THE BORE

General => Video Game Bored => Topic started by: Himu on December 08, 2010, 06:12:38 PM

Title: SSX - BEAT OUR SCORES!
Post by: Himu on December 08, 2010, 06:12:38 PM
http://kotaku.com/5708624/the-next-ssx-what-weve-heard-so-far

Quote
Electronic Arts hasn't released a console game in its once-great snowboarding and skiing series SSX since 2007's SSX Blur for the Wii. But from what we've heard out of the Great White North, a new SSX is well underway.

EA Canada has been working on a new SSX entry for the PlayStation 3 and Xbox 360 for the past two years, according to a source familiar with development of the game. The next SSX, that source claims, will take the game "back to its roots," but feature controls similar to EA's Skate franchise, using a controller's right analog stick to perform tricks. Development of the game is said to be handled by much of the Skate team.

Electronic Arts registered new web site domains for the SSX franchise earlier this year, indicating that the title of that game could be SSX Deadly Descent or SSX First Descent.

Before that, online surveys were distributed targeted at fans of the SSX series that might tell us more about that game. While much of the survey (and the above artwork) distributed this summer said it "illustrates how the game might look and feel," it appeared that some features weren't final.

But the unnamed snowboarding game was described in the survey as "an intense, moment-to-moment battle against the forces created from riding your snowboard over the most spectacular and remote mountains on Earth." Gameplay involved "avoiding, out-running and even riding on top of massive avalanches; battling hurricane winds; white-outs; bitter cold; falling rocks; and gaping crevasses that open up at a moment's notice."

New and proposed features included the ability to "take part in helicopter drops and rescues, base-jumping, wingsuit/squirrel-suit flying, skyboarding, para-skiing, ice-climbing and more."

Could the new SSX game be the game teased as "The Planet" in anticipation of the Spike TV Video Game Awards, set to air later this week? Conventional wisdom pointed to that teaser as a Battlefield related, but its style and snowy substance could fit the snowboarding game surveyed earlier this year.

Consider these SSX tidbits rumor for now and the aforementioned survey may not officially be tied to SSX development, but pray for snow this weekend when the Spike VGAs air—hopefully with more clear information.

:hyper :hyper

:bow new ssx :bow2
:piss skate controls :piss2
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: pilonv1 on December 08, 2010, 06:14:05 PM
Sorry waiting for a new Amped
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 08, 2010, 06:18:13 PM
Reported for trolling.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 08, 2010, 06:22:51 PM
It's nice they want to take SSX "back to its roots" but I fail to see how a Skate control scheme is good for SSX? SSX's roots are over-the-top racing and doing ridiculous trick tricks and combos. Skate's controls work because Skate emphasizes REALISM. How in the world are Skate's controls a good way to take SSX back to its roots? SSX is far from realistic!

I wonder how it'll turn out.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: duckman2000 on December 08, 2010, 06:25:03 PM
Best game ever already. Crazy wild mountain shit YES and a bit of Amped style controls yes hells yes YES.

It's nice they want to take SSX "back to its roots" but I fail to see how a Skate control scheme is good for SSX? SSX's roots are over-the-top racing and doing ridiculous trick tricks and combos. Skate's controls work because Skate emphasizes REALISM. How in the world are Skate's controls a good way to take SSX back to its roots? SSX is far from realistic!

I wonder how it'll turn out.

I don't see how a new (additional, perhaps) control system would mean the end of ridiculous tricks. If they do it right, it could just be about adding more refinement to it, like style in Amped.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 08, 2010, 06:25:45 PM
It's going to turn out bad.  Anytime a developer says "back to it's roots" they mean they've done a half-assed job.

Bubut.

Quote
But the unnamed snowboarding game was described in the survey as "an intense, moment-to-moment battle against the forces created from riding your snowboard over the most spectacular and remote mountains on Earth." Gameplay involved "avoiding, out-running and even riding on top of massive avalanches; battling hurricane winds; white-outs; bitter cold; falling rocks; and gaping crevasses that open up at a moment's notice."

SSX3 in hd :(
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: duckman2000 on December 08, 2010, 06:27:55 PM
Oh and if that Battlefield looking teaser turns out to be SSX, I'm gonna be pissed off.

Fuck Battlefield. SSX!
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Bocsius on December 08, 2010, 06:28:54 PM
I shall give any SSX game the benefit of the doubt.

Still wish there was an Amped 3, too.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 08, 2010, 06:31:59 PM

Ban Rygar.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Shaka Khan on December 08, 2010, 06:46:28 PM
It's going to turn out bad.  Anytime a developer says "back to it's roots" they mean they've done a half-assed job.

I have to agree. I've yet to see a game turn out good after the phrase "back to the roots" gets used in its PR. I'm looking at you Sega.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Bocsius on December 08, 2010, 06:50:17 PM
Let's be fair, "Sega" is a heavy enough burden. It's practically being down to your last out and the count is 0-2. And you're the Kansas City Royals.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Raban on December 08, 2010, 06:52:00 PM
SSX with Skate controls? Pass.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Shaka Khan on December 08, 2010, 06:54:00 PM
lol motion controls will be a priority, you just watch.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Bocsius on December 08, 2010, 06:56:45 PM
And that's where the benefit of the doubt stops, yes.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: etiolate on December 08, 2010, 07:11:26 PM
Considering the post-Tricky track record, I'm worried.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 08, 2010, 07:14:11 PM
Considering the post-Tricky track record, I'm worried.

I still think your SSX3 hate makes zero sense.

It is the same shit, except with mountains in between levels. So you essentially have levels with a level. Suggesting that the game is nearly as open-ended as GTA is distinguished mentally-challenged. It's the same shit: you unlock new locations, tracks and track types, buy new gear, customize your characters, except there's only one mode and you do it seamless within the game and not through a menu.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Stoney Mason on December 08, 2010, 07:15:40 PM
Would love a new SSX but I don't like Skate.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: etiolate on December 08, 2010, 07:21:51 PM
Considering the post-Tricky track record, I'm worried.

I still think your SSX3 hate makes zero sense.

It is the same shit, except with mountains in between levels. So you essentially have levels with a level. Suggesting that the game is nearly as open-ended as GTA is distinguished mentally-challenged. It's the same shit: you unlock new locations, tracks and track types, buy new gear, customize your characters, except there's only one mode and you do it seamless within the game and not through a menu.

It's not open ended like GTA, but tries to be, which creates the problems. It looks like you can go somewhere, but then you hit an invisible dead zone. That and the paltry course design are my probs. I can't remember one single track from 3, but I can visualize tons of Tricky courses. If they wanted to pimp going back to their roots, their PR would be about course design and not Skate controls. =/
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Shaka Khan on December 08, 2010, 07:30:06 PM
You used to have boobs?
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 08, 2010, 07:34:05 PM
Considering the post-Tricky track record, I'm worried.

I still think your SSX3 hate makes zero sense.

It is the same shit, except with mountains in between levels. So you essentially have levels with a level. Suggesting that the game is nearly as open-ended as GTA is distinguished mentally-challenged. It's the same shit: you unlock new locations, tracks and track types, buy new gear, customize your characters, except there's only one mode and you do it seamless within the game and not through a menu.

It's not open ended like GTA, but tries to be, which creates the problems. It looks like you can go somewhere, but then you hit an invisible dead zone. That and the paltry course design are my probs. I can't remember one single track from 3, but I can visualize tons of Tricky courses. If they wanted to pimp going back to their roots, their PR would be about course design and not Skate controls. =/

What the hell are you talking about? The game does not try to be GTA at all. The courses are arguable, but I like how in SSX3 you're fighting against nature. I find the courses just as crazy, but in a different way. I mean...

Tell me the difference:

[youtube=560,345]wzRl-jShX0U[/youtube]

vs

[youtube=560,345]l51pMIlVW8s[/youtube]

It would be fine if you just said you prefer Tricky over SSX3, which makes sense. But your vendetta against SSX3 doesn't. The games aren't *that* different.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Sho Nuff on December 08, 2010, 08:06:04 PM
[youtube=560,345]GeH1bd5sA3c[/youtube]

 :tauntaun
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: demi on December 08, 2010, 08:08:50 PM
SSX with Skate controls? Pass.

Is that what this is? Stoked is already out...
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Cormacaroni on December 08, 2010, 08:10:28 PM
WINGSUITS??!   :o

DOUBLE TRIPLE AND QUADRUPLE SOLD

SSX ME GOOD EA
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Sho Nuff on December 08, 2010, 08:14:47 PM
SSX = The game that justified my PS2 purchase and made me feel like less of a tool for buying one

:bow Moby :bow2
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: demi on December 08, 2010, 08:18:25 PM
Stoked has Kaskade...
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: chronovore on December 08, 2010, 08:41:50 PM
WINGSUITS??!   :o

DOUBLE TRIPLE AND QUADRUPLE SOLD

SSX ME GOOD EA

Wingsuits? I will graft extra penii to me, to support multiple boners.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: pilonv1 on December 12, 2010, 01:21:45 AM
It's going to turn out bad.  Anytime a developer says "back to it's roots" they mean they've done a half-assed job.

:bow BILLY RYGAR :bow2

Also :rofl @ this being "back to it's roots"
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Diunx on December 12, 2010, 01:38:51 AM
I really liked coolboarders on the ps1, gonna give ssx a try, whats the best one for the ps2?
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: bork on December 12, 2010, 01:42:25 AM
I really liked coolboarders on the ps1, gonna give ssx a try, whats the best one for the ps2?

You can't go wrong with SSX Tricky or SSX3.  Don't bother with On Tour.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Mr. Gundam on December 12, 2010, 04:01:00 AM
What the fuck was with the SSX Call of Duty Edition trailer? SMH.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: maxy on December 12, 2010, 04:11:33 AM
EA is really obsessed with COD.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: duckman2000 on December 12, 2010, 05:51:43 AM
This will be hot. SSX Xtreme Freeride Survival Challenge :rock
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: chronovore on December 12, 2010, 05:52:28 AM
EA is really obsessed with COD.

Coming next year: Call of Madden, and Sims: On Duty!
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: iconoclast on December 12, 2010, 08:41:40 AM
 :lol "taking the series back to its roots" :lol

[youtube=560,345]http://www.youtube.com/watch?v=ieRzD-JIKnE[/youtube]

SSX, you used to be beautiful. :'(
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 12, 2010, 10:08:38 AM
I STILL CAN'T BELIEVE THIS
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: demi on December 12, 2010, 10:09:46 AM
himu eviscerated... go buy stoked instead
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 12, 2010, 10:20:06 AM
To me this is the equivalent of taking Mario and making it into a gritty, hyper realistic game. I seriously can't believe it. I don't say this word often but I was actually "offended" *shudder* when I watched that trailer.

I mean, I'm still shocked but...IT HAS SSX IN THE TITLE so I have a duty to support my favorite sports series of all time. It could be good! :( Maybe!

This is the DMC reveal all over again for me: western developer that has to take something that DOESN'T TAKE ITSELF SERIOUSLY FOR THE FUN OF IT and makes it EXXXTREME, except in this case it's a western franchise.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: demi on December 12, 2010, 10:22:03 AM
Even the logo is all BLADES hahaha

Stoked :bow
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 12, 2010, 10:23:09 AM
Hahahaha I know dude! It's a good hint of the direction they're going.

:bow ANYTHING NOT SSX :bow2
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: duckman2000 on December 12, 2010, 01:06:46 PM
It's like this but extremerer. Check out 1:50, I think the SSX devs were watching this.
[youtube=560,345]f4c2nAl0jew[/youtube]
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: EmCeeGrammar on December 12, 2010, 02:04:21 PM
Clownfuckers?
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 12, 2010, 04:18:09 PM
It's like this but extremerer. Check out 1:50, I think the SSX devs were watching this.
[youtube=560,345]f4c2nAl0jew[/youtube]


I dislike this direction, but it could end up good. Doesn't seem like an SSX game though.

SSX3 had you doing all of that without it looking like a Call of Duty game.
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Mr. Gundam on December 12, 2010, 04:18:54 PM
You might want to change the title to "False alarm. PUT YOUR COCKS AWAY."
Title: Re: NEW SSX EXISTS -- EVERYONE GET YOUR COCKS OUT
Post by: Himu on December 12, 2010, 04:23:43 PM
All that stuff from 2:25 until the end, looked crazy.  If the game is like that and can provide a real experience of thrill and danger, I'm in.

[youtube=560,345]oNmYXdaWem0[/youtube]
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 12, 2010, 05:09:43 PM
"Word of advice, resist knee-jerks on SSX."

http://twitter.com/andrewpfister/status/13789646672633856
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: pilonv1 on December 12, 2010, 05:33:31 PM
"Word of advice, resist knee-jerks on SSX."

http://twitter.com/andrewpfister/status/13789646672633856

WELL I'M CONVINCED
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Rman on December 12, 2010, 06:24:25 PM
It's just a teaser.  No need for freakouts.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: GilloD on December 12, 2010, 07:20:07 PM
Why is everyone like OMG NOOOOOOO WHY DID EA DO THIS


It looks fucking awesome.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: chronovore on December 12, 2010, 07:45:06 PM
They're saying they'll be emulating EA Skate controls, which are sim-ish for a game which historically arcade-o-riffic.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 12, 2010, 10:17:58 PM
Why is everyone like OMG NOOOOOOO WHY DID EA DO THIS


It looks fucking awesome.

Because it doesn't look exactly like Tricky. I like how Tricky, down to it's Extreme to the max stereotyped characters, is suddenly considered biting social commentary and high art. It's telling that not a single person on GAF commented on the video link I posted, and instead kept going on about how much it is like Gears of War and COD.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: pilonv1 on December 13, 2010, 12:29:17 AM
It's an easy comparison to make, and it also represents what "gamers" think is "ruining" gaming these days.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Sho Nuff on December 13, 2010, 12:49:03 AM
Snowboarding with AKs sounds badass. ARCTIC ASSAULT
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Smooth Groove on December 13, 2010, 12:51:15 AM
Why is everyone like OMG NOOOOOOO WHY DID EA DO THIS


It looks fucking awesome.

Because it doesn't look exactly like Tricky. I like how Tricky, down to it's Extreme to the max stereotyped characters, is suddenly considered biting social commentary and high art. It's telling that not a single person on GAF commented on the video link I posted, and instead kept going on about how much it is like Gears of War and COD.

FWIW, I thought your video was really cool.  The next SSX would be great if it could duplicate that experience.   Personally, I find games that duplicate human activities more thrilling when it's grounded in some realism.  It doesn't have to be fully realistic, just realistic to make it seem plausible.  It's why I prefer PGR or Dirt to the Criterion games.  
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: drew on December 13, 2010, 12:55:24 AM
so how many people in this thread have actually snowboarded before?
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 01:11:39 AM
who gives a fuck if people haven't snowboarded before.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Trent Dole on December 13, 2010, 01:35:37 AM
I will never put my cock away ever.
 :tauntaun :tauntaun :tauntaun
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: cool breeze on December 13, 2010, 02:23:47 AM
I don't know what is going in right now, but to answer dave's question, I have snowboarding (and skied) quite a bit.  That's neither here nor there.

This new SSX looks cool for different reasons.  Reason 1) wing suits.  Every game can benefit from having wing suits.   Just Cause 3 should have a wing suit, and snowboarding, and waterboarding.  ffs the developer is called Avalanche and they don't have skiing in a game about some mexican (?) with a parachute and grapple.  It just makes too much sense not to happen.  Fucking wing suits, man.  I just hope it's not limited like "you've reached point in race where you can deploy wing suit" and then you use the wing suit and then it's done.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Cormacaroni on December 13, 2010, 05:04:21 AM
indeed, the trailer was a bit ??? but they'd have to really take the fuckstick to it for me not to play it. I will continue to shout WING SUITS in response to all haters.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: chronovore on December 13, 2010, 07:28:33 AM
so how many people in this thread have actually snowboarded before?

I have, but it wouldn't matter if I hadn't. I've not repelled an alien assault, infiltrated a Nazi camp, or sold drugs out of my car. EVEN SO, I feel qualified to judge whether or not the gameplay implementations of those activities are fun or not.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:40:15 AM
I can attest that GTA: Chinatown's drug wars mini game is THE MOST REALISTIC drug selling simulation in any game! 8)

/drew
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 08:11:09 AM
BEST SPORTS GAME :bow

[youtube=560,345]_m2QHtx0wo0[/youtube]
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Cormacaroni on December 13, 2010, 08:25:53 AM
you're not wrong. :bow
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 13, 2010, 04:52:22 PM
It's an easy comparison to make, and it also represents what "gamers" think is "ruining" gaming these days.

Yeah, but it's idiotic. The dude tricks out of a chopper (a chopper by the name of Elise and with mountains crossed out in classic downed foe style) onto an Himalayan line. I posted a real life extreme freeride video with an "epic" presentation that even shows a dude going Aaagh! while climbing, but people still bitch about it supposedly emulating modern war games. Talk about active ignorance. Somehow the goofy characters and hip soundtracks in previous games were shows of high satire, but this is bloody serious stuff for serious, not a shred of satire or trend self-awareness? Not liking it because it's too far detached from Tricky is one thing, but god damn it... this is about as close to COD as Grenade brand apparel is to military garbs.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Smooth Groove on December 13, 2010, 05:06:21 PM
Keep in mind the people you're arguing against.  The only sports that most videogaming nerds play are with their gamepads. 
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: pilonv1 on December 13, 2010, 05:51:26 PM
Exactly. Plus they're the same people who crave innovation but as soon as you make the most minor change to a franchise they love they claim it's being ruined.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 06:59:00 PM
Oh please. How the hell is this "innovative" based off that teaser? If anything, putting out a bright and colorful SSX would be far more risky than what this is.

Well I'm so sorry SSX fans kinda wanted the same thing they got last gen except with hd graphics. It's not a unreasonable wish. In fact, it'd be fresh considering most racing games in recent years which are getting less and less arcade-y.

Sometimes people want "innovation", sometimes people just want the same thing but in a new pretty package. There's nothing wrong with that at all and since when do you have to be an expert to critique a sports game?

For the sake of being fair, the new SSX could very well be what SSX fans have been clamoring for but that teaser sure did a horrible job advocating as such. The people hating on the people who don't like this game's direction given the information obtained are just as bad as the people saying that EA has sold out or whatever. Is it unfathomable to expect and even want the same thing that you haven't gotten a new entry of since 2005? Please take your dicks out of your butt holes.

SSX fans want an arcade-y game that doesn't take itself seriously and has fun while doing it.

The teaser gives off a vibe of a game that does take itself seriously and lacks the fun and charm that SSX is known for.

You can argue that bubububut gameplay, which we haven't seen yet, but you know that's bullshit because when you're dealing with known franchises identity and brand recognition are a big part of the product and its identity. If I wanted a more realistic snowboard game I would have bought Amped and had been done with it.

That's really just it, and it's really that simple.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:05:37 PM
Note: the same people defending this move as of now are likely the same people who defend the new dmc game by ninja theory, aka people who settle for the lowest common denominator and often hypocrites. I'm pretty positive if Volition released a Saints Row 3 trailer with GTA4-like "haha it thinks it's a movie!" teaser, they'd be complaining. But noooo, this SSX is too "innoative" for SSX fans!

::)
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 13, 2010, 07:12:37 PM
Oh please. How the hell is this "innovative" based off that teaser? If anything, putting out a bright and colorful SSX would be far more risky than what this is.

Well I'm so sorry SSX fans kinda wanted the same thing they got last gen except with hd graphics. It's not a unreasonable wish. In fact, it'd be fresh considering most racing games in recent years which are getting less and less arcade-y.

Sometimes people want "innovation", sometimes people just want the same thing but in a new pretty package. There's nothing wrong with that at all and since when do you have to be an expert to critique a sports game?

For the sake of being fair, the new SSX could very well be what SSX fans have been clamoring for but that teaser sure did a horrible job advocating as such. The people hating on the people who don't like this game's direction given the information obtained are just as bad as the people saying that EA has sold out or whatever. Is it unfathomable to expect and even want the same thing that you haven't gotten a new entry of since 2005? Please take your dicks out of your butt holes.

SSX fans want an arcade-y game that doesn't take itself seriously and has fun while doing it.

The teaser gives off a vibe of a game that does take itself seriously and lacks the fun and charm that SSX is known for.

You can argue that bubububut gameplay, which we haven't seen yet, but you know that's bullshit because when you're dealing with known franchises identity and brand recognition are a big part of the product and its identity. If I wanted a more realistic snowboard game I would have bought Amped and had been done with it.

That's really just it, and it's really that simple.

I'm sorry that this is too kick ass for you, go play Tricky.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:13:42 PM
I was being facetious. I'm all for giving Amped a shake. What is it like?
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 13, 2010, 07:15:17 PM
Neat, but tame. It's all about tricks and park rides.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:19:01 PM
Wingsuits and shit gives me hope. Jumping from a helicopter, deploying a wingsuit, and doing a 50000 spin trick and then landing on a 100 mile long rail attached to a bulletin board while the character I play as shouts,"kawaii desu!!!!" would be shit hot.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Stoney Mason on December 13, 2010, 07:21:07 PM
Himuro is notorious for jumping the gun on something early.

As I've said before "skate controls" bothers me more than anything in that 50 second teaser. 

Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:23:26 PM
Are skate controls confirmed?

Skate sucks.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Stoney Mason on December 13, 2010, 07:26:07 PM
Are skate controls confirmed?


They have given no details about anything from what I've seen. I just don't like skate mentioned in any context with ssx. That's more my point. If I was going to be worried about something it would be something gameplay related first and foremost over an aesthetic thing.

But its too early based on just that teaser to feel strongly either way. It may or may not end up being a good ssx game but I'll wait for actual gameplay footage before I really wade into that argument.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:27:44 PM
I'm going to buy it anyways.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bocsius on December 13, 2010, 07:45:35 PM
Exactly. Plus they're the same people who crave innovation but as soon as you make the most minor change to a franchise they love they claim it's being ruined.

I, for one, oppose innovation in games at every turn. That is to say, if you have a game series that is well-received and has a given gameplay formula, leave it well enough alone. You want to flip the script, then make a new series. Dadgummit.  >:(
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:45:46 PM
From their facebook page:

Quote
SSX Deadly Descents includes many of the features that has made SSX one of the most critically acclaimed videogame franchises of all time – that includes racing and trick elements. This is also an evolution on the franchise and it’s a game about survival against the treacherous elements of some of the world’s harshest mountain ranges. SSX will always be about snowboarding and style, but this game advances the franchise into a whole new world of adventure.

:rock

gameplay plz
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bocsius on December 13, 2010, 07:48:19 PM
That's the part I don't like, the whole survival against the elements angle. Too cold, too thin of air. Get the freak out of here. For crying out loud, you can even outfit your rider in a bikini in Amped, a far more sim-y series.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 07:50:27 PM
It depends on how survival is implemented.

If it's like SSX3 but taken further - as in, arcade-ish - I welcome it. If it's sim-ish I probably won't welcome it but I'm open-minded.

SSX3 had vast stretches of wilderness with collapsing caves and riding avalanches, and storms causing trees to be knocked down to be used as potential rails.

So if they take that and enhance it, I'm all for it. For me it wholly depends on arcade gameplay versus sim gameplay. I really don't want sim gameplay in this case, though I wouldn't mind it if it were good. It still wouldn't be ideal for me, though, because to me SSX is about arcade gameplay. Realism is fine so long as it's mixed with an arcade gameplay mode in mind (see SSX3).
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Cormacaroni on December 13, 2010, 09:33:08 PM
I bet the whole thing will be one long CoD vehicle sequence, as you gun down the Hun while slowly proceeding downhill on rails. You'll have to manage the gun heat carefully to keep you warm, of course.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 13, 2010, 09:35:01 PM
I only just found out the news of a new SSX and watched the trailer.  I am filled with massive excitement and massive trepidation simultaneously.

SSX is a classic because of the whole package, and once you start losing elements of the package it loses some serious shine as we saw post-SSX3.  Aside from the gameplay, the insane characters, outfits, voices, music, audio and visual effects, fireworks etc... were all central to SSX/Tricky/3.  If they're going to remove any of these things they need to have something pretty amazing to replace them.

Just have to wait and see I guess.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 13, 2010, 10:05:20 PM
FWIW people may like to give EA some feedback on their forum:

http://forum.ea.com/eaforum/forums/show/3955.page

I just typed up a suitably nerdy suggestion list which will obviously have no effect on the final game, but made me feel better.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 13, 2010, 10:31:07 PM
[youtube=560,345]GhMXn1frLTI[/youtube]

Pretty neat soundtrack change, especially the end. :lol
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 13, 2010, 10:55:22 PM
The thing about that trailer that gets me the most is the military hours and shit

Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 14, 2010, 12:39:35 AM
While it is just a trailer, EA obviously knew the first impression it would create and were happy with it.  Which doesn't bode well.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: pilonv1 on December 14, 2010, 12:47:25 AM
:omg bildi is back :heart
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: etiolate on December 14, 2010, 01:10:33 AM
wow that looks all sorts of wrong

It looks like someone had a James Bond ski chase scene idea for a videogame and EA decided to slap the SSX nametag onto the game in an effort to sucker in an established audience for a new IP that only slightly resembles it.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: chronovore on December 14, 2010, 10:03:54 AM
Exactly. Plus they're the same people who crave innovation but as soon as you make the most minor change to a franchise they love they claim it's being ruined.

This, this, one hundred times: this.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 14, 2010, 04:31:56 PM
I bet the whole thing will be one long CoD vehicle sequence, as you gun down the Hun while slowly proceeding downhill on rails. You'll have to manage the gun heat carefully to keep you warm, of course.

I would play this
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Olivia Wilde Homo on December 15, 2010, 06:52:04 AM
Exactly. Plus they're the same people who crave innovation but as soon as you make the most minor change to a franchise they love they claim it's being ruined.

LOL, agreed.

Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 15, 2010, 07:13:33 AM
:omg bildi is back :heart

:heart

I never left!  I just don't have much time to post. :(
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 15, 2010, 04:33:57 PM
That's the part I don't like, the whole survival against the elements angle. Too cold, too thin of air. Get the freak out of here. For crying out loud, you can even outfit your rider in a bikini in Amped, a far more sim-y series.

If it's basically another challenge, then that's fine. The main peaks in SSX3 were littered with chasms and bits of the environment collapsing, so if they can somehow merge that with the insanity of real alpine terrain (no loops, but plenty of mindbending stuff) then that should be hot stuff. I liked the harsher sections of SSX3, I like backcountry snowboarding, and I like action movies. Feels like win.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 05:07:33 PM
I loved those sections of SSX3.

But if this new game is just the mountain it'd probably get boring. I like how in SSX3 you go from backcountry and huge mountain ranges to like, futuristic looking cities out of nowhere.

It offered a visual variety that was really interesting. If the new SSX is just the mountain that'd be disappointing.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 15, 2010, 06:27:18 PM
I always disliked the stupid urban areas anyway. And Tokyo Megaplex.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 06:32:25 PM
 :wag
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 15, 2010, 06:51:53 PM
Happiness is one of my favourite SSX3 courses, I loved going down it just for relaxation.  So having tons of backcountry in Double D doesn't mean automatic failure. 

What will matter is how the whole package comes together.  After all, On Tour had lots of SSX elements but most fans thought it was garbage.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 07:03:46 PM


[youtube=560,345]RCgSWP5r0yM[/youtube]

gravitude, dude.

So many pathways and secret paths and ways to play these levels on peak 3. I especially love gravitude's tight, sharp corners. Goddamn. :bow
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 15, 2010, 07:07:43 PM
I hope hope they keep the legacy characters in the background, forgot how annoying they were. The kid picked Kaori as her character, urgh.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 07:09:10 PM
Kaori rocks. There's nothing like tearing up the slopes while hearing kawaii desu. :lol
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 15, 2010, 07:10:55 PM
Yeah, I hope they really are planning to shit all over you fans of all things bad about SSX.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 07:13:39 PM
smh
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 07:20:14 PM
Intimidator is the best track on SSX3. It has it all: the fight against nature, the incredible sense of speed, the crazy tight turns, the multiple branching paths...

Best part is when you leave the Japanese village and you have to carve the tightest corner ever around this big ass hole, and if you fall in the hole you lose your place. Best part. BEST PART.

[youtube=560,345]NiBFm-1QEgg[/youtube]

smh at this dude skipping all the best parts :wag
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 15, 2010, 07:55:22 PM
Yeah, I hope they really are planning to shit all over you fans of all things bad about SSX.

They did that with the last two games.  Nothing new for us. :'(

[youtube=560,345]h7pB96PwwGY[/youtube]

Kick Doubt was a major love-hate for me.  Great track, but all I really remember is the endless runs on it to try and get a platinum show-off medal.  I'm not sure I ever did.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 08:25:34 PM
What's your opinion of Tricky, Bildi? I like it a lot, but SSX3 clicked with me more. I don't know why. I think they compliment each other. Like, there's no track like Tokyo Megaplex in SSX3, but I don't think there's anything as good as Intimidator in Tricky.

[youtube=560,345]-IMlEP3JgTw[/youtube]

I think it comes down to taste. Tricky is more whacky but doesn't exactly feature tighter levels, whereas SSX3 features more polish and tighter level design but less whacky.

I dunno. My Sega arcade roots make me like SSX3 more. It feels more focused for some reason.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 15, 2010, 08:49:54 PM
I adore Tricky, but SSX3 was my fave as well.  I'm not entirely sure why either.  For me the games were pretty even in terms of fun within the actual events, so I have a feeling it was the whole Big Mountain atmosphere that pushed SSX3 to a slightly higher level.  The game felt completely and perfectly fleshed out, polished and cohesive.

The SSX3 intro always got me really amped up - I'd watch it almost every time I played.  It probably sums up why I like SSX3 more.

[youtube=560,345]jSWIJHOPXOY
[/youtube]

That other game had a pretty cool intro though. :P

[youtube=560,345]ieRzD-JIKnE[/youtube]

I'm trying to remember if SSX3 was actually better when you were doing events.  Staying on rails was much easier which was good.  SSX3 had the board presses, but I didn't like or hate them, it was just different.

Could you push people over in SSX3?
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 08:53:48 PM
Yeah, you could punch people in SSX3.

Read this on Mercury City:

Both version of the game are already on amazon.

PS3 - http://www.amazon.com/SSX-Deadly-Descents-Playstation-3/dp/B002I0K5W8/
XBox 360 - http://www.amazon.com/SSX-Deadly-Descents-Xbox-360/dp/B003O6C9LK/

Placeholder date is February 2012

:omg nooooooooooooooo :(
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 15, 2010, 09:05:41 PM
At least that gives more time to fix it if need be...

I hope they release the first three games again though.  I've wanted to play the games many times in recent years but being in PAL land I can only get the noticeably slower 50hz versions for either my PAL 360 or Wii.  I have a region-free PS2, but the slightly longer load times are a bit of a bummer. 

I have 60hz Gamecube versions of SSX3 and Tricky but my mum has my NTSC Gamecube.  I'm going to have to see if she plays in anymore.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 15, 2010, 09:10:01 PM
I have SSX Tricky and 3 for xbox. :rock
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 16, 2010, 03:26:40 PM
I hope they put some challenge into opening up new peaks and runs this time around.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 16, 2010, 05:34:17 PM
Desperate for an SSX fix, I put on Blur last night figuring at least it has SSX3 tracks and bitchin' music.

God I hate fucking waggle more than ever.  I just want to relax in a mostly immobile fashion on my couch while riding Happiness, surely that's not too much to ask. :maf
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 16, 2010, 05:36:57 PM
Just completed an all peak freeride, game is still damned neat. But yeah, opening up the peaks was never anywhere near as satisfying as ranking up and opening up new runs in Amped 2.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 16, 2010, 05:40:47 PM
If I remember right, opening the peaks happens pretty fast?

I tried to do an all peak freeride in Blur, but I don't know the layout so kept running into dead ends and crappy On Tour tree-fest tracks.

Screw this, I'm getting my copy of SSX3 back this weekend.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 16, 2010, 07:48:34 PM
Desperate for an SSX fix, I put on Blur last night figuring at least it has SSX3 tracks and bitchin' music.

God I hate fucking waggle more than ever.  I just want to relax in a mostly immobile fashion on my couch while riding Happiness, surely that's not too much to ask. :maf

I should get this. I rented it when it came out and the motion controls pissed me off but I'm in such a big mood for SSX right now that I'm willing to bite.

I hope they put some challenge into opening up new peaks and runs this time around.

Are there even peaks? The description makes it sound it likes SSX1/Tricky style in that you pick levels from a menu. After all, you visit mountains from all over the world. I wouldn't be surprised if there are no open levels or peaks but that's just a theory.

Anyways, played some Tricky today while baked. :rock
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 16, 2010, 08:11:16 PM
... well, mountains have peaks.

Either way, it was much too easy in SSX 3. I doubt they would want it to be liked Amped 2, but some middle ground would be sweet. Make it challenging, so that you feel that you've earned the reward of a brand new challenge.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 16, 2010, 08:49:19 PM
"Sometimes, it's so eassssy being me."

:bow
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: EmCeeGrammar on December 16, 2010, 09:00:37 PM

I should get this. I rented it when it came out and the motion controls pissed me off but I'm in such a big mood for SSX right now that I'm willing to bite.

NOOOOOOOOOOOOOOOOOO. The controls are really bad. I'm the biggest wii apologist here and I'm telling you to stay away.  You can pick up the shaun white snowboarding games for cheap and the motion controls are genuinely fun.  Its not as over the top as the SSX series, but its still lighthearted in tone, albeit with Wendy's, Skittles, and Red Bull advertisements plastered everywhere.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 16, 2010, 09:22:18 PM
I already played it. I know how bad it is, I'm just hoping it's not as bad as I remember! :(

And playing Tricky I just remember how much more I prefer SSX 3.

It feels like Tricky is mostly a display for tricks and ubers and shit rather than great track design.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 16, 2010, 09:33:16 PM
Damn, I typed this huge post, and then saw you've already played Blur.  :lol  What the hell, here it is anyway:

I have to disagree with MC here (although I haven't played Shaun White).  If you get your expectations in check prior to Blur, it's bearable and you can squeeze a bit of the SSX feeling out of it.  Expecations in check means:

- the characters a redesigned and there are no voices.  So it's basically On Tour.
- the controls suck.  For me, the Ubers aren't the worst thing, the fact you have to press a button on the nunchuk and tilt it for tricks is the worst thing along with flicking the Wiimote for flips and spins.  I just hate sudden waggle movements much more than the slower "drawing" movements of Ubers.  But for Ubers you need to realise that it will take some work to get the "knack" of them, and you will most likely only use 2 or 3 ubers regularly because you can't get the rest of the shapes to register consistently (I use the heart shape and loop and that's basically it).
- there are some On Tour courses.  I hate them since they're filled with trees.
- I think they also added more trees to the SSX3 courses.  Morons.

Pluses:
- some SSX3 tracks.
- DJ Atomika
- the music is dynamic (changes with your trick meter) and helps cover up for the lack of voices.  I also really love the JunkieXL soundtrack, but that is a matter of preference.
- it looks nice, on par with the earlier games (in terms of courses, not characters)
- you press A to right your boarder after tricking.  This was necessitated because you can't stop spins due to the waggle controls, but a side-benefit is I think you can actually interrupt an uber if need be.  Pressing A does take some getting used to.

If you are buying Blur for a serious SSX experience (in particular trying to get high showoff scores) it'll be frustrating I think.  If you're buying it just to zone out on some great SSX courses, it can get the job done IF you realise the shortcomings and avoid those.  As a massive SSX fan I put it WAY above On Tour (which had absolutely zero redeeming qualities) because of the SSX3 tracks and dynamic music.

I even found On Tour controls perhaps worse because of the damn trick stick.  You'd be happily doing a board press with the right analog, then run over a tiny hill and pull off a fucking Uber because you've got the right analog stick pressed in a direction.  Then you'd crash.


Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 16, 2010, 09:50:10 PM
SSX Blur was painful when I first played it. I remember having to DRAW A HEART SHAPE with the wiimote to pull off an uber. What a load of shit.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Smooth Groove on December 16, 2010, 09:52:24 PM
Imo, SSX always played best on the PS2 even if it did look better on the other systems.  The next game might be different though, since the 360 controller now has the best shoulder buttons layout. 
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 16, 2010, 10:22:24 PM
Playing SSX with triggers feels wrong on xbox.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 17, 2010, 04:44:46 AM
Imo, SSX always played best on the PS2 even if it did look better on the other systems.  The next game might be different though, since the 360 controller now has the best shoulder buttons layout. 

360 pad bumpers lick ass
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 17, 2010, 06:52:49 AM
I played SSX on the PS2, but Tricky & SSX3 on the Cube for the shorter load times and wireless Wavebird despite less tricks.  Never tried the Xbox as I thought it would be even weirder with only two shoulder buttons and using the black and white buttons.

The Cube controller worked OK, the little d-pad was actually good for pre-winds.  I'm looking forward to it on the 360 controller, as long as they keep using four shoulders and not some distinguished mentally-challenged trick stick crap.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: duckman2000 on December 17, 2010, 07:02:48 AM
Oh yeah, and the dpad also licks ass. Might actually be the worst controller possible for classic SSX controls.

Well, no. The GC controller is.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Bildi on December 17, 2010, 07:28:04 AM
Prewinding on the 360 dpad could well be ass.  Might have to buy one of those new controllers.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on December 17, 2010, 12:30:46 PM
gc version of ssx games are missing entire tricks due to lack of buttons.

xbox d-pad is weird with pre-winding AND the jumping. Mostly jumping, though. Due to the button type, the buttons click in rather than mash in. They also go into your finger. Not too good for a fast paced racing game, I must say, because I'll often hit A to crouch and prep a pre-wind but it doesn't register.
Title: Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
Post by: Himu on January 03, 2011, 04:56:45 PM
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs047.snc6/167714_173513269353517_112224572149054_339299_2112518_n.jpg)

SCANS PLZ
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: duckman2000 on January 03, 2011, 06:34:29 PM
Like OMG
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 03, 2011, 06:41:29 PM
Remove the s from Descents plz
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 04, 2011, 03:20:18 PM
http://twitter.com/EASPORTSduke/status/19869108023590912

 :o

Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 06, 2011, 01:06:00 PM
WHERE ARE SCANS
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Bildi on January 07, 2011, 06:58:49 AM
Scans:

http://www.merqurycity.com/ssx_forum/viewtopic.php?f=18&t=8892&sid=b3ab80cfda45a84196e854f841480d45
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Bildi on January 07, 2011, 07:18:38 AM
Trials is awesome.  But for an SSX game I'd prefer something SSX-inspired.

I found the article pretty uninspiring.  The only bit that sounded good was that they have track designers actually working on the tracks, rather than purely letting a computer build endless boring-ass runs for us.  That was good news.
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 08:58:13 AM
Okay, after reading the article, I still find the premise of this fucking stupid but it could be great I guess. It just seems more than a little unnecessary. If they're trying to reel in old SSX fans while trying to bring in new ones, they're sure as hell doing an awful job at the latter.


Personally all the mentions of Skate started to worry me at first because of what has been said about the direction of the game. Skate sucks. Skate is slow. Skate is boring. Skate's controls are terrible. Using Skate an inspiration is the most damning thing to this game for me, personally. Thankfully they went the opposite route and realized Skate is not the right direction for SSX.

Still, it could be good. By "appealing to everybody" they can have arcade-y, balls to the wall, in your face SSX in the same game as this snowboarding sim thing. So two different audiences could come away with the same enjoyment from the same product for different reasons.

Plus the fact that they're actually making tracks is good, because SSX at its core, has always been a racing game. I'm so happy they're not making the game just a bunch of stupid computer generated generic mountain "sandbox" and are opting to include actual level design.
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 09:15:52 AM
Worst part of article?

"It might seem hard to believe, but it's been a full five years since the last SSX game, SSX On Tour, and seven since the last true sequel, SSX3. The series has not yet made the transition to current-gen consoles, and while previous games were certainly impressive for their respective times, they were limited in scope. Go back and play any of the SSX games, and you'll likely likely find that they feel particularly dated: Their reliance on canned animations and trick sets make the experience feel decidedly "on-rails," caught in that rather awkward transitional period between 2d and 3d game development."

This author is a fucking idiot. What is he talking about? I have no clue.
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 09:39:19 AM
Trials is awesome.  But for an SSX game I'd prefer something SSX-inspired.

I found the article pretty uninspiring.  The only bit that sounded good was that they have track designers actually working on the tracks, rather than purely letting a computer build endless boring-ass runs for us.  That was good news.

I felt it seems to have the SSX kick -- racing down a mountain in style -- with a twist. I'm really liking this. Plus, Elise!
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Bebpo on January 07, 2011, 11:51:15 AM
Why does it look like they just started making the game 2 months ago?  No screenshots, just concepts and renders and "the team is looking at doing X"

Is this a 2013 game or something?
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 12:06:21 PM
Winter 2011
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 03:00:42 PM
SSX: DD in psm3 next month, hopefully it's an actual preview instead of this pr poop.

(http://i122.photobucket.com/albums/o255/pabloyeti/PSM3-SSX-DD-art.jpg)
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Herr Mafflard on January 07, 2011, 03:11:29 PM
Is that dude snowboarding into A FUCKING PRISON?

Back to their roots :-\


yeh, and when you get in you hafta rescue Resnov an' figh-- wait - this is SSX?
 
nvm :-\
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 03:24:00 PM
Yeah, that concept art is awful. What the fuck.
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: brob on January 07, 2011, 05:54:31 PM
I was optimistic after the teaser video because they could have done something fun with ice axes and wingsuits, but it seems that's not the direction they are going in. Lets get gritty.  :-\
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 05:56:09 PM
I love how in the article, the director is like "old SSX games are so bland, haha. That shit is oldhat, yo."

I mean, read this shit.

"As opposed to the old way: Jump in the air, hold some buttons that make you flip and spin around, and then land. SSX in the past was very much a two-dimensional experience"
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: Himu on January 07, 2011, 06:01:46 PM
Lesson learned. Don't fall in love with game series' whose names start with the letter S:

Shenmue, Suikoden, Sonic, SSX, Shining Force...

S is cursed in gaming.
Title: Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
Post by: brob on January 07, 2011, 06:04:30 PM
yeah, I didn't really get what he was talking about with all that two dimensional nonsense. Maybe he's trying to say that the courses down the mountain were too slim? like how Crash Bandicoot was lambasted by some nintendo masturbators as being so guided that it was more or less 2.5D? I dunno, if they're trying to make the game so that you literally start at the very peak and can go any way down, I guess I get it, but why? you don't need that much real-estate, you just end up with vast swaths of bland terrain in between the fun parts. And if he isn't talking about that he must just be spouting the most contrived PR buzz-speak in recent memory cus that shit doesn't make any sense. 
:derp
Title: Re: SSX DEADLY DESCENTS - egm scans
Post by: Himu on January 08, 2011, 12:08:40 AM
Played some SSX Tricky and I'm once again reminded why SSX3 knocks the shit out of this game.

:bow SSX3
Title: Re: SSX DEADLY DESCENTS - egm scans
Post by: Himu on January 08, 2011, 03:52:16 AM
[youtube=560,345]Gs4Y4UeNDLo[/youtube]

this is awesome
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Bildi on January 08, 2011, 06:08:42 AM
Aside from the artwork, that PSM article is a little encouraging at least.

God that EGM article was frustrating to read, I agree the guy is a massive douche who seems to be talking out his ass when discussing previous games.  He definitely isn't a fan of the previous games, unless he just wants to trash them to talk up his own piece of crap.

I got my NTSC Gamecube back today.  Tricky & SSX3 for me tomorrow. :D
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: duckman2000 on January 08, 2011, 04:50:56 PM
Seems awesome

""As opposed to the old way: Jump in the air, hold some buttons that make you flip and spin around, and then land. SSX in the past was very much a two-dimensional experience""

Very true
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Himu on January 08, 2011, 05:01:54 PM
It completely ignores the timing required to pull off moves especially when landing, or the timing and precision required to get on a rail. The statement is false and to put it bluntly, flat out distinguished mentally-challenged. Tokyo Megaplex in Tricky single handedly destroys his argument.

It's the equivalent of saying "In Mario games all you do is jump on a platform. It's a very two-dimensional, shallow experience."

Either way, the guy is an idiot.
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: duckman2000 on January 08, 2011, 05:06:03 PM
Compared to something like Amped 2, the trick system in SSX is kiddie. SSX air and drops combined with trick style :drool
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Himu on January 08, 2011, 05:11:52 PM
What is Amped 2 trick system?
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: duckman2000 on January 08, 2011, 07:43:49 PM
What is Amped 2 trick system?

You do basic tricks with the sticks, but you gain style points based on how smoothly you perform the trick, and how well you time the trick and the landing.
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Himu on January 08, 2011, 07:48:42 PM
Sounds just like SSX trick system. In SSX3 I can chain an entire level by using right stick, leading into one big trick.
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: duckman2000 on January 08, 2011, 07:52:31 PM
Sounds just like SSX trick system. In SSX3 I can chain an entire level by using right stick, leading into one big trick.

No. It's nothing like SSX. You can butter, but that's a hell of a lot more difficult in Amped. You perform the actual trick with the sticks. Like, you hit a jump, then you spin with one stick (smoothly to get style points) and grab with the other stick. If you want to butter, you have to engage the combo by flicking the stick before hitting the ground. You can tweak and do other alterations in the air and on the rails with the triggers.
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Bocsius on January 08, 2011, 08:05:05 PM
Amped 2 is nothing like SSX. If you play Amped 2 wanting SSX, you'll hate it.

:bow Amped 2 :bow2

:bow SSX :bow2

:piss SSX Reboot :piss2
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: fistfulofmetal on January 08, 2011, 09:03:22 PM
I only care if Zoe is in the game.
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: BlueTsunami on January 09, 2011, 01:41:55 AM
Is that dude snowboarding into A FUCKING PRISON?

Back to their roots :-\

PRISON WALL HALF PIPES. CHEAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 :-\

Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Bildi on January 10, 2011, 07:35:47 PM
The Amped trick system is great, but I don't want anything like that in SSX.  I definitely like the Amped system of spinning at just the right speed (it looks great, and sometimes I play SSX like that on freestyle runs), but SSX is about spinning around like a nutcase as much as possible.  Hopefully they don't change it up too much.

I only care if Zoe is in the game.

Fuck yeah.
Title: Re: SSX DEADLY DESCENTS - egm scans
Post by: Bebpo on January 10, 2011, 09:28:17 PM
[youtube=560,345]Gs4Y4UeNDLo[/youtube]

this is awesome

NFS HP has CITIES!?!?!?

oh shit, I need to play my copy

Wait, NFS World?  Is that a different game?? 
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: cool breeze on January 10, 2011, 09:46:43 PM
NFS World is free to play racing game like how Battlefield Heroes or that new Battlefield Online are ftp battlefield games but not the real thing.
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Bebpo on January 10, 2011, 10:52:17 PM
But it looks a lot like HP...which is weird since it's not Criterion!  I mean I watched it for 2-3 mins thinking it was HP the whole time  :lol
Title: Re: SSX DEADLY DESCENTS - egm scans
Post by: etiolate on January 11, 2011, 12:14:40 AM
Played some SSX Tricky and I'm once again reminded why SSX3 knocks the shit out of this game.

:bow SSX3

you love being wrong

*snowboards into invisble wall and is stuck forever in a boring track design*

woot ssx3

As for the new game, talk about a deadly descent for a franchise!
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Himu on January 11, 2011, 01:46:04 AM
Haha!

SSX Tricky:

*snowboards into crappily placed doohicky in a average track whose only saving grace is its gimmick*
*hits walls*
*meh*

:bow SSX3 :bow2

Pure arcade fun!

Arcade fun > tricks, tricks, tricks and gimmick tracks
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Himu on January 11, 2011, 02:40:09 AM
[youtube=560,345]z-wLsef37gs[/youtube]

MUST. ACQUIRE. SSX 3. FOR GAMECUBE. (only have wii with me that's capable of playing SSX 3, no ps2)

I need a new GC card. Any good gc memory cards for wii?  I hear one overheats or something. Fuck. I have a madcatz gc card that holds so little space that it's ridiculous.

[youtube=560,345]_tNoPSosYWQ[/youtube]
Title: Re: SSX DEADLY DESCENTS - NFS advertising
Post by: Himu on January 12, 2011, 02:53:46 AM
(http://i.imgur.com/XcONc.jpg)

egmi interview:

http://www.egmnow.com/egmi/issue/243-4.html

Lookin' good aside from the stupid prison concept art, but the other concept art makes me really interested.

(http://i.imgur.com/in4ww.jpg)

Read the interview if you're in the worried camp, though it could purely be pr. There are three modes in SSX: DD: racing, showoff, survival. So basically it's the two core SSX formulas with survival added. Sounds good. Now, gameplay video plz. :(

Choice quote:

Quote
Todd Batty (creative director of SSX: DD) : "SSX: DD is about making a really fun, arcadey snowboarding game with design elements from lots of different genres-- action/adventure, racing, sports, & RPG."

EGM: Music has always played a key role in the SSX series. What are you guys doing differently this time around?

Todd Batty: We knew at the onset that music was going to have to be a big focus for us.... In SSX: DD we have changed the way the player experiences the soundtrack by tying it directly into the pace of the gameplay. Fans will hear more about this feature in weeks to come, but we are genuinely excited about the possibilities it presents.

EGM: Should we worry about the lack of color?

Todd Batty: Nope, because we will still have lots of vibrant, colorful tracks in the game. We'll also have some darker, moodier tracks, and we think that the wider the spectrum of experiences we can deliver, the richer the end experience will be."

:hyper
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: pilonv1 on January 12, 2011, 03:18:39 AM
Himu you know how this is turning out and it's not going to be good
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Himu on January 12, 2011, 10:04:23 AM
:(
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: demi on January 12, 2011, 10:05:49 AM
I have Trickey and 3 for Gamecube

:smug
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Bildi on January 14, 2011, 09:17:12 AM
I hope tying the soundtrack to the gameplay means like Blur, since the dynamic soundtrack was by far the best thing about Blur.

The online interview sounds more promising than the magazine interview.  Hard to forget that this is the same moron that did the magazine interview though.
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: maxy on January 30, 2011, 10:24:09 AM
rumor

spoiler (click to show/hide)
from gaf
Quote
My friend just showed me this but it looks like Microsoft bought the domains
http://whois.domaintools.com/ssxkinect.com (http://whois.domaintools.com/ssxkinect.com)
http://whois.domaintools.com/kinectssx.com (http://whois.domaintools.com/kinectssx.com)
[close]

don't tell himu :shh
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Himu on January 30, 2011, 11:33:11 AM
SSX with kinect?

:rofl
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: BlueTsunami on January 30, 2011, 12:19:34 PM
Can't wait to pull some radical half-pipe maneuvers and have Rob Zombie's "Dragula" kick in
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Bocsius on January 30, 2011, 12:36:09 PM
SSX with Kinect, that will work. It will be fun when I do double McTwist into a 1080 triple cork mute grab while sitting on my couch. And then to see the same thing happen on the screen?! Mind blown. For one, I had no idea my couch had so many polygons.
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: pilonv1 on January 30, 2011, 05:39:52 PM
real talk: I would pee my pants for Amped Kinect
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Raban on January 30, 2011, 11:37:03 PM
wouldn't it be mad fucked up if Kinect SSX was in the exact same style as Tricky?

Turncoat Himu to turn coats again, buys Kinect.
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Himu on January 31, 2011, 12:03:04 AM
:yuck Kinect is awful
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Raban on January 31, 2011, 12:03:58 AM
:yuck Kinect is awful

You say that now.
Title: Re: SSX DEADLY DESCENTS - EGMi article
Post by: Himu on January 31, 2011, 12:04:31 AM
Nothing can convince me unless it had gamepad support
Title: Re: SSX DEADLY DESCENTS - Xbox Magazine Preview
Post by: Himu on February 12, 2011, 06:34:17 PM
:lol This sounds awful. After the awesome egmi preview I was hoping they'd keep fighting the good fight, but this sounds fucking distinguished mentally-challenged.

From Merqery City and neogaf:

Quote
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.


* Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.
* Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
* Rewind feature is confirmed, though there will be some sort of penalty for using it
* Batty says the danger element bridges the gap to an action-adventure game.
* In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.
* 200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.
* Expect Split/Second-type set pieces on every mountain, but they are not scripted events.
* You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.
* Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.
* Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
* Finally, it seems like it might be a 2012 release. Batty mentions that they have 15-months of development left on the game.

You won't be able to "fly" through a level? In terms of speed and finesse he means? So you can power up ice axes through the rpg system but you're penalized for using them? What? This is fucking stupid.

15 months? That's two years. Why reveal it so soon?

Scans:

(http://i.imgur.com/nv6vW.jpg)
(http://i.imgur.com/7TE3i.jpg)
(http://i.imgur.com/y4r8G.jpg)
(http://i.imgur.com/I0m9K.jpg)
(http://i.imgur.com/yVemb.jpg)
(http://i.imgur.com/ck9Oe.jpg)

:lol at comparing the new SSX to Nolan's Batman. :lol
Title: Re: SSX DEADLY DESCENTS - Xbox Magazine Preview
Post by: Sho Nuff on February 12, 2011, 07:00:06 PM
smh
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: cool breeze on February 12, 2011, 08:54:17 PM
The rpg equipment upgrading (depending on how it works) and the Skate dual analog setup are the only really questionable things there.  It sounds nothing like SSX, but whatever, it could be a cool snowboarding game regardless. 

But I'd rather they swap the serious intensity thing with action movie stunts.  They should watch a bunch of old Michael Bay movies, xXx, and copy the tone from those.  Trying to match the feeling of Touching the Void with the type of game it sounds to be doesn't really work.  If you're gonna have me using wing suits and going into prisons, at least make me some American guy trying to stop terrorists the only way I know how: shredding powder.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: Bocsius on February 12, 2011, 11:17:49 PM
SSX, rest in peace.  :bawl
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: pilonv1 on February 13, 2011, 12:12:51 AM
:lol told you all. Not enough smh's in the universe for this.

Also never knew that there was a Ngage SSX game. And I was working for Nokia at the time  :-[
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: BlueTsunami on February 13, 2011, 12:57:40 AM
Oh fucking God "planning your route can be critical to your survival". Oops, went left when the game needed me to go right, time to go back in time ad nauseum.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: pilonv1 on February 13, 2011, 01:00:01 AM
Trial and error works wonders for COD
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: etiolate on February 13, 2011, 01:01:59 AM
MARKETING RESEARCH STRIKES AGAIN!
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: Raban on February 13, 2011, 02:17:34 AM
MARKETING RESEARCH STRIKES AGAIN!

I wish I could find this nameless, faceless pool of people they keep using for their market research and murder every last one of them.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: duckman2000 on February 13, 2011, 03:21:32 AM
 I don't get it, do each mountain range present a different game?
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: Sho Nuff on February 13, 2011, 05:29:45 AM
MARKETING RESEARCH STRIKES AGAIN!

I wish I could find this nameless, faceless pool of people they keep using for their market research and murder every last one of them.

I've watched these very people from behind a one-way mirror. It makes me want to drink more.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: pilonv1 on February 13, 2011, 05:44:02 AM
I feel like that scene from the Simpsons is more true than I would have thought when I first saw it
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: maxy on February 13, 2011, 06:50:44 AM
you people are such a bunch of crybabies

i hate to tell you but games are not made for old farts,once you except that everything will look better,alcohol helps too

[youtube=560,345]http://www.youtube.com/watch?v=xm1pb4a8Xzs[/youtube]
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: iconoclast on February 13, 2011, 08:36:26 AM
If the new SSX is basically Trials HD on a snowboard, I am okay with this.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: duckman2000 on February 13, 2011, 09:59:15 AM
Game sounds fucking hot, though. And watching SSX "fans" lose it is mildly entertaining, so hey.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: Himu on February 13, 2011, 11:26:58 AM
If you cannot see the trainwreck after reading that article, I'm sorry.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: Himu on February 13, 2011, 11:31:16 AM
I feel like that scene from the Simpsons is more true than I would have thought when I first saw it

[youtube=560,345]Hwb1zFTfJC8[/youtube]
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: fistfulofmetal on February 13, 2011, 11:55:07 AM
never being really attached to the franchise before, it doesnt really matter to me if this isn't SSX. sucks to be the fans but what's being described sounds interesting.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: etiolate on February 13, 2011, 12:10:42 PM
never being really attached to the franchise before, it doesnt really matter to me if this isn't SSX. sucks to be the fans but what's being described sounds interesting.

I could see this happening if it wasn't for the argument coming from the guy behind the game sounding like a bullshit line you give to a company head to get a desperate money grab a green light.

I'll compare it to Other M, a game that could have been something enjoyable if it wasn't compromised. Other M could have been an enjoyable action game if they changed the main character and gave it a different angle, but because they took a game that didn't want to be Metroid and tied it to the Metroid franchise, the Metroid half was compromised by the other half and vice versa.

BY tying this game to the SSX line you are going to have to include enough SSX to make it somewhat recognizable, but the game doesn't sound like it wants to be SSX. It wants to be Protoype/COD in the snow. There will be compromises made and the game won't be able to be what it should have been even if it ever was a good idea to begin with.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: cool breeze on February 13, 2011, 12:56:47 PM
I don't think they are trying to link it with SSX outside of the characters are story elements (yeah...)  It's like Need For Speed Shift, or Underground, or the dozens of NFS games that all feel different.  Shift tries to be tackle with Forza/GT, Underground was about the fast and furious appeal, and Hot Pursuit is driving expensive and awesome cars away from the 5-0.  You aren't seeing Razor Callahan in Shift or Hot Pursuit.

Or look at the Amped series.  Amped 2 was one of the top best snowboarding games ever.  Amped 3 was very different from Amped 1 and 2, but it was still fun for other reasons.  Whatever marketing spiel this dude is playing doesn't mean nothing if the game turns out to be a fun snowboarding game, even if it doesn't resemble the previous SSX games at all. 

It could always be different and still suck like Metroid Other M, Castlevania LoS, etc.  But I'm willing to wait and see if only because there haven't been that many snowboarding games lately and I used to play them a lot last gen.  Maybe it can be like Bionic Commando where it is an awesome game wrapped in poop dreads and blatant hating on disabled people!

and yes, if they're looking at Trials HD for inspiration, that keeps me somewhat optimistic.  Worst that happens is the game comes out, sucks, and I don't play it.  No different from the SSX series just staying dead like it had been for the past few years, save for a bad Wii game.  I'm also totally willing to have Shenmue 3 from Treyarch.  Snow-mo bullet going into Lan Di's face.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: Himu on February 13, 2011, 01:03:07 PM
Different doesn't equal bad, but this guy's comments don't give me the idea they have a clue what they're doing either.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: Sho Nuff on February 13, 2011, 01:52:41 PM
I remember when they were all like "SSX Tricky will explore the deeper relationships between the characters bla bla bla bla bla"
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: pilonv1 on February 13, 2011, 05:26:58 PM
Or look at the Amped series.  Amped 2 was one of the top best snowboarding games ever.  Amped 3 was very different from Amped 1 and 2, but it was still fun for other reasons. 

The difference here is that Amped 3 was still basically the same gameplay wise. This sounds completely different.
Title: Re: SSX DEADLY DESCENTS - NUKE THIS GAME
Post by: etiolate on February 13, 2011, 07:32:43 PM
I don't understand EA putting SSX brand on this. You could potentially kill a franchise that already had wide consumer appeal. I find it weird that he brought up JJ Abrams and Star Trek, because this is the total inverse of that. Being arcadey, SSX was already easy to pick up and learn and have fun with.
Title: Re: SSX - MAKING OF PREVIEW
Post by: Himu on April 04, 2011, 09:25:03 PM
Deadly Descents has been removed from the name and now it is just "SSX".

Here's a new trailer, a making of video:

[youtube=560,345]5SGSu7lHWdI[/youtube]
Title: Re: SSX - NEW TRAILER
Post by: Bildi on April 04, 2011, 10:14:20 PM
If this would have been the first thing seen of the new game, hype would have been through the roof.

As it is, we have to temper it against news that the control scheme will be like Skate, there's no confirmation of insane tricks and Ubers, and possibly the only playable character in career mode will be the dickhead from the original shitty trailer.

I liked the track ideas and general backpedaling in the vid, that was promising.  The idea that they may drop 'Deadly Descents' is also promising, as the name has become synonymous with SSX fan hatred.
Title: Re: SSX - NEW TRAILER
Post by: pilonv1 on April 04, 2011, 10:37:51 PM
They should have dropped the SSX from the name instead
Title: Re: SSX - NEW TRAILER
Post by: Bildi on April 04, 2011, 10:38:38 PM
:lol True.
Title: Re: SSX - NEW TRAILER
Post by: Raban on April 04, 2011, 10:51:44 PM
They should have dropped the SSX from the name instead

Annihilated.
Title: Re: SSX - NEW TRAILER
Post by: pilonv1 on April 06, 2011, 09:12:59 PM
http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1

So Deadly Descents was "removed" because it's only 1 of 3 game modes. Funny how that was never stated originally. Backflip much? :dur
Title: Re: SSX - NEW TRAILER
Post by: Himu on April 06, 2011, 09:14:17 PM
rofl
Title: Re: SSX - NEW TRAILER
Post by: Himu on April 06, 2011, 09:18:29 PM
wait, is this an in game pic?

(http://media1.gameinformer.com/imagefeed/featured/electronic-arts/ssx/high610.jpg)
Title: Re: SSX - NEW TRAILER
Post by: BlueTsunami on April 06, 2011, 09:52:58 PM
http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1

So Deadly Descents was "removed" because it's only 1 of 3 game modes. Funny how that was never stated originally. Backflip much? :dur

The abort button must have been mashed over at EA, or maybe abort is too strong a word but they're definitely veering. This is hilarious.
Title: Re: SSX - NEW TRAILER
Post by: Akala on April 06, 2011, 10:06:05 PM
Good though. Imagine if the reception had been positive.
Title: Re: SSX - NEW TRAILER
Post by: Himu on April 06, 2011, 10:30:18 PM
the trick system shows promise.

now show us gameplay
Title: Re: SSX - NEW TRAILER
Post by: Bildi on April 07, 2011, 02:39:05 AM
http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1

So Deadly Descents was "removed" because it's only 1 of 3 game modes. Funny how that was never stated originally. Backflip much? :dur

Totally. :lol  But at least it's a sign they're not oblivious to the fans.  Best news for me is veterans will be playable in career mode and CAC is definitely out.  Trick system doesn't sound completely awful so there's hope.

But they still think the batsuit sounds cool.  Why would I want to glide gracefully over a massive crevice when I can pull a million stupid tricks instead ???
Title: Re: SSX - NEW TRAILER
Post by: Sho Nuff on April 07, 2011, 03:12:02 AM
Worthless trailer, show gameplay
Title: Re: SSX - NEW TRAILER
Post by: Raban on April 07, 2011, 06:43:17 PM
Worthless trailer, show gameplay

NEVER!
Title: Re: SSX - NEW TRAILER
Post by: Bildi on April 14, 2011, 09:30:14 PM
[youtube=560,345]SIawcpvn-YI[/youtube]

New interview with Todd Batty.  Not much new info but:

- Jan 2012 release
- confirms Deadly Descents is one element, admits the initial name was a mistake
- at 4:00 talk about returning characters and polls to determine who will be in so a fair bet at least some of Zoe, Mac, Kaori, Psymon, Moby will be there in some form
- he wants the new characters' personalities to bring something new to the franchise - always good when the director of a SSX game talks about personality
- while multiplayer is the least of my worries, sounds like it will have a robust scoreboard (in my fantasy land it'd be cross-platform scoreboard since so many hardcore SSX'ers are on PS3)

Whether we'll be forced to play as Jack in career mode is still up in the air.
Title: Re: SSX - NEW TRAILER
Post by: Himu on April 14, 2011, 09:49:22 PM
Game is sounding better and better. Has potential. Seems to me EA whipped them into shape after the fan reception.

:bow EA
Title: Re: SSX - NEW TRAILER
Post by: Bildi on April 14, 2011, 09:57:03 PM
EA marketing department needs a bullet.  After the stupid initial trailer, Todd Batty has to spend half his interviews assuring people the game won't be shit.

People were justifiably concerned after EA fucked up the franchise with On Tour.
Title: Re: SSX - NEW TRAILER
Post by: Himu on April 19, 2011, 12:16:24 PM
[youtube=560,345]DYNSgGV65ZE[/youtube]


(http://image.gamespotcdn.net/gamespot/images/2011/101/reviews/615811_20110412_640screen001.jpg)

(http://image.gamespotcdn.net/gamespot/images/2011/101/reviews/615811_20110412_640screen002.jpg)

(http://image.gamespotcdn.net/gamespot/images/2011/101/reviews/615811_20110412_640screen003.jpg)

[(http://image.gamespotcdn.net/gamespot/images/2011/101/reviews/615811_20110412_640screen004.jpg)

(http://image.gamespotcdn.net/gamespot/images/2011/101/reviews/615811_20110412_640screen006.jpg)
Title: Re: SSX - Interview 3 and new screens
Post by: Bildi on April 20, 2011, 03:11:53 AM
It was good of the devs to do the vid, but it didn't really show much.  Concept art is nice, but yeah, it's concept art.  And we've seen most of it already.

I hope the next vid on characters actually has some info other than just saying "here's Jack and Elise in boring-ass outfits and there'll be other characters".
Title: Re: SSX - Interview 3 and new screens
Post by: Sho Nuff on April 20, 2011, 02:08:26 PM
Spoiler: All concept art looks awesome
Title: Re: SSX - Interview 3 and new screens
Post by: Bildi on April 22, 2011, 03:30:31 AM
Tidbits from Playstation mag:

Quote
Good news from director Todd Batty: SSX is still fun. We were worried the good times had been ditched for suicidal runs down mountains. “Absolutely not,” laughs Batty. “The ‘serious’ aspect we’re introducing is about revelling in the awesomeness of nature. We’re including the colours, characters and gameplay you’d expect.”

An odd hint fropped is that “you can ride anything”. He adds, “Once you realise the possibilities, it’s amazing what you can do.” Maybe boards aren’t the only ride?

One thing Batty’s clear on is that this is no Skate on snow. “(The) controls were great,” he says, “but not the right flavour for SSX. We haven’t locked down the control scheme but there’ll be multiple options at varying levels.”

Given the series’ history, our expectations are Everest-big, but Batty’s talking a good game.

http://www.merqurycity.com/ssx_forum/viewtopic.php?f=18&t=8971
Title: Re: SSX - Interview 3 and new screens
Post by: chronovore on April 30, 2011, 07:23:42 AM
Spoiler: All concept art looks awesome

Evidently you didn't the the unlockable shit "prizes" in WANTED: Weapons of Fate.
Title: Re: SSX - Interview 3 and new screens
Post by: Stoney Mason on June 03, 2011, 08:47:55 AM
[youtube=560,345]http://www.youtube.com/watch?v=7eUmLepOr0w[/youtube]
Title: Re: SSX - Interview 3 and new screens
Post by: Himu on June 03, 2011, 08:54:05 AM
:hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 03, 2011, 04:13:16 PM
Looks hot, shame about the stupid looking tricks sticking around but I guess you've got to please black people somehow.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bebpo on June 03, 2011, 04:16:44 PM
Looks good.  I like tricks in my SSX.  I guess I am black.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: BlueTsunami on June 03, 2011, 04:20:46 PM
Watch the video. I'm back in.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: naff on June 03, 2011, 07:34:14 PM
Wtf Duckman? :lol

So back in btw. SSX :bow2 (tbh I was never out. Just pessimistic)
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 04, 2011, 04:05:43 PM
[youtube=560,345]79vgMAlvWjc[/youtube]

Looks wicked. Very un-Tricky, more like SSX Amped.  :hyper
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 04, 2011, 04:10:57 PM
More like SSX3 :bow
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bebpo on June 04, 2011, 04:46:27 PM
The game looks good, but there seems to be a lack of bringing anything new to the table and the one thing they did bring (the snow morphing) looks really bad when all the sudden it PAUSES then changes the snow in a dumb ripple effect.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 04, 2011, 04:47:58 PM
Given the faux-fan reaction ("we want Tricky"), do you really think that showcasing new ideas is high on their list of things they should be doing right now?
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 04, 2011, 05:08:53 PM
Nothing wrong with new ideas. But the original direction of the game was awful.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Stoney Mason on June 04, 2011, 05:27:19 PM
lol. Himuro can't help but kneejerk in both directions. All without having touched the game yet.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 04, 2011, 05:38:40 PM
I don't see how I'm knee-jerking. When I think of SSX, I think of races. I don't care about surviving on a mountain and trying to keep warm. I care about racing down a mountain doing cool ass tricks. The original direction of this game was awful and not the direction the series needed, especially after a longtime hiatus, and especially more so after the fact that games like On Tour and Blur added needed "innovation" to the series.

Nothing wrong with new ideas, but not all new ideas are good ideas. Hey, let's make the next Mario gritty. According to Stoney, it'd be a kneejerk reaction. After all, we're being overly cynical! We should give it a chance!

In other words, shut the fuck up. I have posted just about every new bit of info on this game, with hopes that it'd turn out well despite my cynicism after the initial reveal, and it's paying off.

If you guys want to play a super serious snowboard game, go play something else and leave the fun games to the black people.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 04, 2011, 05:46:12 PM
That said, I think the environment stuff like escaping avalanches will definitely bring something new to the table, but the problem with this game is that they revealed it when it was just getting off the ground and they've suffered for it. All they can do is talk, talk, talk without delivering any gameplay. That gameplay video looked buggy as hell.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 04, 2011, 05:49:20 PM
I don't see how I'm knee-jerking. When I think of SSX, I think of races. I don't care about surviving on a mountain and trying to keep warm. I care about racing down a mountain doing cool ass tricks. The original direction of this game was awful and not the direction the series needed, especially after a longtime hiatus, and especially more so after the fact that games like On Tour and Blur added needed "innovation" to the series.

Nothing wrong with new ideas, but not all new ideas are good ideas. Hey, let's make the next Mario gritty. According to Stoney, it'd be a kneejerk reaction. After all, we're being overly cynical! We should give it a chance!

In other words, shut the fuck up. I have posted just about every new bit of info on this game, with hopes that it'd turn out well despite my cynicism after the initial reveal, and it's paying off.

If you guys want to play a super serious snowboard game, go play something else and leave the fun games to the black people.

... you think that you posting about it here has caused some massive change* in the development of the game? :wtf

* Which is comical, as they are now showing off stuff that they have been talking about since the start... only back then, people were too busy cracking "SSX Black Ops" nuggets to actually read up on the game.

Also, note the lack of fruity colors and over-the-top character goofiness. The good guys win again.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 04, 2011, 06:06:16 PM
I didn't say posting about it here has changed the development of the game, don't be ridiculous. I'm just saying my reaction is hardly knee-jerk, and I've been positive despite my cynicism. Learn to read.

Also SSX3 had lots of pure snow tracks. What on Earth are you talking about?

What I read from the development before changing the name, et al is that the director is an idiot. There wasn't much to go with. What in that video suggests that this is nearly the same thing that they were parading around in interviews? THe SSX: Deadly Descents I read in interviews was a game that took itself entirely too seriously, to the point where the developer even described the classic SSX experience as being on rails.

What I see in this video is classic SSX experience. Sounds to me the good guys really did win. It's pretty obvious that EA put them on the right track after everyone including the press badmouthed the current direction. After months of damage control results are finally in. :bow
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: TEEEPO on June 04, 2011, 06:50:42 PM
video sold me!!!
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 04, 2011, 08:05:18 PM
Yes, it really was the only interesting addition to the franchise.

Just this in: non-SSX fan chimes in on ways to make SSX not look like SSX.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: naff on June 04, 2011, 09:03:28 PM
Who knows? We haven't exactly seen much gameplay or had any in depth previews yet.

As a big fan of Tricky I'm all for goofy characters and crazy tricks. Imo there's been numerous attempts at serious sb games this gen, I wasn't interested in any of them, now it seems like we're getting gameplay from classic SSX and in game VA and graphics inspired by the popular dudebro shit. And that guy talking in the background with the mike distortion CoD style 'that was great, wish I had a camera', 'nice and clean, looked tight up here' STFU. I want pumping beats and awesome sound effects not some douche on his walkie talkie, saying canned shit over and over again. Laaaaame
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bocsius on June 04, 2011, 09:32:18 PM
If they drop the terrain morphing, they might be onto a good idea.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 04, 2011, 09:34:16 PM
Yes, it really was the only interesting addition to the franchise.

Just this in: non-SSX fan chimes in on ways to make SSX not look like SSX.

So, what else was it brining to the franchise? All I see in that video besides it clearly being SSX is the terrain shifting. At least the deadly descent thing sounded interesting. Split/Second on the snow! I don't know how that isn't cool to people but okay.

No, it seemed from your post you think it's the only interesting addition they've made to the series.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 05, 2011, 04:03:53 AM
The reason why SSX fans are wary to "innovation" is because of On Tour and Blur. On Tour changed characters from having personality to being create a character and more. Most of these changes resulted in a game that felt flat with almost none of the personality or replayability of past games. Blur included a really crazy control scheme where you had to draw hearts and shit to pull off ubers.

For SSX fans who have been waiting for a good SSX game since what, 2003, most of us really don't give a flying fuck if the new game doesn't offer anything new to the table. If it does, that's fine. But we really don't care. Most of us just want a new SSX game that knocks our socks off.

If it's an interesting feature, I'm all for it, so long as it's implemented well. But if it's another experimental crappy idea thrown into a franchise that should be really fuckin' basic to nail, I dunno what to say.

Baysuckly, new features are fine, but innovation is the most overrated buzz word in this hobby, and rarely, if ever, equates to a high quality product.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: HyperZoneWasAwesome on June 05, 2011, 04:25:09 AM
that's a great damn point.  And it really, really speaks well to why so many big sellers are big sellers.  For example, there's almost nothing inventive about any of the last few Call of Duty games, but they're all polished to a mirror-sheen and have strong fundamentals.

Hell, most of my favorite games from last-gen, the ones I still play today, I play because they're so danged mechanically sound and not because they're at all innovative.  Anything more then a couple of years old really can't be, but Urban Reign still plays better then almost any other brawler on the market today (including Namco's latter efforts).  Lets just say.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bocsius on June 05, 2011, 08:45:58 AM
Finally, people who agree with me. "Innovation" sucks.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 05, 2011, 11:58:55 AM
Exactly. Shut the fuck up about theatrics and give me fucking hd SSX.

I was playing Burnout Paradise last night after like an hour of patch updates, and goddamn, Criterion would have been perfect for SSX. Some people see SSX as a snowboard game; I see SSX as a RACING game where you happen to be on snowboards. Between the open-world, which reeks of SSX3, to takedowns (knockdowns in SSX), to the fast paced action, to the sheer variety of activities you can do (racing, stunts) they would have nailed an hd SSX.

Why EA thought it was smart to have Criterion tease a new SSX game in the Burnout Paradise demo and then not let them make it, I don't have a goddamn clue, but it would have been hot.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: cool breeze on June 05, 2011, 01:31:52 PM
I like that you people scoff at innovation and completely ignore the huge change from tracks to open world in SSX3.

Some people believe Tricky is the last great SSX and open world was a bad choice.  The idea of a 'classic' ssx or any other game is whack.  People complained about an open world Red Faction, and now they complain about a linear sequel to the open world Red Faction.  People never understand what they want.

That said, it looks fine.  It's early and the track transformation is straight out of that Shaun White skateboarding game.  I just hope wingsuits are still in this.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 05, 2011, 01:37:28 PM
SSX3 is my favorite SSX.

That said, I wouldn't say SSX3's mountain idea was really innovative, as during the time, everyone jumped on the open-world bandwagon. Also the word innovative is often very mis-used.

SSX3 isn't innovative. It's an evolution on already established fundamentals. Which is why it owns.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bebpo on June 05, 2011, 01:43:46 PM
I like that you people scoff at innovation and completely ignore the huge change from tracks to open world in SSX3.

Some people believe Tricky is the last great SSX and open world was a bad choice.  The idea of a 'classic' ssx or any other game is whack.  People complained about an open world Red Faction, and now they complain about a linear sequel to the open world Red Faction.  People never understand what they want.

That said, it looks fine.  It's early and the track transformation is straight out of that Shaun White skateboarding game.  I just hope wingsuits are still in this.

SSX3 was awesome.

SSX Tricky, SSX3, Amped 2 are the best snowboarding games.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 05, 2011, 02:22:33 PM
I don't think SSX fans don't know what they want. Yes, we're mostly split into two camps: Tricky diehards and SSX3 diehards, but the truth of the matter is that there hasn't been a good SSX game in almost 10 years. I'd say most of us just want SSX, in spirit, in hd: the high flying colors, the sense of speed, the characters and their personalities, the off the wall zany antics and tricks. Open-world, purely track, doesn't matter. I'd even say that SSX3 is the most popular game in the franchise, and most SSX3 fans, myself included, have only wanted a mere evolution on what SSX3 set out to do all those years ago. All I want is more.

But I'm a pretty open person and I'd be fine if SSX were just purely tracks again. Doesn't matter, at least I'd have more SSX.

I think it's overstated when saying fans don't know what they want, especially in regards to SSX, which is pretty damn simple. I'd even go as far as to say the people who don't like SSX3 due to the "open world" (it really isn't even that open) are a vocal minority. SSX3 was by far and away the most popular and well received game is the franchise and I think it's silly to lump all fans of a franchise under one bus thinking everyone thinks one specific way.

I think this game in its current incarnation looks really fucking good, even in alpha and I'm glad that they've changed the game to better suit something fans have been pining over for almost half a decade.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: naff on June 05, 2011, 07:21:37 PM
Some people believe Tricky is the last great SSX and open world was a bad choice.  The idea of a 'classic' ssx or any other game is whack.  People complained about an open world Red Faction, and now they complain about a linear sequel to the open world Red Faction.  People never understand what they want.

Of course you're going to get detractors either way. The internets are vast. I still think a lot of people do understand to an extent what they want, especially with a long running series like SSX. I don't understand this need to reinvent series to the point where they're unrecognisable to a series fan. Does the SSX ip really hold that much weight or would've they just been better starting a new franchise with it's own identity? Is anybody actually excited to see a realistic imagining of 'classic' series characters like Mac? (I can't imagine who the fuck would care about this)
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 05, 2011, 08:05:09 PM
Is anybody actually excited to see a realistic imagining of 'classic' series characters like Mac? (I can't imagine who the fuck would care about this)

Duckman and Green Man.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bocsius on June 05, 2011, 08:56:50 PM
SSX Tricky, SSX3, Amped 2 are the best snowboarding games.

3 out of 3 correct. Perfect score. :bow2
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bildi on June 06, 2011, 09:01:11 PM
My biggest problem with gameplay thus far is that fucking pause before the shockwave.  The shockwave is kinda dumb, but that pause is a total groove killer.

And I know IGN said the terrain deforms, but I still think they're talking out their asses based on the gameplay trailer.  Or they have separate info from EA.  Nothing in the trailer conclusively showed a permanent terrain change as far as I can see.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 06, 2011, 09:19:56 PM
I like the terrain deform.

It's only in Trick It mode anyways.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bildi on June 06, 2011, 10:04:42 PM
I can live with the shockwave, if they get rid of the pause.  Ugh.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Stoney Mason on June 07, 2011, 10:21:27 AM
[youtube=560,345]http://www.youtube.com/watch?v=O6I_ISvLiPI[/youtube]
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Brehvolution on June 07, 2011, 10:36:58 AM
No one would be able to survive some of those jumps.

spoiler (click to show/hide)
:teehee
[close]
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 07, 2011, 12:02:06 PM
:omg :omg :omg :omg :hyper
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 08, 2011, 05:11:34 PM
[youtube=560,345]9yKwuoUJjpE[/youtube]
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 08, 2011, 05:34:02 PM
[youtube=560,345]9yKwuoUJjpE[/youtube]

:hyper :hyper :hyper :hyper
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: brob on June 08, 2011, 05:56:44 PM
the spin doctor was annoying, but the game looked good. I'm real excited for this one. hope they have some fat bass in it, I know it's the same dude making/supervising the music.

:bow SSX3 menu music :bow2
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 08, 2011, 06:30:31 PM
This game is so SSX3-esque :)
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 08, 2011, 06:34:48 PM
Show Survive It, damn it.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: brob on June 08, 2011, 06:36:30 PM
is it the trick mode or the survival mode that has that terrain deformation?
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 08, 2011, 06:37:07 PM
is it the trick mode or the survival mode that has that terrain deformation?

Trick. Survival has yet to be shown.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: brob on June 08, 2011, 06:38:37 PM
ah. survival could be cool. wing suits and ice picks!
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 08, 2011, 06:39:35 PM
The trailer has a few seconds of near-vertical drops and avalanches, I'm guessing that's Survive It.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bildi on June 08, 2011, 09:59:10 PM
Did you see the Survive It trailer?  Todd Batty talks it up to sound amazing and I was getting hyped about how awesome it might be.  But then you see it...

[youtube=560,345]Inxx3YZm2hk[/youtube]


Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 08, 2011, 10:07:10 PM
Why in the fuck do they change perspectives? This looks like shit.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: duckman2000 on June 09, 2011, 01:15:50 AM
Well, that was drab.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bildi on June 09, 2011, 02:49:24 AM
Yeah, they completely blew it IMO.  Buildup sounded great, end result was :lol.

Some impressions I just saw from http://www.merqurycity.com/ssx_forum/viewtopic.php?f=18&t=9029 (note they say the Survive It mode is likely just a quick distraction).  Summary at the end.

Quote
So I was at E3 today, and it took me an hour and half of waiting in line, but I got to play SSX! :woot Plus I didn't have to sign any non-disclosure agreement or anything, so as far as I know what I learned is fair-game to discuss. Figured I'd pop in and tell you all about it. Edit: aaaaall about it. This is a long post!



They had the game behind closed doors and they gave 30 minute previews. In the first 15 minutes one of the devs talked about the design of the game (Race it, trick it, survive it, etc) and played the game in front of us. The menu is the google-earth inspired interface they talked about it, and it's really slick. Select a mountain range, it zooms into a perspective view on it and you're looking at a couple mountains to select from. They zoomed in on the Himalayas, Africa, and Alaska. Each one had 2-3 mountains. Needless to say, the game looks pretty damn big.

The dude played the 3 tracks you've all seen in the videos, and it was nice to see a different play-through of each of them. The race and trick run were neat, but I gleaned the most insight from him playing the deadly-descent. In that run the camera smoothly transitioned from regular view to the backward-facing camera once he glided off the ridge with the squirrel-suit (still not totally sold on the angle, but hey at least it was smooth). The very next thing that was apparent from him playing was that it's hard. The guy had a tough time getting down it, and apparently in all his demos to people that day he hadn't been able to survive (he died at about 670 meters for us). It also didn't look like he was faking it, so I think it's very interesting that the difficulty is legitimately high.

More importantly, he also stressed the fact that these descents are meant to be stand-alone set-piece moments in the game. He likened them to when you get chopper-gunner segments in Call of Duty. He said they're there to act as a foil to the rest of the game and change the pace. The point being, things like the rear-facing camera aren't really part of the core experience - that fact that it's so different from what we're used to is the point. Based on what he said, I was actually pretty sold on the concept of the deadly-descents.




After that they ushered us into another room with a bunch of TVs to play the Himalayas trick level for a good 10-15 minutes. I happened to be at a station next to another one of the devs (who I unfortunately forget the name of, but he said he was a gamemode/online play designer), and I was half playing the game, half talking to him. This was good and bad. I gleaned more info, but I didn't get as much of a chance to analyze the game first-hand. But here's what I thought of it:

It's an early-build
The first thing I noticed is that they actually aren't lying when they say "pre-alpha." Plenty of games at E3 are called "pre-alpha," but are really more of a beta build. The SSX I was playing was missing lots of features, and hadn't been polished yet (and that's not a bad thing - I actually think it's very cool they let us play it this early in development). I wouldn't be surprised if the 3 levels they showed look completely different in the final game (especially since they appeared to be sharing lots of textures). Also, going into it I was concerned about whether the characters were going to be talking and yelling at each other, and have that great personality from Tricky and 3. But the game really isn't in the state where they would be concentrating on that stuff yet. So perhaps some of you can rest more at-ease about that. :)

The general feel
Nevertheless, I was having fun. The game feels like SSX but... more weighty I guess? It felt like the characters preserved their momentum, so if I screwed up my aim on one jump, correcting myself upon landing to hit the next one perfectly was tricky. And I mean that in a good way. Other than that, it's hard to talk more about the feel of the game, because again it was unfinished and will probably change a fair amount come-release. But I will say I've played the fuck out of SSX3, and I could kind of pick up this game, but I was making pretty bad runs. So at the very least we should all have the experience of re-learning how to master an SSX game. ;)

The controls
The devs have been hesitant to talk about the controls, and the guy I was talking to told me they're not finished (especially with the tricks). I was playing on PS3, and the D-pad was all-but not used. The L stick was used for both turning and winding-up spins/flips. It's not clear whether that's how the final game will be, but I told the guy I missed having them separated. Although, it wasn't bad like Shaun White or Amped where in order to do backflips you have to slow down :lol . It was like the turning controls disappeared when you held down jump, and were replaced with the winding controls.

That brings me to the jumping. There are two ways to jump. #1 is hold down X like usual. #2 is R stick held down, then flipped up like in Skate. I switched between the two and couldn't decide which one I liked better (really). Both methods were very function and felt just fine. Don't worry, there's no need to get all worried about "oh god they're turning into Skate," because they're totally not.

The in-air trick controls were the part I didn't really get. I was telling the guy that I was an SSX3 player and asking "how do I do this, do that, can I tweak, how do I do an uber", and he didn't want to give me solid answers because the trick-system is still being worked on. However, the way it played was the R stick up/down/left/right corresponded to grabbing the top/bottom/left/right of the board. The odd thing is the face buttons did the same thing. There was no "hold triangle to do an indie" - the buttons still corresponded to different sides of the board. Unfortunately I didn't have the time to try every button combo to see what would happen (obviously, you can hold 4 buttons at once but only 1 direction on a stick), but they really seemed to function the same as the stick. I then asked "oh so is it like Skate where I can diagonally move the stick and stuff and I do different grabs?" He said it would be but they're still making it ;). He very-much made it sound like the trick system is in flux right now. I was sort of doing ubers out of nowhere without knowing what I was doing, and I wasn't sure how do to different grabs and tweaks, but it was whatever. I'm not sweating it, because the guy was right there saying it wasn't finished, and I believed him, so no harm no foul. I'm sure when they do nail-down the trick system it'll feel 10x better than what I played. And I was playing something that was about as fun as Shawn White's trick stick, so take that for what it's worth.

The Track
One thing I've been curious about is whether the mountains are open world, or series of enclosed tracks. So naturally I restarted, turned right, and boarded off the track. I went about 30 yards over what was obviously not supposed to be seen, then reached where the geometry ended and only skybox remained. So that answers that question I guess! The guy then told me that, indeed, it was not an open world game. Their eventual aim, he said, is to make natural barriers that look legit, and that players wouldn't really want to go over anyways. So it seems they're using the topography data as a foundation for all their levels, but that they are that: levels. Earlier on in the presentation the person talking noted that "raw topography data makes awful levels", which makes sense. Personally, I'm really glad they're going in this direction. Plus, both the trick and race tracks definitely had paths continuing on below, making it seem that you can probably board from peak to base seamlessly on these mountains. And who knows if each mountain will have multiple tracks that take you to the bottom (a la On Tour)? I can't say, but I wouldn't rule it out.

Other than that, the Himalayas track was pretty cool. It was very wide with lots of paths and ways to trick off things. It was a fun little showoff stage.

Loadouts? (Question Mark?)
I tried quitting out of the event to start it from the menu (ha-HAH, I am sneaky) to get a closer look at the character-select screen that they briefly showed in the first part of the presentation, but didn't want to talk about. You select a character, board, and 2 (or was it 3?) other options. The guy told me I wasn't supposed to see it, so I only got the slightest of peeks, but it's pretty interesting stuff. It appears things like the squirrel-suit are 1 of many tools to choose from. I also noticed that "boost" was something selected in another slot. Perhaps the boost button can be set up to do other functions? I don't know, maybe. Plus, at the very bottom is a dialogue that says "chance of success: ___". This makes me think that you can loadout your character however the hell you want, regardless of the event. That wing-suit jump at the start of the deadly-descent? Maybe you don't have to do it if you don't want! Who knows! Speculation!

The Uber-trick shockwave thing
Yeah, it's sort of weird, but not as bad as it looked in the videos. Interesting to note: they are not exclusive to the trick mode. The guy I was talking to said that they will also factor into races, perhaps letting tricking give you the ability to knock riders away from you upon landing. He was sort of hand-wavy about it, because apparently it's another feature they're still playing around with.

However, I got one chance at this thing to give him a little bit of feedback, and I spent it on this feature. I told him that whatever they have this shockwave do, I don't think it should slow your character down. I likened it to slow-mo uber tricks in On Tour. I explained that I thought the slow-mo in that killed your flow in-game, and that the slowing-effect of the shockwave was analogous to it. He kind of nodded and was like "alright, that's some good feedback". Not sure if anything will come of it, but hey, I said something regardless.

The Graphics
The game looked surprisingly good playing it first-hand. You don't need to worry about the level of detail on the characters - they looked great. And overall the visuals the game is throwing on the screen are pleasing to the eye, just exaggerated enough to look like SSX, and all-around pretty impressive. The game ran very smooth, as well. Of course, when I stopped moving and really took a close look it started to look kind of underwelming (you've all seen the screenshots and videos of the 3 tracks). Not to mention, that avalanche-snow in the deadly-descent was a very cheesy-looking particle effect. However, given the state the game is in right now, it's probably par for the course. Given that the trick-system isn't even finished, I'm surprised they've completed this big an art-pass at all. ;)



tl;dr, Here's what I found out:
-There are a lot of fucking mountains in this game.
-The menu is great.
-Mountains are not open sandboxes. Topographic data is (presumably) being used as the foundation for enclosed levels and the 3D skyboxes. They'll probably make it so there's no need for an "Out of Bounds" reset thing, but the tracks do have boundaries. I think this is a good move on their part.
-The boarding feels more weighty than past games, like the characters preserve momentum (no spinning on a dime just by holding left or right).
-The trick-system and controls are yet to be nailed down.
-You can use either the R stick or X/A button to jump.
-Steering and winding spins/flips is (for now) all on the L stick.
-You select loadouts for each event, which has at least enough flexibility to require a "chance of success" metric.
-I had fun playing it.
-The game is still early in production. Keep requesting features and giving feedback, because the game can and will change!
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on June 09, 2011, 01:24:14 PM
Not open-world is disappointing, but it's not like SSX3 was open-world either. SSX3 had the same exact thing and it had boundaries in enclosed. Shame it's not all one world mountain, but considering the map idea, it was obvious from the outset it wouldn't be exactly like SSX3. Still, it reminds me of SSX3 in spirit and overall feel: zany, but within the context of reality, but still something that's pretty fucking impossible.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Bildi on June 09, 2011, 05:19:25 PM
I kind of like the news of tracks being closed in.  I was a bit worried that with a total open world it would be difficult to find a great run (a problem I found in Amped 3).  With closed runs, they hopefully offer a focussed and fun experience.
Title: Re: SSX - FIRST GAMEPLAY VID
Post by: Himu on July 05, 2011, 04:11:02 AM
http://xbox360.ign.com/articles/117/1179498p1.html

game looks amazing
Title: Re: SSX - SSX weekend
Post by: Bildi on July 05, 2011, 09:17:03 AM
Gondee at MerquryCity wrote up a massive post about the SSX weekend:

http://www.merqurycity.com/ssx_forum/viewtopic.php?f=18&t=9103

Extremely encouraging news for SSX fans.
Title: Re: SSX - SSX weekend
Post by: chronovore on July 10, 2011, 07:33:51 AM
custom soundtracks using the beat remix software is really cool. More games should do a better job of working in custom soundtracks.

Yeah, I'd like to see more games allow more robust use of the player's own music collection. Having just tried something similar, I can confirm that it's pretty nontrivial to mess with the Custom Soundtrack feature, and if it's multi-platform with PS3, the "similar" System BGM there is a whole 'nother bag of worms.
Title: Re: SSX - SSX weekend
Post by: etiolate on July 11, 2011, 05:03:16 PM
open world is code for lazy level design, so don't worry too much about it
Title: Re: SSX - SSX weekend
Post by: Bildi on July 15, 2011, 04:34:06 AM
You guys see Zoe's artwork?

(http://i55.tinypic.com/23r94e1.jpg)

:heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat
Title: Re: SSX - SSX weekend
Post by: chronovore on July 15, 2011, 09:30:57 AM
open world is code for lazy level design, so don't worry too much about it

I'm pretty sure you're trolling me.
Title: Re: SSX - SSX weekend
Post by: Sho Nuff on July 15, 2011, 12:54:34 PM
Zoe <3
Title: Re: SSX - SSX weekend
Post by: Bildi on July 18, 2011, 08:28:44 PM
First new character, Tane Mumea, I think he's figian or something:

(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/285084_224160124288831_112224572149054_600988_6084219_n.jpg)

I think he's good.  Obvious Brodi vibe going on.
Title: Re: SSX - SSX weekend
Post by: Himu on July 18, 2011, 08:30:12 PM
Niiiiiiiiiiice.
Title: Re: SSX - SSX weekend
Post by: BlueTsunami on July 18, 2011, 08:40:10 PM
You guys see Zoe's artwork?

[img]http://i55.tinypic.com/23r94e1.jpg[img]

:heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat :heartbeat

She actually looks like a woman (instead of all semi-chibi cute teenager). Its pretty good. Lets see how that translates to the game itself.
Title: Re: SSX - SSX weekend
Post by: etiolate on July 18, 2011, 10:25:41 PM
open world is code for lazy level design, so don't worry too much about it

I'm pretty sure you're trolling me.

haha no

I have just found that when a game promises "open world", it ends up with crappier level design. I find well crafted levels to be more rewarding than something that is generally "open" but less in tune with the overall mechanics of player movement and combat. It's an empty warehouse versus a well made stunt course sort of thing.
Title: Re: SSX - SSX weekend
Post by: Stoney Mason on August 16, 2011, 09:13:58 PM
[youtube=560,345]http://www.youtube.com/watch?v=5lk2xpthlhw[/youtube]
Title: Re: SSX - SSX weekend
Post by: Himu on August 16, 2011, 09:25:49 PM
holy fuck
Title: Re: SSX - New trailer!
Post by: Beezy on August 16, 2011, 11:26:57 PM
looks amazing
Title: Re: SSX - New trailer!
Post by: Bildi on August 17, 2011, 12:17:53 AM
The tricks look really fluid.  That's probably my favourite part of the trailer.  The brief nighttime run looks awesome too, although I guess that'll be limited to just one of the deadly descents.
Title: Re: SSX - New trailer!
Post by: BlueTsunami on August 17, 2011, 12:32:02 PM
Music sounds sick

[youtube=560,345]Crss3GldyW4[/youtube]
Title: Re: SSX - New trailer!
Post by: Himu on August 18, 2011, 09:37:38 PM
Wait, this is Eddie? (https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/294339_237132932991550_112224572149054_638959_4296525_n.jpg)
Title: Re: SSX - New trailer!
Post by: Bildi on August 18, 2011, 11:01:34 PM
Watchya think?  He's my favourite design along with Zoe.
Title: Re: SSX - New trailer!
Post by: Himu on August 18, 2011, 11:34:41 PM
I'm mixed. I like the afro but.....I'd probably like it more if his vest were rainbow colored as well. the other characters were recognizable, Eddie...not so much
Title: Re: SSX - New trailer!
Post by: Bildi on August 19, 2011, 12:44:36 AM
Yeah, the vest is the suckiest part.  Apparently when EA had that fan and media event a while back Eddie had his bright polka-dot shirt.  The vest is a later edition.

As with the other character designs, it got worse the more they messed with it. ::)
Title: Re: SSX - New trailer!
Post by: Himu on September 29, 2011, 02:13:42 PM
[youtube=560,345]i5scm_58USc[/youtube]

 :o
Title: Re: SSX - New trailer!
Post by: duckman2000 on September 29, 2011, 02:17:41 PM
Everything looks nice, but the snow.  :'( But I guess that's close enough for this particular fanbase.  :'(
Title: Re: SSX - New trailer!
Post by: Brehvolution on September 29, 2011, 02:20:34 PM
I always chuckle when they take the board off their feet in the air.  :lol
Title: Re: SSX - New trailer!
Post by: Himu on September 29, 2011, 02:39:24 PM
Everything looks nice, but the snow.  :'( But I guess that's close enough for this particular fanbase.  :'(

:wtf
Title: Re: SSX - New trailer!
Post by: Bildi on September 29, 2011, 09:02:11 PM
Everything looks nice, but the snow.  :'( But I guess that's close enough for this particular fanbase.  :'(

SSX fans who are snowboarders think it's awesome.  So I think that's close enough too.
Title: Re: SSX - New trailer!
Post by: Sho Nuff on September 29, 2011, 09:37:10 PM
Looks okay graphically, I'm not super impressed. But I'm sure it will be fun as fuck
Title: Re: SSX - New trailer!
Post by: duckman2000 on September 30, 2011, 03:25:46 PM
Everything looks nice, but the snow.  :'( But I guess that's close enough for this particular fanbase.  :'(

SSX fans who are snowboarders think it's awesome.  So I think that's close enough too.

If they think that snow is awesome, then hey. Because it's not.
Title: Re: SSX - New trailer!
Post by: Bildi on October 05, 2011, 01:13:13 AM
If anybody likes podcasts, Todd Batty kindly gave an hour of his time to answer questions from the merqurycity.com forum.  I found the info about flow (the new multiplier system) and how they're determining which drops are survival, race and trick particularly interesting.

http://ssxubercast.podbean.com/2011/09/21/special-todd-batty-interview/
Title: Re: SSX - New trailer!
Post by: Stoney Mason on October 12, 2011, 02:55:30 PM
whoops. Himuro already posted it.

Title: Re: SSX - New trailer!
Post by: Stoney Mason on October 19, 2011, 07:36:20 PM
[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=Vy1zrggmkM4[/youtube]
Title: Re: SSX - New trailer!
Post by: Himu on October 19, 2011, 08:16:11 PM
I NEED THIS GAME
Title: Re: SSX - New trailer!
Post by: brob on October 19, 2011, 08:25:04 PM
what an obnoxious video. mostly the producer dude. game looks hella sweet tho.
Title: Re: SSX - New trailer!
Post by: cool breeze on November 16, 2011, 03:53:27 PM
http://www.youtube.com/watch?v=J3nCpUFUj_8

EA is all about the wub wub
Title: Re: SSX - New trailer!
Post by: Himu on November 16, 2011, 06:01:52 PM
http://www.youtube.com/watch?v=J3nCpUFUj_8

EA is all about the wub wub

GOTY 2012
Title: Re: SSX - New trailer!
Post by: chronovore on November 16, 2011, 06:21:43 PM
It's going to suck when not enough people buy this game.

Count on it.  :-\
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Bildi on November 19, 2011, 05:18:44 AM
The new Tricky trailer... :bow

The new trailer about the music has some of the best gameplay footage yet I think.

http://www.youtube.com/watch?v=Zyuhknk4Tuw
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Hock on November 19, 2011, 07:09:49 PM
This game looks great, I'm just glad there's a good snowboarding game coming out. I couldn't care less how CANDY COLORFUL CRAZY it is.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: drew on November 20, 2011, 12:03:42 PM
january?!

KHGJYFKMTDJYRSJYKRDJYRDJKYRD
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: cool breeze on January 20, 2012, 12:22:58 PM
gameplay
http://www.youtube.com/watch?v=fwn8992-BY0
http://www.youtube.com/watch?v=6MFFEncdV6k
http://www.youtube.com/watch?v=411--BZlfPg

visuals are still a bit rough but it looks awesome.  the wingsuit in the race video looks like a lot of fun.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Eel O'Brian on January 20, 2012, 12:41:06 PM
so did they just completely abandon the whole survival/disaster theme? if so, good. that looks fun as hell.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Brehvolution on January 20, 2012, 01:27:27 PM
I still chuckle when they take the board off their feet.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Himu on January 20, 2012, 05:28:32 PM
so did they just completely abandon the whole survival/disaster theme? if so, good. that looks fun as hell.

It's still in its own mode.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: tiesto on January 20, 2012, 07:35:45 PM
I think that soundtrack video sold me on the game... I love when games do dynamic soundtrack things (like Wipeout HD which has flanger effects when you catch air), not feeling all that dddddubbbbsteppppp though. :P
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Himu on January 20, 2012, 08:23:56 PM
SSX has done that since like SSX1 or Tricky, man
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: pilonv1 on January 20, 2012, 08:33:21 PM
Naked & Famous :bow2

Will probably get this to fill the Amped void in my heart
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Bebpo on January 20, 2012, 10:44:00 PM
gameplay
http://www.youtube.com/watch?v=fwn8992-BY0

Only watched this video and thoughts are:

-Hey, this looks just like SSX!
-Hey, this looks super arcade-like, yay!  No worries about SKATE team bringing realistic physics into SSX
-Hey, it's been a minute and a half and all the course has been is the same jumps over and over...now there's a red tube.........ummm, this track seems kind boring and nothing like SSX. 

Hope the track design isn't going to be weak.  Hadn't even thought about that possibly being an issue, but this is a different team, so can't just assume the track design will be as tight as this:

http://www.youtube.com/watch?v=pTFFlND3N7M
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Himu on January 20, 2012, 10:48:00 PM
Track design from all videos I've seen looks stellar. Tracks are HUGE, have multiple paths and different ways to play them. Very SSX3-esque.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Stoney Mason on January 24, 2012, 03:05:29 PM
http://www.youtube.com/watch?v=t0ah72D2--E
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Bebpo on January 24, 2012, 04:03:31 PM
Looks great, I'm on board.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: demi on January 27, 2012, 06:33:35 PM
http://www.xbox360achievements.org/game/ssx/achievements/
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: cool breeze on February 20, 2012, 08:25:06 PM
demo tomorrow
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Stoney Mason on February 21, 2012, 10:16:04 AM
http://marketplace.xbox.com/en-US/Product/SSX-Demo/66acd000-77fe-1000-9115-d80245418988?noSplash=1

Demo is up
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Stoney Mason on February 21, 2012, 11:08:10 AM
Seems pretty fun as expected. I like the ghost rider image thing as you race.
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Eel O'Brian on February 21, 2012, 01:09:58 PM
fun stuff, i suck but i never cared about sucking at these kinds of games, haha
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Himu on February 21, 2012, 05:26:33 PM
http://marketplace.xbox.com/en-US/Product/SSX-Demo/66acd000-77fe-1000-9115-d80245418988?noSplash=1

Demo is up

boner town
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: cool breeze on February 21, 2012, 07:29:47 PM
Game is really fun.  I only wish you could use the wing suit in the demo.

Is there an open mountain like in 3 and On Tour or only courses? that was one of my favorite things to do in SSX3.
 
Title: Re: SSX - IT'S TRICKY! GOTY 2012
Post by: Himu on February 21, 2012, 07:34:33 PM
No, mountains are selectable levels.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: cool breeze on February 21, 2012, 07:36:41 PM
that's a shame.  the level in the demo was pretty large and open ended, without accounting for the godly snowboarders transforming the planet.  at least compared to Tricky's courses.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Stoney Mason on February 21, 2012, 08:49:57 PM
Game is bad ass. Went from this is fun to instant buy after playing it a few times.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: cool breeze on February 21, 2012, 11:03:02 PM
the ghost thing works really damn well.  I didn't even notice there were medals.  I kept replaying trying to beat the next guy on my friends list.  I was .20 seconds off from beating this latest goal :maf

does the 'trick it' challenge unlock or is it just the one race?
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Stoney Mason on February 21, 2012, 11:26:22 PM
the ghost thing works really damn well.  I didn't even notice there were medals.  I kept replaying trying to beat the next guy on my friends list.  I was .20 seconds off from beating this latest goal :maf

does the 'trick it' challenge unlock or is it just the one race?

The ghost thing is amazing. People were bitching there is no MP but I could care less. This Trackmania/Mario Kart ghost style thing works better for this particular game imo.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Brehvolution on February 22, 2012, 11:07:42 AM
I need to spend a little more time with it.

Anyone know the song that's playing in the demo?
nvm it's the naked and famous - young blood
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Bocsius on February 22, 2012, 10:03:29 PM
Demo is crap. Game is crap. SSX Fail.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 05:45:41 AM
I just can't get a hang of the point system. I mean, it sort of makes sense, but I'm stringing together 40x combos with a combo total of like 200k points. What the fuck. My highest so far is 6 million going on 7. It's actually very similar to SSX3 in terms of trick system due to how easy it is to string combos. I was mad they took away the 360 turn from SSX3, but ground tricks serve the same purpose. So ground trick -> boost, wind up -> jump -> air combo string -> ground trick makes stringing combos pretty SSX3-ish. The problem I'm having is the point system.

I strung together a 70x combo - pretty much 3/4 of the entire New Zealand Trick It stages expanse - and I still only got a measly 6 million. In SSX3, I would combo the entire level without breaking my string once - thanks 360 ground tricks! - and get ridiculous points. So I definitely find it refreshing and it's great to relearn SSX all over again with a new set of rules.

As for Race It, beating that stage with gold was really satisfying. You really have to learn all the routes, find a great way to beat the AI to win gold in this. I'm sure it'll be easier in the full game when you can level up and buy better boards and suits but still. Damn fine track design.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 05:56:49 AM
As for the actual demo and game itself, it's (just about) everything I've ever hoped SSX would be since SSX3 - almost 10 years ago. So yeah, I'm pretty happy with it and can't wait for the final game.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 06:06:11 AM
It appears the biggest change in the point system is that holding tricks and edginggggggg them out right before you land doesn't result in big points any more. This game is about getting in as many tricks in as little time as possible, so holding your Uber or any move really, doesn't really mean much in this game. Press the buttons so they register and then move on to the next move, including ubers.

See here: 23m points

http://www.youtube.com/watch?v=By_wckoVJMg
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 12:05:21 PM
Haha. Did a 90x combo and can still only reach 6m. I'm really bad at this version.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 01:10:51 PM
http://www.youtube.com/watch?v=GJ_SKHJlnp4

ahahahaha
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 07:59:31 PM
I managed to 18 million points on Trick It. Okay, I was wrong. Only do one trick per air. When you grind, change grinds, until you manage to get 20x multiplier. When you do, do one move per grind or your multiplier will lower. Flips deliver more points than turns. Do not dupe moves, or you will lose your combo string.

Game is easy to play, harder to master. Has a very interesting point and combo system. Very unique stuff.

Once you get used to the controls, it's pretty much arcade gaming heaven.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Stoney Mason on February 23, 2012, 09:24:28 PM
I'll need some tips when the full game comes out Himuro. I haven't played an SSX game since tricky.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 09:41:16 PM
Can't crack less than 2 minutes in Race It.

Wish more people on my ps3 friends list played demo so I could have competition.

Stoney what are you having trouble with?
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Stoney Mason on February 23, 2012, 10:11:29 PM
Stuff like what you posted above is cool. The basics really. Just how to get better and what I should and shouldn't be doing.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Himu on February 23, 2012, 10:40:12 PM
Kay.

Race It  - Don't jump on ramps, the goal is get enough juice so you can get a full Tricky bar, that way you can glide across the stage with boost, enabling you to win. That's actually not accurate, it's not so much that you shouldn't jump on ramps, but know when to jump on ramps. You want to jump, but you want to avoid big air jumps. Use tricks without using big air, you want to get as much Tricky bar and boost as possible while avoiding big air. If your ramp is going uphill jump. If you're going downhill try to hit the shallow end of ramp so you can glide across the plain without gaining air. You will fall faster and gain more speed on your downward descent at the same time. Also, a big tip when you do jump uphill is to wind up a move.

Winding up allows you to do tricks faster while in the air. So let's say, the first ramp on Race It track in the demo, hit the flare for a speed boost (these are great for gaining speed boosts when you've got little boost, hit as many flares as you can) then hit the boost button, hold A to crouch and prepare your jump, hold left, down, or right - you will see your rider wrap their body in the direction you're holding the button, once you hit the ramp release jump, keep holding the wind up while tricking in mid-air. You will notice that the wind up allows your trick to go faster, this is key to gaining speed, boost, and tricky meter in a fast time.

I'm not sure what the controls are for the 360 version yet but use LT to maneuver around sharp turns.

Know your route. Watch the video I posted for Race It. Each route has its advantages and disadvantages.

Basically, in Race It, your goal is to gain boost as fast as possible and keep a consistent chain without losing speed or boost, that way you can gain more speed than your opponent. Very cerebral racing.

Watch EA's very own Race It demo tips and tricks vid.

http://www.youtube.com/watch?v=WusgS5dgxpQ

Trick It - Like I said above, the key to gaining points in this version of SSX is combo. This was true for SSX3, and since you haven't played that game, it'll be hard to explain, but the general idea is to have the biggest combo you possibly can. A combo basically means, you're doing tricks and each trick adds to your combo. If you delay tricking for a few seconds you lose your combo. It's about 1 second in game time by estimation, I'm not sure; SSX3 had a circle to gauge when you will run out of combo but this game doesn't. This means you need to do anything you can to keep your combo: if you're not near any ramps, do a regular olley jump, or a twist or spin of flip, or better yet do a manual. The thing about manuals is that you have control of them. On the ground, press X or B to do a manual and slowly twirl your analog stick to get a spin. This adds more points and boost.

Anyways, your goal is to get as much Tricky and boost as fast as possible and maintain that. If you use a dupe trick, your combo lowers, and if you keep doing it you lose your combo in general. By keeping a consistent combo and doing more tricks, each new trick adds to a multiplier at the bottom: x1, x2, x3, x4, x5...all the way up to x20. This multplies with your combo, so if you have like 200k combo points, x20, you will bring in millions of points alone so long as you: 1. don't wipe out or 2. lose your combo.

The biggest tip I can give is to change your tricks regular. Go for double grabs more than one button moves. Rotate between X -> Y, Y -> B -> B-> X and throw in a tweak for bonus points.  When you regular tricky, start busting out Ubers. Then when you get to Super Tricky, user your unique special Ubers in combination with all the above for a lot of points.

Winning in Trick It takes perseverance, patience, and memorization. Don't button mash. The fact that duping moves takes away points makes this a whole different beast from past SSX games. What's more, when you do trick, use only one move per air. So let's say, you're in the air, and you're preparing a trick. Doing a bunch of tricks in that time span will net you less combo points and points in general compared to say...doing one single X -> Y move, holding it, tweaking it, and adding a x10 flip. You gain more points that way.

Finally, once again, know the track. When you do, you can double the amount of points you gain because especially on the New Zealand stage, there are lots and lots of hills even without indicators. Jump on that shit. There is no time limit. Do whatever you can to do add to your combo with as much variety as possible.

If none of this makes sense, watch EA's own tips and tricks on Trick It.

http://www.youtube.com/watch?v=hzK3PxG4d6Q

Since you haven't played SSX3, I should post this as it's hard to understand going from SSX3 to this one, and they're very similar in ideology. Notice how in this vid, the player is doing anything he can to keep that combo, especially spinning manuals. Spinning manual -> trick -> big air -> spinning manual -> uber, it's basically stringing together as much as possible. This version of SSX is similar yet different at the same time.

http://www.youtube.com/watch?v=_m2QHtx0wo0

Ultimately, the gameplay in SSX is fantastic because button mashing is a no no and that was a huge aspect of tricking in past SSX games, and at least from the demo, you have to put more effort into your game.
Title: Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
Post by: Stoney Mason on February 23, 2012, 10:41:57 PM
Thanks. I appreciate the post.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 23, 2012, 11:09:18 PM
Holy shit I wish I had XBL Gold so I just dl the demo on 360. Fuck, I forgot how lame ps3 is when it comes to multiplayer games. No one plays games at all on ps3 I have like two other people who have played the demo on my ps3 and they aren't the competitive type. :(
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 24, 2012, 03:10:54 AM
22m on trick it. I think I'm done with the demo for now.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: cool breeze on February 24, 2012, 09:34:17 PM
yeah, I ordered this from TRU.  played the demo enough and $45 at launch is nice deal.

trick it doesn't seem too hard to get gold.  I mean, I went from 8k to 12k just by holding my flip tricks a bit longer.  but someone on my friends list has 25k and I'd like to watch his run.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 24, 2012, 09:45:09 PM
Getting 12 or so million is easy with some basic knowledge of the combo system. Try getting past 20m.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Stoney Mason on February 24, 2012, 11:04:13 PM
Talked two people into just trying the demo and now they will buy the full game.


 :bow2
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Beezy on February 25, 2012, 12:02:26 AM
Preordered this for the 360 on amazon today. Will have it on release day.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: CajoleJuice on February 25, 2012, 01:48:27 PM
demo is so fucking good. might actually get this at release. wish himu was on 360, too. just getting a gold run in race it was sweet. it's only 2:09, so i'm not himu-good, but it felt awesome.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 25, 2012, 04:06:43 PM
Actually, 2:09 is really good. My best is 2:04. I cannot seem to crack getting my time under 2 minutes.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 25, 2012, 04:12:56 PM
:o

:o

http://www.youtube.com/watch?v=NTDp6Bcjry4

51.3 million points on Race It without using the rewind glitch.

GOD.

DAMMIT.

 :maf
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Stoney Mason on February 26, 2012, 09:05:18 AM
Is there anyway to get the old SSX soundtracks? I'd like to put those on my hard drive so I can play the game with them also.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: cool breeze on February 26, 2012, 05:44:23 PM
demo is so fucking good. might actually get this at release. wish himu was on 360, too. just getting a gold run in race it was sweet. it's only 2:09, so i'm not himu-good, but it felt awesome.

feel worse  :teehee

the top guy on my friends list is under 2:01.  I don't think I can do that.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Stoney Mason on February 26, 2012, 06:26:42 PM
I just took you both down. 2:08:46

 :P
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 26, 2012, 07:30:09 PM
My top score is 2:03

Can't seem to crack getting under 2 minutes. I think there's one specific jump I'm fucking up.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 26, 2012, 07:31:53 PM
Is there anyway to get the old SSX soundtracks? I'd like to put those on my hard drive so I can play the game with them also.

http://downloads.khinsider.com/game-soundtracks/album/ssx-original-soundtrack
http://downloads.khinsider.com/game-soundtracks/album/ssx-tricky-music-from
http://downloads.khinsider.com/game-soundtracks/album/ssx-3-the-soundtrack
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: cool breeze on February 26, 2012, 08:06:27 PM
I just took you both down. 2:08:46

 :P

If I didn't keep messing up 3/4th into the track, I could probably beat that!

I think I messed up big time in my record run.  In the final stretch I was boosting to beat the ghost and it constantly flickered me between it and me.  I literally did a fist pump in real life when I won by .30 seconds or something.

I haven't played that much to understand everything.  I kept getting duplicate tricks because I wasn't paying attention.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: fistfulofmetal on February 26, 2012, 08:36:43 PM
downloading the demo now

(first time turning on my xbox in about 2 months, forgot how horrible the interface is)
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 26, 2012, 10:13:21 PM
JT2 - 1:57

(http://i.imgur.com/VX6vX.jpg)
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Stoney Mason on February 26, 2012, 10:22:16 PM
Yeah I definitely could shave off about 4 seconds off my time to maybe 2:04 but that's probably about the limit of my skill. I've played the demo so much and I didn't even discover trick it was in the demo until yesterday.

So pumped to get the full game Tuesday or Wednesday when it comes in. A sleeper goty candidate for me most likely as I wasn't even expecting to buy this game and I rarely get blown away enough by a demo to buy a game.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: fistfulofmetal on February 26, 2012, 10:22:55 PM
don't like the stick controls one bit.

even though you can switch to classic controls, it turned me off enough to quit the demo.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 26, 2012, 10:26:33 PM
You don't have to use stick controls. Just use buttons. It even says "DO YOU WANT TO USE STICK CONTROLS OR BUTTONS?"

You clearly clicked stick. I use standard controls. "Classic" controls are really weird.

And yeah, stoney, between the past week I've probably spent like 5-6 hours play this demo.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Stoney Mason on February 26, 2012, 10:31:54 PM
Thank for the music link. Now I'm ready to play with all that music. Such a nostalgia fix. The original SSX was my favorite game on the PS 2 for so long. I kinda fell out with the series after tricky but its been long enough now where it feels so fresh and unlike anything out there.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 26, 2012, 10:33:03 PM
Hopefully they put SSX3 on xbla. I think it and Tricky have aged like wine, 3 more so than Tricky.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Stoney Mason on February 27, 2012, 09:14:16 AM
http://www.youtube.com/watch?v=zAZSBEgHa5w

Nice video on the global events.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: bork on February 27, 2012, 09:46:26 AM
I was not big on the default demo controls, but also found that I was able to score way higher than the classic controls.   ???  Maybe it's just been a while...really hate that the demo tutorial does NOT adjust itself when you change the control scheme. 

Have the game ordered for PS3, but am wondering if I should cancel it since Mass Effect 3 and SFxTekken are next week. 
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 27, 2012, 01:11:45 PM
The classic controls are horrid. One of the biggest things about Race It, is holding the stick forward so the your boarder pushes themselves down as they go downhill. How do you do this on classic controls? Don't you have to go to d-pad to do it? While maneuvering at the same time? Classic controls feel too convoluted for their own good.
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: Himu on February 27, 2012, 06:00:11 PM
http://xbox360.ign.com/articles/121/1219417p1.html

9.0
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Joe Molotov on February 27, 2012, 06:13:45 PM
http://xbox360.ign.com/articles/121/1219417p1.html

9.0

If you cannot see the trainwreck after reading that article, I'm sorry.
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Himu on February 27, 2012, 06:14:24 PM
The guy sounds like a douche but what ign reviewer doesn't
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Stoney Mason on February 27, 2012, 10:29:45 PM
My copy won't arrive until Wednesday.  :'(
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Himu on February 27, 2012, 10:30:16 PM
I don't have the money, so no SSX for me until I do.

:(

Priorities :(
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Beezy on February 27, 2012, 10:37:21 PM
I don't have the money, so no SSX for me until I do.

:(

Priorities :(
Money is tight for me too. I traded in a bunch of PS2, GC, and 360 games to amazon. I got enough back to get this and ME3.
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Joe Molotov on February 27, 2012, 11:56:54 PM
The guy sounds like a douche but what ign reviewer doesn't

I'm just messing with you, Himu. ;)

If you cannot see the trainwreck after reading that article, I'm sorry.
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Himu on February 28, 2012, 12:02:20 AM
That's not being fair at all. SSX had horrible press when it was first revealed. But I stayed open-minded, and they changed the game for the better.
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: cool breeze on February 28, 2012, 12:18:09 AM
if only the internet had a rewind button!


the rewind in 'race it' seems very well balanced.  crashing is a bitch so the time penalty to get back on your line is worth it, just not if you're going for gold or leaderboards.  trick it might be too exploitable, though.

Excited for tomorrow or wednesday.  The wing suit better not take too long to unlock.
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Himu on February 28, 2012, 12:24:46 AM
I hate rewind button. It has no actual use. In Trick It, you can use a glitch to get point boosts, but if you do rewind after messing up, you get a negative point bonus. In race it, you're fucked if you use rewind because the competitors still zoom ahead. If I mess up, I just restart.

I wish I could just use a quick recover.

Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: pilonv1 on February 28, 2012, 06:13:33 AM
http://www.edge-online.com/reviews/ssx-review

Quote
In looking outside itself for inspiration, SSX has found a worthy infrastructure to establish an online community and culture. But this same approach has found the brand veering away from some of the fun and fireworks of yesteryear, leaving its more seductive silly side out in the cold. [5]

oops
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Himu on February 28, 2012, 11:09:46 AM
http://www.gametrailers.com/video/review-ssx/727370
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Himu on February 28, 2012, 11:10:04 AM
http://www.edge-online.com/reviews/ssx-review

Quote
In looking outside itself for inspiration, SSX has found a worthy infrastructure to establish an online community and culture. But this same approach has found the brand veering away from some of the fun and fireworks of yesteryear, leaving its more seductive silly side out in the cold. [5]

oops

edge is full of shit and sucks at games
Title: Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
Post by: bork on February 28, 2012, 12:20:32 PM
The classic controls are horrid. One of the biggest things about Race It, is holding the stick forward so the your boarder pushes themselves down as they go downhill. How do you do this on classic controls? Don't you have to go to d-pad to do it? While maneuvering at the same time? Classic controls feel too convoluted for their own good.

So you are using the default controls?
Title: Re: SSX - BEAT OUR SCORES! 9.0 FROM IGN! GOTY
Post by: Himu on February 28, 2012, 12:24:01 PM
Yes
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on February 28, 2012, 03:30:36 PM
UPS just handed this to me. Thanks for the release day shipping, free amazon prime trial. :D
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eric P on February 28, 2012, 04:23:50 PM

UPS just handed this to me. Thanks for the release day shipping, amazon prime. :D
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: MyNameIsMethodis on February 28, 2012, 04:34:30 PM
this game is easy mode for babies
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on February 28, 2012, 04:42:08 PM
Then put up your times and scores dumbass
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: MyNameIsMethodis on February 28, 2012, 04:57:06 PM
i cant i dont have a retail copy only press copy
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: cool breeze on February 28, 2012, 05:31:46 PM
"MANUAL INCLUDED ON-DISC.  Thank you for supporting our efforts to significantly reduce paper in our products." hidden under advertisement sheet for fifa street and grand slam tennis.  hidden under the online pass sheet.

 
 
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Akala on February 28, 2012, 10:13:19 PM
Want, but too many other unplayed games. Will toss into the "summer pile."
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 01:56:38 AM
Played a little.  Skipped the demo, so this is my first time trying it out. 

Pretty rad.  The online implementation is nice.  First thing I did was go and beat LyteEdge's scores.  Wingsuit is actually kind of neat and adds some strategy into races since you want to fly as little as possible since it slows you down but you also want to survive.  I like how rewind works in this game and how it doesn't stop time for anyone else.  I think it might be broken for trick tracks though because the negative point penalty is way too small considering how any points you can get for a good trick.

Not feeling the armor/health survival stages though or the ones with tons of pits so you can die easily.  Also the graphics have this super low-res look.  Nothing is sharp at all, but the mountains are big and nice so I don't really care that much.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Smooth Groove on February 29, 2012, 02:13:15 AM
What's the word on which version is better?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 02:14:03 AM
whatever system you have that has people who actually play multiplayer games
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Smooth Groove on February 29, 2012, 02:16:51 AM
I only play MP on PC.  Which has the better framerate or controls?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 02:18:17 AM
PS3 version has an extra mountain according to the cover.  Dunno if it's just DLC for the X360 version or actually exclusive.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on February 29, 2012, 02:18:54 AM
"MANUAL INCLUDED ON-DISC.  Thank you for supporting our efforts to significantly reduce paper in our products." hidden under advertisement sheet for fifa street and grand slam tennis.  hidden under the online pass sheet.

 
 

hahah i was just talking about this
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 02:19:23 AM
Then get whatever system where people on your friends list are likely to play it.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Smooth Groove on February 29, 2012, 02:21:22 AM
Probably PS3 then.  All the Xfags I know IRL play almost exclusively shooters. 
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 02:22:40 AM
You too? Jesus christ my cousin who stole my games is all about shooters.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on February 29, 2012, 03:26:39 AM
For a relatively niche title there were a healthy number of people playing it on my friends list. At least 6 or 7 and my friends list is a mix of hardcore and casual types.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eric P on February 29, 2012, 09:45:58 AM
i must have missed the discussion of the "freemium" model which has infected this as well.  Buy things in store with points from events or buy additional points with MS points.
Between this and Bepo's Katamari woes, is this basically the future of the medium?  Full price releases with DLC and freemium cash grabs as well?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on February 29, 2012, 10:00:11 AM
EA has been sticking that unlock stuff with in game credits or buy them for years now. That practice as long as you can reasonably earn the stuff through normal in game play bothers me less than other practices.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eric P on February 29, 2012, 10:18:37 AM
Ah.  Haven't really noticed it but then I'm not a huge EA gamer
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: bork on February 29, 2012, 10:48:44 AM
When I got this, the first few courses were okay.  It was like "ho hum, yup, SSX...been there, done that" and then it went to a night race and I was like OMGFASTANDCRAZY and then it went to the mountain's most dangerous course and I was like  :o :o :o :o :hyper.  Really gave me that "arcade rush" and felt extremely satisfying. 

What's the word on which version is better?

I went with the PS3 version since it has an extra mountain (Mt. Fuji) listed as being "exclusive."

I played the demo on 360 and didn't notice a difference between the two.  The game is not exactly a graphical-powerhouse.

Speaking of which, this is completely minor and does not affect the game in any way, but SSX has these comic book style cut scenes.  The art is atrocious.   :yuck :yuck :yuck :yuck
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on February 29, 2012, 11:52:07 AM
himu should i buy this game??
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on February 29, 2012, 12:25:59 PM
himu should i buy this game??
YES
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on February 29, 2012, 12:33:11 PM
what version
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on February 29, 2012, 12:36:20 PM
Where your friends are. I got the 360 version because of that... and achievements. Can't kick the habit.

Lyte said the PS3 version is suppose to have an extra mountain, but he doesn't know if it's just DLC for the X360 version or actually exclusive.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on February 29, 2012, 12:45:27 PM
i don't have any friends who play console games. so it would be you people.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on February 29, 2012, 12:52:27 PM
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: cool breeze on February 29, 2012, 12:54:36 PM
that's partly why I got the 360 version.  actually, friends got this for ps3 but they don't play nearly as much or fiercely as online peoples.   and I like the controller more.

I had no idea about the 'extra' mountain, though.  There's enough content that I don't mind.  Sony has some thing going with EA to get exclusive bits like MoH Frontline, Dead Space Extraction, and now this mountain.

I did a quick search and apparently Mt.  Fuji is on the 360 dvd and will probably be DLC.  It was a preorder bonus in the UK.

(http://i.imgur.com/8qOgZ.png)
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: bork on February 29, 2012, 12:55:16 PM
Lyte said the PS3 version is suppose to have an extra mountain, but he doesn't know if it's just DLC for the X360 version or actually exclusive.

Looks like it's exclusive content:

(http://ecx.images-amazon.com/images/I/617QJZfwikL.jpg)
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on February 29, 2012, 01:02:59 PM
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

Cajole got it also. My copy should arrive in the mail today.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on February 29, 2012, 01:24:02 PM
well based on that list i'll be getting the 360 version.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: bork on February 29, 2012, 01:45:15 PM
well based on that list i'll be getting the 360 version.

GOOD WE DON'T WANT TO PLAY WITH YOU ANYWAY

spoiler (click to show/hide)
:'(
[close]

There's no real multiplayer in the game...just score comparison stuff.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 02:05:10 PM
I like the PS3 version because I can beat lyte edge

spoiler (click to show/hide)
since I can't beat him in fighters  :lol
[close]
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on February 29, 2012, 02:26:58 PM
okie dokie. bought the 360 version.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 03:23:22 PM
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

I'm getting this game on 360 whenever I buy it. The only reason I got the demo on ps3 is because I don't have gold and the demo was gold exclusive.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on February 29, 2012, 03:26:38 PM
I see. PSN will be down for 14 hours tomorrow btw. :lol

http://www.theverge.com/2012/2/29/2833486/sony-playstation-network-offline-maintenance
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: bork on February 29, 2012, 03:26:41 PM
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

I'm getting this game on 360 whenever I buy it. The only reason I got the demo on ps3 is because I don't have gold and the demo was gold exclusive.

So why not get it on PS3 then, especially when you have been playing the demo like crazy on PS3, and for the extra course?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: bork on February 29, 2012, 03:27:23 PM
I see. PSN will be down for 14 hours tomorrow btw. :lol

http://www.theverge.com/2012/2/29/2833486/sony-playstation-network-offline-maintenance

That's when I get Kaizoku Musou, too. FUUUUUUUUUUUUU will play offline or just play 360 instead then.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 03:29:41 PM
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

I'm getting this game on 360 whenever I buy it. The only reason I got the demo on ps3 is because I don't have gold and the demo was gold exclusive.

So why not get it on PS3 then, especially when you have been playing the demo like crazy on PS3, and for the extra course?

looking at my ps3 friends list they are not the competitive sort. I want someone to beat my scores. I want competition. ps3 is horrible at that unless it's a fighter or shooter. 360 has a more varied player base and a more competitive/skilled one.

My Race It JT2 best time on the demo ahead of my best competitor on ps3 by like 20 seconds. Meanwhile, Stoney, Cajole, and Linkzg are coming up on my times with stuff like 2:08, 2:07 or whatever and getting Gold in Trick It. No one on my ps3 version of the demo got a gold on Trick It except for me. They settled for silver or bronze or gave up. If they are unwilling to be competitive in the demo, why would they be competitive in the full game? So 360 it is. I feel like I can have actual competition on that system.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: G The Resurrected on February 29, 2012, 03:37:01 PM
Got two copies for 360 for me and the misses. Game is great so far by the looks.

Tags: RoxieGet, Bzchan
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: bork on February 29, 2012, 03:49:34 PM
There's not enough people on either friends list that will even play this game to make a difference to me.

Especially with Mass Effect 3 and SFxTK out next week...nobody is going to be playing this game.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 04:35:54 PM
I'll be playing the game and I'll beat Himuro's scores.  I didn't play the demo because I didn't want to spoil the full game :X
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: bork on February 29, 2012, 05:40:23 PM
I'll be playing the game and I'll beat Himuro's scores.  I didn't play the demo because I didn't want to spoil the full game :X

Spoilers in SSX?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on February 29, 2012, 05:47:54 PM
Man, the global events are huge timesinks for those of us who are obsessed with leaderboards. This game should keep me busy long after I'm done with ME3.

Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 05:48:10 PM
Bebpo dont try to quell me over to the dark side with your promise of annihilatng my scores. You will catch me at my most masochistic. I don't play when it comes to SSX.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: cool breeze on February 29, 2012, 06:40:01 PM
Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE

yeah wtf I had such a hard time on the first wingsuit event

I'm 20 seconds ahead of 2nd place until the last stretch where you basically have to use the wingsuit and I couldn't do it.  You completely drop when you open it and can't steer it and I'm pulling back on the stick by there's not enough lift to make it to the other side.  The meter had a lot left but she wouldn't pull up.  I feel like I'm missing something obvious. 
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 06:41:39 PM
Haha, I used to be really hardcore into SSX during the Tricky/SSX3 days.  Then again I was a hardcore Tony Hawk player up through THUG2.  I love these combo-chaining racing games.  Hell, I'm a huge fan of the combo-chain stages in PGR.  Something fun about trying to keep a combo going throughout the entire level without making any mistakes.

Gonna take some time to learn the tracks though, seems like there's a ton of them.

Also, at first glance doesn't all this "equipment" stuff mess up the competitive aspect?  I haven't bought things yet but the tip sections keep telling me I can buy 1 time use "mods" that give me temp cheat powers and stuff.  I liked SSX when you just picked your racer and raced.  All this ARMOR/HP REGEN/STATS/MODS is kind of wtf to me.

I'll be playing the game and I'll beat Himuro's scores.  I didn't play the demo because I didn't want to spoil the full game :X

Spoilers in SSX?

Well I don't play demos of games I know I'm going to buy 100%.  Would rather the experience be totally fresh when I go into it.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 06:44:52 PM
Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE

yeah wtf I had such a hard time on the first wingsuit event

I'm 20 seconds ahead of 2nd place until the last stretch where you basically have to use the wingsuit and I couldn't do it.  You completely drop when you open it and can't steer it and I'm pulling back on the stick by there's not enough lift to make it to the other side.  The meter had a lot left but she wouldn't pull up.  I feel like I'm missing something obvious.

Wait, wait, what.  That does not sound right.  I did that event last night.  When you open your wingsuit you shouldn't drop, just start floating then you dive a bit and pull up to get some speed+float and fly around.  But the trick is to get into wingsuit at the apex of your jump, do it just enough to make the gap, and then while you're still really high up in midair, get out of wingsuit and start pulling a trick so you land a good one.  Staying in wingsuit keeps you floating and high, but it also kills your race time so you don't want to be in it except for chaining to a distant pole/jump, collecting snowflakes, and surviving gaps.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on February 29, 2012, 07:01:57 PM
Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE

Me too
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 07:28:30 PM
Bebpo SSX has always had stats, board stats, and equipment. Particularly 3 where you leveled up a character and shit.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 07:30:18 PM
Equipment that changed the gameplay?  Or just visual costume changes?

I haven't played the old games in a while but I don't remember having to micro-manage my board/equip to get good scores.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on February 29, 2012, 07:58:41 PM
Why do I have a health bar. Why does everything need a daggum intro scene.

This isn't SSX.

I give this a negative 4 out of 5.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 08:09:57 PM
Yeah, the game is a mix of 50% awesome SSX in next-gen and 50% Modern Warfare BS.  Still a lot better than having no SSX game at all, so I'm happy.  But it's not perfect.  I wonder if the game was originally 100% Modern Warfare BS tracks before the complaints and then they split it up between old-school tricks & racing and the stuff they had originally planned.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on February 29, 2012, 08:30:24 PM
I'd actually prefer to have no SSX. Is SSX3 BC on 360? Not that I own it for Xbox anyway, I have it for PS2.

Meh, there's always Amped 2. <3
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 08:40:28 PM
I haven't played the final game but what are the intro scenes like? Tricky had intros and endings with the characters talking shit all the time. It was something that gave SSX personality over other sports games.

What's wrong with having health? Wipeout has health. How does having health make it any less arcade-y?

Bebpo you have short term memory. One of the biggest things about Tricky and 3 is that you keep unlocking better boards with better stats to make up for the fact that stages ge harder.

These complaints sound like bitching just to bitch rather than legit complaints.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on February 29, 2012, 08:45:06 PM
Not really. This game is just terrible.

I never sell games back, but then I usually buy sure things. I figured SSX was basically that, there's no way they could mess up that formula. (Of course, this required me to largely forget SSX On Tour's existence.) But this thing might be going to GameStop this weekend. Or some other place, I don't shop at GameStop, either, so I have no need for store credit or whatever.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 08:57:38 PM
Why is it terrible?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on February 29, 2012, 09:06:17 PM
You'd have to ask the people that made it "why."

The demo was already bad enough. But I looked past it, figured ok, maybe it just wasn't the best track to choose.

No, so far, that looks like a pretty good track compared to the others I have seen. I admit, I'm early in the game. But I also admit I've lost all desire to play it. I do not understand why they felt I needed to have armor in this game. And then once the armor was gone, to have regenerating health. To have a stupid pits that basically end your run. It's not like rewinding saves you. You're done. Why I have a stupid wingsuit that makes me fly over things. What in the world. Tracks that are littered with trees or are just too busy. That's why I hated stupid On Tour!

And apparently, it gets worse. Saw on the other board that there's all types of stupid gameplay gimmicks involved later on.

I doubt I play it that far.

And about the buying of boards and things. So far, the only options for things I have seen available to buy are items that are actually far, far worse than your default gear. Awesome! Nice work! I also like how one of the first options on the upgrade screen is to buy (as in, with real money) credits to spend in the game. Um, yeah, I don't think so, guys.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 09:11:23 PM
I haven't played the final game but what are the intro scenes like? Tricky had intros and endings with the characters talking shit all the time. It was something that gave SSX personality over other sports games.

What's wrong with having health? Wipeout has health. How does having health make it any less arcade-y?

Bebpo you have short term memory. One of the biggest things about Tricky and 3 is that you keep unlocking better boards with better stats to make up for the fact that stages ge harder.

These complaints sound like bitching just to bitch rather than legit complaints.

Himuro, you can't defend SSX (the full game) until you buy it and play it.  From what I'm reading online, the demo was a huge intentional fakeout to take very "old school SSX" levels and only include the good stuff, not showing what the game is really like.  They knew that they had made a game no SSX fan wanted with all their modern warfare 2 bullshit and that if they had that in the demo, no one would buy their game.  So they made it look like the game was fun SSX taken to the next-gen.

The full game is about 50% like what's in the demo apparently, fun SSX, the other 50% of the stages are distinguished mentally-challenged gimmicks like having to use oxygen and stages with tons of pits everywhere that you can't see until you fall into them and if you rewind you lose the race so you have to keep restarting until you memorize the whole track.

The game is GOOD, but there is a lot of really bad crap in there that was 100% hidden in the demo and all the leadup stuff.  I'm guessing it was what the entire game was originally going to be like but after the fans killed them from the reveal they dropped it down to only being half the game and kept showing the other half and pretending it was the SSX game people wanted.

It's definitely a weak SSX overall because of all the bad stuff, but a weak SSX is still better than no SSX so it's a good game that I'm digging.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 09:13:03 PM
Bebpo:

What say ye?

(http://i.imgur.com/iORem.jpg)

(http://i.imgur.com/USFAa.jpg)

(http://i.imgur.com/lwu2p.jpg)

(http://i.imgur.com/gyAZC.jpg)

Stats and boards with better stats?! You mean the boarder is a blank state and the board was always the proverbial vehicle?

(http://i.imgur.com/QufKm.gif) They ruined my SSX (http://i.imgur.com/QufKm.gif)
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 09:14:48 PM
ps: is Allegra in this game? She owns
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on February 29, 2012, 09:15:53 PM
Dude, those are upgrades that are actually upgrades and make sense.

I still admit I'm early, but all my options right now are downgrades. There's no logic to it right now. I'd prefer the SSX3 system where I can upgrade the specific thing I want to upgrade, or the SSX Tricky system where every other unlocked board was a clear progression. I'm not entirely sure what I'm dealing with right now.

But like Bebpo said, just play the game (if you hate yourself).
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 09:17:02 PM
You still have not offered one reason as to why the game is terrible.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on February 29, 2012, 09:19:17 PM

The full game is about 50% like what's in the demo apparently, fun SSX, the other 50% of the stages are distinguished mentally-challenged gimmicks like having to use oxygen and stages with tons of pits everywhere that you can't see until you fall into them and if you rewind you lose the race so you have to keep restarting until you memorize the whole track.

HOLY FUCK

i just got a boner reading this.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 09:25:44 PM
When are you buying the game, Himuro?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on February 29, 2012, 09:26:22 PM
You still have not offered one reason as to why the game is terrible.

I'm not a games journalist, I don't write reviews. It's simply enough that I do not find this the least bit enjoyable.

Maybe I can best describe it by first talking about my experiences with the series.

I will tell you that the first time I played SSX on a friend's PS2, I loved it. I had half a mind to go out and get a PS2 right then. But I had a Dreamcast and was waiting on GameCube. To my great satisfaction, I soon learned SSX Tricky was planned for it.

When Tricky launched about a week and a half after the GC launch, I bought it ASAP and it immediately kicked my launch games (Rogue Leader, Wave Race, Madden) to the curb and stayed in my GameCube for months. I absolutely loved that game from moment zero.

When SSX3 launched, I bought it (this time for PS2, which I bought just before the game launched). Yes, it changed the formula a bit from Tricky, but it took zero time whatsover to become one of my favorite video game experiences ever.

These were 3 for 3 for immediate, 100% satisfaction.

As stated, I eventually did get a PS2, and I bought the original SSX and Tricky for it, as well, and gave my GCN Tricky to a friend.

SSX On Tour wasn't the same. I didn't like the rocker angle, I didn't care for the "build your own character" whatever, I didn't like the tracks. It was a severe regression.

This reboot? There are no words. There's no warming up to it. It's just... blech. It's not SSX. It barely even reminds me of SSX. There's nothing here so far that makes me even think this game belongs in the series. That's all I can do to describe it. I don't like the tracks. I don't like the gimmicks I have encountered so far, and it's my understanding that I have not even scratched the surface of them. I'm just not having fun.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on February 29, 2012, 09:26:37 PM
Dude, those are upgrades that are actually upgrades and make sense.

I still admit I'm early, but all my options right now are downgrades.
I've bought like 2-3 boards already that are better than my default for either speed or tricks. Not both.

The stages with a bunch of pits are a valid complaint though, but they don't bother me that much. Only the pits that I have to get across with the wingsuit do, but I'm already improving with it.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on February 29, 2012, 10:48:07 PM
Put in a number of hours into the world tour mode this evening. I quite enjoy it and putting all the old soundtracks on to it is an amazing experience. I just started downloading some songs off of Youtube that I thought would fit the vibe and added them to my playlist along with all the ssx tracks from prior games. I added something like 75 songs to the playlist and the neat thing is you don't even have to transfer them to your hard drive. You can just stream them from your PC to your xbox. I only wish I could combine them and have my songs and the ssx 3 tracks together. You can only pick one or the other.

As far as Bocsius I think his complaints are valid although it certainly depends on what type of fan of the series you are and what you are looking for. The world tour mode where most of that stuff is he is referencing I view simply as a long tutorial. The bulk of my experience will be playing the global events or playing private events on courses I like with friends and racing them over and over to perfect my scores and times.

I certainly could see why somebody wouldn't like the added elements as they are gimmicky and not really essential to the core ssx experience (although I think the wing suit is a great addition and does work towards core gameplay). But they don't overly bother me. I kind of view them like the mini-games in virtua tennis or something. Most of those don't relate necessarily to the core experience but its away of breaking up doing the same thing essentially over and over. I think they added that stuff to break up just racing and tricking since you can do those two things whenever you want.

So arguably the package isn't as tight as prior games but as far as breadth of content there is a lot. There are a lot of excellent tracks I'll be spending a lot of time mastering.

The gear, boards, and mod stuff don't bother me at all. I'm fine with it.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on February 29, 2012, 11:36:40 PM
I'm changing my mind.

This game is so awesome. I'm following this dude's exact line on a course in World Tour, man having so much fun. We go into this cave. I'm right on dude's heels, perfecting this. Awesome awesome awesome. It's dark as everything in here. The only thing lighting the way is this dude's ghost line or whatever, simply amazing. And then, I fall into a pit and dude keeps right on going! How great is this!

I am so glad the SSX name is attached to this. It just makes the awesome more awesome. Awesomer. Without that name, I'm not entirely sure how awesome it would be. But with it: awesome.

It's like the Miz with 1000x the awesome. It's that awesome.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on February 29, 2012, 11:41:27 PM
Haha, the pitch black caves where you can't see where you are going or anything at all so you can't avoid traps are a "what were they thinking" moment.  I'm not really big on the night tracks.


I agree with both of you guys though.  I think if you ignore World Tour and just do explore events and global events and stick to racing/trick stages there is a lot of fun to be had in learning the tracks and beating your friends and online player's times/scores.  The explore mode/online mode is good fun and there are so many stages it's not hard to avoid all the bad ones and stick to challenging each other and mastering the good ones.


However, being that World Tour is sort of the single player campaign mode of the game, having it be C- was not really a good idea.  It feels something like Battlefield 3 where the SP is mediocre but it's just the trainer for the MP where the game is awesome.  Even Twisted Metal suffers from the same thing where the single player is ok, and really just a trainer for the meat of the game which is the multiplayer mode.  SSX is just a trainer for the single player w/leaderboards mode.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on February 29, 2012, 11:47:54 PM
http://www.youtube.com/watch?v=2pQ26pmvp_E

This song is now burrowed into my brain and whenever it comes on I know I'm going to have a good run.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: cool breeze on March 01, 2012, 12:53:55 AM
ok, I think the camera is actually what's throwing me off with the wingsuit and gaps.  Bebpo's right that the wingsuit works best if you hit it at your highest, before you descend.  But a lot of times I can't see what's ahead because the camera is pointing at the sky.  So instead I hit the wingsuit when I have a better view of the ground.

It's worse when there are large gaps and little islands you need to jump off of.  I always over shoot them because I can't see them.

Game is also kinda buggy.  My rider won't grind, sometimes I get stuck on environments, and other sloppiness like that.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on March 01, 2012, 01:20:04 AM
I haven't even touched Explore yet. I've been mainly playing the Global Events and I'll go back to World Tour if I spent too much money to participate in another Global Event.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on March 01, 2012, 01:51:14 AM
I only tried global events once to beat a friend's score.  Been switching between explore and world tour.  Getting all golds on world tour is going to be a bitch and a half.  Doing tricks down survival tracks  :-\
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 01, 2012, 02:02:42 AM
I want to finish World Tour just to try out all the tracks and such before I try global events or explore.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 01, 2012, 07:29:06 PM
Finished up World Tour. There were definitely some annoying spots. Like the headlight caves in Africa and some other bits. I never truly really got good with the wingsuit. Just enough to get past what I needed. But I'm on to explore and global events now.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on March 01, 2012, 08:39:01 PM
I just played a bunch of Explore earlier today to beat people's scores.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on March 01, 2012, 08:44:11 PM
dunno if i like this game very much.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on March 01, 2012, 09:37:39 PM
controls are so squirrely. i'm having such a tough time lining up jumps. and i'm finding the campaign to be really difficult. especially when i have to beat an AI's score in a trick-it run.  i feel like i'm doing something wrong.

also - when do i get the credits for the global events i'm doing? when the event is over?
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: cool breeze on March 01, 2012, 10:56:42 PM
the survival stuff is unbelievably stupid.  stupid because otherwise there's a lot of great stuff in this game.  it's like whoever made this game had no clue what made the game good.

and maybe it's just the deadly descent mode.  the first mountain and demo tracks were fucking awesome.  in the full game it's a lot of bottomless pits and narrow tricks. 
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 01, 2012, 10:59:22 PM
I just played a bunch of Explore earlier today to beat people's scores.

I tried to better a couple of your times. I won't be able to put in any real heavy duty time until this weekend most likely though.

The asynchronous aspect of the multiplayer is so utterly brilliant. I don't have to worry about multiplayer connections or lag, or people running into me or being perfect or people shit talking. This game is made for time trials.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 02, 2012, 02:23:54 AM
the survival stuff is unbelievably stupid.  stupid because otherwise there's a lot of great stuff in this game.  it's like whoever made this game had no clue what made the game good.

and maybe it's just the deadly descent mode.  the first mountain and demo tracks were fucking awesome.  in the full game it's a lot of bottomless pits and narrow tricks.

I'm sure all that stuff will be gone in the next one. The most universal complaints from reviews and forums are dark cave courses with death pits and the death pits that litter some courses. The deadly descents concept in "theory" sounds good but it makes the designers put in annoying shit on courses.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on March 02, 2012, 07:47:01 PM
the survival missions suck. suck. suck. suck. suck
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: cool breeze on March 02, 2012, 08:52:19 PM
the survival stuff is unbelievably stupid.  stupid because otherwise there's a lot of great stuff in this game.  it's like whoever made this game had no clue what made the game good.

and maybe it's just the deadly descent mode.  the first mountain and demo tracks were fucking awesome.  in the full game it's a lot of bottomless pits and narrow tricks.

I'm sure all that stuff will be gone in the next one. The most universal complaints from reviews and forums are dark cave courses with death pits and the death pits that litter some courses. The deadly descents concept in "theory" sounds good but it makes the designers put in annoying shit on courses.

1080 Avalanche on the Gamecube sorta tried survival stuff and did it better.  the gimmick there was trying to out race avalanches and stuff...stuff.  I had other stuff to type but my point was going to be: survival stuff would work if the game had some semblance of realism like Amped 2 or 1080.  you can't have "RIDE IN SUNLIGHT BECAUSE COLD" when my godly boarder is using telekinesis for sick nasty tricks.



The asynchronous aspect of the multiplayer is so utterly brilliant. I don't have to worry about multiplayer connections or lag, or people running into me or being perfect or people shit talking. This game is made for time trials.

yeah, SSX handle it all really well.  Ghosts and stuff have been in games for a long time.  Games like Trackmania and Mirror's Edge are all about racing ghosts/time.  What SSX does really well is throw that all in your face all the time so you're constantly aware of new challenges and stuff.  Motorstorm RC (PS3/Vita) handles it in a very similar way.  I actually prefer this type of multiplayer for these types of games because I end up playing games at odd hours and don't want to coordinate or simply play against randoms.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on March 03, 2012, 12:17:37 AM
Man, the survival stages really are annoying. Luckily there's only a few of them.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on March 03, 2012, 12:38:54 AM
It's pretty cool that your ghosts accumulate points.

I really love the multiplayer aspect of this game. But I'm all about leaderboards and shit.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 03, 2012, 02:21:17 AM
I keep repeating it but the leaderboard aspect is so addicting. The way it will just pop up a little notification when somebody beats your record is so appealing. I'm gonna put a shitload of time in this weekend.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on March 03, 2012, 10:06:28 AM
I'm starting to get a feel of how to combo tricks together and how to tell when it's about to run out.

just pulled off a pretty good performance on Makalu and got Platinum on the drop with 38 mil. feeling really good about that now.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on March 03, 2012, 04:59:45 PM
i'm pretty terrible at races but pretty ok at trick it. when i try to challenge stoney's race it times i fail every time but i can easily top his trick it scores....
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on March 04, 2012, 12:51:58 AM
Globalnet is really great
Beating your friend's scores is really great

everything else sucks
most of the tracks suck
serenity is an amaaaazing track
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 04, 2012, 01:54:34 AM
i'm pretty terrible at races but pretty ok at trick it. when i try to challenge stoney's race it times i fail every time but i can easily top his trick it scores....

Yeah I'm generally better at racing than tricking. One of the tricks to racing though is to level up your dude and use a great board along with two boost mods.

Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on March 04, 2012, 09:35:58 AM
anyone having connection problems? cloud storage is offline and i also apparently can't connect to the ea servers.... but i can sign onto xbl
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on March 04, 2012, 08:28:03 PM
doesnt appear to be that many people here actively playing this game that much or talking about it.

after a few days of playing it i've decided that I don't really like the majority of SSX. the only things i enjoy is Trick It and i find a lot of aspects of the game conspiring to ruin that enjoyment.

Stuff like the weird character physics. The weird to downright awful slope/track design, the deadly descent/trick it events, etc. just too much to slog through to get to the good stuff.

I almost wish they would have stuck to their guns and just gave us the SSX they originally revealed. This is just a weird mash up between that and a weird copy of what they think old SSX was.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on March 04, 2012, 10:23:51 PM
Agreed.  The controls/physics + slope design are really apparent when replaying a stage over and over for score.  Sometimes you just randomly get screwed and since rewind doesn't work you just have to restart.

Game is fun, but the technical design of it seems flawed.  It definitely feels like an SSX imitation rather than a new SSX.  Wish it was more like the new twisted metal: same old everything + bigger environments/better graphics/online.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on March 04, 2012, 11:20:13 PM
I haven't been on because I wasn't home for the weekend.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 04, 2012, 11:40:12 PM
I was gone for a good portion of the weekend myself so I didn't get to put in the time that I wanted to but every time I play I enjoy myself a great deal. I just don't play the tracks that annoy me.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on March 05, 2012, 12:01:35 AM
I was gone for a good portion of the weekend myself so I didn't get to put in the time that I wanted to but every time I play I enjoy myself a great deal. I just don't play the tracks that annoy me.

The problem is I can't find out which these are until I've already played them and they've annoyed me and made me like the game a bit less.

The game has way too many tracks considering 50-75% of them are full of pits and gimmicks.  Would have rather had a small number of tracks if they would all be the same great design you see in Serenity.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 05, 2012, 12:50:24 AM
I could see this being a problem if there were only a tiny portion of tracks I actually liked. But there a lot I like and that's simply based on the amount I've gotten gold or silver on.

In an ideal world the game wouldn't have any lame tracks or tracks filled with pits but if there are a dozen or even two dozen tracks layouts or more I like and another dozen or so that I'm not overly fond of then there are plenty of tracks for me to race on. Yes it would be great if I liked them all or the lame tracks didn't exist but in what's essentially a racing game I don't have to treat it like a campaign game I'm forced to play where I have to take the good with the bad to experience everything every time I play. It's like an uneven campaign but the genre is one such that I don't have to play it from beginning to end and evaluate it as one complete thing or experience.

By simply playing what most people have played on my friend's list via challenges I've avoided most of the really shitty ones. Because people tend to not like to play those.

As far as a design direction of the next one I agree that the approach should be more fantasy less reality. And none of the pit design that ruins some of the tracks in this game. I don't mind gaps where you have to skillfully use the glide suit or something. Just not courses that are essentially traps with hidden pits all around them to make you use rewinds. That's not the fun part of SSX.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: cool breeze on March 05, 2012, 01:04:01 AM
I take back anything good I said about the rewind system.  I hate having 90% perfect run, hitting a tiny bump, and my character starts snowboarding UPHILL CMON

At least race it.  Trick it is fine.  Race it should use the Survive it system of three per race.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on March 05, 2012, 01:06:45 AM
Rewinds are awful if you're going for golds or competing against friends.  Basically need to restart drop anytime a single mistake is made.  So frustrating.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 06, 2012, 12:44:12 AM
Ridernet app

http://itunes.apple.com/app/ssx-ridernet-by-ea-sports/id503036882
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eric P on March 06, 2012, 07:29:30 AM
doesnt appear to be that many people here actively playing this game that much or talking about it.



I've been crazy busy since it came out.  I think I've played 3 courses.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bocsius on March 07, 2012, 12:02:18 AM
Yeah, totally sold this game. Just a total pit of suck.

After my initial bagging on the game, I hopped out of World Tour and just did Explore as long as I could stand it, which turned out to not be very long. 30 or so highly repetitive drops into it, I ran out of "recommendations" I would even follow, because more and more were like "hasmat suit required." Meh, this game just wasn't what I wanted it to be. Better to bail out early.

:piss SSX :piss2
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on March 07, 2012, 12:04:22 AM
I take back anything good I said about the rewind system.  I hate having 90% perfect run, hitting a tiny bump, and my character starts snowboarding UPHILL CMON

At least race it.  Trick it is fine.  Race it should use the Survive it system of three per race.

Told you.

Quick recover button plz.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on March 07, 2012, 04:59:41 AM
I haven't been on the forum much lately but I'll be playing this for an eternity - any of you guys on 360 and not on my FL want some more competition? (in terms of skill level, I'm not a world-beater, I'm just OK - I found it frickin' difficult to get platinum on Kick Doubt for example).  I don't have the game, waiting for it to arrive in the mail, but hopefully next day or two.

I have a couple of slots left that I'd like to use for SSX boritos.  GT=Bildi.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on March 07, 2012, 05:01:13 AM
don't have it yet but mine is ren li zhong
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on March 07, 2012, 06:08:57 PM
Sweet, another SSX fan who doesn't have it yet.  I thought I was the only one on earth.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on March 07, 2012, 08:12:32 PM
no money
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on March 07, 2012, 10:18:38 PM
Well that sucks.  I'll still be there when you do get it. :(
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on March 16, 2012, 03:43:15 PM
I just got so excited about cracking the silver bracket in a 1.5 million buy-in global event. Went from only getting 900k back to 3.8 million. Woooooo.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on March 16, 2012, 05:17:24 PM
I'll be getting back to this now that I've pretty much finished ME 3.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on March 16, 2012, 06:07:06 PM
I'll be getting back to this now that I've pretty much finished ME 3.

I hope so. I'm owning everyone.

spoiler (click to show/hide)
Himu, plz never buy the game
[close]
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on March 18, 2012, 09:02:34 PM
I'll be getting back to this now that I've pretty much finished ME 3.

I hope so. I'm owning everyone.

spoiler (click to show/hide)
Himu, plz never buy the game
[close]

Oh now it's on bitch!

spoiler (click to show/hide)
I really don't know who is owning who.  This game is so big I haven't got my bearings yet.
[close]
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on March 19, 2012, 12:51:12 AM
I'll be getting back to this now that I've pretty much finished ME 3.

I hope so. I'm owning everyone.

spoiler (click to show/hide)
Himu, plz never buy the game
[close]

Oh now it's on bitch!

spoiler (click to show/hide)
I really don't know who is owning who.  This game is so big I haven't got my bearings yet.
[close]

Yeah, I've noticed since that post that you have some awesome times and scores. The multiplayer in this game is fucking immense.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on March 19, 2012, 03:16:31 AM
Awesome times and scores?  I think you're confusing me with someone else. :lol

Are there any regions you particularly enjoy?  Most of my scores (and geotags) are in Antarctica so far.  I've been trying to get used to at least one area a bit because the volume of the game is pretty overwhelming.  I think there's about four mountains I haven't even been on yet (I'm doing World Tour concurrently with the other modes).

I saw you popping up a fair bit on my front page yesterday on runs I didn't really recognise the names of yet, but I will try to provide some semblance of competition eventually (only got the game on Tuesday).
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on March 19, 2012, 07:43:09 PM
Well you have a couple of really good Trick It scores in Antarctica!
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on March 26, 2012, 01:38:29 PM
You are a monster at Trick It, Bildi.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on March 26, 2012, 07:45:07 PM
Starting to play this again. I hate you all.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eel O'Brian on April 01, 2012, 08:55:12 PM
hahaha the comic book cut scenes in this are so goddamned stupid

this was on sale at best buy today for $30, so i traded in unit 13 and picked it up

it's okay so far, some of the courses are just awful with the bottomless pits, though

i thought i was playing a snowboard game and not a sonic game
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on April 01, 2012, 09:33:27 PM
this was on sale at best buy today for $30, so i traded in unit 13 and picked it up

why in god's name did i allow myself to get sucked into buying a game at launch
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eel O'Brian on April 01, 2012, 10:16:54 PM
i had a feeling about this one dropping in price so i held off, but there have been many, many games where i said to myself "someone stole my $60" soon after purchase
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on April 01, 2012, 11:09:29 PM
i had a feeling about this one dropping in price so i held off, but there have been many, many games where i said to myself "someone stole my $60" soon after purchase

well at least i got that $10 pre-order coupon at Amazon
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eel O'Brian on April 02, 2012, 09:03:49 PM
death pits

rewind feature is useless

50% of the courses are shit

this game could have used an editor, and i don't mean track editor, i mean someone who would step up and say "cut these shitty tracks, the rewind, the death pits, and try to remember that you are making a fucking ssx game"

it's half a good game, half shit you grit your teeth to get through and never want to play again
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Akala on April 02, 2012, 09:07:55 PM
I had to replay one course a few times to get the hang of it. Liking it much more thanmmy initial impression. Sans atomica, which I guess is a pretty gorgeous troll.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eel O'Brian on April 02, 2012, 09:13:24 PM
the parts i do like i like a lot, but the other stuff is just awful
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on April 02, 2012, 09:49:31 PM
the game is all about multiplayer competition. if you don't care about that, i'd sell it back asap
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eel O'Brian on April 02, 2012, 10:17:17 PM
"You have just collected a Geotag worth 18000 credits left by Chuckturds"


...


:lol
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eel O'Brian on April 03, 2012, 11:51:29 AM
thank goodness they let you skip events, because i'm skipping everything like that wingsuit bullshit and never going back
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on April 04, 2012, 12:21:52 AM
I know some people don't like the "hard" tracks, but I haven't found a track I don't like yet.  I think it's fair to say there's more "easy" courses in this game than any previous SSX, plus then you've got the hard tracks for when you get better at the game.

You are a monster at Trick It, Bildi.

:-[

I am still finding the amount of drops in the game pretty crazy.  I feel like I've explored and set an OK score or time on maybe 15 of the bastards, yet there's like 150 drops or something.  I'm trying to get around to them all. :lol
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Eel O'Brian on April 16, 2012, 07:10:02 PM
http://www.ea.com/ssx/blog/announcing-classic-ssx-dlc

Quote
Today we’re proud to announce that on 05.01.2012 we’ll be releasing the SSX Mt. Eddie & Classic Characters Bundle Pack.  Mt. Eddie is a TRICKY inspired, ultra-long mountain that features 9 new Race and Trick drops, and is filled with huge kickers, ridiculous grinds, a Big Air drop, fireworks, and a whole lot more – the classic SSX experience!  This DLC bundle pack also comes with 7 retro SSX characters from SSX 3 and Tricky, each with a unique snowboard.  And as if that weren’t enough, this pack also includes 3 classic music tracks.

You can even get these elements separately in the SSX Mt. Eddie Pack or the SSX Classic Characters Pack.  Leading up to the May 1st launch we’ll be showing off what exactly we’re releasing with character images, gameplay videos and a live Q&A with the development team talking about the new DLC.

Quote
Pricing

•             SSX Mt. Eddie & Classic Characters Bundle Pack - $7.99

•             SSX Classic Characters Pack - $5.99

•             SSX Mt. Eddie Pack - $5.99

-------------------------------------------------------------------------------

Mt. Eddie Pack

•             Mt. Eddie – an over the top, TRICKY inspired, ultra-long track (9 drops)

•             Retro music tracks including two from previous SSX games

Classic Characters Pack

•             SSX classic cast featuring 7 characters

•             Each character comes with an assortment of outfit colourways

•             7 unique snowboards – one for each of the characters in the pack

Mt. Eddie & Classic Characters Pack

•             Everything in the Mt. Eddie Pack

•             Everything in the SSX Classic Characters Pack


will buy if no bottomless death pits
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on April 16, 2012, 07:24:25 PM
Director said no bottomless pits on this one.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: fistfulofmetal on April 16, 2012, 07:54:59 PM
well well well
i may buy this

Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Beezy on April 16, 2012, 07:59:47 PM
Hmmm...
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on April 16, 2012, 08:38:37 PM
I now own this game.

When I'm finished WO3 and Shenmue, get prepared for butt kicking. Except for Bildi.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Stoney Mason on April 17, 2012, 03:10:44 PM
http://www.youtube.com/watch?v=r02hffU2RFI
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on April 19, 2012, 01:25:28 AM
If it's relevant to anyone, they will soon be changing bronze bracket in Global Events so it breaks even, rather than generally lose a bit of money.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on April 19, 2012, 01:26:26 AM
If it's relevant to anyone, they will soon be changing bronze bracket in Global Events so it breaks even, rather than generally lose a bit of money.

that's pussy bullshit
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on April 19, 2012, 05:13:21 AM
It actually does break even and go into positive earnings now apparently if enough people enter a GE.  But I know some folks who aren't so good at the game (not a practice thing, just don't have l33t skills like us) and it can be quite discouraging to lose money when you don't have much.  Hopefully keeps more people playing.

For me, it'll probably mean I enter more GEs, rather than just those I know I can place well in.

Edit: by coincidence they'll be shrinking the diamond bracket to make it harder to get into.  So balanced the pussy bullshit with some hardcore shit. :P
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: CajoleJuice on April 19, 2012, 01:37:23 PM
It actually does break even and go into positive earnings now apparently if enough people enter a GE.  But I know some folks who aren't so good at the game (not a practice thing, just don't have l33t skills like us) and it can be quite discouraging to lose money when you don't have much.  Hopefully keeps more people playing.

For me, it'll probably mean I enter more GEs, rather than just those I know I can place well in.

Edit: by coincidence they'll be shrinking the diamond bracket to make it harder to get into.  So balanced the pussy bullshit with some hardcore shit. :P

well i wasn't ever going to get into diamond bracket anyway :'(
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: MyNameIsMethodis on May 07, 2012, 02:47:27 PM
just got this today its...weird. what a weird game.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Himu on May 11, 2012, 09:20:47 PM
Finally popped this in.

It's definitely not what I was expecting but...I'm liking it so far.
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bebpo on May 12, 2012, 11:27:42 PM
Finally popped this in.

It's definitely not what I was expecting but...I'm liking it so far.

Definitely curious to see where you're going to end up on this. 
Title: Re: SSX - BEAT OUR SCORES! GOTY
Post by: Bildi on May 14, 2012, 03:13:49 AM
Sweet, I'm still playing.

See you on the slopes. 8)

/dork
Title: Re: SSX - BEAT OUR SCORES!
Post by: Himu on May 19, 2012, 01:19:25 AM
Finally popped this in.

It's definitely not what I was expecting but...I'm liking it so far.

Definitely curious to see where you're going to end up on this. 

So far?

It's okay.

My biggest peeve so far is that it no longer feels like a racing game and I can't put my finger on why, but I'm really not a fan of the structure especially in World Tour mode. Having characters unlocked until you get to specific mountains is kind of bullshit. The AI is very inconsistent and demanding, for example, I just did a Trick It stage in World Tour. One time he beat me with 10 million points. The next run he gets 13 million points. How does that work?

Pitfalls, I'm mixed on. I like that you have deterrent to not go mindless on some tracks and it makes learning the tracks rewarding. At the same time, the result are tracks that feel like trial and error, something that SSX never felt like.

I still abhor the rewind button and wish there were a recovery button.

It's fun, but I'm not finding it as addictive as past games, or even the demo.

Still, it's a step up and in the right direction from Blur and On Tour that I'm willing to forgive it. It has a lot of SSX spirit, and that's without buying the throwback dlc.

Ultimately, it's a good game, but I'd just rather play SSX3 instead. EA said they'd put an SSX title on dd services and there has yet to be an announcement. I was hoping it'd be 3 instead of Tricky since I find that game highly overrated as far as SSX games go, but still no word on that.
Title: Re: SSX - BEAT OUR SCORES!
Post by: cool breeze on May 19, 2012, 01:28:29 AM
anyone have the 360 version and want a "Mac's Elite Snowboard with Boost"? whatever that is...

I just noticed an old email with a code for it.
Title: Re: SSX - BEAT OUR SCORES!
Post by: Himu on May 19, 2012, 01:32:05 AM
Now I remember why it doesn't feel like a racing game anymore. On World Tour mode, on that very same trick stage, I got silver prize. Somehow I managed to unlock the next track. Why? It doesn't even show my standing in World Tour mode. Even if you get a Silver, there's a gold emblem where you completed the stage. I think World Tour is a poor alternative to Tricky and 3's sp campaigns, and badly.

Should I concentrate on Explore?
Title: Re: SSX - BEAT OUR SCORES!
Post by: Beezy on May 19, 2012, 02:31:01 AM
Should I concentrate on Explore?
yes
Title: Re: SSX - BEAT OUR SCORES!
Post by: Bildi on May 21, 2012, 08:12:01 PM
Yeah, "World Tour" should arguably have been called "Tutorial" or something similar.

Normally I savour campaign modes, but in this case I just belted through World Tour.  Didn't learn or take much note of the tracks, and then left the mode behind.
Title: Re: SSX - BEAT OUR SCORES!
Post by: Stoney Mason on August 07, 2012, 07:42:42 AM

Quote
Patch 1.02 has just been released introducing 2 new game modes to SSX!

3-2-1 Go! Events

The first new game mode is a completely new way to play SSX online on Global Events.

When looking at your wall or browsing the globe, you will now see certain events indicated as 3-2-1-GO! These events allow you to compete with up to 5 riders simultaneously in fast paced Trick It and Race It Heats.

In these events, the helicopter acts as your lobby. After joining 3-2-1-GO! Event you will be taken to the top of the drop, where you will then wait in the helicopter for other riders to join. As soon as at least one more rider shows up, you can choose to buy into the event and ready-up!

Once at least two riders have readied, a countdown timer will begin, and when it reaches zero the heat will start with all riders jumping out together for a single trip down the mountain with no restarts.

Once everyone makes it down to the bottom, the event ends and everyone collects their credit rewards. You are then given the option to return back to the top or follow a RiderNet recommendation to another 3-2-1-GO Event.

3-2-1-GO! Trick Events introduce a countdown timer for the entire run, so the winner is determined by who can post the highest score AND cross the finish line before the clock hits zero.

The amount of time given on every drop varies based on the length of the track and the Heat Pacing setting - Hyper, Standard or Relaxed.

Regardless of the setting, you're going to want to keep an eye on the clock during your run - if you don't cross the finish line before it reaches zero, you will finish the heat with a big, fat, ZERO!

For 3-2-1-Go! Race Events, it's simple: be the first rider to cross the finish line to win! As soon as the first rider crosses the finish line the heat timer will start a countdown, and you will have a matter of seconds to cross the finish line to qualify. Fail to cross the finish line and you will receive a DNF. Nobody wants that!

Final;;y, if you want to compete against only your friends or with a specific set of rules on your favourite drop, you can create custom 3-2-1-GO! Race and Trick events that will run multiple heats on that drop for a set amount of time and with whatever rules suit your fancy.

Freeride

The other new way to play SSX is one of the most requested modes from the community - Freeride. Navigate to any drop on the globe in Explore, and before selecting your track you will now see a button callout in the bottom left of the screen called Freeride.

After going through the regular flow of selecting your rider and gear, the helicopter will drop you off and you will no longer see the HUD.

There are no rules, no ghosts, no clock, no score and no other riders. Just you, the mountain and your music, free to explore your surroundings at your own pace and with your own style.

Once you've reached the bottom, the helicopter will be waiting to take you back to do it all again. Ride for as long as you like and enjoy some of the most breathtaking scenery found in the world of SSX.

Fixes and Improvements

In addition to the new game modes, EA have made many improvements to the title, here are a few highlights:

SSX Update feature: Brings you all the latest information you nee to know about any future updates or fixes to the game.

There was an issue with collecting a large amount of Geotags that resulted in a crash. This issue is now fixed.

There was an issue with earning a large number of Credits in your bank. Having a couple of billion credits in your bank account can now only be considered a good thing!

A fix has been implemented in the lifetime earnings display to reflect the above fix.

If you have not already earned any of these 3 global event badges, the game will grant them to you automatically when you join any Glob Event: "Part of the Crowd", "I Want To Belong" and " Bandwagon". EA have also fixed a rare problem with "The Gold Miner" not unlocking correctly for some players.

If you are a popular player with many friends, you have probably grown frustrated with the speed and performance of the Returned menu. This is now much improved.

Players with many friends have also likely experienced an issue with RiderNet not remembering some of your Global Event information, or even the fact that you had paid and entered certain events from time to time. The saving and loading of this information has also been greatly improved.