THE BORE

General => Video Game Bored => Topic started by: Phoenix Dark on August 24, 2010, 10:14:18 AM

Title: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on August 24, 2010, 10:14:18 AM
After months in retirement I decided to dust off my characters and get back into the grind of things. Things are somewhat bleak on my server - lots of people have left or taken breaks, people are playing other games, etc. I guess Aion must have come out or something because everyone is gone  :teehee

Joined a new guild. First time I've ever joined an upstart guild so this could be fun. It's full of buddies, and we started ICC last week. 10/12 pretty quickly, but spent all night wiping on Sindragosa last night smh; no matter what guild you join someone can't follow basic directions. But overall I like it.

I knew I was officially "back" when I spent more than 1k in gold on gems/mats for my off spec gear and immediately wanted to start farming and doing dailies to make the cash back
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: cubicle47b on August 24, 2010, 12:55:26 PM
I'm done until at least cataclysm.  And I'm kind of hoping I have the strength to resist that (~85% sure I don't).
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: MyNameIsMethodis on August 24, 2010, 04:29:44 PM
Im still playing, doing a raid like every tuesday and thursday night but god damn if it isnt boring as shit.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on August 24, 2010, 06:46:27 PM
So PD is this why you haven't been on SCII lately?
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on August 24, 2010, 07:05:41 PM
Nah avoiding SC2 because of Terran! I'll be on tonight tho

At my peak I was raiding 3-4 nights a week. I don't want to go back to that anytime soon if I can help it. Two raids a week sounds good to me. I might push it out a few days just to ensure I get a Lich King kill, but after that I'm certainly going to be more lax
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: MyNameIsMethodis on August 26, 2010, 11:42:21 AM
I already got my LK kill on my druid so now I play my rogue mostly and my prest. I have 6 80s.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on August 26, 2010, 01:54:47 PM
Blizzcon in-game items announced:
(http://www.worldofwarcraft.com/news/images/10-08/deathloc.png)
(http://www.worldofwarcraft.com/news/images/10-08/murkymarine.jpg)

Quote
Everyone who attends this year's BlizzCon or purchases the BlizzCon Virtual Ticket will receive an exclusive set of murlocalyptic in-game items for World of Warcraft and StarCraft II: Wings of Liberty. World of Warcraft players will be joined by Deathy, a murloc companion decked out as Deathwing and doing his best to strike fear into the hearts of Azeroth's crustacean population.  You'll also be able to display your tidal pride in StarCraft II with a Murloc Marine character portrait and a pair of deep-sea decals to emblazon on your units, each with a different terran, protoss, and zerg design.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 07, 2010, 01:58:17 PM
[youtube=560,345]02L1UQzZjj4[/youtube]
so fucking beautiful
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: etiolate on September 07, 2010, 06:50:33 PM
I've been gone and canceled for a bit. No plans to buy Cat.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 07, 2010, 07:35:25 PM
My new guild died after like two weeks, and my sub ran out shortly thereafter. I plan on resubbing this weekend though, had fun during my return. And I definitely want to get ready for Cata (farming)
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 09, 2010, 01:18:06 PM
Browsing the WoW and MMO-Champion forums, I'm seeing lots of discussion on the level of difficulty of Cata dungeons compared to WotLK dungeons. I've only done two Cata dungeons so far - Blackrock Caverns and Grim Batol. Both are quite long, and some of the fights seemed challenging although a lot of it had to do with us not knowing the fights well.

When I first started WotLK dungeons I thought many were somewhat easy, but saying they were across the board facerolls isn't accurate. There was nothing easy about Utgarde Pinnacle before everyone knew the fights (and how to exploit Skadi). I remember Halls of Stone and especially Halls of Lightning not being walks in the park either (come on, Loken was hard). But like any other encounter in WoW/most games, they became easier once I understood things.

BC dungeons were far more challenging though. Lots of multi mob pulls, lots of group damage, and some tricky pulls that could wipe you. Also, lots of long ass dungeons. Blackrock Caverns in Cata is long as hell. LK stuff is pretty streamlined, built to complete in 20-30 minutes; not only in the design of smaller areas, but the inclusion of easier mobs. I'd rather have short to medium sized dungeons with tough mobs/bosses than long, sprawling vanilla-esque dungeons with tough mobs/bosses.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 09, 2010, 05:58:15 PM
Dude, Occulus still facerolls groups. Get that one on a random H and most of the group will bail.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: etiolate on September 10, 2010, 05:16:29 AM
they nerfed occ out though

people bailing on it is a joke, I went in there with my ele shaman and just nuked through everything with a bunch of fresh 80s
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: cubicle47b on September 10, 2010, 09:28:45 AM
I liked the difficulty level of heroics in Burning Crusade.  They were too difficult for their rewards but that's easily fixed.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 10, 2010, 12:20:49 PM
To me it wasn't that Occulus was hard, it was that groups never got familiar with the last boss. The trash isn't particularly hard, the first bosses aren't hard, etc. The problem is the vehicle/dragon mechanic and how people's brains turn off during that encounter.

Utgarde Pinnacle had some hard fights. HoL had hard fights and tough pulls. Same with HoS. The first boss in Gundrak was tough. But overall LK instances were short and rather easy
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 10, 2010, 05:24:10 PM
UP only had that one fight when distinguished mentally-challenged fellows wouldn't get out of the blue ice. Dumbasses.

HoL, towards Loken, is fucking brutal on melee dps. I play my Mage along with an 80 Rogue and she would be shredded by some of those adds in there especially with a dumb tank who couldn't aoe tank well.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 10, 2010, 08:37:22 PM
Loken was damn hard. I remember reading you could stand inside the blast and how easy it was, so I'd try it and get owned. The HoL adds were hard too for a tank. Some of them spin around doing massive damage, and if dps stands there they die - and of course blame the tank lol. Fun times

BC was an entirely different beast. Blast from the past:
http://www.evilbore.com/forum/index.php?topic=18313.msg549707#msg549707
 :lol
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 11, 2010, 10:09:53 PM
Oh shit Murmur. I remember once when I was Frost specced the entire group wiped on him at less than 1%. My Water Elemental got the killing blow.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 12, 2010, 12:48:49 AM
4.0.1 is on the PTR.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 12, 2010, 03:47:24 AM
I've had the beta for some time, but kept running into installation problems after they introduced the last build/client. Finally got it working today and picked up where I left off.

Throne of Tides is prettty fun. Guessing the final boss is bugged or something; we completed the fight and got loot, but no achievement. Winged all the bosses, wasn't hard.

But jeez, prot warriors feel broken. The aoe situation is a joke, and I found myself struggling with threat even on some single targets. Tanking no longer involves spamming Heroic Strike, which I'm cool with, but often you wind up focusing on a target and dropping some aoe but seeing adds run right past you to the dps. I got to lv81 right before starting the instance; haven't found anything to replace my ICC tank gear yet.

In short it feels the same way it felt more than a month ago.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 13, 2010, 01:09:05 PM
Bit of a follow up:

Cleave being a GCD instead of next melee swing really hurts AOE tanking, not liking it at all. It's frustrating seeing mobs run past you after a few seconds as you try to manage your damn CDs.

Shouts generating rage is interesting, but it's still a nerf considering it's not as good as Bloodrage.

Things I like:

Very surprised at the self healing abilities warriors have now, including the buff to Enraged Regeneration. Warrior tank survivability is looking very promising and I can't wait to test it out in a raid situation. Victory Rush is definitely going to be a big part of tank rotations too; the healing it does is pretty high, wouldn't be surprised if it's nerfed a bit before launch, and it makes solo leveling even cooler.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 16, 2010, 06:42:39 AM
Patch is on the background downloader now.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 21, 2010, 02:22:25 PM
Quote
We're pleased to announce a new feature being added to the Mobile Armory: Guild Chat!

Coming soon in an update to the Mobile Armory app available in the iTunes App Store (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321057000&mt=8) and Android Market, this new feature will allow all World of Warcraft Remote subscribers the ability to chat with their guildies right from their mobile device. Access to the guild chat feature is included for no extra charge in the €2.99 World of Warcraft Remote Auction House (http://eu.wowarmory.com/wow-remote.xml) premium monthly subscription. In addition, soon after the launch of the mobile version we're planning on adding the ability for premium subscribers to use Guild Chat through any browser on the Armory website.

Guild Chat will allow you to chat with your guildmates via Guild Chat, Officer Chat, and Whispers. Now you can stay connected with your guild or update them from anywhere if you're going to be late to a raid! Stay tuned for additional information about this service and the upcoming Mobile Armory Guild Chat beta test.

Now I can harass the Cowboys fan in my guild when I'm not near my computer :D
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 22, 2010, 10:28:05 PM
Pre-Cata world events on PTR now:
Quote
New bosses in five-man dungeons, including quests for Grand Ambassador Flamelash in Blackrock Depths, Crown Prince Theradras in Maraudon, Prince Sarasun in the Ruins of Ahn'Qiraj, and Kai'ju Gahz'rilla in Zul'Farrak.

These instances are much like the holiday bosses -- queueing for them takes you to a special version of the instance, where you fight alongside a faction leader. These instance bosses are dropping ilevel 251 necks and rings for brave adventurers.

Horde and Alliance towns are being attacked by waves and waves of elemental adversaries.

The Twilight Cultist quest lines are active.

Orgrimmar is on fire. Like, all of it.

Magni Bronzebeard has called for an emergency meeting of the Alliance leaders to discuss what he believes is a horrible event that's about to occur -- in his words, dwarves are "close to the ground" and can feel that something's going to happen. But what can they do? Maybe these tablets Brann found in Ulduar could help...

And much, much more.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: MyNameIsMethodis on September 22, 2010, 10:30:11 PM
I put in my application for Goon Squad on Mal'Ganis, here's hoping I make it in!
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 25, 2010, 09:05:10 PM
According to Amazon Cata is 11/26
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on September 25, 2010, 10:19:49 PM
Yea, its release seems imminent. MMO-Champion is suggesting Nov 2nd but it makes more sense to release it around the holiday. Can't wait for the next patch to drop; guessing we'll get it in October.

I really like healing as a shaman. Need to get more haste though
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: MyNameIsMethodis on September 25, 2010, 10:29:07 PM
beta invite please


i cant wait for my gobbo shammie
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on September 25, 2010, 10:30:09 PM
11/26 is black Friday. I'm glad to have it pre-ordered from Amazon so I won't be killed in a stampede.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on October 15, 2010, 11:52:48 AM
patch impressions

I knew what to expect having played the beta, but I still haven't gotten used to the changes. And while threat is certainly more of an issue than it has been since WoTLK came out, I'm really enjoying tanking and having more fun than I've had in awhile. Nearly every instance group I joined complained when they saw I was a warrior tank. That's the type of motivation I like lol. Had some threat problems sometimes, especially at the beginning of pulls when you have no rage (Bloodrage being taken out the game is a problem imo). Commanding/Battle Shout now generate threat, but it doesn't generate over time, instead just being a shot of rage that quickly disappears if you're out of combat/in the beginning of combat.

I like Blood and Thunder (if you use Thunder Clap on a target you used Rend on earlier, Rend is transferred to all other targets). Definitely makes tanking interesting as you try to fit Rend into the rotation without losing threat. DPS threat is kinda ridiculous right now, so you can no longer taunt and spam Devastate until something dies. Even holding single targets is more challenging now.

more later
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on October 15, 2010, 03:05:40 PM
I dunno. I love seeing 35k crits on my Mage :D
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on October 16, 2010, 11:35:44 AM
OH YES!
Quote
Zarhym
I provided an update in the lengthy thread about Master riding, so in case it gets missed I'm throwing it up in its own non-sticky thread for now.

http://forums.worldofwarcraft.com/thread.html?topicId=27187849344&sid=1&pageNo=28

I have a slight update to spread to the masses. We are going to be adding a hotfix for the achievement What A Long, Strange Trip It's Been. This hotfix will make it so that obtaining the Reins of the Violet Proto-Drake will award players Master riding.

The way in which 310% will be awarded is going to be a little quirky at first, but we plan to make it a more smooth process in a future patch. For now, you will need 280% flying in order to learn to use the Violet Proto-Drake. Once you mount the drake for the first time it will teach Master riding. The only catch is that you have to dismount and mount the drake again in order for 310% speed to take effect.

I'm only one holiday away from completing it.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on October 16, 2010, 11:02:59 PM
What? Did every fucking Warrior petition just to bitch?

In-Game response times are approximated as follows:

Petitions Queue Duration: 3d:7h: 0m
Tickets that have been escalated: +0d:4h:0m
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on October 22, 2010, 09:04:29 PM
Old World dungeons get Cataclysm'd in 4.1.0

Maraudon split into two dungeons, Uldaman split, lower level of Sunken Temple gone, half of Wailing Caverns gone and bosses in their own rooms now, etc. Looks good.

They're also adding Atlas Loot information to all dungeon maps and all Old World and Outland dungeons will have maps like WOTLK.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on October 24, 2010, 10:02:44 AM
[youtube=560,345]http://www.youtube.com/watch?v=SYFskTHpJ3c&feature=player_embedded[/youtube]
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 10, 2010, 03:36:51 PM
Holy shit. Troll Druid flight form:
(http://media.mmo-champion.com/images/news/2010/november/epicdruidtroll.jpg)
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: etiolate on November 10, 2010, 03:53:54 PM
Looks like Wingnut from TMNT
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Dickie Dee on November 14, 2010, 09:27:50 AM
I kinda like it.  :-[

Trolls are pretty awesome, though I've never leveled one up, I've only max lvl'd one character (Tauren Warrior), they do need to update the Troll models desparately though.

Don't know if I can bring myself to resub, might be worth it to play a Goblin.

Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 15, 2010, 09:08:41 PM
Got my LK kill :bow

Great group. We wiped about 5 times, only 1 of them was a bad wipe. :bow
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: OptimoPeach on November 15, 2010, 09:13:23 PM
Almost want to resub when Cataclysm is out

FUCK
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Disposable White Guy on November 15, 2010, 10:57:33 PM
Yeah so leveling is a joke right now.  Just finished 1-80 in about 3 weeks, averaging 14-17 hours a week.  Random dungeon queues and the built-in Quest Helper stuff makes it terribly easy.

Also, Arcane Blast.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 23, 2010, 08:59:15 AM
4.0.3a is live. Azeroth has gone boom.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: CHOW CHOW on November 23, 2010, 12:19:37 PM
Yeah so leveling is a joke right now.  Just finished 1-80 in about 3 weeks, averaging 14-17 hours a week.  Random dungeon queues and the built-in Quest Helper stuff makes it terribly easy.

Also, Arcane Blast.
Wow, that doesn't seem bad at all.  I figured it would take months.

They've got some WoW deals for Black Friday... like $5 for the game + some expansions.  Should I get in on this beast?  Played the 10-day trial for a few hours one time as a gnome with a pink beard... hated it.  Quests were terrible.   Cataclysm changed the early game tho right
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 23, 2010, 12:23:53 PM
1-60 is all new.

I'm temped to do a Gnome Priest instead of a Goblin Priest. But my 80 Lock is a Tailor and that'll help a Goblin but not the Gnome.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: CHOW CHOW on November 23, 2010, 12:30:58 PM
what server do you all play on
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 23, 2010, 12:38:53 PM
I might create a new character this weekend, but then again I've totally neglected my 80 shaman; kinda hard to gear it up when Cata is less than a month away.

Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Raban on November 23, 2010, 12:45:49 PM
A friend of mine convinced me to reroll and spend the 7 free days I got in the mail. I'm scared this game will consume me again :(
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: MyNameIsMethodis on November 23, 2010, 12:52:05 PM
I play in Goon Squad on Mal'Ganis, the best guild in teh game.

Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Disposable White Guy on November 23, 2010, 04:46:17 PM
Yeah so leveling is a joke right now.  Just finished 1-80 in about 3 weeks, averaging 14-17 hours a week.  Random dungeon queues and the built-in Quest Helper stuff makes it terribly easy.

Also, Arcane Blast.
Wow, that doesn't seem bad at all.  I figured it would take months.

They've got some WoW deals for Black Friday... like $5 for the game + some expansions.  Should I get in on this beast?  Played the 10-day trial for a few hours one time as a gnome with a pink beard... hated it.  Quests were terrible.   Cataclysm changed the early game tho right

This was pre-Shattering, so I don't know if things will be any different.  I'm not into the raid scene anymore, but the talk of the town seems to be that leveling and rep grinds are windowlicker easy now and that raiding has somehow become "just like vanilla raiding was".  Golly, I hope that means there's going to be more broken shit like Vaelastrasz and Huhuran.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: etiolate on November 24, 2010, 03:01:01 AM
The quests are still terrible, but they juiced up leveling and allowed you to bypass questing via battleground XP and dungeon queues.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 24, 2010, 03:11:38 AM
Yes because you've already played through the 4.0.3 quests.

Go back to jacking off over some GW2 screens.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 24, 2010, 03:50:23 AM
best thing about tonight: people suiciding over the portals being removed from Dalaran :rofl
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 24, 2010, 03:52:56 AM
I loved being a Mage tonight :)

Gold gold gold gold.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 24, 2010, 04:06:01 AM
lmao mages were spamming trade chat with ideas for black friday portal deals  :lol
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Damian79 on November 24, 2010, 04:30:50 AM
I decided i wont be getting this game.  I just would hate going through 1-60 again and i really hate the gameplay of wow now.  And i really dont like group oriented mmo's i've discovered.

I really wish those korean mmos previewed in 2008 like blade and soul get released and i am looking forward to tim cain's single player mmo.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 24, 2010, 04:38:54 AM
A single player mmo isn't a mmo.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Damian79 on November 24, 2010, 09:33:41 AM
Well you get to play with people, have pvp aswell but i dont like it when it is necessary to do certain quests.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 24, 2010, 11:55:04 AM
About 98% of WoW's quests can be soloed.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 24, 2010, 12:02:18 PM
etoilet is right that the quests are still pretty meh. Many people are praising the Woren early quests but I found them to be rather boring for the most part. The quests I've done so far on my main aren't much better. The new environments are great but eh, there's still a lot of kill x, collect y, talk to z. That's the nature of mmos/rpgs but it's still disappointing.

People are going to breeze from 80-85. And at that point we'll see if the hype over the raids is worthwhile. I'm gonna play the beta more and get into some of the raiding before cata comes out. Even some of the bigger sites are making comparisons to older raiding difficulty
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 24, 2010, 12:04:02 PM
Beta ended on Monday.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 24, 2010, 03:43:55 PM
lol guess I won't be checking out the raids  :lol

Manabyte as the premier WoW ambassador, what do you think of the patch and Cata in general
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 24, 2010, 04:32:21 PM
Not many complaints yet although I would've liked to have seen Worgen and Goblin get capital cities.

And Epic Flying should be reduced in price since it's currently the same price as Master Riding.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: etiolate on November 24, 2010, 05:00:37 PM
I'd be worried about people who speak of returning to the glory of vanilla raiding. If you've read articles about "glory day" nostalgia, there's a lot of love for broken, archaic design. Something along the lines of "Oh man, you'd enter a dungeon and it made no sense of where to go and then a boss would spawn on top of you and wipe you! It was so great!"

I hope they don't mean that and I know they don't mean the crappy dungeon design that started up towards the end of vanilla because Cata is redesigning many of those.

And PD, I wouldn't bother with your Shaman. *dons Kanye mask* Blizzard doesn't care about Shaman peoples.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 24, 2010, 05:02:25 PM
They're talking about difficulty and the fact that CC is actually needed now. It's not like ICC where you can run through and AOE your way to Arthas.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Damian79 on November 25, 2010, 02:53:26 AM
About 98% of WoW's quests can be soloed.

Im a lvl 80 warrior no way is "98%" of quests can be soloed.  It is more like 80-90%.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: FatalT on November 25, 2010, 06:54:25 AM
I decided to re-sub because of the new patch and I'm a level 21 Undead Hunter now. :D
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 26, 2010, 01:41:05 PM
I fucking love the changes to the Old World instances.

I was running a level 50 Dorf Pally through BRD and it's no longer a five hour living hell.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 26, 2010, 01:59:26 PM
I fucking love the changes to the Old World instances.

I was running a level 50 Dorf Pally through BRD and it's no longer a five hour living hell.

Getting lost in BRD was so hilarious back in the day. Dunno why the group stuck together, but we manned it out beginning to end. I'll check out the smaller version

I have an itch to create a new character before Cata drops.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on November 26, 2010, 04:02:43 PM
Friend of mine bought me keys for Vanilla/TBC and I got WotLK.  It's installing now.  Am I right that there is some kind of cross-realm messaging system now?  If so, I need to know how to add you guys to that.  Rolling a level 1 character tonight when I get home from the second job.  I spent an hour last night on a friend's account re-learning how to level...  it fucking sucks on retail.  Two hours and I was only level 10.  Sigh.  This is gonna be so different.

Probably playing a tankadin.  That or some kind of healing class.  Not sure which yet.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 26, 2010, 04:12:30 PM
The only cross-realm messaging system is RealID.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on November 26, 2010, 04:33:48 PM
What's that do?
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: OptimoPeach on November 28, 2010, 10:50:17 PM
You add someone by their email rather than character name and you can talk to them if they're on on different servers, if they're in Starcraft 2, etc

I just resubbed after 2 years and this game already has me raging. Good to be back lol
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 29, 2010, 02:24:07 AM
I love the new Orgrimmar. The old one was so bland.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: fistfulofmetal on November 29, 2010, 07:00:27 AM
The 5 dollar deal convinced me to jump in. Created a human mage on Thrall. I did a referr a friend with someone at work so he rolled a new character and we've. Been power levelling all weekend. Pretty fun game.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on November 29, 2010, 04:19:16 PM
Got a BE pally on Ravenholdt.  RealID tehjaybo@gmail.com

Chat me up.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 29, 2010, 04:21:34 PM
Oh man, PD is going to so gank you.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: etiolate on November 30, 2010, 02:18:40 AM
Ganked by a prot warrior!
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Dickie Dee on November 30, 2010, 10:12:09 AM
Any servers Boreans have congregated (will congregate) on? I've got a 80 Tauren Warrior (Fury iirc) that was pre ICC geared that hasn't been touched in months, think I might resub or at least redownload and use the 20 days that came with SC2. I'm pretty shitty but would like to play with kewl peeps.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on November 30, 2010, 01:10:31 PM
Any servers Boreans have congregated (will congregate) on? I've got a 80 Tauren Warrior (Fury iirc) that was pre ICC geared that hasn't been touched in months, think I might resub or at least redownload and use the 20 days that came with SC2. I'm pretty shitty but would like to play with kewl peeps.

I would also at least roll an alt to put in the <Evil Boreans> guild.  A lot of my friends are playing on Ravenholdt, but they've made it pretty clear that they wanna keep our guild to just IRL friends that all know one another. 

But I am kind of an altaholic.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Dickie Dee on November 30, 2010, 01:15:56 PM
I have no RL friends that play, which I suppose has lead to my on/off (often off) relationship with wow. I also hated making friends then being the tard that stood in the fire  :-\
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on November 30, 2010, 01:18:24 PM
Apparently there's an achievement for that now.  I think it's called [Stood in the Fire] or something, you get it if Deathwing kills you.  Someone on my realm was talking about getting it when Deathwing attacked Gadgetzan or something.  I dunno.

I spent half the morning back on the private server that I'm staff on.  I hovered above Gadgetzan while people were pvping, and used Nefarian's Wild Polymorph spell.  It was hilarious.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on November 30, 2010, 01:19:21 PM
[Stands in Fire] is a Feat of Strength, not an achievement. But yea you get it when Deathwing kills the zone you're in.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on November 30, 2010, 01:20:12 PM
Yeah, that's the one.  My bad.  I'm still learning the difference.  Achievements/Feats of Strength are iffy at best on Magic.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Dickie Dee on November 30, 2010, 05:57:20 PM
I would also at least roll an alt to put in the <Evil Boreans> guild.

what realm/faction?
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on November 30, 2010, 11:40:02 PM
Got a BE pally on Ravenholdt.  RealID tehjaybo@gmail.com

Chat me up.

bastard, horde dominates the server 4 to 1 :fmb

I'll add you
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on December 01, 2010, 01:44:26 PM
Haven't raided since I killed the LK. From what I saw on the beta, my gear is good enough to last me to at least lv83; barely saw any tank drops in quests, instances, etc. Initially I thought I'd grind as Arms but the patch changes have made Prot faster and easier to solo with.

Won't take long for people to hit 85. Definitely interested in seeing how the raiding scene builds. One of the bigger, premier alliance guilds on my server is making a comeback (Uther's Hand) as are some others. Definitely think alliance is going to be better during this expansion.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: FatalT on December 02, 2010, 09:24:26 PM
I got my Undead Hunter to 41 and decided a Priest would probably be a better choice for end-game stuff (raiding and what-not) so I decided to roll a Blood Elf Priest last weekend. I'm already level 45 with him. :D
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: etiolate on December 03, 2010, 12:43:20 AM
Is Uther's Hand really making a comeback or are Renaissance peeps just disbanding and changing back to UH?

And yes fuck kentucky for adding to RH server imbalance. Blizz needs a population control policy.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on December 03, 2010, 03:13:13 AM
Talked to someone today who said UH still hasn't fully reformed. Guessing they're waiting until next week, dunno. Will be interesting to see how the balance of "great" raid guilds moves now. BoBCraft came out of nowhere and dominated the raid scene, while Ren and some of the other guilds took breaks. I wonder if we'll have 2-4 big raid guilds or whether there will be a mass exodus to 1-2.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on December 03, 2010, 11:50:06 AM
Sorry!  I've just been playing a lot of Horde lately, so it seemed to make more sense.  We're keeping the guild down to five or six people because we have a few people who have never played before, and they'd rather it just be us for now.  I'm hoping that after they get a feel for the game, we can open it up to some more players, because I like larger guilds.  It's easier to find groups with people you know aren't idiots for questing and instances, it's a larger userbase for asking questions, and guild chat can be a lot of fun.  But I totally understand where they're coming from about wanting to keep the guild small, they just want to take their time on the content, which is cool.  I do know some people that want to transfer over to play with my group though, lol.  More Horde for the Great Imbalance of Ravenholdt!  :smug
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on December 03, 2010, 12:16:45 PM
Don't the guild achievements require you to have at least 10 people in a guild? :rofl
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on December 03, 2010, 02:42:03 PM
Alts included, we have 10 characters, but other than that I don't know.  I haven't really read up on it too much.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on December 03, 2010, 04:46:28 PM
I just flagged that video and reported it for supporting terrorism, because in my eyes, it does.

0:00 - 0:08 "Oh hey, this could be interesting and informa-

0:09 - End "HNNGGGGGGGGG"
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: MyNameIsMethodis on December 03, 2010, 04:52:11 PM
fuckin horse face
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Howard Alan Treesong on December 03, 2010, 05:12:18 PM
I'm gonna roll a War Djinn
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on December 03, 2010, 05:26:13 PM
fuckin horse face

Quote from: The Worst Poster Ever on Today at 04:52:11 PM

Quote from: The Worst Poster Ever

The Worst Poster Ever
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on December 04, 2010, 03:18:34 PM
How much gold do you guys have lol. I went into WoTLK pretty poor, but right now I have about 6kg. Should be more than enough. I never buy gear early in an expansion, but leveling professions for my main and alts could get pricey.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on December 04, 2010, 03:32:40 PM
Just farm ore and herbs. They go for a ton of gold at the start of an expansion.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on December 04, 2010, 03:51:34 PM
I still have a shit ton of dark iron ore lmao. Dunno why I kept it, but it's kinda useless. I should see how much mithril I can mine, just for old times sake
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on December 04, 2010, 03:57:08 PM
No, I mean mine the NEW stuff. Just load up on the new ore and you can make a mint by gouging people leveling the crafting professions who don't bother to gether.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: OptimoPeach on December 04, 2010, 04:04:16 PM
How much gold do you guys have lol. I went into WoTLK pretty poor, but right now I have about 6kg. Should be more than enough. I never buy gear early in an expansion, but leveling professions for my main and alts could get pricey.
A person I've been playing with since level 60 has 220k gold. What's really bad is most of it is useless since he's transferring and there's a limit to how much gold you can transfer with
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on December 04, 2010, 04:46:38 PM
How much gold do you guys have lol. I went into WoTLK pretty poor, but right now I have about 6kg. Should be more than enough. I never buy gear early in an expansion, but leveling professions for my main and alts could get pricey.
A person I've been playing with since level 60 has 220k gold. What's really bad is most of it is useless since he's transferring and there's a limit to how much gold you can transfer with

I was actually talking to a friend about transferring gold.  Since you're only allowed to transfer (I think) 20k, just buy things on your old server, and transfer them with the character.  The main thing he said was those engineering motorcycles.  Make a level 1 toon on the server you're gonna transfer to and sit in a main city for an hour, watch the Auction House and Trade chat and see how much some of the higher price items are going for, buy those like mad on your other server, and sell them for higher on the new one.  Not only are you transferring your money, you're making MORE.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Dickie Dee on December 04, 2010, 05:07:17 PM
Anyone have a scroll of resurrection they can share? i wanna test things out for a little bit  :-[
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on December 04, 2010, 05:13:09 PM
Yea I have one. PM me your email and I'll send it.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Dickie Dee on December 04, 2010, 06:05:00 PM
Yea I have one. PM me your email and I'll send it.

 :-*
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on December 05, 2010, 03:16:49 PM
I should have one up as well, if anyone else would like to do that.  Just give me a PM. 
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: fistfulofmetal on December 05, 2010, 05:09:44 PM
been having fun playing this with friends.
we traveled to the other continent, Kaldonis i believe it's called and it's got some pretty awesome vistas. i HAD to stop and take a pic when i saw this:
(http://i.imgur.com/WEMPB.jpg)
from a few days ago.

i'm 45 now.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on December 06, 2010, 05:49:05 PM
Amazon shipped my CE. Still deciding on Worgen Rogue and Goblin Priest or the other way around.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Phoenix Dark on December 07, 2010, 11:56:14 AM
I'll make an official Cata thread later tonight after work
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Raban on December 07, 2010, 02:22:22 PM
I'm gonna go grab Cata CE today, and roll a Goblin on Ravenholdt. All my friends are playing lame-ass Ally, so at least I can chat up jaybo and know the server's Horde dominant :rock
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: tehjaybo on December 07, 2010, 02:58:05 PM
I'm gonna go grab Cata CE today, and roll a Goblin on Ravenholdt. All my friends are playing lame-ass Ally, so at least I can chat up jaybo and know the server's Horde dominant :rock

:rock

I picked up a CE last night.  :hyper 

Can't play till tomorrow.  :'(

Took Wednesday and Thursday off from work to play. (And celebrate my B-day.  But I figure it'll be spent playing.) :-\
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Howard Alan Treesong on December 07, 2010, 04:16:14 PM
I have rolled Worgen Druid Pipster1 and Goblin Mage Pippii2 on Proudmoore. Friend me up.

1. Great Expectations' Pip x Hipster
2. Pippi Longstocking, of course. Check the braids.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on December 07, 2010, 04:29:47 PM
:rofl one of the Worgen's /silly emotes is "Are you into furries?"
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Raban on December 07, 2010, 06:39:43 PM
:bow Blizzard
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: ManaByte on December 07, 2010, 07:10:23 PM
Got my Worgen Priest to 14, moving him to SW to do a guild run of Deadmines later with all the new Worgen alts.
Title: Re: World of Warcraft thread of Pre-Cataclysm blues |OT|
Post by: Raban on December 07, 2010, 10:04:56 PM
(http://i51.tinypic.com/34hjmdw.jpg)

RealID: robert.raban@gmail.com
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 07, 2010, 10:21:37 PM
Holy shit the download is bringing my computer to a snail's pace

Not gonna create a new thread, we can keep this one

Goinio
Realm: Ravenholdt

edit: ha after I muted the download sound it started going faster/easier
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 07, 2010, 11:05:47 PM
I logged in last night on Kateground and got the notice that four people on my friends list "no longer exist". I checked through my list and three noticeable missing people were guildies/friends. I am not sure what happened, as they don't show up on armory and didn't mention to me that they were group transferring, but it just got suckier Ally side.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 08, 2010, 01:13:30 AM
Yea noticed a couple of those last month. Sucks not knowing who it was.

Just signed off after a quest marathon. I really didn't like Vashj'ir during the beta, but I'm having some fun there now. The music is amazing and having the underwater mount makes things so much faster. Really like the new quest system. Kill a random mob? Oh look, a quest pop up. Finish the quest? Complete it without having to travel to a quest giver. Me likey

Halfway to lv81. Gonna watch some SC2 GSL matches, then head back on WoW and get to 82. Most likely by doing Blackrock Caverns
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 08, 2010, 02:14:59 AM
Well I figured out who three were: Astolpho, Mecurio and Kastille. I don't know where they went or why. Troops is also gone. That is like two out of the better and better geared healers on Alliance for RH server. They are also the people I mostly play with when I actually played. I still hate that WoW's system doesn't say who was removed.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 08, 2010, 08:40:24 AM
Yea noticed a couple of those last month. Sucks not knowing who it was.

Just signed off after a quest marathon. I really didn't like Vashj'ir during the beta, but I'm having some fun there now. The music is amazing and having the underwater mount makes things so much faster. Really like the new quest system. Kill a random mob? Oh look, a quest pop up. Finish the quest? Complete it without having to travel to a quest giver. Me likey

Halfway to lv81. Gonna watch some SC2 GSL matches, then head back on WoW and get to 82. Most likely by doing Blackrock Caverns

I'm leveling my Mage in Vashj'ir, my Druid will level in Hijal, and my Warlock will probably do Vash.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Raban on December 08, 2010, 10:02:08 AM
:bow Goblins
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 08, 2010, 11:57:41 AM
(http://furiousfanboys.com/wp-content/uploads/2010/12/wow_cata_10.jpg)
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 08, 2010, 01:33:28 PM
Can't wait to get home. Gonna start Hijal. I'll finish a few more Vash quests first
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Himu on December 08, 2010, 01:47:11 PM
i wanna jump back into WoW :(
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Raban on December 08, 2010, 01:55:48 PM
Then do it, slut.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 10, 2010, 01:53:05 PM
Goblins are the greatest thing. Ever.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Raban on December 10, 2010, 01:58:16 PM
I can't decide on a class/race combination.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 10, 2010, 03:21:21 PM
I just got out of the 55-59 pvp bracket, and I cannot express my current hatred for worgen DKs.  Holy fucking shit.

That aside, I did a little MC and AQ40 with my friend pre-60, and got four or five pieces of gear, then picked up a HWL 2H axe with the honor I got yesterday.  Holy SHIT I hit hard now.  I went ahead and made a little pvp macro. 

/cast Divine Storm
/train
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 10, 2010, 06:51:21 PM
Also, easiest way to not get ganked: female character with female name.  A hunter two levels higher than me started to attack me, I three shot his pet and he left me alone. 

(http://i51.tinypic.com/k1opdc.jpg)

I sexy.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Raban on December 10, 2010, 09:28:47 PM
:bow
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: FatalT on December 10, 2010, 11:23:38 PM
WTF you're 62 now? I'm only 61. I need to get back to poopsockin.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 11, 2010, 12:10:34 AM
tehjaybo had some alliance nerd messaging me so I could tell tehjaybo what he had to say. "tell her i said sure i'll help <3"

had him by the balls  :lol

Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: fistfulofmetal on December 11, 2010, 12:57:57 AM
worgens are awesome
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 11, 2010, 03:11:45 AM
Wait jaybo is in Hellfire area? On RH?

How did you level so fast?

I may have to come gank you
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Dickie Dee on December 11, 2010, 06:14:39 AM
I'm without a real guild, is there any kind of server/faction that boreans cling to?

I've never minded being an amblin' man, but getting with folks you know, even virtually might help.

(I just came back from ~8 months and my guild is not disbanded but seems non-existant)
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 11, 2010, 09:02:24 AM
http://us.battle.net/wow/en/forum/topic/1406223891

:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 11, 2010, 11:13:31 AM
 :lol

I need to start marking mobs for cc in Tides. So many damn casters; not hard on normal but I need to start practicing for heroics. I'm almost lv83.

Really like the early blacksmith stuff. I sold my first two stacks of obsidian ore and had the third stack prospected lol; made good money and got gems but I definitely want to lv bs now. Pretty surpring that I haven't run into heavy farmers yet. When LK came out people were farming cobalt and saronite like crazy
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 11, 2010, 09:35:11 PM
http://us.battle.net/wow/en/forum/topic/1406223891

:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

People can't adjust back. I am not sure if they are right or wrong though. I *gasp* have been playing a troll druid and tanking the revamped early dungeons. I take a lot more damage and can't just easy mode threat. Healers are use to pw: shielding the tank and falling asleep. One healer complained about it and asked if I wasn't wearing any gear. I told him shit changed and you have to really heal now. So he quit.

The thing is, I never had a problem with dungeons being quicker and easier. I am not a fan of having to stop and dole out CC. They don't add any enjoyment, but they do add time consumption and a false sense of challenge, which I think is the only language slothish MMOers understand. The Gearscore mentality overtaking everything diminishes any sense of "skill" or challenge the game tries to present. So, on one hand the people who can't adjust to having to pay attention in a dungeon annoy me, but on the other hand, the changes really are a step backwards.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 12, 2010, 02:05:34 AM
Spent nearly two hours in Stonecore tonight. First WoW dungeon experience I've had since BC that I actually felt was challenging and painful. Part of it had to do with having a group of people new to the instance, including myself. I made sure to read up on all the bosses before the fight, and honestly none of them gave us major problems (but I can see how they'll  be tough in heroic). The trash is what delayed us. The aoe dmg is so ridiculous a healer really has to be on his toes.

I tried setting up CC rotations but the dps got restless and eventually started pulling before me. One of the things I really hate about the warrior changes is the removal of Bloodthirst, which generated rage over time; it's been replaced by our health/dps shouts generating a set amount of rage that disappears so fucking fast. So when a pull goes poorly I find myself running around with no rage, not getting hit as I peel a mob off the dumbass hunter who forgot how to use ice traps. I'm sure the place would be much easier with a better group, or one with at least a couple people who had done it before. Despite the annoying length, I plan on going back asap.

Can't say I'm happy long, sprawling dungeons have completely replaced the WoTLK mixture of semi-long and short ones. I like a good long dungeon every now and then, but from the looks of it every Cata dungeon is that way.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 12, 2010, 02:08:59 AM
Blackrock isn't that long really.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: fistfulofmetal on December 12, 2010, 06:19:40 PM
the archeology stuff is awesome
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Van Cruncheon on December 12, 2010, 08:04:03 PM
where the fuck do 80 horde go to start cataclysm quest chains

edit: nevermind, i am clearly lazy
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 12, 2010, 09:06:21 PM
Vortex Pinnacle is beautiful holy shit. Also, Uldum is easily the best designed area of the game's history. It looks fabulous.

Anyway back to VP...it starts off quite easy, and going in knowing there are only three bosses it's easy to assume the instance will be a breeze. While the overall difficulty is quite easy, the "stuff dumb people fall for" difficulty level gets pretty high as you get further in. WoTLK has some instances where some mobs heal the others, but ultimately you can nuke any mob out of order and clear trash with ease. That's impossible here: the healing adds actually fucking heal. I did the instance twice today, and both groups failed at the basic "kill the add marked with skull first" rule. The mobs also need to be los'd, so even after telling everyone don't dps or heal until they're positioned, there's always that dps who starts nuking shit the minute you pull, screwing up the los and messing up threat.

That being said, the place is a breeze. I've been unable to get just about any group to stick to a CC rotation. Not that many mob groups need it, I just wanted to test things out in preparation for heroics. I have a feeling there are going to be some very, very lazy people reaching 85 and struggling big time.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Van Cruncheon on December 13, 2010, 12:27:14 AM
let's not forget that this patch/expansion totally fucked up the way some classes are played, and folks are having an adjustment period.

thankfully, shadow priest is still pretty brainless -- heck, it's mage-level brainless, now, at least when it comes to rotations. on the other hand, i have no idea how to respec my pally, prot-wise. yuck.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 13, 2010, 12:41:15 AM
The main patch was out more than a month before Cata dropped, giving many people a good amount of time to get re-adjusted. But to be fair, lots of people re-subbed when the expansion came out, so they haven't had the same amount of  time to re-adjust.

When I first played the beta I honestly thought Blizzard ruined prot warriors. I'm still not 100% happy about all the changes, but I'm having more fun with tanking being more challenging now.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: OptimoPeach on December 13, 2010, 12:42:07 AM
on the other hand, i have no idea how to respec my pally, prot-wise. yuck.
This might help: http://elitistjerks.com/f76/t110338-cataclysm_tanking_protection_field_manual_updated_dec_10_2010_4_0_3a/#Talent_Specs

Not a paladin but that site is like no-lifer central for this game. They tend to always be on top of everything related to PvE
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 13, 2010, 01:55:26 AM
There is tiny adjustments to be made. Cata didn't "totally change everything" as much as slightly alter some stuff. My Ele Shaman rotation has one minor addition and some proc watches, my Pally prot setup is a lot alike. Same opener and such, just use one skill for single target and one for multi target. Destro lock is the same rotation with a proc. There is very little adjustment, but more e-peen bruises from people who took pride in how easy things were thinking that was because of their awesomeness.

Are the dungeons really long again? And full of trash?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 13, 2010, 03:22:40 AM
I should have checked this thread earlier, my bad.  And yeah, I actually just dinged 70, made me think about this thread.  You know, everyone asks how I level so fast, and I honestly don't know. 

Could be that my /played is 5 days, 4 hours, and i started on Black Friday.  Who's to know?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 13, 2010, 03:52:07 AM
There is tiny adjustments to be made. Cata didn't "totally change everything" as much as slightly alter some stuff. My Ele Shaman rotation has one minor addition and some proc watches, my Pally prot setup is a lot alike. Same opener and such, just use one skill for single target and one for multi target. Destro lock is the same rotation with a proc. There is very little adjustment, but more e-peen bruises from people who took pride in how easy things were thinking that was because of their awesomeness.

Are the dungeons really long again? And full of trash?

Long, lots of trash. Blackrock Caverns has like 5 bosses. Vortex Pinnacle is long enough to make running back after a wipe a total pain; to make matters worse, you can't simply /follow and go afk because you have to jump into whirlwinds to get to various levels.

Lots of casters so the aoe dmg can be significant. That's where CC will become a must in heroics. Reminds me of the Auchindoun instances in BC, like Slabs, in terms of mob composition and instance length. The bosses aren't hard, but nearly every one has some type of unforgiving ability that will kill you if you don't pay attention.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 13, 2010, 11:53:59 AM
Looks like my friends and I are actually moving to Winterhoof Alliance.  We're looking to start a leveling (for now) and raiding (when we hit 85) guild.  We have a core of about 5 right now I think, but when we actually get the levels, I think we're gonna get some more people in.  If anyone is just starting out, I'd suggest coming over and leveling there.  It would be nice to have people around that we could invite to the guild that I know aren't douchebags or idiots. 
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 14, 2010, 11:06:52 AM
All of the people who rolled a Mage at the start of Lich King and have them at 80 now don't know what polymorph is and they don't even have it hotkeyed :rofl
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Dickie Dee on December 14, 2010, 11:17:23 AM
Holy shit Throne of the Tides is hard compared to Blackrock Caverns - were they even meant to be comparable?

Also kinda wish I started out in vashjir instead of Hyjal, just seems alot cooler. I just got far enough in vash last night to get the mount and discover TOFT
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 14, 2010, 11:28:44 AM
All of the people who rolled a Mage at the start of Lich King and have them at 80 now don't know what polymorph is and they don't even have it hotkeyed :rofl

 :-\

Every time I play a mage, Poly goes straight into 2. 

Depending on spec:

Cone of Cold | Poly | Frostbolt | Ice Lance | Frost Nova
Dragons Breath | Poly | Fireball | Scorch | Frost Nova
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: fistfulofmetal on December 14, 2010, 11:59:12 AM
http://us.battle.net/wow/en/character/aggramar/varangian/advanced

My character. Will be the one I use when i finally dive into Cata stuff
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 14, 2010, 12:03:17 PM
Oh wow, that's kinda cool.

Changed the stuff to me: http://us.battle.net/wow/en/character/ravenholdt/kristena/advanced

I like the new armory.  Pretty awesome that it'll tell you about enchants and do some of the Theorycrafting for you.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 14, 2010, 12:35:27 PM
All of the people who rolled a Mage at the start of Lich King and have them at 80 now don't know what polymorph is and they don't even have it hotkeyed :rofl

Last night I tried getting some practice in on CC, but nearly every group fucked it up. Luckily I had a very good mage in VP who was using poly correctly for some very nice pulls. But when I tried getting people to do that in Stonecore and Tides they fucked it up. The pulls before Stonecore's first boss feature a shit ton of magic damage no matter how good the tank is; you can have 100% threat on everyone, but that earthen thing is going to hit everyone with aoe and Millhouse is going to randomly bash people with lightning. I asked for a simple poly on one of the mobs, and the mage literally polymorhed it then started nuking ALL the adds with aoe  :lol

Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 14, 2010, 12:44:26 PM
In VP you need to poly one of the adepts and outside the grounding pyramid. Most people don't know that and just try to WOLK AOE kill everything.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 14, 2010, 01:07:22 PM
Exactly. Especially during the fight where there are two Adepts.

I might run heroics with my guild only. Based on what I've seen in normal modes, I can't trust dps. The instances are long as fuck, so taking 30 sec to plan strategy won't be tolerated by the ADHD crowd.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 14, 2010, 03:03:41 PM
Wait, is WOTLK why people aoe for dps?  There was some warlock that kept running into the mobs and using Hellfire, I thought he was just a distinguished mentally-challenged fellow.  That was actually VIABLE?  This game has gone to the fucking dogs.  Time to re-teach idiots how to play.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 14, 2010, 09:12:08 PM
Most every trash mob in wotlk was an aoe fest. Even when people stepped into the first raid(Naxx) it was aoe everything. They also gave the tanks more aoe threat to go with it. Now its back to CC, as though people were happy with the trash in Tempest Keep.

http://us.battle.net/wow/en/character/ravenholdt/kateground/advanced

The ever rare Ele Shaman.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: MyNameIsMethodis on December 14, 2010, 09:49:26 PM
I feel bad for you plebians who arent in a real guild.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 14, 2010, 10:02:30 PM
Naxx trash was extremely boring. Oh look, a bunch of spiders. Plus back then as a warrior tank it kinda sucked watching a prot pally faceroll and keep every add on him lol.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 15, 2010, 04:43:11 AM
Uldum is an amazing zone. Beautiful, and a great quest line. Many are kill x,y,z but the story (lol) is interesting enough to keep you going. The rep rewards are pretty shitty for tanks/plate dps, but I kept trucking through the zone simply due to how well done it is.

Also had a blast with the Stormwind chain that ultimately results in you saving a certain secret agent  :lol

Lost City of the Tol'vir:

Sprawling outside dungeon that really reminded me of Zul'Farrak. Luckily the group had featuring someone who had done it before or I would have been lost as hell killing mobs that didn't need to be engaged. Trash wasn't hard, and there's more than enough stuff - pillars, fountains, stairs, etc - to use for los in heroic mode. Only used los a couple times to be extra careful around pats.

One thing that took me off guard: the trash have very, very large aggro radius. I'd imagine a mage trying to poly stuff would aggro everything the second he slightly entered their los.

Bosses weren't hard, and the last boss is pretty fun. I'd say in terms of difficulty

Stonecore>Tides>Vortex Pinnacle>Lost City of the Tol'vir>Blackrock Cavern

Tides isn't hard, there's just so much aoe damage and the last boss could fuck you if the group doesn't have their cameras panned out.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 15, 2010, 05:37:47 AM
You hit 84?

While playing low level hordies, I realized that the recent changes made prot pallies king of early BGs. So I made a Tauren Pally. Its basically world of glory to keep yourself alive as vengeance starts to pile up and Avengers shield hits pretty hard at that level.

Still unsure if I should play Cata or not. Not sure if playing a Shaman is going to be worth it.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 15, 2010, 09:15:06 AM
I feel bad for you plebians who arent in a real guild.

God you're stupid.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 15, 2010, 12:40:17 PM
You hit 84?

While playing low level hordies, I realized that the recent changes made prot pallies king of early BGs. So I made a Tauren Pally. Its basically world of glory to keep yourself alive as vengeance starts to pile up and Avengers shield hits pretty hard at that level.

Still unsure if I should play Cata or not. Not sure if playing a Shaman is going to be worth it.

Yup despite finals and work lol. It's ridiculous how quickly people have sped to 85. imo I've been going at a nice pace, doing as many quests in a zone before jumping to another, and I haven't been spamming dungeons. Got half way to 85 last night in Uldum and the one dungeon run.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 15, 2010, 01:14:36 PM
I'm a couple bubbles from 84.

My guild took down the Whale Shark the other night, but I missed out on it.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 15, 2010, 02:37:15 PM
You hit 84?

While playing low level hordies, I realized that the recent changes made prot pallies king of early BGs. So I made a Tauren Pally. Its basically world of glory to keep yourself alive as vengeance starts to pile up and Avengers shield hits pretty hard at that level.

Still unsure if I should play Cata or not. Not sure if playing a Shaman is going to be worth it.

Yup despite finals and work lol. It's ridiculous how quickly people have sped to 85. imo I've been going at a nice pace, doing as many quests in a zone before jumping to another, and I haven't been spamming dungeons. Got half way to 85 last night in Uldum and the one dungeon run.

Had a friend xfer to Ravenholdt with top of the top 80 gear, and level to 85.  He transferred back a week ago, and he had been 85 for a day or two.  lol  I hope that I level that fast at that level.  Otherwise I'm gonna be a saad panda. 

I'm almost 73 now, still collecting my raptor teeth so I can transfer.  I really hope to hit 85 before moving though.  Then I can come look for some peedee/etiolate luvv.   :-*
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 15, 2010, 02:58:34 PM
Had some drama resurface over the last few days. I've made many posts about my old guild and former guild leader, a supreme asshole who turned out to be a 17yo kid. Basically he took a long break, left the game and abandoned his guild. Before that many people were leaving due to being tired of his shit. Now he's back for Cata and a couple folks asked if they could rejoin his guild, and he blew them off with a "I have my own crew now, no." So people are arguing over the details of what happened, and I find myself drawing a blank. And I've realized: I remember the good times of having fun with friends in WoW (from a previous guild) far more than I remember the drama that used to be so important in other guilds.

I remember wiping on Thaddius at 3AM, and still having fun. I remember our holy pally bubbling and killing Heigan by himself with a couple hits after the rest of the raid died. I remember a friend falling asleep in the middle of a Nexus heroic run, with everyone laughing as we heard him snoring on ventrillo lmao. etc

I remember some basic things about drama, but I've forgotten the details. No point in focusing on that shit.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 15, 2010, 03:12:42 PM
See, it's stuff like that which make me want to raid, but with a guild of friends instead of some "omg we're so pro" raiding guild.  Been there, done that.  I want a relaxed environment, but one that we can still get shit done in. 

Example of my old raid leaders:
[youtube=560,345]http://www.youtube.com/watch?v=fITWsEJNq78[/youtube]
The guy talking is a total dick.

We were on Vael, wiping, and he started yelling at the priests about healing, and actually yelled so long that he made one of them quit the guild.  It was ridiculous. 

I refuse to do that shit again.

Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 15, 2010, 03:31:18 PM
Agreed. Obviously sometimes someone is screwing everything up and needs to be addressed, but I've never got the impression yelling at people works. If you have to replace someone do it.

Dunno how I feel about my current guild. It has about 6-8 people I really like and have played with for years, but I don't really know anyone else. Some friends brought the idea of creating our own guild. I like the idea but it seems like those types of guilds rarely succeed, at least if you're planning on raiding; these guys are all pretty good though. We'll see, if it's put together well I'll jump on board.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 15, 2010, 03:32:22 PM
Had some drama resurface over the last few days. I've made many posts about my old guild and former guild leader, a supreme asshole who turned out to be a 17yo kid. Basically he took a long break, left the game and abandoned his guild. Before that many people were leaving due to being tired of his shit. Now he's back for Cata and a couple folks asked if they could rejoin his guild, and he blew them off with a "I have my own crew now, no." So people are arguing over the details of what happened, and I find myself drawing a blank. And I've realized: I remember the good times of having fun with friends in WoW (from a previous guild) far more than I remember the drama that used to be so important in other guilds.

I remember wiping on Thaddius at 3AM, and still having fun. I remember our holy pally bubbling and killing Heigan by himself with a couple hits after the rest of the raid died. I remember a friend falling asleep in the middle of a Nexus heroic run, with everyone laughing as we heard him snoring on ventrillo lmao. etc

I remember some basic things about drama, but I've forgotten the details. No point in focusing on that shit.

Yea. I remember my Mage's Water Elemental killing Heroic Murmor while the entire group was lying there dead.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 15, 2010, 07:43:26 PM
Grim Batol is so awesome.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 16, 2010, 04:43:47 AM
Might be rerolling on Thunderlord or xfering there. I got a shitty gift from the CE's card pack. Pet biscuits smh.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 17, 2010, 09:26:34 AM
Yeah, mine was the Spectral "tiger" or whatever, that stupid sandbox tiger.  Blah.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 17, 2010, 09:40:29 AM
Wait. What? You got a Spectral Tiger?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 17, 2010, 10:03:27 AM
No, god no.  I WISH.  I had a friend that got one.

http://www.wowhead.com/item=45047 x50

Creates a "Spectral Tiger" vehicle that can be riden by either faction.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 17, 2010, 08:59:54 PM
I was in Deepholm and some orc shaman jumped me, which lead to a nice bit of pvp. I killed the Shaman many times, a DK and shadow priest. The shaman ended up grouping with the spriest and boomkin to get me off him. I wasn't really camping him. I'd kill him and move on, and he'd try to jump me. I guess my gear was better because I was nooking him something fierce. My favorite was when he got off a hex on me and ran away. So I chased him in frog form across the zone, hopping at his feet until the hex wore off and thunderstormed him dead.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 17, 2010, 10:08:52 PM
Is that your way of saying "i was wrong about cata it's pretty good, forgive me gaming gods!"?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 17, 2010, 11:07:36 PM
Nope.

That was me saying I cracked some ass. Vash and Uldum are nice. I don't really like Deepholm or its look, as it reminds me of the final zones of BC like Netherstorm. Haven't touched Hyjal. I've done Tides, Blackrock, and Vortex dungeons.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 18, 2010, 02:36:09 AM
(http://i54.tinypic.com/hvs6xe.jpg)

Update on my precious.  6/20 raptor teeth, so 14 more days till transfer.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 18, 2010, 03:40:19 AM
Wait, you CAN get the Winterspring Frostsaber still?  I thought you couldn't anymore. 

Fuck the raptor teeth.  BYE RAVENHOLDT.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 18, 2010, 02:37:49 PM
Nope.

That was me saying I cracked some ass. Vash and Uldum are nice. I don't really like Deepholm or its look, as it reminds me of the final zones of BC like Netherstorm. Haven't touched Hyjal. I've done Tides, Blackrock, and Vortex dungeons.

Vash is alright. It's nigh impossible to make a good underwater level/dungeon/etc

I really like Hyjal, Uldum is amazing and I like Deepholm. It reminds me of the rocky BC zones, but the quest line is strong and it's a paradise for miners.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 18, 2010, 06:20:18 PM
Yeah, there are lots of mining nodes. Kate has no gathering professions, so I have to gather on my alts later on. I hit 84, so I am going to move on to Uldum.

What is annoying me right now is that nearly every time I queue for a random BG, I get Isle of COnquest. That BG has been bugged or broken the entire month, and I keep getting it. Post patch it had bugged doors on the Horde fortress. Now the pre-85 version is tuned to 85s in heroic or epics. The boss does like a 70k cleave and destroys most tanks at that level.  So not only is it near impossible to win, it takes forever to win due to running out of enforcements. Plus, no matter how many times you tell people to ignore the boss, they run in and get wiped.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 19, 2010, 01:10:30 AM
The Harrison Jones questline in Uldum is amazing  :lol

I really liked his questline in Northrend too, but this takes things to another level.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 19, 2010, 01:35:53 AM
Saving that until I hit 85, which will be tomorrow. Just 2 bubbles to go. Guild will be level 6 as well.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 19, 2010, 09:55:45 AM
Just hit 85 and bought Master Riding.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 21, 2010, 10:10:15 PM
So close to 80 I can taste it.

(http://i53.tinypic.com/2dbp7k4.jpg)
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: BlackMage on December 23, 2010, 09:30:56 AM
jesus christ, jaybo. turn up the graphics
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 23, 2010, 10:13:18 AM
Kentucky doesn't have computers capable of running WoW.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: MyNameIsMethodis on December 23, 2010, 10:23:18 AM
I forgot how slutty human females look. Especially dem titties  :hump
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 23, 2010, 11:26:00 AM
I haven't upgraded my video card since I've been playing PC games.  I've gone through four PCs since then.  That card is from like, 2001.   :-\

And at the moment, I don't have the cash to throw at video cards.  Though, if you'd like to suggest some nice cheap ones...

(Also, I play on my 42" TV via VGA, if that means anything to you.)

Kentucky doesn't have computers capable of running WoW.

I'm running windows 7 with 8gb of ram and a decent processor, it's all video card.   :-\ :-\ :-\
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: demi on December 23, 2010, 11:33:52 AM
Get me some noodz of andrewfields and I will buy you a card.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 23, 2010, 11:41:40 AM
As tempting as that is, I can't break bro-code.

spoiler (click to show/hide)
But I do have them.
[close]
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 24, 2010, 04:13:10 PM
Damn I haven't played much all week, feeling behind now lol. I just need one more item before I can do heroics. Should be interesting.

Guessing the guild isn't doing any of the new raids until January, so I have time
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 25, 2010, 01:26:38 PM
Yeah, I finally hit 80 last night, and played until I was two bars from 81.  I was kind of surprised how fast that went.  I hear the rest are gonna suck though.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 25, 2010, 02:08:12 PM
84 is like an old EQ hell level.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Dickie Dee on December 25, 2010, 02:20:00 PM
Not minding too much, I'm 84 and guessing 1/4ish through Uldam - I'll probably naturally hit 85 just questing in the last zone (name is escaping me), I'm in no rush.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: MyNameIsMethodis on December 25, 2010, 02:25:15 PM
I thought 84-85 went by quick, I did it in about ~8 hours.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 26, 2010, 12:00:32 AM
84 isn't bad. It really depends on how you want to proceed: you can quickly level by doing random dungeons, or chain quest in a good area like Uldum, or mix it up a bit. I basically stayed in Uldum and did just about everything I could.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on December 26, 2010, 05:41:41 AM
I got to 85 pretty quickly. I still had stonecore quests, and all of Hyjal and Twilight untouched at 85. Uldum did the trick for me. Dungeons and dungeon quests help as well. Theres like three Qs in Lost City.

I dropped Elemental spec. I may go back, but its shitty and has been shitty for years. It was bottom of the barrel on DPS charts all of Wrath and all they added was fulmination. I thought Ele would be good in BGs now that they are rated, but Ele has less defensive tools now and less burst. I am not sure what the point of them is in PVP. Fulmination was supposed to be the new burst, but its impossible to set up in PVP. Now that Astral Shift is gone, I still die in a single silence.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Dickie Dee on December 26, 2010, 09:33:52 AM
The Horde questline that takes you to Twilight Highlands :omg
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on December 26, 2010, 11:44:53 PM
Halls of Origination feels so much like a raid. Seven bosses, some tough trash, a mini gauntlet area, a giant elevator, Brann telling you what to do, etc. Should be very challenging on heroic

Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 29, 2010, 11:00:06 AM
It's not possible to PUG a heroic now. People quit because it's TOO HARD. Healers bail in the middle of boss fights and distinguished mentally-challenged tanks quit after one death because there wasn't enough "AOE DPS". I've had tanks bragging about AOEing Heroic ICC and saying if he could do it there you can do it here. Motherfucking dumbasses.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Dickie Dee on December 29, 2010, 04:18:40 PM
I basically didn't heroic/raid pre-WotLK, but even I know the bare basic idea of CC - I have no idea how people are playing the game and it's such a foreign concept to them. Not just bad at it, but completely ignorant.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on December 30, 2010, 10:53:35 AM
I just had a tank ask me to sheep one of the mobs he marked. He said "start", I sheeped it and he just stood there while I was killed. He didn't know sheeping a mob made them aggro the caster.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on December 30, 2010, 02:26:10 PM
Level 84 and I'm apping to one of the top raiding guilds on the server for a community slot.  I figure get in early as community, get to know them, and then apply as a raider.  All my friends are level 20ish anyway, I can play alts with them and be set.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 01, 2011, 03:07:19 AM
Completed my first heroic today: Vortex Pinnacle. Despite not having the best group composition we got through it without too many problems. Biggest challenge was the last boss. In heroic mode he has a static charge cast that snares you; if you can't get out of it before he does his massive aoe, you're fucked. Group consisted of a DK, warlock, hunter, me, and a resto druid. I didn't have any problems because Intervene breaks snares/stuns/etc, but everyone except the hunter struggled. Druid didn't want to use mana dispelling people because the group damage was so high. Eventually we looked up the fight and realized shapeshift breaks the snare, and if you jump right before Asaad finishes the cast you avoid it.

Can't wait until tomorrow so I can try to get the achievement for not getting snared lol
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: cubicle47b on January 03, 2011, 10:44:34 AM
That fight has very little damage if people spread out and you only have to cleanse the 2nd static charge.

We're on Chimaeron in my 2 night a week raiding guild (7/12).  We probably could have killed it last night but didn't understand the mechanics well enough and came up with a bad strategy.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Disposable White Guy on January 04, 2011, 10:35:48 PM
So I'm actually having fun again. Opting between arena and rated BGs is a nice change. Raids aren't anything special butsome of the heroics are brutally fun.

Tol Barad  :yuck
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Don Flamenco on January 04, 2011, 11:54:04 PM
how do the expansions for this game work?  didn't cataclysm convert the entire world or something like that?  Just curious if it's all new stuff + everything from before or if you have to play through earlier expansions to get to the new content?

if you treated this like a single player RPG, how long does it take to just play through the main quests? 
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: cubicle47b on January 05, 2011, 10:18:30 AM
It's a little complicated.  The old world is almost completely overhauled and by buying only the base game you'll be playing this overhauled content.  Certain things will be locked out, though.  You won't be able to create certain classes or races, certain areas will be locked out (the starting areas for the races you can't play), your level cap will be 60 instead of 85, certain professions, etc.  There's not really a central questline.  Leveling to 85 takes about 3 1/2 days if you burn through everything (84 hours).  If you actually read quest text, mess around with professions, PVP, etc it will take *considerably* longer.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Disposable White Guy on January 05, 2011, 10:19:49 AM
Technically you can just buy the original World of Warcraft and play from 1-60 with most (maybe all) of the Cataclysm quests, but certain combinations of race/class, dungeons, and PVP content will be unavailable.  Ideally, you want all 3 expansions so you can get to 85 and be "caught up" with the storyline - if you could even call it that - and be able to access everything in the game.  Also note that you'd probably be patching all 3 expansions which is more than a few gigs worth of data to download and install.

As for leveling, it took me about a month of casual gaming to get to 80 before they implemented the Cataclysm quests.  With all the new content it would probably be about the same or less when flying solo.  However, it's even faster when you're in a guild that's actually progressed because you get a flat 10% experience bonus fairly quickly.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Don Flamenco on January 05, 2011, 10:20:24 AM
Is it mostly solo-able from start to finish?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Disposable White Guy on January 05, 2011, 10:38:27 AM
Yup.  If you find yourself dying constantly, then just read a little bit about the class you're playing either on the official forums, MMO Champion, or Elitest Jerks.  They all have resources on what your stat values are, spell/ability priorities etc.  The only things you can't really solo are dungeon quests as you get them.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Dickie Dee on January 05, 2011, 04:04:00 PM
There's really no reason not to start off with just the "new vanilla" and try a go at 1-60 and see. You really will miss out on very little - some options are restricted but you are by no means gimped. The few things denied to you in that range will be things that you won't even notice and might only care once you're invested in the game and want to lvl another character. (you can't pick some races - you won't even care until you're well invested into the game, 1 class that needs another lvl80 character to unlock, a profession you wouldn't be able to afford without starting fresh anyways...) Of course post-60 comes with all the normal added content level cap expansion stuff, but by then you can make your own choice, but know you weren't really hindered getting there.

If they still had the $5 Vanilla $5 BC $10 WotLK deal going I'd probably hop on that though.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Howard Alan Treesong on January 05, 2011, 04:39:55 PM
Technically you can just buy the original World of Warcraft and play from 1-60 with most (maybe all) of the Cataclysm quests, but certain combinations of race/class, dungeons, and PVP content will be unavailable.  Ideally, you want all 3 expansions so you can get to 85 and be "caught up" with the storyline - if you could even call it that - and be able to access everything in the game.  Also note that you'd probably be patching all 3 expansions which is more than a few gigs worth of data to download and install.

Not true, Cataclysm introduced the streaming retail WoW client. :smug
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on January 05, 2011, 05:59:44 PM
Yup.  If you find yourself dying constantly, then just read a little bit about the class you're playing either on the official forums, MMO Champion, or Elitest Jerks.  They all have resources on what your stat values are, spell/ability priorities etc.  The only things you can't really solo are dungeon quests as you get them.

For the love of God, do not read the official forums. Worse than GAF. Use MMo champ and maybe EJ, but EJ has less on how to play a class and more on how to optimize at the end. I'll tell you how to play if you want. I think i' have played every class to at least 60.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 05, 2011, 06:40:11 PM
Spent about 3 hours in heroic Throne of Tides today. The heroics might be too hard to do with pugs, dunno. All I know is that 7 out of ever 10 hunter I come across doesn't know how to use ice traps, Shamans don't realize you shouldn't hex before letting the rogue sap someone, and DKs are just dumb. The only reliable class seems to be mages. I fist bump whenever I get one in my groups.

Trash isn't a problem, but getting people to work together on a boss is often impossible. The first boss in Tides is a god damn nightmare. Not because she's hard, but because you need crowd control and people paying attention to multiple things at the same time. People don't listen, they break CC etc

fuck it i'm going outside
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on January 05, 2011, 06:57:54 PM
I can't remember how many groups I had to leave after the DK thought he could tank in Unholy or Frost.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on January 05, 2011, 11:17:05 PM
Spent about 3 hours in heroic Throne of Tides today. The heroics might be too hard to do with pugs, dunno. All I know is that 7 out of ever 10 hunter I come across doesn't know how to use ice traps, Shamans don't realize you shouldn't hex before letting the rogue sap someone, and DKs are just dumb. The only reliable class seems to be mages. I fist bump whenever I get one in my groups.

Trash isn't a problem, but getting people to work together on a boss is often impossible. The first boss in Tides is a god damn nightmare. Not because she's hard, but because you need crowd control and people paying attention to multiple things at the same time. People don't listen, they break CC etc

fuck it i'm going outside

Pfft. I've pulled off a double CC of hex and bind Elemental on pulls. Dumb pugs shamans.

Of course, I gave up trying to get a heroic queue as DPS a week ago. I got about four queues, about one per hour and the group dropped as soon as anyone died.

I wish they would let people Q for BGs and dungeons at the same time again. Doing Twilight quests while in waiting is boring, and watching all that time you wasted killing owls lead to a dungeon group dispersing five minutes in is just fucking ridiculous.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 06, 2011, 02:50:18 AM
I should have just done this shit with my guild. Instead I took my time leveling, then took forever to get qualified for heroics, then focused on learning the mechanics of a couple heroics etc. Been doing heroics for like a week and haven't seen a single tank drop. Nearly every time some dumbass dies, someone leaves the group. Was just in a group with a shaman who kept Chain Lightning and breaking CC jesus fuck

Or you get in the "hey we're doing an achievement run, don't kill boss until a,b,c" and of course that goes to hell, people leave etc. My guild only has like one geared tank, if I can get geared in time I can get into the main raid group. But this bullshit is too annoying for me to get motivated.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on January 06, 2011, 03:16:26 AM
I just did a heroic run with my guild. It was 3 of us Shamans and a mage in Tides. We had a pug tank is all(you could have tanked for us if you were on). The other enhance Shaman was doing like 12k dps easily. I was about half that on starter reg dungeon gear. Anyways, I only mention this to say we handled CC fine. Sheep and three hexes every pull lol. MW insta Hex is also handy for re-CCing while DPSing.

I did die once by standing in AOE. It wasn't so bad for never doing the heroic before. My DPS is always lower my first time in because I play overly cautious. Once I memorize a fight I can push without holding back.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 06, 2011, 11:58:29 AM
Nice cc. Must have had no problems on the first boss. We one shotted the second boss then got stuck on the third
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Bloodwake on January 06, 2011, 12:15:03 PM
God, I started playing again.

Goodbye, life.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: fistfulofmetal on January 07, 2011, 12:20:44 PM
Archaeology is really fun. probably my favorite thing to do in the game from what i found.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Disposable White Guy on January 08, 2011, 06:34:24 PM
Yup.  If you find yourself dying constantly, then just read a little bit about the class you're playing either on the official forums, MMO Champion, or Elitest Jerks.  They all have resources on what your stat values are, spell/ability priorities etc.  The only things you can't really solo are dungeon quests as you get them.

For the love of God, do not read the official forums. Worse than GAF. Use MMo champ and maybe EJ, but EJ has less on how to play a class and more on how to optimize at the end. I'll tell you how to play if you want. I think i' have played every class to at least 60.

He couldn't just read the stickies or anything right?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 10, 2011, 01:56:06 AM
Finally beat Tides. It's funny, the group wasn't the best I've been in, but it definitely had the best healer I've run across in a heroic (resto druid). We didn't do the third boss though, just skipped to the last one.

Still no tank drops.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on January 12, 2011, 04:04:58 AM
I still haven't been to Tides yet...  (I haven't even found the entrance :teehee) 

I've been having problems with my guild rep.  My guild just hit level 10, so I can get the BoA cloaks, but I haven't been gaining any guild rep for runs or quests.  It's a bitch.  I was talking to someone about it today, while in a guild run, and they said that it might have been because I was logged in when the dailies reset, that there's some kind of bug with the guild rep cap and resetting while you're online...  I'm not sure, but I'm gonna log in and put in a GM ticket in a minute to try and see what the hell is going on. 

Other than that, I hate heroics.  They just aren't really fun to me.  I'm enjoying just playing, though.  I'm trying my hand at tanking and doing alright, 113k unbuffed in tank gear I think.  I can tank normals, but not heroics.  I rolled a worgen disc priest and I'm absolutely loving the hell out of it.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 12, 2011, 05:19:39 AM
Got into an awesome heroic group, owned Tides and BRC. Even with a good group there's gonna be wipes. Definitely feel like I've masted the bosses that initially gave me trouble there.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on January 12, 2011, 05:29:52 AM
I've done heroic Tides, SFK, Stonecore and Halls. The final Halls boss is healer intensive because of that giant aoe.

I did  the heroic SFK with a LFD group and we managed to do the Bullet Time achievement. It was a good LFD group with a few people from Moon Guard.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: fistfulofmetal on January 12, 2011, 05:58:22 AM
if you are doing archaeology and pick up stuff like troll tablets or dwarf runes (the description calls them archaeology keystones) dont just sell them to a vendor. on aggramar i've been selling them on the auction house for 50-60 gold a pop.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 12, 2011, 07:39:27 PM
Completely and utterly embarrassed myself on Ozruk in Stonecore. They brought in the main raid tank and made me dps lol. We're still wiping on it. Like 20 something so far

edit: beat it. God damn what a nightmare
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on January 12, 2011, 09:43:05 PM
Were you having issues with running back to Ozruk? I was doing it with a War tanka nd every time he charged back to Ozruk, he'd randomly end up behind him and Ozruk would cast that rock attack that follows a straight path, leading to huge hits on the party. We only downed him once he stopped using charge and took the slower route back, and could then face him the proper direction.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 13, 2011, 12:16:42 PM
Nah, out of like 15 tries my Charge only led to him Ground Shocking the group twice. The problem was Paralyze/Shatter. I'd successfully get away multiple times, then I'd be Paralyzed for a second too long=killed by Shatter. Constantly got him down to 50%

I'm definitely going back tonight, that pissed me off lol
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: cubicle47b on January 13, 2011, 01:47:55 PM
Heroics become really easy after the first run.  It's just a matter of learning how to deal with certain mechanics.  Our first two heroics (3 days after launch) were BRC and Stonecore.  Both took a good 3-4 hours to complete and I was a little worried at that point.  The others felt much easier which was probably a mix of getting used to healing in Cata (I only healed one normal run and Crucible before the BRC run), gear, and actually being easier outside a couple bosses.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 15, 2011, 03:07:40 PM
Yea, they definitely get easier as you become more aware of shit. Like that first boss in Tides: the little whirlwinds that come from her during the second phase owned me often initially. I'd be so focused on interrupting chain lightning that I'd forget to move out the damn way. That fight is still tough simply due to group composition/skill, but I no longer struggle with it. Basically the heroics are: fuck up, you die.

Just did SFK which may be my favorite of the heroics so far. I never did it when it was a low level instance, although I did some holiday boss there once. Basically if your group can do the first boss, you can do the entire instance; if not gtfo. The main problem is that it's huge as hell. We only wiped once (on the third boss) so I dunno if there are any portals to save run back time. If not, ouch
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 16, 2011, 12:51:35 AM
2 shot Ozruk with a pug :bow

I was worried initially because we had so much cc ( resto shaman, pally, mage, hunter) but were failing on trash; only one trash wipe, but the pally kept breaking cc, or someone would cc before the hunter etc. After our first wipe on Ozruk I told everyone to take some time and watch the how-to on youtube. Few minutes later we owned him, basically 4 manned considering the pally died to the first Shatter.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 21, 2011, 04:45:33 AM
Heroic Deadmines :bow :bow :bow

Wow, the revamped old dungeons are better than the new ones. SFK is great, and Deadmines is epic. I love the fact that it's not a simple clone of the original version, instead offering some pretty fun boss mechanics and a couple interesting trash pulls. The last boss is so fun, from the gauntlet to the whole "swing from the boat before it explodes" shit. Oh man, I'm sure it'll result in some hilarious wipes in the future

Really the only problem with it is the same problem that plagues the rest of the heroics: too fucking long. I think the most heroics I've done in a day is two. I simply can't will myself to do heroic chains like I did during WoTLK. I'm gonna try to put some epic runs together this weekend; I want to be raid ready by early next week. But jeez, what a drive killer. I don't have as much time as I'd like to play during the week, so spending an hour and a half in 1 heroic isn't appealing.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on January 22, 2011, 07:43:45 PM
The extra part of the heroic version does make Deadmines a little too long. Maybe if they cut the nightmare bit out it would be better. One person didn't grabt he rope and blew up which was pretty funny. I died twice in the nightmare gauntlet because the fire in goblin/mech room got too much and I had no way around it. Then I was rezzed and as soon as I accept the rez and spawn, a rock falls on me and I die again.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: cubicle47b on January 24, 2011, 08:28:04 AM
They took trash out to speed the instance up.  They could always take out more.  The nightmare part is awesome so I'd hate for that to go.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 24, 2011, 12:58:29 PM
Yea I really like the nightmare session. Kinda funny seeing how many people either never played or simply suck at Mario
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on January 30, 2011, 04:30:52 PM
People are such babies. Wiped on Ozruk in Stonescore and everyone wanted to skip him; guild run lol. They were thinking about bringing a shaman in just to rez us behind the boss lmao. All that after one wipe. Owned him on the next try lmao.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on February 02, 2011, 09:27:06 PM
(http://www.brokentoys.org/wp-content/uploads/2011/02/1296501515.jpg)

http://answers.yahoo.com/question/index?qid=20101214010253AAH1igW
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 03, 2011, 12:17:00 AM
Finally got a chance to raid with the guild. The MT couldn't make it so I tanked the BWD 25 man. First week the guild has been doing 25 man in fact; yesterday they killed Omnotron Defense System. Two shotted Magmaw, then started Maloriak. I was on the boss initially, but the off tank was failing with the adds so they switched me with him. Perfect situation: not only does the guild MT not show up, but the off tank screws up enough to make the raid leader test me out in his spot. I thought I did good: no one was complaining about getting hit, I was kiting like a pro etc (Heroic Leap comes in handy here). Buut eventually the amount of adds constantly became overwhelming and I'd die.

After a wipes and a horribly long wait for one player to finish a phone call, we decided to put two tanks on the adds - one on each side. Healing seemed to stabilize, but during the second green phase I wound up dying as we AOE'd them down. People were tired/upset after that so the raid leader called it.

Definitely think we'll get it easily next time with two tanks on adds. All the how-to videos I saw were for 10 man, so I was expecting nine adds at the most, which I could just stun and kite until the green phase. But we were getting a shit ton more.

at least I got some tank boots from Magmaw lol
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: cubicle47b on February 03, 2011, 12:01:34 PM
We killed Nef last week, took a week off from progression to relax (we had 2 weeks of 3 nights per week while learning the end bosses), and will start working on hard modes next week.  I'm not sure how much we actually want to work on hard modes yet.  We might just focus on our alts instead depending on how the first week or two goes.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 03, 2011, 12:45:17 PM
Are you satisfied with the level of difficulty so far?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: cubicle47b on February 03, 2011, 01:23:28 PM
Yeah.  It's challenging without being overwhelming.  Most of the harder fights took a night of work to kill, Nef took 3 (although we had to bring in non-raiders on one of the nights to work on the fight).  We'll see about heroics, though.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on February 03, 2011, 07:47:07 PM
I've been doing 2s Arena as a resto shammy with an Arms war. We're doing it just for points, but our win % is higher than any of my other arena ventures. We had one match that lasted until the time limit ran out. It was an interesting exercise in survival but a waste of time all the same.

I'm leveling a worg-lock since they look to be good for Cata. I can't range dps with my Shammy anymore(ele is ass) and don't do much raiding now anyways. In the future though I may want to and I prefer caster dps.

I've both healed BH and dpsed it as enhance. I do like 11-12k in 10 man. I got paired with this dumb pally healer that I had a bad experience in rated BGs for healing BH. He bitched and bitched about having to cleanse. I wanted to tell him that I am sorry that I introduced a third spell to his healing rotation.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 07, 2011, 02:50:47 PM
patch notes up on mmo-champs

Wow they really nerfed dungeons. They were holding firm against doing it for awhile, guess the pressure finally boiled over. I like some of the changes sure: that dragon in Vortex Pinnacle felt cheap due to tornadoes spawning right under you and knocking you into others; I'm glad they're fixing that. Increasing Ozruk's Shatter cast time is just cheap. It's a nice challenge for tanks; they are increasing his melee dmg which is cool.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on February 07, 2011, 06:58:40 PM
Love in the Air is up and it's the last achievement I need for What a Long Strange Trip It's Been...and it's broken. You can't buy the items from the vendor or turn in the bracelets.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on February 08, 2011, 12:58:14 PM
The great CataNERF is live. Noticed this in the notes:
Quote
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

/deletes Druid
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 08, 2011, 01:08:03 PM
The great CataNERF is live. Noticed this in the notes:
Quote
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

/deletes Druid

lol Vortex Pinnacle last boss could lead to some fun moments for druids

Finally beat Grim Batol last night. It's nigh impossible to defeat without the correct group set up. You either need a super high dps or a shaman to slow down the last boss' adds so you can kill them before they break the eggs. Or a hunter. If not, good fucking luck
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: MyNameIsMethodis on February 08, 2011, 01:09:42 PM
I hate cataclysm, i've done it all but raids, have 3 85s all raid ready but don't really want to raid. the game is just boring. I really enjoyed hunters but they just nefed the shit out of them so :/.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 08, 2011, 01:34:33 PM
The zones are good, the dungeons are good (length pisses me off though), the raids seem to be well done (top guilds are saying this might be the most challenging tier of raiding), etc. I'm not into PvP but I really liked Wintergrasp; it was fun and I felt a level of accomplishment regardless of winning. Breaking down a wall, getting close to breaking into the keep etc. I don't feel any of that in Baradin Hold, which just boils down to a giant horde zerg ball rolling from one spot to another until the time is up.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on February 08, 2011, 03:53:19 PM
Running Heroic Blackrock Caverns now. MUCH easier.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 08, 2011, 11:53:49 PM
According to the notes they only changed one fight (Beauty).  ???

That's a change that makes sense from the perspective of using the LFG option. A poor group composition can make the boss a living hell, while other compositions could make it a cake walk. Basically throws the "bring the player not the class" idea out the window.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on February 09, 2011, 02:29:06 AM
Beauty only has two pups now.

But even trash went down easier.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 09, 2011, 03:34:11 AM
Did Vortex Pinnacle today for my daily. Dragon boss didn't seem any different visually - it's still kinda hard to see the tornadoes. Last week I did it with a healer who said she was legally blind and couldn't handle the boss, so we wound up queing for another dungeon after she failed a couple times. My eyes are fine and it's still annoying to look at lol

Ghostcrawler sounded pretty adamant about not nerfing shit, I wonder what he thinks about this cave. Things are still harder than LK, to be fair though
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on February 11, 2011, 04:02:24 PM
Love in the Air is half over and still bugged.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on February 11, 2011, 05:11:02 PM
Love in the Air is half over and still bugged.

Most things got fixed in the patch.  What are you having issues with?
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: MyNameIsMethodis on February 11, 2011, 05:14:11 PM
does the love rocket even still drop
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on February 11, 2011, 11:48:26 PM
does the love rocket even still drop

From what I hear, yes.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on February 25, 2011, 02:55:23 AM
HOLY.
FUCKING.
SHIT.

Patch 4.1 on PTR - Zul'aman and Zul'gurub are back! 

http://www.mmo-champion.com/content/

Quote
    * Update 08:00PM CET - The change to Body and Soul is a tooltip error in the current PTR build.
    * Update 05:00PM CET - Added official notes!
    * Update 02:00PM CET - Added extra loot, including ilvl 391 trinkets such as Apparatus of Khaz'goroth, new guild tabards (Renowned Guild Tabard), mounts, and possibly epic jewelcrafting gems: Timeless Eye
    * Update 12:00PM CET - Hum ... Well ... Ragnaros. Also updated the official notes translation thanks to digmouse's post
    * Update 11:15AM CET - Added the user friendly version of achievements.
    * Update 11:00AM CET - Added the user friendly version of spell changes.




Patch 4.1 New Items
A bunch of items have been added to this patch, including ilvl 391 loot! Trinkets are available in ilvl 378 and ilvl 391 versions, only the ilvl 391 versions are listed here

Level    Type    Spec    Slot    Name
1   Miscellaneous   Guild   Tabard   Renowned Guild Tabard
1   Miscellaneous   Guild   Tabard   Illustrious Guild Tabard
391   Trinket   Melee   Trinket   Apparatus of Khaz'goroth
391   Trinket   Melee   Trinket   Vessel of Acceleration
391   Trinket   Melee   Trinket   Essence of the Eternal Flame
391   Trinket   Physical DPS   Trinket   Hungerer
391   Trinket   Physical DPS   Trinket   Matrix Restabilizer
391   Trinket   Physical DPS   Trinket   Ancient Petrified Seed
391   Trinket   Spell DPS   Trinket   Variable Pulse Lightning Capacitor
391   Trinket   Spell DPS   Trinket   Necromantic Focus
391   Trinket   Spell Heal   Trinket   Jaws of Defeat
391   Trinket   Spell Heal   Trinket   Eye of Awareness
391   Trinket   Spell Spirit   Trinket   Fiery Quintessence
391   Trinket   Spell   Trinket   Mark of the Firelord
391   Trinket   Tank   Trinket   Scales of Life
391   Trinket   Tank   Trinket   Gift of the Greatfather
391   Trinket   Tank   Trinket   Stay of Execution
0   Quest         Timeless Eye
0   Consumable         Fool's Gold
0   Consumable         War Party Hitching Post
80   Other         Living Ember
20   Pet         Landro's Lichling
20   Mount         Savage Raptor
40   Mount         Armored Razzashi Raptor
40   Mount         Swift Zulian Panther
60   Mount         Amani Dragonhawk
70   Mount         Flameward Hippogryph
70   Mount         Reins of the Crimson Fire Hawk
70   Mount         Reins of the Beryl Fire Hawk



Patch 4.1 on PTR - Zul'aman and Zul'gurub are back!
Patch 4.1 is hitting the PTRs and is full of surprises!
Originally Posted by Blizzard (Source)
That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!

The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.

Class Design
While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

More To Come

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.

World of Warcraft PTR Patch 4.1
Originally Posted by Blizzard (Source)
Classes: General

    * All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.


Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Dark Simulacrum now works on numerous additional spells in dungeon encounters.


Blood

    * Death Strike self-healing no longer generates threat.


Frost

    * Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Efflorescence has a new spell effect.


Balance

    * Solar Beam is now more responsive when enemies move into or out of it.


Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Explosive Trap now has a new spell effect.
    * Master's Call now has a new spell effect.
    * Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fire

    * Ignite is no longer triggered from periodic critical effects.


Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Word of Glory now has a 20-second cooldown.


Holy

    * Walk in the Light (passive) removes the cooldown of Word of Glory.


Protection

    * Divine Guardian cooldown is now 3 minutes, up from 2.


Retribution

    * Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
    * Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Divine Aegis duration has been increased to 15 seconds, up from 12.
    * Dispel Magic can only be used on the casting priest as a baseline effect.
    * Holy Word: Sanctuary has a new spell effect.
    * Power Word: Shield duration has been reduced to 15 seconds, down from 30.


Discipline

    * Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.


Holy

    * Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.


Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Recuperate base effect now heals 3% per tick, up from 2%.
    * Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
    * Tricks of the Trade now has a 100-yard range, up from 20.


Combat

    * Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.


Subtlety

    * Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.


Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
    * Magma Totem now lasts for 60 seconds, up from 21.
    * Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.


Elemental Combat

    * Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.


Enhancement

    * Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.


Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Charge and Intercept no longer have diminishing returns on their stun effects.
    * Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
    * Inner Rage is now available at level 56.
    * Intercept now has a 1.5-second stun, down from 3 seconds.
    * Overpower damage has been increased to 140% weapon damage, up from 125%.
    * Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
    * Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.


Arms

    * Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
    * Improved Slam increases Slam damage by 20/40%, up from 10/20%.
    * Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
    * Mortal Strike damage has been increased to 175% weapon damage, up from 150%.


Dungeons & Raids

    * New dungeons available for partial testing.
          o Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
          o Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
          o Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
          o These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
    * Blackwing Descent
          o Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
          o Magmaw now triggers a raid emote when summoning Lava Parasites.
          o Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.


Guilds

    * The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
    * We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.


Items

    * The PvP Horde and Alliance trinkets have a new spell effect.


Professions

    * All major cities will now have every type of profession trainer and their associated trade supply vendors.


PvP
Battlegrounds

    * Twin Peaks
          o Graveyard Changes
          o Players will now only spawn at their base graveyard when they die in the enemy base.
          o Defending players will respawn at the middle graveyard.
          o Midfield players will respawn at the middle graveyard.
          o Attacking players will respawn at their base graveyard.


Races

    * The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
    * The human racial ability, Every Man for Himself, has a new spell effect.


User Interface

    * Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
    * Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.


Zul'aman and Zul'gurub are back!
Tons of changes indicate that Zul'aman and Zul'gurub are back as 5-man instances! I couldn't find anything about the Abyssal Maw dungeon mentioned briefly during Blizzcon for the moment, but Firelands seems there too.
Originally Posted by MMO-Champion
Camera

    * Caverns of Time - Caster Legendary - Camera Bunny 00 < OMMMMMGGGGGG!!!!!!!!!!!!!!!
    * Coldarra - Tarecgosa Intro - Camera 00


LFD Dungeons

    * Zul'Gurub
    * Zul'Aman
    * Random Cataclysm Heroic Tier 2


Map

    * FirelandsDailies


Phases

    * Stranglethorn - 4.1 - ZG Event
    * Hyjal Regrowth Invasion
    * Hyjal Regrowth Pre-Invasion A
    * Anachronos Vision
    * Forlorn Spire Assault
    * Tarecgosa Intro


Screen Effects

    * Silithus 4.x - Cenarion Hold Hallucination
    * Zul'Gurub 4.x - Jin'do Spirit World - Screen effect




Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon

    * It's Not Easy Being Green Do not get hit by Bloodvenom, Pool of Acrid Tears, or Venomous Effusion in the High Priest Venoxis encounter in Zul'Gurub on Heroic difficulty.
    * Gurubashi Headhunter Defeat Gub, Mortaxx, Kaolema, Mor'Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz'Ranka, and the Gurubashi Master Chef in Zul'Gurub on Heroic difficulty.
    * Tunnel Vision Defeat Halazzi in Zul'Aman on Heroic difficulty without killing any of his totems.


Exploration
Cataclysm

    * Explore Vashj'ir no longer requires to explore Fireplume Trench


Eastern Kingdoms

    * Explore Hillsbrad Foothills no longer requires to explore Lordamere Internment Camp, requires Brazie Farmstead instead.


General

    * Petting Zoo Collect 100 unique companion pets.
    * Menagerie Collect 125 unique companion pets.
    * Vial of the Sands Learn how to transform into a dragon and carry an ally.
    * Cataclysmically Delicious Sample 100 different kinds of food.
    * Drown Your Sorrows Drink 50 different types of beverages.
    * Thirty Tabards Equip 30 unique tabards.


Player vs. Player
Strand of the Ancients

    * Steady Hands now requires you to disarm 2 seaforium charges in a single battle, down from 5.


Professions
Fishing

    * The Limnologist now requires you to catch 45 different fishes, down from 48.
    * The Oceanographer now requires you to catch 31 different fishes, down from 33.


Quests

    * 2500 Daily Quests Complete Complete 2500 daily quests.
    * Justly Rewarded Make 30,000 gold from quest rewards.


Kalimdor

    * Bloodmyst Isle Quests now requires 60 quests, down from 65.
    * Stonetalon Mountains Quests now requires 55 quests, down from 60.


Reputation

    * 40 Exalted Reputations now rewards "The Exalted" title
    * 50 Exalted Reputations now properly requires 50 reputations, no longer rewards "The Exalted"


Statistics
Dungeons & Raids

    * Tracking statistics have been added for all Cataclysm encounters. (Mostly used by addons)




Spell changes
Important - I am currently experimenting with new diffs, among other things we now have automated diffs and dual tooltips for all the changes. Regular recap posts will be available within the hour, it's just a faster way to get the information to you!

IF YOU HAVE ANY DOUBT ABOUT A CHANGE, JUST PUT YOUR MOUSE ON THE SPELL LINK AND CHECK THE SHINY MAGIC TOOLTIP

Originally Posted by MMO-Champion
Companion Pets

    * Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
    * Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
    * Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
    * Panther Cub Right Click to summon and dismiss your panther cub. Instant
    * Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant


Mounts

    * Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
    * Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
    * Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
    * Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
    * Mottled Drake Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
    * Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
    * Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast


Blacksmithing

    * Blacksmithing: Elementium Earthguard now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
    * Blacksmithing: Elementium Stormshield now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)


Engineering

    * Engineering: Cardboard Assassin can now be used once every minute, down from 5 minutes.
    * Engineering: Synapse Springs now increases your highest primary statistic instead of Intellect.


Inscription

    * Inscription: Dust of Disappearance now requires 1 Blackfallow Ink, down from 2.


Leatherworking

    * Leatherworking: Assassin's Chestplate now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
    * Leatherworking: Belt of Nefarious Whispers now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
    * Leatherworking: Corded Viper Belt now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
    * Leatherworking: Dragonkiller Tunic now gives +231 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)


Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost

    * Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.


Unholy

    * Dark Transformation now has a 100 yards range, up from 60.
    * Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
    * Shadow Infusion now increases Ghoul damage by 6%, down from 8%.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral

    * Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
    * Maul now scales from 26.4% of Attack Power, up from 24%.
    * Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.


Balance

    * Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.


Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery

    * Aspect of the Hawk now increases ranged attack power by 2000, up from 637.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

    * Arcane Blast now costs 5% of base mana, down from 7%.


Fire

    * Ignite now procs from non-periodic Fire damage spells.


Frost

    * Frostburn now increases your damage against Frozen targets by 5%, down from 20%.


Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

    * Divine Light now costs 30% of base mana, down from 33%.
    * Flash of Light now costs 27% of base mana, down from 30%.
    * Walk in the Light (Mastery) now removes the cooldown on your Word of Glory.
    * Word of Glory now has a 20 sec cooldown.
    * Aura Mastery now improves the effect of Devotion Aura, Resistance Aura, and Retribution Aura instead of all auras.
    * Conviction now procs from non-periodic spells.


Protection

    * Divine Guardian now has a 3 min cooldown, up from 2 min.


Retribution

    * Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
    * Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline

    * Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
    * Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
    * Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
    * Divine Aegis now lasts 15 sec, up from 12 sec.


Holy

    * Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.


Shadow

    * Shadow Power now increases Spell damage by 15%, down from 25%.


Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Combat

    * Recuperate now restores 3% of maximum health, up from 2%.
    * Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.


Subtlety

    * Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
    * Tricks of the Trade now has a 100 yards range, up from 20 yards.
    * Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.


Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Elemental

    * Earthquake base damage has been reduced by 40%. The spell is no longer channeled and has a 2.5 sec cast time, a 10 sec cooldown, and now lasts 10 sec instead of 8 sec.
    * Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
    * Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)


Restoration

    * Purification now increases the effectiveness of healing spells by 25%, up from 10%.


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Nothing! But I have a hug for you!

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fury

    * Intercept now stuns for 1 sec, down from 3 sec.
    * Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.


Arms

    * Rallying Cry *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
    * Colossus Smash now bypass 70% of armor instead of 100%.
    * Mortal Strike now deals 175% weapon damage, up from 150%.
    * Overpower now deals 145% weapon damage, up from 125%.
    * Two-Handed Weapon Specialization (Mastery) now increases damage dealt with 2H weapons by 20%, up from 10%.
    * Improved Hamstring now also reduces the global cooldown of Hamstring by 0.5/1 sec.
    * Improved Slam now increases Slam's damage by 20/40%, up from 10/20%
    * Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.



GOOOOOOD DAAAAAAAAAAMN.   Zul'Gurub IS BACK BITCHES.  DAT PATCH.


Not a fan of WoG getting a 20 second CD, but I'm a paladin.  Also, Divine Storm giving a charge of holy power lolol.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on February 25, 2011, 11:48:08 AM
Haven't played in 2 weeks, I'll have to check this out lol. Now that I'm out of the SC2 tournament  :'(
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: ManaByte on February 25, 2011, 12:13:21 PM
THAT'S the 4.1 patch? It's real? I thought bringing back ZG and ZA as the big new 4.1 content was a joke.

Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: etiolate on February 25, 2011, 05:50:06 PM
I am a fan of the Zul dungeons. I hope they are as enjoyable as five mans as they as raids. It would be nice if they kept the ZA speedrun and multi path ability, or even expanded how you could attempt the run.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: tehjaybo on February 26, 2011, 08:11:51 AM
It's confirmed.  I rolled a couple characters over to the PTR, but haven't been able to actually get past the first pull in ZG without a disconnect, lol.  Looks like the first mob has 1.2m hp though.
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on October 20, 2011, 01:24:47 PM
epic bump  :o

I forgot just how annoying it is to run with people who have kids lol. I've been trying to prepare for getting back into raids, so I've been doing the Zul instances. Last night it was about 1am and I figured fuck it, I'll do one right quick, what the worse that can happen. Before I can look for a random group, a couple guildies ask if anyone wants to go with them. I say sure and off we go.

We finished around 2:40am thanks to the guildies constantly going afk without telling anyone. At one point they got DC'd, came back, and were like "sorry, the kids unplugged the router." We only wiped once btw, which would usually equal a 50min run at worse. smh  :-\

I've also been leveling up my shaman, pretty fun.

Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Cerveza mas fina on October 20, 2011, 05:47:49 PM
PD, how is Cataclysm? I know your balls deep into wow and I've heard many conflicting opinions on this expansion.

My fav period was Vanilla (as a reference) but I feel that BC and WOTLK brought some nice things too.

I heard loads of people quit (from people working at Blizz) like GM's being sent home for the day cause there are no tickets...
Title: Re: World of Warcraft: Cataclysm thread of real gamers
Post by: Phoenix Dark on October 21, 2011, 01:32:32 AM
I had fun leveling up in Cata but lost interest in the game shortly after getting to lv85. The end game content didn't seem interesting enough for me to sacrifice my time to raid hours a week. So I wound up not playing much, and eventually I stopped playing. I came back about a month ago to mainly work on my alt, and I also wound up trying to get ready for raiding.

Tonight was kind of a disaster. I watched all the videos of the bosses about a month ago and figured I could do well, but I messed up a lot. First Firelands boss we did resulted in like 3 wipes due to me fucking up. We one-shotted the second boss luckily. Third boss had me fucking up even more, and eventually they made me dps lol; we killed it right after I switched, which felt bad man. I'm definitely going to do my research and be ready next. I'm not used to being embarrassed by this game.