Author Topic: SSX - BEAT OUR SCORES!  (Read 52329 times)

0 Members and 1 Guest are viewing this topic.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #420 on: February 29, 2012, 12:55:16 PM »
Lyte said the PS3 version is suppose to have an extra mountain, but he doesn't know if it's just DLC for the X360 version or actually exclusive.

Looks like it's exclusive content:

ど助平

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #421 on: February 29, 2012, 01:02:59 PM »
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

Cajole got it also. My copy should arrive in the mail today.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #422 on: February 29, 2012, 01:24:02 PM »
well based on that list i'll be getting the 360 version.
nat

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #423 on: February 29, 2012, 01:45:15 PM »
well based on that list i'll be getting the 360 version.

GOOD WE DON'T WANT TO PLAY WITH YOU ANYWAY

spoiler (click to show/hide)
:'(
[close]

There's no real multiplayer in the game...just score comparison stuff.
ど助平

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #424 on: February 29, 2012, 02:05:10 PM »
I like the PS3 version because I can beat lyte edge

spoiler (click to show/hide)
since I can't beat him in fighters  :lol
[close]

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #425 on: February 29, 2012, 02:26:58 PM »
okie dokie. bought the 360 version.
nat

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #426 on: February 29, 2012, 03:23:22 PM »
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

I'm getting this game on 360 whenever I buy it. The only reason I got the demo on ps3 is because I don't have gold and the demo was gold exclusive.
IYKYK

Beezy

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #427 on: February 29, 2012, 03:26:38 PM »

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #428 on: February 29, 2012, 03:26:41 PM »
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

I'm getting this game on 360 whenever I buy it. The only reason I got the demo on ps3 is because I don't have gold and the demo was gold exclusive.

So why not get it on PS3 then, especially when you have been playing the demo like crazy on PS3, and for the extra course?
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #429 on: February 29, 2012, 03:27:23 PM »
I see. PSN will be down for 14 hours tomorrow btw. :lol

http://www.theverge.com/2012/2/29/2833486/sony-playstation-network-offline-maintenance

That's when I get Kaizoku Musou, too. FUUUUUUUUUUUUU will play offline or just play 360 instead then.
ど助平

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #430 on: February 29, 2012, 03:29:41 PM »
So far I think it's me, Eric P, and Stoney on the 360 version. Lyte, Bebpo, and Himu on PS3.

I'm getting this game on 360 whenever I buy it. The only reason I got the demo on ps3 is because I don't have gold and the demo was gold exclusive.

So why not get it on PS3 then, especially when you have been playing the demo like crazy on PS3, and for the extra course?

looking at my ps3 friends list they are not the competitive sort. I want someone to beat my scores. I want competition. ps3 is horrible at that unless it's a fighter or shooter. 360 has a more varied player base and a more competitive/skilled one.

My Race It JT2 best time on the demo ahead of my best competitor on ps3 by like 20 seconds. Meanwhile, Stoney, Cajole, and Linkzg are coming up on my times with stuff like 2:08, 2:07 or whatever and getting Gold in Trick It. No one on my ps3 version of the demo got a gold on Trick It except for me. They settled for silver or bronze or gave up. If they are unwilling to be competitive in the demo, why would they be competitive in the full game? So 360 it is. I feel like I can have actual competition on that system.
« Last Edit: February 29, 2012, 03:38:46 PM by Stringer Bell »
IYKYK

G The Resurrected

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #431 on: February 29, 2012, 03:37:01 PM »
Got two copies for 360 for me and the misses. Game is great so far by the looks.

Tags: RoxieGet, Bzchan

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #432 on: February 29, 2012, 03:49:34 PM »
There's not enough people on either friends list that will even play this game to make a difference to me.

Especially with Mass Effect 3 and SFxTK out next week...nobody is going to be playing this game.
ど助平

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #433 on: February 29, 2012, 04:35:54 PM »
I'll be playing the game and I'll beat Himuro's scores.  I didn't play the demo because I didn't want to spoil the full game :X

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #434 on: February 29, 2012, 05:40:23 PM »
I'll be playing the game and I'll beat Himuro's scores.  I didn't play the demo because I didn't want to spoil the full game :X

Spoilers in SSX?
ど助平

Beezy

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #435 on: February 29, 2012, 05:47:54 PM »
Man, the global events are huge timesinks for those of us who are obsessed with leaderboards. This game should keep me busy long after I'm done with ME3.

Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE
« Last Edit: February 29, 2012, 05:53:00 PM by Beezy »

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #436 on: February 29, 2012, 05:48:10 PM »
Bebpo dont try to quell me over to the dark side with your promise of annihilatng my scores. You will catch me at my most masochistic. I don't play when it comes to SSX.
IYKYK

cool breeze

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #437 on: February 29, 2012, 06:40:01 PM »
Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE

yeah wtf I had such a hard time on the first wingsuit event

I'm 20 seconds ahead of 2nd place until the last stretch where you basically have to use the wingsuit and I couldn't do it.  You completely drop when you open it and can't steer it and I'm pulling back on the stick by there's not enough lift to make it to the other side.  The meter had a lot left but she wouldn't pull up.  I feel like I'm missing something obvious. 

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #438 on: February 29, 2012, 06:41:39 PM »
Haha, I used to be really hardcore into SSX during the Tricky/SSX3 days.  Then again I was a hardcore Tony Hawk player up through THUG2.  I love these combo-chaining racing games.  Hell, I'm a huge fan of the combo-chain stages in PGR.  Something fun about trying to keep a combo going throughout the entire level without making any mistakes.

Gonna take some time to learn the tracks though, seems like there's a ton of them.

Also, at first glance doesn't all this "equipment" stuff mess up the competitive aspect?  I haven't bought things yet but the tip sections keep telling me I can buy 1 time use "mods" that give me temp cheat powers and stuff.  I liked SSX when you just picked your racer and raced.  All this ARMOR/HP REGEN/STATS/MODS is kind of wtf to me.

I'll be playing the game and I'll beat Himuro's scores.  I didn't play the demo because I didn't want to spoil the full game :X

Spoilers in SSX?

Well I don't play demos of games I know I'm going to buy 100%.  Would rather the experience be totally fresh when I go into it.

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #439 on: February 29, 2012, 06:44:52 PM »
Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE

yeah wtf I had such a hard time on the first wingsuit event

I'm 20 seconds ahead of 2nd place until the last stretch where you basically have to use the wingsuit and I couldn't do it.  You completely drop when you open it and can't steer it and I'm pulling back on the stick by there's not enough lift to make it to the other side.  The meter had a lot left but she wouldn't pull up.  I feel like I'm missing something obvious.

Wait, wait, what.  That does not sound right.  I did that event last night.  When you open your wingsuit you shouldn't drop, just start floating then you dive a bit and pull up to get some speed+float and fly around.  But the trick is to get into wingsuit at the apex of your jump, do it just enough to make the gap, and then while you're still really high up in midair, get out of wingsuit and start pulling a trick so you land a good one.  Staying in wingsuit keeps you floating and high, but it also kills your race time so you don't want to be in it except for chaining to a distant pole/jump, collecting snowflakes, and surviving gaps.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #440 on: February 29, 2012, 07:01:57 PM »
Btw, I'm fucking terrible with the wingsuit btw. TERRIBLE

Me too

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #441 on: February 29, 2012, 07:28:30 PM »
Bebpo SSX has always had stats, board stats, and equipment. Particularly 3 where you leveled up a character and shit.
IYKYK

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #442 on: February 29, 2012, 07:30:18 PM »
Equipment that changed the gameplay?  Or just visual costume changes?

I haven't played the old games in a while but I don't remember having to micro-manage my board/equip to get good scores.

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #443 on: February 29, 2012, 07:58:41 PM »
Why do I have a health bar. Why does everything need a daggum intro scene.

This isn't SSX.

I give this a negative 4 out of 5.

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #444 on: February 29, 2012, 08:09:57 PM »
Yeah, the game is a mix of 50% awesome SSX in next-gen and 50% Modern Warfare BS.  Still a lot better than having no SSX game at all, so I'm happy.  But it's not perfect.  I wonder if the game was originally 100% Modern Warfare BS tracks before the complaints and then they split it up between old-school tricks & racing and the stuff they had originally planned.

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #445 on: February 29, 2012, 08:30:24 PM »
I'd actually prefer to have no SSX. Is SSX3 BC on 360? Not that I own it for Xbox anyway, I have it for PS2.

Meh, there's always Amped 2. <3

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #446 on: February 29, 2012, 08:40:28 PM »
I haven't played the final game but what are the intro scenes like? Tricky had intros and endings with the characters talking shit all the time. It was something that gave SSX personality over other sports games.

What's wrong with having health? Wipeout has health. How does having health make it any less arcade-y?

Bebpo you have short term memory. One of the biggest things about Tricky and 3 is that you keep unlocking better boards with better stats to make up for the fact that stages ge harder.

These complaints sound like bitching just to bitch rather than legit complaints.
IYKYK

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #447 on: February 29, 2012, 08:45:06 PM »
Not really. This game is just terrible.

I never sell games back, but then I usually buy sure things. I figured SSX was basically that, there's no way they could mess up that formula. (Of course, this required me to largely forget SSX On Tour's existence.) But this thing might be going to GameStop this weekend. Or some other place, I don't shop at GameStop, either, so I have no need for store credit or whatever.
« Last Edit: February 29, 2012, 08:48:22 PM by Bocsius »

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #448 on: February 29, 2012, 08:57:38 PM »
Why is it terrible?
IYKYK

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #449 on: February 29, 2012, 09:06:17 PM »
You'd have to ask the people that made it "why."

The demo was already bad enough. But I looked past it, figured ok, maybe it just wasn't the best track to choose.

No, so far, that looks like a pretty good track compared to the others I have seen. I admit, I'm early in the game. But I also admit I've lost all desire to play it. I do not understand why they felt I needed to have armor in this game. And then once the armor was gone, to have regenerating health. To have a stupid pits that basically end your run. It's not like rewinding saves you. You're done. Why I have a stupid wingsuit that makes me fly over things. What in the world. Tracks that are littered with trees or are just too busy. That's why I hated stupid On Tour!

And apparently, it gets worse. Saw on the other board that there's all types of stupid gameplay gimmicks involved later on.

I doubt I play it that far.

And about the buying of boards and things. So far, the only options for things I have seen available to buy are items that are actually far, far worse than your default gear. Awesome! Nice work! I also like how one of the first options on the upgrade screen is to buy (as in, with real money) credits to spend in the game. Um, yeah, I don't think so, guys.
« Last Edit: February 29, 2012, 09:08:23 PM by Bocsius »

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #450 on: February 29, 2012, 09:11:23 PM »
I haven't played the final game but what are the intro scenes like? Tricky had intros and endings with the characters talking shit all the time. It was something that gave SSX personality over other sports games.

What's wrong with having health? Wipeout has health. How does having health make it any less arcade-y?

Bebpo you have short term memory. One of the biggest things about Tricky and 3 is that you keep unlocking better boards with better stats to make up for the fact that stages ge harder.

These complaints sound like bitching just to bitch rather than legit complaints.

Himuro, you can't defend SSX (the full game) until you buy it and play it.  From what I'm reading online, the demo was a huge intentional fakeout to take very "old school SSX" levels and only include the good stuff, not showing what the game is really like.  They knew that they had made a game no SSX fan wanted with all their modern warfare 2 bullshit and that if they had that in the demo, no one would buy their game.  So they made it look like the game was fun SSX taken to the next-gen.

The full game is about 50% like what's in the demo apparently, fun SSX, the other 50% of the stages are distinguished mentally-challenged gimmicks like having to use oxygen and stages with tons of pits everywhere that you can't see until you fall into them and if you rewind you lose the race so you have to keep restarting until you memorize the whole track.

The game is GOOD, but there is a lot of really bad crap in there that was 100% hidden in the demo and all the leadup stuff.  I'm guessing it was what the entire game was originally going to be like but after the fans killed them from the reveal they dropped it down to only being half the game and kept showing the other half and pretending it was the SSX game people wanted.

It's definitely a weak SSX overall because of all the bad stuff, but a weak SSX is still better than no SSX so it's a good game that I'm digging.

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #451 on: February 29, 2012, 09:13:03 PM »
Bebpo:

What say ye?









Stats and boards with better stats?! You mean the boarder is a blank state and the board was always the proverbial vehicle?

They ruined my SSX
IYKYK

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #452 on: February 29, 2012, 09:14:48 PM »
ps: is Allegra in this game? She owns
IYKYK

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #453 on: February 29, 2012, 09:15:53 PM »
Dude, those are upgrades that are actually upgrades and make sense.

I still admit I'm early, but all my options right now are downgrades. There's no logic to it right now. I'd prefer the SSX3 system where I can upgrade the specific thing I want to upgrade, or the SSX Tricky system where every other unlocked board was a clear progression. I'm not entirely sure what I'm dealing with right now.

But like Bebpo said, just play the game (if you hate yourself).

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #454 on: February 29, 2012, 09:17:02 PM »
You still have not offered one reason as to why the game is terrible.
IYKYK

Himu

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #455 on: February 29, 2012, 09:19:17 PM »

The full game is about 50% like what's in the demo apparently, fun SSX, the other 50% of the stages are distinguished mentally-challenged gimmicks like having to use oxygen and stages with tons of pits everywhere that you can't see until you fall into them and if you rewind you lose the race so you have to keep restarting until you memorize the whole track.

HOLY FUCK

i just got a boner reading this.
IYKYK

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #456 on: February 29, 2012, 09:25:44 PM »
When are you buying the game, Himuro?

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #457 on: February 29, 2012, 09:26:22 PM »
You still have not offered one reason as to why the game is terrible.

I'm not a games journalist, I don't write reviews. It's simply enough that I do not find this the least bit enjoyable.

Maybe I can best describe it by first talking about my experiences with the series.

I will tell you that the first time I played SSX on a friend's PS2, I loved it. I had half a mind to go out and get a PS2 right then. But I had a Dreamcast and was waiting on GameCube. To my great satisfaction, I soon learned SSX Tricky was planned for it.

When Tricky launched about a week and a half after the GC launch, I bought it ASAP and it immediately kicked my launch games (Rogue Leader, Wave Race, Madden) to the curb and stayed in my GameCube for months. I absolutely loved that game from moment zero.

When SSX3 launched, I bought it (this time for PS2, which I bought just before the game launched). Yes, it changed the formula a bit from Tricky, but it took zero time whatsover to become one of my favorite video game experiences ever.

These were 3 for 3 for immediate, 100% satisfaction.

As stated, I eventually did get a PS2, and I bought the original SSX and Tricky for it, as well, and gave my GCN Tricky to a friend.

SSX On Tour wasn't the same. I didn't like the rocker angle, I didn't care for the "build your own character" whatever, I didn't like the tracks. It was a severe regression.

This reboot? There are no words. There's no warming up to it. It's just... blech. It's not SSX. It barely even reminds me of SSX. There's nothing here so far that makes me even think this game belongs in the series. That's all I can do to describe it. I don't like the tracks. I don't like the gimmicks I have encountered so far, and it's my understanding that I have not even scratched the surface of them. I'm just not having fun.
« Last Edit: February 29, 2012, 09:32:48 PM by Bocsius »

Beezy

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #458 on: February 29, 2012, 09:26:37 PM »
Dude, those are upgrades that are actually upgrades and make sense.

I still admit I'm early, but all my options right now are downgrades.
I've bought like 2-3 boards already that are better than my default for either speed or tricks. Not both.

The stages with a bunch of pits are a valid complaint though, but they don't bother me that much. Only the pits that I have to get across with the wingsuit do, but I'm already improving with it.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #459 on: February 29, 2012, 10:48:07 PM »
Put in a number of hours into the world tour mode this evening. I quite enjoy it and putting all the old soundtracks on to it is an amazing experience. I just started downloading some songs off of Youtube that I thought would fit the vibe and added them to my playlist along with all the ssx tracks from prior games. I added something like 75 songs to the playlist and the neat thing is you don't even have to transfer them to your hard drive. You can just stream them from your PC to your xbox. I only wish I could combine them and have my songs and the ssx 3 tracks together. You can only pick one or the other.

As far as Bocsius I think his complaints are valid although it certainly depends on what type of fan of the series you are and what you are looking for. The world tour mode where most of that stuff is he is referencing I view simply as a long tutorial. The bulk of my experience will be playing the global events or playing private events on courses I like with friends and racing them over and over to perfect my scores and times.

I certainly could see why somebody wouldn't like the added elements as they are gimmicky and not really essential to the core ssx experience (although I think the wing suit is a great addition and does work towards core gameplay). But they don't overly bother me. I kind of view them like the mini-games in virtua tennis or something. Most of those don't relate necessarily to the core experience but its away of breaking up doing the same thing essentially over and over. I think they added that stuff to break up just racing and tricking since you can do those two things whenever you want.

So arguably the package isn't as tight as prior games but as far as breadth of content there is a lot. There are a lot of excellent tracks I'll be spending a lot of time mastering.

The gear, boards, and mod stuff don't bother me at all. I'm fine with it.
« Last Edit: February 29, 2012, 11:12:50 PM by Stoney Mason »

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #460 on: February 29, 2012, 11:36:40 PM »
I'm changing my mind.

This game is so awesome. I'm following this dude's exact line on a course in World Tour, man having so much fun. We go into this cave. I'm right on dude's heels, perfecting this. Awesome awesome awesome. It's dark as everything in here. The only thing lighting the way is this dude's ghost line or whatever, simply amazing. And then, I fall into a pit and dude keeps right on going! How great is this!

I am so glad the SSX name is attached to this. It just makes the awesome more awesome. Awesomer. Without that name, I'm not entirely sure how awesome it would be. But with it: awesome.

It's like the Miz with 1000x the awesome. It's that awesome.
« Last Edit: February 29, 2012, 11:38:20 PM by Bocsius »

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #461 on: February 29, 2012, 11:41:27 PM »
Haha, the pitch black caves where you can't see where you are going or anything at all so you can't avoid traps are a "what were they thinking" moment.  I'm not really big on the night tracks.


I agree with both of you guys though.  I think if you ignore World Tour and just do explore events and global events and stick to racing/trick stages there is a lot of fun to be had in learning the tracks and beating your friends and online player's times/scores.  The explore mode/online mode is good fun and there are so many stages it's not hard to avoid all the bad ones and stick to challenging each other and mastering the good ones.


However, being that World Tour is sort of the single player campaign mode of the game, having it be C- was not really a good idea.  It feels something like Battlefield 3 where the SP is mediocre but it's just the trainer for the MP where the game is awesome.  Even Twisted Metal suffers from the same thing where the single player is ok, and really just a trainer for the meat of the game which is the multiplayer mode.  SSX is just a trainer for the single player w/leaderboards mode.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #462 on: February 29, 2012, 11:47:54 PM »


This song is now burrowed into my brain and whenever it comes on I know I'm going to have a good run.

cool breeze

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #463 on: March 01, 2012, 12:53:55 AM »
ok, I think the camera is actually what's throwing me off with the wingsuit and gaps.  Bebpo's right that the wingsuit works best if you hit it at your highest, before you descend.  But a lot of times I can't see what's ahead because the camera is pointing at the sky.  So instead I hit the wingsuit when I have a better view of the ground.

It's worse when there are large gaps and little islands you need to jump off of.  I always over shoot them because I can't see them.

Game is also kinda buggy.  My rider won't grind, sometimes I get stuck on environments, and other sloppiness like that.

Beezy

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #464 on: March 01, 2012, 01:20:04 AM »
I haven't even touched Explore yet. I've been mainly playing the Global Events and I'll go back to World Tour if I spent too much money to participate in another Global Event.

Bebpo

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #465 on: March 01, 2012, 01:51:14 AM »
I only tried global events once to beat a friend's score.  Been switching between explore and world tour.  Getting all golds on world tour is going to be a bitch and a half.  Doing tricks down survival tracks  :-\

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #466 on: March 01, 2012, 02:02:42 AM »
I want to finish World Tour just to try out all the tracks and such before I try global events or explore.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #467 on: March 01, 2012, 07:29:06 PM »
Finished up World Tour. There were definitely some annoying spots. Like the headlight caves in Africa and some other bits. I never truly really got good with the wingsuit. Just enough to get past what I needed. But I'm on to explore and global events now.

CajoleJuice

  • kill me
  • Icon
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #468 on: March 01, 2012, 08:39:01 PM »
I just played a bunch of Explore earlier today to beat people's scores.
AMC

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #469 on: March 01, 2012, 08:44:11 PM »
dunno if i like this game very much.
nat

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #470 on: March 01, 2012, 09:37:39 PM »
controls are so squirrely. i'm having such a tough time lining up jumps. and i'm finding the campaign to be really difficult. especially when i have to beat an AI's score in a trick-it run.  i feel like i'm doing something wrong.

also - when do i get the credits for the global events i'm doing? when the event is over?
nat

cool breeze

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #471 on: March 01, 2012, 10:56:42 PM »
the survival stuff is unbelievably stupid.  stupid because otherwise there's a lot of great stuff in this game.  it's like whoever made this game had no clue what made the game good.

and maybe it's just the deadly descent mode.  the first mountain and demo tracks were fucking awesome.  in the full game it's a lot of bottomless pits and narrow tricks. 

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #472 on: March 01, 2012, 10:59:22 PM »
I just played a bunch of Explore earlier today to beat people's scores.

I tried to better a couple of your times. I won't be able to put in any real heavy duty time until this weekend most likely though.

The asynchronous aspect of the multiplayer is so utterly brilliant. I don't have to worry about multiplayer connections or lag, or people running into me or being perfect or people shit talking. This game is made for time trials.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #473 on: March 02, 2012, 02:23:54 AM »
the survival stuff is unbelievably stupid.  stupid because otherwise there's a lot of great stuff in this game.  it's like whoever made this game had no clue what made the game good.

and maybe it's just the deadly descent mode.  the first mountain and demo tracks were fucking awesome.  in the full game it's a lot of bottomless pits and narrow tricks.

I'm sure all that stuff will be gone in the next one. The most universal complaints from reviews and forums are dark cave courses with death pits and the death pits that litter some courses. The deadly descents concept in "theory" sounds good but it makes the designers put in annoying shit on courses.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #474 on: March 02, 2012, 07:47:01 PM »
the survival missions suck. suck. suck. suck. suck
nat

cool breeze

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #475 on: March 02, 2012, 08:52:19 PM »
the survival stuff is unbelievably stupid.  stupid because otherwise there's a lot of great stuff in this game.  it's like whoever made this game had no clue what made the game good.

and maybe it's just the deadly descent mode.  the first mountain and demo tracks were fucking awesome.  in the full game it's a lot of bottomless pits and narrow tricks.

I'm sure all that stuff will be gone in the next one. The most universal complaints from reviews and forums are dark cave courses with death pits and the death pits that litter some courses. The deadly descents concept in "theory" sounds good but it makes the designers put in annoying shit on courses.

1080 Avalanche on the Gamecube sorta tried survival stuff and did it better.  the gimmick there was trying to out race avalanches and stuff...stuff.  I had other stuff to type but my point was going to be: survival stuff would work if the game had some semblance of realism like Amped 2 or 1080.  you can't have "RIDE IN SUNLIGHT BECAUSE COLD" when my godly boarder is using telekinesis for sick nasty tricks.



The asynchronous aspect of the multiplayer is so utterly brilliant. I don't have to worry about multiplayer connections or lag, or people running into me or being perfect or people shit talking. This game is made for time trials.

yeah, SSX handle it all really well.  Ghosts and stuff have been in games for a long time.  Games like Trackmania and Mirror's Edge are all about racing ghosts/time.  What SSX does really well is throw that all in your face all the time so you're constantly aware of new challenges and stuff.  Motorstorm RC (PS3/Vita) handles it in a very similar way.  I actually prefer this type of multiplayer for these types of games because I end up playing games at odd hours and don't want to coordinate or simply play against randoms.

Beezy

  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #476 on: March 03, 2012, 12:17:37 AM »
Man, the survival stages really are annoying. Luckily there's only a few of them.

CajoleJuice

  • kill me
  • Icon
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #477 on: March 03, 2012, 12:38:54 AM »
It's pretty cool that your ghosts accumulate points.

I really love the multiplayer aspect of this game. But I'm all about leaderboards and shit.
AMC

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #478 on: March 03, 2012, 02:21:17 AM »
I keep repeating it but the leaderboard aspect is so addicting. The way it will just pop up a little notification when somebody beats your record is so appealing. I'm gonna put a shitload of time in this weekend.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: SSX - BEAT OUR SCORES! GOTY
« Reply #479 on: March 03, 2012, 10:06:28 AM »
I'm starting to get a feel of how to combo tricks together and how to tell when it's about to run out.

just pulled off a pretty good performance on Makalu and got Platinum on the drop with 38 mil. feeling really good about that now.
nat