Looks like TP, wasn't this one suppose to reinvent the series or some shit?
It's like a Wind Waker for grown ups. :bow :bow
Brandnew will back me up :-\
Next year :'(
Why is there a obtuse diagram of a wiimote in my game?
I know how to play Zelda, guys. Now I have that gaudy thing covering half my screen
Kinda getting sick of the Zelda formula, but aren't most of the naysayers the same ones getting hyped for yet another Halo, Gears and COD game?
It looked good, they just have to make the controls fucking work.
How can any zelda fan think this looks good beyond art style?
How can any zelda fan think this looks good beyond art style?
How can any zelda fan think this looks good beyond art style?
Kinda getting sick of the Zelda formula, but aren't most of the naysayers the same ones getting hyped for yet another Halo, Gears and COD game?
Arent u intersted in "Rez 2" the game thats exactly like Rez 1? :lol
How can any zelda fan think this looks good beyond art style?
try Wii Sports Resort
How can any zelda fan think this looks good beyond art style?
I don't see how you can judge much from the video. If the actual gameplay structure has changed, how would you know that from the video? There were definitely Zelda cliches in the video, but no way to tell if there are new stuff.
what don't you like about it? To be honest I went in to the conference assuming Motion+ was going to be implemented.
what don't you like about it? To be honest I went in to the conference assuming Motion+ was going to be implemented.
I've never been a fan of waggle control. And yes, I know it's an early version, but it didn't speak well for the game when Miyamoto himself was having trouble doing slashes and throwing bombs (I'm not talking about when the game glitched out either, this was before that).
:rock
It's pretty generic but it's still a few steps up from TP.
Going by the Kotaku preview the controls AREN'T shit?
TP was supposed to come out THAT year? No way, really?
And sure, it'll be fine, if you like motion controls.
I wonder how they compare to TP.
He was also playing in front of hundreds of people with wireless devices on. Not to mention the pressure of playing in front of people.
It's going to control just fine.
Maybe! But it's a Zelda game and I'm going to fucking love it.
again, the mechanic is the same as WSR.
I hope that they still let you use pointer controls for the bow
again, the mechanic is the same as WSR.
I hope that they still let you use pointer controls for the bow
Although I have WSR, it's not like I've played it.
why you have a game you haven't played ???
There's zero reason to think this will play as janky as it was presented. The tech works. The concern lies with whether or not is this gonna be fucking boring like TP.
The worst analogy I could think of is that it looks too poison mushroom. I don't even know what that means. Purple hue? I don't know
So how does this game calibrate the sword exactly? I was thinking they could get away with it if you controlled the camera with the pointer, but thats not the case. WSR was a big game for them and the sword fighting there required calibration.
Day 1, going on a media blackout for this :D
You know nothing about the game except how it looks what the controls are. Way to be stupid yet again, Santa.
Day 1, going on a media blackout for this :D
I hear there's a boomerang in this. also, a princess named Zelda.
You know nothing about the game except how it looks what the controls are. Way to be stupid yet again, Santa.
fine, but I doubt we see something unique since theyre pimping the controls this time
You know nothing about the game except how it looks what the controls are. Way to be stupid yet again, Santa.
fine, but I doubt we see something unique since theyre pimping the controls this time
Of course they're going to pimping the controls, it's the big new feature. It's not coming out this year, and there are plenty of other opportunities to show it off until it does release.
The most interesting part of Zelda games are their level/world design. The only time I ever care about the trailer for a zelda game is if it's in some radically new graphical style.You know nothing about the game except how it looks what the controls are. Way to be stupid yet again, Santa.fine, but I doubt we see something unique since theyre pimping the controls this time
It looks like Zelda. God, I hope I'm not forced to use motion controls, otherwise no download.You really know how to apply pressure!
apparently the "interference" wasn't just wireless devices, it was also that nintendo forgot that putting huge ass halogen lights in front of the stage messed up the wii pointer when it faced them :rofl
Good christ you people are pathetic.
Good christ you people are pathetic.
says the dude who throws a hissy fit whenever people trash nintendo games
You know nothing about the game except how it looks what the controls are. Way to be stupid yet again, Santa.
fine, but I doubt we see something unique since theyre pimping the controls this time
Of course they're going to pimping the controls, it's the big new feature. It's not coming out this year, and there are plenty of other opportunities to show it off until it does release.
I'm sorry dude, but this is the same shit that Nintendo fans were saying when TP came out and people were suspecting the same old shit. It's the same old shit. The Zelda formula is never changing. Some people might find that a good thing. I, however, find it the end of my interest in the series.
Good christ you people are pathetic.
says the dude who throws a hissy fit whenever people trash nintendo games
Good christ you people are pathetic.
says the dude who throws a hissy fit whenever people trash nintendo games
I only do when you trash good Nintendo games 8)
Day 1, going on a media blackout for this :D
I hear there's a boomerang in this. also, a princess named Zelda.
Good christ you people are pathetic.
says the dude who throws a hissy fit whenever people trash nintendo games
I only do when you trash good Nintendo games 8)
Day 1, going on a media blackout for this :D
I hear there's a boomerang in this. also, a princess named Zelda.
Spoiler tag this!
I wonder if Gannon will be in this one......
after all these years people still spell it Gannon
true talk
there are no trains or boat in this game making it better than the last two zelda released
Looks like a Zelda game. If you can honestly get excited over this you are too easy to please.
see, overreactions are fun for like 5 minutes
Looks like a Zelda game. If you can honestly get excited over this you are too easy to please.
If Link was a wine drinking cheeseburger you both would stoked for this
zero faith in zelda now
it's all about the remaining wii titles (metroid, kirby) and 3ds
wii is dead
yeah but I'm trying to have a knee jerk reaction or something to pretend like I have standards for Zelda games
errr...Imean, the only good thing about this is the whip guy from spirit tracks is working on the whip for this game. The whip was the best part of spirit tracks.
hey I like Zeruda as much as the next guy, but jesus IT'S THE SAME FUCKING GAME OVER AND OVER.Looks like a Zelda game. If you can honestly get excited over this you are too easy to please.
dealwithit.gif
depressing that Spirit Tracks staff is working on this
see, overreactions are fun for like 5 minutes
tbh I really don't care about the graphics, it's the game itself. The debut trailer, what was demoed, it all looks really bland and uninspired. I told Himumu this morning, it reminds me of a Rare game nowadays. Link's model as well as the enemies look recycled, the stages look like your typical bullshit (OMG A LAVA LEVEL NO WAI?), it just looks like a really half-assed game.
And can we please grow up and stop doing this "IT'S STILL IN DEVELOPMENT" bullshit? It isn't like Nintendo's marketing department accidentally picks what to show to the entire world when unveiling a game. This is supposed to be representative of the product. This is what is supposed to convince people to bank on them. And personally, I find it very unimpressive.
Having lower level code monkeys that happened to work on a terrible game isn't a real concern. They most likely won't have much say in the direction of the game. Remember, the awesome SMG was made by the same guys who did the slightly above average Donkey Kong: Jungle Beat.
see, overreactions are fun for like 5 minutes
tbh I really don't care about the graphics, it's the game itself. The debut trailer, what was demoed, it all looks really bland and uninspired. I told Himumu this morning, it reminds me of a Rare game nowadays. Link's model as well as the enemies look recycled, the stages look like your typical bullshit (OMG A LAVA LEVEL NO WAI?), it just looks like a really half-assed game.
And can we please grow up and stop doing this "IT'S STILL IN DEVELOPMENT" bullshit? It isn't like Nintendo's marketing department accidentally picks what to show to the entire world when unveiling a game. This is supposed to be representative of the product. This is what is supposed to convince people to bank on them. And personally, I find it very unimpressive.
Well, the Zeruda games get me on having interesting puzzles and dungeons, while this video showed nothing of the sort. So I'm willing to give it the benefit of the doubt...:drudge
...but honestly, hearing that the Spirit Tracks team is working on this does not bode well. ST was utterly horrible, probably the worst (non CD-I) Zelda.
a lot of overthinking for a demo that is just to show off the controls. even the trailer was just clip after clip that showed how things would control. the entire thing at the press conference talked about were the controls.
They have said that a few times today, yes. Just at the recent Q&A, even.
EDIT: Man, that TP trailer is way better than I remember it. However, I still can't stand how the character models look in that game. They all look so off.
ok, I'm confused. you're upset that they didn't show off a story trailer? or do you think the intention of the trailer they did show was the same as that twilight princess one? the trailer they showed was literally a CG Link using an item followed by a few gameplay clips of that item in use.
will it have orchestrated soundtrack and/or voice acting ANSWER IMMINENThttp://www.neogaf.com/forum/showpost.php?p=21888194&postcount=937
startselect (and I guess this goes to anyone too), I'm just curious what type of changes you were expecting for this game? Were you expecting a different story? A different lead villain? A new non-Hyrule locale? (I guess the latter two would fall under story as well). Significantly different gameplay?
The first SMG trailer was actually kinda shitty, Himu.
My issue is purely a subjective quality issue. Of the footage we have seen, it does not scream ZELDA quality, especially since this is the first time they're revealing the damn thing. Compare to the Twilight Princess demo, which made my dick fall to the floor in awe. My stance of course, could change in the future given new information and media.
ok, I'm confused. you're upset that they didn't show off a story trailer? or do you think the intention of the trailer they did show was the same as that twilight princess one? the trailer they showed was literally a CG Link using an item followed by a few gameplay clips of that item in use.
Dude, that trailer was more than just a story trailer. I kinda expect from Nintendo, one of the best developers out there, to provide a great trailer and a great demo for the unveiling of one of their big guns. Especially Zelda. I didn't really get it, and while the new Zelda is settling in, it's still incredibly disappointing. I mean, I'm not expecting a story trailer, but I at least expect to be thrilled or surprised or amazed by the trailer, similarly to how they handled the initial Galaxy trailer.
They're trying to sell me a product here, and while I'm going to buy it anyways, that doesn't mean I can't critique. ESPECIALLY if, as Nintendo says, it's just a year away. Heck, they said prior to E3 we could expect it THIS YEAR. That tells me it's far along, and yet it looks as generic as some random Zelda clone.
No, Himu. That wasn't the first one.
http://www.youtube.com/watch?v=NDSTAqXdEss
"Much of the staff of Spirit Tracks is working on Skyward Sword."
:lol Get SantaC up in this shit, it's over
wwwwooooooowwww
Aonuma says that recent Zeldas have been focusing on things like story and dungeons. Skyward will instead focus on "fun".
I dunno dude. The unveilings of WW and TP are chock full of personality and charm imo. Different charm, but Zelda charm nonetheless. With Wind Waker, the enemies are animated and cartoony, with their tongues hanging out. With TP's you see horseback fights against a bunch of moblins. That's shit hot.
Looking at a boring beetle, Link rolling on top of a rock, and fighting boring, lifeless enemies that are cel-shaded but lack Wind Waker's charm, is not.
Well, regardless, I'm hopeful.
Though I'm a tad ambivalent at this bit:QuoteAonuma says that recent Zeldas have been focusing on things like story and dungeons. Skyward will instead focus on "fun".
But dungeons ARE fun. :'(
I dunno dude. The unveilings of WW and TP are chock full of personality and charm imo. Different charm, but Zelda charm nonetheless. With Wind Waker, the enemies are animated and cartoony, with their tongues hanging out. With TP's you see horseback fights against a bunch of moblins. That's shit hot.
Looking at a boring beetle, Link rolling on top of a rock, and fighting boring, lifeless enemies that are cel-shaded but lack Wind Waker's charm, is not.
Again, I'm not disagreeing with you. All I'm saying is that I don't think that was the purpose of the showing at this E3. If the next time they show this game doesn't have charm, feel free to tell me I was wrong and all that.
The enemies do look boring but I look at the scorpion boss and think about how his claws go from vertical to horizontal to show off how that works in combat; same with the plant enemies and so on. I just can't help that a lot of the stuff here is designed to show off the new controls and stuff like that. It would be really weak if the final game was just a lot more of this.
And a bit more on my problem with the colors specifically. It looks like it is on a poorly calibrated TV or stuck on the cool setting. Even just messing with the colors makes it look a bit better.
startselect (and I guess this goes to anyone too), I'm just curious what type of changes you were expecting for this game? Were you expecting a different story? A different lead villain? A new non-Hyrule locale? (I guess the latter two would fall under story as well). Significantly different gameplay?
How are cargo pants worse than ballerina tights? At least he can jam a boomarang or some pixie dust in his pockets with cargo pants.
what exactly is zelda personified about that pic? looks like ass.
as in uninspired.
"Much of the staff of Spirit Tracks is working on Skyward Sword."
:lol Get SantaC up in this shit, it's over
wwwwooooooowwww
Shield bash suckedeverytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is... :-\
Shield bash suckedeverytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is... :-\
Shield bash suckedeverytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is... :-\
they just focus on the game design and skip this control bs
Shield bash suckedeverytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is... :-\
they just focus on the game design and skip this control bs
Right, like that'll happen. The whole point of the Wii is to downplay game design with gimmicky, distracting controls.
I bet it was miyamoto who came up with 1:1 wsr controls to begin with and not Aonuma.I dunno, they both seem pretty clueless at this point. Remember the interview back in 2004 when Aonuma told Miyamoto that he was out of ideas for Zelda prior to TP?
Shield bash suckedeverytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is... :-\
they just focus on the game design and skip this control bs
Right, like that'll happen. The whole point of the Wii is to downplay game design with gimmicky, distracting controls.
it is sad that even miyamoto think this is the way to go. Someone has brainwashed nintendo (or the entire industry)
Shield bash suckedeverytime i thrusted in the plane game of wii resorts it would never register,so the fact that they are asking me to do a thrusting motion with the nunchuck is... :-\
they just focus on the game design and skip this control bs
Right, like that'll happen. The whole point of the Wii is to downplay game design with gimmicky, distracting controls.
it is sad that even miyamoto think this is the way to go. Someone has brainwashed nintendo (or the entire industry)
It isn't someone. It's the money. DS was a small but affordable risk, Nintendo took the chance, made tons of fucking money, realized gimmicky bullshit will move units, and ran with it. Sony and MS didn't believe it until the console named after a part of toddler vocabulary started outselling everything in sight, so they're playing catch-up.
Games as art my ass. It's a service. All that it ever was, all that it ever will be. Nintendo is living proof of this.
It isn't someone. It's the money.
Truer words have never been spoken.QuoteIt isn't someone. It's the money.
Truer words have never been spoken.QuoteIt isn't someone. It's the money.
why is this game 2011 anyway?
2011 means 5 years for a new console Zelda. Crazy shit. Wind Waker was 2003 and Twiblight Shitcess was 2006. 5 years is 2 and a half years times two... they could've done two console Zelda's in that time, jesus.
The Legend of Vuvuzelda: SS Gestapo better be as good as Super Mario Galaxy
Zelda designer, Eiji Aonuma has revealed that he "gave up" on using Wii MotionPlus for Zelda: Skyward Sword - but Wii Sports Resort changed his mind.
Speaking in an online interview on Nintendo.com, Aonuma revealed that Wii Sports Resort had a "huge impact" on the new Zelda's development.
He said: "During development we saw Wii Sports Resort and that made a huge impact on the way that Motion Plus is used during our game.
"With Wii MotionPlus you would assume that being able to swing a sword around any way you please would be the way to go - and we tried it - but I didn't feel the effectiveness I was expecting.
"Before Wii Sports Resort was finished I told the staff we shouldn't use Wii MotionPlus in Skyward Sword," he added. "For a while we gave up on it."
What's wrong with not liking motion controls? And why is it so hard to understand why someone wouldn't want to fling around a wiimote like a sword?Why is it hard to understand that you don't have to fling around a wiimote like a sword? You just have to flick your wrist. It's been like this for 3.5 years now. It's not a big deal and if it makes the fights more fun then I'm for it.
So it was Aonuma. Fuck Aonuma.
Okay, you can flick? What about shield? I saw people playing the demo doing exaggerated movements with the shield.If it's like other Wii games, you only have to move it a few inches. It doesn't matter how far you move it, you just have to do the motion quick enough for it to register.
Don't want to sound like a broken record but hitting "A" for slashing sword worked for years.
http://wii.ign.com/dor/objects/872155/the-legend-of-zelda-skyward-sword/videos/e310_zelda_gmp_swordplay_061510.html
lookin good
TSA at gaf quelled my fears. He says the controls are WAY better than TP's and I LOVED TP's motion controls. Really relaxing and fun and unobtrusive. This is the first footage I've seen that looks relaxing and comfortable and the player didn't do overly elaborate movements.
I liked how Aonuma mentioned that TPs overworld was too expansive, and that they set out to boil Zelda down and make the game world more dense in Skyward Sword.I hope he also realizes that TP's sidequests had shitty payoffs that made them seem worthless after doing them.
Where'd Aonuma say that
There need to be way better rewards for sidequests. There is no point doing them when the only reward is more rupees that you can't spend on anything because there's only ever 5 things in the shops that you find cutting grass and killing enemies anyways.
i liked some of wind waker's
i liked some of wind waker's
i liked some of wind waker's
I thought the WW sidequests were pretty good. I remember a few of them whereas I can't remember any of TP's.
I liked how Aonuma mentioned that TPs overworld was too expansive, and that they set out to boil Zelda down and make the game world more dense in Skyward Sword.
Wind Waker had a believable, magical world. That's what Twiblight Abscess didn't have. It's what SS needs.
(http://i46.tinypic.com/xge5qo.jpg)
this picture gives me a chub
I don't get you ninthings. All these games look exactly the same. Go play OoT on an emulator with that shitty "cell shading" filter if these pictures soaks your panties.
Apparently the guy directing this is the same who worked on both Oracle games and Minish Cap :omg
:bow Minish Cap :bow
:bow Oracle of Seasons/ Ages :bow2
Good god this will be the best Zelda since Twilight Princess.
seriously :lol:bow Minish Cap :bow
:bow Oracle of Seasons/ Ages :bow2
Good god this will be the best Zelda since Twilight Princess.
Not hard.
I'm left handed irl and this doesn't affect me one bit. 8)
Do you guys remember the Ganon fight in the Forest Temple? When Ganon galloped out of paintings and shit!?? Holy fuck!!!!!! Can you imagine that in 3D!???!? OMGOGMGOMGOM
- zelda oot 3ds isn't just a port, they are reworking the entire game :omg
IGN: I think one of the big surprises at the show was the 3DS. We knew the new Wii Zelda was happening -- you showed some artwork for it last year. But the 3DS showing Ocarina of Time 3D, that was a big surprise. I think it excited people. I was wondering if you could talk about some of the ideas you have. Not just adding depth, but some of the gameplay elements we might see. Will it be a direct port, or an enhanced game?
Aonuma: We've talked about remixing Ocarina of Time for a long time, saying "should we remake Ocarina of Time for Wii?" And, to be honest, I said no. I didn't want to just re-release it on a different platform -- I wanted to have a specific reason to remake Ocarina of Time. I didn't want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we're able to take the environments of Hyrule and add depth -- giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we're looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port -- but a retelling of the tale using new technologies to reinvent it.
Consult the Mario 64 ds remake. Upgraded graphics, but new characters and even, iirc, more levels. Why wouldn't they give the same treatment to OoT?the new character of mario 64 don't really add anything much... they just force you to switch even once in a while since the special hat were removed (now you get a single hat which has different effect depending on who you are using so for example in the ds version only wario can get that underwater star in world 3) and then they added a generic "find 5 silver stars" to every level,hidden some extra stars trough the castle to bring it to a round number and that's all they did
Santa....Quote- zelda oot 3ds isn't just a port, they are reworking the entire game :omgQuoteIGN: I think one of the big surprises at the show was the 3DS. We knew the new Wii Zelda was happening -- you showed some artwork for it last year. But the 3DS showing Ocarina of Time 3D, that was a big surprise. I think it excited people. I was wondering if you could talk about some of the ideas you have. Not just adding depth, but some of the gameplay elements we might see. Will it be a direct port, or an enhanced game?
Aonuma: We've talked about remixing Ocarina of Time for a long time, saying "should we remake Ocarina of Time for Wii?" And, to be honest, I said no. I didn't want to just re-release it on a different platform -- I wanted to have a specific reason to remake Ocarina of Time. I didn't want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we're able to take the environments of Hyrule and add depth -- giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we're looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port -- but a retelling of the tale using new technologies to reinvent it.
Consult the Mario 64 ds remake. Upgraded graphics, but new characters and even, iirc, more levels. Why wouldn't they give the same treatment to OoT?
Okay, first you're like,"if it's the same ol thing I don't want it" so I give you info that apparently they're adding new content and maybe even reworking the story, so now you're,"I'd rather have wind waker instead"
???
And enhanced port of Wind Waker would mean nothing as WW is an unfinished product. Now, a Wind Waker remake, with the two missing dungeons included, maybe some bonus dungeons, and a hard mode would be awesome. But you'd take an enhanced port of an unfinished pretty great game over a re-imagined, remade version of arguably the most influential 3d game ever.
Okay.
Wind Waker is in much more need of a remake than OoT. OoT is perfect, Wind Waker isn't. WW most def needs a remake. But better than nothing I guess
Some on gaf are speculating Majora's Mask could get this treatment butttt it's just pure speculation at this point.
Honestly, a triple pack with OoT, MM, and WW remade on the 3ds with cel shaded graphics akin to WW/SS would really make me...I don't know what.
Wind Waker is in much more need of a remake than OoT. OoT is perfect, Wind Waker isn't. WW most def needs a remake. But better than nothing I guess
nintendo hates WW though :(
fuckers
I like how in those screenshots Link has a shadow in TP and WW, but not in SS :lol Downgrade total
Wii less powerful than GC confirmed
Wind Waker is in much more need of a remake than OoT. OoT is perfect, Wind Waker isn't. WW most def needs a remake. But better than nothing I guess
nintendo hates WW though :(
fuckers
You mean they hate it so much that they've used Toon Link as the standard look for Link in EVERY non-major console Zelda release SINCE Wind Waker? Santa where do you get this stuff? :lol
In all honesty, WW deserves another shot.
TP Link still looks better Himuro.
Spoil things. Spoil what? ??? That you fight a Stalfo? That you run around a green environment slaying monsters?what if they use an hookshot? :o
Yeah I'm not gonna watch that. Don't wanna spoil things. Waiting for TP was awful, luckily this won't take so damn long. Less than a year to go I think
I like how in those screenshots Link has a shadow in TP and WW, but not in SS :lol Downgrade total
Wii less powerful than GC confirmed
Finally, one hit means a loss of one heart, not half a heart. Here's hoping in the final game some bosses hit for 2-3 hearts at a time.
Combat seems to have been seriously improved.
are there any more interviews about this zelda game? Or was Iwata (staged) the only one allowed to ask questions?
New footage from E3 demo
http://www.gametrailers.com/video/e3-2010-zelda-skyward/700017
Looks fantastic.
Notice the mid-boss with the stalfo. He uses his shield in certain positions, and you have to slice the wiimote in his unguarded areas. Also, the boss punishes for being sword happy. If you attack randomly he counterattacks and knocks you on your ass. And this is a mid-boss at an E3 demo. Finally, one hit means a loss of one heart, not half a heart. Here's hoping in the final game some bosses hit for 2-3 hearts at a time.
Combat seems to have been seriously improved.
Game's gotten so much of a 180 in the last day :lol
The concept of epic sword battles with the enemies blocking your moves depending on where the sword comes from makes me :hyper
WW is perfect as it is. It doesn't need a handheld treatment.???
Game's gotten so much of a 180 in the last day :lol
The concept of epic sword battles with the enemies blocking your moves depending on where the sword comes from makes me :hyper
Well new Link lives in the sky aka his gear stays fresh all day every day.:lol
Holy shit that world is so sparse despite using N64 textures.
Holy shit that world is so sparse despite using N64 textures.
2:52 - 3:00
:o
I blame the people who play with the wiimote up rather than down.
you can still use the pointer by pointing at the screen, but now you have the option to aim outside of the screen.
only terrible choice is making you pull back with the nunchuck regardless of stance
you can still use the pointer by pointing at the screen, but now you have the option to aim outside of the screen.
only terrible choice is making you pull back with the nunchuck regardless of stance
I got the impression moving the target was based fully on Wii Motion Plus around rather than using the pointer? I thought Miyamoto said something like that in the conference.
So this games is getting directed by one of the former Flagship studio members--creators of the Oracle games and Mimish cap.
I'm afraid SS won't top OoT, simply because the music in OoT was too damn good. It's unreal how good the music is... if people say OoT ain't the best Zelda, it's prolly cuz the music did nothing for them.
oh stfu already and pick an opinion
Aonuma was promoted to Producer, so hopefully this will be a bit fresher than TP, which was another OoT redux.So this games is getting directed by one of the former Flagship studio members--creators of the Oracle games and Mimish cap.That's exciting. Minish Cap is the best Zelda since forever.
Here's a cool video interview with Aonuma.
http://www.gamespot.com/wii/action/z.../video/6267042
"Link will travel back and forth between Skyloft and this other land searching for a valuable friend."
"We'll have field areas opperate as dungeons [and vise versa]."
"Maybe you'll enter a dungeon where you lose your sword and have to flee from enemies and solve puzzles."
Aonuma ends the interview saying that the border between dungeons and overworld will be blurred. He told us this before, but it never hurts to hear it again!
"Maybe you'll enter a dungeon where you lose your sword and have to flee from enemies and solve puzzles."
That sounds awesome, and I loved the stealth in Wind Waker so fuck you guys.agreed
I think you've said that a few times.
guess i'll just have to wait for the inevitable new 3ds zelda and pray it doesn't suck as much as PH or ST. :(
That sounds awesome, and I loved the stealth in Wind Waker so fuck you guys.