'm also now sure how you ship a game with that grenade toss animation deemed acceptable but whatever.

« Last Edit: March 15, 2011, 02:10:42 PM by Stoney Mason »

demi

  • cooler than willco
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Re: Homefront
« Reply #56 on: March 15, 2011, 02:10:33 PM »
I have no idea why MS is backing this game... I really did like Frontlines though. So I'm willing to try this one out.
fat

Stoney Mason

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Re: Homefront
« Reply #57 on: March 15, 2011, 02:12:12 PM »
I have no idea why MS is backing this game... I really did like Frontlines though. So I'm willing to try this one out.

Supposedly it was the most pre-ordered game in THQ history.

http://gamasutra.com/view/news/33343/THQ_Sees_Most_Preorders_Ever_With_200000_Homefront_Reservations.php


I knew the game was going to be complete jank. Frontlines was one of the jankiest games this gen. But I tend to like how they handle mp so I'll post more detailed impressions on that later.
« Last Edit: March 15, 2011, 02:14:22 PM by Stoney Mason »

drew

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Re: Homefront
« Reply #58 on: March 15, 2011, 02:13:49 PM »
dude who cares? WROL, SHTF, TEOTWAWKI, whatever you wanna call it - on the XBOX

i'm willing to overlook anything and everything, just because of the beyond awesome premise

demi

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Re: Homefront
« Reply #59 on: March 15, 2011, 02:15:27 PM »
Frontlines was hardly jank... that is a bit reaching man.
fat