THE BORE

General => Video Game Bored => Topic started by: ManaByte on May 28, 2011, 02:32:51 PM

Title: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: ManaByte on May 28, 2011, 02:32:51 PM
http://kotaku.com/5806511/bankrupted-studio-says-square+enix-demanded-code-by-fax-didnt-recognize-ffxii-screenshots
Quote
In a feature story published today in Sweden, the founders of GRIN lay their studio's precipitous demise at Square Enix's feet, saying the publisher reneged on payments during the development of a Final Fantasy game and saddled them with ridiculous requirements as the project went sour.
This is according a story (translated via Google) published today by Aftonbladet, an often provocative tabloid but, with 1.2 million readers, a newspaper of record for Sweden. In direct quotes, co-founders Ulf and Bo Andersson allege that Square Enix didn't pay a cent on a roughly $20 million (USD) contract for "Fortress," (concept art pictured) the code name for a Final Fantasy spinoff that diverged from the series' JRPG roots. The Anderssons say they met all project milestones up to the company's August 2009 bankruptcy.

As the relationship deteriorated, the Anderssons say Square Enix sent them a strange demand: Fax us the game's code, including the project's music files. "It is as silly as it sounds," Bo Andersson said (Google translation.) "It is an impossible requirement, you can not send ASCII or binary codes on the fax. It is backward. Really distinguished mentally-challenged. It was almost a criminal activity."

Square Enix then said GRIN had not been sending its milestone work to the right department, that it should have been filed with the publisher's legal division, an unusual requirement. Square Enix also started complaining that they didn't like the game's Nordic style, even though they'd asked for that at the outset, and is presumably why they went to GRIN in the first place.

Feeling like they'd been set up to fail, GRIN sent Square Enix an image taken from Final Fantasy XII saying it was a production shot from "Fortress." The Anderssons say Square Enix replied "It does not look like Final Fantasy."

"Then we realized that whatever we do ... they have decided," Bo Andersson said. (Google translation).

The remainder of the story chart's GRIN's rise and fall and the Anderssons' resulting debts and disappointment, especially in light of successful Swedish developers such as DICE (Battlefield) and Markus Persson, the creator of the indie hit Minecraft. Again, it's a Google translation, but the piece is reasonably straightforward and readable.

"We wanted to come in and revolutionize Final Fantasy, which is exactly what they need," said Andersson. "The latest version sucks of course."
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: magus on May 28, 2011, 02:37:08 PM
shitaku ---------------> neofags
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Himu on May 28, 2011, 02:37:15 PM
jesus christ, s-e
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: iconoclast on May 28, 2011, 03:09:51 PM
Like I said in the other thread, it sounds like they were just looking for an excuse to can the game because GRIN shipped three high profile bombs in a row.

SE dodged a bullet.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Bebpo on May 28, 2011, 03:23:28 PM
Bionic Commando was a good game though; both 2d and 3d.  So I feel a little bad for them.

Will be interesting to see what Obsidian has to say about working with SE on DS3 after it comes out in a month.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: demi on May 28, 2011, 04:28:15 PM
Bionic Commando was a good game though; both 2d and 3d.  So I feel a little bad for them.

Will be interesting to see what Obsidian has to say about working with SE on DS3 after it comes out in a month.

"they are awesome. we love them. so cool. buy final fantasy."
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Positive Touch on May 28, 2011, 06:16:16 PM
good job using distinguished mentally-challenged while being interviewed for a news story

very professional
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Great Rumbler on May 28, 2011, 06:21:03 PM
good job using distinguished mentally-challenged while being interviewed for a news story

very professional

It's a Google translation.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Olivia Wilde Homo on May 28, 2011, 06:25:37 PM
good job using distinguished mentally-challenged while being interviewed for a news story

very professional

It's a Google translation.

annihilated
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Bebpo on May 28, 2011, 06:32:57 PM
google isn't very P.C.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Positive Touch on May 28, 2011, 07:42:51 PM
google isn't very P.C.

someone should start a boycott
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: SantaC on May 28, 2011, 07:50:21 PM
Like I said in the other thread, it sounds like they were just looking for an excuse to can the game because GRIN shipped three high profile bombs in a row.

SE dodged a bullet.

lol you're stupid, the reason for some bad games was because they were bleeding money and had to rush some games from the other studios before they closed. Here is more from the original article:

Quote
What happened? It went two months without Square Enix paid a penny. There was no problem, arguing Bo Anderson, the publishers are sometimes slow with it, but three months, four, five? No money from the Japanese. GRIN bled: studio cost around 12 million a month. The brothers held out, they were supposed to do a new edition of one of the world's most classic franchises. Square did not pay. It was half a year. Grin did everything to afford to continue the development of the game. They closed all offices except the one in Stockholm.

- They starved us, sighed Bo.

garbage methods by SE

http://www.aftonbladet.se/nojesbladet/spela/article13094476.ab

Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Joe Molotov on May 28, 2011, 07:56:16 PM
google isn't very P.C.

someone should start a boycott

Some French guy did. According to a translation of his statement issued to the press: "Those niggardly jews at Google are producing faggy translations that look worse than the work of some distinguished mentally-challenged wetback."
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: demi on May 28, 2011, 08:18:01 PM
Quote
Feeling like they'd been set up to fail, GRIN sent Square Enix an image taken from Final Fantasy XII saying it was a production shot from "Fortress." The Anderssons say Square Enix replied "It does not look like Final Fantasy."

I don't see the problem here. Even Square Enix knows FF12 is a shit game.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: iconoclast on May 28, 2011, 09:18:36 PM
Like I said in the other thread, it sounds like they were just looking for an excuse to can the game because GRIN shipped three high profile bombs in a row.

SE dodged a bullet.

lol you're stupid, the reason for some bad games was because they were bleeding money and had to rush some games from the other studios before they closed. Here is more from the original article:

Quote
What happened? It went two months without Square Enix paid a penny. There was no problem, arguing Bo Anderson, the publishers are sometimes slow with it, but three months, four, five? No money from the Japanese. GRIN bled: studio cost around 12 million a month. The brothers held out, they were supposed to do a new edition of one of the world's most classic franchises. Square did not pay. It was half a year. Grin did everything to afford to continue the development of the game. They closed all offices except the one in Stockholm.

- They starved us, sighed Bo.

garbage methods by SE

http://www.aftonbladet.se/nojesbladet/spela/article13094476.ab



Yeah, if you make a few high budget games that no one buys, you'll probably start bleeding money and eventually close down. And nothing of value was lost.*

*besides the BCR team
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: pilonv1 on May 28, 2011, 10:08:41 PM
Quote
So, to test the waters at Square a bit, and to see if it was even paying attention, GRIN sent it some concept art from taken straight from Final Fantasy XII .

The Anderssons were told: “It does not look like Final Fantasy.”

Fantastic :lol
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: chronovore on May 28, 2011, 10:17:15 PM
Complaining that GRIN hadn't made a good game is irrelevant; neither has Square-Enix.

Terminator was bad, and Wanted: Weapons of Fate was mediocre, but GRIN's this-gen Bionic Commando was considered quite good by some players here on the 'Bore, wasn't it? And the XBLA Re-Armed game was inarguably good, and as Backbone has shown with Bomberman, it is possible to screw-update an apparently bulletproof gameplay.

GRIN was far from perfect, but this sounds as though S-E was just backing rapidly away from GRIN and its recently acquired bad reputation.

Quote
So, to test the waters at Square a bit, and to see if it was even paying attention, GRIN sent it some concept art from taken straight from Final Fantasy XII .

The Anderssons were told: “It does not look like Final Fantasy.”

Fantastic :lol

Fantastically final, you mean. :tophat
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: cool breeze on May 28, 2011, 10:59:34 PM
Swinging around in the 3D Bionic Commando felt really good.  It had its problems, but of all the games I play, it stands out because the swinging was so much fun.

Grin deserves more credit for BC: Rearmed, btw.  The presentation is pretty outstanding.  Incredible soundtrack and '2.5d' visuals that looked great (it's really easy to mess this up; see NSMB or that 360 Rocket Knight game)

[youtube=560,345]uPtHTroVWPM[/youtube]

bionic commando 2009 had great music too
[youtube=560,345]WEAU1KusuyM[/youtube]

there is one part fairly late in the game where this song kicks in and you get pumped up
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: The Sceneman on May 28, 2011, 11:13:58 PM
man, the OP makes me SICK

I'm boycotting all SE games from now on.

BC 2009 was GOTY 2009, such a criminally underrated masterpiece. I dare you to name a better game that came out in 2009
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Himu on May 29, 2011, 12:14:00 AM
:bow RESIDENT EVIL 5 :bow2

:bow GOTY 2009 :bow2
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: pilonv1 on May 29, 2011, 01:52:46 AM
list wars :-\
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: chronovore on May 29, 2011, 06:53:14 AM
I'm not trying to say that they don't deserve any credit for Rearmed or that remaking games as well as they did there is easy, I'm just saying it's not a good indicator that they can make an entire game of such quality on their own.

Yeah, I'd have to agree with that. And no-one is saying S-E isn't pulling the El Bastardo card here.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: maxy on May 29, 2011, 07:20:34 AM
S-E sucks
FF sucks

S-E will meet he same fate as Grin--what goes around comes around
Japan will get even more irrelevant next gen(if that is even possible)...outside of Japan fighting games nothing else even remotely interests me






Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: magus on May 29, 2011, 07:51:11 AM
can't wait for when they announce gears of war 4 and halo 4

:bow america
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: maxy on May 29, 2011, 09:08:57 AM
I don't think they will roll over next year or anytime soon,but they will go down one day...oh yes  :drool

It's just that my interest about anything coming from Japan is now at the lowest possible levels,hardware included.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: maxy on May 29, 2011, 09:16:29 AM
true
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: magus on May 29, 2011, 09:54:38 AM
so i'm the only one who really doesn't believe this news?

this is the equivalent of a gossip magazine saying that they read in a translated interview that celebrity 2 beated celebrity 1 after they divorced.....

i mean if square-enix played dirty why they didn't just call bebpo and sue them? or break their contract before going bankrupt? or have this whole story get out a lot sooner?

heck i mean doesn't square-enix lose money too in such a case? why they would lose money willingly when they can just release any shit with "final fantasy" slapped on it and have all the himuro of the case buy it in drove
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Diunx on May 29, 2011, 01:24:55 PM
:rofl SE :rofl
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: SantaC on May 29, 2011, 04:21:56 PM
Well, there's no doubt SE was giving them the ol' Japanese "fuck off".

I just don't see why that's surprising.  In the span of three months Grin put out three commercial and critical bombs.  I liked BC09 well enough, but the game's flaws ran deep. 

BC: Rearmed was fantastic, and you're right, a good remake is not a sure thing, but at the same time, most of the work was done for them.  Rearmed 2 gives a better indication of where they go without a framework to build on.

I think Grin was capable of greatness (all of their games have a strong feeling of potential) but whoever was calling the shots at that studio was infinitely more responsible for their demise than Square waking up feeling like they were coyote ugly.

dude the original article in swedish says that they had to RUSH those games because they bled money, what the fuck is so hard to understand? GRIN did make GRAW which was critically acclaimed, it is not  like made shit games all the time.

Also they had 4 different studios in different countries, however their main studio was in stockholm (hint the studio that didnt put out the crap games)

Too much writing fact as a conclusion before reading the entire article. Imagine if S-E had the budget GRIN operated around, they would make games like Superman64 all-time time.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: demi on May 29, 2011, 08:43:56 PM
GRIN made a PC port of GRAW... by UbiSoft
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: chronovore on May 29, 2011, 09:17:26 PM
It's also arguable that GRIN saying they had to rush because they were bleeding money is exemplary of another problem common to outsourced devs: agreeing to untenable contracts just to get something in-house and moving. I know of one j-dev which agreed to do a port of their Japanese-only PS2 game to PS2/Wii and internationalized to seven languages -- in three months. I believe it was the last time that publisher worked with that dev as well...
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Great Rumbler on May 30, 2011, 02:25:30 PM
They took on too much work. Their games didn't sell very well. One of their backers backed out. The company crumbled.

It happens.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Howard Alan Treesong on May 30, 2011, 03:49:32 PM
I am glad to see Evilbore has a much better view of how the industry actually works than most sites or forums
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: originalz on May 30, 2011, 09:23:26 PM
The game probably would have sucked and continued to tarnish the FF name.  Ah, wait, all of the other games were mediocre, but this would have been different, right?
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Himu on May 30, 2011, 09:29:37 PM
I definitely don't think Grin "got" FF looking at the demo trailer.

I mean, the Tonberry for instance doesn't really understand the entire premise of the Tonberry. The Tonberry is supposed to look non-threatening, but holds quite a punch with that dagger knife it's hiding in its cloak. Instead, they make it look like some creepy thing from Nightmare Before Christmas and some generic fantasy crap.

I'm all for adaptations and stuff, but if you're not going to even bother to understand the very premise of something, why bother.

I still think Bioware is capable of pulling off the western Final Fantasy that Square Enix wants.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: chronovore on May 30, 2011, 09:43:15 PM
I am glad to see Evilbore has a much better view of how the industry actually works than most sites or forums

Among our active posters, I'm quite sure we have a higher ratio of actual-game-devs-to-loudmouth-goombahs. However, this discounts the diagrammatic overlap where a game dev is also a loudmouth goombah.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: The Sceneman on May 30, 2011, 10:00:00 PM
Oscar DESTROYED Scenster with that list :bow2

did he? I would say he didn't, as not one game he mentioned was better than Bionic Commando 2009?

But of course, creative work is all very subjective.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: SantaC on May 31, 2011, 02:25:19 PM
The game probably would have sucked and continued to tarnish the FF name.  Ah, wait, all of the other games were mediocre, but this would have been different, right?

exactly, SE cant even put out a decent FF game these days even with the budget 100x what GRIN had. Just look at FF13 and FF14, man SE should just fold. Sorry segata, the once great japanese dev isnt even good anymore.

swedish devs do more with less money. Avalanche and Starbeeze are good examples of that. DICE is fucking awesome, but atleast they got huge backing from EA.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: magus on May 31, 2011, 02:39:23 PM
i wish square-enix fans were like nintendo ones :-\

<Square-enix fan> this game is too linear i don't like it :(
<Nintendo fan> so basicaly all i do is waiting around while the train travels? OMG ZELDA IS SO AWESOME
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: tiesto on May 31, 2011, 02:45:39 PM
GRIN = the Swedish House Mafia of game developers
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on May 31, 2011, 03:02:24 PM
1. Square Enix
2. Sony Computer Entertainment
3. Square Enix

A short but accurate list of the biggest failures of the current gaming generation.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: magus on May 31, 2011, 03:14:42 PM
but none of those did wii music :-[
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Himu on May 31, 2011, 03:16:08 PM
1. Square Enix
2. Sony Computer Entertainment
3. Square Enix

A short but accurate list of the biggest failures of the current gaming generation.

Er

Namco and Konami are way worse than SE
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Great Rumbler on May 31, 2011, 10:42:15 PM
you have reminded me of one thing, though.  outside avalanche, swedish developers in general are almost as fucking terrible as canadian devs.

Mojang  8)
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: pilonv1 on May 31, 2011, 11:25:23 PM
you have reminded me of one thing, though.  outside avalanche, swedish developers in general are almost as fucking terrible as canadian devs.

I was about to fire up but I realised BugBear are Finnish.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: The Sceneman on May 31, 2011, 11:37:53 PM
Avalanche made Just Cause 2 right? That game was fuckin sweet
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Van Cruncheon on June 01, 2011, 12:30:29 AM
:piss shin'en :piss2
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 01, 2011, 12:43:39 AM
but none of those did wii music :-[

Other than a poorly choreographed stage presentation, there wasn't much wrong with Wii music.

I think the small population of Xbots who rag on Wii music fail to realize that Wii music was never intended to emulate real instrumentation.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 01, 2011, 01:01:28 AM
1. Square Enix
2. Sony Computer Entertainment
3. Square Enix

A short but accurate list of the biggest failures of the current gaming generation.

Er

Namco and Konami are way worse than SE

I'm not sure you fully understand what has happened to the Final Fantasy franchise.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Himu on June 01, 2011, 01:18:36 AM
Er...that it is slowly slipping into irrelevance? No way buddy, I predicted that over a year ago.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: The Sceneman on June 01, 2011, 01:22:32 AM
this Gen? Final Fantasy has been going steeply downhill after FF9
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: naff on June 01, 2011, 02:56:40 AM
wrong
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: magus on June 01, 2011, 05:45:08 AM
but none of those did wii music :-[

Other than a poorly choreographed stage presentation, there wasn't much wrong with Wii music.

I think the small population of Xbots who rag on Wii music fail to realize that Wii music was never intended to emulate real instrumentation.

nah wii music is a terrible game,heck i'm not even sure the word "game" can be used considering there is no objective or barely any control at all

Quote
I'm not sure you fully understand what has happened to the Final Fantasy franchise.

we got a game that made every final fantasy fanboy cry and a lame mmorpg
so basicaly final fantasy 8 and final fantasy 11 happened again
i don't see the big deal

Quote
i wish square-enix fans were like nintendo ones Undecided

<Square-enix fan> this game is too linear i don't like it Sad
<Nintendo fan> so basicaly all i do is waiting around while the train travels? OMG ZELDA IS SO AWESOME

i was totaly serious here,nintendo can do whatever the piss they want and people still talk about them like it's a religion,square-enix does FF13/FF14 and *BAM* everyone talks about them like they are sega!
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: SantaC on June 01, 2011, 06:19:34 AM

you have reminded me of one thing, though.  outside avalanche, swedish developers in general are almost as fucking terrible as canadian devs.

no, DICE is pretty damn awesome and starbreeze is definitely not terrible.

SK on the other hand  :lol
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: naff on June 01, 2011, 07:37:21 AM
DICE and Bioware are still great devs. Both devs have gone from strength to strength since EA bought them.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: SantaC on June 01, 2011, 08:13:56 AM
Starbreeze made one good game and has been coasting off its goodwill ever since.  Just like Silicon Knights, come to think of it.

DICE used to be pretty alright but have gotten worse and worse since EA bought them.  Just like Bioware, come to think of it.


one good game? That's a terrible generalization. There are lot of people who liked  enclave and the darkness.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: brob on June 01, 2011, 08:15:56 AM
paradox alone can carry Sweden in this shit tossing contest. wtfs the matter with yall

Can't we all just agree that GRIN made a bunch of dumb mistakes (rapid, unsustainable expansion; dumb business deals) and Square is ass. lose, lose - but maybe we're lucky and square can reform themselves, or tank and give way to something interesting rising out of it's ashes.  

:-[
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: cool breeze on June 01, 2011, 08:24:57 AM
Wii Music is a baby rattle simulator
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: brob on June 01, 2011, 08:28:41 AM
so in this analogy of yours square caters to creepy old weeaboos who don't understand math? Or is it creepy old weeaboos who want to vicariously live their anime dreams from their mothers basement?  ::)
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: brob on June 01, 2011, 08:43:12 AM
endpoint: everyone sucks.


 >:(
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: brob on June 01, 2011, 08:52:21 AM
I just started getting into pinball last summer. there is a bar round the way called tilt that has twenty pinball machines, supposedly all the hits - and all the tables in the seating booths are cocktail machines. pretty awesome place, lotsa import beer from central europe. anyway; pinball=fun! :yay
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Cravis on June 01, 2011, 10:31:45 AM
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: chronovore on June 01, 2011, 10:46:37 AM
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.

Wanted could easily have been done on a PS2 though, graphics aside. The whole thing felt really linear. It wasn't a bad game by any means; it just wasn't anything special or particularly original.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: SantaC on June 01, 2011, 12:32:59 PM
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.

Wanted could easily have been done on a PS2 though, graphics aside. The whole thing felt really linear. It wasn't a bad game by any means; it just wasn't anything special or particularly original.

condering it was made in Jakarta studio with a budget of a MCdonalds menu, who is suprised here?
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Bebpo on June 01, 2011, 12:42:15 PM
Like I say in ever SE bashing thread:  SE puts out some bad games, sure; but 3/4ths of their stuff is still top quality and Nomura/Matsuno/Tabita/Horii are all great game creators.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: HyperZoneWasAwesome on June 01, 2011, 12:55:43 PM
my favorite thing about Wanted was the studio head explaining that including multiplayer would have watered down the rest of the game and would be a waste of resources.  A sentiment I totally agree with, I've got stacks of current-gen games with now useless multiplayer components that were never that great to begin with.

however it was a shame that the poster child for that issue was in fact Wanted, which belied its title.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 01, 2011, 03:08:57 PM
Er...that it is slowly slipping into irrelevance? No way buddy, I predicted that over a year ago.

Sort of.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 01, 2011, 03:10:05 PM
Wii Music is a baby rattle simulator

Have you ever played a real instrument before
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Sho Nuff on June 01, 2011, 03:11:37 PM
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 01, 2011, 03:17:20 PM
Quote
I'm not sure you fully understand what has happened to the Final Fantasy franchise.

the Final Fantasy franchise can take a hell of a beating still before it becomes damaged to the point of destruction - especially here in Japan.

The keyword being Japan.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 01, 2011, 03:20:21 PM
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator

No.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Sho Nuff on June 01, 2011, 06:26:22 PM
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator

No.

spoiler (click to show/hide)
Yes
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Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: naff on June 01, 2011, 07:06:06 PM
so in this analogy of yours square caters to creepy old weeaboos who don't understand math? Or is it creepy old weeaboos who want to vicariously live their anime dreams from their mothers basement?  ::)

square caters to sad losers who wish they were attractive, fashionable, and had the will to actually do something, *anything* with their shithole lives

it's also important that said loser not be able to recognize a fucking terrible story if it's hiding under even the slightest veneer of being philosophical

so pretty much nerds in their late teens

Don't you regularly replay FF 1-3? So modern gaming doesn't appeal to masochists?
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Bebpo on June 01, 2011, 09:01:11 PM
If I made a game, the target audience for it would be me :p
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Howard Alan Treesong on June 01, 2011, 10:51:58 PM
it's not like cliffyb wakes up in the morning and says, i'm gonna make a product for awesome successful people who are entirely satisfied with their lives, fuck supermodels, and can bench-press a ford. 

are you sure?  I thought the best way to accomplish something creative was to make something you'd like to see yourself
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: The Sceneman on June 01, 2011, 10:58:20 PM
I think the small population of Xbots who rag on Wii music fail to realize that Wii music was never intended to emulate real instrumentation.
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

Wait, so you say Wii Music is not supposed to emulate real instruments. Then you ask someone bashing Wii Music if they have ever played a real instrument as a rebuttal? Kind of a contradiction there.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: originalz on June 01, 2011, 11:00:38 PM
Whatever happened to that jackass who was like the lead designer of Wanted and was talking shit about the Wii and how Madworld would sell like shit?  Not that I'm judging what he said, but that's pretty damn bold talk for someone who had their game completely flopped.  I'd be amazed if all of the combined platform sales outsold Madworld, did anyone ever do a followup with him?
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: naff on June 01, 2011, 11:35:20 PM
actually i think gaming today is doing a better job of appealing to masochists than it has in a long time, at least on the dd end of things

True, games like NG2, Super Meat Boy, Hard Corps and Demon's Souls are intentionally hard by design, I'm no masochist but I can play a good game that's hard through to completion quite happily. Make me play something as repetitive and boring as old FF games or DQ or Pokemon or crap like WoW and I'll start to weep
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: naff on June 02, 2011, 12:43:20 AM
When I first got a gameboy pokemans was crack for me. I was still in primary. Never again have I been so addicted to a jrpg.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: chronovore on June 02, 2011, 12:55:12 AM
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.

Wanted could easily have been done on a PS2 though, graphics aside. The whole thing felt really linear. It wasn't a bad game by any means; it just wasn't anything special or particularly original.

condering it was made in Jakarta studio with a budget of a MCdonalds menu, who is suprised here?

I thought the whole point of this thread was that nobody cares for excuses, they only care whether or not you've provided them with the game experience they expect.

I enjoyed Wanted just fine; I finished everything except for the last three collectibles out of a hundred or so, which would have transformed the game from "kind of fun" to "jesus, what a drag" territory.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: originalz on June 02, 2011, 01:34:29 AM
Whatever happened to that jackass who was like the lead designer of Wanted and was talking shit about the Wii and how Madworld would sell like shit?  Not that I'm judging what he said, but that's pretty damn bold talk for someone who had their game completely flopped.  I'd be amazed if all of the combined platform sales outsold Madworld, did anyone ever do a followup with him?

That was Peter Wanat.  He wasn't from Grin, he was from Universal's licensing department, and he wasn't the designer, he was just the an executive producer from Universal.  He had a rough sales year in 2009, what with Wanted, Riddick Remake, and Brutal Legend, so it's little surprise he's kept his head down since then. 

He wasn't wrong about Madworld, though.  Unfortunately for him, his games sold like worse shit.

I'm surprised no one went after him and had him eat his words, the guy definitely deserved to be humbled in front of the media after all the shit he was talking.  Kind of disappointing how they just let him kind of disappear and hope we forget about it.  I love seeing assholes like him being humiliated.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 02, 2011, 02:08:08 AM
I think the small population of Xbots who rag on Wii music fail to realize that Wii music was never intended to emulate real instrumentation.
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

Wait, so you say Wii Music is not supposed to emulate real instruments. Then you ask someone bashing Wii Music if they have ever played a real instrument as a rebuttal? Kind of a contradiction there.

No, I asked if he's ever played an instrument before because if you have ever played an instrument before then you would not call Wii music a baby rattle simulator.

In fact, you would call Wii music an exceptional product that provides a significant amount of musical depth for both beginner and professional performers.

Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 02, 2011, 02:09:32 AM
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator

No.

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Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 02, 2011, 02:10:40 AM
Quote
I have, and Wii Music is a baby rattle simulator
i bought it and sold it




Disgraceful behavior.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: TripleA on June 02, 2011, 02:49:16 AM
It's not difficult to simulate a baby rattle, all you need is small objects and the right casing.
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Howard Alan Treesong on June 02, 2011, 11:43:49 AM
It's not difficult to simulate a baby rattle, all you need is small objects and the right casing.

so, like, the head of a Nintendo fan
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: Sho Nuff on June 02, 2011, 11:45:10 AM
I may take back the baby rattle thing, since that might not have been included in the 1992 General Midi wavebank they licensed from Yamaha
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: tiesto on June 02, 2011, 11:54:14 AM
I find the early FFs and DQ1 end before they start really bothering me.  I also don't find them difficult at all but that's by virtue of how many times I've run them.  DQ2 I'm yuck on.  Not a fan.  DQ3 I think still holds up well today, and I enjoy it in a similar vein as FF1, where if I just want to play a nice, quick RPG without any of the horseshit drama that bogs down every game after the 8bit era, it hits the spot nicely.

Pokemon I've never really gotten into.  The core concept does nothing for me, the apparent great depth does nothing for me as I don't like multiplayer games, and the series itself is far too iterative.  I got some fun out of blue back in the day but maybe about 20 hours as opposed to the hundreds other got, and I think I played Ruby as well?  It was alright but it made me realize the basic simple problems with the game were not likely to ever be fixed due to the series being led by someone who is autistic.

Maybe it was because I grew up with 8-bit RPGs but I've never really had problems with their gameplay style. The grinding is usually extremely overstated by people (except in DQ2, which I never liked anyways), and the level of challenge doesn't particularly phase me. FF3 is the most underrated game in the series for instance...
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: naff on June 02, 2011, 11:58:28 AM
Yeah it's because you grew up with them. Imo old turn based RPGs have aged terribly for anyone lacking thick rimmed nostalgia goggles
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: magus on June 02, 2011, 12:29:58 PM
every 8-bit rpg i tried has a rage inducing encounter rate,and awful UI ("what the heck does this item does?","is this sword better or worse?") and sometimes just stuff put in there in what seems a clearly attempt to annoy the player (like for example how attack on dead enemies whiff in FF1)
Title: Re: GRIN: Square Enix couldn't recognize FFXII screenshots
Post by: demi on June 02, 2011, 01:36:32 PM
shut up oscar ff4 is amazing