crafting in this game is the worst,let's say you need to upgrade your baldur hammer,to do so you need to own
1X silver ingot
1X baldur ingot
1X nightshade extract
but wait! to do the baldur ingot you need a silver ingot too,and to make a silver ingot you need to have a silver ore,which you make with inferior ore,but you need 3x silver ore and each time you want to make a silver ore you have to sit trough this short 3 second animation... in short something as simple as upgrading your shit takes waaaaaaay too much menu dickering and at least around 10 "bubbling pot" animation,oh and there is a chance you might fail,because apparently the whole ordeal wasn't still stupid enough
at least the upgrade are decent,you even unlock certain properties for item (an upgraded baldur's hammer for example get a silence effect added)
the last bunch of missions had "reason number 2 to hate SRPG" a dumb NPC who you have to protect with no absolute sense of self-preservation,we are talking like i had trouble healing it because he would keep charging forward before my healer could reach it >:(
and it was an archer! why the fuck would an archer go close to the enemy?
aaaannnnnyywaaayyyy the last bunch of jobs unlocked
spoiler (click to show/hide)
terror knight - like a reverse knight,they have attack instead of defense,cast dark magic instead of holy and their special inflict terror which decrease attack and defense
rogue - can steal stuff,i'm not sure why you would need this guy since a dead enemy drop his stuff anyway? ???
ninja - can dual wield,has a special school of magic that requires you to buy items to be used
dragoon - apparently suited to kill beast and dragons
spoiler (click to show/hide)
Its the one where you fight vyse, in the castle
I dont have any items or anything and i cant get out and i saved it inside the castle or whatever.
Cleared the main story ~43 hours. The last boss was so Matsuno. Only in a Matsuno game will your characters who are doing fine in the endgame suddenly do 1 damage against the final boss :lol Out of my 12 person party, 3 characters could do about 40-50 damage, the other nine did 1 damage. At least I had 3 damage dealers for the fight. That could've been really bad with fewer. Party was about lvl.24/25/26, so I didn't feel overleveled for the final bosses, nor underleveled, but just about right where there was a good challenge but it was doable.
Love how much post-game content there is. Not only all the CODA post-game chapters, but going back in time and doing all the side stuff, recruiting, branches you missed. Great stuff. Will keep playing this when I have handheld time until SRW Z2 comes out later in the month.
Overall the game was just as amazing as I remembered it to be. Fantastic story, fantastic gameplay. At the end of the day, I think the class & SP systems are wonky and slightly distinguished mentally-challenged and not well thought out, but your learn to deal with them and work around their flaws and the actual battles are pure srpg gold. Since I like using all story characters, my endgame solution to dealing with all these story characters arriving in lvl.1-5 classes with 0 SP and 30 hours behind everyone else was just to MAKE EVERY STORY CHARACTER A NINJA. spoiler (click to show/hide)
Hobyrim = Ninja, Vyce = Ninja, Xaban = Ninja, Ozma = Ninja :lol
I would have liked to have a more varied party, but I wasn't in the mood for the extra grinding to make them useful in their own classes. In the end I think I had like 5 or 6 ninjas with double attack, jump + 1, move + 1, counter attack II, strengthen II, fortify II, steelstance who'd rush the map right at the start and jump around everywhere taking out enemies in 1 attack each and then going into steelstance. Then 1 or 2 archers in the back using temendous shot and killing healers and mages from a distance + Canopus flying around with a bowgun doing the same. Then a couple white knights healing and blocking and 1 mage buffing and doing indirect high damage spells from a distance.
My favorite part of the last dungeon was after getting sick of all the fucking petrifying spamming I turned around and tried using MY petrify spell with my mage and oh man, nothing like 100% petrify rates :D I'd stone half the templars and then kill the rest easily and go back and take my time destroying all the stone ones. It was gloriously satisfying.