THE BORE

General => Video Game Bored => Topic started by: Momo on May 07, 2012, 04:08:15 AM

Title: DayZ - Arma II Zombie mod.
Post by: Momo on May 07, 2012, 04:08:15 AM
So this seems to have taken off like nothing I've seen before except Counter Strike, DotA and Minecraft. You guys playing? I might give it a go later.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Momo on May 07, 2012, 08:20:57 AM
It wasn't ready when I went to check now, a friend at work has it and was going to set it up so we can play. I do agree though, not paying $29.99 to play a pre alpha mod
Title: Re: DayZ - Arma II Zombie mod.
Post by: Timber on May 07, 2012, 09:24:59 AM
The videos I've seen of this make it out to be both amazing and terribly unpolished. I'd love to play this once the #1 cause of death isn't Video Game Ladders.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Joe Molotov on May 07, 2012, 09:30:27 AM
looks too hardcore for me :uguu
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 07, 2012, 09:41:49 AM
i've put about 4 hours into it. starting to get an idea of how to survive.

i dunno if i like the way the night time is presented. the colors look really fucked up like the color depth is 16bit or something.

would like to play with a bunch of people though.
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 07, 2012, 09:42:11 AM
I've been reading about this for the past few days.  Will try it out when I have the time, but it mostly sounds incredible.  It's very nearly a dream game of mine. 

Outside of general bugs and jankery, the main issue seems to be the lack of a melee option.  It's built into ARMA2 so that would be a problem, but as it is you're stuck with guns and ammo.  There's talk of making it a stand alone project and that's pretty exciting.  And while they'll stick with zombies, because zombies, a STALKER version with anomalies and mutants patrolling the world would be perfect.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Momo on May 07, 2012, 09:46:36 AM
For what is essentially a pre-to-early alpha this mod has gained a fuck ton of traction. I sold my co-workers on this so easily as well, it's like this is just something we've been waiting for forever.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 07, 2012, 09:50:05 AM
there's def a HUGE STALKER vibe when playing it.

so Momo, does night-time look really odd to you as well? like i said, almost as if the color depth is 16bit. i also noticed that the color hue would shift between blue/green/purple. it seems like a glitch but i dunno.

Title: Re: DayZ - Arma II Zombie mod.
Post by: Momo on May 07, 2012, 10:27:13 AM
there's def a HUGE STALKER vibe when playing it.

so Momo, does night-time look really odd to you as well? like i said, almost as if the color depth is 16bit. i also noticed that the color hue would shift between blue/green/purple. it seems like a glitch but i dunno.


Every video I have seen has that 16bit weird colour at night. I havent played yet, we never got to setup Arma today sadly.
Title: Re: DayZ - Arma II Zombie mod.
Post by: HyperZoneWasAwesome on May 07, 2012, 11:27:32 AM
Arma II has been climbing up the Steam best seller list and up till right now I had no clue as to why.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Brehvolution on May 07, 2012, 03:49:40 PM
So what happens when you die in this game?
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 07, 2012, 03:55:01 PM
So what happens when you die in this game?

you lose your character and all your supplies and have to respawn.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 07, 2012, 07:20:47 PM
i found a pretty power rifle but it's almost useless since if you use it, it'll attract every zombie in the world.

Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 07, 2012, 07:36:05 PM
fistful, did you buy arma2 on steam or from the Bohemia interactive site?

if steam, were there any problems getting it working?
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 07, 2012, 07:42:24 PM
got it on steam

had no problems installing it. there's a video on youtube that walks you through. it's literally just two folders, extracting some files inside, and setting a launch switch. pretty simple.
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 07, 2012, 07:48:55 PM
ok, thanks.  do you have a link to that youtube, btw?

Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 07, 2012, 07:50:24 PM
http://www.youtube.com/watch?v=wjWFv1CUa6Y
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 07, 2012, 09:29:10 PM
Fuck  I wish I had spare time so I could play this
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 07, 2012, 09:42:23 PM
I want to play this tonight but ahh 14 gigs to download.
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 08, 2012, 01:08:05 AM
this is crazy buggy, but worth dealing with all the problems.  for some reason everything I typed was backwards.  at one point I was in a small building and the door opened and I freaked out typing "YLDNEIRF TIAW TIAW"

the servers all seem real time, meaning everything now is nighttime, meaning you can't see shit.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Momo on May 08, 2012, 01:21:53 AM
If you move to a European server now it should be morning/light
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 08, 2012, 05:45:36 AM
at one point I was in a small building and the door opened and I freaked out typing "YLDNEIRF TIAW TIAW"



lmao
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 08, 2012, 08:34:18 AM
ArmA2 is now on the 3rd place in the Steam top ten list.

i see DayZ becoming it's own product pretty soon like Red Orchestra.

also, world map: (big map)
spoiler (click to show/hide)
(http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg)
[close]
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 08, 2012, 09:28:56 AM
yeah, it'll definitely be its own thing eventually.  can't remember the last mod that grew this fast.  maybe garry's mod.  I bought ARMA2 for Dayz and ARMA2.  I'm sure more will jump in for a standalone product if they just want Dayz.  iirc you could play the free version of ARMA2 and just buy the expansion pack for $16 to $20 (cheaper on BI's site), but it has the lowest quality textures and more bugs.  I just went for the full package.

looking at that map, I think started near Nizhnoye.  I climbed his big crane and lit a flare to see if it would attract anyone.  Then I walked towards Solnichniy, because I found a compass showing I was heading south.  I died somewhere south of there.  Again, playing at night for the first time is rough.  It's not Tomb of the Giants dark, but the only way I could tell zombies apart from any other object was their silhouette against the sky.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 08, 2012, 10:48:08 AM
Here's a better map:

http://downloads.game.co.uk/game.co.uk/pdfs/ARMAII_MAP.pdf
Title: Re: DayZ - Arma II Zombie mod.
Post by: Hitler Stole My Potato on May 08, 2012, 12:46:19 PM
So I've been tempted to buy Arma II off steam for DayZ but I can't figure out what exactly you're supposed to be doing in it.  Is there a goal besides just surviving as long as you can?  I'd probably be more willing to drop 30 bucks on the thing if you're trying to do something besides shooting dudes in the face.
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 08, 2012, 01:05:27 PM
yeah, it's pretty much about survival.

It’s the interactions with other players that make it more compelling than just exploring, avoiding zombies, and finding supplies.  Some players will try to kill you for your supplies.  Others want to join up and travel together (or join up to kill other players).  You worry about killing zombies because your gunshots could attract players, and more zombies, or lighting a flare for similar reasons.  There's a humanity system where killing players turns you into a bandit (there's a window where you can fight back once attacked without lowering your humanity).  Saving other players by healing them and whatnot increases your humanity.  Players can break bones, lose blood, starve, etc.

You start with a puny pistol, some food, water, and a few flares.  You find can files tools like a compass to help guide you to other locations on the map, which you have to find too.  You can find vehicles, including helicopters, and better weapons around the world.  The main thing you do is survive.  There's no real end goal, yet.  This is still a really early mod.  I'm not sure what the overall ambition is for it.  It's really, really rough in its current state.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Bebpo on May 08, 2012, 07:07:09 PM
yeah, it's pretty much about survival.

It’s the interactions with other players that make it more compelling than just exploring, avoiding zombies, and finding supplies.  Some players will try to kill you for your supplies.  Others want to join up and travel together (or join up to kill other players).  You worry about killing zombies because your gunshots could attract players, and more zombies, or lighting a flare for similar reasons.  There's a humanity system where killing players turns you into a bandit (there's a window where you can fight back once attacked without lowering your humanity).  Saving other players by healing them and whatnot increases your humanity.  Players can break bones, lose blood, starve, etc.

You start with a puny pistol, some food, water, and a few flares.  You find can files tools like a compass to help guide you to other locations on the map, which you have to find too.  You can find vehicles, including helicopters, and better weapons around the world.  The main thing you do is survive.  There's no real end goal, yet.  This is still a really early mod.  I'm not sure what the overall ambition is for it.  It's really, really rough in its current state.

This sounds cool.  How many players are in the world that you are playing?  Is it like 32-64 player game?  Or is it like an MMO where everyone in the world is in the same game together?
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 08, 2012, 08:01:49 PM
Okay this seems pretty cool. My problem is that I can't remember for the life of me what the ARMA controls are AND half those controls don't work in this mod anyway (there are a shitload of them). My Google Fu is weak because I can't seem to find a quick start guide with a list of keyboard commands  :-\
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 08, 2012, 08:05:22 PM
most servers are 50 people and it's everyone for themselves. people can group up naturally if they want.


my last session i found a dude AFK in a lighthouse so i shot him in the head and took his stuff. it instantly turned me into a bandit. so then i was making my way to Electro when i found a dude with a rifle scoping out a gas station. i fucking solid snake'd my way up to him and popped one in his brain. took his rifle. then i booked my way over to Electro.

there i almost immediately found another survivor. i dont think he realized what the bandit skin meant so i killed him and took all his pistol ammo. from here i pretty much just ran around electro. with the rifle nothing really could touch me. i finally was about to make my way out when another dude started shooting at me. i was able to quickly turn and shot him once, killing him, but not fast enough before taking a nasty wound.

i was pretty fucked up, constantly falling down and low on blood. all color was gone and it got really blurry. so i started shooting into the air and challenged anyone to come at me. ELECTRO. DOCKS. LETS DO THIS.

sadly the group that was trying to get there didn't make it in time before i got attacked by a bunch of zombz. i ran out of ammo and died.

g'damn that was fun.

also: 3rd person is much better.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Brehvolution on May 08, 2012, 08:37:47 PM
I wish I had the time needed for this. It looks like fun. I'm jealous.
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 08, 2012, 09:01:57 PM
I can only play at night, when all servers are pitch dark.   I really want to play on a daytime server on the weekend.

Okay this seems pretty cool. My problem is that I can't remember for the life of me what the ARMA controls are AND half those controls don't work in this mod anyway (there are a shitload of them). My Google Fu is weak because I can't seem to find a quick start guide with a list of keyboard commands  :-\

The control input scene gets so nuts I didn't bother changing anything.  Like: Pressing down is iron sight, holding down is zoom, you can hold down while in iron sights, you can press alt for free look without moving your aiming reticule -or- double tap alt to lock free look -or- use the numberpad to look around relative to your character assuming your character is '5'.  While in free look hitting right mouse button (not holding) locks your movement to those 30 or 40 degrees where you were aiming.  If you've double tapped alt by accident, you won't be able to turn; you'll press forward to run forward but move left because you're looking right.  Interactive with objects is on the scroll wheel.  Think it works by looking at an object and moving the scroll wheel? guess again! if you're in a building and scroll to open a door, you'll start climbing a ladder outside that building.  One of these keys is a salute button and forward slash is chat.  Which chat? side chat.  There are half a dozen chats.  Switch between chat channels with period and comma.  Want to change weapons? pressing F switches between a gun and throwing weapon.  Pressing middle mouse button and scrolling to the weapon name switches guns.  What does rearm do.  Plus on the number pad zooms in.  Plus/Equal on the number bar fast forwards time.  Enter on the number pad is third person; Enter/Return doesn't.  What does rearm do.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Bebpo on May 08, 2012, 09:35:38 PM
Do you only need the $20 Arma II base game?
Title: Re: DayZ - Arma II Zombie mod.
Post by: Great Rumbler on May 08, 2012, 09:36:56 PM
Do you only need the $20 Arma II base game?

Arma II + Expansion
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 08, 2012, 10:03:19 PM
Do you only need the $20 Arma II base game?

ARMA2 + Operation Arrowhead = ARMA2 Combined Operations:  http://store.steampowered.com/sub/4638/

It's $30.  There's a nice picture guide that explains everything.  Down in the spoiler box:

spoiler (click to show/hide)
(http://h13.abload.de/img/1336238723238ftebb.jpg)
[close]
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 09, 2012, 12:13:17 AM
The server I was on had bandits (I think) flying around in a helicopter.  I kept seeing it in the sky and one time heard it taking off near, then someone shot at me with a sniper rifle so I ran away.  Instead of sticking to the coast I just went straight into the forest and it's literally pitch black.  Came out near Prigorodky, wanted to go to Cherno, but had no idea where west was.  Ended up stumbling back to the shore and used that as a reference to get me to Cherno.  Found one friendly guy setting up flares and we walked around a bit.  Then some random guy shot us both  :'( 

big picture that shows off how dark the forest is

spoiler (click to show/hide)
(http://cloud.steampowered.com/ugc/595844182600021718/8E842B7FD840C8C22598DF844B895DEC1C2BB6E5/)
[close]
Title: Re: DayZ - Arma II Zombie mod.
Post by: Bebpo on May 09, 2012, 12:19:10 AM
That's dark.

It sounds like a very cool experience.  But I dunno if I want to drop $30 since I don't play online games really and I'd probably just try it a few times.  Fingers crossed that the mod is still alive next steam sale.  At $15 or something, I'm in.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 09, 2012, 12:26:36 PM
Played some last night. Fucking crazy shit, navigation is real hard without a map. Aiming/shooting seems really, really hard, I couldn't really kill any zombies until they were right up in my grill. All the players are paranoid as fuck  :lol
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 09, 2012, 12:33:20 PM
recommend switching to 3rd person. (pressing enter on the num pad). Shooting/navigating is much easier for me in 3rd person
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 09, 2012, 05:19:11 PM
It strikes me it would be really hard to team up because you don't control where you spawn and it's hard to figure out where you are at first. How long does it take to move from one side of the map to the other?
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 09, 2012, 05:48:06 PM
When I get the expansion you guys want to group up? I'm only interested in being a scumbag though!

Does the game have built-in voice chat or do you need Vent or Mumble?

there's built in chat but i think its just global or direct which is people around you. better to use something 3rd party for grouping.

let me know when you want to play. you, linkzeldagannon and i can go around being dicks.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 10, 2012, 04:16:52 PM
WHO WANTS TO PLAY TODAY. I AM GETTING HOME IN ABOUT 2 HOURS. WHO WANTS TO PLAY?
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 10, 2012, 06:40:23 PM
DID YOU BUY IT.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Eel O'Brian on May 10, 2012, 06:56:05 PM
HE CAN'T ANSWER, HE SOLD HIS PHONE.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 10, 2012, 10:42:17 PM
sucks to hear you're having so much trouble getting the game to work. hopefully you can get a refund from steam and get it all on steam.

i had a pretty good sessions tonight. my first ended fairly quick when i got killed in a town near the coast.

my second session was great. i explored several villages. found a bunch of stuff. got a Lee Enfield rifle and a bunch of ammo for it. i made my way to Stary Sobo and met up with two guys there. it was funny because i climbed up on this barn structure and was sneaking along the catwalks when all of a sudden i turned and saw a guy prone on one side aiming his gun at me. i freaked and started backing away and typed "friendly!!" as quick as I could. apparently i startled him too because he had just turned and thought i was sneaking up on him. we spent some time raiding the town for supplies. the server started lagging so i backed out and got back in. by the time i did they had left. but then another dude showed up. he and i raided a military camp and i found an AKM and a lot of ammo. that was pretty awesome.

so now im logged off in a forested area near the town.

ive already put 12+ hours into this game. loving it. if they keep updating and improving this, this could be a huge contender for GOTY.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 11, 2012, 05:25:21 PM
WHAT SERVER ARE YOU ON

(IF YOU ARE STILL PLAYING)
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 11, 2012, 08:37:16 PM
great game session tonight, GM. found a lot of gear, killed a lot of zombies, traveled a lot of ground.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Eel O'Brian on May 12, 2012, 12:00:46 AM
been fucking around with this for several hours off and on tonight, can't join a single server, just about to say fuck this p.o.s.  and uninstall
Title: Re: DayZ - Arma II Zombie mod.
Post by: Eel O'Brian on May 12, 2012, 12:36:52 AM
yeah, fuck this bullshit, i'm over it, i could have been playing any number of games in the time i wasted on this

finally got everything sorted out and now battleye keeps kicking me out for "unknown game version"

Title: Re: DayZ - Arma II Zombie mod.
Post by: Eel O'Brian on May 12, 2012, 02:16:29 AM
finally got it to work

yeah, you really can't see shit at night, i jacked my gamma so high it looked like a photo negative, haha

creeped into a small town, got attacked by a bandit, i managed to kill him but lost so much blood everything was a blurry blob

no one else seemed to be nearby so i dropped out
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 12, 2012, 07:08:08 AM
so we got eel, gm, linkzeldagannon, and myself.

lets all play!!!!!!!!!!!
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 12, 2012, 09:22:09 PM
DayZ is so far my GOTY
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 12, 2012, 09:27:31 PM
What server do you play on? I was having a blast earlier today
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 12, 2012, 09:28:52 PM
earlier we were on chicago8 i believe. this last session was virginia10.

GM and i jumped into the GAF mumble server and just play wherever they are.

Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 12, 2012, 09:44:37 PM
I finally have time to play this again...

...and it's nighttime  :fbm

what's the deal with mumble? I'm pretty quiet on the mic but if it's an important part of the experience, I might bother to hook up a mic.  I usually prefer typing. 
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 12, 2012, 09:46:59 PM
when there's more then two people, coordination is really difficult. thus, mumble. i dont talk much either but it's easier to just say something than stop and type.

LETS PLAY TOMORROW LINKZELDAGANNON

LETS ALL PLAY.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 12, 2012, 11:28:24 PM
I am up to playing with you bros tomorrow. Or tonight if you're on West Coast. Just lemme know.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 12, 2012, 11:55:05 PM
Just name a server and I'll pop on.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 13, 2012, 12:01:35 AM
party time. I'm mcwild
Title: Re: DayZ - Arma II Zombie mod.
Post by: Eel O'Brian on May 13, 2012, 01:31:22 AM
every time i tried to get on today i stared at "waiting for server response" until i gave up and disconnected :(

Title: Re: DayZ - Arma II Zombie mod.
Post by: Great Rumbler on May 13, 2012, 01:59:41 AM
It's Arnie! :lol
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 13, 2012, 02:19:05 AM
omfg  :lol
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 13, 2012, 02:21:29 AM
11:17

"Are you okay?"
"I broke my bones"
Title: Re: DayZ - Arma II Zombie mod.
Post by: Phoenix Dark on May 13, 2012, 12:53:17 PM
 :lol

Ok this game looks amazing, but I'll wait until it's a standalone game.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 13, 2012, 02:58:08 PM
yeah, just go grab ARMA II FREE and you can play it.

if anyone wants to get a session going i'll be on a bit later. eating dinner then need to shower.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Great Rumbler on May 13, 2012, 06:55:00 PM
And where does one get a version of Arma II that plays Day Z for free?
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 13, 2012, 07:18:40 PM
finally got into a day match.  walked to cherno, paused for a second, turned around to see a bandit waiting for me to see him. he shot me dead  :'(

at night I hadn't noticed the performance.  daytime I can see that it runs poorly.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 13, 2012, 09:08:02 PM
And where does one get a version of Arma II that plays Day Z for free?

google it?


GM and I had a lot of fun with a group of gaf dudes today. we went to raid an airfield to find it completely barren :(
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 13, 2012, 10:55:15 PM
updated.

i'll play tomorrow. but by all means load in and let us know how many zombies they get into a game.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 13, 2012, 10:57:08 PM
http://www.youtube.com/watch?v=H7ed96GR7Hs

Hostage situation goes bad in ARMA 2


i could watch this stuff all day.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 14, 2012, 03:14:34 AM
Do I need to patch client side?
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 14, 2012, 05:34:23 AM
awesome to hear. i wanted there to be zombz everywhere.

shonuff, yes. here's you need to update the files:
http://cdn.armafiles.info/
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 14, 2012, 08:33:32 AM
http://www.dayzmod.com/forum/showthread.php?tid=2225


Quote
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Okay, so still people don't realize this is an Alpha. If you do not know what this means - go look it up on wikipedia RIGHT NOW.

When I fix one bug, many can crop up.

I fixed some zombie spawning bugs, time syncing bugs, and now there are alot of zombies. This became apparent in testing, but rather than delay the patch release by a few days (too many people are helicopter dying) the update was released.

So yes, the zombie numbers weren't my intention - but now that it is here, let us see how they play out. Maybe we might actually learn something from it or maybe everyone just wants to jump to conclusions in the first ten minutes...


apparently the zombie numbers are not intentional and just a bug but they're just letting it go to see what happens  :lol
Title: Re: DayZ - Arma II Zombie mod.
Post by: Eel O'Brian on May 14, 2012, 08:39:26 AM
performance sucks in daylight, i have to turn almost everything low to stay in the 30s

also, my great experiment with playing nice is officially over, every lone person i see and call out "friendly" to wants to shoot me, so i'm killing everyone i get the drop on from now on unless it's a group
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 14, 2012, 09:25:04 AM
Someone made an updater program if you don't want to keep downloading individual files:  http://www.worrom.com/

http://www.dayzmod.com/forum/showthread.php?tid=2225


Quote
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Okay, so still people don't realize this is an Alpha. If you do not know what this means - go look it up on wikipedia RIGHT NOW.

When I fix one bug, many can crop up.

I fixed some zombie spawning bugs, time syncing bugs, and now there are alot of zombies. This became apparent in testing, but rather than delay the patch release by a few days (too many people are helicopter dying) the update was released.

So yes, the zombie numbers weren't my intention - but now that it is here, let us see how they play out. Maybe we might actually learn something from it or maybe everyone just wants to jump to conclusions in the first ten minutes...


apparently the zombie numbers are not intentional and just a bug but they're just letting it go to see what happens  :lol

haha that's the best part of watching this as it develops.  It's like when counter strike had vehicles in beta.

and is there a list of servers running extended daytime? even on the weekend I could only play about an hour daytime before the sun went down.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Brehvolution on May 14, 2012, 10:13:08 AM
It's Arnie! :lol

:rofl

"Get up you pussy! Don't die on me now!"
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 17, 2012, 10:14:10 PM
hardcore servers can F off.
playing at night can F off.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 18, 2012, 12:31:32 PM
Quote
Bandit/Survivor Morphing to be removed
As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose.

Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature.


hohohohoho
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 18, 2012, 02:28:32 PM
:bow2

Maybe every time you kill someone you get blood on your clothes; to get rid of the mark you have to find new clothes or wash them in some water.  Or you can find bandit masks like in Red Dead Redemption.  And if there's ever an economy with currency in place, bounties can be placed on players with low humanity.  There could be a cool dynamic where you have bounty hunters going after the bandits who are going after everyone else.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 18, 2012, 03:03:56 PM
Hhahahah omigod that's awesome. Motherfuckers gonna be all paranoid and shit. Can't wait to see what happens to the game
Title: Re: DayZ - Arma II Zombie mod.
Post by: MyNameIsMethodis on May 18, 2012, 07:44:28 PM
how do you use bandages
Title: Re: DayZ - Arma II Zombie mod.
Post by: MyNameIsMethodis on May 18, 2012, 09:44:04 PM
thanks. game is fun but it sucks not having a map and not knowing where you are and darkness but that makes it kinda fun.
Title: Re: DayZ - Arma II Zombie mod.
Post by: chronovore on May 19, 2012, 02:19:40 AM
every time i tried to get on today i stared at "waiting for server response" until i gave up and disconnected :(



It takes awhile. Far too long at times To my knowledge, there's only one master server that's transmitting all the stats and character data so it can get caught up. Almost all the US-based servers I've played on have had lag issues. The UK and EU servers I used were nearly flawless. This game is so fucking weird in a technical sense at times.


http://www.youtube.com/watch?v=fgKIeKavdkI

Holy Shit at this one dudes voice.  :lol

Man, if I hadda play a zombie game, I'd like to do it with Arnie. That's awesome.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 19, 2012, 03:38:59 AM
There is a WORKING chopper on Virginia 5 as of this post! Tell everyone!

well that didnt go as i planned...
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 19, 2012, 10:50:41 AM
I've been practicing flying the helicopter thats in DayZ by going into the Guerrilla scenario. i can take off and land pretty easy. it's really maneuverable as well. i've even landed on several rooftops and also hovered near small ones for emergency pick up. if we can get another heli i know i'll be able to fly it no problem.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Sho Nuff on May 19, 2012, 11:27:25 AM
Flying helicopters in ARMA is like......you need to practice for weeks  :lol
Title: Re: DayZ - Arma II Zombie mod.
Post by: cool breeze on May 19, 2012, 11:45:25 AM
It's not too bad if you ignore the mouse controls.  If you're going from BF3 to this, yeah, big difference.  In BF3 co-op level I would just play the airwolf theme and shit on gravity.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 19, 2012, 01:13:51 PM
i dont find it too difficult. my flight experience comes from BF2 which isn't that far off from ARMA.

and remember, i do have a flight stick.
Title: Re: DayZ - Arma II Zombie mod.
Post by: Great Rumbler on May 19, 2012, 02:04:43 PM
Arma II: Combined Operations is $15 on Amazon right now:

http://www.amazon.com/Meridian4-40365ned-Operations-ArmA2-Combined/dp/B003UV8RRE/ref=sr_1_1?s=videogames&ie=UTF8&qid=1337450673&sr=1-1
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 23, 2012, 09:43:30 PM
havent really played much since the weekend. i may wait and see how these patches pan out.
Title: Re: DayZ - Arma II Zombie mod.
Post by: fistfulofmetal on May 26, 2012, 08:53:03 PM
i think i'm done with DayZ for the foreseeable future. The recent patches have made the game too PvP focused which I'm not a fan of.

i also think the increased zombie count makes it less fun since they havent fixed the glitchiness of the zombies themselves. fighting a handful of glitchy zombies is ok, fighting off a dozen or more is not really fun.

and also they've added a temperature system, having to collect wood to make fires, and now you can't bandage yourself on the fly (which is really dumb).

all of that plus i've seen a lot of what can be seen in the game makes it less interesting to jump in and play.