Author Topic: SSX - BEAT OUR SCORES!  (Read 52127 times)

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Brehvolution

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Re: SSX - New trailer!
« Reply #300 on: September 29, 2011, 02:20:34 PM »
I always chuckle when they take the board off their feet in the air.  :lol
©ZH

Himu

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Re: SSX - New trailer!
« Reply #301 on: September 29, 2011, 02:39:24 PM »
Everything looks nice, but the snow.  :'( But I guess that's close enough for this particular fanbase.  :'(

:wtf
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Bildi

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Re: SSX - New trailer!
« Reply #302 on: September 29, 2011, 09:02:11 PM »
Everything looks nice, but the snow.  :'( But I guess that's close enough for this particular fanbase.  :'(

SSX fans who are snowboarders think it's awesome.  So I think that's close enough too.

Sho Nuff

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Re: SSX - New trailer!
« Reply #303 on: September 29, 2011, 09:37:10 PM »
Looks okay graphically, I'm not super impressed. But I'm sure it will be fun as fuck

duckman2000

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Re: SSX - New trailer!
« Reply #304 on: September 30, 2011, 03:25:46 PM »
Everything looks nice, but the snow.  :'( But I guess that's close enough for this particular fanbase.  :'(

SSX fans who are snowboarders think it's awesome.  So I think that's close enough too.

If they think that snow is awesome, then hey. Because it's not.

Bildi

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Re: SSX - New trailer!
« Reply #305 on: October 05, 2011, 01:13:13 AM »
If anybody likes podcasts, Todd Batty kindly gave an hour of his time to answer questions from the merqurycity.com forum.  I found the info about flow (the new multiplier system) and how they're determining which drops are survival, race and trick particularly interesting.

http://ssxubercast.podbean.com/2011/09/21/special-todd-batty-interview/

Stoney Mason

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Re: SSX - New trailer!
« Reply #306 on: October 12, 2011, 02:55:30 PM »
whoops. Himuro already posted it.

« Last Edit: October 19, 2011, 07:35:53 PM by Stoney Mason »

Stoney Mason

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Re: SSX - New trailer!
« Reply #307 on: October 19, 2011, 07:36:20 PM »
[youtube=560,345][/youtube]

Himu

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Re: SSX - New trailer!
« Reply #308 on: October 19, 2011, 08:16:11 PM »
I NEED THIS GAME
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brob

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Re: SSX - New trailer!
« Reply #309 on: October 19, 2011, 08:25:04 PM »
what an obnoxious video. mostly the producer dude. game looks hella sweet tho.

cool breeze

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Re: SSX - New trailer!
« Reply #310 on: November 16, 2011, 03:53:27 PM »


EA is all about the wub wub

Himu

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Re: SSX - New trailer!
« Reply #311 on: November 16, 2011, 06:01:52 PM »


EA is all about the wub wub

GOTY 2012
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chronovore

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Re: SSX - New trailer!
« Reply #312 on: November 16, 2011, 06:21:43 PM »
It's going to suck when not enough people buy this game.

Count on it.  :-\

Bildi

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #313 on: November 19, 2011, 05:18:44 AM »
The new Tricky trailer... :bow

The new trailer about the music has some of the best gameplay footage yet I think.


Hock

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #314 on: November 19, 2011, 07:09:49 PM »
This game looks great, I'm just glad there's a good snowboarding game coming out. I couldn't care less how CANDY COLORFUL CRAZY it is.

drew

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #315 on: November 20, 2011, 12:03:42 PM »
january?!

KHGJYFKMTDJYRSJYKRDJYRDJKYRD

cool breeze

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #316 on: January 20, 2012, 12:22:58 PM »
gameplay




visuals are still a bit rough but it looks awesome.  the wingsuit in the race video looks like a lot of fun.

Eel O'Brian

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #317 on: January 20, 2012, 12:41:06 PM »
so did they just completely abandon the whole survival/disaster theme? if so, good. that looks fun as hell.
sup

Brehvolution

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #318 on: January 20, 2012, 01:27:27 PM »
I still chuckle when they take the board off their feet.
©ZH

Himu

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #319 on: January 20, 2012, 05:28:32 PM »
so did they just completely abandon the whole survival/disaster theme? if so, good. that looks fun as hell.

It's still in its own mode.
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tiesto

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #320 on: January 20, 2012, 07:35:45 PM »
I think that soundtrack video sold me on the game... I love when games do dynamic soundtrack things (like Wipeout HD which has flanger effects when you catch air), not feeling all that dddddubbbbsteppppp though. :P
^_^

Himu

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #321 on: January 20, 2012, 08:23:56 PM »
SSX has done that since like SSX1 or Tricky, man
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pilonv1

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #322 on: January 20, 2012, 08:33:21 PM »
Naked & Famous :bow2

Will probably get this to fill the Amped void in my heart
itm

Bebpo

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #323 on: January 20, 2012, 10:44:00 PM »
gameplay


Only watched this video and thoughts are:

-Hey, this looks just like SSX!
-Hey, this looks super arcade-like, yay!  No worries about SKATE team bringing realistic physics into SSX
-Hey, it's been a minute and a half and all the course has been is the same jumps over and over...now there's a red tube.........ummm, this track seems kind boring and nothing like SSX. 

Hope the track design isn't going to be weak.  Hadn't even thought about that possibly being an issue, but this is a different team, so can't just assume the track design will be as tight as this:

« Last Edit: January 20, 2012, 10:46:36 PM by Bebpo »

Himu

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #324 on: January 20, 2012, 10:48:00 PM »
Track design from all videos I've seen looks stellar. Tracks are HUGE, have multiple paths and different ways to play them. Very SSX3-esque.
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Stoney Mason

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #325 on: January 24, 2012, 03:05:29 PM »

Bebpo

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #326 on: January 24, 2012, 04:03:31 PM »
Looks great, I'm on board.

demi

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cool breeze

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #328 on: February 20, 2012, 08:25:06 PM »
demo tomorrow

Stoney Mason

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Stoney Mason

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #330 on: February 21, 2012, 11:08:10 AM »
Seems pretty fun as expected. I like the ghost rider image thing as you race.

Eel O'Brian

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #331 on: February 21, 2012, 01:09:58 PM »
fun stuff, i suck but i never cared about sucking at these kinds of games, haha
sup


cool breeze

  • Senior Member
Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #333 on: February 21, 2012, 07:29:47 PM »
Game is really fun.  I only wish you could use the wing suit in the demo.

Is there an open mountain like in 3 and On Tour or only courses? that was one of my favorite things to do in SSX3.
 

Himu

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Re: SSX - IT'S TRICKY! GOTY 2012
« Reply #334 on: February 21, 2012, 07:34:33 PM »
No, mountains are selectable levels.
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cool breeze

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #335 on: February 21, 2012, 07:36:41 PM »
that's a shame.  the level in the demo was pretty large and open ended, without accounting for the godly snowboarders transforming the planet.  at least compared to Tricky's courses.

Stoney Mason

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #336 on: February 21, 2012, 08:49:57 PM »
Game is bad ass. Went from this is fun to instant buy after playing it a few times.

cool breeze

  • Senior Member
Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #337 on: February 21, 2012, 11:03:02 PM »
the ghost thing works really damn well.  I didn't even notice there were medals.  I kept replaying trying to beat the next guy on my friends list.  I was .20 seconds off from beating this latest goal :maf

does the 'trick it' challenge unlock or is it just the one race?
« Last Edit: February 21, 2012, 11:05:57 PM by Linkzg »

Stoney Mason

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #338 on: February 21, 2012, 11:26:22 PM »
the ghost thing works really damn well.  I didn't even notice there were medals.  I kept replaying trying to beat the next guy on my friends list.  I was .20 seconds off from beating this latest goal :maf

does the 'trick it' challenge unlock or is it just the one race?

The ghost thing is amazing. People were bitching there is no MP but I could care less. This Trackmania/Mario Kart ghost style thing works better for this particular game imo.

Brehvolution

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #339 on: February 22, 2012, 11:07:42 AM »
I need to spend a little more time with it.

Anyone know the song that's playing in the demo?
nvm it's the naked and famous - young blood
« Last Edit: February 22, 2012, 01:20:34 PM by Zero Hero »
©ZH

Bocsius

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #340 on: February 22, 2012, 10:03:29 PM »
Demo is crap. Game is crap. SSX Fail.

Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #341 on: February 23, 2012, 05:45:41 AM »
I just can't get a hang of the point system. I mean, it sort of makes sense, but I'm stringing together 40x combos with a combo total of like 200k points. What the fuck. My highest so far is 6 million going on 7. It's actually very similar to SSX3 in terms of trick system due to how easy it is to string combos. I was mad they took away the 360 turn from SSX3, but ground tricks serve the same purpose. So ground trick -> boost, wind up -> jump -> air combo string -> ground trick makes stringing combos pretty SSX3-ish. The problem I'm having is the point system.

I strung together a 70x combo - pretty much 3/4 of the entire New Zealand Trick It stages expanse - and I still only got a measly 6 million. In SSX3, I would combo the entire level without breaking my string once - thanks 360 ground tricks! - and get ridiculous points. So I definitely find it refreshing and it's great to relearn SSX all over again with a new set of rules.

As for Race It, beating that stage with gold was really satisfying. You really have to learn all the routes, find a great way to beat the AI to win gold in this. I'm sure it'll be easier in the full game when you can level up and buy better boards and suits but still. Damn fine track design.
« Last Edit: February 23, 2012, 06:01:05 AM by Stringer Bell »
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Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #342 on: February 23, 2012, 05:56:49 AM »
As for the actual demo and game itself, it's (just about) everything I've ever hoped SSX would be since SSX3 - almost 10 years ago. So yeah, I'm pretty happy with it and can't wait for the final game.
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Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #343 on: February 23, 2012, 06:06:11 AM »
It appears the biggest change in the point system is that holding tricks and edginggggggg them out right before you land doesn't result in big points any more. This game is about getting in as many tricks in as little time as possible, so holding your Uber or any move really, doesn't really mean much in this game. Press the buttons so they register and then move on to the next move, including ubers.

See here: 23m points

« Last Edit: February 23, 2012, 06:08:05 AM by Stringer Bell »
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Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #344 on: February 23, 2012, 12:05:21 PM »
Haha. Did a 90x combo and can still only reach 6m. I'm really bad at this version.
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Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #345 on: February 23, 2012, 01:10:51 PM »


ahahahaha
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Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #346 on: February 23, 2012, 07:59:31 PM »
I managed to 18 million points on Trick It. Okay, I was wrong. Only do one trick per air. When you grind, change grinds, until you manage to get 20x multiplier. When you do, do one move per grind or your multiplier will lower. Flips deliver more points than turns. Do not dupe moves, or you will lose your combo string.

Game is easy to play, harder to master. Has a very interesting point and combo system. Very unique stuff.

Once you get used to the controls, it's pretty much arcade gaming heaven.
« Last Edit: February 23, 2012, 08:02:36 PM by Stringer Bell »
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Stoney Mason

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #347 on: February 23, 2012, 09:24:28 PM »
I'll need some tips when the full game comes out Himuro. I haven't played an SSX game since tricky.

Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #348 on: February 23, 2012, 09:41:16 PM »
Can't crack less than 2 minutes in Race It.

Wish more people on my ps3 friends list played demo so I could have competition.

Stoney what are you having trouble with?
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Stoney Mason

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #349 on: February 23, 2012, 10:11:29 PM »
Stuff like what you posted above is cool. The basics really. Just how to get better and what I should and shouldn't be doing.

Himu

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #350 on: February 23, 2012, 10:40:12 PM »
Kay.

Race It  - Don't jump on ramps, the goal is get enough juice so you can get a full Tricky bar, that way you can glide across the stage with boost, enabling you to win. That's actually not accurate, it's not so much that you shouldn't jump on ramps, but know when to jump on ramps. You want to jump, but you want to avoid big air jumps. Use tricks without using big air, you want to get as much Tricky bar and boost as possible while avoiding big air. If your ramp is going uphill jump. If you're going downhill try to hit the shallow end of ramp so you can glide across the plain without gaining air. You will fall faster and gain more speed on your downward descent at the same time. Also, a big tip when you do jump uphill is to wind up a move.

Winding up allows you to do tricks faster while in the air. So let's say, the first ramp on Race It track in the demo, hit the flare for a speed boost (these are great for gaining speed boosts when you've got little boost, hit as many flares as you can) then hit the boost button, hold A to crouch and prepare your jump, hold left, down, or right - you will see your rider wrap their body in the direction you're holding the button, once you hit the ramp release jump, keep holding the wind up while tricking in mid-air. You will notice that the wind up allows your trick to go faster, this is key to gaining speed, boost, and tricky meter in a fast time.

I'm not sure what the controls are for the 360 version yet but use LT to maneuver around sharp turns.

Know your route. Watch the video I posted for Race It. Each route has its advantages and disadvantages.

Basically, in Race It, your goal is to gain boost as fast as possible and keep a consistent chain without losing speed or boost, that way you can gain more speed than your opponent. Very cerebral racing.

Watch EA's very own Race It demo tips and tricks vid.



Trick It - Like I said above, the key to gaining points in this version of SSX is combo. This was true for SSX3, and since you haven't played that game, it'll be hard to explain, but the general idea is to have the biggest combo you possibly can. A combo basically means, you're doing tricks and each trick adds to your combo. If you delay tricking for a few seconds you lose your combo. It's about 1 second in game time by estimation, I'm not sure; SSX3 had a circle to gauge when you will run out of combo but this game doesn't. This means you need to do anything you can to keep your combo: if you're not near any ramps, do a regular olley jump, or a twist or spin of flip, or better yet do a manual. The thing about manuals is that you have control of them. On the ground, press X or B to do a manual and slowly twirl your analog stick to get a spin. This adds more points and boost.

Anyways, your goal is to get as much Tricky and boost as fast as possible and maintain that. If you use a dupe trick, your combo lowers, and if you keep doing it you lose your combo in general. By keeping a consistent combo and doing more tricks, each new trick adds to a multiplier at the bottom: x1, x2, x3, x4, x5...all the way up to x20. This multplies with your combo, so if you have like 200k combo points, x20, you will bring in millions of points alone so long as you: 1. don't wipe out or 2. lose your combo.

The biggest tip I can give is to change your tricks regular. Go for double grabs more than one button moves. Rotate between X -> Y, Y -> B -> B-> X and throw in a tweak for bonus points.  When you regular tricky, start busting out Ubers. Then when you get to Super Tricky, user your unique special Ubers in combination with all the above for a lot of points.

Winning in Trick It takes perseverance, patience, and memorization. Don't button mash. The fact that duping moves takes away points makes this a whole different beast from past SSX games. What's more, when you do trick, use only one move per air. So let's say, you're in the air, and you're preparing a trick. Doing a bunch of tricks in that time span will net you less combo points and points in general compared to say...doing one single X -> Y move, holding it, tweaking it, and adding a x10 flip. You gain more points that way.

Finally, once again, know the track. When you do, you can double the amount of points you gain because especially on the New Zealand stage, there are lots and lots of hills even without indicators. Jump on that shit. There is no time limit. Do whatever you can to do add to your combo with as much variety as possible.

If none of this makes sense, watch EA's own tips and tricks on Trick It.



Since you haven't played SSX3, I should post this as it's hard to understand going from SSX3 to this one, and they're very similar in ideology. Notice how in this vid, the player is doing anything he can to keep that combo, especially spinning manuals. Spinning manual -> trick -> big air -> spinning manual -> uber, it's basically stringing together as much as possible. This version of SSX is similar yet different at the same time.



Ultimately, the gameplay in SSX is fantastic because button mashing is a no no and that was a huge aspect of tricking in past SSX games, and at least from the demo, you have to put more effort into your game.
« Last Edit: February 24, 2012, 03:19:38 AM by Stringer Bell »
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Stoney Mason

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Re: SSX - IT'S TRICKY! GAME DEMO UP ON XBL
« Reply #351 on: February 23, 2012, 10:41:57 PM »
Thanks. I appreciate the post.

Himu

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Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #352 on: February 23, 2012, 11:09:18 PM »
Holy shit I wish I had XBL Gold so I just dl the demo on 360. Fuck, I forgot how lame ps3 is when it comes to multiplayer games. No one plays games at all on ps3 I have like two other people who have played the demo on my ps3 and they aren't the competitive type. :(
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Himu

  • Senior Member
Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #353 on: February 24, 2012, 03:10:54 AM »
22m on trick it. I think I'm done with the demo for now.
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cool breeze

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Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #354 on: February 24, 2012, 09:34:17 PM »
yeah, I ordered this from TRU.  played the demo enough and $45 at launch is nice deal.

trick it doesn't seem too hard to get gold.  I mean, I went from 8k to 12k just by holding my flip tricks a bit longer.  but someone on my friends list has 25k and I'd like to watch his run.

Himu

  • Senior Member
Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #355 on: February 24, 2012, 09:45:09 PM »
Getting 12 or so million is easy with some basic knowledge of the combo system. Try getting past 20m.
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Stoney Mason

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Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #356 on: February 24, 2012, 11:04:13 PM »
Talked two people into just trying the demo and now they will buy the full game.


 :bow2

Beezy

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Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #357 on: February 25, 2012, 12:02:26 AM »
Preordered this for the 360 on amazon today. Will have it on release day.

CajoleJuice

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Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #358 on: February 25, 2012, 01:48:27 PM »
demo is so fucking good. might actually get this at release. wish himu was on 360, too. just getting a gold run in race it was sweet. it's only 2:09, so i'm not himu-good, but it felt awesome.
AMC

Himu

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Re: SSX - GAME DEMO ON XBOX LIVE AND PSN! BEAT OUR SCORES!
« Reply #359 on: February 25, 2012, 04:06:43 PM »
Actually, 2:09 is really good. My best is 2:04. I cannot seem to crack getting my time under 2 minutes.
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