Everyone who attends this year's BlizzCon or purchases the BlizzCon Virtual Ticket will receive an exclusive set of murlocalyptic in-game items for World of Warcraft and StarCraft II: Wings of Liberty. World of Warcraft players will be joined by Deathy, a murloc companion decked out as Deathwing and doing his best to strike fear into the hearts of Azeroth's crustacean population. You'll also be able to display your tidal pride in StarCraft II with a Murloc Marine character portrait and a pair of deep-sea decals to emblazon on your units, each with a different terran, protoss, and zerg design.
We're pleased to announce a new feature being added to the Mobile Armory: Guild Chat!
Coming soon in an update to the Mobile Armory app available in the iTunes App Store (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321057000&mt=8) and Android Market, this new feature will allow all World of Warcraft Remote subscribers the ability to chat with their guildies right from their mobile device. Access to the guild chat feature is included for no extra charge in the €2.99 World of Warcraft Remote Auction House (http://eu.wowarmory.com/wow-remote.xml) premium monthly subscription. In addition, soon after the launch of the mobile version we're planning on adding the ability for premium subscribers to use Guild Chat through any browser on the Armory website.
Guild Chat will allow you to chat with your guildmates via Guild Chat, Officer Chat, and Whispers. Now you can stay connected with your guild or update them from anywhere if you're going to be late to a raid! Stay tuned for additional information about this service and the upcoming Mobile Armory Guild Chat beta test.
New bosses in five-man dungeons, including quests for Grand Ambassador Flamelash in Blackrock Depths, Crown Prince Theradras in Maraudon, Prince Sarasun in the Ruins of Ahn'Qiraj, and Kai'ju Gahz'rilla in Zul'Farrak.
These instances are much like the holiday bosses -- queueing for them takes you to a special version of the instance, where you fight alongside a faction leader. These instance bosses are dropping ilevel 251 necks and rings for brave adventurers.
Horde and Alliance towns are being attacked by waves and waves of elemental adversaries.
The Twilight Cultist quest lines are active.
Orgrimmar is on fire. Like, all of it.
Magni Bronzebeard has called for an emergency meeting of the Alliance leaders to discuss what he believes is a horrible event that's about to occur -- in his words, dwarves are "close to the ground" and can feel that something's going to happen. But what can they do? Maybe these tablets Brann found in Ulduar could help...
And much, much more.
Zarhym
I provided an update in the lengthy thread about Master riding, so in case it gets missed I'm throwing it up in its own non-sticky thread for now.
http://forums.worldofwarcraft.com/thread.html?topicId=27187849344&sid=1&pageNo=28
I have a slight update to spread to the masses. We are going to be adding a hotfix for the achievement What A Long, Strange Trip It's Been. This hotfix will make it so that obtaining the Reins of the Violet Proto-Drake will award players Master riding.
The way in which 310% will be awarded is going to be a little quirky at first, but we plan to make it a more smooth process in a future patch. For now, you will need 280% flying in order to learn to use the Violet Proto-Drake. Once you mount the drake for the first time it will teach Master riding. The only catch is that you have to dismount and mount the drake again in order for 310% speed to take effect.
Yeah so leveling is a joke right now. Just finished 1-80 in about 3 weeks, averaging 14-17 hours a week. Random dungeon queues and the built-in Quest Helper stuff makes it terribly easy.Wow, that doesn't seem bad at all. I figured it would take months.
Also, Arcane Blast.
Yeah so leveling is a joke right now. Just finished 1-80 in about 3 weeks, averaging 14-17 hours a week. Random dungeon queues and the built-in Quest Helper stuff makes it terribly easy.Wow, that doesn't seem bad at all. I figured it would take months.
Also, Arcane Blast.
They've got some WoW deals for Black Friday... like $5 for the game + some expansions. Should I get in on this beast? Played the 10-day trial for a few hours one time as a gnome with a pink beard... hated it. Quests were terrible. Cataclysm changed the early game tho right
About 98% of WoW's quests can be soloed.
I fucking love the changes to the Old World instances.
I was running a level 50 Dorf Pally through BRD and it's no longer a five hour living hell.
Any servers Boreans have congregated (will congregate) on? I've got a 80 Tauren Warrior (Fury iirc) that was pre ICC geared that hasn't been touched in months, think I might resub or at least redownload and use the 20 days that came with SC2. I'm pretty shitty but would like to play with kewl peeps.
I would also at least roll an alt to put in the <Evil Boreans> guild.
Got a BE pally on Ravenholdt. RealID tehjaybo@gmail.com
Chat me up.
fuckin horse face
How much gold do you guys have lol. I went into WoTLK pretty poor, but right now I have about 6kg. Should be more than enough. I never buy gear early in an expansion, but leveling professions for my main and alts could get pricey.A person I've been playing with since level 60 has 220k gold. What's really bad is most of it is useless since he's transferring and there's a limit to how much gold you can transfer with
How much gold do you guys have lol. I went into WoTLK pretty poor, but right now I have about 6kg. Should be more than enough. I never buy gear early in an expansion, but leveling professions for my main and alts could get pricey.A person I've been playing with since level 60 has 220k gold. What's really bad is most of it is useless since he's transferring and there's a limit to how much gold you can transfer with
Yea I have one. PM me your email and I'll send it.
I'm gonna go grab Cata CE today, and roll a Goblin on Ravenholdt. All my friends are playing lame-ass Ally, so at least I can chat up jaybo and know the server's Horde dominant :rock
Yea noticed a couple of those last month. Sucks not knowing who it was.
Just signed off after a quest marathon. I really didn't like Vashj'ir during the beta, but I'm having some fun there now. The music is amazing and having the underwater mount makes things so much faster. Really like the new quest system. Kill a random mob? Oh look, a quest pop up. Finish the quest? Complete it without having to travel to a quest giver. Me likey
Halfway to lv81. Gonna watch some SC2 GSL matches, then head back on WoW and get to 82. Most likely by doing Blackrock Caverns
http://us.battle.net/wow/en/forum/topic/1406223891
:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
on the other hand, i have no idea how to respec my pally, prot-wise. yuck.This might help: http://elitistjerks.com/f76/t110338-cataclysm_tanking_protection_field_manual_updated_dec_10_2010_4_0_3a/#Talent_Specs
There is tiny adjustments to be made. Cata didn't "totally change everything" as much as slightly alter some stuff. My Ele Shaman rotation has one minor addition and some proc watches, my Pally prot setup is a lot alike. Same opener and such, just use one skill for single target and one for multi target. Destro lock is the same rotation with a proc. There is very little adjustment, but more e-peen bruises from people who took pride in how easy things were thinking that was because of their awesomeness.
Are the dungeons really long again? And full of trash?
All of the people who rolled a Mage at the start of Lich King and have them at 80 now don't know what polymorph is and they don't even have it hotkeyed :rofl
All of the people who rolled a Mage at the start of Lich King and have them at 80 now don't know what polymorph is and they don't even have it hotkeyed :rofl
I feel bad for you plebians who arent in a real guild.
You hit 84?
While playing low level hordies, I realized that the recent changes made prot pallies king of early BGs. So I made a Tauren Pally. Its basically world of glory to keep yourself alive as vengeance starts to pile up and Avengers shield hits pretty hard at that level.
Still unsure if I should play Cata or not. Not sure if playing a Shaman is going to be worth it.
You hit 84?
While playing low level hordies, I realized that the recent changes made prot pallies king of early BGs. So I made a Tauren Pally. Its basically world of glory to keep yourself alive as vengeance starts to pile up and Avengers shield hits pretty hard at that level.
Still unsure if I should play Cata or not. Not sure if playing a Shaman is going to be worth it.
Yup despite finals and work lol. It's ridiculous how quickly people have sped to 85. imo I've been going at a nice pace, doing as many quests in a zone before jumping to another, and I haven't been spamming dungeons. Got half way to 85 last night in Uldum and the one dungeon run.
Had some drama resurface over the last few days. I've made many posts about my old guild and former guild leader, a supreme asshole who turned out to be a 17yo kid. Basically he took a long break, left the game and abandoned his guild. Before that many people were leaving due to being tired of his shit. Now he's back for Cata and a couple folks asked if they could rejoin his guild, and he blew them off with a "I have my own crew now, no." So people are arguing over the details of what happened, and I find myself drawing a blank. And I've realized: I remember the good times of having fun with friends in WoW (from a previous guild) far more than I remember the drama that used to be so important in other guilds.
I remember wiping on Thaddius at 3AM, and still having fun. I remember our holy pally bubbling and killing Heigan by himself with a couple hits after the rest of the raid died. I remember a friend falling asleep in the middle of a Nexus heroic run, with everyone laughing as we heard him snoring on ventrillo lmao. etc
I remember some basic things about drama, but I've forgotten the details. No point in focusing on that shit.
Nope.
That was me saying I cracked some ass. Vash and Uldum are nice. I don't really like Deepholm or its look, as it reminds me of the final zones of BC like Netherstorm. Haven't touched Hyjal. I've done Tides, Blackrock, and Vortex dungeons.
Kentucky doesn't have computers capable of running WoW.
Technically you can just buy the original World of Warcraft and play from 1-60 with most (maybe all) of the Cataclysm quests, but certain combinations of race/class, dungeons, and PVP content will be unavailable. Ideally, you want all 3 expansions so you can get to 85 and be "caught up" with the storyline - if you could even call it that - and be able to access everything in the game. Also note that you'd probably be patching all 3 expansions which is more than a few gigs worth of data to download and install.
Yup. If you find yourself dying constantly, then just read a little bit about the class you're playing either on the official forums, MMO Champion, or Elitest Jerks. They all have resources on what your stat values are, spell/ability priorities etc. The only things you can't really solo are dungeon quests as you get them.
Spent about 3 hours in heroic Throne of Tides today. The heroics might be too hard to do with pugs, dunno. All I know is that 7 out of ever 10 hunter I come across doesn't know how to use ice traps, Shamans don't realize you shouldn't hex before letting the rogue sap someone, and DKs are just dumb. The only reliable class seems to be mages. I fist bump whenever I get one in my groups.
Trash isn't a problem, but getting people to work together on a boss is often impossible. The first boss in Tides is a god damn nightmare. Not because she's hard, but because you need crowd control and people paying attention to multiple things at the same time. People don't listen, they break CC etc
fuck it i'm going outside
Yup. If you find yourself dying constantly, then just read a little bit about the class you're playing either on the official forums, MMO Champion, or Elitest Jerks. They all have resources on what your stat values are, spell/ability priorities etc. The only things you can't really solo are dungeon quests as you get them.
For the love of God, do not read the official forums. Worse than GAF. Use MMo champ and maybe EJ, but EJ has less on how to play a class and more on how to optimize at the end. I'll tell you how to play if you want. I think i' have played every class to at least 60.
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
The great CataNERF is live. Noticed this in the notes:QuoteShapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
/deletes Druid
Love in the Air is half over and still bugged.
does the love rocket even still drop
* Update 08:00PM CET - The change to Body and Soul is a tooltip error in the current PTR build.
* Update 05:00PM CET - Added official notes!
* Update 02:00PM CET - Added extra loot, including ilvl 391 trinkets such as Apparatus of Khaz'goroth, new guild tabards (Renowned Guild Tabard), mounts, and possibly epic jewelcrafting gems: Timeless Eye
* Update 12:00PM CET - Hum ... Well ... Ragnaros. Also updated the official notes translation thanks to digmouse's post
* Update 11:15AM CET - Added the user friendly version of achievements.
* Update 11:00AM CET - Added the user friendly version of spell changes.
Patch 4.1 New Items
A bunch of items have been added to this patch, including ilvl 391 loot! Trinkets are available in ilvl 378 and ilvl 391 versions, only the ilvl 391 versions are listed here
Level Type Spec Slot Name
1 Miscellaneous Guild Tabard Renowned Guild Tabard
1 Miscellaneous Guild Tabard Illustrious Guild Tabard
391 Trinket Melee Trinket Apparatus of Khaz'goroth
391 Trinket Melee Trinket Vessel of Acceleration
391 Trinket Melee Trinket Essence of the Eternal Flame
391 Trinket Physical DPS Trinket Hungerer
391 Trinket Physical DPS Trinket Matrix Restabilizer
391 Trinket Physical DPS Trinket Ancient Petrified Seed
391 Trinket Spell DPS Trinket Variable Pulse Lightning Capacitor
391 Trinket Spell DPS Trinket Necromantic Focus
391 Trinket Spell Heal Trinket Jaws of Defeat
391 Trinket Spell Heal Trinket Eye of Awareness
391 Trinket Spell Spirit Trinket Fiery Quintessence
391 Trinket Spell Trinket Mark of the Firelord
391 Trinket Tank Trinket Scales of Life
391 Trinket Tank Trinket Gift of the Greatfather
391 Trinket Tank Trinket Stay of Execution
0 Quest Timeless Eye
0 Consumable Fool's Gold
0 Consumable War Party Hitching Post
80 Other Living Ember
20 Pet Landro's Lichling
20 Mount Savage Raptor
40 Mount Armored Razzashi Raptor
40 Mount Swift Zulian Panther
60 Mount Amani Dragonhawk
70 Mount Flameward Hippogryph
70 Mount Reins of the Crimson Fire Hawk
70 Mount Reins of the Beryl Fire Hawk
Patch 4.1 on PTR - Zul'aman and Zul'gurub are back!
Patch 4.1 is hitting the PTRs and is full of surprises!
Originally Posted by Blizzard (Source)
That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!
The Gurubashi Tribe Persists
Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.
The Return of Zul'Aman
Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.
With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.
Class Design
While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.
To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.
Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.
Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.
Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.
More To Come
We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.
World of Warcraft PTR Patch 4.1
Originally Posted by Blizzard (Source)
Classes: General
* All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Dark Simulacrum now works on numerous additional spells in dungeon encounters.
Blood
* Death Strike self-healing no longer generates threat.
Frost
* Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.
Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Efflorescence has a new spell effect.
Balance
* Solar Beam is now more responsive when enemies move into or out of it.
Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Explosive Trap now has a new spell effect.
* Master's Call now has a new spell effect.
* Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.
Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fire
* Ignite is no longer triggered from periodic critical effects.
Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Word of Glory now has a 20-second cooldown.
Holy
* Walk in the Light (passive) removes the cooldown of Word of Glory.
Protection
* Divine Guardian cooldown is now 3 minutes, up from 2.
Retribution
* Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
* Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.
Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Divine Aegis duration has been increased to 15 seconds, up from 12.
* Dispel Magic can only be used on the casting priest as a baseline effect.
* Holy Word: Sanctuary has a new spell effect.
* Power Word: Shield duration has been reduced to 15 seconds, down from 30.
Discipline
* Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
Holy
* Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Recuperate base effect now heals 3% per tick, up from 2%.
* Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
* Tricks of the Trade now has a 100-yard range, up from 20.
Combat
* Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.
Subtlety
* Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.
Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
* Magma Totem now lasts for 60 seconds, up from 21.
* Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.
Elemental Combat
* Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
Enhancement
* Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.
Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Charge and Intercept no longer have diminishing returns on their stun effects.
* Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
* Inner Rage is now available at level 56.
* Intercept now has a 1.5-second stun, down from 3 seconds.
* Overpower damage has been increased to 140% weapon damage, up from 125%.
* Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
* Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
Arms
* Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
* Improved Slam increases Slam damage by 20/40%, up from 10/20%.
* Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
* Mortal Strike damage has been increased to 175% weapon damage, up from 150%.
Dungeons & Raids
* New dungeons available for partial testing.
o Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
o Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
o Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
o These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
* Blackwing Descent
o Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
o Magmaw now triggers a raid emote when summoning Lava Parasites.
o Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
Guilds
* The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
* We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.
Items
* The PvP Horde and Alliance trinkets have a new spell effect.
Professions
* All major cities will now have every type of profession trainer and their associated trade supply vendors.
PvP
Battlegrounds
* Twin Peaks
o Graveyard Changes
o Players will now only spawn at their base graveyard when they die in the enemy base.
o Defending players will respawn at the middle graveyard.
o Midfield players will respawn at the middle graveyard.
o Attacking players will respawn at their base graveyard.
Races
* The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
* The human racial ability, Every Man for Himself, has a new spell effect.
User Interface
* Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
* Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.
Zul'aman and Zul'gurub are back!
Tons of changes indicate that Zul'aman and Zul'gurub are back as 5-man instances! I couldn't find anything about the Abyssal Maw dungeon mentioned briefly during Blizzcon for the moment, but Firelands seems there too.
Originally Posted by MMO-Champion
Camera
* Caverns of Time - Caster Legendary - Camera Bunny 00 < OMMMMMGGGGGG!!!!!!!!!!!!!!!
* Coldarra - Tarecgosa Intro - Camera 00
LFD Dungeons
* Zul'Gurub
* Zul'Aman
* Random Cataclysm Heroic Tier 2
Map
* FirelandsDailies
Phases
* Stranglethorn - 4.1 - ZG Event
* Hyjal Regrowth Invasion
* Hyjal Regrowth Pre-Invasion A
* Anachronos Vision
* Forlorn Spire Assault
* Tarecgosa Intro
Screen Effects
* Silithus 4.x - Cenarion Hold Hallucination
* Zul'Gurub 4.x - Jin'do Spirit World - Screen effect
Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
* It's Not Easy Being Green Do not get hit by Bloodvenom, Pool of Acrid Tears, or Venomous Effusion in the High Priest Venoxis encounter in Zul'Gurub on Heroic difficulty.
* Gurubashi Headhunter Defeat Gub, Mortaxx, Kaolema, Mor'Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz'Ranka, and the Gurubashi Master Chef in Zul'Gurub on Heroic difficulty.
* Tunnel Vision Defeat Halazzi in Zul'Aman on Heroic difficulty without killing any of his totems.
Exploration
Cataclysm
* Explore Vashj'ir no longer requires to explore Fireplume Trench
Eastern Kingdoms
* Explore Hillsbrad Foothills no longer requires to explore Lordamere Internment Camp, requires Brazie Farmstead instead.
General
* Petting Zoo Collect 100 unique companion pets.
* Menagerie Collect 125 unique companion pets.
* Vial of the Sands Learn how to transform into a dragon and carry an ally.
* Cataclysmically Delicious Sample 100 different kinds of food.
* Drown Your Sorrows Drink 50 different types of beverages.
* Thirty Tabards Equip 30 unique tabards.
Player vs. Player
Strand of the Ancients
* Steady Hands now requires you to disarm 2 seaforium charges in a single battle, down from 5.
Professions
Fishing
* The Limnologist now requires you to catch 45 different fishes, down from 48.
* The Oceanographer now requires you to catch 31 different fishes, down from 33.
Quests
* 2500 Daily Quests Complete Complete 2500 daily quests.
* Justly Rewarded Make 30,000 gold from quest rewards.
Kalimdor
* Bloodmyst Isle Quests now requires 60 quests, down from 65.
* Stonetalon Mountains Quests now requires 55 quests, down from 60.
Reputation
* 40 Exalted Reputations now rewards "The Exalted" title
* 50 Exalted Reputations now properly requires 50 reputations, no longer rewards "The Exalted"
Statistics
Dungeons & Raids
* Tracking statistics have been added for all Cataclysm encounters. (Mostly used by addons)
Spell changes
Important - I am currently experimenting with new diffs, among other things we now have automated diffs and dual tooltips for all the changes. Regular recap posts will be available within the hour, it's just a faster way to get the information to you!
IF YOU HAVE ANY DOUBT ABOUT A CHANGE, JUST PUT YOUR MOUSE ON THE SPELL LINK AND CHECK THE SHINY MAGIC TOOLTIP
Originally Posted by MMO-Champion
Companion Pets
* Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
* Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
* Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
* Panther Cub Right Click to summon and dismiss your panther cub. Instant
* Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant
Mounts
* Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
* Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
* Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
* Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
* Mottled Drake Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
* Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
* Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast
Blacksmithing
* Blacksmithing: Elementium Earthguard now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
* Blacksmithing: Elementium Stormshield now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)
Engineering
* Engineering: Cardboard Assassin can now be used once every minute, down from 5 minutes.
* Engineering: Synapse Springs now increases your highest primary statistic instead of Intellect.
Inscription
* Inscription: Dust of Disappearance now requires 1 Blackfallow Ink, down from 2.
Leatherworking
* Leatherworking: Assassin's Chestplate now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
* Leatherworking: Belt of Nefarious Whispers now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
* Leatherworking: Corded Viper Belt now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
* Leatherworking: Dragonkiller Tunic now gives +231 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)
Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost
* Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.
Unholy
* Dark Transformation now has a 100 yards range, up from 60.
* Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
* Shadow Infusion now increases Ghoul damage by 6%, down from 8%.
Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
* Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
* Maul now scales from 26.4% of Attack Power, up from 24%.
* Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.
Balance
* Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.
Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery
* Aspect of the Hawk now increases ranged attack power by 2000, up from 637.
Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane
* Arcane Blast now costs 5% of base mana, down from 7%.
Fire
* Ignite now procs from non-periodic Fire damage spells.
Frost
* Frostburn now increases your damage against Frozen targets by 5%, down from 20%.
Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
* Divine Light now costs 30% of base mana, down from 33%.
* Flash of Light now costs 27% of base mana, down from 30%.
* Walk in the Light (Mastery) now removes the cooldown on your Word of Glory.
* Word of Glory now has a 20 sec cooldown.
* Aura Mastery now improves the effect of Devotion Aura, Resistance Aura, and Retribution Aura instead of all auras.
* Conviction now procs from non-periodic spells.
Protection
* Divine Guardian now has a 3 min cooldown, up from 2 min.
Retribution
* Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
* Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.
Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline
* Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
* Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
* Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
* Divine Aegis now lasts 15 sec, up from 12 sec.
Holy
* Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
Shadow
* Shadow Power now increases Spell damage by 15%, down from 25%.
Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Combat
* Recuperate now restores 3% of maximum health, up from 2%.
* Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.
Subtlety
* Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
* Tricks of the Trade now has a 100 yards range, up from 20 yards.
* Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.
Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Elemental
* Earthquake base damage has been reduced by 40%. The spell is no longer channeled and has a 2.5 sec cast time, a 10 sec cooldown, and now lasts 10 sec instead of 8 sec.
* Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
* Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)
Restoration
* Purification now increases the effectiveness of healing spells by 25%, up from 10%.
Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Nothing! But I have a hug for you!
Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fury
* Intercept now stuns for 1 sec, down from 3 sec.
* Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.
Arms
* Rallying Cry *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
* Colossus Smash now bypass 70% of armor instead of 100%.
* Mortal Strike now deals 175% weapon damage, up from 150%.
* Overpower now deals 145% weapon damage, up from 125%.
* Two-Handed Weapon Specialization (Mastery) now increases damage dealt with 2H weapons by 20%, up from 10%.
* Improved Hamstring now also reduces the global cooldown of Hamstring by 0.5/1 sec.
* Improved Slam now increases Slam's damage by 20/40%, up from 10/20%
* Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.