Hope we get 2D Mario too... not crazy about 3D Mario.
What else is scheduled for GDC?
Nintendo wants to make the impossible possible through various methods of innovation.
i would be more excited if galaxy 2 wasn't so blah......
If it's more like Mario 64 (the only good 3D Mario) I'll be interested in it.
Iwata is trollin apps while I play Tiny Wings. U mad
They knocked on lazy/maximum profit publishingWhat you mean like charging $200 for overclocked last gen hardware in 2011 and $50 for 'software' for the fucking thing? :smug
:piss Smartphone apps :piss2
Need to d/l the stream and watch for myself, but I fully support trolling shitty cellphone games. At least 3DS has a real control scheme.
Skyward Sword looks like a 3d Zelda, so pass.
(http://i.imgur.com/sZRrI.jpg)
:o
Zelda OoT 3DS is coming out on June 7th.
(http://i.imgur.com/hnNFH.jpg)
yep
Skyward Sword looks like a 3d Zelda, so pass.
:(
Also, too:
(http://i.imgur.com/sZRrI.jpg)
:o
Zelda OoT 3DS is coming out on June 7th.
(http://i.imgur.com/hnNFH.jpg)
yep
(http://gamersleak.com/wp-content/uploads/2011/02/infinity_blade.jpg)
Hmm.
Not sure what you're trying to say with that image comparison, Patel.
Skyward Sword looks vastly improved.
EB fucking destroyed. :bow :bow :bow
Skyward Sword looks vastly improved.
EB fucking destroyed. :bow :bow :bow
lol, the trailer was wank. Link hits his sword on things: the game
lol, that's an Iphone game, dude.
Not sure what you're trying to say with that image comparison, Patel.
"The Nintendo 3DS is a last-generation piece of crap with absolutely no reason to exist in 2011, and I greatly anticipate watching Nintendo dive head-up-their-own-ass-first into PlayStation 3-level irrelevancy with all the velocity and planning of an alcoholic barrel-jumper hurling themselves over Niagara Falls."
lol, that's an Iphone game, dude.
Skyward Sword looks vastly improved.
EB fucking destroyed. :bow :bow :bow
lol, the trailer was wank. Link hits his sword on things: the game
Well, it's true the trailer didn't have too many interesting things going on with it, but I was mainly commenting on the graphics.
Well, it's true the trailer didn't have too many interesting things going on with it, but I was mainly commenting on the graphics.
...that are comparable to a Gamecube title.
It's kinda weird that the people who have such hardons for iPhone games tend to be the people who immediately dismissed the DS and Wii and their "casual" stuff. Not saying that the DS/Wii casual stuff was any good either, I just find that strange.
BrandNew, if you're honestly excited about what you saw in that trailer compared to everything else that's coming out this year, you need to have your head examined.
christ, now I know why I stop talking about games with internet guys. I'm just gonna enjoy the games I enjoy and fuck all of you for getting so butthurtspoiler (click to show/hide)currently enjoying Tiny Wings[close]
I'm excited for a Zelda game, my favorite franchise. How can you fault me?
At this point, its like getting excited for the new Dynasty Warriors game.
Not sure what you're trying to say with that image comparison, Patel.
"The Nintendo 3DS is a last-generation piece of crap with absolutely no reason to exist in 2011, and I look forward to watching Nintendo squander their momentum as they dive head-up-their-own-ass-first into PlayStation 3-level irrelevancy with all the velocity and planning of an alcoholic barrel-jumper hurling themselves over Niagara Falls."
Nintendo are truly a reptilian company nowadays
I'm excited for a Zelda game, my favorite franchise. How can you fault me?
Easily. Zelda has been shit for the past two games, and Nintendo has spent this gen proving to everyone with a functioning brain how little they give a shit about their "core" demographic. Combine this knowledge with what we've seen of the game so far and the result is quite simple.
•Gain access to the all-new “Dungeon” game play environment.
•Players can battle and explore through six new game arenas, which nearly doubles the size of the game.
•Featuring The Deathless Kings, players will encounter ten new enemies, including the Wood Jester, the Iron Guard, the Plated Sorok, the Warden, and more.
•Fans will have the ability to continue building their character with NewGame+, which allows gamers to re-master any item, unlock new items in the store, and removes the level cap.
•Collect and master more than 30 all-new magic rings, swords, shields, helmets, and armor.
•Gain new achievements and compete on the leaderboards.
•Enjoy new gameplay enhancements and optimizations, including multiple character slots, dodge button size slider, and audio volume controls.
Now BrandNew, do you see why there's no reason to be excited for a Zelda game? This is how gaming works now. Instant feedback and content patches that increase game value. That's the way to succeed in the casual market. Nintendo's way of doing what Epic just did is releasing full, $50 retail discs.
Iwata is trollin apps while I play Tiny Wings. U mad
:bow Tiny Wings :bow2
Speaking of "cheap crappy unfulfilling iphone games"
New Free Update for Infinity BladeQuote•Gain access to the all-new “Dungeon” game play environment.
•Players can battle and explore through six new game arenas, which nearly doubles the size of the game.
•Featuring The Deathless Kings, players will encounter ten new enemies, including the Wood Jester, the Iron Guard, the Plated Sorok, the Warden, and more.
•Fans will have the ability to continue building their character with NewGame+, which allows gamers to re-master any item, unlock new items in the store, and removes the level cap.
•Collect and master more than 30 all-new magic rings, swords, shields, helmets, and armor.
•Gain new achievements and compete on the leaderboards.
•Enjoy new gameplay enhancements and optimizations, including multiple character slots, dodge button size slider, and audio volume controls.
i don't know if it's fake but i read on a news site that 3DS is going to have game gear games.... was there ever a single good game gear game?
3ds Mario makes me cum.
OoT 3ds looks hot.
Skyward Sword trailer makes it look about as boring and derivative as a new Tetris game.
(http://i.imgur.com/Cp1nn.jpg)
robert smith gets his first shot at videogame villainy
Now BrandNew, do you see why there's no reason to be excited for a Zelda game? This is how gaming works now. Instant feedback and content patches that increase game value. That's the way to succeed in the casual market. Nintendo's way of doing what Epic just did is releasing full, $50 retail discs.
Wait, what? This post makes no sense. A new Zelda game will still have tons more content than Infinity Blade regardless of how many free patches Epic puts out (even though I think it's really cool they put out something for free like that).
Now BrandNew, do you see why there's no reason to be excited for a Zelda game? This is how gaming works now. Instant feedback and content patches that increase game value. That's the way to succeed in the casual market
I think many devs could learn things from small agile developments like Infinity Blade, not just Nintendo, and at the end of the day it (Infinity Blade) seems like little more than a tech demo wrapped around a casual game.
now there is some PSP2 stuff happening or something
only notable new info so far is that game cards are 2gb and 4gb (reference: UMD maxed out at 1.8gb)
that's just about the right size for a bunch of fucking minigames and half-sized ports
Uncharted Climbers
Resistance Arena
Designated Killzone
inFamous: Protect This Street
LittleBigAsteroid
Ratchet: Where in the World is Clank
Gran Turismo 5
You guys are hating on skyward sword because you dont have the skills to play an adventure game that requires timing, atleast i can admit that it is too much for me.
You guys are hating on skyward sword because you dont have the skills to play an adventure game that requires timing, atleast i can admit that it is too much for me.
Ok I'll bite.
This is a distinguished mentally-challenged ass comment.
From that trailer I can see nothing NOTHING new. Link even makes the same sounds he did on the n64. The whole concept is so stale and tired its embarassing really.
Now you may say games like COD are stale too, but they only last 5 hours.
David Coombes, a platform research manager for Sony Computer Entertainment America, explained that although the NGP is equipped with a high-performance quad-core CPU theoretically capable of 2GHz, the clock speeds will have to be dialled down in order to preserve the PSP successor's battery life and prevent it from running too hot.
"Some people in the press have said wow, this thing... could be as powerful as PS3. Well, it's not going to run at 2GHz because the battery would last five minutes," he said. "And it would probably set fire to your pants."
You guys are hating on skyward sword because you dont have the skills to play an adventure game that requires timing, atleast i can admit that it is too much for me.
Zelda happens to be one of the most creative franchises in gaming
Did you not read the part i said i was aware of that?
You guys are hating on skyward sword because you dont have the skills to play an adventure game that requires timing, atleast i can admit that it is too much for me.
So far I phones games i have seen are either ports of really old games(SMB2), something that can be done on the DS(Zenonia) or plain crap games(Infinity blade).
bububu dsware is different, guys
guys
don't think that grinning shithead wouldn't sell it to you for $40 on a proprietary cart if he could
Man, what an intense gathering of immature defensive pissy nerds we have had in this thread today.
Zelda skyward sword looks cool, although the trailer does seem slapped together. Is there a transcript out there of what Iwata said specifically about iphone gaming? I think he's one of the most level headed dudes out there with some good business sense, but it seems ridiculous to attack the apple model when it seems to be benefitting both smaller developers and consumers. My secret hope is that 3ds software starts out not selling up to snuff and they go with budget pricing the rest of the gen. I don't need production values really. Just make my games fun!
he doesn't have a fucking point
he'd happily sell every one of those games to you exclusively on a nintendo device at a higher price point, but he can't, so he's slagging them off
Well a game that artifically lengthens it self my making you face an unbeatable boss that kills you without the infinity blade so you have to die and get your children to do the same a million times is a shit game i am sorry.
9:57 — Iwata asks, “Is making high-value games a top priority, or not?” He’s making the case for making high-quality content versus cheap downloadable stuff. He doesn’t specifically mention iPhone, but this is clearly what he’s angling at right now.
9:58 — “The objectives of smartphones and social network platforms are not at all like ours,” he says, referring to traditional gamemakers like Nintendo and Sony. “For them, content is something created by someone else. Their goal is just to gather as much software as possible because quantity is what makes the money flow. Quantity is how they profit. The value of videogame software does not matter to them.”
10:00 — “What we produce has value, and we should protect that value. All is not lost,” he says.
he doesn't have a fucking point
he'd happily sell every one of those games to you exclusively on a nintendo device at a higher price point, but he can't, so he's slagging them off
Well a game that artifically lengthens it self my making you face an unbeatable boss that kills you without the infinity blade so you have to die and get your children to do the same a million times is a shit game i am sorry.
(http://i.imgur.com/fyYoV.png)$49.99
No question about it, after all look at punchout wii.
Well a game that artifically lengthens it self my making you face an unbeatable boss that kills you without the infinity blade so you have to die and get your children to do the same a million times is a shit game i am sorry.
(http://i.imgur.com/fyYoV.png)$49.99
Quote9:57 — Iwata asks, “Is making high-value games a top priority, or not?” He’s making the case for making high-quality content versus cheap downloadable stuff. He doesn’t specifically mention iPhone, but this is clearly what he’s angling at right now.
9:58 — “The objectives of smartphones and social network platforms are not at all like ours,” he says, referring to traditional gamemakers like Nintendo and Sony. “For them, content is something created by someone else. Their goal is just to gather as much software as possible because quantity is what makes the money flow. Quantity is how they profit. The value of videogame software does not matter to them.”
10:00 — “What we produce has value, and we should protect that value. All is not lost,” he says.
This is the best i can find.
that's what i'm saying
i have nothing against the wii (hell, no less than three passed through my hands), or the 3ds
i'm just wondering what the hell this dude is complaining about, when he ought to be sucking the dick of every angry birds dev out there and locking down exclusives
again, what exactly is his point if indeed there is one
he blathers on about maintaining quality and value and then sells the same type of games at a higher price point
if there is a point, please tell me, because all i see is a guy complaining out of one side of his mouth and ordering up another round of motion-controlled 3D pong games out of the other
its good that Nintendo are demonstrating some sort of fear, they are fucking done,
Software sales aside from Mario are in the shitter, it's all over for these clowns
Summary
Iwata: The market will want what I tell them to want.
Typical head in the sand stuff from Japan. I understand they want to keep their value but if you look at XBLA there's a way you can do both.
its good that Nintendo are demonstrating some sort of fear, they are fucking done,
Software sales aside from Mario are in the shitter, it's all over for these clowns
Summary
Iwata: The market will want what I tell them to want.
Typical head in the sand stuff from Japan. I understand they want to keep their value but if you look at XBLA there's a way you can do both.
he doesnt mention XBLA though.
Never said he did. Obviously Nintendo don't want to go down the iOS app store route, but they could embrace a digital store (XBLA being the example), and bring themselves into the 21st century by acknowledging that people want these cheaper, easier to digest games.
Never said he did. Obviously Nintendo don't want to go down the iOS app store route, but they could embrace a digital store (XBLA being the example), and bring themselves into the 21st century by acknowledging that people want these cheaper, easier to digest games.
They are with the 3ds.
Sceneman has generally proven to be about as savvy when talking about sales as I am when talking about rocket ship repair.
Iwata's just pissy because Nintendo had a good racket going selling games with low dev budgets for full retail prices and the iPhone market seriously threatens that. It's bad for his business, so of course he's going to talk it down. This isn't a problem he can talk away though, so I hope he's got something better than that planned.
Not really.
Sceneman has generally proven to be about as savvy when talking about sales as I am when talking about rocket ship repair.
Iwata's just pissy because Nintendo had a good racket going selling games with low dev budgets for full retail prices and the iPhone market seriously threatens that. It's bad for his business, so of course he's going to talk it down. This isn't a problem he can talk away though, so I hope he's got something better than that planned.
The iphone market threatens big budget games too. And there is the issue that iwata is speaking about. If for example people had the choice to buy either one high quality Final Fantasy game or 10 cheap iphone games, most people would buy the iphone games.
The iphone market threatens big budget games too. And there is the issue that iwata is speaking about. If for example people had the choice to buy either one high quality Final Fantasy game or 10 cheap iphone games, most people would buy the iphone games.
I'm not convinced it does. I don't think there's a terribly large overlap between, say, a Final Fantasy buyer and someone whose gaming urges will be satisfied by ten quickies.
Sceneman has generally proven to be about as savvy when talking about sales as I am when talking about rocket ship repair.
Iwata's just pissy because Nintendo had a good racket going selling games with low dev budgets for full retail prices and the iPhone market seriously threatens that. It's bad for his business, so of course he's going to talk it down. This isn't a problem he can talk away though, so I hope he's got something better than that planned.
The iphone market threatens big budget games too. And there is the issue that iwata is speaking about. If for example people had the choice to buy either one high quality Final Fantasy game or 10 cheap iphone games, most people would buy the iphone games.
Unfortunately people actually couldn't physically buy one high quality Final Fantasy game over 10 iphone games even if they wanted to! hahahahahahaha
I'm not convinced it does. I don't think there's a terribly large overlap between, say, a Final Fantasy buyer and someone whose gaming urges will be satisfied by ten quickies.
:lol I will admit I have no clue what I'm talking about. I just fucking hate Nintendo for their refusal to innovate and their overpriced dinosaur hardware.
:lol I will admit I have no clue what I'm talking about. I just fucking hate Nintendo for their refusal to innovate and their overpriced dinosaur hardware.
This is why I fucking love this guy lol.
The people who bought FF7 for the FMVs stopped buying FF way before the advent of the iPhone. I'd say that lot is currently squatting on Call of Duty/Modern Warfare, and that series looks like it's doing just fine to me.
I really hope you bought rhythm heaven. And sin and punishment 2.
Not really.
Explain. They spent a fair segment at gdc talking about it.
17:45PM By Ellie Gibson
Not every feature will be available out of the box - many of them will come with the update in late May, including the DSiWare service and the ability to transfer your existing DSiWare games to 3DS, plus the browser and eShop.
17:44PM By Ellie Gibson
So will 3D classics - remakes of old hits. And trailers, screenshots, background info, links to your own websites. Eurogamer.net full stops in 3D!
17:44PM By Ellie Gibson
Reggie's talking about the Nintendo eShop now. It includes the DSiWare service. You'll also get access to olden days Game Boy nonsense, yes we know. But that will include Game Gear and Turbo Grafx games.
Rhythm heaven was internally developed. They published Sin and Punishment 2. Splitting hairs, duder.
Really?Quote17:45PM By Ellie Gibson
Not every feature will be available out of the box - many of them will come with the update in late May, including the DSiWare service and the ability to transfer your existing DSiWare games to 3DS, plus the browser and eShop.
17:44PM By Ellie Gibson
So will 3D classics - remakes of old hits. And trailers, screenshots, background info, links to your own websites. Eurogamer.net full stops in 3D!
17:44PM By Ellie Gibson
Reggie's talking about the Nintendo eShop now. It includes the DSiWare service. You'll also get access to olden days Game Boy nonsense, yes we know. But that will include Game Gear and Turbo Grafx games.
Awesome, 3D remakes and ports of old console games. At some point in the future. Nintendo wins again, they get it unlike Apple or Microsoft or Sony
Rhythm heaven was internally developed. They published Sin and Punishment 2. Splitting hairs, duder.
*confusing me for someone who gives a shit*
I think that's tremendously oversimplifying the problems the industry is having at the moment. If only it were all because of the iPhone boogeyman, it would be so easy to fix. Alas, that's not the reality. This industry was heading for a hurt-pile before the iPhone came about. It's just that Apple figured out a way to make money under those conditions.
Rhythm heaven was internally developed. They published Sin and Punishment 2. Splitting hairs, duder.
*confusing me for someone who gives a shit*
Hey guys this group x sucks because they don't do y
But sir, they do y
You're confusing me for someone who cares herp a derp derp derp
What Iwata can't take is that Nintendo's sorry ass isn't any better off than any of the third-parties they've been sucking the life out of for years.
What Iwata can't take is that Nintendo's sorry ass isn't any better off than any of the third-parties they've been sucking the life out of for years.
What? Like, they've been making an active effort to weaken other makers of games? That's a weird takeaway from the situation.
Nintendo absolutely doesn't want anybody other than Nintendo making top-selling games for their platform
What Iwata can't take is that Nintendo's sorry ass isn't any better off than any of the third-parties they've been sucking the life out of for years.
What? Like, they've been making an active effort to weaken other makers of games? That's a weird takeaway from the situation.
Nintendo absolutely doesn't want anybody other than Nintendo making top-selling games for their platform
What Iwata can't take is that Nintendo's sorry ass isn't any better off than any of the third-parties they've been sucking the life out of for years.
What? Like, they've been making an active effort to weaken other makers of games? That's a weird takeaway from the situation.
Nintendo absolutely doesn't want anybody other than Nintendo making top-selling games for their platform
I'm not saying the iPhone isn't absorbing *some* of those gamers, but again, looking at cold, hard numbers, they aren't absorbing a significant amount.
I live in Japan, so no. :lol
Thing is that i think even kids are sick of your standard Mario and Pokemon.
Thing is that i think even kids are sick of your standard Mario and Pokemon.
Thing is that i think even kids are sick of your standard Mario and Pokemon.
:lolRhythm heaven was internally developed. They published Sin and Punishment 2. Splitting hairs, duder.
*confusing me for someone who gives a shit*
Hey guys this group x sucks because they don't do y
But sir, they do y
You're confusing me for someone who cares herp a derp derp derp
look man don't get started with this. You don't have the panache to not get banned for it
Thing is that i think even kids are sick of your standard Mario and Pokemon.
I'm beginning to sense a pattern here. For future reference, don't assume trends with no factual way to support your perception. Mario and Pokemon are doing better than ever.
NES Super Mario 40.23 million bundled
NES Super Mario Bros. 2 10 million
NES Super Mario Bros. 3 18 million
GB Super Mario Land 14 million (or 18 million?)
SNES Super Mario World 20 million
GB Super Mario Land 2 2.7 million in Japan
GB Super Mario Land 3: Wario Land 1.59 million in Japan
Super Mario World 2: Yoshi's Island 4 million
N64 Super Mario 64 11 million
NGC Super Mario Sunshine 5.5 million
NDS New Super Mario Bros. 15.89 million
Wii Super Mario Galaxy 6.1 million
GB Pokémon Red, Blue, and Green 20.08 million approximately: 10.23 million in Japan, 9.85 million in US
GB Pokémon Gold and Silver 14.51 million approximately: 7.6 million in US, 6.91 million in Japan
GBA Pokémon Ruby and Sapphire 13 million
NDS Pokémon Diamond and Pearl 14.77 million
Thing is that i think even kids are sick of your standard Mario and Pokemon.
Man I fucking wish. The only thing better than Nintendo's ability to make a shitty game is their ability to sell said shitty game.
Come on. You havent known kids going from the DS to the iphone?
I live in Japan, so no. :lol
But of course, the iPhone/iPod Touch is going to take some of those gamers. There's considerable overlap in the kinds of games kids play and what the iOS platform offers. That's not what you were arguing. You were talking the kind of people that float your FFs and Call of Duty games and what have you.
I'm just saying, the audience buying traditional games isn't any smaller than it was. The sales numbers show that. The industry isn't having problems because their previously Maddenholic, Mario-loving, Halo-shootin', Oedipal-sword-swinging gamers have migrated to cutting the rope. It's having problems because the budgets for traditional games have outpaced the audience growth.
I'm not saying the iPhone isn't absorbing *some* of those gamers, but again, looking at cold, hard numbers, they aren't absorbing a significant amount.
Pokemon is 15 years old. Mario is 25. What other series have been around this long and have the ability to sell over 10 million units in this day and age?
New Super Mario Bros ds/wii substantially improved upon their immediate predecessors. Diamond/Pearl/Platinum reversed the decline the series was in. Your numbers don't support your assertion!
Thing is that i think even kids are sick of your standard Mario and Pokemon.
:lol Not in Japan, they aren't.
too many games on too many platforms grindan away at wallets, you can see another collapse coming a mile away
nintendo will squirt out a 360/PS3 level system next year and be just fine for a while, although third-party development will remain the sucking black hole it always is
it'll be the same shit we've had since 2005, but ninfans will see it and be all
Zelda happens to be one of the most creative franchises in gaming, what might still have similar gameplay since OOT still adds new items and challenges to go through every time, not too mention exceptional design and gameplay with few flaws to speak of. Interesting worlds with interesting backstories and cliches yet good stories with excellent execution. And for those who say this Zelda is gimmicky, you have to remember that every zelda is gimmicky and you're lying if you say it never was. If you prefer one gimmick to another sure, but if you single out one of the series as gimmicky than you are just nitpicking and criticizing your own favorite Zelda.
Got your back BN.
What Iwata can't take is that Nintendo's sorry ass isn't any better off than any of the third-parties they've been sucking the life out of for years.
What? Like, they've been making an active effort to weaken other makers of games? That's a weird takeaway from the situation.
Nintendo absolutely doesn't want anybody other than Nintendo making top-selling games for their platform
Make sure y'all check out Thursday's conference with my man SWERY. Rumor has it that Sho Nuff makes a cameo.
Not sure what you're trying to say with that image comparison, Patel.
"The Nintendo 3DS is a last-generation piece of crap with absolutely no reason to exist in 2011, and I greatly anticipate watching Nintendo dive head-up-their-own-ass-first into PlayStation 3-level irrelevancy with all the velocity and planning of an alcoholic barrel-jumper hurling themselves over Niagara Falls."
too many games on too many platforms grindan away at wallets, you can see another collapse coming a mile away
nintendo will squirt out a 360/PS3 level system next year and be just fine for a while, although third-party development will remain the sucking black hole it always is
it'll be the same shit we've had since 2005, but ninfans will see it and be all
I know most of EB would disagree but I feel likeNGPPSP2 is the odd man out for most adult gamers, at least in this country. Since I don't use public transportation and only have one hour lunch breaks on weekdays, there's just no good reason for me to play big budget games on a 5 inch screen when I have a 60 inch plasma, HD consoles and a gaming PC. I could be wrong but I think that nowadays most adult gamers don't need or want more than casual mobile games. Keep in mind that when the DS and PSP launched, mobile web-surfing wasn't even 10% as common as it is now. With mobile internet activities taking up so much of the free time outside, it's hard to have any time left for handheld gaming sessions.
i have a 62" led tv and surround sound and guess what i never play consoles on it reliably
almost all my gaming is done on a laptop or a portable because a) i don't have anyone watching over my shoulder and then having nightmares about rats attacking her; and b) pc and portable games are much better suited to my tastes than most shitty console games. tactics ogre alone is better than anything i've played on a console this generation
psp2 and 3ds really are the future.
I'm just sick of seeing that exact sentence in almost every post of yours about your inability to enjoy console games.
I'm just sick of seeing that exact sentence in almost every post of yours about your inability to enjoy console games.
himuro is allergic to production values :smug
Epic Games has been ‘hugely successful’ with the iOS title Infinity Blade. Epic vice president Mark Rein says that Infinity Blade has greatly surpassed Shadow Complex in terms of sales figures.
While Rein did not specifically state sales figures or number of downloads for Infinity Blade, the figures help give a perspective. Infinity Blade is offered at $5.99 while Shadow Complex goes for $15. If Infinity Blade has surpassed Shadow Complex, then at the very least the title has surpassed the 545K units displayed on Shadow Complex’s leaderboards.
Where are the Shining Force games?
Epic vice president Mark Rein says that Infinity Blade has greatly surpassed Shadow Complex in terms of sales figures.
wonderswan
Who are you guys talking about? Has he made any cool games?
I hate it when games don't motivate me to continue playing after I clear a chapter. That's like the most basic shit ever and yet so many developers fail at doing it.
I hate it when games don't motivate me to continue playing after I clear a chapter. That's like the most basic shit ever and yet so many developers fail at doing it.
This makes going back and playing DMC games really, REALLY hard. Also, what does Swery think of MGS4's 30 minute installation intermissions? :rofl
Metroid Prime and Donkey Kong Country Returns developer Retro Studios held a panel discussion at GDC 2011 called "Donkey Kong: Swinging Across Oceans" in which Michael Kelbaugh, Bryan Walker, Kensuke Tanabe, Aaron Walker, Will Bate, Ryan Powell and Chris Volman -- all sporting red Donkey Kong ties -- discussed the development of some of Nintendo's biggest franchises. Here are some highlights from the panel:
•One unlikely game Retro Studios studied while planning Donkey Kong Country Returns was Wario Land for the Virtual Boy -- specifically the separated platforming planes which allowed Wario to switch between background and foreground.
•After working on dark sci-fi environments for nearly a decade, the design team would occasionally create something that looked too Metroid, but Donkey Kong Country had to be "fun and whimsical," a mantra much repeated during development, so many initial designs were tossed out.
•With production finished on Metroid Prime 2: Echoes, Retro first brought up the idea of working on a Donkey Kong game but were told to make Metroid Prime 3 instead. Kensuke Tanabe said, "We wanted to depend on Retro to make games we couldn't [in Japan]."
•The wave level, in which tidal waves rise from the background to smash into the screen, took a long time to program. Estimates from the panel of Retro developers ranged from "months" to (hopefully jokingly) "years."
•Shigeru Miyamoto the creator of Donkey Kong, who Retro refers to fondly as "Master Yoda," told the US developers, "Donkey Kong is my baby and you better get it right!"
•The Super Guide feature which helps lackluster players complete levels was also used to test and record bugs.
•Many bugs came from players running back to the left instead of constantly running to the right; Michael Kelbaugh joked, "We were going to make an addition to the manual that said 'Don't go left.'"
•Satoru Iwata, president and CEO of Nintendo, told the Retro team "I am looking forward to playing this product with my family and having fun." They checked in with him after the game's release and he confirmed that his wish came true.
•After simply running back and forth for ten minutes and watching the animations of Donkey Kong turning around, Shigeru Miyamoto told Retro that it seemed like Donkey Kong was "blowing" when he created dust clouds. The "blow" mechanic used in Donkey Kong Country Returns was born from this off-handed remark.
•After showing a few levels at E3 in the summer of 2010, the team still had to make about 70 more before the game's release in November.
Bonus Factoid!
•Retro (facetiously) claimed that a classic Nintendo game they would like to revive next would be Doki Doki Panic (which was Kensuke Tanabe's first game, and eventually became Super Mario Bros. 2). Members of the panel also joked that they would like to make "Pokemon Prime" and/or work with (infamous Legend of Zelda character) Tingle.
I hate it when games don't motivate me to continue playing after I clear a chapter. That's like the most basic shit ever and yet so many developers fail at doing it.
This makes going back and playing DMC games really, REALLY hard. Also, what does Swery think of MGS4's 30 minute installation intermissions? :rofl
Dude, at the Q&A someone asked him about what he thinks of Metal Gear. He replied "I liked MGS 2!"