Cleared the main story ~43 hours. The last boss was so Matsuno. Only in a Matsuno game will your characters who are doing fine in the endgame suddenly do 1 damage against the final boss

Out of my 12 person party, 3 characters could do about 40-50 damage, the other nine did 1 damage. At least I had 3 damage dealers for the fight. That could've been really bad with fewer. Party was about lvl.24/25/26, so I didn't feel overleveled for the final bosses, nor underleveled, but just about right where there was a good challenge but it was doable.
Love how much post-game content there is. Not only all the CODA post-game chapters, but going back in time and doing all the side stuff, recruiting, branches you missed. Great stuff. Will keep playing this when I have handheld time until SRW Z2 comes out later in the month.
Overall the game was just as amazing as I remembered it to be. Fantastic story, fantastic gameplay. At the end of the day, I think the class & SP systems are wonky and slightly distinguished mentally-challenged and not well thought out, but your learn to deal with them and work around their flaws and the actual battles are pure srpg gold. Since I like using all story characters, my endgame solution to dealing with all these story characters arriving in lvl.1-5 classes with 0 SP and 30 hours behind everyone else was just to MAKE EVERY STORY CHARACTER A NINJA.
spoiler (click to show/hide)
Hobyrim = Ninja, Vyce = Ninja, Xaban = Ninja, Ozma = Ninja

I would have liked to have a more varied party, but I wasn't in the mood for the extra grinding to make them useful in their own classes. In the end I think I had like 5 or 6 ninjas with double attack, jump + 1, move + 1, counter attack II, strengthen II, fortify II, steelstance who'd rush the map right at the start and jump around everywhere taking out enemies in 1 attack each and then going into steelstance. Then 1 or 2 archers in the back using temendous shot and killing healers and mages from a distance + Canopus flying around with a bowgun doing the same. Then a couple white knights healing and blocking and 1 mage buffing and doing indirect high damage spells from a distance.
My favorite part of the last dungeon was after getting sick of all the fucking petrifying spamming I turned around and tried using MY petrify spell with my mage and oh man, nothing like 100% petrify rates

I'd stone half the templars and then kill the rest easily and go back and take my time destroying all the stone ones. It was gloriously satisfying.