THE BORE

General => Video Game Bored => Topic started by: Rman on June 15, 2010, 12:15:43 PM

Title: The Legend of Zelda: Skyward Sword
Post by: Rman on June 15, 2010, 12:15:43 PM
It apparently uses WiMotion +
(http://www.blogcdn.com/www.joystiq.com/media/2010/06/wii-keynote-0028.jpg)


(http://www.blogcdn.com/www.joystiq.com/media/2010/06/wii-keynote-0035.jpg)

Apparently, it's slightly cell shaded.
(http://www.blogcdn.com/www.joystiq.com/media/2010/06/wii-keynote-0023.jpg)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 12:17:04 PM
It's like a Wind Waker for grown ups. :bow :bow
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Diunx on June 15, 2010, 12:21:29 PM
Looks like TP, wasn't this one suppose to reinvent the series or some shit?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bork on June 15, 2010, 12:22:53 PM
Looks like TP, wasn't this one suppose to reinvent the series or some shit?

Every new Zelda is supposed to "reinvent" the series. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 15, 2010, 12:23:25 PM
Yawn.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 12:24:21 PM
game will be fucking awesome if it works

all the things demoed were the same in wii sports resort, and it worked there


plus I like the style
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Don Flamenco on June 15, 2010, 12:24:56 PM
It's like a Wind Waker for grown ups. :bow :bow

but i thought Wind Waker was so whimsical that matoor adults could appreciate it
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 15, 2010, 12:26:07 PM
looks hot
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 12:26:15 PM
Brandnew will back me up  :-\
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 12:27:27 PM
Next year  :'(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Don Flamenco on June 15, 2010, 12:29:37 PM
Brandnew will back me up  :-\


the boomerang controls will be amazin'

that is, if the boomerang makes the cut
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 12:30:58 PM
Next year  :'(

Judging by the presentation, they need all the development time they can get.  :-\
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Third on June 15, 2010, 12:32:16 PM
It looks like Zelda. God, I hope I'm not forced to use motion controls, otherwise no download.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Fake Shemp on June 15, 2010, 12:35:15 PM
 :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tieno on June 15, 2010, 01:10:39 PM
Looks like a skin mod for Zelda TP. BORING!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Smooth Groove on June 15, 2010, 01:16:38 PM
TP+motion plus.  Really wish Nintendo would stop milking the shit out of their old games. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bebpo on June 15, 2010, 01:22:42 PM
Looks awesome.  Slight cellshading is the way to go.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 01:24:01 PM
Looks horrible.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Jansen on June 15, 2010, 01:26:41 PM
even if they get it working perfectly it's just a bunch of waggle mini-games glued to zeldas frame. therefore it is shit.

RIP ZELDA
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Sho Nuff on June 15, 2010, 01:27:14 PM
Meh whatever
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 01:27:52 PM
As far as gimmicks go I prefer Motion + to Beast Mode Link.  Assuming the level design is on par I don't really see what warrants the huge reaction.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 01:28:06 PM
Zelda 1986 - 2006
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 15, 2010, 01:31:52 PM
Why is there a obtuse diagram of a wiimote in my game?

I know how to play Zelda, guys. Now I have that gaudy thing covering half my screen
Title: Re: The Legend of Zelda: Skyward Sword
Post by: tiesto on June 15, 2010, 01:31:58 PM
Kinda getting sick of the Zelda formula, but aren't most of the naysayers the same ones getting hyped for yet another Halo, Gears and COD game?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on June 15, 2010, 01:32:33 PM
It looked good, they just have to make the controls fucking work.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 01:32:53 PM
Why is there a obtuse diagram of a wiimote in my game?

I know how to play Zelda, guys. Now I have that gaudy thing covering half my screen

it's probably for the E3 demo.  Nintendo fans aren't used to video games, so they need help on how to play.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 15, 2010, 01:34:22 PM
Kinda getting sick of the Zelda formula, but aren't most of the naysayers the same ones getting hyped for yet another Halo, Gears and COD game?

Arent u intersted in "Rez 2" the game thats exactly like Rez 1? :lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 01:34:53 PM
It looked good, they just have to make the controls fucking work.

most of what they showed is straight up Wii Sports Resort and it works there.  I said it before, but I'm serious, it is 100% taken out of Wii Sports Resort

Sword fighting is Sword fighting from WSR
The flying bug is the plane game
Bomb stuff is bowling
archery is...archery


I do need to get a wireless nunchuck, though.  The wire was really annoying in the small bit of RS2 I played.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 15, 2010, 01:40:26 PM
Aonuma said in this Iwata Ask thing that they took out the sword controls and then put it back when it supposedly worked well in Wii Resort. Maybe that is why it isn't as polished.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Crushed on June 15, 2010, 01:42:48 PM
The only time things ever messed up for me in WSR was if you swung the sword too much and too fast then it'd get off-center.

So I'm going to trust that it's interference for now.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 01:42:54 PM
How can any zelda fan think this looks good beyond art style?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bork on June 15, 2010, 01:44:56 PM
How can any zelda fan think this looks good beyond art style?

One of my friends is already jizzing all over the game.  But he only plays Mario, Zelda, and a few others and nothing else.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 01:45:30 PM
what don't you like about it?  To be honest I went in to the conference assuming Motion+ was going to be implemented. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 15, 2010, 01:46:07 PM
How can any zelda fan think this looks good beyond art style?

I don't see how you can judge much from the video. If the actual gameplay structure has changed, how would you know that from the video? There were definitely Zelda cliches in the video, but no way to tell if there are new stuff.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 15, 2010, 01:46:38 PM
true talk

there are no trains or boat in this game making it better than the last two zelda released
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Third on June 15, 2010, 01:49:00 PM
This is the first console Zelda I'm not hyped over.  :-\
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 01:50:08 PM
How can any zelda fan think this looks good beyond art style?

try Wii Sports Resort
Title: Re: The Legend of Zelda: Skyward Sword
Post by: tiesto on June 15, 2010, 01:51:15 PM
Kinda getting sick of the Zelda formula, but aren't most of the naysayers the same ones getting hyped for yet another Halo, Gears and COD game?

Arent u intersted in "Rez 2" the game thats exactly like Rez 1? :lol

Well, Rez was a pretty original property when it came out, and Child of Eden is the first followup in like 9 years... not to mention it also features motion control (which admittedly I don't care for) and we don't know the entire details on how it plays. So no that's not similar to a game series which gets 1-2 new editions every year on the same engine. What is Gears 3 doing that's different from 1 and 2?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 01:53:50 PM
How can any zelda fan think this looks good beyond art style?

try Wii Sports Resort

i cannot believe i am going to have to consult wii sports resort to gauge the potential in a new zelda game
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 01:55:33 PM
How can any zelda fan think this looks good beyond art style?

I don't see how you can judge much from the video. If the actual gameplay structure has changed, how would you know that from the video? There were definitely Zelda cliches in the video, but no way to tell if there are new stuff.

Because people are claiming to be excited and yet the actual game they showed looked like shit, art style aside - which looks equally generic.

How can you be excited for the game based on what we've seen, aside from the fact it has ZELDA in the name? That's what I'm questioning.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bork on June 15, 2010, 01:58:56 PM
what don't you like about it?  To be honest I went in to the conference assuming Motion+ was going to be implemented. 

I've never been a fan of waggle control.  And yes, I know it's an early version, but it didn't speak well for the game when Miyamoto himself was having trouble doing slashes and throwing bombs (I'm not talking about when the game glitched out either, this was before that).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 02:02:41 PM
I see where you're coming from, although it was a given that the game would be played with waggle before the conference began.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Crushed on June 15, 2010, 02:08:27 PM
what don't you like about it?  To be honest I went in to the conference assuming Motion+ was going to be implemented. 

I've never been a fan of waggle control.  And yes, I know it's an early version, but it didn't speak well for the game when Miyamoto himself was having trouble doing slashes and throwing bombs (I'm not talking about when the game glitched out either, this was before that).

Doesn't Miyamoto usually fuck up and do bad during demos?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Brehvolution on June 15, 2010, 02:17:29 PM
:rofl
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 02:30:36 PM
(http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103836202.jpg)
(http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103840343.jpg)
(http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103857827.jpg)

:bow :bow :bow
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 02:32:38 PM
:rock
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Third on June 15, 2010, 02:33:30 PM
Some of the ugliest textures I've ever seen.
I don't like this art. Everything is a blurry mess.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 02:36:41 PM
Looks generic.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 02:37:58 PM
:rock

Chipopo gets it. :rock


Himu, come on, quit being insane in the membrane. :punch
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Smooth Groove on June 15, 2010, 02:39:14 PM
Gotta agree with Third for once.  Game looks shit. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 02:40:23 PM
It's pretty generic but it's still a few steps up from TP.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 02:41:12 PM
Huh? With TP's reveal you knew it was years off. With this game, they said it's supposed to launch NEXT YEAR and it looks pretty bad.

As for the graphics, they're okay, but the art looks generic. As much guff as TP gets for its more realistic style, it had great art and at least looked remotely creative -- shadow monsters falling out of portals with confetti particle effects and all.

This, by contrast, looks like a generic game made by Rare or some other dev.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MoxManiac on June 15, 2010, 02:45:19 PM
It does look kinda generic. At least it's Adult Link again, though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 02:47:36 PM
I thought most of the art in TP ranged from generic-decent to generic-bland.  Really was not much of a looker by the time it came out, and looks even worse now.  I'm not saying this looks great or anything though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 02:50:10 PM
It's pretty generic but it's still a few steps up from TP.

I guess this is wholly subjective then.

These were the some of the first images revealed for TP.

(http://cubemedia.ign.com/cube/image/article/594/594923/zilda-20050310091751168_640w.jpg)
(http://cubemedia.ign.com/cube/image/article/614/614571/the-legend-of-zelda-gcn-20050516024644917_640w.jpg)

Say what you will about TP, and its ultra matoor style, but it didn't look generic.

I'd like to chalk it up to the fact that this game is early in development, but it's not. It's supposed to come out half a year from now.

Right now I remain skeptical until more footage is seen, but until I see decent controls and something remotely interesting consider me on board the meh train.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Crushed on June 15, 2010, 02:51:20 PM
impressions ign and kotaku sound far more responsive than whatever happened on stage

video: http://kotaku.com/5564197/the-legend-of-zelda-skyward-sword-video-preview-starring-me
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 02:52:23 PM
Going by the Kotaku preview the controls AREN'T shit?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 02:53:10 PM
Eh, I'm happy with the art style, but they really need to polish it. The biggest problem is the goddamned trees.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Crushed on June 15, 2010, 03:01:19 PM
Going by the Kotaku preview the controls AREN'T shit?

Yeah?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 03:03:23 PM
yeah, i knew that since I played WSR aka Zelda beta test
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 15, 2010, 03:09:52 PM
i love WSR resort swordfight but archery has always been horrible
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 04:33:34 PM
Himuro, are you crazy?  When they first unveiled Twilight Princess, it was supossed to come out THAT YEAR (2004).  It didn't come out until late late 2006.

This game is going to be fucking fine.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 04:36:26 PM
TP was supposed to come out THAT year? No way, really?

And sure, it'll be fine, if you like motion controls.

I wonder how they compare to TP wii. I only like motion controls when they compliment traditional controls, not BECOME the controls as seen in the new Zelda. Chances are, I'll hate it. But oh well, I'll just replay Majora's Mask.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 15, 2010, 04:38:55 PM
TP was supposed to come out THAT year? No way, really?

And sure, it'll be fine, if you like motion controls.

I wonder how they compare to TP.

No way TP was supposed to come out in 2004. I think it was originally for 2005, then delayed to 2006.

Going by the video linked above, looks like the controls are just an enhanced version of TP. It just gives you the ability to also control the direction of your slices.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 04:41:51 PM
all I hear is wah wah
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 04:42:06 PM
I haven't played TP wii since 2006.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 04:47:24 PM
Wii Bow controls > GC bow controls

Wii SS sword > Wii TP sword
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 04:48:33 PM
Are they going to show the press playing Zelda via videos?

Because Miyamoto made it look awful
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 04:53:16 PM
He was also playing in front of hundreds of people with wireless devices on.  Not to mention the pressure of playing in front of people.

It's going to control just fine.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 04:54:16 PM
He was also playing in front of hundreds of people with wireless devices on.  Not to mention the pressure of playing in front of people.

It's going to control just fine.

Sounds like FUD to me, Mr. DeathbyVolcano. :smug Sorcery controlled better
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 04:54:55 PM
Maybe!  But it's a Zelda game and I'm going to fucking love it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 04:55:01 PM
again, the mechanic is the same as WSR.

I hope that they still let you use pointer controls for the bow
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 04:57:28 PM
Maybe!  But it's a Zelda game and I'm going to fucking love it.

Dude, I've been burned by more or less every single franchise I like this gen, hence me being so apprehensive.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 04:58:40 PM
again, the mechanic is the same as WSR.

I hope that they still let you use pointer controls for the bow

Although I have WSR, it's not like I've played it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 15, 2010, 05:02:12 PM
why you have a game you haven't played ???
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 05:02:16 PM
again, the mechanic is the same as WSR.

I hope that they still let you use pointer controls for the bow

Although I have WSR, it's not like I've played it.

try it out

sword fighting is literally what they showed of zelda, as are many of the other mechanics.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Third on June 15, 2010, 05:06:03 PM
TP release was only delayed to match Wii's launch. The Cube version was probably finished months before the Wii launched with the ported Wii version.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 05:06:34 PM
and ignoring my distinguished mentally-challenged fellow Zelda defense, the only complaint I have is the colors look a bit off.  I like that it's colorful, but it doesn't look that balanced.  The worst analogy I could think of is that it looks too poison mushroom.  I don't even know what that means.  Purple hue? I don't know
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 05:07:08 PM
why you have a game you haven't played ???


it came with the wii, I didn't buy it
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Robo on June 15, 2010, 05:11:17 PM
There's zero reason to think this will play as janky as it was presented.  The tech works.  The concern lies with whether or not is this gonna be fucking boring like TP.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 05:14:19 PM
I love the art style.  It's exactly what I've been wanting.  Can't wait for them to touch it up for next year.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 05:14:38 PM
Quote
There's zero reason to think this will play as janky as it was presented.  The tech works.  The concern lies with whether or not is this gonna be fucking boring like TP.

exactly this.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 15, 2010, 05:15:23 PM
rebuying a wii asap
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 05:17:29 PM
The worst analogy I could think of is that it looks too poison mushroom.  I don't even know what that means.  Purple hue? I don't know

The color palette consists of colors you would only find on a poisonous tree frog. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: EmCeeGrammar on June 15, 2010, 05:20:59 PM
So how does this game calibrate the sword exactly?  I was thinking they could get away with it if you controlled the camera with the pointer, but thats not the case. WSR was a big game for them and the sword fighting there required calibration.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 15, 2010, 05:21:45 PM
this looks ten times better than TP.

take it from someone who beat TP*.

*Wii version.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 05:29:15 PM
So how does this game calibrate the sword exactly?  I was thinking they could get away with it if you controlled the camera with the pointer, but thats not the case. WSR was a big game for them and the sword fighting there required calibration.

Remember how WSR recalibrated instantly when you hit down on the d-pad? they can just do that every time you press Z to lock-on
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Sceneman on June 15, 2010, 05:31:26 PM
bwahahahahaha what a piece of shit :rofl

You morons waited 4 years for this crap. Zelda fans are worse than Sony fans
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 05:32:12 PM
 ::)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Sceneman on June 15, 2010, 05:34:34 PM
enjoy your little Fisher Price waggle adventure :himu

*goes and plays Stranglehold*
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TripleA on June 15, 2010, 05:35:58 PM
Day 1, going on a media blackout for this  :D
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 15, 2010, 05:46:20 PM
i just want to see the lively villages and towns.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 15, 2010, 05:48:14 PM
is it bad if i want another sidequest where i have to take a photo of every NPC and enemy?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 15, 2010, 05:59:17 PM
looks like tp

nintendo said that they would try something new...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 05:59:52 PM
You know nothing about the game except how it looks what the controls are.  Way to be stupid yet again, Santa.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Don Flamenco on June 15, 2010, 06:02:48 PM
Day 1, going on a media blackout for this  :D

I hear there's a boomerang in this.  also, a princess named Zelda.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 15, 2010, 06:04:18 PM
You know nothing about the game except how it looks what the controls are.  Way to be stupid yet again, Santa.

fine, but I doubt we see something unique since theyre pimping the controls this time
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Crushed on June 15, 2010, 06:11:36 PM
Day 1, going on a media blackout for this  :D

I hear there's a boomerang in this.  also, a princess named Zelda.

actually i don't think i saw a boomerang, that new beetle and the whip seem to replace those :P
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 06:30:03 PM
You know nothing about the game except how it looks what the controls are.  Way to be stupid yet again, Santa.

fine, but I doubt we see something unique since theyre pimping the controls this time

Of course they're going to pimping the controls, it's the big new feature.  It's not coming out this year, and there are plenty of other opportunities to show it off until it does release.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 15, 2010, 06:33:43 PM
You know nothing about the game except how it looks what the controls are.  Way to be stupid yet again, Santa.

fine, but I doubt we see something unique since theyre pimping the controls this time

Of course they're going to pimping the controls, it's the big new feature.  It's not coming out this year, and there are plenty of other opportunities to show it off until it does release.

I'm sorry dude, but this is the same shit that Nintendo fans were saying when TP came out and people were suspecting the same old shit. It's the same old shit. The Zelda formula is never changing. Some people might find that a good thing. I, however, find it the end of my interest in the series.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: brawndolicious on June 15, 2010, 06:35:03 PM
You know nothing about the game except how it looks what the controls are.  Way to be stupid yet again, Santa.
fine, but I doubt we see something unique since theyre pimping the controls this time
The most interesting part of Zelda games are their level/world design.  The only time I ever care about the trailer for a zelda game is if it's in some radically new graphical style.

All this trailer confirmed for me is that it's going to be a full-fledged game and not some port-up so I'm happy.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 15, 2010, 06:43:56 PM
FLYING TOWNS OMG
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Third on June 15, 2010, 06:45:08 PM
Well, I stopped playing Zelda TP when I arrived at the Sky Temple.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: chronovore on June 15, 2010, 06:45:37 PM
It looks like Zelda. God, I hope I'm not forced to use motion controls, otherwise no download.
You really know how to apply pressure!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 06:46:03 PM
Good christ you people are pathetic.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: brawndolicious on June 15, 2010, 06:48:01 PM
Obviously there's still going to be land and water.  Probably, you'll have multiple modes of transportation with flying being the most convenient but restricted in some areas.

They already said that they're trying to lower the amount of overworld traveling between dungeons so most probably, you can just fly between temples and cities.  It might just be the same thing as playing a certain tune to teleport around in OoT.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Crushed on June 15, 2010, 07:10:56 PM
apparently the "interference" wasn't just wireless devices, it was also that nintendo forgot that putting huge ass halogen lights in front of the stage messed up the wii pointer when it faced them :rofl
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 07:29:26 PM
apparently the "interference" wasn't just wireless devices, it was also that nintendo forgot that putting huge ass halogen lights in front of the stage messed up the wii pointer when it faced them :rofl

:rofl
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Positive Touch on June 15, 2010, 07:34:21 PM
Good christ you people are pathetic.

says the dude who throws a hissy fit whenever people trash nintendo games
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 15, 2010, 07:37:52 PM
Good christ you people are pathetic.

says the dude who throws a hissy fit whenever people trash nintendo games

:lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 07:40:05 PM
Legend of Zelda: Awkward Sword
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MyNameIsMethodis on June 15, 2010, 07:42:28 PM
Legend of Zelda: Awake me i'm Bored
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 07:43:00 PM
You know nothing about the game except how it looks what the controls are.  Way to be stupid yet again, Santa.

fine, but I doubt we see something unique since theyre pimping the controls this time

Of course they're going to pimping the controls, it's the big new feature.  It's not coming out this year, and there are plenty of other opportunities to show it off until it does release.

I'm sorry dude, but this is the same shit that Nintendo fans were saying when TP came out and people were suspecting the same old shit. It's the same old shit. The Zelda formula is never changing. Some people might find that a good thing. I, however, find it the end of my interest in the series.

TP was supposed to be radically different?

News to me.  ???
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 07:45:50 PM
Good christ you people are pathetic.

says the dude who throws a hissy fit whenever people trash nintendo games

I only do when you trash good Nintendo games  8)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 07:47:43 PM
Good christ you people are pathetic.

says the dude who throws a hissy fit whenever people trash nintendo games

I only do when you trash good Nintendo games  8)

A game that's not out yet, okay
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hitler Stole My Potato on June 15, 2010, 07:48:53 PM
Day 1, going on a media blackout for this  :D

I hear there's a boomerang in this.  also, a princess named Zelda.

Spoiler tag this!


I wonder if Gannon will be in this one......
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 07:49:57 PM
I really hope it's not a Zelda/Ganon game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 15, 2010, 07:51:04 PM
Good christ you people are pathetic.

says the dude who throws a hissy fit whenever people trash nintendo games

I only do when you trash good Nintendo games  8)

deathbyvolcano at gaf?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 07:57:47 PM
Day 1, going on a media blackout for this  :D

I hear there's a boomerang in this.  also, a princess named Zelda.

Spoiler tag this!


I wonder if Gannon will be in this one......

Meh, I just feel compelled to point out that there are actually more Zeldas that DON'T contain Ganon/Zelda than Zeldas that do.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 15, 2010, 07:59:41 PM
after all these years people still spell it Gannon
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 08:08:58 PM
After watching the debut trailer again I think I'm warming up to it. I'm still not sold on the controls, though. I'd like to see the press play it. I'm also not sold on Link's new tunic; hate the cargo pants. :yuck
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Hitler Stole My Potato on June 15, 2010, 08:11:35 PM
after all these years people still spell it Gannon

So how am I supposed to spell it?  I could've sworn it was "Gannon".

Ah. One "n".  Mea culpa.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Cormacaroni on June 15, 2010, 08:20:48 PM
true talk

there are no trains or boat in this game making it better than the last two zelda released


Yes, but they've implemented a new tunneling system that allows you to travel underground at a third of your walking speed with no idea where you're going!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 08:46:39 PM
(http://i45.tinypic.com/28b9on4.jpg)

:lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Robo on June 15, 2010, 08:49:51 PM
JUST DANCE 2: OCARINA OF RHYME
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 09:51:25 PM
see, overreactions are fun for like 5 minutes
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 15, 2010, 09:55:16 PM
# Posted 6:52 PST

He said they also want to change the typical structure of Zelda games with Skyward Sword.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 09:57:24 PM
Looks like a Zelda game.  If you can honestly get excited over this you are too easy to please.

dealwithit.gif
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 15, 2010, 10:10:47 PM
see, overreactions are fun for like 5 minutes

tbh I really don't care about the graphics, it's the game itself. The debut trailer, what was demoed, it all looks really bland and uninspired. I told Himumu this morning, it reminds me of a Rare game nowadays. Link's model as well as the enemies look recycled, the stages look like your typical bullshit (OMG A LAVA LEVEL NO WAI?), it just looks like a really half-assed game.

And can we please grow up and stop doing this "IT'S STILL IN DEVELOPMENT" bullshit? It isn't like Nintendo's marketing department accidentally picks what to show to the entire world when unveiling a game. This is supposed to be representative of the product. This is what is supposed to convince people to bank on them. And personally, I find it very unimpressive.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: naff on June 15, 2010, 10:11:49 PM
Looks like a Zelda game.  If you can honestly get excited over this you are too easy to please.

(http://somewhatmanlynerd.com/avatars/cohendealwithitavatar.gif)

Game looks hot mayne. I luuurv WW so I'm just hyped to see a new Zelda game with the same art direction.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 10:15:50 PM
If Link was a wine drinking cheeseburger you both would stoked for this
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 15, 2010, 10:17:17 PM
If Link was a wine drinking cheeseburger you both would stoked for this

Not if the gameplay was still the same.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 15, 2010, 10:17:38 PM
I would
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 10:20:40 PM
zero faith in zelda now

it's all about the remaining wii titles (metroid, kirby) and 3ds

wii is dead

would you pick a particular side of crazy for christ's sake?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 10:21:15 PM
depressing that Spirit Tracks staff is working on this
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 10:22:25 PM
as much as I don't like ST (it was alright but still not what I wanted), most of the Zelda staff since Wind Waker has been the same for all the games.  So, you know, it's not like this game will PLAY like ST.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 10:23:46 PM
yeah but I'm trying to have a knee jerk reaction or something to pretend like I have standards for Zelda games

errr...Imean, the only good thing about this is the whip guy from spirit tracks is working on the whip for this game.  The whip was the best part of spirit tracks.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 15, 2010, 10:24:28 PM
can someone link to the q & a?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 10:25:16 PM
yeah but I'm trying to have a knee jerk reaction or something to pretend like I have standards for Zelda games

errr...Imean, the only good thing about this is the whip guy from spirit tracks is working on the whip for this game.  The whip was the best part of spirit tracks.

I reeeeally dug that later item in the game that controlled sand.  I forget what it was called.

Q and A is over btw
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 10:34:28 PM
Looks like a Zelda game.  If you can honestly get excited over this you are too easy to please.

dealwithit.gif
hey I like Zeruda as much as the next guy, but jesus IT'S THE SAME FUCKING GAME OVER AND OVER.

But what if they have a new bad guy? :O


depressing that Spirit Tracks staff is working on this

Having lower level code monkeys that happened to work on a terrible game isn't a real concern. They most likely won't have much say in the direction of the game. Remember, the awesome SMG was made by the same guys who did the slightly above average Donkey Kong: Jungle Beat.

see, overreactions are fun for like 5 minutes

tbh I really don't care about the graphics, it's the game itself. The debut trailer, what was demoed, it all looks really bland and uninspired. I told Himumu this morning, it reminds me of a Rare game nowadays. Link's model as well as the enemies look recycled, the stages look like your typical bullshit (OMG A LAVA LEVEL NO WAI?), it just looks like a really half-assed game.

And can we please grow up and stop doing this "IT'S STILL IN DEVELOPMENT" bullshit? It isn't like Nintendo's marketing department accidentally picks what to show to the entire world when unveiling a game. This is supposed to be representative of the product. This is what is supposed to convince people to bank on them. And personally, I find it very unimpressive.

As I said on GAF, I'd be among the first people that blasts a game, regardless of how little info was revealed, and what footage was displayed, but come the heck on, yo. There was one level shown, and less than 5 minutes of gameplay (all of which was in the same level).
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 10:35:15 PM
http://www.gametrailers.com/video/e3-2010-zelda-skyward/101653
http://www.gametrailers.com/video/e3-2010-zelda-skyward/101655
http://www.gametrailers.com/video/e3-2010-zelda-skyward/101657

someone other than old man Miyamoto playing, plus stuff they didn't show on stage

they also said you can turn off the giant hud
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 10:36:36 PM
Quote
Having lower level code monkeys that happened to work on a terrible game isn't a real concern. They most likely won't have much say in the direction of the game. Remember, the awesome SMG was made by the same guys who did the slightly above average Donkey Kong: Jungle Beat.

FUCK A DUCK

and those gametrailers vids are hooooot
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 15, 2010, 10:38:40 PM
I'd like to see the SMG team do the next console Zelda. Zelda probably feels stale because it seems the same staff works on every single game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 10:38:51 PM
see, overreactions are fun for like 5 minutes

tbh I really don't care about the graphics, it's the game itself. The debut trailer, what was demoed, it all looks really bland and uninspired. I told Himumu this morning, it reminds me of a Rare game nowadays. Link's model as well as the enemies look recycled, the stages look like your typical bullshit (OMG A LAVA LEVEL NO WAI?), it just looks like a really half-assed game.

And can we please grow up and stop doing this "IT'S STILL IN DEVELOPMENT" bullshit? It isn't like Nintendo's marketing department accidentally picks what to show to the entire world when unveiling a game. This is supposed to be representative of the product. This is what is supposed to convince people to bank on them. And personally, I find it very unimpressive.

This. Pretty much this.

BUT, it was just unveiled so we'll see what's in the next trailer/batch of media. Hopefully it doesn't look nearly as generic.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: tiesto on June 15, 2010, 10:43:10 PM
Well, the Zeruda games get me on having interesting puzzles and dungeons, while this video showed nothing of the sort. So I'm willing to give it the benefit of the doubt...

...but honestly, hearing that the Spirit Tracks team is working on this does not bode well. ST was utterly horrible, probably the worst (non CD-I) Zelda.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 10:46:15 PM
But it's the same team regardless of the game.  It's been the same since Wind Waker, more or less.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: etiolate on June 15, 2010, 10:47:35 PM
its still zelda, but Nintendo manages to do something different with each installment of their core franchises almost every time out

i cannot tell yet what the flavor of this zelda is besides motion+ but history makes me think its just not apparent in the demo

like the return to cell shading
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 15, 2010, 10:48:00 PM
Well, the Zeruda games get me on having interesting puzzles and dungeons, while this video showed nothing of the sort. So I'm willing to give it the benefit of the doubt...

...but honestly, hearing that the Spirit Tracks team is working on this does not bode well. ST was utterly horrible, probably the worst (non CD-I) Zelda.
:drudge
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 10:51:26 PM
:lol

This is by Spirit Tracks team? No wonder it looks so generic. Spirit Tracks is one of the most lifeless Nintendo games I've ever played.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 10:53:48 PM
(http://z31-ae.com/spork/images/fail/normal_headdesk.jpg)

It's the same team as the last 4 Zeldas.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 10:54:15 PM
a lot of overthinking for a demo that is just to show off the controls.  even the trailer was just clip after clip that showed how things would control.  the entire thing at the press conference talked about were the controls.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: WrikaWrek on June 15, 2010, 10:55:24 PM
I gotta say, that the demo shown didn't exactly have either the scale or the charm i would expect from a next zelda.

It looked a bit bland.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 10:56:08 PM
So we shouldn't expect this game to be challenging whatsoever -- or at the very least, not set to brain dead difficulty -- especially given the inclusion of motion plus then.

Did Nintendo say whether or not this game was a back to basics approach ala game of the generation Super Mario Galaxy?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 10:57:32 PM
They have said that a few times today, yes.  Just at the recent Q&A, even.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 10:59:44 PM
a lot of overthinking for a demo that is just to show off the controls.  even the trailer was just clip after clip that showed how things would control.  the entire thing at the press conference talked about were the controls.

It's a demo just to show the controls, and we also got a trailer. The game is due out next year. This was TP's trailer when it was supposed to be coming out that same year before the major delay. It was also released when the game got its first demo on the floor of E3 2005.

[youtube=560,345]YHu7hvxjdww[/youtube]
Doesn't look lifeless does it?

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 15, 2010, 11:02:36 PM
This is the Spirit Tracks dev team? Where is your God now, Nintards? :smug

spoiler (click to show/hide)
BrandNew, you say "it's the same team since Wind Waker" like that some how clears their name. Every game since Wind Waker has been worse than the last. Try harder.
[close]

EDIT: Man, that TP trailer is way better than I remember it. However, I still can't stand how the character models look in that game. They all look so off.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 11:03:26 PM
Twilight Princess is certainly not worse than Wind Waker.

Himu, you are soooo ready into it way too much.  Try to think of the focus of that conference that year.  What else was Nintendo's big focus that year for GC?  Absolutely fucking nothing.

We know this game is a year away, and the Wii this year has plenty of first party games worth talking about more than Zelda.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 15, 2010, 11:04:05 PM
TP was so damn empty.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:04:24 PM
They have said that a few times today, yes.  Just at the recent Q&A, even.

I didn't see any interviews or anything in regards to this Q&A or this game in general.

Have they released interviews? Could you please post them or a bullet list from the Q&A, perhaps?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 15, 2010, 11:06:19 PM
http://wii.ign.com/articles/109/1098500p1.html (http://wii.ign.com/articles/109/1098500p1.html)

edit:  doesn't seem to be there, but the gamespot liveblog spefically mentioned wanting to get back to the roots of the series.  Also, the Iwata Asks video on nintendo's site mentions it as well
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:08:08 PM
Thank you. You know, you should have really posted that to begin with instead of arguing with us :lol No all of us have read this shit.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 11:08:20 PM
ok, I'm confused.  you're upset that they didn't show off a story trailer? or do you think the intention of the trailer they did show was the same as that twilight princess one? the trailer they showed was literally a CG Link using an item followed by a few gameplay clips of that item in use.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:10:33 PM
EDIT: Man, that TP trailer is way better than I remember it. However, I still can't stand how the character models look in that game. They all look so off.

At least Link isn't wearing baggy khaki's.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 11:11:09 PM
startselect (and I guess this goes to anyone too), I'm just curious what type of changes you were expecting for this game? Were you expecting a different story? A different lead villain? A new non-Hyrule locale? (I guess the latter two would fall under story as well). Significantly different gameplay?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:14:52 PM
ok, I'm confused.  you're upset that they didn't show off a story trailer? or do you think the intention of the trailer they did show was the same as that twilight princess one? the trailer they showed was literally a CG Link using an item followed by a few gameplay clips of that item in use.

Dude, that trailer was more than just a story trailer. I kinda expect from Nintendo, one of the best developers out there, to provide a great trailer and a great demo for the unveiling of one of their big guns. Especially Zelda. I didn't really get it, and while the new Zelda is settling in, it's still incredibly disappointing. I mean, I'm not expecting a story trailer, but I at least expect to be thrilled or surprised or amazed by the trailer, similarly to how they handled the initial Galaxy trailer.

They're trying to sell me a product here, and while I'm going to buy it anyways, that doesn't mean I can't critique. ESPECIALLY if, as Nintendo says, it's just a year away. Heck, they said prior to E3 we could expect it THIS YEAR. That tells me it's far along, and yet it looks as generic as some random Zelda clone.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 11:18:46 PM
The first SMG trailer was actually kinda shitty, Himu.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 15, 2010, 11:19:08 PM
will it have orchestrated soundtrack and/or voice acting ANSWER IMMINENT
http://www.neogaf.com/forum/showpost.php?p=21888194&postcount=937
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:19:30 PM
startselect (and I guess this goes to anyone too), I'm just curious what type of changes you were expecting for this game? Were you expecting a different story? A different lead villain? A new non-Hyrule locale? (I guess the latter two would fall under story as well). Significantly different gameplay?

I think it's too early to gauge that. We don't know a thing about the structure or flow, or the story. In fact, I'd argue they're doing a good job on that front already given the inclusion of the whip, which has now seemed to replace to the boomerang. My issue is purely a subjective quality issue. Of the footage we have seen, it does not scream ZELDA quality, especially since this is the first time they're revealing the damn thing. Compare to the Twilight Princess demo, which made my dick fall to the floor in awe. My stance of course, could change in the future given new information and media.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:20:49 PM
The first SMG trailer was actually kinda shitty, Himu.

This one?

[youtube=560,345]qA0vLrwuQHE[/youtube]

Fuck no.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 11:24:04 PM
No, Himu. That wasn't the first one.

http://www.youtube.com/watch?v=NDSTAqXdEss

My issue is purely a subjective quality issue. Of the footage we have seen, it does not scream ZELDA quality, especially since this is the first time they're revealing the damn thing. Compare to the Twilight Princess demo, which made my dick fall to the floor in awe. My stance of course, could change in the future given new information and media.


Oh, well if this is what you meant, then hey we're on the same boat. It was a relatively shitty unveiling, and it's clearly still rough around the edges.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 11:25:47 PM
ok, I'm confused.  you're upset that they didn't show off a story trailer? or do you think the intention of the trailer they did show was the same as that twilight princess one? the trailer they showed was literally a CG Link using an item followed by a few gameplay clips of that item in use.

Dude, that trailer was more than just a story trailer. I kinda expect from Nintendo, one of the best developers out there, to provide a great trailer and a great demo for the unveiling of one of their big guns. Especially Zelda. I didn't really get it, and while the new Zelda is settling in, it's still incredibly disappointing. I mean, I'm not expecting a story trailer, but I at least expect to be thrilled or surprised or amazed by the trailer, similarly to how they handled the initial Galaxy trailer.

They're trying to sell me a product here, and while I'm going to buy it anyways, that doesn't mean I can't critique. ESPECIALLY if, as Nintendo says, it's just a year away. Heck, they said prior to E3 we could expect it THIS YEAR. That tells me it's far along, and yet it looks as generic as some random Zelda clone.

I see where you're coming from, but for me, I think they showed of a lot more than I thought they would.  The fact that this is the first reveal and there is was a playable demo just makes me think the way they're rolling it out is different.  Still, I'm comparing it to the first reveal of the last two.

I mean, the first Wind Waker trailer was
[youtube=560,345]aQ7riCXrDxY[/youtube]

the first twilight princess trailer
[youtube=560,345]h73I-S49NFI[/youtube]

no ocean shown in the wind waker one.  things changed in the final game.
no midna or wolf in the twilight princess one.  things changed in the final game.


also, I do wonder when it will actually be out.  Nintendo likes to delay things.  we'll see.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 15, 2010, 11:27:48 PM
yeah, I agree with Himuro . The Zelda trailer just makes it seem like same old same old, while the initial Mario Galaxy trailers made him seem like it would be a new, unique experience.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:30:39 PM
I dunno dude. The unveilings of WW and TP are chock full of personality and charm imo. Different charm, but Zelda charm nonetheless. With Wind Waker, the enemies are animated and cartoony, with their tongues hanging out. With TP's you see horseback fights against a bunch of moblins. That's shit hot.

Looking at a boring beetle, Link rolling on top of a rock, and fighting boring, lifeless enemies that are cel-shaded but lack Wind Waker's charm, is not.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:33:24 PM
No, Himu. That wasn't the first one.

http://www.youtube.com/watch?v=NDSTAqXdEss

Ehhhh still disagree. First Mario Galaxy trailer screams WOW and NEW.

My inner Zelda fanboy tells me the person who made the trailer just sucks at making trailers and that the actual game's content is fuck awesome and not boring as fuck.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Diunx on June 15, 2010, 11:34:17 PM
"Much of the staff of Spirit Tracks is working on Skyward Sword."

:lol Get SantaC up in this shit, it's over

wwwwooooooowwww

:rofl :rofl
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 15, 2010, 11:41:21 PM
Well, regardless, I'm hopeful.

Though I'm a tad ambivalent at this bit:

Quote
Aonuma says that recent Zeldas have been focusing on things like story and dungeons. Skyward will instead focus on "fun".

But dungeons ARE fun.  :'(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 15, 2010, 11:41:45 PM
I dunno dude. The unveilings of WW and TP are chock full of personality and charm imo. Different charm, but Zelda charm nonetheless. With Wind Waker, the enemies are animated and cartoony, with their tongues hanging out. With TP's you see horseback fights against a bunch of moblins. That's shit hot.

Looking at a boring beetle, Link rolling on top of a rock, and fighting boring, lifeless enemies that are cel-shaded but lack Wind Waker's charm, is not.

Again, I'm not disagreeing with you.  All I'm saying is that I don't think that was the purpose of the showing at this E3.  If the next time they show this game doesn't have charm, feel free to tell me I was wrong and all that.

The enemies do look boring but I look at the scorpion boss and think about how his claws go from vertical to horizontal to show off how that works in combat; same with the plant enemies and so on.  I just can't help that a lot of the stuff here is designed to show off the new controls and stuff like that.  It would be really weak if the final game was just a lot more of this.

And a bit more on my problem with the colors specifically.  It looks like it is on a poorly calibrated TV or stuck on the cool setting.  Even just messing with the colors makes it look a bit better.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:47:13 PM
Well, regardless, I'm hopeful.

Though I'm a tad ambivalent at this bit:

Quote
Aonuma says that recent Zeldas have been focusing on things like story and dungeons. Skyward will instead focus on "fun".

But dungeons ARE fun.  :'(

Yeah, I'm still hopeful. I mean, it IS Zelda.

This is what I get from that quote: dungeons are fun, but not the ONLY source of fun in Zelda title's. So it sounds like they're taking a more Majora's Mask and Link's Awakening way of doing things in that it definitely has dungeons but the dungeon count isn't what it's all about, contrast with LTTP, OoT, TP or even the original.

It could mean that the game is still chock full of dungeons and puzzles, but the puzzles likely come from a different source. For example, in Link's Awakening a good amount of the world IS like one big dungeon.

And quotes pre-reveal suggest that is the direction they are heading.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 15, 2010, 11:51:08 PM
I dunno dude. The unveilings of WW and TP are chock full of personality and charm imo. Different charm, but Zelda charm nonetheless. With Wind Waker, the enemies are animated and cartoony, with their tongues hanging out. With TP's you see horseback fights against a bunch of moblins. That's shit hot.

Looking at a boring beetle, Link rolling on top of a rock, and fighting boring, lifeless enemies that are cel-shaded but lack Wind Waker's charm, is not.

Again, I'm not disagreeing with you.  All I'm saying is that I don't think that was the purpose of the showing at this E3.  If the next time they show this game doesn't have charm, feel free to tell me I was wrong and all that.

The enemies do look boring but I look at the scorpion boss and think about how his claws go from vertical to horizontal to show off how that works in combat; same with the plant enemies and so on.  I just can't help that a lot of the stuff here is designed to show off the new controls and stuff like that.  It would be really weak if the final game was just a lot more of this.

And a bit more on my problem with the colors specifically.  It looks like it is on a poorly calibrated TV or stuck on the cool setting.  Even just messing with the colors makes it look a bit better.

Yeah, maybe you're right. I'm just miffed that Nintendo seems to think that the controls are what's wrong with Zelda and make that the focus of the unveiling, rather than showing us some good ol' Zelda awesomeness which is what everyone REALLY wants to see from a Zelda demo.

Here's hoping they have something for us to get excited about before the year's end.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 16, 2010, 12:03:15 AM
(http://imgur.com/Qv5Hm.jpg)
 :lol

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:04:31 AM
PLEASE fix the hud, Nintendo. TP wii's hud was horrendous but this is just as bad.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 16, 2010, 12:10:49 AM
startselect (and I guess this goes to anyone too), I'm just curious what type of changes you were expecting for this game? Were you expecting a different story? A different lead villain? A new non-Hyrule locale? (I guess the latter two would fall under story as well). Significantly different gameplay?

I wasn't expecting anything that Nintendo didn't flat out say to expect. They said they were doing something totally new, and it felt like they were going to reboot the franchise. This is not that.

I didn't go in with my own expectations because unlike Himu, my love for Zelda ran out soon after I beat Wind Waker. I just don't care for the series anymore. It's hard for me to remember what it felt like when a Zelda would be unveiled and I'd be shitting my pants in excitement.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:13:06 AM
One thing to note is the environment and world. You know how Mario Galaxy has you flying through space and shit? My hope is that the sky setting and flight travel (which is obvious based on the end of the trailer and what Aonuma has said in interviews) will give Zelda what space and gravity did to Mario. Change up the flow, don't include Ganon or Zelda, and you've got me satisfied.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:16:55 AM
Official artwork:

(http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103801204_640w.jpg)

(http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103809500_640w.jpg)

Goddamit they're not getting rid of those shitty cargo pants are they?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 16, 2010, 12:21:03 AM
Here's GameTrailers' walkthrough of the demo. It isn't nearly as bad as Miyamoto made it look, but it still looks so uninspired and boring. I used to look up to the art and style of Zelda games. They used to be my inspiration :'(

Part 1: http://www.gametrailers.com/video/e3-2010-zelda-skyward/101652
Part 2: http://www.gametrailers.com/video/e3-2010-zelda-skyward/101655
Part 3: http://www.gametrailers.com/video/e3-2010-zelda-skyward/101657
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 16, 2010, 12:21:21 AM
How are cargo pants worse than ballerina tights?  At least he can jam a boomarang or some pixie dust in his pockets with cargo pants.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:22:06 AM
How are cargo pants worse than ballerina tights?  At least he can jam a boomarang or some pixie dust in his pockets with cargo pants.

I like my men wearing tights obviously
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:24:14 AM
(http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103844343.jpg)

shit hot
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 16, 2010, 12:28:44 AM
game is going to be awesome.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:41:51 AM
This:

(http://imgur.com/CgVW3.jpg)

Is Zelda personified.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tristam on June 16, 2010, 12:46:49 AM
Pros:

+Zelda team is attempting to address the biggest problems in Zelda: structure (too old) and combat (too old, boring, and easy).
+Cel-shading
+Colorful (see Himu's post above; WAY different than TP's palette)
+New items look cool.
+Even more interactive environment than past Zelda games--see how in the trailer Link fired an arrow to pin a falling heart against a fencepost.

Cons:
-Those trees are fugly.
-Not a fan of the enemy designs. Seriously, compare the moblins here to the moblins in WW. The latter are far, far superior.
-Graphics do need to be tightened up generally. I like that Zelda team is going for a watercolor look, but I'm sure they can do better than that. Good idea for a visual style but pretty poor execution so far. I remember reading that the game's watercolor effect is supposed to be more exaggerated the further you are away from an object, which is why--I'm guessing--the background in Himu's pic is all blotted. They should, however, consider exaggerating it even more because it's not clear whether the background is intentionally blurry or actually shitty.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 16, 2010, 12:47:54 AM
what exactly is zelda personified about that pic? looks like ass.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:53:15 AM
what exactly is zelda personified about that pic? looks like ass.

You must be joking.

Adventure.

On top of a giant cliff, with a big waterfall and volcano over yonder? Shit hot.

Go back to your railroad "rpg" otherwise known as FF13
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 16, 2010, 12:54:09 AM
What adventure? Looks like a bitmap wall

Xenoblade has more "adventure" than this
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 12:57:19 AM
I agree, based on footage we have seen :(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 16, 2010, 01:07:50 AM
xenoblade looked like absolute shit last year.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 16, 2010, 01:08:25 AM
> implying wii games dont look like shit
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 16, 2010, 01:11:30 AM
as in uninspired.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 16, 2010, 01:14:44 AM
as in uninspired.

What the fuck are you talking about?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Phoenix Dark on June 16, 2010, 01:15:48 AM
I'm watching the Nintendo conference and wow, Zelda looks bad
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 01:32:04 AM
Okay, finished watching a shit ton of cam footage:

+ art style looks shit hot, looks  a lot better after watching the crappy Nintendo demonstration.

+ combat looks to have been improved, the fight against the stalfo in the GT footage looked good because you had to block n shit and trade blows. It wasn't just lock on -> overhead slice -> one hit kill like in recent 3d zelda's. shame on the waggle.

+ seems the like link's awakening in that the dungeon is tied into the over world. For instance, the forest area looks like an overworld area, not a traditional Zelda dungeon. I like this as it could be an interesting change to the formula.

- still looks pretty bland and uninspired. Link fighting a giant scorpion on a grassy plain full of mushrooms!!!! zzz Compare with the first boss in OoT, or WW's demo area where you fight a giant fire boss while flying across the room, hanging on to a dragon's tail or what the fuck ever, or TP's BADASS demo area boss. That shit is epic and tense and awesome. This fight against the scorpion is shit boring.

- Miyamoto needs to realize that controls are not the problem with Zelda and controls will not make Zelda feel fresh. I hate motion controls so I'm going to have a bit trouble accepting this, but I'll probably feel better once it's in my hands. Still, I prefer a laid back approach. TP was laid back and comfortable as fuck. It had motion controls but didn't rely on motion controls. People who like waggle probably don't give a shit though.

- a big part of the reason zelda feels stale now is because we've seen it all, done it all. See a torch? Light it! See that big box over there? Push it on top of a switch! See a crack in a wall? Throw a bomb! I'm not asking for a complete renovation, but the demo didn't really show that it wasn't the same ol' shit. Then again, we still know nothing about the structure, story or flow so it's still up in the air.

- zero puzzles shown. This is worrisome.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bildi on June 16, 2010, 02:48:22 AM
It seems they threw out the best thing from TP (pointer controls) and went crazy on the waggle shit, including the most annoying waggle move ever - shield bash.  I just want to sit on my fat ass and relax while playing Zelda dammit.

I'll be there day one like the sucker I am.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 02:55:05 AM
Shield bash sucked
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 05:08:22 AM
"Much of the staff of Spirit Tracks is working on Skyward Sword."

:lol Get SantaC up in this shit, it's over

wwwwooooooowwww

For fucks sake! Fire Aunoma's sorry ass before Zelda's importance is no more than a fart in space. The guy is a moron and can't see quality even if his life depended on it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 16, 2010, 05:22:08 AM
Shield bash sucked
everytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is...  :-\
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 05:27:43 AM
Shield bash sucked
everytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is...  :-\

they should just focus on the game design and skip this control bs
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 16, 2010, 05:38:47 AM
Shield bash sucked
everytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is...  :-\

they just focus on the game design and skip this control bs

Right, like that'll happen. The whole point of the Wii is to downplay game design with gimmicky, distracting controls.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 05:56:42 AM
Shield bash sucked
everytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is...  :-\

they just focus on the game design and skip this control bs

Right, like that'll happen. The whole point of the Wii is to downplay game design with gimmicky, distracting controls.

it is sad that even miyamoto think this is the way to go. Someone has brainwashed nintendo (or the entire industry)

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 06:06:17 AM
I bet it was miyamoto who came up with 1:1 wsr controls to begin with and not Aonuma.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 06:15:23 AM
I bet it was miyamoto who came up with 1:1 wsr controls to begin with and not Aonuma.
I dunno, they both seem pretty clueless at this point. Remember the interview back in 2004 when Aonuma told Miyamoto that he was out of ideas for Zelda prior to TP?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 16, 2010, 06:23:36 AM
Shield bash sucked
everytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is...  :-\

they just focus on the game design and skip this control bs

Right, like that'll happen. The whole point of the Wii is to downplay game design with gimmicky, distracting controls.

it is sad that even miyamoto think this is the way to go. Someone has brainwashed nintendo (or the entire industry)



It isn't someone. It's the money. DS was a small but affordable risk, Nintendo took the chance, made tons of fucking money, realized gimmicky bullshit will move units, and ran with it. Sony and MS didn't believe it until the console named after a part of toddler vocabulary started outselling everything in sight, so they're playing catch-up.

EDIT: Removed unrelated flame-bait comment in the interest of dignity. Sleep-deprived. Solving that now.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 06:26:39 AM
Shield bash sucked
everytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is...  :-\

they just focus on the game design and skip this control bs



Right, like that'll happen. The whole point of the Wii is to downplay game design with gimmicky, distracting controls.

it is sad that even miyamoto think this is the way to go. Someone has brainwashed nintendo (or the entire industry)



It isn't someone. It's the money. DS was a small but affordable risk, Nintendo took the chance, made tons of fucking money, realized gimmicky bullshit will move units, and ran with it. Sony and MS didn't believe it until the console named after a part of toddler vocabulary started outselling everything in sight, so they're playing catch-up.

Games as art my ass. It's a service. All that it ever was, all that it ever will be. Nintendo is living proof of this.

It is only half-true imo, because it was still the good old 1st party games that sold the most on the DS. NSMB, Pokemon, Mario 64, Mario Kart etc. These games had minimal touchscreen gimmicks.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: maxy on June 16, 2010, 08:51:34 AM
Truer words have never been spoken.
Quote
It isn't someone. It's the money.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 09:16:36 AM
Truer words have never been spoken.
Quote
It isn't someone. It's the money.

why is this game 2011 anyway?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: archie4208 on June 16, 2010, 09:19:48 AM
Truer words have never been spoken.
Quote
It isn't someone. It's the money.

why is this game 2011 anyway?

Perfection takes time. :bow2
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 09:47:37 AM
2011 means 5 years for a new console Zelda. Crazy shit. Wind Waker was 2003 and Twiblight Shitcess was 2006. 5 years is 2 and a half years times two... they could've done two console Zelda's in that time, jesus.

The Legend of Vuvuzelda: SS Gestapo better be as good as Super Mario Galaxy

wind waker was done in 2002.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 10:02:14 AM
I was very excited for it after Majoras Mask
Title: Re: The Legend of Zelda: Skyward Sword
Post by: maxy on June 16, 2010, 10:04:55 AM
Quote
Zelda designer, Eiji Aonuma has revealed that he "gave up" on using Wii MotionPlus for Zelda: Skyward Sword - but Wii Sports Resort changed his mind.

Speaking in an online interview on Nintendo.com, Aonuma revealed that Wii Sports Resort had a "huge impact" on the new Zelda's development.

He said: "During development we saw Wii Sports Resort and that made a huge impact on the way that Motion Plus is used during our game.

"With Wii MotionPlus you would assume that being able to swing a sword around any way you please would be the way to go - and we tried it - but I didn't feel the effectiveness I was expecting.

"Before Wii Sports Resort was finished I told the staff we shouldn't use Wii MotionPlus in Skyward Sword," he added. "For a while we gave up on it."
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 10:09:05 AM
So it was Aonuma. Fuck Aonuma.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 16, 2010, 10:20:18 AM
yeah, fuck aonuma for wanting to use a proven and cool way to play
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 10:23:37 AM
Cool? :lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 10:27:06 AM
What's wrong with not liking motion controls? And why is it so hard to understand why someone wouldn't want to fling around a wiimote like a sword?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 10:52:11 AM
Uhhhhh, not all wii games use 1:1 controls

The best wii games use motion controls as a compliment. That's it. Shake the controller to do a spin in mario for instance. But you sure as fuck don't bob the wiimote up and down to jump in mario, because it doesn't sound or look fun. Neither does swinging your wiimote like a sword.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on June 16, 2010, 10:53:13 AM
What's wrong with not liking motion controls? And why is it so hard to understand why someone wouldn't want to fling around a wiimote like a sword?
Why is it hard to understand that you don't have to fling around a wiimote like a sword? You just have to flick your wrist. It's been like this for 3.5 years now. It's not a big deal and if it makes the fights more fun then I'm for it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 10:54:26 AM
I'm going by what was shown in the demos. Do you really think you do all those movements with just the flick of the wrist? No. Was miyamoto just flicking his wrist? No. How was he holding the shield? Was he just flicking his wrist?

Mmmmmmm. No.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 16, 2010, 11:07:16 AM
So it was Aonuma. Fuck Aonuma.

In the video they are referencing, Aonuma said that Miyamoto was the once who convinced him to bring back the one-to-one control.

Also, I'm pretty sure you can just flick your wrist for the sword. In the round table yesterday, Miyamoto pretty much said that, but said it wouldn't be as much "fun." That is why he was doing the exaggerated motions on stage. Fuck the bow-and-arrow waggle control though.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 11:09:53 AM
Okay, you can flick? What about shield? I saw people playing the demo doing exaggerated movements with the shield.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 16, 2010, 11:18:33 AM
people playing wii sports lunge around the room too.  I don't think it would require such a huge push.

as for the sword, you don't need to make full arm slashes.  you don't need to in WSR and even RS2 let you adjust how sensitive it is.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on June 16, 2010, 11:37:28 AM
Okay, you can flick? What about shield? I saw people playing the demo doing exaggerated movements with the shield.
If it's like other Wii games, you only have to move it a few inches. It doesn't matter how far you move it, you just have to do the motion quick enough for it to register.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 01:12:13 PM
Don't want to sound like a broken record but hitting "A" for slashing sword worked for years.

This

the motion controls did nothing for me
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 01:48:36 PM
http://wii.ign.com/dor/objects/872155/the-legend-of-zelda-skyward-sword/videos/e310_zelda_gmp_swordplay_061510.html

lookin good

TSA at gaf quelled my fears. He says the controls are WAY better than TP's and I LOVED TP's motion controls. Really relaxing and fun and unobtrusive. This is the first footage I've seen that looks relaxing and comfortable and the player didn't do overly elaborate movements.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 02:12:45 PM
http://wii.ign.com/dor/objects/872155/the-legend-of-zelda-skyward-sword/videos/e310_zelda_gmp_swordplay_061510.html

lookin good

TSA at gaf quelled my fears. He says the controls are WAY better than TP's and I LOVED TP's motion controls. Really relaxing and fun and unobtrusive. This is the first footage I've seen that looks relaxing and comfortable and the player didn't do overly elaborate movements.



that's fine and all, but it is the game design that need an overhaul. I want to do dungeons in random order, optional dungeons etc

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 02:29:30 PM
We don't know a thing about the formula or flow so you need to chill. Plus, they revealed a shit load of items for the beginning of a Zelda game in this demo. How many items were there? And there's maybe just 4 or so more item slots? This is GOOD NEWS. This tells me that possibly - based off the demo - you start out with the majority of your items you'll need to beat the game from the outset. Less items, but the items mean that much more.

It's a theory, but it goes with what Nintendo has said about the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 16, 2010, 03:15:17 PM
I liked how Aonuma mentioned that TPs overworld was too expansive, and that they set out to boil Zelda down and make the game world more dense in Skyward Sword.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 03:19:33 PM
Majora's Mask 8)

Where'd Aonuma say that
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on June 16, 2010, 03:20:21 PM
I liked how Aonuma mentioned that TPs overworld was too expansive, and that they set out to boil Zelda down and make the game world more dense in Skyward Sword.
I hope he also realizes that TP's sidequests had shitty payoffs that made them seem worthless after doing them.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 03:21:19 PM
I hope people bring up the shitty CAVES WITH A BUNCH OF SHITTY RUPEES

I also noticed there doesn't seem to be a wallet in the demo. He goes past 100.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 16, 2010, 03:29:26 PM
Where'd Aonuma say that

http://www.youtube.com/watch?v=ppVK5FBU7Cg#t=58s
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Yeti on June 16, 2010, 05:21:57 PM
There need to be way better rewards for sidequests. There is no point doing them when the only reward is more rupees that you can't spend on anything because there's only ever 5 things in the shops that you find cutting grass and killing enemies anyways.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 06:06:06 PM
There need to be way better rewards for sidequests. There is no point doing them when the only reward is more rupees that you can't spend on anything because there's only ever 5 things in the shops that you find cutting grass and killing enemies anyways.

exactly. The last zelda game with good sidequests was majoras mask.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 06:12:47 PM
i liked some of wind waker's
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 06:24:21 PM
i liked some of wind waker's

I guess wind wakers was alright, atleast compared to TP.

I am amazed that Nintendo finished Wind Waker in 2.5 years. Imagine what they could had done in 4-5.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bildi on June 16, 2010, 06:43:48 PM
i liked some of wind waker's

I thought the WW sidequests were pretty good.  I remember a few of them whereas I can't remember any of TP's.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 16, 2010, 06:48:41 PM
i liked some of wind waker's

I thought the WW sidequests were pretty good.  I remember a few of them whereas I can't remember any of TP's.

probably because in TP you found a chest with 50 rupees and but you cant hold that right now so link closed the chest again. A little later you opened the chest again and realized the mistake.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on June 16, 2010, 07:00:06 PM
I liked how Aonuma mentioned that TPs overworld was too expansive, and that they set out to boil Zelda down and make the game world more dense in Skyward Sword.

Even if TP's Hyrule Field was 1/50th as small as it was, it wouldn't make much of a difference. It's the quality of the side quests, not the quantity that should matter imo.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 16, 2010, 09:07:40 PM
Wind Waker had a believable, magical world. That's what Twiblight Abscess didn't have. It's what SS needs.

Believable?  :lol

It's a fucking fairie world.  With magic and shit.  Twilight Princess was a natural extension of the OoT/MM overworld; large, expansive, and personally for me, fun to traverse–far more than Wind Waker.  Barren for some, sure, but only if you didn't explore it properly.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 16, 2010, 09:11:21 PM
(http://i46.tinypic.com/xge5qo.jpg)

this picture gives me a chub
Title: Re: The Legend of Zelda: Skyward Sword
Post by: The Fake Shemp on June 16, 2010, 09:13:06 PM
Looks like a muddy mess. What a piece of shit. Zelda died with the GameCube.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 09:16:58 PM
(http://i46.tinypic.com/xge5qo.jpg)

this picture gives me a chub

I feel that's the best shot yet
Title: Re: The Legend of Zelda: Skyward Sword
Post by: brob on June 16, 2010, 09:17:47 PM
I don't get you ninthings. All these games look exactly the same. Go play OoT on an emulator with that shitty "cell shading" filter if these pictures soaks your panties.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 16, 2010, 09:24:49 PM
I'm not a ninthing. I'm a Zeldafaggot. And I've played OoT cel shaded mod. It rocks.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 16, 2010, 09:28:15 PM
I don't get you ninthings. All these games look exactly the same. Go play OoT on an emulator with that shitty "cell shading" filter if these pictures soaks your panties.

you suck a fuck!  :maf
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 16, 2010, 09:32:12 PM
it's a console zelda.

getting wet is part of the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 16, 2010, 10:06:08 PM
Apparently the guy directing this is the same who worked on both Oracle games and Minish Cap  :omg
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 16, 2010, 10:26:32 PM
huh.  I had assumed it was Aunoma. Cool.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Diunx on June 16, 2010, 10:32:27 PM
Minish Cap is easily the best zelda game after link to the past.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: pilonv1 on June 16, 2010, 10:38:39 PM
No lefty mode.

Not that I'd play this shite
Title: Re: The Legend of Zelda: Skyward Sword
Post by: archie4208 on June 16, 2010, 10:39:40 PM
I'm left handed irl and this doesn't affect me one bit.   8)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 03:31:09 AM
Apparently the guy directing this is the same who worked on both Oracle games and Minish Cap  :omg

minish cap :piss2

but sounds good
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 03:54:24 AM
http://ds.ign.com/articles/109/1099435p1.html
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Damian79 on June 17, 2010, 03:56:52 AM
:bow Minish Cap :bow
:bow Oracle of Seasons/ Ages :bow2

Good god this will be the best Zelda since Twilight Princess.

Not hard.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on June 17, 2010, 03:58:49 AM
:bow Minish Cap :bow
:bow Oracle of Seasons/ Ages :bow2

Good god this will be the best Zelda since Twilight Princess.

Not hard.
seriously :lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 04:05:05 AM
Read the article, lost of juicy bits:

- Director from Minish Cap, Oracle games, done by PH/ST team, sub-director of PH (:yuck)
- no lefty mode
- sword fighting and combat will be the most visceral in the series, due to the inclusion of m+, players will have to take enemy shield and weapon placement into account and using positioning on top of well placed time strikes.
- weapons shown in demo won't have access until later in the game (disappoint)
- zelda oot 3ds isn't just a port, they are reworking the entire game :omg
- Aonuma considering a new top down zelda for 3ds :bow

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 04:11:35 AM
Square Enix: It's too hard to make towns in hd. It'd take us 40 years to remake Final Fantasy 7.
Nintendo: Remake of Ocarina of Time, the most highest rated game of all time? Sure, why not. Have some motion sensing and 3d on top of it.

:lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 04:12:44 AM
I'm left handed irl and this doesn't affect me one bit.   8)

8) Word, my fellow leftie.

edit: So the director wasn't involved with ST AT ALL. Good sign.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 04:30:55 AM
I was being facetious, dude.

Anyways:

http://www.neogaf.com/forum/showpost.php?p=21914789&postcount=112

I DID THIS JUST LAST NIGHT. I'm left handed and played EBA with my right hand with ease.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 04:55:18 AM
Do you guys remember the Ganon fight in the Forest Temple? When Ganon galloped out of paintings and shit!?? Holy fuck!!!!!! Can you imagine that in 3D!???!? OMGOGMGOMGOM

omfg :bow
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 06:02:45 AM
if it just a graphics port with no new locations or content i dont see the need to play OoT for the 100th time.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 06:14:29 AM
Santa....

Quote
- zelda oot 3ds isn't just a port, they are reworking the entire game :omg

Quote
IGN: I think one of the big surprises at the show was the 3DS. We knew the new Wii Zelda was happening -- you showed some artwork for it last year. But the 3DS showing Ocarina of Time 3D, that was a big surprise. I think it excited people. I was wondering if you could talk about some of the ideas you have. Not just adding depth, but some of the gameplay elements we might see. Will it be a direct port, or an enhanced game?

Aonuma: We've talked about remixing Ocarina of Time for a long time, saying "should we remake Ocarina of Time for Wii?" And, to be honest, I said no. I didn't want to just re-release it on a different platform -- I wanted to have a specific reason to remake Ocarina of Time. I didn't want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we're able to take the environments of Hyrule and add depth -- giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we're looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port -- but a retelling of the tale using new technologies to reinvent it.

Consult the Mario 64 ds remake. Upgraded graphics, but new characters and even, iirc, more levels. Why wouldn't they give the same treatment to OoT?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 17, 2010, 06:19:39 AM
so they are porting master quest instead of the original? :smug
Quote
Consult the Mario 64 ds remake. Upgraded graphics, but new characters and even, iirc, more levels. Why wouldn't they give the same treatment to OoT?
the new character of mario 64 don't really add anything much... they just force you to switch even once in a while since the special hat were removed (now you get a single hat which has different effect depending on who you are using so for example in the ds version only wario can get that underwater star in world 3) and then they added a generic "find 5 silver stars" to every level,hidden some extra stars trough the castle to bring it to a round number and that's all they did
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 06:22:21 AM
Santa....

Quote
- zelda oot 3ds isn't just a port, they are reworking the entire game :omg

Quote
IGN: I think one of the big surprises at the show was the 3DS. We knew the new Wii Zelda was happening -- you showed some artwork for it last year. But the 3DS showing Ocarina of Time 3D, that was a big surprise. I think it excited people. I was wondering if you could talk about some of the ideas you have. Not just adding depth, but some of the gameplay elements we might see. Will it be a direct port, or an enhanced game?

Aonuma: We've talked about remixing Ocarina of Time for a long time, saying "should we remake Ocarina of Time for Wii?" And, to be honest, I said no. I didn't want to just re-release it on a different platform -- I wanted to have a specific reason to remake Ocarina of Time. I didn't want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we're able to take the environments of Hyrule and add depth -- giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we're looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port -- but a retelling of the tale using new technologies to reinvent it.

Consult the Mario 64 ds remake. Upgraded graphics, but new characters and even, iirc, more levels. Why wouldn't they give the same treatment to OoT?


well it is good and all, but i'd play  an enhanced port of wind waker
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 06:24:33 AM
Okay, first you're like,"if it's the same ol thing I don't want it" so I give you info that apparently they're adding new content and maybe even reworking the story, so now you're,"I'd rather have wind waker instead"

???

And enhanced port of Wind Waker would mean nothing as WW is an unfinished product. Now, a Wind Waker remake, with the two missing dungeons included, maybe some bonus dungeons, and a hard mode would be awesome. But you'd take an enhanced port of an unfinished pretty great game over a re-imagined, remade version of arguably the most influential 3d game ever.

Okay.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 06:27:23 AM
Okay, first you're like,"if it's the same ol thing I don't want it" so I give you info that apparently they're adding new content and maybe even reworking the story, so now you're,"I'd rather have wind waker instead"

???

And enhanced port of Wind Waker would mean nothing as WW is an unfinished product. Now, a Wind Waker remake, with the two missing dungeons included, maybe some bonus dungeons, and a hard mode would be awesome. But you'd take an enhanced port of an unfinished pretty great game over a re-imagined, remade version of arguably the most influential 3d game ever.

Okay.

thats what i meant. I want wind waker 3ds with extra dungeons
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 06:34:18 AM
Wind Waker is in much more need of a remake than OoT. OoT is perfect, Wind Waker isn't. WW most def needs a remake. But better than nothing I guess

nintendo hates WW though :(

fuckers
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 06:34:26 AM
Some on gaf are speculating Majora's Mask could get this treatment butttt it's just pure speculation at this point.

Honestly, a triple pack with OoT, MM, and WW remade on the 3ds with cel shaded graphics akin to WW/SS would really make me...I don't know what.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 06:35:32 AM
Some on gaf are speculating Majora's Mask could get this treatment butttt it's just pure speculation at this point.

Honestly, a triple pack with OoT, MM, and WW remade on the 3ds with cel shaded graphics akin to WW/SS would really make me...I don't know what.

it would make me so happy that i would forget about skyward sword
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 06:35:34 AM
Wind Waker is in much more need of a remake than OoT. OoT is perfect, Wind Waker isn't. WW most def needs a remake. But better than nothing I guess

nintendo hates WW though :(

fuckers

You mean they hate it so much that they've used Toon Link as the standard look for Link in EVERY non-major console Zelda release SINCE Wind Waker? Santa where do you get this stuff? :lol

In all honesty, WW deserves another shot.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 06:54:56 AM
comparison shots really make the new zelda look fabulous. at this point, I'm all aboard.

(http://img441.imageshack.us/img441/9048/tpsswwcomp.png)
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 17, 2010, 07:17:29 AM
I like how in those screenshots Link has a shadow in TP and WW, but not in SS :lol Downgrade total

Wii less powerful than GC confirmed

Gonna be a ninhomo on this one and point out that they haven't added drop shadows yet.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 07:19:03 AM
Wind Waker is in much more need of a remake than OoT. OoT is perfect, Wind Waker isn't. WW most def needs a remake. But better than nothing I guess

nintendo hates WW though :(

fuckers

You mean they hate it so much that they've used Toon Link as the standard look for Link in EVERY non-major console Zelda release SINCE Wind Waker? Santa where do you get this stuff? :lol

In all honesty, WW deserves another shot.

that's not what i meant. What i mean is that Nintendo rushed the game, excluded 2 dungeons and later on anouma and miyamoto criticized the game.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 17, 2010, 07:26:36 AM
TP Link still looks better Himuro.

The model? Yeah. The surroundings? lol no
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 07:35:44 AM
New footage from E3 demo

http://www.gametrailers.com/video/e3-2010-zelda-skyward/700017

Looks fantastic.

Notice the mid-boss with the stalfo. He uses his shield in certain positions, and you have to slice the wiimote in his unguarded areas. Also, the boss punishes for being sword happy. If you attack randomly he counterattacks and knocks you on your ass. And this is a mid-boss at an E3 demo. Finally, one hit means a loss of one heart, not half a heart. Here's hoping in the final game some bosses hit for 2-3 hearts at a time.

Combat seems to have been seriously improved.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 07:41:05 AM
Spoil things. Spoil what? ??? That you fight a Stalfo? That you run around a green environment slaying monsters?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 17, 2010, 07:42:43 AM
Ruzbeh I highly doubt any of the E3 footage is going to present in the game.

EDIT: And that footage is pretty bomby.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 17, 2010, 07:49:25 AM
Spoil things. Spoil what? ??? That you fight a Stalfo? That you run around a green environment slaying monsters?
what if they use an hookshot? :o
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 17, 2010, 08:10:08 AM
Its not a hookshot. Its a whip...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 08:37:43 AM
Yeah I'm not gonna watch that. Don't wanna spoil things. Waiting for TP was awful, luckily this won't take so damn long. Less than a year to go I think

it is probably going to be november 2011, which is ridiculous. They should aim for a may release.

Title: Re: The Legend of Zelda: Skyward Sword
Post by: Great Rumbler on June 17, 2010, 09:27:41 AM
I like how in those screenshots Link has a shadow in TP and WW, but not in SS :lol Downgrade total

Wii less powerful than GC confirmed

Nope, he's got a shadow, it almost blends into the ground texture because of how soft it is, but it's there alright.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 17, 2010, 10:38:36 AM
Game's gotten so much of a 180 in the last day   :lol

The concept of epic sword battles with the enemies blocking your moves depending on where the sword comes from makes me :hyper
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on June 17, 2010, 10:45:54 AM
Finally, one hit means a loss of one heart, not half a heart. Here's hoping in the final game some bosses hit for 2-3 hearts at a time.

Combat seems to have been seriously improved.

Yeah, combat looks hot. I'm also thinking since they are making such a big deal about how easy it is to use potions and that you can use it while running, they expect people to take a lot of damage while fighting.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: SantaC on June 17, 2010, 11:03:22 AM
are there any more interviews about this zelda game? Or was Iwata (staged) the only one allowed to ask questions?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 17, 2010, 11:10:57 AM
are there any more interviews about this zelda game? Or was Iwata (staged) the only one allowed to ask questions?

check the aonuma interview on IGN
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Tristam on June 17, 2010, 11:17:03 AM
New footage from E3 demo

http://www.gametrailers.com/video/e3-2010-zelda-skyward/700017

Looks fantastic.

Notice the mid-boss with the stalfo. He uses his shield in certain positions, and you have to slice the wiimote in his unguarded areas. Also, the boss punishes for being sword happy. If you attack randomly he counterattacks and knocks you on your ass. And this is a mid-boss at an E3 demo. Finally, one hit means a loss of one heart, not half a heart. Here's hoping in the final game some bosses hit for 2-3 hearts at a time.

Combat seems to have been seriously improved.

Yeah, combat looks like a lot of fun. It's about time that it was improved after 4 iterations of essentially the same thing...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: MCD on June 17, 2010, 11:18:53 AM
Game's gotten so much of a 180 in the last day   :lol

The concept of epic sword battles with the enemies blocking your moves depending on where the sword comes from makes me :hyper

ITT: flip flops
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 17, 2010, 11:22:53 AM
I'm just hoping they put out an offical wireless nunchuck before this comes out.  In the bit of RS2 I played, the wire was jumping all over the place.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 17, 2010, 11:33:09 AM
You can get a really good one from Nyko:
http://gear.ign.com/articles/840/840028p1.html (http://gear.ign.com/articles/840/840028p1.html)


edit: oh wait, fuck, you need a motion+-like accessory at the bottom of the wii remote, nevermind  :lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 17, 2010, 11:37:44 AM
yeah, that and they had to change what it looked like because of legal reasons.

Nintendo should put out a wireless nunchuck where they combine the dongle at the bottom of the remote with motion plus.  I'd buy that.

also, one thing funny about all these Skyward Sword videos is that you can tell the people playing are pointing the remote towards the screen because you see Link running with it pointed directly forward.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on June 17, 2010, 12:59:54 PM
WW is perfect as it is. It doesn't need a handheld treatment.
???

WW had like the least dungeons out of any Zelda game. How can you say that it's perfect?
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 17, 2010, 01:26:02 PM
Did you forget MM  ???

spoiler (click to show/hide)
even though it only has four, it has some of the BEST dungeons in the entire series
[close]

I honestly wouldn't mind if Skyward Sword only had 5-6 dungeons, just as long as the gameplay in between dungeons is tightly packed and entertaining, like MM was.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Don Flamenco on June 17, 2010, 01:52:59 PM
I like Link's tunic from TP.  The SS one looks fresh from the dry cleaners and like something a Link cosplayer would wear.  The TP tunic is all "i'm a motherfuckin' elf living in the motherfuckin' forest...my tunic is dirty and dark green because we dyed it by rubbing leaves all over it in the mud."
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Barry Egan on June 17, 2010, 01:57:23 PM
Well new Link lives in the sky aka his gear stays fresh all day every day.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 02:14:54 PM
Game's gotten so much of a 180 in the last day   :lol

The concept of epic sword battles with the enemies blocking your moves depending on where the sword comes from makes me :hyper

It doesn't help that the demonstration at the conference was awful and a lot of demonstrators on the floor play the game like monkey's. I still maintain that the general area and character/monster designs outside of Link look generic so far, based on the demo, but hey, like I said, I'm sure they'll so something more interesting next time.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 17, 2010, 02:17:16 PM
Well, apparently, for power purposes for the show, Nintendo disabled the primary Wii accelerometer and it was strictly the wii motion plus at hand on the floor.  So because of this, none of the wiimotes could be recalibrated.  It'll play muuuuuch more fluidly at home.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 02:18:01 PM
Ya I noticed. The videos that got me on board personally, were the IGN videos. Particularly the ones by the guy playing left handed.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on June 17, 2010, 04:43:57 PM
Well new Link lives in the sky aka his gear stays fresh all day every day.
:lol
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 04:44:37 PM
http://www.gametrailers.com/video/e3-2010-zelda-skyward/700266

HOLY SHIT
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Smooth Groove on June 17, 2010, 04:47:22 PM
Holy shit that world is so sparse despite using N64 textures. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: demi on June 17, 2010, 04:50:56 PM
Adventure doesnt need textures...
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 04:52:50 PM
Holy shit that world is so sparse despite using N64 textures. 

2:52 - 3:00

 :o
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Smooth Groove on June 17, 2010, 04:53:59 PM
I gotta admit that the cloud does look pretty nice. 
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 17, 2010, 05:10:41 PM
Holy shit that world is so sparse despite using N64 textures. 

2:52 - 3:00

 :o


impressionist claude-mone
:rofl
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 17, 2010, 05:19:18 PM
Looks fucking awesome ya'll still butthurt about Wii's power
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bildi on June 17, 2010, 07:05:41 PM
Link looks like a distinguished mentally-challenged fellow running around with his sword held in the air, and I still despise shield bash.  But it looks really pretty.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 07:44:14 PM
I blame the people who play with the wiimote up rather than down.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bildi on June 17, 2010, 08:14:33 PM
Indeed, hopefully it looks a bit more normal for us normal folk that sit down while playing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Jansen on June 17, 2010, 08:19:37 PM
watched a lot of videos of this today and even while working correctly the waggle crap just looks absolutely horrific.

guess i'll just have to wait for the inevitable new 3ds zelda and pray it doesn't suck as much as PH or ST. :(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Diunx on June 17, 2010, 08:32:06 PM
Yeah after watching all the videos this still looks like TP2: more waggle shit edition, fucking zelda kids get excited over anything.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 17, 2010, 09:05:31 PM
you're all horrible
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 17, 2010, 09:13:56 PM
I blame the people who play with the wiimote up rather than down.

The funny thing is that at the press conference they mentioned that you no longer need to aim at the screen to aim your weapons or whatever you would conventionally use the pointer for.  Yet despite this, almost all the demos have people pointing the controller towards the screen making Link mimic that stance.  Can't blame them since pointing at the screen is how people have been playing Wii games for the past three or four years.

It still looks a bit odd.  Come to think of it, Wii Sports Resort didn't have the problem since your character held the swords kendo style and they didn't have arms.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bildi on June 17, 2010, 09:17:43 PM
Yeah, the pointer made sense, was intuitive and worked really well.  I guess that's why they got rid of it.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: cool breeze on June 17, 2010, 09:21:43 PM
you can still use the pointer by pointing at the screen, but now you have the option to aim outside of the screen.

only terrible choice is making you pull back with the nunchuck regardless of stance
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 17, 2010, 10:43:16 PM
Interviews:

http://e3.gamespot.com/video/6266421/
http://wii.ign.com/dor/objects/872155/the-legend-of-zelda-wii/videos/e310_miyamoto_inv_061710.html

What Aonuma and co. have to say is boner-ific.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Bildi on June 18, 2010, 12:49:26 AM
you can still use the pointer by pointing at the screen, but now you have the option to aim outside of the screen.

only terrible choice is making you pull back with the nunchuck regardless of stance

I got the impression moving the target was based fully on Wii Motion Plus around rather than using the pointer?  I thought Miyamoto said something like that in the conference.

And oh lord, we have to pull back the nunchuk now?  I just want to sit in the couch and relax, not play fucking Wii Sports: Zelda Edition.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Great Rumbler on June 18, 2010, 10:34:25 AM
you can still use the pointer by pointing at the screen, but now you have the option to aim outside of the screen.

only terrible choice is making you pull back with the nunchuck regardless of stance

I got the impression moving the target was based fully on Wii Motion Plus around rather than using the pointer?  I thought Miyamoto said something like that in the conference.

Yeah, that's what he said. Moving the Wiimote moves the pointer, regardless of where you're actually pointing.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Rman on June 19, 2010, 12:12:58 PM
So this game's getting directed by one of the former Flagship studio members--creators of the Oracle games and Mimish cap.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on June 19, 2010, 03:05:29 PM
So this games is getting directed by one of the former Flagship studio members--creators of the Oracle games and Mimish cap.

The same guy directed all three.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 19, 2010, 05:16:27 PM
I'm afraid SS won't top OoT, simply because the music in OoT was too damn good. It's unreal how good the music is... if people say OoT ain't the best Zelda, it's prolly cuz the music did nothing for them.

The music in OoT is pretty fucking ridiculous. The Clock Town Theme from MM is just as good as the whole soundtrack to OoT tho.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 19, 2010, 05:41:22 PM
oh stfu already and pick an opinion
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on June 19, 2010, 05:44:47 PM
:lol

eh all this wishy washy in this thread is useless
if you think it's good you will pick it because it's going to be so awesome
if you think it sucks then you will pick it because it can't sucks right?

so ultimately no matter what you think you will pick the game and get a more precise impression anyway
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Raban on June 19, 2010, 06:16:41 PM
oh stfu already and pick an opinion

My opinion is this shit is awesome, and I'm gay for Nintendo again. Off to have my posts ignored by even MORE members here!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Rman on June 19, 2010, 10:04:06 PM
So this games is getting directed by one of the former Flagship studio members--creators of the Oracle games and Mimish cap.
That's exciting.  Minish Cap is the best Zelda since forever.
Aonuma was promoted to Producer, so hopefully this will be a bit fresher than TP, which was another OoT redux.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on June 20, 2010, 12:41:32 AM
but oh so awesome
Title: Re: The Legend of Zelda: Skyward Sword
Post by: bachikarn on July 01, 2010, 03:34:38 PM
Stolen from GAF:

Quote
Here's a cool video interview with Aonuma.
http://www.gamespot.com/wii/action/z.../video/6267042

"Link will travel back and forth between Skyloft and this other land searching for a valuable friend."

"We'll have field areas opperate as dungeons [and vise versa]."

"Maybe you'll enter a dungeon where you lose your sword and have to flee from enemies and solve puzzles."

Aonuma ends the interview saying that the border between dungeons and overworld will be blurred. He told us this before, but it never hurts to hear it again!
Title: Re: The Legend of Zelda: Skyward Sword
Post by: magus on July 01, 2010, 03:55:10 PM
Quote
"Maybe you'll enter a dungeon where you lose your sword and have to flee from enemies and solve puzzles."

that sure worked in wind waker? amirite? >:(
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Himu on July 01, 2010, 04:51:26 PM
The whole dungeon and overworld being the same thing is very similar to link's awakening.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Third on July 01, 2010, 05:03:23 PM
Looks really bad. Not liking the new style. Looks sterile and boring.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on July 01, 2010, 06:31:07 PM
I think you've said that a few times.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Beezy on July 01, 2010, 07:58:46 PM
That sounds awesome, and I loved the stealth in Wind Waker so fuck you guys.
agreed
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Third on July 01, 2010, 07:59:43 PM
I think you've said that a few times.

I think you defended this game more often.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: TakingBackSunday on July 01, 2010, 08:18:05 PM
damn right, looks tits
Title: Re: The Legend of Zelda: Skyward Sword
Post by: drew on July 01, 2010, 09:34:01 PM
guess i'll just have to wait for the inevitable new 3ds zelda and pray it doesn't suck as much as PH or ST. :(

oh, it will, just because they add 3d doesnt mean nintendo magically knows how to make a good portable zelda, at least not since the gameboy

and i was pretty excited when i saw skyward sword, youre all being a bunch of proles
Title: Re: The Legend of Zelda: Skyward Sword
Post by: Oblivion on July 01, 2010, 11:03:05 PM
That sounds awesome, and I loved the stealth in Wind Waker so fuck you guys.

Terrible human being confirmed.
Title: Re: The Legend of Zelda: Skyward Sword
Post by: CurseoftheGods on July 03, 2010, 12:37:57 AM
The stealth in Wind Waker was awful.

I also still think that WW should've been remade for the 3DS instead of OoT (which is already a perfect game).

Just my $0.02.