Author Topic: GRIN: Square Enix couldn't recognize FFXII screenshots  (Read 7472 times)

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brob

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #60 on: June 01, 2011, 08:52:21 AM »
I just started getting into pinball last summer. there is a bar round the way called tilt that has twenty pinball machines, supposedly all the hits - and all the tables in the seating booths are cocktail machines. pretty awesome place, lotsa import beer from central europe. anyway; pinball=fun! :yay

Cravis

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #61 on: June 01, 2011, 10:31:45 AM »
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.

chronovore

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #62 on: June 01, 2011, 10:46:37 AM »
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.

Wanted could easily have been done on a PS2 though, graphics aside. The whole thing felt really linear. It wasn't a bad game by any means; it just wasn't anything special or particularly original.

SantaC

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #63 on: June 01, 2011, 12:32:59 PM »
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.

Wanted could easily have been done on a PS2 though, graphics aside. The whole thing felt really linear. It wasn't a bad game by any means; it just wasn't anything special or particularly original.

condering it was made in Jakarta studio with a budget of a MCdonalds menu, who is suprised here?

Bebpo

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #64 on: June 01, 2011, 12:42:15 PM »
Like I say in ever SE bashing thread:  SE puts out some bad games, sure; but 3/4ths of their stuff is still top quality and Nomura/Matsuno/Tabita/Horii are all great game creators.

HyperZoneWasAwesome

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #65 on: June 01, 2011, 12:55:43 PM »
my favorite thing about Wanted was the studio head explaining that including multiplayer would have watered down the rest of the game and would be a waste of resources.  A sentiment I totally agree with, I've got stacks of current-gen games with now useless multiplayer components that were never that great to begin with.

however it was a shame that the poster child for that issue was in fact Wanted, which belied its title.
« Last Edit: June 01, 2011, 12:59:41 PM by HyperZoneWasAwesome »

TripleA

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #66 on: June 01, 2011, 03:08:57 PM »
Er...that it is slowly slipping into irrelevance? No way buddy, I predicted that over a year ago.

Sort of.

TripleA

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #67 on: June 01, 2011, 03:10:05 PM »
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

Sho Nuff

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #68 on: June 01, 2011, 03:11:37 PM »
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator

TripleA

  • Senior Member
Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #69 on: June 01, 2011, 03:17:20 PM »
Quote
I'm not sure you fully understand what has happened to the Final Fantasy franchise.

the Final Fantasy franchise can take a hell of a beating still before it becomes damaged to the point of destruction - especially here in Japan.

The keyword being Japan.

TripleA

  • Senior Member
Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #70 on: June 01, 2011, 03:20:21 PM »
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator

No.

Sho Nuff

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #71 on: June 01, 2011, 06:26:22 PM »
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator

No.

spoiler (click to show/hide)
Yes
[close]

naff

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #72 on: June 01, 2011, 07:06:06 PM »
so in this analogy of yours square caters to creepy old weeaboos who don't understand math? Or is it creepy old weeaboos who want to vicariously live their anime dreams from their mothers basement?  ::)

square caters to sad losers who wish they were attractive, fashionable, and had the will to actually do something, *anything* with their shithole lives

it's also important that said loser not be able to recognize a fucking terrible story if it's hiding under even the slightest veneer of being philosophical

so pretty much nerds in their late teens

Don't you regularly replay FF 1-3? So modern gaming doesn't appeal to masochists?
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Bebpo

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #73 on: June 01, 2011, 09:01:11 PM »
If I made a game, the target audience for it would be me :p

Howard Alan Treesong

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #74 on: June 01, 2011, 10:51:58 PM »
it's not like cliffyb wakes up in the morning and says, i'm gonna make a product for awesome successful people who are entirely satisfied with their lives, fuck supermodels, and can bench-press a ford. 

are you sure?  I thought the best way to accomplish something creative was to make something you'd like to see yourself
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The Sceneman

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #75 on: June 01, 2011, 10:58:20 PM »
I think the small population of Xbots who rag on Wii music fail to realize that Wii music was never intended to emulate real instrumentation.
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

Wait, so you say Wii Music is not supposed to emulate real instruments. Then you ask someone bashing Wii Music if they have ever played a real instrument as a rebuttal? Kind of a contradiction there.
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originalz

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #76 on: June 01, 2011, 11:00:38 PM »
Whatever happened to that jackass who was like the lead designer of Wanted and was talking shit about the Wii and how Madworld would sell like shit?  Not that I'm judging what he said, but that's pretty damn bold talk for someone who had their game completely flopped.  I'd be amazed if all of the combined platform sales outsold Madworld, did anyone ever do a followup with him?

naff

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #77 on: June 01, 2011, 11:35:20 PM »
actually i think gaming today is doing a better job of appealing to masochists than it has in a long time, at least on the dd end of things

True, games like NG2, Super Meat Boy, Hard Corps and Demon's Souls are intentionally hard by design, I'm no masochist but I can play a good game that's hard through to completion quite happily. Make me play something as repetitive and boring as old FF games or DQ or Pokemon or crap like WoW and I'll start to weep
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naff

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #78 on: June 02, 2011, 12:43:20 AM »
When I first got a gameboy pokemans was crack for me. I was still in primary. Never again have I been so addicted to a jrpg.
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chronovore

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #79 on: June 02, 2011, 12:55:12 AM »
I'm the minority here but I really enjoyed Wanted. Sure it was short but man it was satisfying curving the bullets. Shame they went under since they were working on a sequel.

Wanted could easily have been done on a PS2 though, graphics aside. The whole thing felt really linear. It wasn't a bad game by any means; it just wasn't anything special or particularly original.

condering it was made in Jakarta studio with a budget of a MCdonalds menu, who is suprised here?

I thought the whole point of this thread was that nobody cares for excuses, they only care whether or not you've provided them with the game experience they expect.

I enjoyed Wanted just fine; I finished everything except for the last three collectibles out of a hundred or so, which would have transformed the game from "kind of fun" to "jesus, what a drag" territory.

originalz

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #80 on: June 02, 2011, 01:34:29 AM »
Whatever happened to that jackass who was like the lead designer of Wanted and was talking shit about the Wii and how Madworld would sell like shit?  Not that I'm judging what he said, but that's pretty damn bold talk for someone who had their game completely flopped.  I'd be amazed if all of the combined platform sales outsold Madworld, did anyone ever do a followup with him?

That was Peter Wanat.  He wasn't from Grin, he was from Universal's licensing department, and he wasn't the designer, he was just the an executive producer from Universal.  He had a rough sales year in 2009, what with Wanted, Riddick Remake, and Brutal Legend, so it's little surprise he's kept his head down since then. 

He wasn't wrong about Madworld, though.  Unfortunately for him, his games sold like worse shit.

I'm surprised no one went after him and had him eat his words, the guy definitely deserved to be humbled in front of the media after all the shit he was talking.  Kind of disappointing how they just let him kind of disappear and hope we forget about it.  I love seeing assholes like him being humiliated.

TripleA

  • Senior Member
Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #81 on: June 02, 2011, 02:08:08 AM »
I think the small population of Xbots who rag on Wii music fail to realize that Wii music was never intended to emulate real instrumentation.
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

Wait, so you say Wii Music is not supposed to emulate real instruments. Then you ask someone bashing Wii Music if they have ever played a real instrument as a rebuttal? Kind of a contradiction there.

No, I asked if he's ever played an instrument before because if you have ever played an instrument before then you would not call Wii music a baby rattle simulator.

In fact, you would call Wii music an exceptional product that provides a significant amount of musical depth for both beginner and professional performers.


TripleA

  • Senior Member
Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #82 on: June 02, 2011, 02:09:32 AM »
Wii Music is a baby rattle simulator

Have you ever played a real instrument before

I have, and Wii Music is a baby rattle simulator

No.

spoiler (click to show/hide)
Yes
[close]
spoiler (click to show/hide)
No.
[close]

TripleA

  • Senior Member
Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #83 on: June 02, 2011, 02:10:40 AM »
Quote
I have, and Wii Music is a baby rattle simulator
i bought it and sold it




Disgraceful behavior.

TripleA

  • Senior Member
Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #84 on: June 02, 2011, 02:49:16 AM »
It's not difficult to simulate a baby rattle, all you need is small objects and the right casing.

Howard Alan Treesong

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #85 on: June 02, 2011, 11:43:49 AM »
It's not difficult to simulate a baby rattle, all you need is small objects and the right casing.

so, like, the head of a Nintendo fan
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Sho Nuff

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #86 on: June 02, 2011, 11:45:10 AM »
I may take back the baby rattle thing, since that might not have been included in the 1992 General Midi wavebank they licensed from Yamaha

tiesto

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #87 on: June 02, 2011, 11:54:14 AM »
I find the early FFs and DQ1 end before they start really bothering me.  I also don't find them difficult at all but that's by virtue of how many times I've run them.  DQ2 I'm yuck on.  Not a fan.  DQ3 I think still holds up well today, and I enjoy it in a similar vein as FF1, where if I just want to play a nice, quick RPG without any of the horseshit drama that bogs down every game after the 8bit era, it hits the spot nicely.

Pokemon I've never really gotten into.  The core concept does nothing for me, the apparent great depth does nothing for me as I don't like multiplayer games, and the series itself is far too iterative.  I got some fun out of blue back in the day but maybe about 20 hours as opposed to the hundreds other got, and I think I played Ruby as well?  It was alright but it made me realize the basic simple problems with the game were not likely to ever be fixed due to the series being led by someone who is autistic.

Maybe it was because I grew up with 8-bit RPGs but I've never really had problems with their gameplay style. The grinding is usually extremely overstated by people (except in DQ2, which I never liked anyways), and the level of challenge doesn't particularly phase me. FF3 is the most underrated game in the series for instance...
^_^

naff

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #88 on: June 02, 2011, 11:58:28 AM »
Yeah it's because you grew up with them. Imo old turn based RPGs have aged terribly for anyone lacking thick rimmed nostalgia goggles
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magus

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #89 on: June 02, 2011, 12:29:58 PM »
every 8-bit rpg i tried has a rage inducing encounter rate,and awful UI ("what the heck does this item does?","is this sword better or worse?") and sometimes just stuff put in there in what seems a clearly attempt to annoy the player (like for example how attack on dead enemies whiff in FF1)
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demi

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Re: GRIN: Square Enix couldn't recognize FFXII screenshots
« Reply #90 on: June 02, 2011, 01:36:32 PM »
shut up oscar ff4 is amazing
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